Use loadClip and wait for the onLoadInit to fire, then resize.
http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004file=1580.html
hth.
B
On Fri, Feb 29, 2008 at 7:45 AM, Lehr, Theodore M (N-SGIS)
[EMAIL PROTECTED] wrote:
I am
Theodore,
How was holder_lesson created? If it has been scaled up from some
other mc, the loaded movie will also be scaled up. Best to use a
non-scaled clip as a holder. AS2 example:
this.createEmptyMovieClip(holder_lesson,this.getNextHighestDepth());
holder_lesson._x = 10; // or wherever
And if you are loading it into a clip that you've set _xscale + _yscale on,
the movie replaces those properties when it's loaded. loadMovie essentially
replaces the movie it's called from, wiping its properties.
On Fri, Feb 29, 2008 at 1:28 PM, Marc Hoffman [EMAIL PROTECTED]
wrote:
Theodore,
Yes, my apologies.
I guess I was mixing up dynamic properties with the standard properties.
Dynamic properties do get wiped, but standard ones are preserved, as Marc
states.
loader2.idiot = jonathan;
loader2.onRelease = function(){
this.loadMovie(circle.swf);
}
// then once it is loaded
Thanks - worked perfectly
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bob Wohl
Sent: Friday, February 29, 2008 10:21 AM
To: Flash Coders List
Subject: Re: [Flashcoders] loadmovie
Use loadClip and wait for the onLoadInit to fire, then resize.
http
Well-put, Jonathan. Thanks for a useful clarification -- wish all
idiots were as clever as you!
-Marc
At 12:59 PM 2/29/2008, you wrote:
Yes, my apologies.
I guess I was mixing up dynamic properties with the standard properties.
Dynamic properties do get wiped, but standard ones are
Can you use the base attribute in the params to set somewhere that you
can then use relative paths.
|param name=base value=http://www.example.com/pages/;
http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_04157sliceId=2
Hi,
i think this applies to using an html file in location a loading an swf from
location b.
Seeing Amanda has two different basepaths, setting the base to nr 1 will
confuse nr 2 and vice versa.
Copying everything to the same directory like Bob said seems a good and
simple solution though:).
@Deepanjan Das, @JC
Thanks for your replies! It seems that, despite my fondest hopes, there is
no easy way to retro-fit hundreds of SWFs originally built without this
loadMovie() requirement in mind.
Cheers and thanks :-)
On Jan 30, 2008 8:05 PM, Hans Wichman [EMAIL PROTECTED]
wrote:
Hi,
One simple solution would be to physically move your controller swf into
the screens directory and run it from there. Then they'll all have the
same path and no retrofitting needed.
hth,
Bob
Amanda Kuek wrote:
@Deepanjan Das, @JC
Thanks for your replies! It seems that, despite my fondest
Hi,
check this out:
http://objectpainters.com/blog/2007/01/03/where-am-i-relative-paths/
The getPath things works in most cases. If you want a more complex version
that takes more things into account, you can use this:
You will need to replace the RuntimeExceptions with your own error mechanism
Hello Flashcoders,
I'm trying to make a main movie (controller.swf) that loads other movies
(screen1.swf, screen2.swf, etc), which are stored in a subdirectory
called screens.
In controller.swf I'm using loadMovie(screens/screenx.swf) to load the
movies from the screens subdirectory, and this
Hi
I have a function fnLoadMovies ().
This function loadMovies(.swf files) from an array which is generated
dynamically.
Sometimes this array contains values like 'undefined' or 'null '.
In Internet Explorer
When mc.loadMovie(undefined) is called it works fine.
But In
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [p e r c e p
t i c o n]
Sent: 2 février 2007 11:26
To: flashcoders
Subject: [Flashcoders] loadMovie question
Hello all,
i'm trying to load a jpg into a movie clip that is nested within a movieclip
and masked
Hi Alain,
I would think that would work too, but i tried that as well...not sure
what's happening...
in fact all of my coordinates are all screwed up...plus i've noticed that
when i change the width of some clips it literally skews the clip as if i
used the transform tool...very strange as i
It sounds like you are not loading the JPG to the right target. Make sure
your loadmovie is loading correctly.
