Re: [Flightgear-devel] FlightGear Scenery Object Database

2005-02-23 Thread Erik Hofman
Martin Spott wrote: Cheers, Martin. P.S.: Who created the static B737 and B747 models that are sitting at KSFO ? I think Innis did the 737, but the 747 I wouldn't know. It could be a good time to remove both static planes since the Traffic manager gets quite powerful already. Erik

Re: [Flightgear-devel] PATCH: Pathnames in scenery models

2005-02-23 Thread Erik Hofman
Martin Spott wrote: Martin Spott wrote: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/AC.tgz I overlooked a single one, a patch against emb-4-fb.ac which contained Windows pathnames as well. I included the fourth patch into this package. Is there a reason to change the path in AC3D files? As

Re: [Flightgear-devel] FlightGear Scenery Object Database

2005-02-23 Thread Erik Hofman
Martin Spott wrote: Many thanks to Frederic - he not only 'erected' lots of great buildings that populate the FlightGear scenery (as we all know), he also created a nice thumbnail for every single of them which makes the model directory now look already pretty awesome. Are all the SFO models

[Flightgear-devel] creating instrument faces with: Scalable Vector Graphics (SVG)

2005-02-23 Thread Melchior FRANZ
Once upon a time, I advertized for creating instrument faces with MetaPost. This worked reasonably well for simpler layouts, but had some annoying drawbacks: - no (semi)transparency - insufficient font handling - PostScript output not (really) editable Now I've made some tests with SVG.

Re: [Flightgear-devel] FlightGear Scenery Object Database

2005-02-23 Thread Martin Spott
Erik Hofman wrote: Are all the SFO models included in the database now (and are duplicates removed)? If so I would like to synchronize the base package and the database. The models are all in and I'm currently tweaking the object locations in order to match the obstruction file. We'll have

Re: [Flightgear-devel] PATCH: Pathnames in scenery models

2005-02-23 Thread Martin Spott
Erik Hofman wrote: Is there a reason to change the path in AC3D files? As far as I know the path is neglected anyhow. No idea - while I was parsing these files (in order to import this stuff into the Scenery Database I just found out that some texture declarations don't include any path and

[Flightgear-devel] Re: PATCH: Pathnames in scenery models

2005-02-23 Thread Melchior FRANZ
* Erik Hofman -- Wednesday 23 February 2005 10:03: [absolute paths in *.ac files] Is there a reason to change the path in AC3D files? As far as I know the path is neglected anyhow. These absolute paths are a bit annoying when one wants to view a model in a 3D editor, which respects them. For

Re: [Flightgear-devel] Re: PATCH: Pathnames in scenery models

2005-02-23 Thread Frederic Bouvier
Quoting Melchior FRANZ : * Erik Hofman -- Wednesday 23 February 2005 10:03: [absolute paths in *.ac files] Is there a reason to change the path in AC3D files? As far as I know the path is neglected anyhow. These absolute paths are a bit annoying when one wants to view a model in a 3D

[Flightgear-devel] Re: PATCH: Pathnames in scenery models

2005-02-23 Thread Melchior FRANZ
[absolute paths in *.ac files' texture statement] * Frederic Bouvier -- Wednesday 23 February 2005 14:13: [...] I thought it was not used by the plib loader It *is* used if you tell plib to use it. SimGear apparently always sets the path to the location where the *.ac file was from. PPE doesn't.

[Flightgear-devel] Re: PATCH: Pathnames in scenery models

2005-02-23 Thread Jim Wilson
From: Melchior FRANZ * Erik Hofman -- Wednesday 23 February 2005 10:03: [absolute paths in *.ac files] Is there a reason to change the path in AC3D files? As far as I know the path is neglected anyhow. These absolute paths are a bit annoying when one wants to view a model in a 3D

[Flightgear-devel] Fokker 100 - ailerons move in same direction

2005-02-23 Thread Mr Michael Rawlins
I just did a new install of FG v0.9.8 from CVS checkout. Regardless of my use of mouse or joystick, ailerons on Fokker 100 both move down with mouse to left, both move up with mouse to right. Same behavior using joystick. I've flown 5-6 other aircraft and notice no such anomaly. OS is Fedora

Re: [Flightgear-devel] Re: PATCH: Pathnames in scenery models

2005-02-23 Thread Frederic Bouvier
Quoting Jim Wilson : The ac3d editor does that as well. It seems to strip off the path on loading if the absolute path fails. As does the AC loader in plib. It seems odd then that ppe isn't doing the same. Does the ac3d editor generate absolute path ? or is it a feature of the Blender AC

Re: [Flightgear-devel] Instrument headaches

2005-02-23 Thread Paul Surgeon
On Wednesday, 23 February 2005 02:08, Roy Vegard Ovesen wrote: I would like to suggest a different approach. 1. Create a new Variometer instrument module i C++. Actually you might want to create a more generic Total Energy Tube module to add to the systems modules (static, pitot, vacuum,

Re: [Flightgear-devel] Instrument headaches

2005-02-23 Thread Paul Surgeon
On Wednesday, 23 February 2005 00:07, Berndt, Jon S wrote: This is exactly the reason for one of the features being added for JSBSim in the next release: the ability to calculate arbitrary values based on parameters know within the FDM - especially things like you have described here: total

[Flightgear-devel] Total Energy instrument - Was Instrument headaches

2005-02-23 Thread Alex Perry
1. Create a new Variometer instrument module i C++. If I was able to create a Total Energy Tube module it still leaves me without a way to perform calculations and logic that are vario specific. I'm an ASEL pilot (without glider training) but I was of the impression that the variometer was a

Re: [Flightgear-devel] Total Energy instrument - Was Instrument headaches

2005-02-23 Thread Paul Surgeon
On Wednesday, 23 February 2005 20:07, Alex Perry wrote: 1. Create a new Variometer instrument module i C++. If I was able to create a Total Energy Tube module it still leaves me without a way to perform calculations and logic that are vario specific. I'm an ASEL pilot (without glider

Re: [Flightgear-devel] Total Energy instrument - Was Instrument headaches

2005-02-23 Thread Dave Culp
If I was able to create a Total Energy Tube module it still leaves me without a way to perform calculations and logic that are vario specific. From what I've seen from googling this stuff it looks like the TE vario is midway between a standard vario and a netto vario in capability. It

Re: [Flightgear-devel] Instrument headaches

2005-02-23 Thread Roy Vegard Ovesen
On Wednesday 23 February 2005 18:11, Paul Surgeon wrote: Are you now talking about a separate C++ instrument? Yes. So the way I see it is I need two C++ modules that need to be created and hooked into FG. Right. How does one do that? Instrument modules are located in src/Instrumentation.

RE: [Flightgear-devel] Instrument headaches

2005-02-23 Thread Jon Berndt
However I thought JSBSim was just a flight dynamics engine? Even if these features were added to an aircraft config file FG would still have to be modified so that instruments can also have their own separate config files otherwise you end up coding the instrument maths/logic into the

[Flightgear-devel] FW: [vtp] FW: Announce: Forum on Open Geodata, London, April 14th

2005-02-23 Thread Norman Vine
-Original Message- From: Ben Discoe [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 23, 2005 4:58 PM To: [EMAIL PROTECTED] Subject: [vtp] FW: Announce: Forum on Open Geodata, London, April 14th I'm forwarded this announcement for those of you in the UK who are not on the

[Flightgear-devel] Fokker 100 - ailerons move in same direction

2005-02-23 Thread Jim Wilson
From: Mr Michael Rawlins I just did a new install of FG v0.9.8 from CVS checkout. Regardless of my use of mouse or joystick, ailerons on Fokker 100 both move down with mouse to left, both move up with mouse to right. Same behavior using joystick. I've flown 5-6 other aircraft and

Re: [Flightgear-devel] Re: Running probs + ATI framerate

2005-02-23 Thread Jorge Van Hemelryck
On Tue, 22 Feb 2005 11:09:04 + Steve Hosgood wrote: If I just type fgfs or fgfs --disable-sound, all I get is the splash screen and plenty of disk-grinding noises followed by the splash-screen disappearing and the single-word message Killed on stdout. (I tried the --disable-sound option