Re: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-22 Thread Erik Hofman
Josh Babcock wrote: Won't the FDM have to tell the sound system when the wheels are skidding? You can figure out touchdown pretty easily, but not say, skidding from braking. The FDM already reveals when the brakes are applied in the property tree. One thing that still is missing (and I have

RE: [Flightgear-devel] publicity

2005-11-22 Thread Danie Heath
Been lurking for a while now ... but here goes ... I am the owner of Aircraft.co.za, and I'm willing to do a complete review of FlightGear on my site ... If you have any specific features/aircraft/sceneries I should focus on, please tell me so I can include it in the review ... The site

[Flightgear-devel] Flightgear 0.9.9 RPMs for Fedora Core 2, 3, 4 on i386

2005-11-22 Thread Steve Hosgood
Please help yourselves to my RPMs: ftp://tallyho.bc.nu/pub/steve/flightgear/0.9.9/RPMS/i386/FlightGear-0.9.9-0.FC.i386.rpm ftp://tallyho.bc.nu/pub/steve/flightgear/0.9.9/RPMS/i386/openal-20050209-0.FC2.i386.rpm Ignore the 'FC2' suffix on the openal package: it should be fine for FC2 onwards. For

[Flightgear-devel] Realistic daytime skycolor

2005-11-22 Thread Dimitris Papavasiliou
Hello, first of all let me say that seeing the screenshots on your website just now (of version 0.9.9 I assume) , I'm very impressed, especially with the new clouds! I'm still using 0.9.6 (because it's the version coming with debian sarge) and was completely unaware of your progress. Keep

[Flightgear-devel] OT: picture of two USAF thuderbirds in mirror formation

2005-11-22 Thread Ima Sudonim
Off topic, but something similar to this might make two interesting AI aircraft for around KSFO or KDCA or Nellis AFB, Nevada, USA where they're based. 8-) Best regards, Ima From netscape.com gallery: http://cdn-channels.netscape.com/gallery/i/p/popular112105/

[Flightgear-devel] CVS: data/Aircraft/b1900d ...

2005-11-22 Thread Melchior FRANZ
* Syd Adams: [...] Having some trouble with material animation ... it appears global material changes only affect objects that share the same texture file global doesn't only look at what ac3d files define in a MATERIAL entry, but at all material parameters, including the texture. It affects

Re: [Flightgear-devel] 3D modelers

2005-11-22 Thread Josh Babcock
Ampere K. Hardraade wrote: \ Finally, here is a thought that has been floating in my mind for a while, and I hope you could try it out: take some stereoscopic views of aircrafts. Having some stereoscopic photographs of an aircraft may help modellers make estimations better. (Okay, this is

[Flightgear-devel] Searching for TerraGear-Bug-Hunters

2005-11-22 Thread Ralf Gerlich
Hi all, about two weeks ago Curt started preparations for a scenery regeneration run using the new shapefile data from Martin Spott's Terrain Data Database. In order to be able to accept custom scenery modifications to the standard scenery we need to get this part working. This is what he

Re: Wheel skid sounds - Was: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-22 Thread Josh Babcock
Erik Hofman wrote: The FDM already reveals when the brakes are applied in the property tree. One thing that still is missing (and I have a solution for the next JSBSim release) is a ground-speed property. Yeah, but just putting them on doesn't make them skid (I hope). Hearing screeching

[Flightgear-devel] tiny ch47 patch

2005-11-22 Thread Joacim Persson
This must be one of the lesser flewn models in FG. Two years has passed since the last patch, and noone has noticed that Erik forgot (tsk tsk) that there are /two/ rotors on the Chinook. Make also the other rotor (collective) work the same way as the first rotor. (and same as bo105, i.e.

Re: Wheel skid sounds - Was: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-22 Thread Erik Hofman
Josh Babcock wrote: Erik Hofman wrote: The FDM already reveals when the brakes are applied in the property tree. One thing that still is missing (and I have a solution for the next JSBSim release) is a ground-speed property. Yeah, but just putting them on doesn't make them skid (I hope).