On 2/2/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:
Hi Alain,
I would think that would work too, but i tried that as well...not sure
what's happening...
in fact all of my
] On Behalf Of Helmut
Granda
Sent: 2 février 2007 12:25
To: Flashcoders mailing list
Subject: Re: [Flashcoders] loadMovie question
It sounds like you are not loading the JPG to the right target. Make sure
your loadmovie is loading correctly.
On 2/2/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:
Hi
here's what the output window is spitting out...
Target not found: Target=/screen_container/card1/image_container
Base=_level0.screen_container.card1.image_container
the clip is on the stage...which this trace confirms
image container: _level0.screen_container.card1.image_container
thanks
it sounds like you might be targeting the main clip and not the nested clip
beneath the mask.
mc
mc.mask, mc.holder_mc (empty) - beneath the mask on a layer
mc.holder_mc.loadMovie(foo.jpg);
- should be affected by the mask layer inside of the mc movieclip
On 2/2/07, [p e r c e p t i c o n]
Subject: [Flashcoders] loadMovie question
here's what the output window is spitting out...
Target not found: Target=/screen_container/card1/image_container
Base=_level0.screen_container.card1.image_container
the clip is on the stage...which this trace confirms
image container: _level0
ok so i noticed that where i have the clip that i'm loading into matters...
so here's how my movieclip is set up.
there are about 20 frames
the background spans all 20
the mask begins at frame 10 as does the clip that i'm trying to load the jpg
into...
before i load the jpg i goto frame 10 so
Hey Buddy,
You dont have to start a new thread, you can just continue with the original
post :)
On 2/2/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:
ok so i noticed that where i have the clip that i'm loading into
matters...
so here's how my movieclip is set up.
there are about 20
further...
if i drag a clip onstage...it works like it's supposed to, but when i attach
it while the movie is running, it doesn't like accept it. does anyone have
an explaination for this?
thanks
___
Flashcoders@chattyfig.figleaf.com
To change your
don't know why it suddenly started working, but it did...
thanks to all who helped
p
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Brought to
Had that problem once, that was because I had a number in the instance name,
which flash wasn't handling well...
How are you assigning the '1' to 'card1' ?
read this:
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-December/177045.html
On 2/2/07, [p e r c e p t i c o n] [EMAIL
Sent: 16 January 2007 16:49
To: Flashcoders mailing list
Subject: RE: [Flashcoders] loadMovie in a duplicated movieclip
And could anyone explain why
this.[newName]._x = menu_ds.HorizontalPos;
doesn't work?
Improper syntax. Try:
this[newName]._x = menu_ds.HorizontalPos;
Also, would recommend
Well, to dig deeper, it's hard to comment because I don't know what
_root.menu_ds.hasNext() does, or how _root.menu_ds.Type is set, or
how dupButton is determined. There could be any number of things
wrong there. Why are you using a while loop out of curiosity? Also, I
usually avoid
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 17 January 2007 15:17
To: Flashcoders mailing list
Subject: RE: [Flashcoders] loadMovie in a duplicated movieclip
Well, to dig deeper, it's hard to comment because I don't know what
_root.menu_ds.hasNext() does, or how
Hi,
Brilliant!
I managed to get a result using the Loader component too. Thanks
for your reply, I will try to post this somewhere online with a useful
demo, but have a stack of work and homework to do first...
Glen
Wade Arnold wrote:
Another post on this list directed me to the
: Re: [Flashcoders] LoadMovie adds style to UIComponents?
Hi,
I had a similar problem with a site that I was trying to load in
another small preloader swf and asked the list, but received no answer -
sorry.
