Re: [Flashcoders] Realaxy ActionScript Editor public beta
Hi Eric, Realaxy Editor speed after migration to MPS 1.5 : http://www.youtube.com/watch?v=UgpporwHGXQ coming soon. 2010/6/9 Eric E. Dolecki edole...@gmail.com: It took 10 minutes to set up my 1st project and then was super slow allowing text entry. Not sure why. -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Hello, Steven, I agree definitely with the point the video in its current state in not always clear and it doesn't manage to fulfil its function. If we talk about the dealing with metadata video you touched upon, its goal was not to show the speedy performance, but to depict the error tracking. What the video shows is that in ordinary text editor it is quite easy to make an error, while our editor provides you with the error tracking daemon. Besides, this video does not tell that if refactoring - renaming or moving a class to another package - takes place, a developer won't have to search for and retype all the class string occurrences. Without voiceover that is inevident, indeed. We keep the video issue in mind and will definitely take remarks into consideration. If you have some voice to recommend us for voiceovering the screencast with our texts, it would be helpful. And you will get some of our gratitude :) What about the editor itself, I'm pleased you compare it with the current version of FDT - imho, the best AS editor nowadays. But there are some details I would like to highlight. FDT has been present on the market for a while, it's highly expectable they've got not a single thousand of bug reports and future requests, worked them over and the result can be witnessed today. The RASE is not an exclusion meant interaction with users is vital: we need to know their opinions, listen to their voice. That's just why this public beta has been released. It's impossible to develop a software product when you have no user feedback. It's been a month since the beginning of CBT, and in that course more than fifty bugs were fixed. We would not know about them but from users. Besides, the code editing logic, suggested by the MPS, is absolutely different from plain text editing, and there're no projects to learn from, we can only gather developers' opinions. But revolutionarity has its advantages, you know. RASE has features, that can't be implemented by the FDT developers. I'm talking of Language Oriented Programming. And the difference between LOP and OOP is more or less the same as the difference between OOP and Procedural Programming. It's a new programming paradigm, not to say more. And AS developers will be the avantgarde of coders, who will make these advantages work for them full power. They wouldn't need to send future requests to Adobe and wait for AS4 for the time not predictable. They will have the opportunity to extend the language on their own. Adobe, on the other hand, if wishes will have language extensions usage statistics and DSL for decisions on the milestones for AS syntax evolution. The same goes for code transformation features - they are so powerful that, I suppose, neither we, nor the MPS developers do understand the prospects upcoming and their influence on the coding world. How is that saving me time? How is that worth $99? Besides all beforewritten, our editor shows today what will become a normal practice for AS coding tomorrow. Here is a short video from John Lindquist: http://dl.dropbox.com/u/132579/junk/realaxy-refactor-to-delegation.mp4 Could you show me another AS editor that is capable of doing such a refactoring? You may point us not strictly on betas, a several-years developing editor. Is there any? To be honest, we've released the public beta not only cause we were much asked to, well, we are itching to show the community the prospects for AS developers. We have not finished with the shortcut system. But we are so eager to uncover the future today :) The product is clearly still in early beta [...] - yeah, sure. And if you look at this thread subject, that's just what is written there. It is the first public beta release of the editor, and we do not make a secret out of that :) This is at the moment not just not the product to make its way in the market, it's even not the product to implement any real projects with it. We are making our first steps and we need users' feedback badly. So do we with financial support. Thank you for you remarks! 2010/6/10 Steven Sacks flash...@stevensacks.net: You're going to have to provide a bullet point list of why I should choose Relaxy over FDT or FlashDevelop, because your website is working against you. I watched your videos and they didn't make any sense. No voiceover and lots of mistakes while making your screencasts don't make for a good sales pitch. For example, your Metadata autocomplete video doesn't make any sense whatsoever. It looks like you made tons of mistakes while you were doing it, as if even you didn't quite know how it worked. In the time it took you to make it work, I could have written multiple metadata lines by hand. How is that saving me time? How is that worth $99? Not to mention the logical fallacy of writing a static method to dispatch an event. You're not going to sell me an Actionscript editor when you don't even know the fundamental rules of writing Actionscript (static functions
RE: [Flashcoders] Realaxy ActionScript Editor public beta
