[Flightgear-devel] Re: [Terragear-devel] WGS84 offset

2004-06-01 Thread Martin Spott
Hamish wrote: You might try re-projecting your data with PROJ.4's cs2cs program from www.remotesensing.org (although that site seems to be down right now), GDAL, /or a GIS like GRASS. ftp://ftp.ihg.uni-duisburg.de/GIS/PostGIS/proj-4.4.8.tar.gz Martin. -- Unix _IS_ user friendly - it's

RE: [Flightgear-devel] Re: [Terragear-devel] WGS84 offset

2004-06-01 Thread Norman Vine
Martin Spott writes: Hamish wrote: You might try re-projecting your data with PROJ.4's cs2cs program from www.remotesensing.org (although that site seems to be down right now), GDAL, /or a GIS like GRASS. ftp://ftp.ihg.uni-duisburg.de/GIS/PostGIS/proj-4.4.8.tar.gz proj is what you

[Flightgear-devel] Re: [Terragear-devel] WGS84 offset

2004-06-01 Thread Martin Spott
David Megginson wrote: [...] Airports should be pretty accurate, though there are still some problems. The GSHHS shoreline data for inland bodies of water is pretty bad: it is more than 1km off in the Great Lakes for Canada and the U.S. (so waterfront airports are either floating out in

[Flightgear-devel] [BUG] fgfs hangs forever in FGTileLoader::LoaderThread

2004-06-01 Thread Melchior FRANZ
I get regularly hangs in FGTileLoader::LoaderThread. fgfs doesn't update the screen then and plays the same monotonous sounds. Even after waiting for some minutes fgfs doesn't recover. When I interrupt it in gdb and ask for the bt, I get this: (gdb) bt #0 0x4005ab94 in __pthread_sigsuspend

Re: [Flightgear-devel] Re: [Terragear-devel] WGS84 offset

2004-06-01 Thread David Megginson
Martin Spott wrote: Does this mean to get the best out of the available sources you need SRTM data for the elevation and land cover, VMAP0 for inland water (lakes and rivers) and GSHHS for the ocean shoreline ? Anything else ? Merging these sources sounds like a 'funny' game Funny in the

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Jon Stockill wrote: I've not had chance to look at the runways file yet, but are the taxiways automatically generated if none are available in the file? It seems there's a generic parallel taxiways with exit points at both ends and the centre added to all the runways. If it's automatic, I'll

Re: [Flightgear-devel] [BUG] fgfs hangs forever in FGTileLoader::LoaderThread

2004-06-01 Thread Erik Hofman
Melchior FRANZ wrote: I get regularly hangs in FGTileLoader::LoaderThread. fgfs doesn't update the screen then and plays the same monotonous sounds. Even after waiting for some minutes fgfs doesn't recover. When I interrupt it in gdb and ask for the bt, The only time when I know this happens is

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Jon Stockill
Curtis L. Olson wrote: It's automatic, but it is done by Robin for airports that don't have specific taxiways as he builds the data file. OK, so it'll be overwritten as updates are committed. Make sure the tools aren't finding a lower res data set before the higher res set ... Is there any

Re: [Flightgear-devel] [BUG] fgfs hangs forever in FGTileLoader::LoaderThread

2004-06-01 Thread Jon Stockill
Erik Hofman wrote: Melchior FRANZ wrote: I get regularly hangs in FGTileLoader::LoaderThread. fgfs doesn't update the screen then and plays the same monotonous sounds. Even after waiting for some minutes fgfs doesn't recover. When I interrupt it in gdb and ask for the bt, The only time when I

[Flightgear-devel] Re: [BUG] fgfs hangs forever in FGTileLoader::LoaderThread

2004-06-01 Thread Melchior FRANZ
* Erik Hofman -- Tuesday 01 June 2004 18:17: Melchior FRANZ wrote: I get regularly hangs in FGTileLoader::LoaderThread. fgfs doesn't update the screen then and plays the same monotonous sounds. Even after waiting for some minutes fgfs doesn't recover. When I interrupt it in gdb and ask for

[Flightgear-devel] Re: [BUG] fgfs hangs forever in FGTileLoader::LoaderThread

2004-06-01 Thread Melchior FRANZ
* Jon Stockill -- Tuesday 01 June 2004 18:50: I've seen pauses of a few seconds, then the weather updates and everything starts moving again. Is it time for a weather thread? Yes, it's time for a weather thread. That's why we have one since ages. (see Environment/environment_ctrl.cxx :-) m.

