RE: [Flightgear-devel] AI carrier

2004-11-05 Thread Jon Berndt
I want to share a few impressions from my first landing on the nimitz. The carrier still does not move, but the wires are working with a demo implementation in JSBSim. Pics from the replay: http://na.uni-tuebingen.de/~frohlich/carrier/ :) Nice pics. Jon

Re: [Flightgear-devel] AI carrier

2004-11-04 Thread Mathias Fröhlich
Hi all, I want to share a few impressions from my first landing on the nimitz. The carrier still does not move, but the wires are working with a demo implementation in JSBSim. Pics from the replay: http://na.uni-tuebingen.de/~frohlich/carrier/ :) More will come soon! Greetings

Re: [Flightgear-devel] AI carrier

2004-10-30 Thread Mathias Fröhlich
On Donnerstag 28 Oktober 2004 22:08, Andy Ross wrote: Matthias Froelich wrote: This case kind of works for the arrester wires. The braking force is just hacked into the gear code. But this is just to be able to test. What would probably be a better idea (at least for YASim) would be to

Re: [Flightgear-devel] AI carrier

2004-10-30 Thread Mathias Fröhlich
Hi, Good progress so far. I managed to clean up that pure proof of concept to something more readable. On Freitag 29 Oktober 2004 02:34, David Culp wrote: Thanks for your input. Forward your code to Erik. I will do so. But not before tuedsay or wednesday, I have to leave now ...

Re: [Flightgear-devel] AI carrier

2004-10-29 Thread Arnt Karlsen
On Thu, 28 Oct 2004 20:56:45 -0400, Ampere wrote in message [EMAIL PROTECTED]: b) I don't have FlightGear installed, as I am still trying to get direct rendering to work on my ATI 9200 in Linux. ;-) ..' lspci -vvv |grep -A 10 vga ' says? -- ..med vennlig hilsen = with Kind Regards from

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
Arnt Karlsen wrote: 7) Add pitching and rolling deck capability ..heave too. Someone like to write a Ship Dynamic Model? :-) Regards Vivian ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
Mathias Froelich has also got some work underway, so we can add to the schedule project schedule: 1) Derive a new AICarrier class (me, just did it) 2) Refine the carrier visually (Vivian, doing it now) 3) Make the decks solid. 4) Improve FDM gear reactions to accomodate moving

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
project schedule: 1) Derive a new AICarrier class (me, just did it) 2) Refine the carrier visually (done, set to Erik for upload to cvs) 3) Make the decks solid. 4) Improve FDM gear reactions to accomodate moving ground (Mathias) 5) Improve FDM to include external forces

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread David Culp
3) Make the decks solid. 9) Make island solid Here's how I think we can solidify the decks and island. First we need to define some rectangles (2? 3? a variable list?). http://home.comcast.net/~davidculp2/decks.jpg Each rectangle is defined in the carrier config file, in carrier body

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
David Culp wrote: 3) Make the decks solid. 9) Make island solid Here's how I think we can solidify the decks and island. First we need to define some rectangles (2? 3? a variable list?). http://home.comcast.net/~davidculp2/decks.jpg Mathias Froelich ahs done some work for areas

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Mathias Fröhlich
On Mittwoch 27 Oktober 2004 23:01, David Culp wrote: Yep. I guess this means that the ground position and velocity vectors will need to be passed in to the FDMs. I'd also recommend against passing in orientation and rotational velocity vectors at the moment - first do the steady level

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Mathias Fröhlich
On Mittwoch 27 Oktober 2004 22:18, David Culp wrote: The current AI objects are not solid, so landing on the carrier is impossible until we solidify the deck. One way to do this will be to define the deck(s) as a set of rectangles; I think two should do it, but maybe more. When the user

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Mathias Fröhlich
On Donnerstag 28 Oktober 2004 00:59, Ampere K. Hardraade wrote: On October 27, 2004 04:18 pm, David Culp wrote: One way to do this will be to define the deck(s) as a set of rectangles; I think two should do it, but maybe more.   user aircraft gets close to the deck (using radar range and

