I have tried everything I can think off. I have reinstalled the plib1.8.4 and
plib1.8.4-dev packages. I have recompiled simgear. I have even reinstalled
all the graphics-related package, but I still get the same error messages
when I was trying to compile FlightGear.
In the attachment is a
* Ampere K. Hardraade -- Saturday 30 April 2005 23:50:
gcc -g -O2 -D_REENTRANT -L/usr/X11R6/lib -L/usr/local//lib -o gl-info
gl-info.o -lSM -lICE -lXi -lXext -lX11 -ldl -lm
gl-info.o(.text+0xd): In function `getPrints':
/usr/local/src/FlightGear-0.9.8/tests/gl-info.c:28: undefined
* Ampere K. Hardraade -- Monday 02 May 2005 09:17:
In the attachment is a list of packaged that I have installed. Perhaps
someone can point out the package that I am missing?
Oh. freeglut and something that looks like opengl is already there, but the
commend in brackets looks suspicious:
Hi there,
I'm looking for documentation about AI objects. Maybe someone can help : I want
to be able to create AI objects within my code on the fly, to be able to move
them and let FG draw them.
Does somebody has an idea ? remarks ?
Can somebody point me on doc ?
Thanks in advance.
David
David BONNEVILLE
Hi there,
I'm looking for documentation about AI objects. Maybe someone can help : I
want
to be able to create AI objects within my code on the fly, to be able to
move
them and let FG draw them.
Does somebody has an idea ? remarks ?
Can somebody point me on doc ?
On Mon, 2 May 2005 03:17:08 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
I have tried everything I can think off. I have reinstalled the
plib1.8.4 and plib1.8.4-dev packages. I have recompiled simgear. I
have even reinstalled all the graphics-related package, but I still
get the
I'm looking for documentation about AI objects. Maybe someone can help : I
want to be able to create AI objects within my code on the fly, to be able
to move them and let FG draw them.
Does somebody has an idea ? remarks ?
Can somebody point me on doc ?
There is some here:
Just checked in to CVS is a demo of an AI thunderstorm with lightning. Some
notes:
1) To run this just use the AI scenario called bigstorm_demo.xml
2) You will see a 37000 foot thunderstorm over San Francisco, with lightning
flashes. It looks best if your visibility is set to at least 10
Right now there are two instances where AI objects are created on-the-fly.
One is in the submodels manager (see /source/src/AIModel/submodels.cxx).
These are ballistic AI objects the emanate from the user airplane.
Currently this is used for contrails, smoke, flares, tracers, etc.
The other
$ strace -fF -eopen fgfs -D --aircraft=ufo 21|grep -c /Airports/AI/
49194
Is there really no better way than to check for the existance of 49194(!)
files during startup? Two for every ICAO id?
[pid 377] open(/usr/local/share/FlightGear/Airports/AI//EGKH/parking.xml,
O_RDONLY) = -1
On Monday 02 May 2005 20:41, Melchior FRANZ wrote:
$ strace -fF -eopen fgfs -D --aircraft=ufo 21|grep -c /Airports/AI/
49194
Is there really no better way than to check for the existance of 49194(!)
files during startup? Two for every ICAO id?
[pid 377]
* Durk Talsma -- Monday 02 May 2005 21:16:
I don't know what point you're trying to make: either that there is such a
big
discrepancy between the number of files that are checked for their precence,
and the fact that there are currently none in CVS,
Well, checking for 5 files when we
On Monday 02 May 2005 21:23, Melchior FRANZ wrote:
* Durk Talsma -- Monday 02 May 2005 21:16:
I don't know what point you're trying to make: either that there is such
a big discrepancy between the number of files that are checked for their
precence, and the fact that there are currently
Melchior FRANZ wrote :
* Durk Talsma -- Monday 02 May 2005 21:16:
I don't know what point you're trying to make: either that there is such a big
discrepancy between the number of files that are checked for their precence,
and the fact that there are currently none in CVS,
Well, checking
On May 2, 2005 07:42 am, Arnt Karlsen wrote:
..I don't see X.org installed in your list, you compiled from source and
put it in the /usr/local tree?
No. I put a source in my /etc/apt/sources.list and got the binary from
http://www.nixnuts.net/files/. I didn't perform any compilation.
Xorg
On May 2, 2005 03:39 am, Melchior FRANZ wrote:
Oh. freeglut and something that looks like opengl is already there, but the
commend in brackets looks suspicious:
xlibmesa-gl4.3.0.dfsg.1-1 Mesa 3D graphics library [XFree86]
For XFree86? But you are running Xorg's X11R6.8.* now? Maybe you
* Ampere K. Hardraade -- Monday 02 May 2005 22:35:
I now got the Xorg versions of mesa from ubuntu repostory.
ii xlibmesa-dri 6.8.2-10 Mesa 3D graphics library modules [X.Org]
[...]
They didn't make any different. I'm still getting the same errors when I am
trying to compile
* Ampere K. Hardraade -- Monday 02 May 2005 22:16:
(EE) Failed to load /usr/X11R6/lib/modules-dri-trunk/extensions/libGLcore.so
(EE) Failed to load module GLcore (loader failed, 7)
This does indeed look ugly. I assume that no 3d apps are running HW accelerated?