This is free and works perfectly: http://www.flashdevelop.org Regards Cor van Dooren The Netherlands -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ??? ? Sent: woensdag 9 juni 2010 19:32 To: Flash Coders List Subject: Re: [Flashcoders] Realaxy ActionScript Editor public beta http://www.realaxy.com/blog/en/entry/rase_public_beta_is_out performance issues when you start first time it construct indexes. it will be faster for next project creatiion. in feature releases this will be fixed super slow allowing text entry. Not sure why. what is your computer configuration/hardware i have mac-book-pro late 2009 and it work fast for me (if you see video from realaxy) could you clarify what exact text entry did you mean? Евгений Потапенко eugene.john.potape...@gmail.com 09.06.2010, в 19:08, Eric E. Dolecki написал(а): It took 10 minutes to set up my 1st project and then was super slow allowing text entry. Not sure why. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.829 / Virusdatabase: 271.1.1/2926 - datum van uitgifte: 06/08/10 20:35:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
2010/6/10 Cor c...@chello.nl: This is free and works perfectly: If you happen to be on Windows, yes. Are there any plans for haXe support in the future? Also, I couldn't find any screenshots on the site. I'd like to get an impression before I download, and don't want to start the trial period until I have some time for a small personal project. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Yeah, haXe support would be really good. On 10 Jun 2010, at 08:58, Mark Winterhalder wrote: 2010/6/10 Cor c...@chello.nl: This is free and works perfectly: If you happen to be on Windows, yes. Are there any plans for haXe support in the future? Also, I couldn't find any screenshots on the site. I'd like to get an impression before I download, and don't want to start the trial period until I have some time for a small personal project. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Yeah, haXe support would be really good. Why? Realaxy uses the MPS platform and it is designed to create language extensions AS. Already, there are Enums, Closures and ObjectBuilder languages. In my opinion AS3 with language extensions is more elegant than Haxe. If you need Html5 - then Realaxy will be able to generate html+js+css closer to release and you will be able to make an application for the iPhone, iPad in familiar AS3 environment. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Ideal for what? For the text? :) Realaxy first editor for AS3/Flex, which uses the MPS platform. The code appears to be text, and advanced user interface. This approach allows language extensions. It is very important. Read what the LOP (Language Oriented Programming) I hope you change your opinion about a text programming. This is free and works perfectly: http://www.flashdevelop.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
I understand that, but what is the performance as good? I mean at runtime. With haXe you get not just extra language features, but also improved (sometimes much improved) runtime performance. I think the language features you've put in Realaxy are amazing, but I haven't benchmarked anything yet. Piers On 10 Jun 2010, at 13:31, Евгений Потапенко wrote: Yeah, haXe support would be really good. Why? Realaxy uses the MPS platform and it is designed to create language extensions AS. Already, there are Enums, Closures and ObjectBuilder languages. In my opinion AS3 with language extensions is more elegant than Haxe. If you need Html5 - then Realaxy will be able to generate html+js+css closer to release and you will be able to make an application for the iPhone, iPad in familiar AS3 environment. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
We are aware of performance issues. This is our main problem. The next beta will work a few times faster. RASE depends on the MPS platform and MPS-guys did a hard work last six months! Performance of MPS platform increased several times! This is very cool! RASE beta based on new MSP platform will be released in 2-3 weeks. I understand that, but what is the performance as good? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Oh, actually I was talking about Flash runtime performance. By building and compiling your app with haXe, your compiled SWF can run faster than a typical SWF. What I was therefore saying is, the language features in Realaxy are lovely, and I'm already starting to use them, but if I'm writing something where performance is really important, like a 3D engine, I'm going to be building it in haXe because I can get a little bit more performance out of it. Because of this, it'd be great to be able to work on those types of things in Realaxy, as well as working on standard AS. See: http://www.splashdust.net/2009/10/as3-vs-haxe-performance/ http://en.wikipedia.org/wiki/HaXe#Compiler_implementation_and_performance Please be clear that I'm not having a go at your editor, in fact I love it. haXe support would just be a nice-to-have, and is apparently coming to FDT in version 4. Piers On 10 Jun 2010, at 14:13, Евгений Потапенко wrote: We are aware of performance issues. This is our main problem. The next beta will work a few times faster. RASE depends on the MPS platform and MPS-guys did a hard work last six months! Performance of MPS platform increased several times! This is very cool! RASE beta based on new MSP platform will be released in 2-3 weeks. I understand that, but what is the performance as good? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Runtime performance in the RASE development depends only on the Code-generation. We have any ideas. We a planing to create Performance language, which will describe code transformation during code generation step (ast- text). Let's suppose that you know 20 tricks to improve AS performance. You will create custom script using some special language, which will specifies some replace patterns or refactorings before generation. For example. Replacing the division by multiplication (or vice versa). Inline method. And so on. Eugene Potapenko author and lead of Realaxy Action Script Editor development eugene.john.potape...@gmail.com 10.06.2010, в 14:56, Piers Cowburn написал(а): I understand that, but what is the performance as good? I mean at runtime. With haXe you get not just extra language features, but also improved (sometimes much improved) runtime performance. I think the language features you've put in Realaxy are amazing, but I haven't benchmarked anything yet. Piers ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
We have ideas about performance. There is even the idea of binary transformations and the generation of binary code from AST. Plus performance language. I am sure that the RASE help make flash code faster. Eugene Potapenko author and lead of Realaxy Action Script Editor development eugene.john.potape...@gmail.com 10.06.2010, в 15:29, Piers Cowburn написал(а): What I was therefore saying is, the language features in Realaxy are lovely, and I'm already starting to use them, but if I'm writing something where performance is really important, like a 3D engine, I'm going to be building it in haXe because I can get a little bit more performance out of it. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Cool, that would be lovely. How do your generics extensions work behind the scenes? If I have a class like so: public class GenericsTestT { } And I use it twice: var test1:GenericTestString = new GenericTestString(); var test2:GenericTest int = new GenerticTestint(); How is that implemented at compile time? Does it create a clone of the GenericTest class for each type I use it with? Piers On 10 Jun 2010, at 16:16, Евгений Потапенко wrote: We have ideas about performance. There is even the idea of binary transformations and the generation of binary code from AST. Plus performance language. I am sure that the RASE help make flash code faster. Eugene Potapenko author and lead of Realaxy Action Script Editor development eugene.john.potape...@gmail.com 10.06.2010, в 15:29, Piers Cowburn написал(а): What I was therefore saying is, the language features in Realaxy are lovely, and I'm already starting to use them, but if I'm writing something where performance is really important, like a 3D engine, I'm going to be building it in haXe because I can get a little bit more performance out of it. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
We did not add type system checks on code (think for performance). Only editor phase. I think that such asserts can be added. For example, in the development state. We will add a special option when the developer indicated that such tests are needed at run time. Eugene Potapenko author and lead of Realaxy Action Script Editor development eugene.john.potape...@gmail.com 10.06.2010, в 17:37, Piers Cowburn написал(а): Cool, that would be lovely. How do your generics extensions work behind the scenes? If I have a class like so: public class GenericsTestT { } And I use it twice: var test1:GenericTestString = new GenericTestString(); var test2:GenericTest int = new GenerticTestint(); How is that implemented at compile time? Does it create a clone of the GenericTest class for each type I use it with? Piers On 10 Jun 2010, at 16:16, Евгений Потапенко wrote: We have ideas about performance. There is even the idea of binary transformations and the generation of binary code from AST. Plus performance language. I am sure that the RASE help make flash code faster. Eugene Potapenko author and lead of Realaxy Action Script Editor development eugene.john.potape...@gmail.com 10.06.2010, в 15:29, Piers Cowburn написал(а): What I was therefore saying is, the language features in Realaxy are lovely, and I'm already starting to use them, but if I'm writing something where performance is really important, like a 3D engine, I'm going to be building it in haXe because I can get a little bit more performance out of it. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Generic language still in the early phase of development. There are many things to do. We want to make full support for generics in the phase of coding and runtime phase. Eugene Potapenko author and lead of Realaxy Action Script Editor development eugene.john.potape...