[Flightgear-devel] trees in flightgear

2002-03-22 Thread Roman Grigoriev
Guys! Wanna ask Does anyone here try to implement trees coverage If yes please reply me Thanx Bye ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] trees in flightgear

2002-03-22 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Fri, 22 Mar 2002 19:10, you wrote: Guys! Wanna ask Does anyone here try to implement trees coverage If yes please reply me I've been playing around with the beginings of an autogen manager in the style of the sound manager. If I can get it

[Flightgear-devel] policy question: new [], delete

2002-03-22 Thread Melchior FRANZ
As I reported recently, I'm running fgfs through the valgrind debugger. Due to hundreds of error messages and to still having to learn valgrind I'm not very productive yet. I did resolve a few hundred error messages, though, all of which were caused by only a few (sort of) cosmetic bugs. In most

[Flightgear-devel] MingW32 teaks

2002-03-22 Thread Norman Vine
Also included is a cout in main() and viewer::update() this is currently commented out but IMHO quite worth uncommenting at least occasionally Cheers Norman = cut = Index: src/FDM/JSBSim/FGState.cpp === RCS file:

Re: [Flightgear-devel] framerate 1/s

2002-03-22 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: The changes from yesterday turned my framerate at KSFO from about 10 to 1 per second. Ten is already painful enough, and that with clouds and panel turned off. But one is a bit weak and makes fgfs virtually unflyable. (I've only got a 266MHz processor

Re: [Flightgear-devel] New SimGear does not Build Under MSVC 6.0

2002-03-22 Thread David Megginson
Jonathan Polley writes: The only thing I see it complain about is using std::sort. If I try 'using std::sort,' as is done if PROPS_STANDALONE is defined, I get the same errors. Considering the problems I am having getting JSBSim to compile, with similar complaints, I am getting

Re: [Flightgear-devel] New SimGear does not Build Under MSVC 6.0

2002-03-22 Thread David Megginson
Bernie Bright writes: Moving using std::sort after #include algorithm fixes the problem in props.cxx. I thought I'd done that already, but the change must have been blown away by something else. Oh well. I've checked it in now. All the best, David -- David Megginson [EMAIL

re: [Flightgear-devel] policy question: new [], delete

2002-03-22 Thread David Megginson
Melchior FRANZ writes: As I reported recently, I'm running fgfs through the valgrind debugger. Due to hundreds of error messages and to still having to learn valgrind I'm not very productive yet. I did resolve a few hundred error messages, though, all of which were caused by only a few

re: [Flightgear-devel] framerate 1/s

2002-03-22 Thread David Megginson
Melchior FRANZ writes: The changes from yesterday turned my framerate at KSFO from about 10 to 1 per second. Ten is already painful enough, and that with clouds and panel turned off. But one is a bit weak and makes fgfs virtually unflyable. (I've only got a 266MHz processor and a V3

RE: [Flightgear-devel] policy question: new [], delete

2002-03-22 Thread Norman Vine
Melchior FRANZ writes: There has at least to be a suppression rule for every such C++ violation. I've already added some entries in my plib.supp file, because the plib developers don't seem to be keen to fix it. Hey that's completely unfair ! You have made exactly 2 posts to the PLib list,

[Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Melchior FRANZ
* David Megginson -- Friday 22 March 2002 13:41: Which changes? I don't think we did anything major yesterday. Some things in the mouse control file and something in the viewer. But I'm right now running 'cvs up -D 16 hours ago' so that I can see if the last changes are really the problem.

[Flightgear-devel] Re: policy question: new [], delete

2002-03-22 Thread Melchior FRANZ
* Norman Vine -- Friday 22 March 2002 13:58: Melchior FRANZ writes: [...] because the plib developers don't seem to be keen to fix it. Hey that's completely unfair ! Yes, that's how I am. :-) You have made exactly 2 posts to the PLib list, both yesterday I'll agree that you got 'one'

[Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Melchior FRANZ
* Jim Wilson -- Friday 22 March 2002 13:23: Are you using Linux? I'm using a V3 but its on a 100mhz motherboard (750 mhz processor) and I'm seeing an increase at KSFO. It slowed down to 10 to 15 fps a little while back and is now over 30. Other airports with less stuff around I'm much

re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread David Megginson
Melchior FRANZ writes: * David Megginson -- Friday 22 March 2002 13:41: Which changes? I don't think we did anything major yesterday. Some things in the mouse control file and something in the viewer. But I'm right now running 'cvs up -D 16 hours ago' so that I can see if the last

