John Wojnaroski wrote:
Dave Martin wrote:
Unfortunately my total lack of software development skills and
apparent numerical dyslexia would preclude this. That is, unless now
or in the future enough people might become interested in doing this
(I may not code but I'm quite the engineer when
Martin Spott wrote:
Gene Buckle wrote:
Martin Spott wrote:
Arnt Karlsen wrote:
..since we do have guns now in FG, and since Slobodan's shills didn't
dare challenge my rulings ;o) on Geneva Convention disputes in
soc.culture.yugoslavia, alt.war.yugoslavia etc a decade ago, I believe
we
Martin Spott wrote:
Arnt Karlsen wrote:
..since we do have guns now in FG, and since Slobodan's shills didn't
dare challenge my rulings ;o) on Geneva Convention disputes in
soc.culture.yugoslavia, alt.war.yugoslavia etc a decade ago, I believe
we can code both a kill score AI engine, and a
Dave Martin wrote:
On Friday 29 July 2005 14:18, Arnt Karlsen wrote:
..and, this latter bit can get us some seriously fat funding:
FlightGear helps war game authors teach soldiers how
to prevent war crimes.
Or even just helps Fight Pilots avoid Friendly-Fire incidents ;)
Better yet,
Jon Stockill wrote:
Curtis L. Olson wrote:
I was curious about the idea of removing the case from my Linksys
WRT54G wireless router and powering that by battery. Supposedly it's
running linux and is hackable, but I haven't played around with trying
to hack into it yet.
How much space do
By flying under the terrain you means like flying in a tunnel under a
montain ? I think it's improbable.
And how would you manage landing on ground or water if one can fly under
them ?
What happens when the FDM system is used for ground based vehicles that
_could_ enter a tunnel?
g.
Unbelievable. Where have we come to?
http://www.lockon.ru/movies/Collisions%201%20thumbnail.wmv
http://www.lockon.ru/movies/Virtual%20stunt%201%20thumbnail.wmv
Heheh. Yep, those boys at Eagle Dynamics know their stuff for sure.
Thanks to the incessant beggin by myself and others, the new
If people thought such a feature might have wider uses it would
be easy to make a simple generic marker object that could be
used by all a/c.
Stunt smoke like they use at airshows.
g.
--
I'm not crazy, I'm plausibly off-nominal!
Proud owner of 80-0007
http://www.f15sim.com - The only one
.
You might contact Gene Buckle about this (http://www.f15sim.com/) he has
gathered quite a bit for the F-15, including a real cockpit ...)
Wow. People actually _read_ all the stuff I post there? I'm impressed. :)
If you guys need any help, let me know.
g.
--
I'm not crazy, I'm plausibly off
in helping.
You might contact Gene Buckle about this (http://www.f15sim.com/) he has
gathered quite a bit for the F-15, including a real cockpit ...)
Wow. People actually _read_ all the stuff I post there? I'm impressed. :)
If you guys need any help, let me know.
Yuck, I must have read his
Now let's see. What's the Cd of a human - 1.0 - 1.3? Area seated astride a
booomb - 4 sq ft? Make allowance for silly hat - 2 sq ft? Yup, we can do
that.
I love it. You can have a special parameter for it: slim_pickens=1. :)
G
--
I'm not crazy, I'm plausibly off-nominal!
Proud owner of
The HUD for the F-15 is a real one. Only the combining glasses are home
made. The HUD optics came out on the short end of the stick in the
crash of the jet it was in. The original combiners are made of .250
quartz glass with some kind of semi-reflective coating. I've been told
that
Just create a library that is OpenGL compatible, and you're free to do
anything that frightens the rest of us.
..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-)
Great, now I have troubles getting to sleep.
Try playing TTY Quake in the darkon a VT100...
g.
you win! anyone who's willing to fabricate their own HUD i think should
take the prize (or title, or whatever) if there is one. if you don't
mind my asking, though, are you a single guy? or do you have the
ability to filter out high decibel audio???
The HUD for the F-15 is a real one.
the prize (or title, or whatever) if there is one. if you don't mind my
asking, though, are you a single guy? or do you have the ability to
filter out high decibel audio???
...forgot this bit.. :)
I am in fact married. She's a very good and understanding woman.
