Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Gene Buckle
John Wojnaroski wrote: Dave Martin wrote: Unfortunately my total lack of software development skills and apparent numerical dyslexia would preclude this. That is, unless now or in the future enough people might become interested in doing this (I may not code but I'm quite the engineer when

Re: [Flightgear-devel] Free simulator of the Frecce

2005-07-30 Thread Gene Buckle
Martin Spott wrote: Gene Buckle wrote: Martin Spott wrote: Arnt Karlsen wrote: ..since we do have guns now in FG, and since Slobodan's shills didn't dare challenge my rulings ;o) on Geneva Convention disputes in soc.culture.yugoslavia, alt.war.yugoslavia etc a decade ago, I believe we

Re: [Flightgear-devel] Free simulator of the Frecce

2005-07-29 Thread Gene Buckle
Martin Spott wrote: Arnt Karlsen wrote: ..since we do have guns now in FG, and since Slobodan's shills didn't dare challenge my rulings ;o) on Geneva Convention disputes in soc.culture.yugoslavia, alt.war.yugoslavia etc a decade ago, I believe we can code both a kill score AI engine, and a

Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Gene Buckle
Dave Martin wrote: On Friday 29 July 2005 14:18, Arnt Karlsen wrote: ..and, this latter bit can get us some seriously fat funding: FlightGear helps war game authors teach soldiers how to prevent war crimes. Or even just helps Fight Pilots avoid Friendly-Fire incidents ;) Better yet,

Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-14 Thread Gene Buckle
Jon Stockill wrote: Curtis L. Olson wrote: I was curious about the idea of removing the case from my Linksys WRT54G wireless router and powering that by battery. Supposedly it's running linux and is hackable, but I haven't played around with trying to hack into it yet. How much space do

Re: [Flightgear-devel] poll

2005-06-10 Thread Gene Buckle
By flying under the terrain you means like flying in a tunnel under a montain ? I think it's improbable. And how would you manage landing on ground or water if one can fly under them ? What happens when the FDM system is used for ground based vehicles that _could_ enter a tunnel? g.

Re: [Flightgear-devel] lock-on

2004-11-11 Thread Gene Buckle
Unbelievable. Where have we come to? http://www.lockon.ru/movies/Collisions%201%20thumbnail.wmv http://www.lockon.ru/movies/Virtual%20stunt%201%20thumbnail.wmv Heheh. Yep, those boys at Eagle Dynamics know their stuff for sure. Thanks to the incessant beggin by myself and others, the new

Re: [Flightgear-devel] Trajectory show when replay?

2004-10-21 Thread Gene Buckle
If people thought such a feature might have wider uses it would be easy to make a simple generic marker object that could be used by all a/c. Stunt smoke like they use at airshows. g. -- I'm not crazy, I'm plausibly off-nominal! Proud owner of 80-0007 http://www.f15sim.com - The only one

Re: [Flightgear-devel] [PATCH] f15.xml

2004-10-18 Thread Gene Buckle
. You might contact Gene Buckle about this (http://www.f15sim.com/) he has gathered quite a bit for the F-15, including a real cockpit ...) Wow. People actually _read_ all the stuff I post there? I'm impressed. :) If you guys need any help, let me know. g. -- I'm not crazy, I'm plausibly off

Re: [Flightgear-devel] [PATCH] f15.xml

2004-10-18 Thread Gene Buckle
in helping. You might contact Gene Buckle about this (http://www.f15sim.com/) he has gathered quite a bit for the F-15, including a real cockpit ...) Wow. People actually _read_ all the stuff I post there? I'm impressed. :) If you guys need any help, let me know. Yuck, I must have read his

RE: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Gene Buckle
Now let's see. What's the Cd of a human - 1.0 - 1.3? Area seated astride a booomb - 4 sq ft? Make allowance for silly hat - 2 sq ft? Yup, we can do that. I love it. You can have a special parameter for it: slim_pickens=1. :) G -- I'm not crazy, I'm plausibly off-nominal! Proud owner of

Re: [Flightgear-devel] Radio Hardware.