I tried overriding global styles in the preloader swf, but had no
joy
Hi,
I had a similar problem with a site that I was trying to load in
another small preloader swf and asked the list, but received no answer -
sorry.
I tried overriding global styles in the preloader swf, but had no
joy with this method.
Anyone found a solution to this???
Glen
I have one swf file that has a couple textinputs and textareas. When I run
the swf alone it does not draw the green default boarder on focusIn. However
if I load that same SWF via another swf into a symbol
holder.loadMovie(test.swf); then I get the green boarder when I click on
the textinput and
mailing list
Subject: Re: [Flashcoders] LoadMovie library
Bart,
I don't find a
solution where I can get my movieclips away of the library container to
some
movieclip on the main.swf.
I think if you look at the technotes you'll find that it can't be done.
That doesn't mean you can't use
I want this because I want to separate code from viewing assets, and import
different templates.
I feel your pain Bart. Unfortunately it's a no can do:
http://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004file=1519.html
Do a
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie library
I want this because I want to separate code from viewing assets, and
import
different templates.
I feel your pain Bart. Unfortunately it's a no can do:
http://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common
didn't help.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Carlos
Nazareno
Sent: dinsdag 8 augustus 2006 18:23
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] LoadMovie library
How about if you loadMovie your entire Library SWF into your main SWF
Bart,
I don't find a
solution where I can get my movieclips away of the library container to some
movieclip on the main.swf.
I think if you look at the technotes you'll find that it can't be done.
That doesn't mean you can't use loaded movie library assets. You just
have to access them
Hi,
I looked on the internet and did not find the answer. I read a few times
can't be done
What I want to do is load movieclips in my main.swf from a library.swf and
put those movieclips on the root or put movieclips from the root in the
controller of my loadmovie.
Secondly I want to add a
First of all, try MovieClipLoader to load your swf's..
If you don't want to use a runtime shared library, then I'd suggest
making each movieclip you want to load at runtime a separate swf.
You can export MovieClips directly from your library.
also, as long as it is set to export for
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Bedar
Sent: dinsdag 8 augustus 2006 16:20
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie library
First of all, try MovieClipLoader to load your swf's..
If you don't want to use a runtime shared library, then I'd suggest
How about if you loadMovie your entire Library SWF into your main SWF,
then access your library files via mainSWF.librarySWF.libraryAsset syntax?
Not sure, but you may have to create instances of your library asset on the
stage and name them properly...
-Naz
DISCLAIMER: This Message may
Hi all,
I have a loadMovie function attached to an empty movie clip. The movie
is only loaded in when I open the swf directly or view an HTM file in
which it is embedded locally.
As soon as I open either the page or the swf over http:// the loaded
movie fails to load.
Any ideas??
Thanks in
luck
Martin
- Original Message -
From: Dhiraj Girdhar [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 31, 2006 8:35 AM
Subject: [Flashcoders] LoadMovie Problem?
Hi All,
I am trying to load a new SWF file on root movie clip
PROTECTED] On Behalf Of Martin
Weiser
Sent: Tuesday, January 31, 2006 3:23 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie Problem?
this is complete nonsesnse, take a look to the manual,
first, not sure if loadMovie to _root is proper solution,
create new movieClip, and load
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dhiraj
Girdhar
Sent: Tuesday, January 31, 2006 2:35 AM
To: Flashcoders mailing list
Subject: [Flashcoders] LoadMovie Problem?
Hi All,
I am trying to load a new SWF file on root movie clip using
Use C: pages.swf since \ is used to escape characters
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: dinsdag 31 januari 2006 12:00
To: Flashcoders mailing list
Subject: RE: [Flashcoders] LoadMovie Problem?
You also have a space
] LoadMovie Problem?
Use C: pages.swf since \ is used to escape characters
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Merrill,
Jason
Sent: dinsdag 31 januari 2006 12:00
To: Flashcoders mailing list
Subject: RE: [Flashcoders] LoadMovie Problem?