[Flightgear-devel] Re: tiny ch47 patch

2005-11-22 Thread Melchior FRANZ
* Joacim Persson -- Tuesday 22 November 2005 16:19: This must be one of the lesser flewn models in FG. Two years has passed since the last patch, and noone has noticed that Erik forgot (tsk tsk) that there are /two/ rotors on the Chinook. Could well have been my patch, not Erik's. All

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-22 Thread Erik Hofman
Dimitris Papavasiliou wrote: Anyway I'm working on a sort of free flightsim myself (nothing like flightgear though, more like what you would call a game) and have recently completed the implementation of the skycolor part of Preetham's paper A Practical Analytic Model for Daylight. It only

Re: [Flightgear-devel] 3D modelers

2005-11-22 Thread Joacim Persson
On Tue, 22 Nov 2005, Josh Babcock wrote: Ampere K. Hardraade wrote: Having some stereoscopic photographs of an aircraft may help modellers make estimations better. (Okay, this is just a theory, but this would be a good opportunity to vertify my theory with an experiment.) :P Good theory,

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-22 Thread AJ MacLeod
On Tuesday 22 November 2005 15:41, Erik Hofman wrote: The skylight model we are using is also based on physical properties and isn't far off from the model you describe. That model however doesn't allow for some of the cloud colorings features we are doing. Like in the dawn screenshot where

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-22 Thread Thomas Förster
Am Dienstag 22 November 2005 17:06 schrieb AJ MacLeod: On Tuesday 22 November 2005 15:41, Erik Hofman wrote: The skylight model we are using is also based on physical properties and isn't far off from the model you describe. That model however doesn't allow for some of the cloud colorings

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-22 Thread Vassilii Khachaturov
Like in the dawn screenshot where I tried to show that off; http://www.adeptopensource.co.uk/personal/fg/747-Heathrow-dawn_moon.jpg [snip] I don't know anything about the theory of it all, but I do know that the sky in FG looks truly amazing at dawn and dusk in particular (colours, moon

Re: [Flightgear-devel] 3D modelers

2005-11-22 Thread Curtis L. Olson
Vassilii Khachaturov wrote: Not being an aircraft modeller myself, I don't know exactly what's needed; but those with specific requirements could also try posting in the rec.aviation.* newsgroups (the .piloting and .simulators come to mind), and folks out there will probably respond. Google

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-22 Thread Curtis L. Olson
Vassilii Khachaturov wrote: Like in the dawn screenshot where I tried to show that off; http://www.adeptopensource.co.uk/personal/fg/747-Heathrow-dawn_moon.jpg [snip] I don't know anything about the theory of it all, but I do know that the sky in FG looks truly amazing at dawn and

Re: [Flightgear-devel] 3D modelers

2005-11-22 Thread Vassilii Khachaturov
Yeah, a while back I stopped posting me email address on usenet news. It gets into the web archives, goes all over the internet and the world, and pretty soon you are back to measure your spam in messages per second ... :-( I'm proudly posting my email address on the webpages and never

Re: [Flightgear-devel] 3D modelers

2005-11-22 Thread Jon Stockill
Josh Babcock wrote: I was also thinking that this community must have a treasure trove of airshow pics. Obviously most people won't want to put them up on airliners.net, but maybe we could have some sort of forum where we can post wanted ads and lists of planes we have pics of. Or we could just

Re: [Flightgear-devel] Invisible panel on C310

2005-11-22 Thread Harald JOHNSEN
Buchanan, Stuart wrote: Hi All, I've been trying to change the panel on the civilian (non-u3a) C310 model. However, I keep hitting a problem where the bulkhead behind the panel (part of the .ac file) is being rendered on-top of the panel, even if the panel is placed right up at the view-point.

[Flightgear-devel] RenderTexture bug

2005-11-22 Thread Erik Hofman
Hi, I might have solved the nasty RenderTexture bug for ATI cards in CVS. Anyone cares to test it? Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Frederic Bouvier
Quoting Erik Hofman : Hi, I might have solved the nasty RenderTexture bug for ATI cards in CVS. Anyone cares to test it? Erik, search the string '_vsnSG_LOG' in rendertexture.cpp -Fred ___ Flightgear-devel mailing list

Re: [Flightgear-devel] OT: picture of two USAF thuderbirds in mirror formation

2005-11-22 Thread Arnt Karlsen
On Tue, 22 Nov 2005 07:49:16 -0500, Ima wrote in message [EMAIL PROTECTED]: Off topic, but something similar to this might make two interesting AI aircraft for around KSFO or KDCA or Nellis AFB, Nevada, USA where they're based. 8-) Best regards, Ima From netscape.com gallery:

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Martin Spott
Erik Hofman wrote: I might have solved the nasty RenderTexture bug for ATI cards in CVS. Anyone cares to test it? Yes, but I won't see 'my' PeeCee, the one at my customers location that's equipped with an r200 board, before thursday, Martin. -- Unix _IS_ user friendly - it's just selective

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-22 Thread Dimitris Papavasiliou
Erik Hofman wrote: The skylight model we are using is also based on physical properties and isn't far off from the model you describe. That model however doesn't allow for some of the cloud colorings features we are doing. In fact our model still has a lot of potential left. I wouldn't