2004-09-08 Thread Gene Buckle
The HUD for the F-15 is a real one. Only the combining glasses are home made. The HUD optics came out on the short end of the stick in the crash of the jet it was in. The original combiners are made of .250 quartz glass with some kind of semi-reflective coating. I've been told that

Re: ..bo!, was: [Flightgear-devel] Back online

2004-09-07 Thread Gene Buckle
Just create a library that is OpenGL compatible, and you're free to do anything that frightens the rest of us. ..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-) Great, now I have troubles getting to sleep. Try playing TTY Quake in the darkon a VT100... g.

Re: [Flightgear-devel] Radio Hardware.

2004-09-07 Thread Gene Buckle
you win! anyone who's willing to fabricate their own HUD i think should take the prize (or title, or whatever) if there is one. if you don't mind my asking, though, are you a single guy? or do you have the ability to filter out high decibel audio??? The HUD for the F-15 is a real one.

Re: [Flightgear-devel] Radio Hardware.

2004-09-07 Thread Gene Buckle
the prize (or title, or whatever) if there is one. if you don't mind my asking, though, are you a single guy? or do you have the ability to filter out high decibel audio??? ...forgot this bit.. :) I am in fact married. She's a very good and understanding woman. Besides, she knows the

Re: [Flightgear-devel] Radio Hardware.

2004-09-02 Thread Gene Buckle
Gene Buckle wrote: others engaged in this activity. i fell a little less like a reclusive nut case :) Heh. Someone mentions nutcases, and I feel obligated to speak up. :) See http://www/f15sim.com for the precise definition of nutcase. See www.737simguy.com, www.737sim.com

[Flightgear-devel] Re: [Flightgear-flightmodel] Question: Level A FAA certified flight dynamics models

2004-08-18 Thread Gene Buckle
Curt, are you sure you're not talking about a Level D simulator? AFAIK, Level A is the minimum acceptable standard, with no motion base. g. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Re: bo105 + patch

2004-08-06 Thread Gene Buckle
* Alex Romosan -- Saturday 07 August 2004 00:36: you can clearly hear the woman say that if you lift the collective you increase the pitch of the blades so you get more lift and you'll go up. so it would seem that collective up means helicopter goes up. maybe in austria they do it

Re: [Flightgear-devel] atc speach

2004-06-30 Thread Gene Buckle
Does the ATC currently have speach or is it just printed at the top? Might I suggest linking in the festival text-to-speach library for this? What really sucks is that ATC is missing speech too. *grin* g. ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Newsletter

2004-06-04 Thread Gene Buckle
Just thought of this - Flight Notes g. On Fri, 4 Jun 2004, Erik Hofman wrote: John Wojnaroski wrote: Jon Berndt wrote: What's the status on the FlightGear newsletter? Did a name ever get chosen? The list has been narrowed and will be announced with the first issue. Which will be

Re: [Flightgear-devel] [OT, article] Memphis Belle pilot passes away

2004-05-17 Thread Gene Buckle
I hope this doesn't offend anyone's sensitivities, but from a purely Only because it's from fox news. Don't bother wasting time on a reply, just eat shit Tex. What a wildly inappropriate response. Are you mad at old bomber pilots or something? I've met him, I thought he was a really cool

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Gene Buckle
At a minimum, the simulator should freeze with a message denoting a destructive contact or out of bounds attitude. For instance, the MD-83 sim at Alaska Airlines is configured to freeze if the bank angle exceeds 45 degrees - they don't want their pilots doing that unless it's absolutely

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Gene Buckle
Arnt Karlsen wrote: ..dude. This is another common wisdom? I can understand 'not allowing it with paying passengers'. But I won't ever put my ass in a spam can driven by some clueless burger flippers who has never been _allowed_to_learn_ how to get out of trouble. ..the IMHO

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Gene Buckle
Nah, how about: +---+ | We regret to inform you that your son was | | killed because he was stupid. | | | | +--+ | | | OK | | |

Re: [Flightgear-devel] flightgear and hardware: mailinglist created

2004-04-30 Thread Gene Buckle
You could've saved yourself the effort and joined the simpits-tech mailing list at http://www.simpits.org. There's over 300 people on the list. g. On Fri, 30 Apr 2004, Manuel Bessler wrote: Hi all, I've created a mailinglist for those of us who build hardware, homecockpits and such.

