Josh Babcock wrote:
Won't the FDM have to tell the sound system when the wheels are
skidding? You can figure out touchdown pretty easily, but not say,
skidding from braking.
The FDM already reveals when the brakes are applied in the property
tree. One thing that still is missing (and I have
Been lurking for a while now ... but here goes ...
I am the owner of Aircraft.co.za, and I'm willing to do a complete review of
FlightGear on my site ...
If you have any specific features/aircraft/sceneries I should focus on, please
tell me so I can include it in the review ...
The site
Please help yourselves to my RPMs:
ftp://tallyho.bc.nu/pub/steve/flightgear/0.9.9/RPMS/i386/FlightGear-0.9.9-0.FC.i386.rpm
ftp://tallyho.bc.nu/pub/steve/flightgear/0.9.9/RPMS/i386/openal-20050209-0.FC2.i386.rpm
Ignore the 'FC2' suffix on the openal package: it should be fine for FC2
onwards. For
Hello,
first of all let me say that seeing the screenshots on your website just
now (of version 0.9.9 I assume) , I'm very impressed, especially with
the new clouds! I'm still using 0.9.6 (because it's the version coming
with debian sarge) and was completely unaware of your progress. Keep
Off topic, but something similar to this might make two interesting
AI aircraft for around KSFO or KDCA or Nellis AFB, Nevada, USA where
they're based. 8-)
Best regards,
Ima
From netscape.com gallery:
http://cdn-channels.netscape.com/gallery/i/p/popular112105/
* Syd Adams:
[...]
Having some trouble with material animation ...
it appears global material changes only affect objects that share the same
texture file
global doesn't only look at what ac3d files define in a MATERIAL entry,
but at all material parameters, including the texture. It affects
Ampere K. Hardraade wrote:
\
Finally, here is a thought that has been floating in my mind for a while, and
I hope you could try it out: take some stereoscopic views of aircrafts.
Having some stereoscopic photographs of an aircraft may help modellers make
estimations better. (Okay, this is
Hi all,
about two weeks ago Curt started preparations for a scenery regeneration
run using the new shapefile data from Martin Spott's Terrain Data
Database. In order to be able to accept custom scenery modifications to
the standard scenery we need to get this part working.
This is what he
Erik Hofman wrote:
The FDM already reveals when the brakes are applied in the property
tree. One thing that still is missing (and I have a solution for the
next JSBSim release) is a ground-speed property.
Yeah, but just putting them on doesn't make them skid (I hope). Hearing
screeching
This must be one of the lesser flewn models in FG. Two years has passed
since the last patch, and noone has noticed that Erik forgot (tsk tsk) that
there are /two/ rotors on the Chinook.
Make also the other rotor (collective) work the same way as the first
rotor. (and same as bo105, i.e.
Josh Babcock wrote:
Erik Hofman wrote:
The FDM already reveals when the brakes are applied in the property
tree. One thing that still is missing (and I have a solution for the
next JSBSim release) is a ground-speed property.
Yeah, but just putting them on doesn't make them skid (I hope).
* Joacim Persson -- Tuesday 22 November 2005 16:19:
This must be one of the lesser flewn models in FG. Two years has passed
since the last patch, and noone has noticed that Erik forgot (tsk tsk) that
there are /two/ rotors on the Chinook.
Could well have been my patch, not Erik's. All
Dimitris Papavasiliou wrote:
Anyway I'm working on a sort of free flightsim myself (nothing like
flightgear though, more like what you would call a game) and have
recently completed the implementation of the skycolor part of Preetham's
paper A Practical Analytic Model for Daylight. It only
On Tue, 22 Nov 2005, Josh Babcock wrote:
Ampere K. Hardraade wrote:
Having some stereoscopic photographs of an aircraft may help modellers make
estimations better. (Okay, this is just a theory, but this would be a good
opportunity to vertify my theory with an experiment.) :P
Good theory,
On Tuesday 22 November 2005 15:41, Erik Hofman wrote:
The skylight model we are using is also based on physical properties and
isn't far off from the model you describe. That model however doesn't
allow for some of the cloud colorings features we are doing.
Like in the dawn screenshot where
Am Dienstag 22 November 2005 17:06 schrieb AJ MacLeod:
On Tuesday 22 November 2005 15:41, Erik Hofman wrote:
The skylight model we are using is also based on physical properties and
isn't far off from the model you describe. That model however doesn't
allow for some of the cloud colorings
Like in the dawn screenshot where I tried to show that off;
http://www.adeptopensource.co.uk/personal/fg/747-Heathrow-dawn_moon.jpg
[snip]
I don't know anything about the theory of it all, but I do know that the sky
in FG looks truly amazing at dawn and dusk in particular (colours, moon
Vassilii Khachaturov wrote:
Not being an aircraft modeller myself, I don't know exactly what's
needed; but those with specific requirements could also try posting
in the rec.aviation.* newsgroups (the .piloting and .simulators come
to mind), and folks out there will probably respond. Google
Vassilii Khachaturov wrote:
Like in the dawn screenshot where I tried to show that off;
http://www.adeptopensource.co.uk/personal/fg/747-Heathrow-dawn_moon.jpg
[snip]
I don't know anything about the theory of it all, but I do know that the sky
in FG looks truly amazing at dawn and
Yeah, a while back I stopped posting me email address on usenet news.