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Erik Hofman
Frederic Bouvier wrote: search the string '_vsnSG_LOG' in rendertexture.cpp In case you missed the CVS log message; this is fixed now. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-22 Thread Erik Hofman
Dimitris Papavasiliou wrote: Hmmm, on closer inspection it doesn't seem to be a simple gradient indeed. Does the color depend on the weather (that is turbidity) as well? Yes. Also bear in mind that the paper also describes a way to calculate sunlight color based on sun position and other

[Flightgear-devel] Request to the Mac folk

2005-11-22 Thread David Luff
Hi guys, Are there any Mac developers here who might be able to make up a Mac package of TaxiDraw v0.32 for me? The last version was done an X-Plane user, but there is no Mac binary available for the current version, and the Mac is popular among X-Plane users. TaxiDraw source can be found

[Flightgear-devel] Two issues/question

2005-11-22 Thread Adam Dershowitz
I am not sure of the status of each of these. I am using the release code of 0.9.9 on a Mac 10.4 gcc 4.0.1. 1) If I fly out of an airport that is located out of the included sample scenery, then at the command line I get: Failed to open file repeated twice. I am using 0.9.8 scenery in

Re: [Flightgear-devel] Request to the Mac folk

2005-11-22 Thread James Turner
On 22 Nov 2005, at 23:50, David Luff wrote:Are there any Mac developers here who might be able to make up a Mac package of TaxiDraw v0.32 for me?  The last version was done an X-Plane user, but there is no Mac binary available for the current version, and the Mac is popular among X-Plane users.  

[Flightgear-devel] SimGear CVS error SG_LOG Cygwin

2005-11-22 Thread Georg Vollnhals
Hi, with the newest SimGear CVS I get this compiling error (Cygwin, gcc 3.4.4): RenderTexture.cpp:1595:44: macro SG_LOG passed 4 arguments, but takes just 3 RenderTexture.cpp: In member function `void RenderTexture::_ParseModeString(const char*, std::vectorint, std::allocatorint ,

Re: 回复: [Flightgear-devel] thesis?

2005-11-22 Thread Szabolcs Berecz
Is water shader about making the water look better? Right now I don't now how much work would be the integration and what it is about. Do you think it is a good topic for a thesis? Szabi On 22/11/05, Dai Qiang [EMAIL PROTECTED] wrote: Hi Berecz, It's good to hear that another person has

Re: [Flightgear-devel] Request to the Mac folk

2005-11-22 Thread James Turner
On 22 Nov 2005, at 23:17, James Turner wrote:I built a binary that ran last year, haven't tried in ages - the issue is getting everything required linked statically, I think. I shall experiment, but don't let that stop any other Mac people having a go.Okay, so building it was pretty painless

Re: [Flightgear-devel] Request to the Mac folk

2005-11-22 Thread James Turner
On 23 Nov 2005, at 00:23, James Turner wrote:And now the bad news - when I point TD at my (CVS) apt.dat (unzipped), and do 'New...', I enter an ICAO code (say, EGPH), and crash. The crash is consistent at line 48 of fgfsIO.cpp: looking at the code it seems like a string-pointer issue. Is this a

Re: Wheel skid sounds - Was: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-22 Thread Josh Babcock
Erik Hofman wrote: So far I've done pretty well for touchdown skis sounds, I don't think ground loop squeels would be much more difficult. Did you take a look at the c172p-sound.xml configuration file already? Erik Erik, No, I was responding based entirely on the e-mails. I did just

Re: [Flightgear-devel] thesis?

2005-11-22 Thread Georg Vollnhals
Szabolcs Berecz schrieb: Hi! I'm thinking about my thesis which I have to write next semester. I'm interested in FlightGear, but haven't got the time to dig into it, yet, so I don't know what needs to be done. Is there something which should be done, but you don't have the time for it? Maybe

回复: Re: 回复: [Flightgear-de vel] thesis?

2005-11-22 Thread Dai Qiang
--- Szabolcs Berecz [EMAIL PROTECTED]写道: Is water shader about making the water look better? Yeah, the water would look like this after adding the shader: http://www.openscenegraph.org/osgwiki/uploads/Screenshots/pirates-2005-06-01-07.jpg Right now I don't now how much work would be the

[Flightgear-devel] material animation...

2005-11-22 Thread syd
* Syd Adams: [...] Having some trouble with material animation ... it appears global material changes only affect objects that share the same texture file global doesn't only look at what ac3d files define in a "MATERIAL" entry, but at all material parameters, including the

Re: [Flightgear-devel] thesis?