Re: [Flightgear-devel] flightgear and hardware: mailinglist created

2004-04-30 Thread Gene Buckle
On Fri, 30 Apr 2004 09:56:08 -0700 (PDT) Gene Buckle wrote: You could've saved yourself the effort and joined the simpits-tech mailing list at http://www.simpits.org. There's over 300 people on the list. I AM on that list :) I've even posted a few times. Since I now have my own

RE: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
The FC adjusts the flap settings to optimal performance under _all_ circumstances. I have yet to read somewhere there is a flap override for the F-16. Hmmm. I knew there was a reason I didn't like that airplane. :) You can see the leading edge slats responding to the FCS trying

Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
There was an otherwise forgettable Strike Fighters game released about a year ago that did contrails really well. You could finish a dogfight and look up to see bright, looping contrail traces of the fight in the sky. I don't know why you'd call it forgettable. There's a huge following

Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
Gene Buckle wrote: Andy Ross wrote: [...] otherwise forgettable Strike Fighters game [...] I don't know why you'd call it forgettable. There's a huge following that's been making new aircraft and other things for it. It's all eye candy, no meat. Pretty aircraft, beutiful cockpits

RE: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Gene Buckle
+++ Outside: - flaps are in wrong position by default after starting flightgear - flaps can't be triggered This is because flaps are flight computer controlled for the F-16. I suspect that about every (military) aircraft designed after the F-16 does have the same

Re: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Gene Buckle
Gene Buckle wrote: I have a hard time with the computer controlled flap thing. :) I know that with every jet I've studied, you can manually select the trailing edge flap position. This does not hold true for the leading edge flap though (on those jets that have them). The FC adjusts

Re: [Flightgear-devel] DOS escape characters

2004-04-09 Thread Gene Buckle
Jon, just use standard ANSI escape sequences. g. On Fri, 9 Apr 2004, Jon S Berndt wrote: Does anyone know how to do escape sequences in a DOS console? I mean, how do you tell the DOS command shell to BOLD or Underline or change the color of text? Jon

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-05 Thread Gene Buckle
black box. As such, it is no different than any other piece of code: GIGO. Just for curiosity: What is GIGO? Garbage In, Garbage Out. g. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] De-glutification, stage one

2004-03-31 Thread Gene Buckle
Roll our own: Probably no one will be interested in this option, but I thought I'd throw it out there just in case. FlightGear is a big enough project now that maintaining our own OS integration layer wouldn't be a terribly large part of the development effort. This would get us

Re: [Flightgear-devel] Re: driving FlightGear from an external app

2004-03-23 Thread Gene Buckle
Arnt Karlsen wrote: .._is_ www.cloudcaptech.org the correct address??? I get nothing ^^^ .com ..thanks. Oo, _neat_ toys. :-) VERY neat toys. I wonder if that Crista IMU could be used to drive a ground based artificial

Re: [Flightgear-devel] Re: driving FlightGear from an external app

2004-03-23 Thread Gene Buckle
Arnt Karlsen wrote: .._is_ www.cloudcaptech.org the correct address??? I get nothing ^^^ .com ..thanks. Oo, _neat_ toys. :-) VERY neat toys. I wonder if that Crista IMU could be used to drive a

Re: [Flightgear-devel] Nasal Sockets...

