Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-25 Thread Ivan Dembicki
Hi Eric,

Realaxy Editor speed after migration to MPS 1.5 :
http://www.youtube.com/watch?v=UgpporwHGXQ
coming soon.

2010/6/9 Eric E. Dolecki edole...@gmail.com:
 It took 10 minutes to set up my 1st project and then was super slow allowing
 text entry. Not sure why.


-- 
iv
http://www.bezier.ru
http://bezier.googlecode.com
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-17 Thread Ivan Dembicki
Hello, Steven,

I agree definitely with the point the video in its current state in
not always clear and it doesn't manage to fulfil its function.

If we talk about the dealing with metadata video you touched upon, its
goal was not to show the speedy performance, but to depict the error
tracking.
What the video shows is that in ordinary text editor it is quite easy
to make an error, while our editor provides you with the error
tracking daemon. Besides, this video does not tell that if refactoring
- renaming or moving a class to another package - takes place, a
developer won't have to search for and retype all the class string
occurrences. Without voiceover that is inevident, indeed.
We keep the video issue in mind and will definitely take remarks into
consideration.

If you have some voice to recommend us for voiceovering the screencast
with our texts, it would be helpful. And you will get some of our
gratitude :)

What about the editor itself, I'm pleased you compare it with the
current version of FDT - imho, the best AS editor nowadays.
But there are some details I would like to highlight.

FDT has been present on the market for a while, it's highly expectable
they've got not a single thousand of bug reports and future requests,
worked them over and the result can be witnessed today. The RASE is
not an exclusion meant interaction with users is vital: we need to
know their opinions, listen to their voice. That's just why this
public beta has been released. It's impossible to develop a software
product when you have no user feedback.

It's been a month since the beginning of CBT, and in that course more
than fifty bugs were fixed. We would not know about them but from
users.

Besides, the code editing logic, suggested by the MPS, is absolutely
different from plain text editing, and there're no projects to learn
from, we can only gather developers' opinions.

But revolutionarity has its advantages, you know. RASE has features,
that can't be implemented by the FDT developers. I'm talking of
Language Oriented Programming. And the difference between LOP and OOP
is more or less the same as the difference between OOP and Procedural
Programming. It's a new programming paradigm, not to say more.
And AS developers will be the avantgarde of coders, who will make
these advantages work for them full power. They wouldn't need to send
future requests to Adobe and wait for AS4 for the time not
predictable. They will have the opportunity to extend the language on
their own. Adobe, on the other hand, if wishes will have language
extensions usage statistics and DSL for decisions on the milestones
for AS syntax evolution.
The same goes for code transformation features - they are so powerful
that, I suppose, neither we, nor the MPS developers do understand the
prospects upcoming and their influence on the coding world.

How is that saving me time? How is that worth $99?

Besides all beforewritten, our editor shows today what will become a
normal practice for AS coding tomorrow. Here is a short video from
John Lindquist:
http://dl.dropbox.com/u/132579/junk/realaxy-refactor-to-delegation.mp4
Could you show me another AS editor that is capable of doing such a
refactoring? You may point us not strictly on betas, a several-years
developing editor. Is there any?

To be honest, we've released the public beta not only cause we were
much asked to, well, we are itching to show the community the
prospects for AS developers.
We have not finished with the shortcut system. But we are so eager to
uncover the future today :)

The product is clearly still in early beta [...]

- yeah, sure. And if you look at this thread subject, that's just what
is written there. It is the first public beta release of the editor,
and we do not make a secret out of that :)
This is at the moment not just not the product to make its way in the
market, it's even not the product to implement any real projects with
it.
We are making our first steps and we need users' feedback badly.
So do we with financial support.

Thank you for you remarks!



2010/6/10 Steven Sacks flash...@stevensacks.net:
 You're going to have to provide a bullet point list of why I should choose
 Relaxy over FDT or FlashDevelop, because your website is working against
 you.

 I watched your videos and they didn't make any sense. No voiceover and lots
 of mistakes while making your screencasts don't make for a good sales pitch.

 For example, your Metadata autocomplete video doesn't make any sense
 whatsoever. It looks like you made tons of mistakes while you were doing it,
 as if even you didn't quite know how it worked. In the time it took you to
 make it work, I could have written multiple metadata lines by hand.

