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- Original Message -
From: Paul BH [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 4:49 PM
Subject: Re: [Flashcoders] Faster code?
I think these are all great, but if I can be the voice of caution for
a moment...
remember that when
Just to those that are reading this thread and wondering if writing neat
documented code for clients (and payed for by clients) is an illusion, my 2
cents:
we've been working on a project (complete virtual learning city) in flash
in which the client didnt really know what he wanted up front,
I'm so glad I opened such a juicy can of worms just before Christmas ;)
I just want to throw one more thing into the mix before I dissappear off to numb
my family reunion with hefty doses of alcohol...
So, now I think my comments before about, erm comments still stand. I
see comments differently
Message -
From: Paul BH [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, December 23, 2005 10:31 AM
Subject: Re: [Flashcoders] Faster code?
I'm so glad I opened such a juicy can of worms just before Christmas ;)
I just want to throw one more
!
- Original Message -
From: Paul BH [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, December 23, 2005 10:31 AM
Subject: Re: [Flashcoders] Faster code?
I'm so glad I opened such a juicy can of worms just before Christmas ;)
I just
, December 23, 2005 10:53 AM
Subject: Re: [Flashcoders] Faster code?
1) I agree, that's why back to my earlier thing, I rarely comment -
what ASDoc does do however is provide a way of displaying things like
your method signature in a friendly HTML like manner, with a handy
index down the side. When I do
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: Friday, December 23, 2005 10:56 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?
Oh yeah definatly. Even though Natural Doc's syntax feels more
straightforward
] On Behalf Of JesterXL
Sent: Friday, December 23, 2005 10:56 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?
Oh yeah definatly. Even though Natural Doc's syntax feels more
straightforward, ASDoc definately has the most beautiful output that
I've
seen to date
] On Behalf Of JesterXL
Sent: Friday, December 23, 2005 10:56 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?
Oh yeah definatly. Even though Natural Doc's syntax feels more
straightforward, ASDoc definately has the most beautiful output
that
I've
seen to date
-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Friday, December 23, 2005 11:42 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Faster code?
Thanks.
Jason Merrill | E-Learning Solutions | icfconsulting.com
-Original
| E-Learning Solutions | icfconsulting.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Friday, December 23, 2005 11:42 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Faster code
:15 PM
Subject: RE: [Flashcoders] Faster code?
Ah - I guess it is. Says that WAY down the web page - not in the top
where it says, download. What's the best one for Windows?
Jason Merrill | E-Learning Solutions | icfconsulting.com
-Original Message-
From: [EMAIL
:16 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Faster code?
Ah - I guess it is. Says that WAY down the web page - not in the top
where it says, download. What's the best one for Windows?
Jason Merrill | E-Learning Solutions | icfconsulting.com
-Original
@chattyfig.figleaf.com
Sent: Friday, December 23, 2005 12:15 PM
Subject: RE: [Flashcoders] Faster code?
Ah - I guess it is. Says that WAY down the web page - not in the top
where it says, download. What's the best one for Windows?
--
Mark Ribau
Lead Windows Developer | My Tech Blog
http
.
- Original Message -
From: Merrill, Jason [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, December 23, 2005 12:15 PM
Subject: RE: [Flashcoders] Faster code?
Ah - I guess it is. Says that WAY down the web page - not in the top
where it says
If you change that function, do you re-write all of your documentation?
Nope,. just add a modified comment and, if necessary, a brief
description of how it was changed. Usually I write the comments before I
write (or modify) the function or class, which is a great way to to write
cleaner
:[EMAIL PROTECTED]
Sent: Thursday, December 22, 2005 6:40 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?
Re-read your email. Only recently have I been on bigger
projects. Even so,
I'm usually the main developer for a given code-base, and
others are on
other
: Thursday, December 22, 2005 2:07 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?
Just to offer you guys a different take on this - It seems that my
post was encouraging extensive commenting of code. Actually, you will
find barely any comments in my code. I find
| icfconsulting.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Paul BH
Sent: Thursday, December 22, 2005 2:07 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?
Just to offer you guys a different take
Subject: Re: [Flashcoders] Faster code?
Re-read your email. Only recently have I been on bigger projects. Even so,
I'm usually the main developer for a given code-base, and others are on
other projects, so no ones ever looking at the code next to me. Secondly,
the requirements + code-base change
I'm sure at places like Microsoft, etc. where you have many people working
on the same project, which will eventually be upgraded to new versions,
possibly by a mostly new team, in a coding language that doesn't receive
major revisions every year or so, then yes it makes sense.
The reason Jesse
I comment because I'm a total hack. The comments are for me, in case I
need to revisit the code, like, next week. :D
It also helps me see what I'm doing, and sometimes improvements are
more apparent after commenting.
___
Flashcoders mailing list
Jesse's comments about how his code is basically disposable (my word)
is interesting.
I think it reflects the nature of flash and its history.