2004-03-12 Thread Gene Buckle
Gene Buckle wrote: Andy, is it possible to make socket calls within a Nasal script? If not, how hard would it be to add that kind of ability? Right now, you can only talk to the rest of FlightGear through the properties tree. Adding the socket stuff probably wouldn't be hard at all

Re: [Flightgear-devel] Borland C++BuilderX Personal for $10

2004-01-26 Thread Gene Buckle
--- start --- Accelerate your C++ development with Borland® C++BuilderX™ Personal, a multiplatform development environment for building high-performance C++ applications. An innovation in C++ development technology, C++BuilderX provides an intuitive visual development environment with

Re: [Flightgear-devel] Borland C++BuilderX Personal for $10

2004-01-26 Thread Gene Buckle
OK. Yes, I've used Delphi and C++ Builder for a while, but haven't upgraded in a few years. The free C++ compiler BC++ 5.5 of course did not come with an IDE. C++Builder (no X) of course comes with RAD functionality out of the box - that's what it is famous for. It's a bit surprising to me

Re: [Flightgear-devel] Linux machines

2004-01-08 Thread Gene Buckle
Dell doesn't seem to market machines with Linux installed anymore, do they? Can anyone point me to a major manufacturer that does? Actually they do. I just got a Dell 2650 with Redhat 9 on it. However, they may not offer them in the home market. (The 2650 is an SMP machine). g.

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread Gene Buckle
One question though. I mentioned trying to line up with a fuel tanker and how the delayed movement was throwing me off. My guess is that this behavior was due to slow control surface movements. My question is if JSBSim simulates control surface movement speeds (excluding the flaps which

RE: Cockpit Hardware Building (was: Re: [Flightgear-devel]F-16cockpit)

2003-12-10 Thread Gene Buckle
If Curt doesn't mind providing the facility, I like the idea. It would be nice not to be dependant on the facilities offered by people outside of flightgear to an extent. Also I'm going to be asking a lot of dumb question about input in flightgear and I don't want it to be too public ;-)

Re: [Flightgear-devel] F-16 cockpit

2003-12-04 Thread Gene Buckle
Al, go take a peek at www.simpits.org g. On Thu, 4 Dec 2003 [EMAIL PROTECTED] wrote: Hi, Very nice piece of kit - but a little costly. I've been toying with the idea of building my own generic single seat cockpit unit. I do MIDI, LCD, Serial and Keyboard interface controllers. Recently

Re: [Flightgear-devel] (OT) Kid's day at work

2003-12-03 Thread Gene Buckle
That's the way Boeing USED to make them. Compare that cockpit to a new 737-800 ... The new cockpits must make pilot's lives pretty boring. Paul Take a peek at the 727 and 737 here. Real analog stuff. :) http://deltasoft.fife.wa.us/BehindTheScenes/ g.

Re: [Flightgear-devel] Playing with textures

2003-12-02 Thread Gene Buckle
Unfortunately, plib (our scene graph engine) doesn't support multitexturing at this point in life. :-( From what I've read, this isn't the only thing it doesn't support that would make life easier for you guys. Why not just dump it for a scene graph library that does the job you need it to

Re: [Flightgear-devel] Playing with textures

2003-12-02 Thread Gene Buckle
Gene Buckle writes: Unfortunately, plib (our scene graph engine) doesn't support multitexturing at this point in life. :-( From what I've read, this isn't the only thing it doesn't support that would make life easier for you guys. Why not just dump it for a scene graph

Re: [Flightgear-devel] Taxiway progress

2003-11-26 Thread Gene Buckle
On 11/25/03 at 6:22 PM Jon Stockill wrote: With mouse control added, and the ability to directly edit the taxiway features I thought I'd have a try at something a bit more complex. I think this proves that Taxidraw is an extremely useful bit of software:

[Flightgear-devel] 727 CPT up for grabs..

2003-11-24 Thread Gene Buckle
Check it out: http://www.simpits.org/~geneb/727cpt.html We're talking _dirt_ cheap here. Curt, it's probably local to you - Minnesota U. has it. They really need it gone so you'll get a good deal. It's begging for a FlightGear interface! :) g.

Re: [Flightgear-devel] Re: Flying under the bridge

2003-11-18 Thread Gene Buckle
Really? FG crashes? Or just the plane. The latter is known and a feature. ;-) http://baron.me.umn.edu/pipermail/flightgear-devel/2003-August/020119.html Well technically, it's a mis-feature... :) g. ___ Flightgear-devel mailing list [EMAIL

[Flightgear-devel] Odd simgear problem...

