Hello,
where is 'finite' expected to be declared ? I don't find a matching
declaration on my Solaris box:
make[2]: Entering directory `/usr/local/src/FlightGear/src/AIModel'
[...]
g++ -mcpu=hypersparc -mtune=hypersparc -DHAVE_CONFIG_H -I. -I.
-I../../src/Include -I../.. -I../../src
* Martin Spott -- Friday 06 May 2005 08:33:
where is 'finite' expected to be declared ? I don't find a matching
declaration on my Solaris box:
$ man finite
NAME
isinf, isnan, finite - test for infinity or not-a-number (NaN)
SYNOPSIS
#include math.h
int isinf(double
* Ampere K. Hardraade -- Thursday 05 May 2005 20:43:
Just an idea: would it be possible to throw in some random and irrelevent
messages in there as well, such as tying pilot's shoelase, so people can
have a laugh or two while waiting for FlightGear to load?
No. There are only a few messages
Curtis L. Olson wrote:
Update of /var/cvs/FlightGear-0.9/source/src/Network
In directory baron:/tmp/cvs-serv347
Modified Files:
net_ctrls.hxx net_fdm.hxx
Log Message:
32 bit integers are somewhat magical and handled pretty well across platforms
in terms of predictable packing and
Melchior FRANZ wrote:
$ man finite
NAME
isinf, isnan, finite - test for infinity or not-a-number (NaN)
SYNOPSIS
#include math.h
Ooops :
foehn: 13:47:03 ~ uname -a
SunOS foehn 5.8 Generic_117000-03 sun4m sparc
foehn: 13:47:06 ~ find /usr/include/ -name math\.h
Martin Spott wrote:
foehn: 13:47:11 ~ man finite
NAME
isnan, isnand, isnanf, finite, fpclass, unordered - deter-
mine type of floating-point number
SYNOPSIS
#include ieeefp.h
If there's no suitable replacement for 'finite' then I'd suggest the
following patch:
---
Andy Ross wrote:
More practically, this site seems to have good info, albeit not always
complete:
http://predef.sourceforge.net/
Good enough for me ;-)
Thanks,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Le vendredi 06 mai 2005 11:24 +0200, Melchior FRANZ a crit :
* Ampere K. Hardraade -- Thursday 05 May 2005 20:43:
Just an idea: would it be possible to throw in some random and irrelevent
messages in there as well, such as tying pilot's shoelase, so people can
have a laugh or two while
Martin Spott wrote:
I found a third location:
Great, with the patches I posted these days and an additional
'-lpthread' to the final linker run we're up to date with Solaris
portability,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On Friday 06 May 2005 14:00, Martin Spott wrote:
Martin Spott wrote:
foehn: 13:47:11 ~ man finite
NAME
isnan, isnand, isnanf, finite, fpclass, unordered - deter-
mine type of floating-point number
SYNOPSIS
#include ieeefp.h
If there's no suitable replacement for
* James Turner -- Thursday 05 May 2005 10:54:
I don't have much time to delve into this right now (hah!), but I
have some log calls in my local build, which have been fairly
consistent (haven't tested since your changes, Melchior - when I do,
I'll post those numbers).
Would be
On Thu, 5 May 2005 21:06:43 + (UTC), Martin wrote in message
[EMAIL PROTECTED]:
Mostyn Gale wrote:
In the meantime I will just do a few warmup projects, i.e. A
Robinson R22, Piper PA25 Pawnee and Cessna 152.
Luckily you decided to choose the C152. In contrast to the C150 people
* Gerard ROBIN -- Friday 06 May 2005 15:11:
Le vendredi 06 mai 2005 à 11:24 +0200, Melchior FRANZ a écrit :
No. There are only a few messages at strictly defined points. [...] The
only possibility for aircraft designers is to put a message into the
optional title
On Thu, 5 May 2005 19:35:36 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
On May 5, 2005 06:32 pm, Curtis L. Olson wrote:
They look a lot nicer in 24bit depth, there are some issues, but I
..also be aware that ATI cards are strictly 24 bit, so running 16 or 15
bit is about as pointless
From: Curtis L. Olson
Ampere K. Hardraade wrote:
The new 3D clouds are great! However, on the ground, I noticed the clouds
seem a bit grainy. They are also darker than they should be. On closer
observation, I see this:
http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg
Does
Hi!