 How is that saving me time? How is that worth $99?

 Not to mention the logical fallacy of writing a static method to dispatch an
 event. You're not going to sell me an Actionscript editor when you don't
 even know the fundamental rules of writing Actionscript (static functions
 

RE: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Cor
This is free and works perfectly:

http://www.flashdevelop.org

Regards
Cor van Dooren
The Netherlands

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ???
?
Sent: woensdag 9 juni 2010 19:32
To: Flash Coders List
Subject: Re: [Flashcoders] Realaxy ActionScript Editor public beta


http://www.realaxy.com/blog/en/entry/rase_public_beta_is_out
performance issues

when you start first time it construct indexes.
it will be faster for next project creatiion.
in feature releases this will be fixed

 super slow allowing
 text entry. Not sure why.


what is your computer configuration/hardware
i have mac-book-pro late 2009 and it work fast for me (if you see video from
realaxy)
could you clarify what exact text entry did you mean?


Евгений Потапенко
eugene.john.potape...@gmail.com



09.06.2010, в 19:08, Eric E. Dolecki написал(а):

 It took 10 minutes to set up my 1st project and then was super slow
allowing
 text entry. Not sure why.


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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Mark Winterhalder
2010/6/10 Cor c...@chello.nl:
 This is free and works perfectly:

If you happen to be on Windows, yes.

Are there any plans for haXe support in the future?
Also, I couldn't find any screenshots on the site. I'd like to get an
impression before I download, and don't want to start the trial period
until I have some time for a small personal project.
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Piers Cowburn
Yeah, haXe support would be really good.



On 10 Jun 2010, at 08:58, Mark Winterhalder wrote:

 2010/6/10 Cor c...@chello.nl:
 This is free and works perfectly:
 
 If you happen to be on Windows, yes.
 
 Are there any plans for haXe support in the future?
 Also, I couldn't find any screenshots on the site. I'd like to get an
 impression before I download, and don't want to start the trial period
 until I have some time for a small personal project.
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Евгений Потапенко


 Yeah, haXe support would be really good.

Why?
Realaxy uses the MPS platform and it is designed to create language extensions 
AS. Already, there are Enums, Closures and ObjectBuilder languages.
In my opinion AS3 with language extensions is more elegant than Haxe.
If you need Html5 - then Realaxy will be able to generate html+js+css closer to 
release and you will be able to make an application for the iPhone, iPad in 
familiar AS3 environment.

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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Евгений Потапенко
Ideal for what? For the text? :)
Realaxy first editor for AS3/Flex, which uses the MPS platform.
The code appears to be text, and advanced user interface.
This approach allows language extensions.
It is very important.
Read what the LOP (Language Oriented Programming)
I hope you change your opinion about a text programming.

 This is free and works perfectly:
 
 http://www.flashdevelop.org

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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Piers Cowburn
I understand that, but what is the performance as good? I mean at runtime. With 
haXe you get not just extra language features, but also improved (sometimes 
much improved) runtime performance. I think the language features you've put in 
Realaxy are amazing, but I haven't benchmarked anything yet.

Piers


On 10 Jun 2010, at 13:31, Евгений Потапенко wrote:

 
 
 Yeah, haXe support would be really good.
 
 Why?
 Realaxy uses the MPS platform and it is designed to create language 
 extensions AS. Already, there are Enums, Closures and ObjectBuilder languages.
 In my opinion AS3 with language extensions is more elegant than Haxe.
 If you need Html5 - then Realaxy will be able to generate html+js+css closer 
 to release and you will be able to make an application for the iPhone, iPad 
 in familiar AS3 environment.
 
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Евгений Потапенко
We are aware of performance issues.
This is our main problem.
The next beta will work a few times faster.
RASE depends on the MPS platform and MPS-guys did a hard work last six months!
Performance of MPS platform increased several times!
This is very cool!
RASE beta based on new MSP platform will be released in 2-3 weeks.

 I understand that, but what is the performance as good?

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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Piers Cowburn
Oh, actually I was talking about Flash runtime performance. By building and 
compiling your app with haXe, your compiled SWF can run faster than a typical 
SWF. What I was therefore saying is, the language features in Realaxy are 
lovely, and I'm already starting to use them, but if I'm writing something 
where performance is really important, like a 3D engine, I'm going to be 
building it in haXe because I can get a little bit more performance out of it. 
Because of this, it'd be great to be able to work on those types of things in 
Realaxy, as well as working on standard AS.