2003-11-18 Thread Gene Buckle
I'm working on setting up a build envrionment for FG on a different machine. I checked out the .3 branch of SimGear and I get this: [EMAIL PROTECTED] SimGear]$ sudo ./autogen.sh Host info: Linux i686 automake: 1.7.9 (17) Running aclocal Running autoheader /usr/bin/m4: configure.in: No such

Re: [Flightgear-devel] Odd simgear problem...

2003-11-18 Thread Gene Buckle
machine. I checked out the .3 branch of SimGear and I get this: [EMAIL PROTECTED] SimGear]$ sudo ./autogen.sh Host info: Linux i686 automake: 1.7.9 (17) Running aclocal Running autoheader /usr/bin/m4: configure.in: No such file or directory ERROR: autoheader didn't create

Re: [Flightgear-devel] Odd simgear problem...

2003-11-18 Thread Gene Buckle
That was the problem - thanks Erik. g. On Tue, 18 Nov 2003, Erik Hofman wrote: Gene Buckle wrote: You need at least the following version: autoconf 2.5 automake 1.6 [EMAIL PROTECTED] geneb]$ automake --version automake (GNU automake) 1.7.9 [EMAIL PROTECTED] geneb]$ autoconf

[Flightgear-devel] Another SimGear problem...

2003-11-18 Thread Gene Buckle
Any idea what would cause this? [EMAIL PROTECTED] SimGear]$ ./autogen.sh Host info: Linux i686 automake: 1.7.9 (17) Running aclocal Running autoheader Running automake --add-missing configure.ac:13: version mismatch. This is Automake 1.7.9, configure.ac:13: but the definition used by this

RE: [Flightgear-devel] Speed of jpg-httpd / Another FlightGear movie)

2003-11-18 Thread Gene Buckle
Any ideas? You can try upping the speed with set_hz() initialized in FlightGear\src\Network\jpg-httpd.cxx What you might want to do is use FRAPS. It has a free downloadable demo and is unfortunately Windows only, but it will do exactly what you want. The main site is http://www.fraps.com

Re: [Flightgear-devel] Electrical system work..

2003-11-15 Thread Gene Buckle
Seeing how the ampere draw and the voltage would under normal conditions hardly move (except maybe at start). The information could be programmed into the electrical supply system.I assume we are dealing with light A/C here as I doubt anyone flying a 737 would see an amp metre in their life

Re: [Flightgear-devel] Electrical system work..

2003-11-14 Thread Gene Buckle
.Gene Buckle wrote: Avionics power ratings are always available as nominal and max normal draw. Electrical systems are designed with a bit of extra capacity to deal with power on rush current, etc. The only time an aircraft author would have to give the the current draw any thought

[Flightgear-devel] Weight Balance data...

2003-11-14 Thread Gene Buckle
After looking through the various instrumentation files, I noticed that there is no weight data associated with the instruments. For those that don't know, each instrument that goes into the panel is labeled with its weight. This is done to make sure that an accurate dry weight can be

Re: [Flightgear-devel] Weight Balance data...

2003-11-14 Thread Gene Buckle
Is there any interest in getting that detailed on the WB calcs? When duplicating a real-world instrument, the weights are easily available and a generic weight could be assigned to avionics that don't model a specific real world model/brand. The only problem with that I think is that it

Re: [Flightgear-devel] a FIXME in fg_props.cxx

2003-11-13 Thread Gene Buckle
* [EMAIL PROTECTED] (Gene Buckle) [2003.11.12 10:35]: code: static const char * getDateString () { static char buf[64]; // FIXME struct tm * t = globals-get_time_params()-getGmt(); sprintf(buf, %.4d-%.2d-%.2dT%.2d:%.2d:%.2d, t-tm_year

Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec -- preliminary

2003-11-13 Thread Gene Buckle
Unless there are objections, byte order is little endian, and floats are intel FPU standard (ok -- i'm making it easy on the PCs that will likely be used to run display clients :) Is there any specific reason not to use human readable messages (i.e., ASCII)? It's a waste of bandwidth.

