Curtis L. Olson writes:
> One proposal I've heard has been to try to build a "scene graph
> independent" layer (i.e. our own generic scene graph API that could
> translate calls into any of the actual scene graph api's, but I'd like
> to avoid that based on performance concerns and also the po
Curtis L. Olson writes:
>
> I just wanted to float an idea on the list and see if anyone had any
> comments. This isn't an official proposal and I'm not chomping at the
> bit to make a change. It's just an idea I find interesting to think
> about and I'd like to get some sort of feedback/comment
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> I don't think either OSG nor OpenSG support the .ac format. However,
OpenSceneGraph does according to the website. Not sure how well it works.
> The AC format also seems to have significant short comings in terms of
> calculating vertex normals (loo
Norman Vine writes:
> I use OSG it in several projects and keeping a gnu WIN32 port going
> is a *MAJOR* PITA
>
> in fact currently I seem to be the only one who can compile
> the examples with Cygwin
>
> That said OSG is a powerful and rapidly growing library that I
> appreciate enough to help
On Tue, 5 Aug 2003 11:23:07 -0500
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
but it may give us many more options for moving forward with new and
better graphic effects.
My uneducated, gut feeling, leads me to opt for the route
that gives the most promise for the future.
Jon
_
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> Norman Vine writes:
> > No it has more todo with my appreciating easily understood code in
> > multiprogrammer projects and that OSG is still rapidly evolving
>
> Fair enough; I've heard the 'rapidly' developing comment from other
> sources as well.
> On Tue, 5 Aug 2003 11:23:07 -0500
> "Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
>
> >but it may give us many more options for moving forward with new and
> >better graphic effects.
>
> My uneducated, gut feeling, leads me to opt for the route
> that gives the most promise for the future.
>
..
Hi,
I just wanted to float an idea on the list and see if anyone had any
comments. This isn't an official proposal and I'm not chomping at the
bit to make a change. It's just an idea I find interesting to think
about and I'd like to get some sort of feedback/comments if any one
has any.
plib/ss
Curtis L. Olson writes:
>
> Norman Vine writes:
> >
> > appreciating-the-Simple-in-SSG-more-each-dail'ly yr's
>
> So if I read you right, your beef is more with OSG's cygwin support
> and less to do with capabilities, performance, etc.
No it has more todo with my appreciating easily understood
On Tue, 05 Aug 2003 11:23:07 -0500
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> I'm even talking about "simple" things like "multitexturing" which
> isn't exactly a new concept (i.e. it's been supported by
> hardware/opengl since the voodoo-1 days.) Plib unfortunatley has no
> support for multi
Norman Vine writes:
> No it has more todo with my appreciating easily understood code in
> multiprogrammer projects and that OSG is still rapidly evolving
Fair enough; I've heard the 'rapidly' developing comment from other
sources as well.
> BTW Have you ever tried writing any code with OSG ??
Lee Elliott writes:
> What native object formats would be supported? If we stuck with the .ac
> object format then we're going to be limited to one texture per object
> anyway.
Lee,
I don't think either OSG nor OpenSG support the .ac format. However,
it shouldn't be that hard to write a pli
Curtis L. Olson writes:
>
> Hi Norman,
>
> I appreciate your experience and that your comment is well informed,
> but taken at face value, it doesn't do much to inform the rest of us.
> Can you list any supporting reasons? That's kind of what I was
> angling for in my original posting.
I use OS
Norman Vine writes:
> Well being the original porter and current maintainer of
> OpenSceneGraph's Cygwin and MingW32 ports as well as the main WIN32
> contributer < porter > for Producer the GLUT replacement used by OSG
> I guess I might be in a position to make a relatively informed
> comment.
>
On Tuesday 05 August 2003 17:23, Curtis L. Olson wrote:
> Hi,
>
> I just wanted to float an idea on the list and see if anyone had any
> comments. This isn't an official proposal and I'm not chomping at the
> bit to make a change. It's just an idea I find interesting to think
> about and I'd lik
On Tuesday, August 5, 2003, at 05:23 pm, Curtis L. Olson wrote:
At the risk of tainting the discussion I will say that from my
investigation, "Open Scene Graph" seems to be the better choice.
There are people here locally that use it, and I know that other
flightgear developers have used it as we
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