Guys!
Wanna ask
Does anyone here try to implement trees coverage
If yes please reply me
Thanx
Bye
___
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On Fri, 22 Mar 2002 19:10, you wrote:
Guys!
Wanna ask
Does anyone here try to implement trees coverage
If yes please reply me
I've been playing around with the beginings of an autogen manager in the
style of the sound manager. If I can get it
As I reported recently, I'm running fgfs through the valgrind debugger.
Due to hundreds of error messages and to still having to learn valgrind
I'm not very productive yet. I did resolve a few hundred error messages,
though, all of which were caused by only a few (sort of) cosmetic bugs.
In most
Also included is a cout in main() and viewer::update()
this is currently commented out but IMHO quite worth
uncommenting at least occasionally
Cheers
Norman
= cut =
Index: src/FDM/JSBSim/FGState.cpp
===
RCS file:
Melchior FRANZ [EMAIL PROTECTED] said:
The changes from yesterday turned my framerate at KSFO from about
10 to 1 per second. Ten is already painful enough, and that with
clouds and panel turned off. But one is a bit weak and makes fgfs
virtually unflyable. (I've only got a 266MHz processor
Jonathan Polley writes:
The only thing I see it complain about is using std::sort. If I try
'using std::sort,' as is done if PROPS_STANDALONE is defined, I get the
same errors. Considering the problems I am having getting JSBSim to
compile, with similar complaints, I am getting
Bernie Bright writes:
Moving using std::sort after #include algorithm fixes the problem in
props.cxx.
I thought I'd done that already, but the change must have been blown
away by something else. Oh well. I've checked it in now.
All the best,
David
--
David Megginson
[EMAIL
Melchior FRANZ writes:
As I reported recently, I'm running fgfs through the valgrind debugger.
Due to hundreds of error messages and to still having to learn valgrind
I'm not very productive yet. I did resolve a few hundred error messages,
though, all of which were caused by only a few
Melchior FRANZ writes:
The changes from yesterday turned my framerate at KSFO from about
10 to 1 per second. Ten is already painful enough, and that with
clouds and panel turned off. But one is a bit weak and makes fgfs
virtually unflyable. (I've only got a 266MHz processor and a V3
Melchior FRANZ writes:
There has at least
to be a suppression rule for every such C++ violation. I've
already added some entries in my plib.supp file, because the
plib developers
don't seem to be keen to fix it.
Hey that's completely unfair !
You have made exactly 2 posts to the PLib list,
* David Megginson -- Friday 22 March 2002 13:41:
Which changes? I don't think we did anything major yesterday.
Some things in the mouse control file and something in the viewer.
But I'm right now running 'cvs up -D 16 hours ago' so that I can
see if the last changes are really the problem.
* Norman Vine -- Friday 22 March 2002 13:58:
Melchior FRANZ writes:
[...] because the plib developers don't seem to be keen to fix it.
Hey that's completely unfair !
Yes, that's how I am. :-)
You have made exactly 2 posts to the PLib list, both yesterday
I'll agree that you got 'one'
* Jim Wilson -- Friday 22 March 2002 13:23:
Are you using Linux? I'm using a V3 but its on a 100mhz motherboard (750 mhz
processor) and I'm seeing an increase at KSFO. It slowed down to 10 to 15 fps
a little while back and is now over 30. Other airports with less stuff around
I'm much
Melchior FRANZ writes:
* David Megginson -- Friday 22 March 2002 13:41:
Which changes? I don't think we did anything major yesterday.
Some things in the mouse control file and something in the viewer.
But I'm right now running 'cvs up -D 16 hours ago' so that I can
see if the last
Melchior FRANZ writes:
* Jim Wilson -- Friday 22 March 2002 13:23:
Are you using Linux? I'm using a V3 but its on a 100mhz motherboard (750 mhz
processor) and I'm seeing an increase at KSFO. It slowed down to 10 to 15 fps
a little while back and is now over 30. Other airports with less
Melchior FRANZ writes:
Yes, Linux (2.4.18). Nothing in the background. I have still the
version from yesterday installed, which works fast as
always. Just the build from today is dead slow. I can start these
different builds alternating and the one from today is always
unusable, while
Melchior FRANZ [EMAIL PROTECTED] said:
* Jim Wilson -- Friday 22 March 2002 13:23:
Are you using Linux? I'm using a V3 but its on a 100mhz motherboard (750 mhz
processor) and I'm seeing an increase at KSFO. It slowed down to 10 to 15 fps
a little while back and is now over 30. Other
Alex Perry [EMAIL PROTECTED] said:
It's working fine for me, in terms of framerate. Still getting a bunch
of segfaults with teleport and attempts to change the loaded panel.
Update SimGear rebuild/install it. Then do a complete rebuild of flightgear.
This will fix it. I tried to shortcut
[EMAIL PROTECTED] wrote:
Is anyone working with the fgEVENT in Time/event.hxx and related classes?
Since our project is a particular simulated space mission, I've been
looking at how to cause certain events (text displays and sounds, mainly)
based on conditions in the property tree. I didn't
Alex Perry writes:
It's working fine for me, in terms of framerate. Still getting a bunch
of segfaults with teleport and attempts to change the loaded panel.