Re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Curtis L. Olson
Melchior FRANZ writes: * Jim Wilson -- Friday 22 March 2002 13:23: Are you using Linux? I'm using a V3 but its on a 100mhz motherboard (750 mhz processor) and I'm seeing an increase at KSFO. It slowed down to 10 to 15 fps a little while back and is now over 30. Other airports with less

re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread David Megginson
Melchior FRANZ writes: Yes, Linux (2.4.18). Nothing in the background. I have still the version from yesterday installed, which works fast as always. Just the build from today is dead slow. I can start these different builds alternating and the one from today is always unusable, while

Re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: * Jim Wilson -- Friday 22 March 2002 13:23: Are you using Linux? I'm using a V3 but its on a 100mhz motherboard (750 mhz processor) and I'm seeing an increase at KSFO. It slowed down to 10 to 15 fps a little while back and is now over 30. Other

Re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Jim Wilson
Alex Perry [EMAIL PROTECTED] said: It's working fine for me, in terms of framerate. Still getting a bunch of segfaults with teleport and attempts to change the loaded panel. Update SimGear rebuild/install it. Then do a complete rebuild of flightgear. This will fix it. I tried to shortcut

Re: [Flightgear-devel] Conditional fgEVENTs

2002-03-22 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Is anyone working with the fgEVENT in Time/event.hxx and related classes? Since our project is a particular simulated space mission, I've been looking at how to cause certain events (text displays and sounds, mainly) based on conditions in the property tree. I didn't

Re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread David Megginson
Alex Perry writes: It's working fine for me, in terms of framerate. Still getting a bunch of segfaults with teleport and attempts to change the loaded panel. When did you last update? I check in a fix for changing the panel yesterday, and if it's not working for some people, I need to

Re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Alex Perry
Alex Perry writes: It's working fine for me, in terms of framerate. Still getting a bunch of segfaults with teleport and attempts to change the loaded panel. When did you last update? I check in a fix for changing the panel yesterday, and if it's not working for some people, I need

Re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Alex Perry writes: It's working fine for me, in terms of framerate. Still getting a bunch of segfaults with teleport and attempts to change the loaded panel. When did you last update? I check in a fix for changing the panel yesterday, and if

Re: [Flightgear-devel] Re: Obvious Speedups

2002-03-22 Thread Martin Dressler
On Thu 21. March 2002 19:09, you wrote: Martin Dressler writes: I think that we should pass on this patch for now -- I have no clear explanation of how it might help the framerate, and I cannot imagine that skipping a single glViewport call could make any difference. It also

Re: [Flightgear-devel] still no flaps on JSBSim

2002-03-22 Thread Martin Spott
The fix is in JSBSim CVS [...] Oh, that's great news. Sorry for pushing you on this, I didn't know the bug was already spotted, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] still no flaps on JSBSim

2002-03-22 Thread Andy Ross
Martin Spott wrote: The YASim c310 instead _has_ working flaps - although it takes the nose _up_ when setting them :-) This is a re-report of Curt's bug, right? That if you retrim for speed, you'll be climbing after flap application? (or going faster after a retrim for climb rate --

[Flightgear-devel] Airport lighting around KSFO

2002-03-22 Thread David Megginson
I've put together a quick scenery overlay for the entire w130n30 chunk around the Bay area, with runway lighting for all the airports. You can download it here (temporarily): http://www.megginson.com/flightsim/w130n30-overlay.tar.gz You should unpack this from inside your scenery directory

Re: [Flightgear-devel] Airport lighting around KSFO

2002-03-22 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I've put together a quick scenery overlay for the entire w130n30 chunk around the Bay area, with runway lighting for all the airports. You can download it here (temporarily): Just did a quick test, I can see Hayward but Oakland is very dark. Made

[Flightgear-devel] using cvs diff

2002-03-22 Thread Keith Wiley
I want to keep my flightgear project up to date, but I also want to be able to undo a cvs update if I decide I don't want to be using the version I end up with after a cvs update. I think there is some way to do this using cvs diff, but I don't really understand it. cvs diff seems to create a