Besides, she knows the
Gene Buckle wrote:
others engaged in this activity. i fell a little less like a reclusive
nut case :)
Heh. Someone mentions nutcases, and I feel obligated to speak up. :)
See http://www/f15sim.com for the precise definition of nutcase. See
www.737simguy.com, www.737sim.com
Curt, are you sure you're not talking about a Level D simulator? AFAIK,
Level A is the minimum acceptable standard, with no motion base.
g.
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* Alex Romosan -- Saturday 07 August 2004 00:36:
you can clearly hear the woman say that if you lift the collective you
increase the pitch of the blades so you get more lift and you'll go
up. so it would seem that collective up means helicopter goes up.
maybe in austria they do it
Does the ATC currently have speach or is it just printed at the top? Might I
suggest linking in the festival text-to-speach library for this?
What really sucks is that ATC is missing speech too. *grin*
g.
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Just thought of this - Flight Notes
g.
On Fri, 4 Jun 2004, Erik Hofman wrote:
John Wojnaroski wrote:
Jon Berndt wrote:
What's the status on the FlightGear newsletter? Did a name ever get
chosen?
The list has been narrowed and will be announced with the first issue. Which
will be
I hope this doesn't offend anyone's sensitivities, but from a purely
Only because it's from fox news.
Don't bother wasting time on a reply, just eat shit Tex.
What a wildly inappropriate response. Are you mad at old bomber pilots or
something? I've met him, I thought he was a really cool
At a minimum, the simulator should freeze with a message denoting a
destructive contact or out of bounds attitude. For instance, the
MD-83 sim at Alaska Airlines is configured to freeze if the bank angle
exceeds 45 degrees - they don't want their pilots doing that unless
it's absolutely
Arnt Karlsen wrote:
..dude. This is another common wisdom? I can understand 'not
allowing it with paying passengers'. But I won't ever put my ass in
a spam can driven by some clueless burger flippers who has never
been _allowed_to_learn_ how to get out of trouble.
..the IMHO
Nah, how about:
+---+
| We regret to inform you that your son was |
| killed because he was stupid. |
| |
| +--+ |
| | OK | |
|
You could've saved yourself the effort and joined the simpits-tech mailing
list at http://www.simpits.org. There's over 300 people on the list.
g.
On Fri, 30 Apr 2004, Manuel Bessler wrote:
Hi all,
I've created a mailinglist for those of us who build hardware,
homecockpits and such.
On Fri, 30 Apr 2004 09:56:08 -0700 (PDT)
Gene Buckle wrote:
You could've saved yourself the effort and joined the simpits-tech
mailing list at http://www.simpits.org. There's over 300 people on
the list.
I AM on that list :)
I've even posted a few times.
Since I now have my own
The FC adjusts the flap settings to optimal performance under _all_
circumstances. I have yet to read somewhere there is a flap override for
the F-16.
Hmmm. I knew there was a reason I didn't like that airplane. :)
You can see the leading edge slats responding to the FCS trying
There was an otherwise forgettable Strike Fighters game
released about a year ago that did contrails really well. You
could finish a dogfight and look up to see bright, looping
contrail traces of the fight in the sky.
I don't know why you'd call it forgettable. There's a huge following
Gene Buckle wrote:
Andy Ross wrote:
[...] otherwise forgettable Strike Fighters game [...]
I don't know why you'd call it forgettable. There's a huge
following that's been making new aircraft and other things for
it.
It's all eye candy, no meat. Pretty aircraft, beutiful cockpits
+++
Outside:
- flaps are in wrong position by default after starting flightgear
- flaps can't be triggered
This is because flaps are flight computer controlled for the F-16. I
suspect that about every (military) aircraft designed after the F-16
does have the same
Gene Buckle wrote:
I have a hard time with the computer controlled flap thing. :) I know
that with every jet I've studied, you can manually select the trailing
edge flap position. This does not hold true for the leading edge flap
though (on those jets that have them).
The FC adjusts
Jon, just use standard ANSI escape sequences.
g.
On Fri, 9 Apr 2004, Jon S Berndt wrote:
Does anyone know how to do escape sequences in a DOS console? I mean,
how do you tell the DOS command shell to BOLD or Underline or change
the color of text?
Jon
black box. As such, it is no different than any other piece of code:
GIGO.
Just for curiosity: What is GIGO?
Garbage In, Garbage Out.
g.