Re: [Flightgear-devel] Electrical system work..

2003-11-13 Thread Gene Buckle
This would be the easy way to supply the data. However, I think it might be better if the power draw figure was part of the instrument definition itself. This would require 2 new tags added to the xml files that are used to define each instrument - I'm referring to the configurationd

Re: [Flightgear-devel] [Multiplayer] Oh where Oh where .......

2003-11-12 Thread Gene Buckle
(if its just the one plane, once I get it to fly multiplayer, my focus will be to add multiple/AI plane support to the code, so comments towards achieving that goal will be welcome also) I think it would make sense to have the server handle any non-human controlled vehicles. It would keep

[Flightgear-devel] Missing files or old docs?

2003-11-12 Thread Gene Buckle
in ..src/Main/README: fgfs.cxx fgfs.hxx This module defines FGSubsystem, the abstract base class (or interface) for subsystems in FlightGear. Most of the important subsystems already extend this class, and eventually, all subsystems will. Have these files been removed or did they go

[Flightgear-devel] Electrical system work..

2003-11-12 Thread Gene Buckle
In part of my learning the ins and outs of how FG really works, I found another space I can contribute - the electrical system. The current system has no way of handling circuit breakers or measuring a load across a whole bus. The system now expresses a bus like this: bus name.../name

Re: [Flightgear-devel] Missing files or old docs?

2003-11-12 Thread Gene Buckle
Gene Buckle wrote: in ..src/Main/README: fgfs.cxx fgfs.hxx This module defines FGSubsystem, the abstract base class (or interface) for subsystems in FlightGear. Most of the important subsystems already extend this class, and eventually, all subsystems will. Have

Re: [Flightgear-devel] a FIXME in fg_props.cxx

2003-11-12 Thread Gene Buckle
On Wed, 12 Nov 2003, Cameron Moore wrote: * [EMAIL PROTECTED] (Gene Buckle) [2003.11.12 10:35]: code: static const char * getDateString () { static char buf[64]; // FIXME struct tm * t = globals-get_time_params()-getGmt(); sprintf(buf, %.4d-%.2d-%.2dT%.2d:%.2d

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-11 Thread Gene Buckle
Well I feel like a total idiot right now. Everything I'm thinking about that needs to be done has already had the core done. *slaps forehead* The entire groundwork has been laid by the contents of the src/Network directory. The work done for OpenGC stands as a great example of building

[Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
In trying to build plib, it tells me I need glut. No biggie, right? Mesa has that so I'll just build it. I downloaded v5.0.2 and after ./configure, I try making. It explodes instantly with: [EMAIL PROTECTED] Mesa-5.0.2]$ make cd . /bin/sh ./config.status conf.h config.status: creating conf.h

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
./configure, I try making. It explodes instantly with: ../../libtool: s%^.*/%%: No such file or directory No need for harsh language one would say :-) Maybe you could try freeglut instead: http://freeglut.sourceforge.net/fg/ Thanks for the tip Eric. However, it explodes with: [EMAIL

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
On 11 Nov 2003, Martin Spott wrote: Gene Buckle [EMAIL PROTECTED] wrote: In trying to build plib, it tells me I need glut. No biggie, right? Mesa has that so I'll just build it. I downloaded v5.0.2 and after ./configure, I try making. It explodes instantly with: Sorry, never built

[Flightgear-devel] Patch format..

2003-11-11 Thread Gene Buckle
What is the accepted format for submitting patches? Is a diff used? If so, what command line is recommended for it? Tnx. g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
Erik Hofman writes: Gene Buckle wrote: Any idea where I can find glu.h? :) That one should be part of an opengl-dev package. On my system, glu.h comes from the glut-dev package. (sorry Gene) :-) Ok, where can I get glut-dev? g

Re: [Flightgear-devel] Patch format..

