* Roy Vegard Ovesen -- Tuesday 23 November 2004 20:39:
> I really thought that overriding defaults from preferences.xml was a good
> solution. *-set.xml is used to override all kinds of other stuff, including
> keyboard and joystick settings, so why not override mouse settings too!?
Aircrafts ar
On Tuesday 23 November 2004 19:55, Melchior FRANZ wrote:
> Sure, but that's yet another ugly hack. I'd prefer a *solution*. I don't
> use a standard mice.xml, and I would really hate if every aircraft designer
> messes with mouse settings and overwrites my stuff. What's next? Aircrafts
> overwritin
On Tuesday 23 November 2004 00:16, Alex Perry wrote:
> From: Boris Koenig <[EMAIL PROTECTED]>
>
> > David Megginson wrote:
> > > I understand
> > > that there are USB devices that you can wear on your head
> > > to control the view in games, and those would probably
> > > work in FlightGear, but it
Roy Vegard Ovesen wrote:
On Tuesday 23 November 2004 18:05, Melchior FRANZ wrote:
No, I take that back. Mouse properties are (like kbd * js bindings)
fixed at the beginning. min/max can't easily be changed afterwards,
and I don't feel like re-writing the whole input module. Better set
the default t
* Roy Vegard Ovesen -- Tuesday 23 November 2004 19:41:
> You can include only the required axis bindings in your aircraft *-set.xml
> file, like this (for the default cessna):
Sure, but that's yet another ugly hack. I'd prefer a *solution*. I don't use
a standard mice.xml, and I would really hate
On Tuesday 23 November 2004 18:05, Melchior FRANZ wrote:
> No, I take that back. Mouse properties are (like kbd * js bindings)
> fixed at the beginning. min/max can't easily be changed afterwards,
> and I don't feel like re-writing the whole input module. Better set
> the default to +/- 5m.
You ca
* Norman Vine -- Tuesday 23 November 2004 18:19:
* * Melchior FRANZ writes:
> > Mouse properties are (like kbd * js bindings)
> > fixed at the beginning. min/max can't easily be changed afterwards,
> > and I don't feel like re-writing the whole input module. Better set
> > the default to +/- 5m.
>
Melchior FRANZ writes:
>
> * Melchior FRANZ -- Tuesday 23 November 2004 17:14:
> > I'm volunteering already
>
> No, I take that back. Mouse properties are (like kbd * js bindings)
> fixed at the beginning. min/max can't easily be changed afterwards,
> and I don't feel like re-writing the whole in
* Melchior FRANZ -- Tuesday 23 November 2004 17:14:
> I'm volunteering already
No, I take that back. Mouse properties are (like kbd * js bindings)
fixed at the beginning. min/max can't easily be changed afterwards,
and I don't feel like re-writing the whole input module. Better set
the default to
* Melchior FRANZ -- Tuesday 23 November 2004 16:30:
> * Roy Vegard Ovesen -- Tuesday 23 November 2004 15:51:
> > I only tested it in the default cessna where max and min limits of 0.5
> > meters
> > from the origin seemed reasonable,
>
> Should have tried the FA-18A. Completely unusable there.
On Tuesday 23 November 2004 16:30, Melchior FRANZ wrote:
> Should have tried the FA-18A. Completely unusable there. You immediately
> end up between the pilot's legs and there's no way to get back up. But can
> go further down and watch the scenery through the open front wheel bay.
> Resetting fgfs
* Roy Vegard Ovesen -- Tuesday 23 November 2004 15:51:
> I only tested it in the default cessna where max and min limits of 0.5 meters
> from the origin seemed reasonable,
Should have tried the FA-18A. Completely unusable there. You immediately
end up between the pilot's legs and there's no way t
* Roy Vegard Ovesen -- Tuesday 23 November 2004 15:51:
> I only tested it in the default cessna where max and min limits of 0.5 meters
> from the origin seemed reasonable, you can imagine what happened when I tried
> the A320 where the initial y-offset is way above 0.5 meters :-(. Perhaps the
>
On Tuesday 23 November 2004 14:18, Melchior FRANZ wrote:
> * Roy Vegard Ovesen -- Tuesday 23 November 2004 13:41:
> > I've attached a patch to mice.xml that lets you move the camera/viewport
> > with the middle mouse button pressed in mouse view mode. Useful for
> > looking at the compass head on.
* Roy Vegard Ovesen -- Tuesday 23 November 2004 13:41:
> I've attached a patch to mice.xml that lets you move the camera/viewport with
> the middle mouse button pressed in mouse view mode. Useful for looking at the
> compass head on.
Very cool. There are two problems, though: I can move my 'head
On Tuesday 23 November 2004 01:16, Alex Perry wrote:
> From: Boris Koenig <[EMAIL PROTECTED]>
>
> > David Megginson wrote:
> > > I understand
> > > that there are USB devices that you can wear on your head to control
> > > the view in games, and those would probably work in FlightGear, but it
> > >
From: Boris Koenig <[EMAIL PROTECTED]>
> David Megginson wrote:
> > I understand
> > that there are USB devices that you can wear on your head to control
> > the view in games, and those would probably work in FlightGear, but it
> > would be hard to survive the ridicule from family, friends, and
>
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