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Roll our own: Probably no one will be interested in this option, but I
thought I'd throw it out there just in case. FlightGear is a big
enough project now that maintaining our own OS integration layer
wouldn't be a terribly large part of the development effort. This
would get us
Arnt Karlsen wrote:
.._is_ www.cloudcaptech.org the correct address??? I get nothing
^^^
.com
..thanks. Oo, _neat_ toys. :-)
VERY neat toys. I wonder if that Crista IMU could be used to drive a
ground based artificial
Arnt Karlsen wrote:
.._is_ www.cloudcaptech.org the correct address??? I get
nothing
^^^
.com
..thanks. Oo, _neat_ toys. :-)
VERY neat toys. I wonder if that Crista IMU could be used to drive a
Gene Buckle wrote:
Andy, is it possible to make socket calls within a Nasal script? If
not, how hard would it be to add that kind of ability?
Right now, you can only talk to the rest of FlightGear through the
properties tree. Adding the socket stuff probably wouldn't be hard at
all
--- start ---
Accelerate your C++ development with Borland® C++BuilderX Personal, a
multiplatform development environment for building high-performance C++
applications. An innovation in C++ development technology, C++BuilderX
provides an intuitive visual development environment with
OK. Yes, I've used Delphi and C++ Builder for a while, but haven't
upgraded in a few years. The free C++ compiler BC++ 5.5 of course did
not come with an IDE. C++Builder (no X) of course comes with RAD
functionality out of the box - that's what it is famous for. It's a
bit surprising to me
Dell doesn't seem to market machines with Linux installed anymore, do
they?
Can anyone point me to a major manufacturer that does?
Actually they do. I just got a Dell 2650 with Redhat 9 on it. However,
they may not offer them in the home market. (The 2650 is an SMP
machine).
g.
One question though. I mentioned trying to line up with a fuel tanker
and how the delayed movement was throwing me off. My guess is that this
behavior was due to slow control surface movements. My question is if
JSBSim simulates control surface movement speeds (excluding the flaps
which
If Curt doesn't mind providing the facility, I like the idea.
It would be nice not to be dependant on the facilities offered by people
outside of flightgear to an extent. Also I'm going to be asking a lot of
dumb question about input in flightgear and I don't want it to be too public
;-)
Al, go take a peek at www.simpits.org
g.
On Thu, 4 Dec 2003 [EMAIL PROTECTED] wrote:
Hi,
Very nice piece of kit - but a little costly. I've been toying with the idea
of building my own generic single seat cockpit unit. I do MIDI, LCD, Serial
and Keyboard interface controllers. Recently
That's the way Boeing USED to make them.
Compare that cockpit to a new 737-800 ...
The new cockpits must make pilot's lives pretty boring.
Paul
Take a peek at the 727 and 737 here. Real analog stuff. :)
http://deltasoft.fife.wa.us/BehindTheScenes/
g.
Unfortunately, plib (our scene graph engine) doesn't support
multitexturing at this point in life. :-(
From what I've read, this isn't the only thing it doesn't support that
would make life easier for you guys. Why not just dump it for a scene
graph library that does the job you need it to
Gene Buckle writes:
Unfortunately, plib (our scene graph engine) doesn't support
multitexturing at this point in life. :-(
From what I've read, this isn't the only thing it doesn't support that
would make life easier for you guys. Why not just dump it for a scene
graph
On 11/25/03 at 6:22 PM Jon Stockill wrote:
With mouse control added, and the ability to directly edit the taxiway
features I thought I'd have a try at something a bit more complex.
I think this proves that Taxidraw is an extremely useful bit of software:
Check it out:
http://www.simpits.org/~geneb/727cpt.html
We're talking _dirt_ cheap here. Curt, it's probably local to you -
Minnesota U. has it.
They really need it gone so you'll get a good deal. It's begging for a
FlightGear interface! :)
g.
Really? FG crashes? Or just the plane. The latter is known and
a feature. ;-)
http://baron.me.umn.edu/pipermail/flightgear-devel/2003-August/020119.html
Well technically, it's a mis-feature... :)
g.
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I'm working on setting up a build envrionment for FG on a different
machine. I checked out the .3 branch of SimGear and I get this:
[EMAIL PROTECTED] SimGear]$ sudo ./autogen.sh
Host info: Linux i686
automake: 1.7.9 (17)
Running aclocal
Running autoheader
/usr/bin/m4: configure.in: No such
machine. I checked out the .3 branch of SimGear and I get this:
[EMAIL PROTECTED] SimGear]$ sudo ./autogen.sh
Host info: Linux i686
automake: 1.7.9 (17)
Running aclocal
Running autoheader
/usr/bin/m4: configure.in: No such file or directory
ERROR: autoheader didn't create
That was the problem - thanks Erik.
g.