Re: [Flightgear-devel] using cvs diff

2002-03-22 Thread Jon S Berndt
On Fri, 22 Mar 2002 15:14:19 -0700 (MST) Keith Wiley [EMAIL PROTECTED] wrote: I want to keep my flightgear project up to date, but I also want to be able to undo a cvs update if I decide I don't want to be using the version I end up with after a cvs update. You'd be much better off doing a

Re: [Flightgear-devel] using cvs diff

2002-03-22 Thread Jim Wilson
There should be backup files in each folder (prefixed with .#). Best, Jim Keith Wiley [EMAIL PROTECTED] said: I want to keep my flightgear project up to date, but I also want to be able to undo a cvs update if I decide I don't want to be using the version I end up with after a cvs update.

Re: [Flightgear-devel] using cvs diff

2002-03-22 Thread Jon S Berndt
On Fri, 22 Mar 2002 22:40:07 - Jim Wilson [EMAIL PROTECTED] wrote: There should be backup files in each folder (prefixed with .#). Ummm, I'm not so sure about that. If CVS is able to merge repository changes into your version of a file, no such files are made. I believe these files are

[Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 22 March 2002 15:51: It really seems to be a problem at my side. Give me another hour and I'll report success and apologize for my stupidity. :-) Err ... I just wanted to say ... I apologize for my stupidity. :-( What happened: during my valgrind tests I had

[Flightgear-devel] JSBSim updates

2002-03-22 Thread Tony Peden
My latest commit should fill out the aerodynamics buildup in the property tree and fix some typos and inconsistencies. Thanks to Erik Hofman for the FGPropertyManager.h fixes and pointing out a couple of typos. This commit also includes Jon's first cut at multi-fdm capability, essentially the

Re: [Flightgear-devel] JSBSim updates

2002-03-22 Thread Jonathan Polley
As of today's updates to JSBSim, I no longer have MSVC complaining as much about compiling things like FGAerodynamics.cpp. I do get some errors, but they are all the same one. Thanks! Jonathan Polley Failing Modules: FGAerodynamics.cpp FGAircraft.cpp FGAtmosphere.cpp FGAuxiliary.cpp

[Flightgear-devel] FLTK Property Browser: Weird Seg Fault

2002-03-22 Thread Tony Peden
Inspired by the prop picker,I have put together a standalone property browser using fltk. I actually have two versions, the first (which works) is just meant to be a proof of concept, is not OO at all, and mixes fltk and JSBSim code. In other words, it's real ugly code. I found this useful

Re: [Flightgear-devel] Conditional fgEVENTs

2002-03-22 Thread Bernie Bright
[EMAIL PROTECTED] wrote: Is anyone working with the fgEVENT in Time/event.hxx and related classes? Since our project is a particular simulated space mission, I've been looking at how to cause certain events (text displays and sounds, mainly) based on conditions in the property tree. I

Re: [Flightgear-devel] JSBSim updates

2002-03-22 Thread Arnt Karlsen
On Sat, 23 Mar 2002 18:10:34 -0600, Cameron Moore [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: * [EMAIL PROTECTED] (Jon S Berndt) [2002.03.23 17:52]: There are other applications that I have in mind: 1) A jet fighter with missile - the missile having its own guidance

..yawed OpenGL on 8 MB ATI mach64, was: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Arnt Karlsen
(This is also posted on usenet on comp.os.linux.x no.it.os.unix.linux.diverse) On Fri, 22 Mar 2002 23:37:46 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: PS: Of course,I get better framerates up to 40/s (without clouds/panel) insome areas (above the sea

Re: ..yawed OpenGL on 8 MB ATI mach64, was: [Flightgear-devel] Re: framerate1/s

2002-03-22 Thread Alex Perry
..the apg-slot is occupied by an 8 MB ATI 3D Rage IIC AGP (rev 122). [...] ..now, _how_ do I get this card to do _accellerated_ OpenGL? How far can I push acellerated OpenGL at say 800x600 or better? I don't know whether the IIC has the Pro feature set (suspect not). If it does, the

Re: [Flightgear-devel] JSBSim updates

2002-03-22 Thread John Wojnaroski
I'd love to be able to practice formation flying. It would be cool to try to hold the #2 slot in the Blue Angels' Diamond formation. I guess that would require someone writing an advanced AI engine first. ;-) -- The slot position is #4, right wing is #2 and left wing is #3 Probably all