2003-11-11 Thread Gene Buckle
I admit to being slightly patch impaired and have had it blow up on me more times than I've had it work cleanly. In addition, I like to review the submitted changes before I apply them, and I like to do that with emacs-ediff mode. Because of the way I prefer to do things, it's easiest and

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
Ok, where can I get glut-dev? If you are on a linux system, there is a good chance your distribution has this prepackaged in a package called glut-dev or glut-devel or something very similar. If you are using cygwin, there is a good chance it includes glu.h in one of it's packages. If you

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
Nonetheless, it's actually not hard to compile by hand. If I didn't goof up the line endings below, you should be able to get into the src-glut directory and paste the following two commands: There is no src-glut directory. src-glu is the closest. g.

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
Gene Buckle wrote: Andy Ross wrote: Nonetheless, it's actually not hard to compile by hand. If I didn't goof up the line endings below, you should be able to get into the src-glut directory and paste the following two commands: There is no src-glut directory. src-glu

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
in a static library. This is *definitely* the right way to go if you're installing something that might be replaced by your distribution's official copy later on. Just drop the resulting libglut.a file into /usr/local/lib*, and the glut.h from the include/GL directory into

Re: [Flightgear-devel] Re: Building Mesa...

2003-11-11 Thread Gene Buckle
this is a bug in libtool. you need to do 'export SED=/bin/sed' (or 'setenv SED /bin/sed' depending on your shell) before building. Thanks Alex. Almost got it: mkdir .libs rm -fr .libs/libMesaAC.la .libs/libMesaAC.* .libs/libMesaAC.* ar cru .libs/libMesaAC.al ac_context.lo ac_import.lo

Re: [Flightgear-devel] FAQ suggestion.

2003-11-11 Thread Gene Buckle
I think we need to add something like the following to the FAQ: Please read section #2.2 and #2.3 of the FAQ before emailing Curt about FTP problems. I'm not sure if that get's too recursive, and it probably wouldn't do any good. sigh How about : A compileable version of GLUT can be

Re: [Flightgear-devel] FAQ suggestion.

2003-11-11 Thread Gene Buckle
How about : A compileable version of GLUT can be found at x ...as well? You guys have to help me out here. Send me the question and answer, and I will add it to the FAQ. Thanks Mesa 5.0.2 fits the bill as long as the MesaDemo source archive is downloaded and built as well. The

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
Gene Buckle [EMAIL PROTECTED] wrote: I tried building FreeGLUT per Erik's suggestion, but as you can see from my reply to him, it blows up due to a missing header file. Hmmm, I build FreeGLUT on Linux and on Solaris at the time when they headed for a 2.0 release (they even fixed a Solaris

[Flightgear-devel] My first real patches...

2003-11-11 Thread Gene Buckle
Basically what I've done here is expanded upon the ejection seat properties to make them more flexible. I did this as a patch because it was something that a) needed to be done and b) looked simple enough for me to do without botching it too badly. :) The former property node was:

Re: [Flightgear-devel] My first real patches...

2003-11-11 Thread Gene Buckle
FDM for a parachute ?? round or rectangular chute ?? joystick controls the shrouds ?? cutting loose the main and deploying the spare ?? skydiving ?? (ok -- not really related to the ejection code itself, but it would be nice :) ) In those cases, would be nice == way over my head. :) g.

Re: [Flightgear-devel] FAQ suggestion.

2003-11-11 Thread Gene Buckle
Mesa 5.0.2 fits the bill as long as the MesaDemo source archive is downloaded and built as well. The configure script is terminally broken. It does _not_ work at all. To build use: cp Makefile.X11 Makefile make clean make make linux// or another config from the list.