I've tried FG from CVS (05.05.05 haha...). Great work with the 3d-clouds.
But there are two things to mention:
If you bank your plane the clouds will move in the opposite direction as you
turn
to - They move to the right or to the left depending whether you turn
left or right. (And I'am
Martin Spott wrote:
If there's no suitable replacement for 'finite' then I'd suggest the
following patch:
Alternatively we can just use something like the following (untested)
code. All modern CPUs (and certainly all the ones we support) use
IEEE format for their floating point values.
int
Durk Talsma wrote:
I would like to keep this check around a little longer, until I'm more
convinced I got everything nailed down. If there are portability issues
though, I don't see any strong reasons for keeping it.
It's your decision. If you want to keep it, then let's add the Solaris
On May 6, 2005 10:06 am, Karsten Krispin wrote:
If you bank your plane the clouds will move in the opposite direction as
you turn
to - They move to the right or to the left depending whether you turn
left or right. (And I'am not talking about the movements through the
wind ;)). It is strange
Le vendredi 06 mai 2005 16:06 +0200, Karsten Krispin a crit :
Hi!
I've tried FG from CVS (05.05.05 haha...). Great work with the 3d-clouds.
But there are two things to mention:
If you bank your plane the clouds will move in the opposite direction as you
turn
to - They move to the
hi all;
i am trying to build new 3d aircrafts.i 've 3d models of nearly all fighters
and trainers used today.
i easily can animate parts it in 3dsmax but i dont know how to import
animations in fg. also as a texture fg uses rgb type. cant we use others.
thanks for the help
* h_a_l_o r -- Friday 06 May 2005 23:00:
i easily can animate parts it in 3dsmax but i dont know how to import
animations in fg.
There's no way to import any animation info from other programs. You have
to write fgfs animation by hand. Just take a random aircraft and look how
it's done. (Hint:
On Friday 06 May 2005 02:12, Tymoteusz Puciek Paul wrote:
Well i got problem with flight gear on win xp, (amd athlon xp
2600, 1,9ghz, 512 mb ram, ati radeon 9550, no joystick
installed or plugged).
When i start fly (after choosing plain, airport, setting that
i use keyboard) the plain is
On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote:
On May 6, 2005 10:06 am, Karsten Krispin wrote:
If you bank your plane the clouds will move in the opposite
direction as you turn
to - They move to the right or to the left depending
whether you turn left or right. (And I'am not
It was the same as in all plains
On 5/6/05, Tymoteusz Puciek Paul [EMAIL PROTECTED] wrote:
Well i got problem with flight gear on win xp, (amd athlon xp 2600,
1,9ghz, 512 mb ram, ati radeon 9550, no joystick installed or
plugged).
When i start fly (after choosing plain, airport, setting that
Le samedi 07 mai 2005 01:23 +0200, Tymoteusz Puciek Paul a crit :
It was the same as in all plains
On 5/6/05, Tymoteusz Puciek Paul [EMAIL PROTECTED] wrote:
Well i got problem with flight gear on win xp, (amd athlon xp 2600,
1,9ghz, 512 mb ram, ati radeon 9550, no joystick installed or
Well i know that, but let's look at cessna, when engines turned on,
brakes on so it stay in place but turn controler (as whole plain)
shake as he wan't to go but he can't (throttle set to 0)
___
Flightgear-devel mailing list
Le samedi 07 mai 2005 02:37 +0200, Tymoteusz Puciek Paul a crit :
Well i know that, but let's look at cessna, when engines turned on,
brakes on so it stay in place but turn controler (as whole plain)
shake as he wan't to go but he can't (throttle set to 0)
OK: Every aircrafts move sightly
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