Curtis L. Olson wrote:
I have an application in the pipeline where I'll need to play left
engine sound out of the left speaker and right engine sound out of the
right ... hopefully resulting in the proper effect when an engine goes out.
As far as I know, this is impossible to do directly with
On 21 Apr 2004 at 23:43, Jon Berndt wrote:
You've seen those hydraulically actuated little simulator rides? Forget
that, here's a bigger one:
http://tinyurl.com/2oxzd
Jon
Jon
I have been in that plane. They have a long slide from the platform to
the ground and I did go down it. :-)
On 22 Apr 2004, at 09:24, Erik Hofman wrote:
Go with SDL's sound support. SDL itself supports OpenAL giving best of
both worlds.
This is not quite right, I think; like OpenGL, SDL can use OpenAL, but
it doesn't wrap the OpenAL API.
In general, I think OpenAL would be a big improvement, not
James Turner wrote:
On 22 Apr 2004, at 09:24, Erik Hofman wrote:
Go with SDL's sound support. SDL itself supports OpenAL giving best of
both worlds.
This is not quite right, I think; like OpenGL, SDL can use OpenAL, but
it doesn't wrap the OpenAL API.
Yes, that's true. But in general I expect
James Turner wrote:
PS - Congrats to Jon Stockhill and co on a truly excellent demo of
Flightgear at this year's Linux User Developer Expo, which I just
got back from.
I'm looking forward to the report. :-) Sounds like you guys had a big
hit there, now all the Linux conventions are going
On 4/22/04 at 8:49 AM Curtis L. Olson wrote:
James Turner wrote:
PS - Congrats to Jon Stockhill and co on a truly excellent demo of
Flightgear at this year's Linux User Developer Expo, which I just
got back from.
I'm looking forward to the report. :-) Sounds like you guys had a big
Curtis L. Olson wrote:
James Turner wrote:
PS - Congrats to Jon Stockhill and co on a truly excellent demo of
Flightgear at this year's Linux User Developer Expo, which I just
got back from.
I'm looking forward to the report. :-)
Oooh yes, from several announcements I have the
Erik Hofman wrote:
Jon Berndt wrote:
If I understand the VRP correctly, for almost all the airplanes the VRP
location will be 0 0 0
IFF (not a typo) the nose of the aircraft is coincident with (0,0,0) in
structural coordinates, yes, your statement is true. Otherwise, wherever
the nose tip
After visiting Jon Berndt's revamped JSBsim website and getting hooked on
heavies after my recent 747 tests, I decided to punch some MD-11 performance
data, which I picked up from http://www.aerospaceweb.org/aircraft/ into
aeromatic and --kinda to my surprise, being an aeronotical nono-- got
On Thu, 22 Apr 2004 13:52:03 -0400
Josh Babcock [EMAIL PROTECTED] wrote:
It would be nice to be able to turn on some sort of cursor in
FlightGear to show where the VRP and CG are. Maybe three lines
through the point and parallel to the axis of the model. I think it
would help aircraft design
Greetings All,
I think it was very successful show. I estimate we got about 80 or so people
a day flying with FlightGear, around 10% managed to land. It was a shame
that we were not able to use the controls within the helicopter, due to a
'feature' in HP/Compaq Machine USB controller.
On Thu, 22 Apr 2004 20:49:25 +0200
Durk Talsma [EMAIL PROTECTED] wrote:
Well, that's right. It happened in that order :-) When I first tried
loading the MD11, it appeared to initialize a few hundred feet above the
ground, and
Hmm. I think this would be the first thing to address. I don't
I'm looking forward to the report. :-)
Oooh yes, from several announcements I have the impresseion that the
FlightGear setup in the Wasp is really the main attraction of the
whole show !
Well I found several interesting things, the .org stand was worth a visit.
Flightgear occupied most of
David Luff wrote
We had a fantastic time :-) There were five of us there for the two days
and it was great to meet the others for the first time and put a face to
virtual identities. Having the stand in a helicopter in the main hall
definately created much more of an impact than we would have
LoL, friends of mine where ion there last weekend.
I don't think they know the picture, so I just sent them the link :-).
BTW, they now have a Concorde there as well.
Bye bye,
Wolfram.
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On Thursday 22 April 2004 20:29, Al West wrote:
Greetings All,
I think it was very successful show. I estimate we got about 80 or so
people a day flying with FlightGear, around 10% managed to land. It was a
shame that we were not able to use the controls within the helicopter, due
to a
On Thursday 22 April 2004 21:34, Jon S Berndt wrote:
On Thu, 22 Apr 2004 20:49:25 +0200
Durk Talsma [EMAIL PROTECTED] wrote:
Well, that's right. It happened in that order :-) When I first tried
loading the MD11, it appeared to initialize a few hundred feet above the
ground, and
Hmm. I
That's because it isn't a 747-400, but a 747-200; which makes me think that
that might once been an actual plane.
Regards,
Ampere
On April 22, 2004 07:10 am, [EMAIL PROTECTED] wrote:
I have been in that plane. They have a long slide from the platform to
the ground and I did go down it. :-)
I did not see the original thread. What Spitfire version are you
speaking about?
Bye bye,
Wolfram.
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On Thursday 22 Apr 2004 8:39 pm, Chris Horler wrote:
Martin wrote:
Curt wrote:
I'm looking forward to the report. :-)
Jon,
Does the patch work? Or require a bit of modification?
Maybe we might have to wait if Jonathon hasn't yet sent it.
Cheers,
Sorry, guys, I'm a bit behind the curve;
On Thursday 22 Apr 2004 5:43 am, Jon Berndt wrote:
You've seen those hydraulically actuated little simulator rides? Forget
that, here's a bigger one:
http://tinyurl.com/2oxzd
See that? That's coming to next year's Linux Expo, that is!
We can dream, I suppose...
J.
When I first tried
loading the MD11, it appeared to initialize a few hundred feet above the
ground, and
When a JSBSim airplane begins in a bizarre position, or is tumbling, that
means that it failed the ground trimming routine. I've found that aeromatic
has a hard time generating large
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