See:
http://www.splashdust.net/2009/10/as3-vs-haxe-performance/
http://en.wikipedia.org/wiki/HaXe#Compiler_implementation_and_performance

Please be clear that I'm not having a go at your editor, in fact I love it. 
haXe support would just be a nice-to-have, and is apparently coming to FDT in 
version 4.

Piers


On 10 Jun 2010, at 14:13, Евгений Потапенко wrote:

 We are aware of performance issues.
 This is our main problem.
 The next beta will work a few times faster.
 RASE depends on the MPS platform and MPS-guys did a hard work last six months!
 Performance of MPS platform increased several times!
 This is very cool!
 RASE beta based on new MSP platform will be released in 2-3 weeks.
 
 I understand that, but what is the performance as good?
 
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Евгений Потапенко
Runtime performance in the RASE development depends only on the 
Code-generation. 
We have any ideas. 
We a planing to create  Performance language, which will describe code 
transformation during code generation step (ast- text). Let's suppose that you 
know 20 tricks to improve AS performance. You will create custom script using 
some special language, which will specifies some replace patterns or 
refactorings before generation. For example. Replacing the division by 
multiplication (or vice versa). Inline method. And so on.


Eugene Potapenko
author and lead of Realaxy Action Script Editor development
eugene.john.potape...@gmail.com

10.06.2010, в 14:56, Piers Cowburn написал(а):

 I understand that, but what is the performance as good? I mean at runtime. 
 With haXe you get not just extra language features, but also improved 
 (sometimes much improved) runtime performance. I think the language features 
 you've put in Realaxy are amazing, but I haven't benchmarked anything yet.
 
 Piers

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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Евгений Потапенко
We have ideas about performance.
There is even the idea of binary transformations and the generation of binary 
code from AST.
Plus performance language.
I am sure that the RASE help make flash code faster.

Eugene Potapenko
author and lead of Realaxy Action Script Editor development
eugene.john.potape...@gmail.com

10.06.2010, в 15:29, Piers Cowburn написал(а):

 What I was therefore saying is, the language features in Realaxy are lovely, 
 and I'm already starting to use them, but if I'm writing something where 
 performance is really important, like a 3D engine, I'm going to be building 
 it in haXe because I can get a little bit more performance out of it.


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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Piers Cowburn
Cool, that would be lovely. How do your generics extensions work behind the 
scenes? If I have a class like so:

public class GenericsTestT { }

And I use it twice:

var test1:GenericTestString = new GenericTestString();
var test2:GenericTest int  = new GenerticTestint();

How is that implemented at compile time? Does it create a clone of the 
GenericTest class for each type I use it with?

Piers


On 10 Jun 2010, at 16:16, Евгений Потапенко wrote:

 We have ideas about performance.
 There is even the idea of binary transformations and the generation of binary 
 code from AST.
 Plus performance language.
 I am sure that the RASE help make flash code faster.
 
 Eugene Potapenko
 author and lead of Realaxy Action Script Editor development
 eugene.john.potape...@gmail.com
 
 10.06.2010, в 15:29, Piers Cowburn написал(а):
 
 What I was therefore saying is, the language features in Realaxy are lovely, 
 and I'm already starting to use them, but if I'm writing something where 
 performance is really important, like a 3D engine, I'm going to be building 
 it in haXe because I can get a little bit more performance out of it.
 
 
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Евгений Потапенко
We did not add type system checks on code (think for performance). Only editor 
phase.
I think that such asserts can be added. For example, in the development state. 
We will add a special option when the developer indicated that such tests are 
needed at run time.


Eugene Potapenko
author and lead of Realaxy Action Script Editor development
eugene.john.potape...@gmail.com

10.06.2010, в 17:37, Piers Cowburn написал(а):

 Cool, that would be lovely. How do your generics extensions work behind the 
 scenes? If I have a class like so:
 
 public class GenericsTestT { }
 
 And I use it twice:
 
 var test1:GenericTestString = new GenericTestString();
 var test2:GenericTest int  = new GenerticTestint();
 
 How is that implemented at compile time? Does it create a clone of the 
 GenericTest class for each type I use it with?
 