On Tue, 18 Nov 2003, Erik Hofman wrote:
Gene Buckle wrote:
You need at least the following version:
autoconf 2.5
automake 1.6
[EMAIL PROTECTED] geneb]$ automake --version
automake (GNU automake) 1.7.9
[EMAIL PROTECTED] geneb]$ autoconf
Any idea what would cause this?
[EMAIL PROTECTED] SimGear]$ ./autogen.sh
Host info: Linux i686
automake: 1.7.9 (17)
Running aclocal
Running autoheader
Running automake --add-missing
configure.ac:13: version mismatch. This is Automake 1.7.9,
configure.ac:13: but the definition used by this
Any ideas?
You can try upping the speed with set_hz()
initialized in FlightGear\src\Network\jpg-httpd.cxx
What you might want to do is use FRAPS. It has a free downloadable demo
and is unfortunately Windows only, but it will do exactly what you want.
The main site is http://www.fraps.com
Seeing how the ampere draw and the voltage would under normal
conditions hardly move (except maybe at start). The information could be
programmed into
the electrical supply system.I assume we are dealing with light A/C
here as I doubt anyone flying a 737 would see an amp metre in their
life
.Gene Buckle wrote:
Avionics power ratings are always available as nominal and max normal
draw. Electrical systems are designed with a bit of extra capacity to
deal with power on rush current, etc.
The only time an aircraft author would have to give the the current draw
any thought
After looking through the various instrumentation files, I noticed that
there is no weight data associated with the instruments.
For those that don't know, each instrument that goes into the panel is
labeled with its weight. This is done to make sure that an accurate dry
weight can be
Is there any interest in getting that detailed on the WB calcs? When
duplicating a real-world instrument, the weights are easily available
and a generic weight could be assigned to avionics that don't model a
specific real world model/brand.
The only problem with that I think is that it
* [EMAIL PROTECTED] (Gene Buckle) [2003.11.12 10:35]:
code:
static const char *
getDateString ()
{
static char buf[64]; // FIXME
struct tm * t = globals-get_time_params()-getGmt();
sprintf(buf, %.4d-%.2d-%.2dT%.2d:%.2d:%.2d,
t-tm_year
Unless there are objections, byte order is little endian, and floats
are intel FPU standard (ok -- i'm making it easy on the PCs that will
likely be used to run display clients :)
Is there any specific reason not to use human readable messages (i.e.,
ASCII)?
It's a waste of bandwidth.
This would be the easy way to supply the data. However, I think it
might be better if the power draw figure was part of the instrument
definition itself. This would require 2 new tags added to the xml files
that are used to define each instrument - I'm referring to the
configurationd
(if its just the one plane, once I get it to fly multiplayer, my focus will
be to add multiple/AI plane support to the code, so comments towards
achieving that goal will be welcome also)
I think it would make sense to have the server handle any non-human
controlled vehicles. It would keep
in ..src/Main/README:
fgfs.cxx
fgfs.hxx
This module defines FGSubsystem, the abstract base class (or
interface) for subsystems in FlightGear. Most of the important
subsystems already extend this class, and eventually, all subsystems
will.
Have these files been removed or did they go
In part of my learning the ins and outs of how FG really works, I found
another space I can contribute - the electrical system.
The current system has no way of handling circuit breakers or measuring a
load across a whole bus.
The system now expresses a bus like this:
bus
name.../name
Gene Buckle wrote:
in ..src/Main/README:
fgfs.cxx
fgfs.hxx
This module defines FGSubsystem, the abstract base class (or
interface) for subsystems in FlightGear. Most of the important
subsystems already extend this class, and eventually, all subsystems
will.
Have
On Wed, 12 Nov 2003, Cameron Moore wrote:
* [EMAIL PROTECTED] (Gene Buckle) [2003.11.12 10:35]:
code:
static const char *
getDateString ()
{
static char buf[64]; // FIXME
struct tm * t = globals-get_time_params()-getGmt();
sprintf(buf, %.4d-%.2d-%.2dT%.2d:%.2d
Well I feel like a total idiot right now. Everything I'm thinking about
that needs to be done has already had the core done. *slaps forehead*
The entire groundwork has been laid by the contents of the src/Network
directory. The work done for OpenGC stands as a great example of building
In trying to build plib, it tells me I need glut. No biggie, right?
