David Megginson wrote:
Erik Hofman writes:
I know that the DC-3 has inner and outer flaps, but is it true that
you cannot see the DC-3 flaps from the top as well?
That's correct. I looked it up in a book, and for the inner flaps you
don't see the flaps from above.
Are the
Danie Heath wrote:
I finally got the sim running. Here's my first impressions
* Ground texturing excellent, except taxiways and ramps
We are aware of that. But nobody had been able to create new ones ;-)
* I've only seen the default aircraft, but I will start development
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It appears that the plane is above the runway at least with the c172.
David
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On Sunday 03 March 2002 04:56 am, you wrote:
Danie Heath wrote:
I finally got the sim running. Here's my first impressions
* Ground texturing excellent, except taxiways and ramps
We are aware of that. But nobody had been able to create new ones ;-)
* I've only seen the
David Findlay writes:
It appears that the plane is above the runway at least with the c172.
It's very hard to get it exactly right. The problem is that both
JSBSim and YASim sample only one ground position for the elevation
under all gear, but nearly every surface in FlightGear slopes at
John Check writes:
That's a good thing. One thing to consider is the number of polygons,
which we think shouldn't bee too high because of the hardware we want it
to run on.
Also, there is currently a bug in the model loader that is preventing
the default model from being
David Megginson writes:
David Findlay writes:
It appears that the plane is above the runway at least with the c172.
It's very hard to get it exactly right. The problem is that both
JSBSim and YASim sample only one ground position for the elevation
under all gear, but nearly every
Danie Heath [EMAIL PROTECTED] said:
forward to some nice developments. As a fan of anti-Microsoft bans, I can't
wait to screw Bill Gates and his company with this amazing piece of
software.
OT
We have a lot to thank Bill Gates for, including the way he (especially) and
others got under
I would be able to clean up a *lot* of code if I could jettison
support for the old 'ascii' scenery format. None of the scenery on
the ftp server is in the old ascii format. It consumes more space to
represent the same geometry, file loading is slower, it hasn't been
updated to support newer
with CVS as of 03-03-2002 13:18):
http://www.spiderbark.com/fgfs/autogui-20020303.tar.gz
Best,
Jim
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Jim Wilson writes:
OT
We have a lot to thank Bill Gates for, including the way he
(especially) and others got under Richard Stallman's (and others)
skin with their shrink-wrap revolution. We owe Bill a debt of
gratitude for making sure that open source became a popular idea,
even
Curtis L. Olson writes:
Is anyone still using this ancient file format? Does anyone have any
objections to ending support in flightgear for it?
I think that PPE has support for the old ASCII format but not the new
binary one. Other than that, chuck it.
All the best,
David
--
David
Jim Wilson writes:
Yes, originally, that's correct. Something to do with ATT and a
printer driver, I think. I was just speaking of Bill...since back
in those days the profile for Stallman's project was lower
too. That is to mean lower than after the mid eighties, when
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On Wed, 27 Feb 2002 17:32, you wrote:
I spent most of today working on a virtual cockpit interface for the
panel, and I'll be damned, it works!
Umm, one problem. When you look down, the panel follows the bottom of the
screen. Other than that it's
One thing to remember, once you leave the ASCII format, the platform's
byte order becomes important. When you start storing data in binary
format, you might want to use network format so the standard hton*()
routines can be used. This probably seems obvious, but most of the
network code I
Jonathan Polley writes:
One thing to remember, once you leave the ASCII format, the platform's
byte order becomes important. When you start storing data in binary
format, you might want to use network format so the standard hton*()
routines can be used. This probably seems obvious, but
David Megginson wrote:
For some reason, the animations are not working with the YASim Cessna
310 model (despite the fact that the same kinds of animations work
fine with the YASim DC-3). I cannot find anything obvious in the
config file, but perhaps Andy could take a glance.
It's not
Andy Ross writes:
It's not exporting any properties. :)
I was lazy when I did the new XML files, and only did property exports
for the aircraft that I could test visually. All that's necessary is
to clone the control-output tags from the DC-3, which should be
identical in all ways.
It's not exporting any properties. :)
I was lazy when I did the new XML files, and only did property exports
for the aircraft that I could test visually. All that's necessary is
to clone the control-output tags from the DC-3, which should be
identical in all ways. I'll get a new one put
David Findlay wrote:
Andy Ross wrote:
I spent most of today working on a virtual cockpit interface for the
panel, and I'll be damned, it works!
Umm, one problem. When you look down, the panel follows the bottom of
the screen. Other than that it's great. We just need the interiors of
Curtis L. Olson wrote:
David Megginson writes:
David Findlay writes:
It appears that the plane is above the runway at least with the c172.
It's very hard to get it exactly right.
Another thing that might be helpful is if the FDM's would report the
amount of each gear
John Wojnaroski wrote:
I added the tags to the 747 file, but it appears the code is not
exporting a value for the nose gear or the flap settings.
Can you post what you changed? I'm not sure from the above exactly
which tags went where. Certainly, if you put the right tags in the
right
There is another bug:
when you look down in the cockpit and then hit 'v' (external view), the
3D aircraft model then fly vertically, the nose down ! It seems that the
same
transformation is applied to the cockpit and the 3D model.
-Fred
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From: Andy Ross [EMAIL
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