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Mathias Fröhlich
On Donnerstag 28 Oktober 2004 15:36, David Culp wrote: When the aircraft gets close (say 1 mile, 300 feet) the carrier will start checking to see if the aircraft position is within any of the reactangles. This will require a lot of coordinate transformation, and it would be good to get the

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Mathias Fröhlich
On Donnerstag 28 Oktober 2004 18:36, Vivian Meazza wrote: Mathias Froelich ahs done some work for areas on the ground, and if I understand his code correctly (I'll send a copy to you) he uses triangles. I would favour that solution anyway, because it is easy to divide the deck into triangles

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Andy Ross
Matthias Froelich wrote: This case kind of works for the arrester wires. The braking force is just hacked into the gear code. But this is just to be able to test. What would probably be a better idea (at least for YASim) would be to model the braking force as a *distance* over which the

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
Andy Ross wrote: Matthias Froelich wrote: This case kind of works for the arrester wires. The braking force is just hacked into the gear code. But this is just to be able to test. What would probably be a better idea (at least for YASim) would be to model the braking force as a

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Ampere K. Hardraade
Using that method, it is going to be a pain modelling deck with more complex geometry. I can't imagine how much work it will take to create a ski jump. It will be easier in the long run to define an object in a model file as the solid deck. Ampere On October 28, 2004 09:36 am, David Culp

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread David Culp
On Thursday 28 October 2004 07:17 pm, Ampere K. Hardraade wrote: Using that method, it is going to be a pain modelling deck with more complex geometry. I can't imagine how much work it will take to create a ski jump. It will be easier in the long run to define an object in a model file as

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Ampere K. Hardraade
Can't. a) I'm not a programmer, so I will break things. b) I don't have FlightGear installed, as I am still trying to get direct rendering to work on my ATI 9200 in Linux. ;-) Ampere On October 28, 2004 08:34 pm, David Culp wrote: Thanks for your input. Forward your code to Erik. Dave

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread Jon S Berndt
On Wed, 27 Oct 2004 15:18:46 -0500 David Culp [EMAIL PROTECTED] wrote: Some notes on making an AI carrier. The FDM will have to be changed to allow the aircraft to sit on a deck without the deck sailing away from under it. The difference between the aircraft's and carrier's velocity vectors

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread David Culp
Yep. I guess this means that the ground position and velocity vectors will need to be passed in to the FDMs. I'd also recommend against passing in orientation and rotational velocity vectors at the moment - first do the steady level case. Yes, I'm a believer in getting something simple

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread Ampere K. Hardraade
On October 27, 2004 04:18 pm, David Culp wrote: One way to do this will be to define the deck(s) as a set of rectangles; I think two should do it, but maybe more.   user aircraft gets close to the deck (using radar range and altitude) the AICarrier will start checking to see if the aircraft is

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread Ampere K. Hardraade
I am thinking of something more generic than Carrier. Ampere On October 27, 2004 07:13 pm, David Culp wrote: I don't think we're on the same page here.  The deck is owned by the carrier.   Unless the carrier exists the decks won't exist either.  Unless you want to put decks elsewhere?  Like

RE: [Flightgear-devel] AI carrier

2004-10-27 Thread Norman Vine
David Culp writes: I don't see the point of having the FDM's know anything about carriers. The FDM already knows where the ground is. All we have to do is let the carrier override this value. The airplane thinks it's on the ground. Don't forget apparent wind speed and direction

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread David Culp
Don't forget apparent wind speed and direction discontinuites between on deck and in air ! Actually I *do* plan on forgetting that, for now ;) That's the kind of thing that can be added in later phases. Here's what I think would be a good project schedule: 1) Derive a new AICarrier class

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread Ampere K. Hardraade
Making the entire carrier solid? Regarding the CAT-aircraft attachment: I am hoping that the attachment point on the aircraft will also allow tugs to tow aircrafts around. Ampere On October 27, 2004 07:56 pm, David Culp wrote: 9)  ? ___

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread Arnt Karlsen
On Wed, 27 Oct 2004 18:56:52 -0500, David wrote in message [EMAIL PROTECTED]: 7) Add pitching and rolling deck capability ..heave too. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of