[Flightgear-devel] finite

2005-05-06 Thread Martin Spott
Hello, where is 'finite' expected to be declared ? I don't find a matching declaration on my Solaris box: make[2]: Entering directory `/usr/local/src/FlightGear/src/AIModel' [...] g++ -mcpu=hypersparc -mtune=hypersparc -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src

[Flightgear-devel] Re: finite

2005-05-06 Thread Melchior FRANZ
* Martin Spott -- Friday 06 May 2005 08:33: where is 'finite' expected to be declared ? I don't find a matching declaration on my Solaris box: $ man finite NAME isinf, isnan, finite - test for infinity or not-a-number (NaN) SYNOPSIS #include math.h int isinf(double

[Flightgear-devel] Re: opening window splash screen

2005-05-06 Thread Melchior FRANZ
* Ampere K. Hardraade -- Thursday 05 May 2005 20:43: Just an idea: would it be possible to throw in some random and irrelevent messages in there as well, such as tying pilot's shoelase, so people can have a laugh or two while waiting for FlightGear to load? No. There are only a few messages

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Network net_ctrls.hxx, 1.18,

2005-05-06 Thread Martin Spott
Curtis L. Olson wrote: Update of /var/cvs/FlightGear-0.9/source/src/Network In directory baron:/tmp/cvs-serv347 Modified Files: net_ctrls.hxx net_fdm.hxx Log Message: 32 bit integers are somewhat magical and handled pretty well across platforms in terms of predictable packing and

Re: [Flightgear-devel] Re: finite

2005-05-06 Thread Martin Spott
Melchior FRANZ wrote: $ man finite NAME isinf, isnan, finite - test for infinity or not-a-number (NaN) SYNOPSIS #include math.h Ooops : foehn: 13:47:03 ~ uname -a SunOS foehn 5.8 Generic_117000-03 sun4m sparc foehn: 13:47:06 ~ find /usr/include/ -name math\.h

Re: [Flightgear-devel] Re: finite

2005-05-06 Thread Martin Spott
Martin Spott wrote: foehn: 13:47:11 ~ man finite NAME isnan, isnand, isnanf, finite, fpclass, unordered - deter- mine type of floating-point number SYNOPSIS #include ieeefp.h If there's no suitable replacement for 'finite' then I'd suggest the following patch: ---

Re: [Flightgear-devel] Big Nasal Changes

2005-05-06 Thread Martin Spott
Andy Ross wrote: More practically, this site seems to have good info, albeit not always complete: http://predef.sourceforge.net/ Good enough for me ;-) Thanks, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Re: opening window splash screen

2005-05-06 Thread Gerard ROBIN
Le vendredi 06 mai 2005 11:24 +0200, Melchior FRANZ a crit : * Ampere K. Hardraade -- Thursday 05 May 2005 20:43: Just an idea: would it be possible to throw in some random and irrelevent messages in there as well, such as tying pilot's shoelase, so people can have a laugh or two while

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2005-05-06 Thread Martin Spott
Martin Spott wrote: I found a third location: Great, with the patches I posted these days and an additional '-lpthread' to the final linker run we're up to date with Solaris portability, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Re: finite

2005-05-06 Thread Durk Talsma
On Friday 06 May 2005 14:00, Martin Spott wrote: Martin Spott wrote: foehn: 13:47:11 ~ man finite NAME isnan, isnand, isnanf, finite, fpclass, unordered - deter- mine type of floating-point number SYNOPSIS #include ieeefp.h If there's no suitable replacement for

[Flightgear-devel] Re: opening window splash screen

2005-05-06 Thread Melchior FRANZ
* James Turner -- Thursday 05 May 2005 10:54: I don't have much time to delve into this right now (hah!), but I have some log calls in my local build, which have been fairly consistent (haven't tested since your changes, Melchior - when I do, I'll post those numbers). Would be

Re: [Flightgear-devel] Introduction

2005-05-06 Thread Arnt Karlsen
On Thu, 5 May 2005 21:06:43 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Mostyn Gale wrote: In the meantime I will just do a few warmup projects, i.e. A Robinson R22, Piper PA25 Pawnee and Cessna 152. Luckily you decided to choose the C152. In contrast to the C150 people

[Flightgear-devel] Re: opening window splash screen

2005-05-06 Thread Melchior FRANZ
* Gerard ROBIN -- Friday 06 May 2005 15:11: Le vendredi 06 mai 2005 à 11:24 +0200, Melchior FRANZ a écrit : No. There are only a few messages at strictly defined points. [...] The only possibility for aircraft designers is to put a message into the optional title

Re: [Flightgear-devel] New 3d clouds

2005-05-06 Thread Arnt Karlsen
On Thu, 5 May 2005 19:35:36 -0400, Ampere wrote in message [EMAIL PROTECTED]: On May 5, 2005 06:32 pm, Curtis L. Olson wrote: They look a lot nicer in 24bit depth, there are some issues, but I ..also be aware that ATI cards are strictly 24 bit, so running 16 or 15 bit is about as pointless