Re: [Flightgear-devel] Re: [BUG] fgfs hangs forever in FGTileLoader::LoaderThread

2004-06-01 Thread Curtis L. Olson
Melchior FRANZ wrote: * Jon Stockill -- Tuesday 01 June 2004 18:50: I've seen pauses of a few seconds, then the weather updates and everything starts moving again. Is it time for a weather thread? Yes, it's time for a weather thread. That's why we have one since ages. (see

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Jon Stockill wrote: Make sure the tools aren't finding a lower res data set before the higher res set ... Is there any reason to keep the old data around now? If it's not used by anything I'll free some space up. I could think of a couple reasons, but they may not apply to you ... - one day we

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Roger Andreassen wrote: Sorry to barge in, I have to strange ones: ENDU and ENNK. Has the above mention something to do with these? A big part of the problem with these is that the underlying DEM data is probably not very good for these areas. There is a lot of elevation change in the terrain

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Jon Stockill
Curtis L. Olson wrote: Right, there are some difficult issues for placing objects at scenery load time that would need to be addressed. I've got a couple ideas, but I haven't had a chance to start playing with them. That's why I didn't want to do it at load time, but at generation time - maybe

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Jon Stockill wrote: Curtis L. Olson wrote: Right, there are some difficult issues for placing objects at scenery load time that would need to be addressed. I've got a couple ideas, but I haven't had a chance to start playing with them. That's why I didn't want to do it at load time, but at

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Josh Babcock wrote: I could think of a couple reasons, but they may not apply to you ... - one day we might want a low res/light weight scenery set While 2 and 3 sound like very good points, does it make more sense for 1 to use the high res data but process it so that the end result is small?

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread David Megginson
Curtis L. Olson wrote: Is there any reason to keep the old data around now? If it's not used by anything I'll free some space up. I could think of a couple reasons, but they may not apply to you ... - one day we might want a low res/light weight scenery set We could still build that from the

Re: [Flightgear-devel] OpenAL question

2004-06-01 Thread David Megginson
David Luff wrote: On a related note, I believe you had problems with hearing the ATIS voice due to low volume previously. Do you still have this problem post-OpenAL, or can you hear it OK now? I cannot hear the voice at all now, unfortunately. All the best, David

Re: [Flightgear-devel] OpenAL question

2004-06-01 Thread David Megginson
Curtis L. Olson wrote: It sounds ok to me here on my sound blaster live hardware. Can you hear the morse code beeps, marker beacons, or other sounds ok? Do some aircraft sound ok, or do all of them sound this way? The ident codes sound strange also (high-pitched and slow). All the best, David

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Jon Stockill
Curtis L. Olson wrote: Here's something I think would be handy: Build some offline tool that could load a couple thousand (lat, lon) pairs, then return a list of flightgear scenery elevations for all those points. It would have to traverse the input list of points and load the corresponding

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Josh Babcock
Curtis L. Olson wrote: Jon Stockill wrote: Curtis L. Olson wrote: SNIP It still would be really nice though to be able to place objects at ground level at load time too. Regards, Curt. When this happens, it would be nice to see some cycles dedicated to the problem of slope. A ranch house looks

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Jon Stockill
Josh Babcock wrote: Curtis L. Olson wrote: Jon Stockill wrote: Curtis L. Olson wrote: SNIP It still would be really nice though to be able to place objects at ground level at load time too. Regards, Curt. When this happens, it would be nice to see some cycles dedicated to the problem of slope.

[Flightgear-devel] Re: Next scenery rebuild.

2004-06-01 Thread Melchior FRANZ
* Jon Stockill -- Tuesday 01 June 2004 21:25: I've tried adding power lines to scenery (well, the pylons, not the wires, although I suspect modeling those would keep the helicopter pilots on their toes) [...] Bah! Wire cutters are on my TODO list. :-P m.

Re: [Flightgear-devel] Spoiler control

2004-06-01 Thread Lee Elliott
On Monday 31 May 2004 17:13, Andy Ross wrote: Lee Elliott wrote: The problem with using spoilers for roll control in YASim is that because the spoiler range is clamped to 0 to +1, when you 'split' the input for differential control it only works on one side of the a/c - through the 0 to