[Flightgear-devel] Nasal'ing ...

2004-09-13 Thread Boris Koenig
Hi ! Two things: 1) I would like to be able to display a simple text string at runtime in the upper left corner of the screen using Nasal (in order to display simple in-flight information). I could imagine that something like this already exists, i.e. for

Re: [Flightgear-devel] Nasal'ing ...

2004-09-13 Thread Erik Hofman
Boris Koenig wrote: Hi ! Two things: 1)I would like to be able to display a simple text string at runtime in the upper left corner of the screen using Nasal (in order to display simple in-flight information). I could imagine that something like this already exists, i.e. for

Re: [Flightgear-devel] next release - ac that don't work

2004-09-13 Thread Melchior FRANZ
On Sun, Sep 12, 2004 at 08:21:47PM +, Martin Spott wrote: According to what I've seen (partly from very nearby) helicopter pilots use to start their turbines with the transmission already clutched to the engine. I fly regularly with helicopters (just 4 days ago with an AB212), but

Re: [Flightgear-devel] next release - ac that don't work

2004-09-13 Thread Martin Spott
Melchior FRANZ wrote: I fly regularly with helicopters (just 4 days ago with an AB212), but unfortunately I don't usually pay much attention to this. Mostly they do pick me up with running engines and rotors. I remember, though, that an AB204 pilot started the engine first, and *then*

Re: [Flightgear-devel] next release - ac that don't work

2004-09-13 Thread Melchior FRANZ
On Mon, Sep 13, 2004 at 09:50:50AM +, Martin Spott wrote: I hope you didn't misunderstand me. It was _not_ my intention to drag your startup procedure in the mud. No problem. Despite the unfinished state of the FDM the Nasal parts could perhaps be more realistic at least. As I said, I'll

Re: [Flightgear-devel] Nasal'ing ...

2004-09-13 Thread David Luff
On 9/13/04 at 10:16 AM Boris Koenig wrote: Hi ! Two things: 1) I would like to be able to display a simple text string at runtime in the upper left corner of the screen using Nasal (in order to display simple in-flight information). I could imagine that something

Re: [Flightgear-devel] From Robin's apt/nav data site ...

2004-09-13 Thread David Luff
On 9/10/04 at 4:17 PM Chris Metzler wrote: On Fri, 10 Sep 2004 14:18:00 -0500 Curtis L. Olson curt0... wrote: *This data will not work with earlier versions of X-Plane* (such as 7.00 - 7.30). I get the impression from this that the file formatting may have changed? The install notes he

RE: [Flightgear-devel] Nasal'ing ...

2004-09-13 Thread Giles Robertson
Another possible issue with displaying ATC messages as dialogues is that, as far as I am aware, input bindings don't change; a mouse-controlled sim must pause and the esc key brings up the exit FGFS dialogue, rather than cancelling out of the current window. For the uninitiated, this can be

[Flightgear-devel] OpenFlight (*.flt) files as terrain?

2004-09-13 Thread Derek Bridges
I'm posting this here since it seems to be a fairly high-level question. Does anyone know how if (and how) FlightGear (in general, but I'm running 0.9.4) can use OpenFlight (*.flt) files as terrain? I'm asking for someone else who has *.flt files produced using MultiGen Terrain Studio. I can

[Flightgear-devel] Questions about the particle system

2004-09-13 Thread Luca Masera
Hi, I've added the particle system to FlightGear. Unfortunatly, when the object it's created it requires a vector that defines the cartesian coords into the world. I've watched into the code and I've found that the conversion from geodetic to cartesian coords it's done into a class defined by

Re: [Flightgear-devel] OpenFlight (*.flt) files as terrain?

2004-09-13 Thread Curtis L. Olson
Derek Bridges wrote: I'm posting this here since it seems to be a fairly high-level question. Does anyone know how if (and how) FlightGear (in general, but I'm running 0.9.4) can use OpenFlight (*.flt) files as terrain? I'm asking for someone else who has *.flt files produced using MultiGen

[Flightgear-devel] Error using MSVC 6

2004-09-13 Thread Elking, James C
Hi, I am somewhat new to flight gear and am trying to get it to work with Visual C++ 6.0. I've compiled with the given .dsw file but it seems the FGTurbine.cpp file is having a conflict with itself? And I did make sure the current service pack was installed. The exact error message is: The

Re: [Flightgear-devel] Nasal'ing ...

2004-09-13 Thread Andy Ross
Boris Koenig wrote: 1)I would like to be able to display a simple text string at runtime in the upper left corner of the screen using Nasal (in order to display simple in-flight information). Check out gui.popupTip() to see if that does what you want. If not, you can look at the

Re: [Flightgear-devel] stl string question

2004-09-13 Thread James Gallagher
David Luff wrote: I've always thought that using stl strings was generally safer than char*, but could anyone comment on the below? string s = ; s[2] = 'x'; Am I stomping on random memory with the out-of-range character write, or is this protected against because it's an stl string? I

RE: [Flightgear-devel] Error using MSVC 6

2004-09-13 Thread Elking, James C
I just found my own problem. In the .dsw file, two copies of FGTurbine.cpp ''.hpp are included under the Lib_JSBSim directory. I was mistaking it for Turbine.cpp under the Lib_YASim directory. Sorry to waste everyone's time, Jim -Original Message- From: Elking, James C Sent: Monday,