RE: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
it offensive to even have source code included that discusses in weapon terms, To me this is absurd to the extreme. To you maybe. This may not be the proper forum for you to be asserting judgements like that anyway (see alt.politics.*) :-D ...with cross-posts to

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
On Monday, 10 November 2003 21:14, Gene Buckle wrote: BTW, I know a group of virtual F-16 drivers that would practically wet themselves over software they could use to drive their cockpits with. :) Falcon 4.0 doesn't go far enough with their data exports. I like the idea of FlightGear

RE: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
Hey Gene since I am the one who initially brought up the issue I guess you are the one responsible for my ears burning :-) Wasn't me. I'd chase down the guy with the matches. :) What I *was* objecting to and *will* continue to object to is a 'primary goal' of 'blow them out of the sky'

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
I think a dynamic shared library system that lets an a/c load up a module of its particular code when it is loaded needs to be added to the system -- be a nice place to stick information unique to that plane that is dynamic in nature -- can handle specialized panel displays, hud, etc In

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
Anyone know of a good C++ tutorial? :) Something tells me I'm gonna need it. *g* Not sure if you're just kidding or serious ... There's plenty of free C++ info online but here are a couple of free books : Thanks Paul. I pay my mortage with Delphi, VB Pick. My C/C++ skills are just

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
Thanks Paul. I pay my mortage with Delphi, VB Pick. My C/C++ skills are just enough to be able to identify it on sight and begin running the other way. :) Sounds like you need a varient of the following t-shirt (credit to Mark Barry.)

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
I also come from a Delphi background but find the switch very easy. Great! I'll help you write the server in Delphi. We can cross compile with FPC. *laughs* Why does C++ scare you? Well scare is probably too strong a word. :) I'm just unfamiliar with it. I can follow C ok, but the object

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
a nice place to stick information unique to that plane that is dynamic in nature -- can handle specialized panel displays, hud, etc In that case, some kind of framework should be built so that the plug-in could run on a seperate machine if needed. um ?? for code/data local to

[Flightgear-devel] C++ question...

2003-11-10 Thread Gene Buckle
I see code like this: limit_value (double * value, const SGPropertyNode * arg) .and wonder about the placement of the pointer operator. I would think the above would be functionally different than: limit_value (double *value, const SGPropertyNode *arg) I think of the multiplication operator

Re: [Flightgear-devel] C++ question...

2003-11-10 Thread Gene Buckle
Thanks for the clue Paul. :) g. On Tue, 11 Nov 2003, Paul Surgeon wrote: On Tuesday, 11 November 2003 00:47, Gene Buckle wrote: I see code like this: limit_value (double * value, const SGPropertyNode * arg) .and wonder about the placement of the pointer operator. C syntax : type

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
um ?? for code/data local to an a/c instance ?? remoting that would slow down the response time to realtime events For virtual cockpits, you're correct. however, when you're working with a physical cockpit, you need to have your displays on separate physical hardware. If the

Re: [Flightgear-devel] C++ question...

2003-11-10 Thread Gene Buckle
Personally I prefer int* ip; That would turn me into a gibbering idiot. :) Kernighan and Richie specifically say in The C Programming Language though that they like to write int *ip; since it reinforces the point that dereferencing ip (*ip) gives an int. Now THAT makes sense. You

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
I'm just getting back into rooting around in the code and I don't yet have a solid grasp on all the parts. AFAIK, the only native support for an external module is OpenGC from what I've seen so far. I was referring the creation of a universal method of obtaining data from the sim via

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status [now C++]

2003-11-10 Thread Gene Buckle
If you start a project and need OO features, either do it properly (in Python or Objective-C), or do it the hard way with GLib/GObject. Naw, Object Pascal is my first love. :) I'd better shut up on the mailing list of a giant project written in C++... I still admire you folks for getting it

[Flightgear-devel] C++ Terror!

2003-11-10 Thread Gene Buckle
On Mon, 10 Nov 2003, Andy Ross wrote: Gene Buckle wrote: Paul Surgeon wrote: Why does C++ scare you? Well scare is probably too strong a word. :) I'm just unfamiliar with it. I can follow C ok, but the object references tangle me for some odd reason. If C++ doesn't scare you, you

Re: [Flightgear-devel] C++ Terror!

2003-11-10 Thread Gene Buckle
Gene Buckle writes: I'm going to talk to Peter Dowson about modifying WideFS for use with FlightGear now that I've got the barest inkling of what the generic network frame can handle. We'll see how it goes. As far as I understand WideFS, FlightGear can do all that already. You can set

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