Martin Spott wrote:
Cheers,
Martin.
P.S.: Who created the static B737 and B747 models that are sitting at
KSFO ?
I think Innis did the 737, but the 747 I wouldn't know.
It could be a good time to remove both static planes since the Traffic
manager gets quite powerful already.
Erik
Martin Spott wrote:
Martin Spott wrote:
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/AC.tgz
I overlooked a single one, a patch against emb-4-fb.ac which contained
Windows pathnames as well. I included the fourth patch into this
package.
Is there a reason to change the path in AC3D files?
As
Martin Spott wrote:
Many thanks to Frederic - he not only 'erected' lots of great buildings
that populate the FlightGear scenery (as we all know), he also created
a nice thumbnail for every single of them which makes the model
directory now look already pretty awesome.
Are all the SFO models
Once upon a time, I advertized for creating instrument faces with MetaPost.
This worked reasonably well for simpler layouts, but had some annoying
drawbacks:
- no (semi)transparency
- insufficient font handling
- PostScript output not (really) editable
Now I've made some tests with SVG.
Erik Hofman wrote:
Are all the SFO models included in the database now (and are duplicates
removed)? If so I would like to synchronize the base package and the
database.
The models are all in and I'm currently tweaking the object locations
in order to match the obstruction file. We'll have
Erik Hofman wrote:
Is there a reason to change the path in AC3D files?
As far as I know the path is neglected anyhow.
No idea - while I was parsing these files (in order to import this
stuff into the Scenery Database I just found out that some texture
declarations don't include any path and
* Erik Hofman -- Wednesday 23 February 2005 10:03:
[absolute paths in *.ac files]
Is there a reason to change the path in AC3D files?
As far as I know the path is neglected anyhow.
These absolute paths are a bit annoying when one wants to view a model in a 3D
editor, which respects them. For
Quoting Melchior FRANZ :
* Erik Hofman -- Wednesday 23 February 2005 10:03:
[absolute paths in *.ac files]
Is there a reason to change the path in AC3D files?
As far as I know the path is neglected anyhow.
These absolute paths are a bit annoying when one wants to view a model in a
3D
[absolute paths in *.ac files' texture statement]
* Frederic Bouvier -- Wednesday 23 February 2005 14:13:
[...] I thought it was not used by the plib loader
It *is* used if you tell plib to use it. SimGear apparently always sets the
path to the location where the *.ac file was from. PPE doesn't.
From: Melchior FRANZ
* Erik Hofman -- Wednesday 23 February 2005 10:03:
[absolute paths in *.ac files]
Is there a reason to change the path in AC3D files?
As far as I know the path is neglected anyhow.
These absolute paths are a bit annoying when one wants to view a model in a 3D
I just did a new install of FG v0.9.8 from CVS
checkout. Regardless of my use of mouse or joystick,
ailerons on Fokker 100 both move down with mouse to
left, both move up with mouse to right. Same behavior
using joystick.
I've flown 5-6 other aircraft and notice no such
anomaly.
OS is Fedora
Quoting Jim Wilson :
The ac3d editor does that as well. It seems to strip off the path on loading
if the absolute path fails. As does the AC loader in plib. It seems odd
then that
ppe isn't doing the same.
Does the ac3d editor generate absolute path ? or is it a feature of the Blender
AC
On Wednesday, 23 February 2005 02:08, Roy Vegard Ovesen wrote:
I would like to suggest a different approach.
1. Create a new Variometer instrument module i C++. Actually you might want
to create a more generic Total Energy Tube module to add to the systems
modules (static, pitot, vacuum,
On Wednesday, 23 February 2005 00:07, Berndt, Jon S wrote:
This is exactly the reason for one of the features being added for
JSBSim in the next release: the ability to calculate arbitrary values
based on parameters know within the FDM - especially things like you
have described here: total
1. Create a new Variometer instrument module i C++.
If I was able to create a Total Energy Tube module it still leaves me
without a way to perform calculations and logic that are vario specific.
I'm an ASEL pilot (without glider training) but I was of the impression
that the variometer was a
On Wednesday, 23 February 2005 20:07, Alex Perry wrote:
1. Create a new Variometer instrument module i C++.
If I was able to create a Total Energy Tube module it still leaves me
without a way to perform calculations and logic that are vario specific.
I'm an ASEL pilot (without glider
If I was able to create a Total Energy Tube module it still leaves me
without a way to perform calculations and logic that are vario
specific.
From what I've seen from googling this stuff it looks like the TE vario is
midway between a standard vario and a netto vario in capability. It
On Wednesday 23 February 2005 18:11, Paul Surgeon wrote:
Are you now talking about a separate C++ instrument?
Yes.
So the way I see it is I need two C++ modules that need to be created and
hooked into FG.
Right.
How does one do that?
Instrument modules are located in src/Instrumentation.
However I thought JSBSim was just a flight dynamics engine?
Even if these features were added to an aircraft config file FG would still
have to be modified so that instruments can also have their own separate
config files otherwise you end up coding the instrument maths/logic into the
-Original Message-
From: Ben Discoe [mailto:[EMAIL PROTECTED]
Sent: Wednesday, February 23, 2005 4:58 PM
To: [EMAIL PROTECTED]
Subject: [vtp] FW: Announce: Forum on Open Geodata, London, April 14th
I'm forwarded this announcement for those of you in the UK who are not on
the
From: Mr Michael Rawlins
I just did a new install of FG v0.9.8 from CVS
checkout. Regardless of my use of mouse or joystick,
ailerons on Fokker 100 both move down with mouse to
left, both move up with mouse to right. Same behavior
using joystick.
I've flown 5-6 other aircraft and
On Tue, 22 Feb 2005 11:09:04 +
Steve Hosgood wrote:
If I just type fgfs or fgfs --disable-sound, all I get is the splash
screen and plenty of disk-grinding noises followed by the splash-screen
disappearing and the single-word message Killed on stdout. (I tried
the --disable-sound option
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