[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Tuesday 23 November 2004 20:39: > I really thought that overriding defaults from preferences.xml was a good > solution. *-set.xml is used to override all kinds of other stuff, including > keyboard and joystick settings, so why not override mouse settings too!? Aircrafts ar

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Roy Vegard Ovesen
On Tuesday 23 November 2004 19:55, Melchior FRANZ wrote: > Sure, but that's yet another ugly hack. I'd prefer a *solution*. I don't > use a standard mice.xml, and I would really hate if every aircraft designer > messes with mouse settings and overwrites my stuff. What's next? Aircrafts > overwritin

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Lee Elliott
On Tuesday 23 November 2004 00:16, Alex Perry wrote: > From: Boris Koenig <[EMAIL PROTECTED]> > > > David Megginson wrote: > > > I understand > > > that there are USB devices that you can wear on your head > > > to control the view in games, and those would probably > > > work in FlightGear, but it

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Boris Koenig
Roy Vegard Ovesen wrote: On Tuesday 23 November 2004 18:05, Melchior FRANZ wrote: No, I take that back. Mouse properties are (like kbd * js bindings) fixed at the beginning. min/max can't easily be changed afterwards, and I don't feel like re-writing the whole input module. Better set the default t

[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Tuesday 23 November 2004 19:41: > You can include only the required axis bindings in your aircraft *-set.xml > file, like this (for the default cessna): Sure, but that's yet another ugly hack. I'd prefer a *solution*. I don't use a standard mice.xml, and I would really hate

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Roy Vegard Ovesen
On Tuesday 23 November 2004 18:05, Melchior FRANZ wrote: > No, I take that back. Mouse properties are (like kbd * js bindings) > fixed at the beginning. min/max can't easily be changed afterwards, > and I don't feel like re-writing the whole input module. Better set > the default to +/- 5m. You ca

[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Norman Vine -- Tuesday 23 November 2004 18:19: * * Melchior FRANZ writes: > > Mouse properties are (like kbd * js bindings) > > fixed at the beginning. min/max can't easily be changed afterwards, > > and I don't feel like re-writing the whole input module. Better set > > the default to +/- 5m. >

RE: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Norman Vine
Melchior FRANZ writes: > > * Melchior FRANZ -- Tuesday 23 November 2004 17:14: > > I'm volunteering already > > No, I take that back. Mouse properties are (like kbd * js bindings) > fixed at the beginning. min/max can't easily be changed afterwards, > and I don't feel like re-writing the whole in

[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 23 November 2004 17:14: > I'm volunteering already No, I take that back. Mouse properties are (like kbd * js bindings) fixed at the beginning. min/max can't easily be changed afterwards, and I don't feel like re-writing the whole input module. Better set the default to

[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 23 November 2004 16:30: > * Roy Vegard Ovesen -- Tuesday 23 November 2004 15:51: > > I only tested it in the default cessna where max and min limits of 0.5 > > meters > > from the origin seemed reasonable, > > Should have tried the FA-18A. Completely unusable there.

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Roy Vegard Ovesen
On Tuesday 23 November 2004 16:30, Melchior FRANZ wrote: > Should have tried the FA-18A. Completely unusable there. You immediately > end up between the pilot's legs and there's no way to get back up. But can > go further down and watch the scenery through the open front wheel bay. > Resetting fgfs

[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Tuesday 23 November 2004 15:51: > I only tested it in the default cessna where max and min limits of 0.5 meters > from the origin seemed reasonable, Should have tried the FA-18A. Completely unusable there. You immediately end up between the pilot's legs and there's no way t

[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Tuesday 23 November 2004 15:51: > I only tested it in the default cessna where max and min limits of 0.5 meters > from the origin seemed reasonable, you can imagine what happened when I tried > the A320 where the initial y-offset is way above 0.5 meters :-(. Perhaps the >

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Roy Vegard Ovesen
On Tuesday 23 November 2004 14:18, Melchior FRANZ wrote: > * Roy Vegard Ovesen -- Tuesday 23 November 2004 13:41: > > I've attached a patch to mice.xml that lets you move the camera/viewport > > with the middle mouse button pressed in mouse view mode. Useful for > > looking at the compass head on.

[Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Tuesday 23 November 2004 13:41: > I've attached a patch to mice.xml that lets you move the camera/viewport with > the middle mouse button pressed in mouse view mode. Useful for looking at the > compass head on. Very cool. There are two problems, though: I can move my 'head

Re: [Flightgear-devel] Re: Magnetic Compass

2004-11-23 Thread Roy Vegard Ovesen
On Tuesday 23 November 2004 01:16, Alex Perry wrote: > From: Boris Koenig <[EMAIL PROTECTED]> > > > David Megginson wrote: > > > I understand > > > that there are USB devices that you can wear on your head to control > > > the view in games, and those would probably work in FlightGear, but it > > >

[Flightgear-devel] Re: Magnetic Compass

2004-11-22 Thread Alex Perry
From: Boris Koenig <[EMAIL PROTECTED]> > David Megginson wrote: > > I understand > > that there are USB devices that you can wear on your head to control > > the view in games, and those would probably work in FlightGear, but it > > would be hard to survive the ridicule from family, friends, and >