[Flightgear-devel] Re: property control question

2005-04-07 Thread Melchior FRANZ
* Ampere K. Hardraade -- Thursday 07 April 2005 06:00: On April 6, 2005 05:18 am, Melchior FRANZ wrote: This isn't a big problem and works, too. It's just a waste of CPU cycles and then, you may want to use the gear functions for other effects, where it could be a problem. Something along

Re: [Flightgear-devel] Re: Glut problem

2005-04-07 Thread darko
Asking for how to fix the compilation problems would have been a little smarter, wouldn't it? Probably you don't have the glut headers installed. No, they are installed in /usr/include/GL and also into the X11 includes. Infact I have the problem only with that file. Bytheway, you didn't answer

Re: [Flightgear-devel] Re: Glut problem

2005-04-07 Thread Erik Hofman
darko wrote: No, they are installed in /usr/include/GL and also into the X11 includes. Infact I have the problem only with that file. Bytheway, you didn't answer to my question: which exact version of GLUT I need to compile FG? You will need the very latest (at least 3.7.x) Erik

[Flightgear-devel] Re: Glut problem

2005-04-07 Thread Melchior FRANZ
* darko -- Thursday 07 April 2005 10:26: Asking for how to fix the compilation problems would have been a little smarter, wouldn't it? Probably you don't have the glut headers installed. No, they are installed in /usr/include/GL and also into the X11 includes. Infact I have the problem

[Flightgear-devel] Simgear related problem

2005-04-07 Thread BONNEVILLE David
Hi there, I get errors running FG under Windows in debug mode : assertion failed in ctype.h in isspace cause a character was not in the range 0..255. Running in debug mode I saw that the problem happened during airports loading because of the copyright character. I modified

Re: [Flightgear-devel] Simgear related problem

2005-04-07 Thread Frederic Bouvier
Quoting BONNEVILLE David: Hi there, I get errors running FG under Windows in debug mode : assertion failed in ctype.h in isspace cause a character was not in the range 0..255. Running in debug mode I saw that the problem happened during airports loading because of the copyright character.

Re: [Flightgear-devel] Re: Glut problem

2005-04-07 Thread darko
Melchior FRANZ wrote: Yes. Did you read somewhere that I would answer all questions? If so, this was a lie and you should complain to the author. :-P don't worry, I'm a developer too, brother ;-) Anyway: I would use freeglut from here: http://freeglut.sf.net/ This is (almost fully) compatible

[Flightgear-devel] Re: Glut problem

2005-04-07 Thread Melchior FRANZ
* darko -- Thursday 07 April 2005 11:43: don't worry, I'm a developer too, brother ;-) Sometimes I miss the obvious. :-) m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Steve Hosgood
On Wed, 2005-04-06 at 18:13, Josh Babcock wrote: Arnt Karlsen wrote: On Tue, 05 Apr 2005 22:22:48 -0400, Josh wrote in message Be warned, racy but authentic nose art... ..cute. We need more of these, to remain authentic. ;o) Yeah, this is an excellent opportunity to spread

[Flightgear-devel] Re: b-29 alpha

2005-04-07 Thread Melchior FRANZ
* Steve Hosgood -- Thursday 07 April 2005 13:58: FlightGear is basically a video game. BS! No matter how much you detest it, it's still a simulator. Yes, it has shortcomings, and yes, in some areas we lack reliable data. But this doesn't make it a game. (Where is the gameplay. How do you enter

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Andy Ross
Steve Hosgood probed: However, we can't ignore the fact that, good though it may be, FlightGear is basically a video game. Don't feed the trolls, folks. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: Re : Re: [Flightgear-devel] compiling with .NET

2005-04-07 Thread Andy Ross
BONNEVILLE David wrote: I think I see what you mean, but my intention is to make a .NET project that is coherent with the GNU makefiles so that I could fully use all the wonderful .NET functionnalities is it too much ? Don't feed the trolls, folks. :) (OK, that probably wasn't an

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Curtis L. Olson
Steve Hosgood wrote: Interactive history is certainly far better than dry facts in books, but we'd have to be careful how we spread historical information. FlightGear might well be a great means of keeping the historical flying experience alive. The trouble is, AFAIK *no* airplane currently

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Steve Hosgood
On Thu, 2005-04-07 at 15:45, Curtis L. Olson wrote: AFAIK *no* airplane currently modelled in FlightGear has ever been verified against the original machine. I'm not disagreeing, but I would like to point out that FlightGear has a lot of stuff built in for those that want to move beyond a

Re: [Flightgear-devel] Re: b-29 alpha

2005-04-07 Thread Steve Hosgood
On Thu, 2005-04-07 at 13:24, Melchior FRANZ wrote: * Steve Hosgood -- Thursday 07 April 2005 13:58: FlightGear is basically a video game. BS! No matter how much you detest it, it's still a simulator. I *knew* I'd get flamed by Melchior! I don't detest FG, it's a fine bit of work. True,