For example I am working on a fairly complex project. I have been
working on it for more than a year. It has lots of pieces that
interact. And what
The ah-hoc comes from scope creep lack of a clear vision, not from
developer planning. I could plan things to a T, only to have a client
change their mind, and pay for that change, rendering my planning
useless..
I don't lose sleep cause I'm getting paid for it.
You know that youl live
The longevity of Flash code is also dubious. I mean, C/C++ pretty much
stay
the same. Each new version of AS adds all kinds of new syntax, class
structure, methods, etc. Actionscript is far too malleable to have any
real
shelf life.
It is pretty much the stated goal of Macromedia to put
I think it reflects the nature of flash and its history.
Not to mention the diverse skillset of its developer-base. A lot of
people learned to write code in Flash, and the question of whether they are
doing it the right way or not is debatable.
In other words, as flash becomes a real
I've yet to get a
death threat from some poor sod to who had to maintain my code...
but, to be on the safe side, I always keep my glock loaded.
I've come pretty close to issuing several of those death threats. ;-)
ryanm
___
Flashcoders mailing
Beware thy micro-optimisations, for thy bring thee doom pain and misery
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Ribau
Sent: 21 December 2005 16:16
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Faster code?
Anyone know of good
Your trying to optimize Myst?
- Original Message -
From: Mark Ribau [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?
Anyone know of good optimizations to make to code so
lol that's what I was thinking of looking at that site, couldn't put a name
to it tho...
good spot Jessie.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: 21 December 2005 16:38
To: Flashcoders mailing list
Subject: Re: [Flashcoders
lol. Indeed. :-)
Good job at recognizing some of the inspiration behind the interface.
The goal is more to create a system for making easy virtual tours of
either real locations or fantasy worlds. Got any thoughts/suggestions?
JesterXL wrote:
Your trying to optimize Myst?
- Original
, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code?
lol. Indeed. :-)
Good job at recognizing some of the inspiration behind the interface.
The goal is more to create a system for making easy virtual tours of
either real locations or fantasy worlds. Got any thoughts/suggestions
On 12/21/05, Mark Ribau [EMAIL PROTECTED] wrote:
Anyone know of good optimizations to make to code so that it'll run
faster in Flash?
functions: avoid, if at all possible.
methods of intrinsic classes are ok (e.g. Math.round()), but calling
an AS function is very slow.
if you have to use
Message -
From: Mark Ribau [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code?
lol. Indeed. :-)
Good job at recognizing some of the inspiration behind the interface.
The goal
, it's still nice to know where you can go.
- Original Message -
From: Mark Ribau [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 1:25 PM
Subject: Re: [Flashcoders] Faster code?
Well, there's no specific place right now. I'm
, because
while you're exploring, it's still nice to know where you can go.
- Original Message -
From: Mark Ribau [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 1:25 PM
Subject: Re: [Flashcoders] Faster code?
Well
the
dots like you made dots on the map in Legend of Zelda.
What part don't you like?
- Original Message - From: Mark Ribau [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code
: Wednesday, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code?
lol. Indeed. :-)
Good job at recognizing some of the inspiration behind the interface.
The goal is more to create a system for making easy virtual tours of
either real locations or fantasy worlds. Got any thoughts/suggestions
the fastest loop through an array is:
var len = myArray.length;
while( len-- ) {
...
}
yes, it's faster then for..in.
Not always. Sometimes, this loop is faster than a while (i--)
for (var i = items.length; --i - (-1); ) {
...
}
It's ugly, yes, but it is faster than
I think these are all great, but if I can be the voice of caution for
a moment...
remember that when you write code, it is for 2 interpreters:
1) the Actionscript VM
2) the person who has to go back and change stuff at a later date,
which may or may not be you...
Its often very easy to forget
Message -
From: Paul BH [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 4:49 PM
Subject: Re: [Flashcoders] Faster code?
I think these are all great, but if I can be the voice of caution for
a moment...
remember that when you
Anyone know of good optimizations to make to code so that it'll run
faster in Flash?
What specific problems are you trying to overcome with these
optimizations? Optimizing before the code is completely written isn't
optimization, it's simply obfuscation. To optimize something implies that
BH [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 4:49 PM
Subject: Re: [Flashcoders] Faster code?
I think these are all great, but if I can be the voice of caution for
a moment...
remember that when you write code, it is for 2
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Judah
Frangipane
Sent: 21 December 2005 23:10
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?
This happens all too often. As common as this is, it is something you
*must* do. Especially if you are the person
, 2005 6:10 PM
Subject: Re: [Flashcoders] Faster code?
This happens all too often. As common as this is, it is something you
*must* do. Especially if you are the person that has to go back and
change stuff at a later date. I dont know how many times I have gone
back and looked at my code and I was like
If you change that function, do you re-write all of your documentation?
- Original Message -
From: ryanm [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 6:09 PM
Subject: Re: [Flashcoders] Faster code?
What I want
believes they work.
- Original Message -
From: ryanm [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 6:09 PM
Subject: Re: [Flashcoders] Faster code?
What I want to know is who is paying for #2? Very rarely do I ever get
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