 Piers
 
 
 On 10 Jun 2010, at 16:16, Евгений Потапенко wrote:
 
 We have ideas about performance.
 There is even the idea of binary transformations and the generation of 
 binary code from AST.
 Plus performance language.
 I am sure that the RASE help make flash code faster.
 
 Eugene Potapenko
 author and lead of Realaxy Action Script Editor development
 eugene.john.potape...@gmail.com
 
 10.06.2010, в 15:29, Piers Cowburn написал(а):
 
 What I was therefore saying is, the language features in Realaxy are 
 lovely, and I'm already starting to use them, but if I'm writing something 
 where performance is really important, like a 3D engine, I'm going to be 
 building it in haXe because I can get a little bit more performance out of 
 it.
 
 
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Евгений Потапенко
Generic language still in the early phase of development. There are many things 
to do.
We want to make full support for generics in the phase of coding and runtime 
phase.


Eugene Potapenko
author and lead of Realaxy Action Script Editor development
eugene.john.potape...@gmail.com

10.06.2010, в 17:37, Piers Cowburn написал(а):

 Cool, that would be lovely. How do your generics extensions work behind the 
 scenes? If I have a class like so:
 
 public class GenericsTestT { }
 
 And I use it twice:
 
 var test1:GenericTestString = new GenericTestString();
 var test2:GenericTest int  = new GenerticTestint();
 
 How is that implemented at compile time? Does it create a clone of the 
 GenericTest class for each type I use it with?
 
 Piers
 
 
 On 10 Jun 2010, at 16:16, Евгений Потапенко wrote:
 
 We have ideas about performance.
 There is even the idea of binary transformations and the generation of 
 binary code from AST.
 Plus performance language.
 I am sure that the RASE help make flash code faster.
 
 Eugene Potapenko
 author and lead of Realaxy Action Script Editor development
 eugene.john.potape...@gmail.com
 
 10.06.2010, в 15:29, Piers Cowburn написал(а):
 
 What I was therefore saying is, the language features in Realaxy are 
 lovely, and I'm already starting to use them, but if I'm writing something 
 where performance is really important, like a 3D engine, I'm going to be 
 building it in haXe because I can get a little bit more performance out of 
 it.
 
 
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Piers Cowburn
Ah ok, yeah I think that's probably best. Performance is most important :)

Piers


On 10 Jun 2010, at 16:54, Евгений Потапенко wrote:

 We did not add type system checks on code (think for performance). Only 
 editor phase.
 I think that such asserts can be added. For example, in the development 
 state. 
 We will add a special option when the developer indicated that such tests are 
 needed at run time.
 
 
 Eugene Potapenko
 author and lead of Realaxy Action Script Editor development
 eugene.john.potape...@gmail.com
 
 10.06.2010, в 17:37, Piers Cowburn написал(а):
 
 Cool, that would be lovely. How do your generics extensions work behind the 
 scenes? If I have a class like so:
 
 public class GenericsTestT { }
 
 And I use it twice:
 
 var test1:GenericTestString = new GenericTestString();
 var test2:GenericTest int  = new GenerticTestint();
 
 How is that implemented at compile time? Does it create a clone of the 
 GenericTest class for each type I use it with?
 
 Piers
 
 
 On 10 Jun 2010, at 16:16, Евгений Потапенко wrote:
 
 We have ideas about performance.
 There is even the idea of binary transformations and the generation of 
 binary code from AST.
 Plus performance language.
 I am sure that the RASE help make flash code faster.
 
 Eugene Potapenko
 author and lead of Realaxy Action Script Editor development
 eugene.john.potape...@gmail.com
 
 10.06.2010, в 15:29, Piers Cowburn написал(а):
 
 What I was therefore saying is, the language features in Realaxy are 
 lovely, and I'm already starting to use them, but if I'm writing something 
 where performance is really important, like a 3D engine, I'm going to be 
 building it in haXe because I can get a little bit more performance out of 
 it.
 
 
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RE: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Merrill, Jason
 This is free and works perfectly: http://www.flashdevelop.org


I'm with you - FlashDevelop is free, and it works great. It's all I use.
However, there are several nice features Realaxy has that FlashDevelop
does not. So it's worth at least checking out.



Jason Merrill 

Instructional Technology Architect
Bank of  America  Global Learning 

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)



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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Steven Sacks
You're going to have to provide a bullet point list of why I should choose 
Relaxy over FDT or FlashDevelop, because your website is working against you.


I watched your videos and they didn't make any sense. No voiceover and lots of 
mistakes while making your screencasts don't make for a good sales pitch.


For example, your Metadata autocomplete video doesn't make any sense whatsoever. 
It looks like you made tons of mistakes while you were doing it, as if even you 
didn't quite know how it worked. In the time it took you to make it work, I 
could have written multiple metadata lines by hand.


How is that saving me time? How is that worth $99?

Not to mention the logical fallacy of writing a static method to dispatch an 
event. You're not going to sell me an Actionscript editor when you don't even 
know the fundamental rules of writing Actionscript (static functions cannot 
dispatchEvent - that's an instance method of any class that extends 
EventDispatcher).


In your videos, you're using the mouse a lot, opening the system menus a lot, 
these are all things that smart code editors avoid, but your code editor seems 
to embrace. Your Usability videos show Relaxy has anything but.


John Lindquist made a 12 minute Hello World video for RobotLegs that passively 
showed off everything that FDT did and he didn't touch the mouse until the last 
minute to click on the Run button. That's the best sales pitch for a code editor 
I've ever seen. Seeing it in action without him talking about the editor itself, 
just seeing what it allowed him to do while he wrote code, you could clearly see 
the power, usability, and time-saving features of FDT.


Based on your sales pitch, there is no reason why anyone should be convinced to 
use Relaxy. The product is clearly still in early beta and doesn't hold a candle 
to FlashDevelop, which is free, or FDT, which is worth every penny.


Best of luck, guys. You need to step up your game. Hopefully, you will.
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-10 Thread Евгений Потапенко
Thanks Steven for your criticism. It was really helpful to us to know.
We have a small team and we want very much to do.
But we will do it. Believe.
But we really have done a lot.
Thank you understand that.


Eugene Potapenko
author and lead of Realaxy Action Script Editor development
eugene.john.potape...@gmail.com

10.06.2010, в 20:09, Steven Sacks написал(а):

 You're going to have to provide a bullet point list of why I should choose 
 Relaxy over FDT or FlashDevelop, because your website is working against you.
 
 I watched your videos and they didn't make any sense. No voiceover and lots 
 of mistakes while making your screencasts don't make for a good sales pitch.
 
 For example, your Metadata autocomplete video doesn't make any sense 
 whatsoever. It looks like you made tons of mistakes while you were doing it, 
 as if even you didn't quite know how it worked. In the time it took you to 
 make it work, I could have written multiple metadata lines by hand.
 
 How is that saving me time? How is that worth $99?
 
 Not to mention the logical fallacy of writing a static method to dispatch an 
 event. You're not going to sell me an Actionscript editor when you don't even 
 know the fundamental rules of writing Actionscript (static functions cannot 
 dispatchEvent - that's an instance method of any class that extends 
 EventDispatcher).
 
 In your videos, you're using the mouse a lot, opening the system menus a lot, 
 these are all things that smart code editors avoid, but your code editor 
 seems to embrace. Your Usability videos show Relaxy has anything but.
 
 John Lindquist made a 12 minute Hello World video for RobotLegs that 
 passively showed off everything that FDT did and he didn't touch the mouse 
 until the last minute to click on the Run button. That's the best sales pitch 
 for a code editor I've ever seen. Seeing it in action without him talking 
 about the editor itself, just seeing what it allowed him to do while he wrote 
 code, you could clearly see the power, usability, and time-saving features of 
 FDT.
 
 Based on your sales pitch, there is no reason why anyone should be convinced 
 to use Relaxy. The product is clearly still in early beta and doesn't hold a 
 candle to FlashDevelop, which is free, or FDT, which is worth every penny.
 
 Best of luck, guys. You need to step up your game. Hopefully, you will.
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-09 Thread Piers Cowburn
wow.


On 9 Jun 2010, at 16:16, Ivan Dembicki wrote:

 Hello flashCoders,
 
 Realaxy ActionScript Editor public beta released.
 http://realaxy.com
 
 -- 
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-09 Thread allandt bik-elliott (thefieldcomic.com)
interesting - thanks

On 9 June 2010 16:42, Piers Cowburn m...@pierscowburn.com wrote:

 wow.


 On 9 Jun 2010, at 16:16, Ivan Dembicki wrote:

  Hello flashCoders,
 
  Realaxy ActionScript Editor public beta released.
  http://realaxy.com
 
  --
  iv
  http://www.bezier.ru
  http://bezier.googlecode.com
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-09 Thread Eric E. Dolecki
It took 10 minutes to set up my 1st project and then was super slow allowing
text entry. Not sure why.

On Wed, Jun 9, 2010 at 1:01 PM, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 interesting - thanks

 On 9 June 2010 16:42, Piers Cowburn m...@pierscowburn.com wrote:

  wow.
 
 
  On 9 Jun 2010, at 16:16, Ivan Dembicki wrote:
 
   Hello flashCoders,
  
   Realaxy ActionScript Editor public beta released.
   http://realaxy.com
  
   --
   iv
   http://www.bezier.ru
   http://bezier.googlecode.com
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-09 Thread Bob Wohl
Is it beta or trial? All I'm seeing is trial and buy.


On Wed, Jun 9, 2010 at 8:16 AM, Ivan Dembicki ivan.dembi...@gmail.comwrote:

 Hello flashCoders,

 Realaxy ActionScript Editor public beta released.
 http://realaxy.com

 --
 iv
 http://www.bezier.ru
 http://bezier.googlecode.com
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-09 Thread Евгений Потапенко

http://www.realaxy.com/blog/en/entry/rase_public_beta_is_out
performance issues

when you start first time it construct indexes.
it will be faster for next project creatiion.
in feature releases this will be fixed

 super slow allowing
 text entry. Not sure why.


what is your computer configuration/hardware
i have mac-book-pro late 2009 and it work fast for me (if you see video from 
realaxy)
could you clarify what exact text entry did you mean?


Евгений Потапенко
eugene.john.potape...@gmail.com



09.06.2010, в 19:08, Eric E. Dolecki написал(а):

 It took 10 minutes to set up my 1st project and then was super slow allowing
 text entry. Not sure why.


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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-09 Thread Ivan Dembicki
Hello Bob,

 Is it beta or trial? All I'm seeing is trial and buy.

- yes, it's our mistake :)
will fixed soon

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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-09 Thread Ivan Dembicki
Hello Eric,

- also I can recommend you restart editor after first launch.

 It took 10 minutes to set up my 1st project and then was super slow allowing
 text entry. Not sure why.

 On Wed, Jun 9, 2010 at 1:01 PM, allandt bik-elliott (thefieldcomic.com) 
 alla...@gmail.com wrote:

 interesting - thanks

 On 9 June 2010 16:42, Piers Cowburn m...@pierscowburn.com wrote:

  wow.
 
 
  On 9 Jun 2010, at 16:16, Ivan Dembicki wrote:
 
   Hello flashCoders,
  
   Realaxy ActionScript Editor public beta released.
   http://realaxy.com
  
   --
   iv
   http://www.bezier.ru
   http://bezier.googlecode.com
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RE: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-09 Thread Merrill, Jason
Saw some of the features - really good stuff I wish FlashDevelop had.  I love 
the E4x completion stuff!


Jason Merrill 

Instructional Technology Architect
Bank of  America  Global Learning 

Join the Bank of America Flash Platform Community  and visit our Instructional 
Technology Design Blog
(note: these are for Bank of America employees only)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ivan Dembicki
Sent: Wednesday, June 09, 2010 2:02 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Realaxy ActionScript Editor public beta

Hello Eric,

- also I can recommend you restart editor after first launch.

 It took 10 minutes to set up my 1st project and then was super slow 
 allowing text entry. Not sure why.

 On Wed, Jun 9, 2010 at 1:01 PM, allandt bik-elliott 
 (thefieldcomic.com)  alla...@gmail.com wrote:

 interesting - thanks

 On 9 June 2010 16:42, Piers Cowburn m...@pierscowburn.com wrote:

  wow.
 
 
  On 9 Jun 2010, at 16:16, Ivan Dembicki wrote:
 
   Hello flashCoders,
  
   Realaxy ActionScript Editor public beta released.
   http://realaxy.com
  
   --
   iv
   http://www.bezier.ru
   http://bezier.googlecode.com
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