You also
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Tuesday, January 31, 2006 4:30 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] LoadMovie Problem?
You also have a space in there:
C:\\ pages.swf
I would not recommend loading from c: -you can't
Merrill
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dhiraj
Girdhar
Sent: Tuesday, January 31, 2006 6:33 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] LoadMovie Problem?
Hey Jason,
Thanks for your reply. Sorry, it was just
Girdhar
Sent: Tuesday, January 31, 2006 7:06 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] LoadMovie Problem?
Hi Jason,
Again thanks for your reply.
But still my doubt is not clear. Please check the following
code...
// Code on first movie clip.
_root.createEmptyMovieClip
mailing list
Subject: RE: [Flashcoders] LoadMovie Problem?
Well, a couple of reasons. I mean you can, it's possible, but the
reason for container clips is so you have the ability to load more than
one clip. If you load into _root, everything in that movie clip will be
replaced by the new clip you
Hi All,
I am trying to load a new SWF file on root movie clip using following
action script code, but it is not working properly. It is loading its
first frame only. But the SWF file (to be loaded) is having more than
one pages.
loadMovie(C:\\ pages.swf, _root);
_root.gotoAndStop(3);
Having a problem loading in an image within an AS2 class and LoadMovie with
jpegs. It loads the image perfectly but as soon as it does this it
automatically deletes all existing variables that are running within the
class. Instead of it losing all information upon loadMovie would like to
keep it.
You'll need a holder of sorts:
ImageHolder movieclip that holds all the info including the ImageMC
which actually displays the picture
On 1/23/06, Robert Sandie [EMAIL PROTECTED] wrote:
Having a problem loading in an image within an AS2 class and LoadMovie with
jpegs. It loads the image
Pressed SEND too soon and caught an oops!!
it should be :
//
public function overlay(){
holder_mc=createEmptyMovieClip(holder_mc,1);
}
//
Not sure the setup but the vars are getting wiped away for sure so its
some kinda scoping issue.Loading the movieclip into this should wipe
the
sorry! disregard my post..
On 1/23/06, Ramon Tayag [EMAIL PROTECTED] wrote:
You'll need a holder of sorts:
ImageHolder movieclip that holds all the info including the ImageMC
which actually displays the picture
On 1/23/06, Robert Sandie [EMAIL PROTECTED] wrote:
Having a problem loading in
I have a movieClip on stage and a movieClip in the library that has
an identifier. The idea is to get the movieClip (which is exported
for runtime) to load into the movieClip which is on stage. It serves
as a placeholder until an image is called for elsewhere.
For whatever reason I just
try attachMovie(), its well documented in the help files
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Just to expand on that,
loadMovie loads an external SWF or JPG (and more in Flash 8) into a
MovieClip.
attachMovie loads a named MovieClip from your flash library into a
MovieClip.
On Dec 11, 2005, at 11:08 PM, Flash guru wrote:
try attachMovie(), its well documented in the help files
Thanks, finally got it working.
Just to expand on that,
loadMovie loads an external SWF or JPG (and more in Flash 8) into a
MovieClip.
attachMovie loads a named MovieClip from your flash library into
a MovieClip.
On Dec 11, 2005, at 11:08 PM, Flash guru wrote:
try attachMovie(),
attachSound() - method which attached sound object from library
if want load sound you must use method loadSound()
if you say gotoAndPlay(step2) in event onSoundComplete() - you say
it objSound but not you movie
use link to movie clip, example:
var objSound = new Sound();
var handler = this;
Hello I am using LoadMovie to play multiple swfs within the loaded swf I
am using the sound object as so
var objSound = new Sound()
objSound.attachSound(step1)
objSound.start(0, 0)
objSound.onSoundComplete = function(){
gotoAndPlay(step2)
}
stop();
Although I can not get the sound to play when
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