Re: [Flightgear-devel] New 3d clouds

2005-05-06 Thread Jim Wilson
From: Curtis L. Olson Ampere K. Hardraade wrote: The new 3D clouds are great! However, on the ground, I noticed the clouds seem a bit grainy. They are also darker than they should be. On closer observation, I see this: http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg Does

[Flightgear-devel] new 3d clouds - strange movement

2005-05-06 Thread Karsten Krispin
Hi! I've tried FG from CVS (05.05.05 haha...). Great work with the 3d-clouds. But there are two things to mention: If you bank your plane the clouds will move in the opposite direction as you turn to - They move to the right or to the left depending whether you turn left or right. (And I'am

Re: [Flightgear-devel] Re: finite

2005-05-06 Thread Andy Ross
Martin Spott wrote: If there's no suitable replacement for 'finite' then I'd suggest the following patch: Alternatively we can just use something like the following (untested) code. All modern CPUs (and certainly all the ones we support) use IEEE format for their floating point values. int

Re: [Flightgear-devel] Re: finite

2005-05-06 Thread Martin Spott
Durk Talsma wrote: I would like to keep this check around a little longer, until I'm more convinced I got everything nailed down. If there are portability issues though, I don't see any strong reasons for keeping it. It's your decision. If you want to keep it, then let's add the Solaris

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-06 Thread Ampere K. Hardraade
On May 6, 2005 10:06 am, Karsten Krispin wrote: If you bank your plane the clouds will move in the opposite direction as you turn to - They move  to the right or to the left depending whether you turn left or right. (And I'am not talking about the movements through the wind ;)). It is strange

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-06 Thread Gerard ROBIN
Le vendredi 06 mai 2005 16:06 +0200, Karsten Krispin a crit : Hi! I've tried FG from CVS (05.05.05 haha...). Great work with the 3d-clouds. But there are two things to mention: If you bank your plane the clouds will move in the opposite direction as you turn to - They move to the

[Flightgear-devel] new 3ds

2005-05-06 Thread h_a_l_o r
hi all; i am trying to build new 3d aircrafts.i 've 3d models of nearly all fighters and trainers used today. i easily can animate parts it in 3dsmax but i dont know how to import animations in fg. also as a texture fg uses rgb type. cant we use others. thanks for the help

[Flightgear-devel] Re: new 3ds

2005-05-06 Thread Melchior FRANZ
* h_a_l_o r -- Friday 06 May 2005 23:00: i easily can animate parts it in 3dsmax but i dont know how to import animations in fg. There's no way to import any animation info from other programs. You have to write fgfs animation by hand. Just take a random aircraft and look how it's done. (Hint:

Re: [Flightgear-devel] Problem with steering plane o WinXP

2005-05-06 Thread Lee Elliott
On Friday 06 May 2005 02:12, Tymoteusz Puciek Paul wrote: Well i got problem with flight gear on win xp, (amd athlon xp 2600, 1,9ghz, 512 mb ram, ati radeon 9550, no joystick installed or plugged). When i start fly (after choosing plain, airport, setting that i use keyboard) the plain is

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-06 Thread Lee Elliott
On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote: On May 6, 2005 10:06 am, Karsten Krispin wrote: If you bank your plane the clouds will move in the opposite direction as you turn to - They move  to the right or to the left depending whether you turn left or right. (And I'am not

[Flightgear-devel] Re: Problem with steering plane o WinXP

2005-05-06 Thread Tymoteusz \Puciek\ Paul
It was the same as in all plains On 5/6/05, Tymoteusz Puciek Paul [EMAIL PROTECTED] wrote: Well i got problem with flight gear on win xp, (amd athlon xp 2600, 1,9ghz, 512 mb ram, ati radeon 9550, no joystick installed or plugged). When i start fly (after choosing plain, airport, setting that

Re: [Flightgear-devel] Re: Problem with steering plane o WinXP

2005-05-06 Thread Gerard ROBIN
Le samedi 07 mai 2005 01:23 +0200, Tymoteusz Puciek Paul a crit : It was the same as in all plains On 5/6/05, Tymoteusz Puciek Paul [EMAIL PROTECTED] wrote: Well i got problem with flight gear on win xp, (amd athlon xp 2600, 1,9ghz, 512 mb ram, ati radeon 9550, no joystick installed or

[Flightgear-devel] Re: Problem with steering plane o WinXP

2005-05-06 Thread Tymoteusz \Puciek\ Paul
Well i know that, but let's look at cessna, when engines turned on, brakes on so it stay in place but turn controler (as whole plain) shake as he wan't to go but he can't (throttle set to 0) ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Re: Problem with steering plane o WinXP

2005-05-06 Thread Gerard ROBIN
Le samedi 07 mai 2005 02:37 +0200, Tymoteusz Puciek Paul a crit : Well i know that, but let's look at cessna, when engines turned on, brakes on so it stay in place but turn controler (as whole plain) shake as he wan't to go but he can't (throttle set to 0) OK: Every aircrafts move sightly