Mesa has that so I'll just build it. I downloaded v5.0.2 and after
./configure, I try making. It explodes instantly with:
[EMAIL PROTECTED] Mesa-5.0.2]$ make
cd . /bin/sh ./config.status conf.h
config.status: creating conf.h
./configure, I try making. It explodes instantly with:
../../libtool: s%^.*/%%: No such file or directory
No need for harsh language one would say :-)
Maybe you could try freeglut instead:
http://freeglut.sourceforge.net/fg/
Thanks for the tip Eric. However, it explodes with:
[EMAIL
On 11 Nov 2003, Martin Spott wrote:
Gene Buckle [EMAIL PROTECTED] wrote:
In trying to build plib, it tells me I need glut. No biggie, right?
Mesa has that so I'll just build it. I downloaded v5.0.2 and after
./configure, I try making. It explodes instantly with:
Sorry, never built
What is the accepted format for submitting patches? Is a diff used? If
so, what command line is recommended for it?
Tnx.
g.
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Erik Hofman writes:
Gene Buckle wrote:
Any idea where I can find glu.h? :)
That one should be part of an opengl-dev package.
On my system, glu.h comes from the glut-dev package. (sorry Gene) :-)
Ok, where can I get glut-dev?
g
I admit to being slightly patch impaired and have had it blow up on
me more times than I've had it work cleanly. In addition, I like to
review the submitted changes before I apply them, and I like to do
that with emacs-ediff mode. Because of the way I prefer to do things,
it's easiest and
Ok, where can I get glut-dev?
If you are on a linux system, there is a good chance your distribution
has this prepackaged in a package called glut-dev or glut-devel or
something very similar. If you are using cygwin, there is a good
chance it includes glu.h in one of it's packages. If you
Nonetheless, it's actually not hard to compile by hand. If I didn't
goof up the line endings below, you should be able to get into the
src-glut directory and paste the following two commands:
There is no src-glut directory. src-glu is the closest.
g.
Gene Buckle wrote:
Andy Ross wrote:
Nonetheless, it's actually not hard to compile by hand. If I didn't
goof up the line endings below, you should be able to get into the
src-glut directory and paste the following two commands:
There is no src-glut directory. src-glu
in a static library. This is *definitely* the right way to go if
you're installing something that might be replaced by your
distribution's official copy later on.
Just drop the resulting libglut.a file into /usr/local/lib*, and the
glut.h from the include/GL directory into
this is a bug in libtool. you need to do 'export SED=/bin/sed' (or
'setenv SED /bin/sed' depending on your shell) before building.
Thanks Alex. Almost got it:
mkdir .libs
rm -fr .libs/libMesaAC.la .libs/libMesaAC.* .libs/libMesaAC.*
ar cru .libs/libMesaAC.al ac_context.lo ac_import.lo
I think we need to add something like the following to the FAQ:
Please read section #2.2 and #2.3 of the FAQ before emailing Curt
about FTP problems.
I'm not sure if that get's too recursive, and it probably wouldn't do
any good. sigh
How about :
A compileable version of GLUT can be
How about :
A compileable version of GLUT can be found at x
...as well?
You guys have to help me out here. Send me the question and answer, and
I will add it to the FAQ. Thanks
Mesa 5.0.2 fits the bill as long as the MesaDemo source archive is
downloaded and built as well.
The
Gene Buckle [EMAIL PROTECTED] wrote:
I tried building FreeGLUT per Erik's suggestion, but as you can see from
my reply to him, it blows up due to a missing header file.
Hmmm, I build FreeGLUT on Linux and on Solaris at the time when they
headed for a 2.0 release (they even fixed a Solaris
Basically what I've done here is expanded upon the ejection seat
properties to make them more flexible.
I did this as a patch because it was something that a) needed to be done
and b) looked simple enough for me to do without botching it too badly. :)
The former property node was:
FDM for a parachute ?? round or rectangular chute ?? joystick controls the
shrouds ?? cutting loose the main and deploying the spare ?? skydiving ??
(ok -- not really related to the ejection code itself, but it would be nice
:) )
In those cases, would be nice == way over my head. :)
g.