It gets into the web archives, goes all over the internet and the world,
and pretty soon you are back to measure your spam in messages per second
... :-(
I'm proudly posting my email address on the webpages and never
Josh Babcock wrote:
I was also thinking that this community must have a treasure trove of
airshow pics. Obviously most people won't want to put them up on
airliners.net, but maybe we could have some sort of forum where we can
post wanted ads and lists of planes we have pics of. Or we could just
Buchanan, Stuart wrote:
Hi All,
I've been trying to change the panel on the civilian (non-u3a) C310 model.
However, I keep hitting a problem where the bulkhead behind the panel
(part of the .ac file) is being rendered on-top of the panel, even if the
panel is placed right up at the view-point.
Hi,
I might have solved the nasty RenderTexture bug for ATI cards in CVS.
Anyone cares to test it?
Erik
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Quoting Erik Hofman :
Hi,
I might have solved the nasty RenderTexture bug for ATI cards in CVS.
Anyone cares to test it?
Erik,
search the string '_vsnSG_LOG' in rendertexture.cpp
-Fred
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On Tue, 22 Nov 2005 07:49:16 -0500, Ima wrote in message
[EMAIL PROTECTED]:
Off topic, but something similar to this might make two interesting
AI aircraft for around KSFO or KDCA or Nellis AFB, Nevada, USA where
they're based. 8-)
Best regards,
Ima
From netscape.com gallery:
Erik Hofman wrote:
I might have solved the nasty RenderTexture bug for ATI cards in CVS.
Anyone cares to test it?
Yes, but I won't see 'my' PeeCee, the one at my customers location
that's equipped with an r200 board, before thursday,
Martin.
--
Unix _IS_ user friendly - it's just selective
Erik Hofman wrote:
The skylight model we are using is also based on physical properties
and isn't far off from the model you describe. That model however
doesn't allow for some of the cloud colorings features we are doing.
In fact our model still has a lot of potential left.
I wouldn't
Frederic Bouvier wrote:
search the string '_vsnSG_LOG' in rendertexture.cpp
In case you missed the CVS log message; this is fixed now.
Erik
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Dimitris Papavasiliou wrote:
Hmmm, on closer inspection it doesn't seem to be a simple gradient
indeed. Does the color depend on the weather (that is turbidity) as
well?
Yes.
Also bear in mind that the paper also describes a way to calculate
sunlight color based on sun position and other
Hi guys,
Are there any Mac developers here who might be able to make up a Mac package of
TaxiDraw v0.32 for me? The last version was done an X-Plane user, but there is
no Mac binary available for the current version, and the Mac is popular among
X-Plane users.
TaxiDraw source can be found
I am not sure of the status of each of these.
I am using the release code of 0.9.9 on a Mac 10.4 gcc 4.0.1.
1) If I fly out of an airport that is located out of the included
sample scenery, then at the command line I get: Failed to open
file repeated twice. I am using 0.9.8 scenery in
On 22 Nov 2005, at 23:50, David Luff wrote:Are there any Mac developers here who might be able to make up a Mac package of TaxiDraw v0.32 for me? The last version was done an X-Plane user, but there is no Mac binary available for the current version, and the Mac is popular among X-Plane users.
Hi,
with the newest SimGear CVS I get this compiling error (Cygwin, gcc 3.4.4):
RenderTexture.cpp:1595:44: macro SG_LOG passed 4 arguments, but takes
just 3
RenderTexture.cpp: In member function `void
RenderTexture::_ParseModeString(const char*, std::vectorint,
std::allocatorint ,
Is water shader about making the water look better?
Right now I don't now how much work would be the integration and what
it is about. Do you think it is a good topic for a thesis?
Szabi
On 22/11/05, Dai Qiang [EMAIL PROTECTED] wrote:
Hi Berecz,
It's good to hear that another person has
On 22 Nov 2005, at 23:17, James Turner wrote:I built a binary that ran last year, haven't tried in ages - the issue is getting everything required linked statically, I think. I shall experiment, but don't let that stop any other Mac people having a go.Okay, so building it was pretty painless
On 23 Nov 2005, at 00:23, James Turner wrote:And now the bad news - when I point TD at my (CVS) apt.dat (unzipped), and do 'New...', I enter an ICAO code (say, EGPH), and crash. The crash is consistent at line 48 of fgfsIO.cpp: looking at the code it seems like a string-pointer issue. Is this a
Erik Hofman wrote:
So far I've done pretty well for touchdown skis sounds, I don't think
ground loop squeels would be much more difficult.
Did you take a look at the c172p-sound.xml configuration file already?