I still wonder, though, how
On May 2, 2005 04:41 pm, Melchior FRANZ wrote:
This does indeed look ugly. I assume that no 3d apps are running HW
accelerated?
I don't really know. glxinfo says direct rendering: yes. Xorg.0.log also
reports direct rendering is enabled. Enemy Territory also runs, although it
is virtually
On Mon, 2 May 2005 16:16:49 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
On May 2, 2005 07:42 am, Arnt Karlsen wrote:
..I don't see X.org installed in your list, you compiled from source
and put it in the /usr/local tree?
No. I put a source in my /etc/apt/sources.list and got the
On Mon, 2 May 2005 11:53:26 -0500, Dave wrote in message
[EMAIL PROTECTED]:
Just checked in to CVS is a demo of an AI thunderstorm with lightning.
Some
notes:
1) To run this just use the AI scenario called bigstorm_demo.xml
2) You will see a 37000 foot thunderstorm over San
On May 2, 2005 04:55 pm, Arnt Karlsen wrote:
..their Check.sh is meant for what??? Their own proprietary drivers, or
also for open source X.org
It meant to check what version of xserver you are running: XFree4.1.0,
XFree4.2.0, XFree4.3.0 and Xorg6.8.0, so people can download the appropiate
On May 2, 2005 04:31 pm, Melchior FRANZ wrote:
My favorite strace could give you some hint in either case:
A) $ strace -fF -eopen glxinfo 21|tee /tmp/strace.log
B) $ strace -fF -eopen ./configure 21|tee /tmp/strace.log
If you search through that log file, you'll see *where* and *what*
* Ampere K. Hardraade -- Monday 02 May 2005 23:06:
On May 2, 2005 04:41 pm, Melchior FRANZ wrote:
I still wonder, though, how fgfs' configure could run through without
complaint. You should also clean the source trees if you haven't already
(make clean; rm -rf autom4te.cache) and configure
..because some people enjoy sporty rides in WC-130's? ;o)
Oh yeah, forgot about those guys :)
BTW, here's a screenshot of the bigstorm/lightning;
http://home.comcast.net/~davidculp2/bigstorm_lightning.jpg
Dave
___
Flightgear-devel mailing
* Ampere K. Hardraade -- Monday 02 May 2005 23:27:
[pid 10686] open(/usr/X11R6/lib/libGL.so, O_RDONLY) = -1 ENOENT (No such
file or directory)
It doesn't find the dynamic lib ...
[pid 10686] open(/usr/X11R6/lib/libGL.a, O_RDONLY) = 13
but a static one. It's an old one, right? Better
On Mon, 2 May 2005 17:24:17 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
On May 2, 2005 04:55 pm, Arnt Karlsen wrote:
..their Check.sh is meant for what??? Their own proprietary
drivers, or also for open source X.org
It meant to check what version of xserver you are running:
eagle monart a écrit :
hi everyone,
is there an idea of switching to another open sourcegame engine. fg is
real beatiful but is weak in visuals especially in terrain rendering.we
cant edit terrain as whatever we want , we cant change textures and
terrain is not complex. as a result cant feel
First, let me say thank you for all the help, guys. I have reinstalled all
the graphics related packages again. For some reasons, it worked this time.
I managed to compile FlightGear without problems. But now I am having another
issue: FlightGear doesn't run and gives me the following
On May 2, 2005 07:12 pm, Arnt Karlsen wrote:
..play with grep -B 20, 25 etc, I find it hard to believe this:
undefined symbol: __glXLastContext
..is causing DRI to fall over.
That command doesn't work, nor does grep -B=20. So I have just attached the
entire log. Sorry.
Ampere
On Mon, 2 May 2005 22:30:07 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
On May 2, 2005 07:12 pm, Arnt Karlsen wrote:
..play with grep -B 20, 25 etc, I find it hard to believe this:
undefined symbol: __glXLastContext
..is causing DRI to fall over.
That command doesn't work, nor
On Mon, 2 May 2005 22:30:07 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
On May 2, 2005 07:12 pm, Arnt Karlsen wrote:
..play with grep -B 20, 25 etc, I find it hard to believe this:
undefined symbol: __glXLastContext
..is causing DRI to fall over.
That command doesn't work, nor
On May 2, 2005 10:26 pm, Arnt Karlsen wrote:
cat /var/log/Xorg.0.log | grep -B 20 EE
--
[9] -1 0 0xf000 - 0xefff (0x0) MX[B]O
[10] -1 0 0xff8c - 0xff8d (0x2) MX[B](B)
[11] -1 0 0xff8f - 0xff8f (0x1) MX[B](B)
[12]
Has anyone thought about having a wiki documentation system for FlightGear?
One of the real weaknesses of flightgear is that there is little
documentation. I am sure that if it were easy for the community to edit the
documentation it would improve vastly. This could save so much of people's
time
On Monday 02 May 2005 21:43, Frederic Bouvier wrote:
Let me rephrase Melchior's suggestion : iterate on directories with
plib's ulOpenDir and ulReadDir functions, possibly being recursive in
the tree, and check if the name of the reported files are an existing
ICAO code against the database
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