[Flightgear-devel] Re: b-29 alpha

2005-04-07 Thread Melchior FRANZ
* Steve Hosgood -- Thursday 07 April 2005 17:48: I *knew* I'd get flamed by Melchior! Hey, you can count on me! (And I was only flaming back.) m. ;-) ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Martin Spott
Steve Hosgood wrote: Some of the folk on this list are private pilots from what I see being discussed. How well do those pilots reckon the simulated aircraft in FlightGear mimic the real ones, given that the FDMs are (apparently) empirically created from the aircraft's basic layout and

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Curtis L. Olson
Martin Spott wrote: To my knowledge there _are_ aircraft in FlightGear that are build upon real data. Right ? I think this is always the case. Take the B-29 for instance. Josh has obviously done a ton of research to get the dimensions and proportions down exactly right ... that's a key

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Andy Ross
Steve Hogood wrote: Some of the folk on this list are private pilots from what I see being discussed. How well do those pilots reckon the simulated aircraft in FlightGear mimic the real ones, given that the FDMs are (apparently) empirically created from the aircraft's basic layout and physical

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Erik Hofman
Martin Spott wrote: To my knowledge there _are_ aircraft in FlightGear that are build upon real data. Right ? Yes, the C172p. At least and the F-104, F-15 and F-16 are based on windtunnel data. The T-37 is partially based on flight test data. And Both the Fokker 70/100 and Fokker 50 use available

RE: [Flightgear-devel] Help with B-29

2005-04-07 Thread Vivian Meazza
Andy Ross wrote: I wrote: Jim Wilson wrote: 4) Fixed rpm/power numbers under the prop tags. They need to be scaled back according to the gear ratio. Someone with a better understanding of mech engineering might be able to explain why the BHP on the prop shaft is

Re: [Flightgear-devel] Help with B-29

2005-04-07 Thread Andy Ross
Vivian Meazza wrote: However (and there's always a however), I can't land the thing. Closing the throttle and pulling back the propeller pitch control doesn't reduce the power enough. I reasoned that there was too much boost with the throttle closed, (currently set at 10%, AFAICS). 10% of the

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Josh Babcock
Andy Ross wrote: Steve Hosgood probed: However, we can't ignore the fact that, good though it may be, FlightGear is basically a video game. Don't feed the trolls, folks. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Josh Babcock
Steve Hosgood wrote: On Wed, 2005-04-06 at 18:13, Josh Babcock wrote: Arnt Karlsen wrote: On Tue, 05 Apr 2005 22:22:48 -0400, Josh wrote in message Be warned, racy but authentic nose art... ..cute. We need more of these, to remain authentic. ;o) Yeah, this is an excellent opportunity to

RE: [Flightgear-devel] Help with B-29

2005-04-07 Thread Vivian Meazza
Andy Ross wrote Vivian Meazza wrote: However (and there's always a however), I can't land the thing. Closing the throttle and pulling back the propeller pitch control doesn't reduce the power enough. I reasoned that there was too much boost with the throttle closed, (currently set at

Re: [Flightgear-devel] Help with B-29

2005-04-07 Thread Arnt Karlsen
On Thu, 7 Apr 2005 19:16:08 +0100, Vivian wrote in message [EMAIL PROTECTED]: Andy Ross wrote Vivian Meazza wrote: However (and there's always a however), I can't land the thing. Closing the throttle and pulling back the propeller pitch control doesn't reduce the power enough. I

Re: [Flightgear-devel] Help with B-29

2005-04-07 Thread Arnt Karlsen
On Thu, 7 Apr 2005 21:37:31 +0200, Arnt wrote in message [EMAIL PROTECTED]: On Thu, 7 Apr 2005 19:16:08 +0100, Vivian wrote in message [EMAIL PROTECTED]: Andy Ross wrote Working on it right now. BTW the Merlin had a Roots type displacement compressor. ..apologies all, I hit the

Re: [Flightgear-devel] Re: property control question

2005-04-07 Thread Ampere K. Hardraade
On April 7, 2005 03:09 am, Melchior FRANZ wrote: Your standard Nasal key binding skeleton with one commented out line would do (literally) nothing to solve this problem. But maybe I just didn't understand your performance enhancement!? Are you suggesting that we replace all nasal key bindings

RE: [Flightgear-devel] Help with B-29

2005-04-07 Thread Vivian Meazza
Arnt Karlsen wrote Andy Ross wrote Vivian Meazza wrote: However (and there's always a however), I can't land the thing. Closing the throttle and pulling back the propeller pitch control doesn't reduce the power enough. I reasoned that there was too much boost with the

Re: [Flightgear-devel] can flightgear give distances from aircraft toa nearby ob

2005-04-07 Thread Michael Matkovic
Both. To be more accurate, anything in the vicinity of the aircraft's flightpath. From: Mathias Fröhlich [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org To: FlightGear developers discussions flightgear-devel@flightgear.org Subject: Re:

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Jim Wilson
From: Steve Hosgood FlightGear might well be a great means of keeping the historical flying experience alive. The trouble is, AFAIK That is right. You don't know. *no* airplane currently modelled in FlightGear has ever been verified against the original machine. I'm *not* knocking