When did you last update? I check in a fix for changing the panel
yesterday, and if it's not working for some people, I need to
Alex Perry writes:
It's working fine for me, in terms of framerate. Still getting a bunch
of segfaults with teleport and attempts to change the loaded panel.
When did you last update? I check in a fix for changing the panel
yesterday, and if it's not working for some people, I need
David Megginson [EMAIL PROTECTED] said:
Alex Perry writes:
It's working fine for me, in terms of framerate. Still getting a bunch
of segfaults with teleport and attempts to change the loaded panel.
When did you last update? I check in a fix for changing the panel
yesterday, and if
On Thu 21. March 2002 19:09, you wrote:
Martin Dressler writes:
I think that we should pass on this patch for now -- I have no clear
explanation of how it might help the framerate, and I cannot imagine
that skipping a single glViewport call could make any difference. It
also
The fix is in JSBSim CVS [...]
Oh, that's great news. Sorry for pushing you on this, I didn't know the bug
was already spotted,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
Martin Spott wrote:
The YASim c310 instead _has_ working flaps - although it takes the
nose _up_ when setting them :-)
This is a re-report of Curt's bug, right? That if you retrim for
speed, you'll be climbing after flap application? (or going faster
after a retrim for climb rate --
I've put together a quick scenery overlay for the entire w130n30 chunk
around the Bay area, with runway lighting for all the airports. You
can download it here (temporarily):
http://www.megginson.com/flightsim/w130n30-overlay.tar.gz
You should unpack this from inside your scenery directory
David Megginson [EMAIL PROTECTED] said:
I've put together a quick scenery overlay for the entire w130n30 chunk
around the Bay area, with runway lighting for all the airports. You
can download it here (temporarily):
Just did a quick test, I can see Hayward but Oakland is very dark. Made
I want to keep my flightgear project up to date, but I also want to be
able to undo a cvs update if I decide I don't want to be using the version
I end up with after a cvs update. I think there is some way to do this
using cvs diff, but I don't really understand it. cvs diff seems to
create a
On Fri, 22 Mar 2002 15:14:19 -0700 (MST)
Keith Wiley [EMAIL PROTECTED] wrote:
I want to keep my flightgear project up to date, but I also want to be
able to undo a cvs update if I decide I don't want to be using the version
I end up with after a cvs update.
You'd be much better off doing a
There should be backup files in each folder (prefixed with .#).
Best,
Jim
Keith Wiley [EMAIL PROTECTED] said:
I want to keep my flightgear project up to date, but I also want to be
able to undo a cvs update if I decide I don't want to be using the version
I end up with after a cvs update.
On Fri, 22 Mar 2002 22:40:07 -
Jim Wilson [EMAIL PROTECTED] wrote:
There should be backup files in each folder (prefixed with .#).
Ummm, I'm not so sure about that. If CVS is able to merge
repository changes into your version of a file, no such
files are made. I believe these files are
* Melchior FRANZ -- Friday 22 March 2002 15:51:
It really seems to be a problem at my side. Give me another hour and I'll
report success and apologize for my stupidity. :-)
Err ... I just wanted to say ... I apologize for my stupidity. :-(
What happened: during my valgrind tests I had
My latest commit should fill out the aerodynamics buildup in the
property tree and fix some typos and inconsistencies.
Thanks to Erik Hofman for the FGPropertyManager.h fixes and pointing out
a couple of typos.
This commit also includes Jon's first cut at multi-fdm capability,
essentially the
As of today's updates to JSBSim, I no longer have MSVC complaining as much about compiling things like FGAerodynamics.cpp. I do get some errors, but they are all the same one.
Thanks!
Jonathan Polley
Failing Modules:
FGAerodynamics.cpp
FGAircraft.cpp
FGAtmosphere.cpp
FGAuxiliary.cpp
Inspired by the prop picker,I have put together a standalone property
browser using fltk.
I actually have two versions, the first (which works) is just
meant to be a proof of concept, is not OO at all, and mixes
fltk and JSBSim code. In other words, it's real ugly code.
I found this useful
[EMAIL PROTECTED] wrote:
Is anyone working with the fgEVENT in Time/event.hxx and related classes?
Since our project is a particular simulated space mission, I've been
looking at how to cause certain events (text displays and sounds, mainly)
based on conditions in the property tree. I
On Sat, 23 Mar 2002 18:10:34 -0600,
Cameron Moore [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
* [EMAIL PROTECTED] (Jon S Berndt) [2002.03.23 17:52]:
There are other applications that I have in mind:
1) A jet fighter with missile - the missile having its own
guidance
(This is also posted on usenet on
comp.os.linux.x no.it.os.unix.linux.diverse)
On Fri, 22 Mar 2002 23:37:46 +0100,
Melchior FRANZ [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
PS: Of course,I get better framerates up to 40/s (without
clouds/panel) insome areas (above the sea
..the apg-slot is occupied by an 8 MB ATI 3D Rage IIC AGP (rev 122).
[...]
..now, _how_ do I get this card to do _accellerated_ OpenGL?
How far can I push acellerated OpenGL at say 800x600 or better?
I don't know whether the IIC has the Pro feature set (suspect not).
If it does, the
I'd love to be able to practice formation flying. It would be cool to
try to hold the #2 slot in the Blue Angels' Diamond formation. I guess
that would require someone writing an advanced AI engine first. ;-)
--
The slot position is #4, right wing is #2 and left wing is #3
Probably all
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