Mesa 5.0.2 fits the bill as long as the MesaDemo source archive is
downloaded and built as well.
The configure script is terminally broken. It does _not_ work at all.
To build use:
cp Makefile.X11 Makefile
make clean
make
make linux// or another config from the list.
it offensive to even have source code included that discusses in weapon terms,
To me this is absurd to the extreme.
To you maybe. This may not be the proper forum for you to be asserting
judgements like that anyway (see alt.politics.*) :-D
...with cross-posts to
On Monday, 10 November 2003 21:14, Gene Buckle wrote:
BTW, I know a group of virtual F-16 drivers that would practically wet
themselves over software they could use to drive their cockpits with. :)
Falcon 4.0 doesn't go far enough with their data exports.
I like the idea of FlightGear
Hey Gene since I am the one who initially brought up the issue
I guess you are the one responsible for my ears burning :-)
Wasn't me. I'd chase down the guy with the matches. :)
What I *was* objecting to and *will* continue to object to is a 'primary goal'
of 'blow them out of the sky'
I think a dynamic shared library system that lets an a/c load up a module of
its particular code when it is loaded needs to be added to the system -- be
a nice place to stick information unique to that plane that is dynamic in
nature -- can handle specialized panel displays, hud, etc
In
Anyone know of a good C++ tutorial? :) Something tells me I'm gonna need
it. *g*
Not sure if you're just kidding or serious ...
There's plenty of free C++ info online but here are a couple of free books :
Thanks Paul. I pay my mortage with Delphi, VB Pick. My C/C++ skills
are just
Thanks Paul. I pay my mortage with Delphi, VB Pick. My C/C++ skills
are just enough to be able to identify it on sight and begin running the
other way. :)
Sounds like you need a varient of the following t-shirt (credit to
Mark Barry.)
I also come from a Delphi background but find the switch very easy.
Great! I'll help you write the server in Delphi. We can cross compile
with FPC. *laughs*
Why does C++ scare you?
Well scare is probably too strong a word. :) I'm just unfamiliar with
it. I can follow C ok, but the object
a nice place to stick information unique to that plane that is dynamic
in
nature -- can handle specialized panel displays, hud, etc
In that case, some kind of framework should be built so that the plug-in
could run on a seperate machine if needed.
um ?? for code/data local to
I see code like this:
limit_value (double * value, const SGPropertyNode * arg)
.and wonder about the placement of the pointer operator.
I would think the above would be functionally different than:
limit_value (double *value, const SGPropertyNode *arg)
I think of the multiplication operator
Thanks for the clue Paul. :)
g.
On Tue, 11 Nov 2003, Paul Surgeon wrote:
On Tuesday, 11 November 2003 00:47, Gene Buckle wrote:
I see code like this:
limit_value (double * value, const SGPropertyNode * arg)
.and wonder about the placement of the pointer operator.
C syntax : type
um ?? for code/data local to an a/c instance ?? remoting that would slow
down the response time to realtime events
For virtual cockpits, you're correct. however, when you're working with a
physical cockpit, you need to have your displays on separate physical
hardware.
If the
Personally I prefer
int* ip;
That would turn me into a gibbering idiot. :)
Kernighan and Richie specifically say in The C Programming Language though
that they like to write
int *ip;
since it reinforces the point that dereferencing ip (*ip) gives an int.
Now THAT makes sense. You
I'm just getting back into rooting around in the code and I don't yet have
a solid grasp on all the parts. AFAIK, the only native support for an
external module is OpenGC from what I've seen so far. I was referring the
creation of a universal method of obtaining data from the sim via
If you start a project and need OO features, either do it properly (in
Python or Objective-C), or do it the hard way with GLib/GObject.
Naw, Object Pascal is my first love. :)
I'd better shut up on the mailing list of a giant project written in
C++... I still admire you folks for getting it
On Mon, 10 Nov 2003, Andy Ross wrote:
Gene Buckle wrote:
Paul Surgeon wrote:
Why does C++ scare you?
Well scare is probably too strong a word. :) I'm just unfamiliar
with it. I can follow C ok, but the object references tangle me for
some odd reason.
If C++ doesn't scare you, you
Gene Buckle writes:
I'm going to talk to Peter Dowson about modifying WideFS for use with
FlightGear now that I've got the barest inkling of what the generic
network frame can handle. We'll see how it goes.
As far as I understand WideFS, FlightGear can do all that already.
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