Erik
Erik,
No, I was responding based entirely on the e-mails. I did just
Szabolcs Berecz schrieb:
Hi!
I'm thinking about my thesis which I have to write next semester. I'm
interested in FlightGear, but haven't got the time to dig into it,
yet, so I don't know what needs to be done. Is there something which
should be done, but you don't have the time for it?
Maybe
--- Szabolcs Berecz [EMAIL PROTECTED]写道:
Is water shader about making the water look better?
Yeah, the water would look like this after adding the
shader:
http://www.openscenegraph.org/osgwiki/uploads/Screenshots/pirates-2005-06-01-07.jpg
Right now I don't now how much work would be the
* Syd Adams:
[...]
Having some trouble with material animation ...
it appears global material changes only affect objects that share the same
texture file
global doesn't only look at what ac3d files define in a "MATERIAL" entry,
but at all material parameters, including the
On November 21, 2005 09:47 pm, Szabolcs Berecz wrote:
Oh, and usually I'm not too interested in user interfaces and
graphics, but I don't say there is no chance to work on something like
that...
I will have time to go into details and start working on something the
next week. I would
On November 22, 2005 01:06 pm, Erik Hofman wrote:
Hi,
I might have solved the nasty RenderTexture bug for ATI cards in CVS.
Anyone cares to test it?
Erik
I do.
Ampere
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On November 22, 2005 10:51 am, Joacim Persson wrote:
How about simply taking photos from various angles, but document the exact
position from which each photo is taken? From that it should be possible to
calculate the position for a number of points with (hopefully) fairly good
precision.
I
Speaking of sky and color, I think FlightGear could use more blue in its
ambient light source.
Ampere
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Hi Erik,
I have tried tonight the cvs version and although I'm not suffering the
RenderTexture problem (I use ATI's propietary binary driver - latest
version 8.19.10), I have found the following error when starting up FG.
RenderTexture Error: glXCreateGLXPbufferPtr() failed
The program loads
Enrique Vaamonde wrote:
Hi Erik,
I have tried tonight the cvs version and although I'm not suffering the
RenderTexture problem (I use ATI's propietary binary driver - latest
version 8.19.10), I have found the following error when starting up FG.
RenderTexture Error: glXCreateGLXPbufferPtr()
On 23/11/05, Ampere K. Hardraade [EMAIL PROTECTED] wrote:
Algorithm related:
Interpetating, storing, altering and displaying accurate GIS data in WGS84
Coordinate System. (www.terragera.org)
Sounds interesting. I will think about it...
AI related:
Application of artificial intelligent in
Hi Curt,
as a matter of fact, the last line of the bt is this:
#24939 0xafc88a19 in __glim_R200TCLDrawArrays ()
from /usr/X11R6/lib/modules/dri/atiogl_a_dri.so
(gdb)
...after that it's all empty...any clues? am I missing something?
thank you :)
-E
Curtis L. Olson wrote:
Enrique Vaamonde
Enrique Vaamonde wrote:
Hi Curt,
as a matter of fact, the last line of the bt is this:
#24939 0xafc88a19 in __glim_R200TCLDrawArrays ()
from /usr/X11R6/lib/modules/dri/atiogl_a_dri.so
(gdb)
...after that it's all empty...any clues? am I missing something?
thank you :)
There are
Hi Curt,
disregard the last message, I must have screwed up somewhere...
anyway...here's the bt after the ATI driver errors:
#87344 0x08418821 in ssgVtxTable::draw_geometry (this=0xecd8ba8)
at ssgVtxTable.cxx:635
#87345 0x08417fe9 in ssgVtxTable::draw (this=0xecd8ba8) at
ssgVtxTable.cxx:560
Hnmm, according to this you are crashing trying to draw the ambient
ground light points. That should just be a collection of simple points
with no strange opengl calls, unless you've turned on some of the fancy
point lighting effects. If you have those on, you might want to turn
them off.
Acctually I shouldn't be using any advanced or fancy point lightning
effects unless they come turned on in the default preferences in the
cvs. Funny thing is: why is the driver crashing only in the bay area
scenery? I don't seem to have any night flying problems with the other
area I use
Well, neither disabling 3D objects nor going back to freeglut 2.2 (and
recompiling simgear/fg with it, just in case) fixed the problem...
if any of you has a suggestion, please do speak up :) By the
way...additional problems: no 3d clouds at all and the sun is displayed
as a black circle.
I
* syd -- Wednesday 23 November 2005 02:31:
If I understand you correctly , I need to list all objects that
the animation applies to ? I was doing this before , (without
global ) and everything worked fine ... but in the documentation
it says using an object and global affects all objects that
Enrique Vaamonde wrote:
I will try to use the open source drivers and see if anything improves,
which I doubt.
The OpenSource drivers should do - at least they did for me for a long
time,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
1) If I fly out of an airport that is located out of the included
sample scenery, then at the command line I get: Failed to open
file repeated twice. I am using 0.9.8 scenery in that case, because
that is all that is available. But there is no indication of what
files are not opening, or
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