@gmail.com 10.06.2010, в 17:37, Piers Cowburn написал(а): Cool, that would be lovely. How do your generics extensions work behind the scenes? If I have a class like so: public class GenericsTestT { } And I use it twice: var test1:GenericTestString = new GenericTestString(); var test2:GenericTest int = new GenerticTestint(); How is that implemented at compile time? Does it create a clone of the GenericTest class for each type I use it with? Piers On 10 Jun 2010, at 16:16, Евгений Потапенко wrote: We have ideas about performance. There is even the idea of binary transformations and the generation of binary code from AST. Plus performance language. I am sure that the RASE help make flash code faster. Eugene Potapenko author and lead of Realaxy Action Script Editor development eugene.john.potape...@gmail.com 10.06.2010, в 15:29, Piers Cowburn написал(а): What I was therefore saying is, the language features in Realaxy are lovely, and I'm already starting to use them, but if I'm writing something where performance is really important, like a 3D engine, I'm going to be building it in haXe because I can get a little bit more performance out of it. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Ah ok, yeah I think that's probably best. Performance is most important :) Piers On 10 Jun 2010, at 16:54, Евгений Потапенко wrote: We did not add type system checks on code (think for performance). Only editor phase. I think that such asserts can be added. For example, in the development state. We will add a special option when the developer indicated that such tests are needed at run time. Eugene Potapenko author and lead of Realaxy Action Script Editor development eugene.john.potape...@gmail.com 10.06.2010, в 17:37, Piers Cowburn написал(а): Cool, that would be lovely. How do your generics extensions work behind the scenes? If I have a class like so: public class GenericsTestT { } And I use it twice: var test1:GenericTestString = new GenericTestString(); var test2:GenericTest int = new GenerticTestint(); How is that implemented at compile time? Does it create a clone of the GenericTest class for each type I use it with? Piers On 10 Jun 2010, at 16:16, Евгений Потапенко wrote: We have ideas about performance. There is even the idea of binary transformations and the generation of binary code from AST. Plus performance language. I am sure that the RASE help make flash code faster. Eugene Potapenko author and lead of Realaxy Action Script Editor development eugene.john.potape...@gmail.com 10.06.2010, в 15:29, Piers Cowburn написал(а): What I was therefore saying is, the language features in Realaxy are lovely, and I'm already starting to use them, but if I'm writing something where performance is really important, like a 3D engine, I'm going to be building it in haXe because I can get a little bit more performance out of it. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Realaxy ActionScript Editor public beta
This is free and works perfectly: http://www.flashdevelop.org I'm with you - FlashDevelop is free, and it works great. It's all I use. However, there are several nice features Realaxy has that FlashDevelop does not. So it's worth at least checking out. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
You're going to have to provide a bullet point list of why I should choose Relaxy over FDT or FlashDevelop, because your website is working against you. I watched your videos and they didn't make any sense. No voiceover and lots of mistakes while making your screencasts don't make for a good sales pitch. For example, your Metadata autocomplete video doesn't make any sense whatsoever. It looks like you made tons of mistakes while you were doing it, as if even you didn't quite know how it worked. In the time it took you to make it work, I could have written multiple metadata lines by hand. How is that saving me time? How is that worth $99? Not to mention the logical fallacy of writing a static method to dispatch an event. You're not going to sell me an Actionscript editor when you don't even know the fundamental rules of writing Actionscript (static functions cannot dispatchEvent - that's an instance method of any class that extends EventDispatcher). In your videos, you're using the mouse a lot, opening the system menus a lot, these are all things that smart code editors avoid, but your code editor seems to embrace. Your Usability videos show Relaxy has anything but. John Lindquist made a 12 minute Hello World video for RobotLegs that passively showed off everything that FDT did and he didn't touch the mouse until the last minute to click on the Run button. That's the best sales pitch for a code editor I've ever seen. Seeing it in action without him talking about the editor itself, just seeing what it allowed him to do while he wrote code, you could clearly see the power, usability, and time-saving features of FDT. Based on your sales pitch, there is no reason why anyone should be convinced to use Relaxy. The product is clearly still in early beta and doesn't hold a candle to FlashDevelop, which is free, or FDT, which is worth every penny. Best of luck, guys. You need to step up your game. Hopefully, you will. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Thanks Steven for your criticism. It was really helpful to us to know. We have a small team and we want very much to do. But we will do it. Believe. But we really have done a lot. Thank you understand that. Eugene Potapenko author and lead of Realaxy Action Script Editor development eugene.john.potape...