2005-11-22 Thread Ampere K. Hardraade
On November 21, 2005 09:47 pm, Szabolcs Berecz wrote: Oh, and usually I'm not too interested in user interfaces and graphics, but I don't say there is no chance to work on something like that... I will have time to go into details and start working on something the next week. I would

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Ampere K. Hardraade
On November 22, 2005 01:06 pm, Erik Hofman wrote: Hi, I might have solved the nasty RenderTexture bug for ATI cards in CVS. Anyone cares to test it? Erik I do. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] 3D modelers

2005-11-22 Thread Ampere K. Hardraade
On November 22, 2005 10:51 am, Joacim Persson wrote: How about simply taking photos from various angles, but document the exact position from which each photo is taken? From that it should be possible to calculate the position for a number of points with (hopefully) fairly good precision. I

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-22 Thread Ampere K. Hardraade
Speaking of sky and color, I think FlightGear could use more blue in its ambient light source. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Enrique Vaamonde
Hi Erik, I have tried tonight the cvs version and although I'm not suffering the RenderTexture problem (I use ATI's propietary binary driver - latest version 8.19.10), I have found the following error when starting up FG. RenderTexture Error: glXCreateGLXPbufferPtr() failed The program loads

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Curtis L. Olson
Enrique Vaamonde wrote: Hi Erik, I have tried tonight the cvs version and although I'm not suffering the RenderTexture problem (I use ATI's propietary binary driver - latest version 8.19.10), I have found the following error when starting up FG. RenderTexture Error: glXCreateGLXPbufferPtr()

Re: [Flightgear-devel] thesis?

2005-11-22 Thread Szabolcs Berecz
On 23/11/05, Ampere K. Hardraade [EMAIL PROTECTED] wrote: Algorithm related: Interpetating, storing, altering and displaying accurate GIS data in WGS84 Coordinate System. (www.terragera.org) Sounds interesting. I will think about it... AI related: Application of artificial intelligent in

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Enrique Vaamonde
Hi Curt, as a matter of fact, the last line of the bt is this: #24939 0xafc88a19 in __glim_R200TCLDrawArrays () from /usr/X11R6/lib/modules/dri/atiogl_a_dri.so (gdb) ...after that it's all empty...any clues? am I missing something? thank you :) -E Curtis L. Olson wrote: Enrique Vaamonde

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Curtis L. Olson
Enrique Vaamonde wrote: Hi Curt, as a matter of fact, the last line of the bt is this: #24939 0xafc88a19 in __glim_R200TCLDrawArrays () from /usr/X11R6/lib/modules/dri/atiogl_a_dri.so (gdb) ...after that it's all empty...any clues? am I missing something? thank you :) There are

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Enrique Vaamonde
Hi Curt, disregard the last message, I must have screwed up somewhere... anyway...here's the bt after the ATI driver errors: #87344 0x08418821 in ssgVtxTable::draw_geometry (this=0xecd8ba8) at ssgVtxTable.cxx:635 #87345 0x08417fe9 in ssgVtxTable::draw (this=0xecd8ba8) at ssgVtxTable.cxx:560

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Curtis L. Olson
Hnmm, according to this you are crashing trying to draw the ambient ground light points. That should just be a collection of simple points with no strange opengl calls, unless you've turned on some of the fancy point lighting effects. If you have those on, you might want to turn them off.

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Enrique Vaamonde
Acctually I shouldn't be using any advanced or fancy point lightning effects unless they come turned on in the default preferences in the cvs. Funny thing is: why is the driver crashing only in the bay area scenery? I don't seem to have any night flying problems with the other area I use

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Enrique Vaamonde
Well, neither disabling 3D objects nor going back to freeglut 2.2 (and recompiling simgear/fg with it, just in case) fixed the problem... if any of you has a suggestion, please do speak up :) By the way...additional problems: no 3d clouds at all and the sun is displayed as a black circle. I

[Flightgear-devel] Re: material animation...

2005-11-22 Thread Melchior FRANZ
* syd -- Wednesday 23 November 2005 02:31: If I understand you correctly , I need to list all objects that the animation applies to ? I was doing this before , (without global ) and everything worked fine ... but in the documentation it says using an object and global affects all objects that

Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Martin Spott
Enrique Vaamonde wrote: I will try to use the open source drivers and see if anything improves, which I doubt. The OpenSource drivers should do - at least they did for me for a long time, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Two issues/question

2005-11-22 Thread Vassilii Khachaturov
1) If I fly out of an airport that is located out of the included sample scenery, then at the command line I get: Failed to open file repeated twice. I am using 0.9.8 scenery in that case, because that is all that is available. But there is no indication of what files are not opening, or