Hi !
Two things:
1) I would like to be able to display a simple text string at
runtime in the upper left corner of the screen using
Nasal (in order to display simple in-flight information).
I could imagine that something like this already exists, i.e.
for
Boris Koenig wrote:
Hi !
Two things:
1)I would like to be able to display a simple text string at
runtime in the upper left corner of the screen using
Nasal (in order to display simple in-flight information).
I could imagine that something like this already exists, i.e.
for
On Sun, Sep 12, 2004 at 08:21:47PM +, Martin Spott wrote:
According to what I've seen (partly from very nearby) helicopter pilots
use to start their turbines with the transmission already clutched to
the engine.
I fly regularly with helicopters (just 4 days ago with an AB212), but
Melchior FRANZ wrote:
I fly regularly with helicopters (just 4 days ago with an AB212), but
unfortunately I don't usually pay much attention to this. Mostly
they do pick me up with running engines and rotors. I remember,
though, that an AB204 pilot started the engine first, and *then*
On Mon, Sep 13, 2004 at 09:50:50AM +, Martin Spott wrote:
I hope you didn't misunderstand me. It was _not_ my intention to drag
your startup procedure in the mud.
No problem. Despite the unfinished state of the FDM the Nasal
parts could perhaps be more realistic at least. As I said, I'll
On 9/13/04 at 10:16 AM Boris Koenig wrote:
Hi !
Two things:
1) I would like to be able to display a simple text string at
runtime in the upper left corner of the screen using
Nasal (in order to display simple in-flight information).
I could imagine that something
On 9/10/04 at 4:17 PM Chris Metzler wrote:
On Fri, 10 Sep 2004 14:18:00 -0500
Curtis L. Olson curt0... wrote:
*This data will not work with
earlier versions of X-Plane* (such as 7.00 - 7.30).
I get the impression from this that the file formatting may have changed?
The install notes he
Another possible issue with displaying ATC messages as dialogues is
that, as far as I am aware, input bindings don't change; a
mouse-controlled sim must pause and the esc key brings up the exit FGFS
dialogue, rather than cancelling out of the current window. For the
uninitiated, this can be
I'm posting this here since it seems to be a fairly
high-level question.
Does anyone know how if (and how) FlightGear (in
general, but I'm running 0.9.4) can use OpenFlight
(*.flt) files as terrain? I'm asking for someone else
who has *.flt files produced using MultiGen Terrain
Studio. I can
Hi,
I've added the particle system to FlightGear. Unfortunatly, when the object it's
created it
requires a vector that defines the cartesian coords into the world. I've watched into
the
code and I've found that the conversion from geodetic to cartesian coords it's done
into
a class defined by
Derek Bridges wrote:
I'm posting this here since it seems to be a fairly
high-level question.
Does anyone know how if (and how) FlightGear (in
general, but I'm running 0.9.4) can use OpenFlight
(*.flt) files as terrain? I'm asking for someone else
who has *.flt files produced using MultiGen
Hi,
I am somewhat new to flight gear and am trying to get it to work with
Visual C++ 6.0. I've compiled with the given .dsw file but it seems the
FGTurbine.cpp file is having a conflict with itself? And I did make
sure the current service pack was installed. The exact error message
is:
The
Boris Koenig wrote:
1)I would like to be able to display a simple text string at
runtime in the upper left corner of the screen using
Nasal (in order to display simple in-flight information).
Check out gui.popupTip() to see if that does what you want. If not,
you can look at the
David Luff wrote:
I've always thought that using stl strings was generally safer than
char*,
but could anyone comment on the below?
string s = ;
s[2] = 'x';
Am I stomping on random memory with the out-of-range character
write, or is
this protected against because it's an stl string?
I
I just found my own problem. In the .dsw file, two copies of
FGTurbine.cpp ''.hpp are included under the Lib_JSBSim directory. I
was mistaking it for Turbine.cpp under the Lib_YASim directory.
Sorry to waste everyone's time,
Jim
-Original Message-
From: Elking, James C
Sent: Monday,
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