@gmail.com 10.06.2010, в 20:09, Steven Sacks написал(а): You're going to have to provide a bullet point list of why I should choose Relaxy over FDT or FlashDevelop, because your website is working against you. I watched your videos and they didn't make any sense. No voiceover and lots of mistakes while making your screencasts don't make for a good sales pitch. For example, your Metadata autocomplete video doesn't make any sense whatsoever. It looks like you made tons of mistakes while you were doing it, as if even you didn't quite know how it worked. In the time it took you to make it work, I could have written multiple metadata lines by hand. How is that saving me time? How is that worth $99? Not to mention the logical fallacy of writing a static method to dispatch an event. You're not going to sell me an Actionscript editor when you don't even know the fundamental rules of writing Actionscript (static functions cannot dispatchEvent - that's an instance method of any class that extends EventDispatcher). In your videos, you're using the mouse a lot, opening the system menus a lot, these are all things that smart code editors avoid, but your code editor seems to embrace. Your Usability videos show Relaxy has anything but. John Lindquist made a 12 minute Hello World video for RobotLegs that passively showed off everything that FDT did and he didn't touch the mouse until the last minute to click on the Run button. That's the best sales pitch for a code editor I've ever seen. Seeing it in action without him talking about the editor itself, just seeing what it allowed him to do while he wrote code, you could clearly see the power, usability, and time-saving features of FDT. Based on your sales pitch, there is no reason why anyone should be convinced to use Relaxy. The product is clearly still in early beta and doesn't hold a candle to FlashDevelop, which is free, or FDT, which is worth every penny. Best of luck, guys. You need to step up your game. Hopefully, you will. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
wow. On 9 Jun 2010, at 16:16, Ivan Dembicki wrote: Hello flashCoders, Realaxy ActionScript Editor public beta released. http://realaxy.com -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
interesting - thanks On 9 June 2010 16:42, Piers Cowburn m...@pierscowburn.com wrote: wow. On 9 Jun 2010, at 16:16, Ivan Dembicki wrote: Hello flashCoders, Realaxy ActionScript Editor public beta released. http://realaxy.com -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
It took 10 minutes to set up my 1st project and then was super slow allowing text entry. Not sure why. On Wed, Jun 9, 2010 at 1:01 PM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: interesting - thanks On 9 June 2010 16:42, Piers Cowburn m...@pierscowburn.com wrote: wow. On 9 Jun 2010, at 16:16, Ivan Dembicki wrote: Hello flashCoders, Realaxy ActionScript Editor public beta released. http://realaxy.com -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Is it beta or trial? All I'm seeing is trial and buy. On Wed, Jun 9, 2010 at 8:16 AM, Ivan Dembicki ivan.dembi...@gmail.comwrote: Hello flashCoders, Realaxy ActionScript Editor public beta released. http://realaxy.com -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
http://www.realaxy.com/blog/en/entry/rase_public_beta_is_out performance issues when you start first time it construct indexes. it will be faster for next project creatiion. in feature releases this will be fixed super slow allowing text entry. Not sure why. what is your computer configuration/hardware i have mac-book-pro late 2009 and it work fast for me (if you see video from realaxy) could you clarify what exact text entry did you mean? Евгений Потапенко eugene.john.potape...@gmail.com 09.06.2010, в 19:08, Eric E. Dolecki написал(а): It took 10 minutes to set up my 1st project and then was super slow allowing text entry. Not sure why. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Hello Bob, Is it beta or trial? All I'm seeing is trial and buy. - yes, it's our mistake :) will fixed soon -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor public beta
Hello Eric, - also I can recommend you restart editor after first launch. It took 10 minutes to set up my 1st project and then was super slow allowing text entry. Not sure why. On Wed, Jun 9, 2010 at 1:01 PM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: interesting - thanks On 9 June 2010 16:42, Piers Cowburn m...@pierscowburn.com wrote: wow. On 9 Jun 2010, at 16:16, Ivan Dembicki wrote: Hello flashCoders, Realaxy ActionScript Editor public beta released. http://realaxy.com -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Realaxy ActionScript Editor public beta
Saw some of the features - really good stuff I wish FlashDevelop had. I love the E4x completion stuff! Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ivan Dembicki Sent: Wednesday, June 09, 2010 2:02 PM To: Flash Coders List Subject: Re: [Flashcoders] Realaxy ActionScript Editor public beta Hello Eric, - also I can recommend you restart editor after first launch. It took 10 minutes to set up my 1st project and then was super slow allowing text entry. Not sure why. On Wed, Jun 9, 2010 at 1:01 PM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: interesting - thanks On 9 June 2010 16:42, Piers Cowburn m...@pierscowburn.com wrote: wow. On 9 Jun 2010, at 16:16, Ivan Dembicki wrote: Hello flashCoders, Realaxy ActionScript Editor public beta released. http://realaxy.com -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders