Curtis L. Olson wrote:
> Looks like we are getting a few techtv visitors to the web site this
> evening:
>
> http://seneca.flightgear.org/webalizer/usage_200203.html
You can find the text here:
http://www.techtv.com/screensavers/answerstips/story/0,24330,3327281,00.html
Erik
Hi,
I have a propblem with a peace of CC code which is pretty standard for
common C. When I define a structure and point an array to a pre-defined
array;
struct {
string name;
double (*fn)(double);
} __fg_snd_[] =
{
{"lin", _fg_lin},
{"log", _fg_log10},
{"", NULL}
};
Andy Ross wrote:
> Erik Hofman wrote:
> > I have a propblem with a peace of CC code which is pretty standard for
> > common C. When I define a structure and point an array to a
> > pre-defined array;
> >
> > [...]
> >
> > this works for C but
Andy Ross wrote:
> Erik Hofman wrote:
> > I have a propblem with a peace of CC code which is pretty standard for
> > common C. When I define a structure and point an array to a
> > pre-defined array;
> >
> > [...]
> >
> > this works for C but
Andy Ross wrote:
> Erik Hofman wrote:
> > Andy Ross wrote:
> > > This is perfectly legal C++; I tried it with gcc (full program
> > > attached) and it works fine. What errors are you seeing?
> >
> > This program gives me a core dump, because __fg_s
Jim Wilson wrote:
> Found the problem and here's the fix. Type "once" sounds were never getting
> stopped.
>
> Description of patch:
> Minor patch. Basically just moved a line of code that was causing a check for
> when sound should be stopped to be skipped. Now type "once" sounds get
> stoppe
Bernie Bright wrote:
> "Curtis L. Olson" wrote:
>
>>Update of /var/cvs/FlightGear-0.7/FlightGear/src/Cockpit
>>In directory seneca:/tmp/cvs-serv20681
>>
>>Modified Files:
>>panel_io.cxx
>>Log Message:
>>Sgi doesn't define the != operator for string != char[] so we need to cast
>>the char
Jonathan Polley wrote:
> Changing the data structure to read:
>
>
> static const struct {
> char * name;
> double (*fn)(double);
> } __fg_snd_fn[] = {
>
> caused everything to work properly. I know that this is not the proper C+
> + solution, but it worked for me.
This seems appropria
David Megginson wrote:
> Jon S Berndt writes:
>
> > I like this new capability. I ought to be able to plot the
> > logged data out of the box with my simplot program. As for
> > some other formats, I wonder if someone might provide a
> > couple of perl scripts to do conversions rather than
Erik Hofman wrote:
> David Megginson wrote:
>
>> We might be approaching a point that we'll need separate stable and
>> development CVS branches. The stable branch should have bug-fixes
>> only, while the development branch can have bleeding-edge new code for
&g
David Megginson wrote:
>
> That's important. From what I've read, pilots can feel when they're
> in uncoordinated flight -- they don't usually have to watch the ball
> much once they have some flying experience. Moving the head a bit
> gives some useful sensory feedback for computer users (Ale
Michael Selig wrote:
> At 3/14/02, you wrote:
>
>> Just a quick note and question. I've been able to get engine sound
>> for the different models except the UIUC models. Specifically I've
>> been running the different versions of the Cessna 172. JSB and
>> Larcsim both produce engine sound
Hi,
Does anybody else have problems with the engine sound (it doesn't start
playing)?
I have a very weird problem over here and was wondering if I am the only
one.
Erik
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David Megginson wrote:
> Erik Hofman writes:
>
> > To get it working the UIUC code should populate the property tree with
> > at least the following properties (for a piston engine driven aeroplane):
> >
> >
> > starting/stoping the sounds:
> >
Norman Vine wrote:
> ARRRG
> There is some good news however
>
> After discovering that the above was responsible for
> unexplained crashing at startup with some configurations
> I can announce that I have a new Height above Ground algorithm
> that is MUCH faster < read order of magnitude
Christian Mayer wrote:
> Erik Hofman wrote:
>
>>Hi,
>>
>>Does anybody else have problems with the engine sound (it doesn't start
>>playing)?
>>
>>I have a very weird problem over here and was wondering if I am the only
>>one.
>>
>
Jon S Berndt wrote:
> On Fri, 15 Mar 2002 09:44:07 -0500
>
>> 1) CHANGE THIS ASAP to at least print an error message
>> or 2) defend this hack publicly
>
>
> Where is the code located?
Hehe, relax it's not JSBSim ...
Erik
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Erik Hofman wrote:
>
>
> Hi,
>
> Does anybody else have problems with the engine sound (it doesn't start
> playing)?
>
> I have a very weird problem over here and was wondering if I am the only
> one.
Heh, this seems to have gone since the las
Norman Vine wrote:
> My apologies for the line noise
>
> I'd better just go back into lurk mode I guess
Preferably not. The code improves the framerate by a factor which you
meantioned earlier, but also makes the framerate quite steady.
So you must have done something right!
:-)
Erik
_
Norman Vine wrote:
> Erik Hofman writes:
>
>>Norman Vine wrote:
>>
>>
>>>I'd better just go back into lurk mode I guess
>>>
>>Preferably not. The code improves the framerate by a factor which you
>>meantioned earlier, but also m
David Megginson wrote:
> Michael Selig writes:
>
> > I am wondering does the view manager work-in-progress support a simple
> > tower view at this stage? Having gone from our non-CVS tower view in 0.7.8
> > to a recent CVS checkout leaves me wishing for more.
>
> Jim Wilson is working on t
David Megginson wrote:
> Norman Vine writes:
>
> > but IMHO what is needed are "imposter tiles"
> >
> > "imposters" are where you use a 'texture only" substitute
> > for the geometry that are computed on the fly 'often enough'
> > This is 'radical' LOD but in our case the tiles out on the
Jon S Berndt wrote:
> Someone here uses gcc on IRIX, right? Anything to mention as far as how
> well it works there? Compatibility problems with anything?
One problem to remember is that you can't be sure you can successfully
mix C++ code of gcc and MipsPro. And since some libraries of Irix are
David Megginson wrote:
> Norman Vine writes:
> > >Current CVS with Norm's main.cxx patch added
> > >
> > > From 4,000 ft: 49 fps
> > > From 8,000 ft: 35 fps
> >
> > Hmm...
> >
> > My guess is that this has something todo with your running in
>
Tony Peden wrote:
> --- David Megginson <[EMAIL PROTECTED]> wrote:
>
>>Tony Peden has been working quietly for the last
>>couple of weeks
>>incorporating the property manager into JSBSim
>>itself. He checked the
>>results into CVS this morning, and they are very
>>impressive: in
>>FlightGear (us
Jim Wilson wrote:
> David Megginson <[EMAIL PROTECTED]> said:
>
>
>>I've fixed everything I could find in the code base (engine sound
>>isn't working, but it wasn't working before my mods either),
>>
>
> Engine sound seems to be working, but I notice on the c172-3d the volume is
> quite low (a
Andy Ross wrote:
> Erik Hofman wrote:
> > While I don't see a direct improvement in framerate I notice a real
> > effect on the screen update. The old behaviour had a small bump in the
> > update every second or so, while the new code elliminates that.
>
> Th
D Luff wrote:
> And now NaN (Not-a-Nit) :-) the new engine starting sounds are
> excellent. Great stuff whoever came up with those. (Erik?)
Yep. Thanks!
Erik
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Jonathan Polley wrote:
>
> On Wednesday, March 20, 2002, at 06:00 PM, Christian Mayer wrote:
>
>> Jonathan Polley wrote:
>>
>>>
>>> MSVC 6.0 still whines about
>>>
>>> props.cxx
>>> C:\SimGear\simgear\misc\props.cxx(23) : error C2039: 'sort' : is not
>>> a member of 'std'
>>> C:\SimGear\simgear
Jonathan Polley wrote:
> After getting SimGear to build under MSVC 6.0 (thanks Christian), I
> moved on to getting all of FlightGear to build. For some reason, MSVC
> does not like JSBSim (over 1200 errors generated) but I had no problem
> under RH 7.1 (as usual). I expect that everything is
[EMAIL PROTECTED] wrote:
> Is anyone working with the fgEVENT in Time/event.hxx and related classes?
> Since our project is a particular simulated space mission, I've been
> looking at how to cause certain events (text displays and sounds, mainly)
> based on conditions in the property tree. I didn
David Megginson wrote:
> Alex Perry writes:
>
> > I like the concept of the mice.xml file, but am not really
> > comfortable about having the implied modal state hidden in there.
> > Can we break it out, so that mouse, joystick and keyboard events
> > can be conditional on state variables ?
>
Jim Wilson wrote:
> David Megginson <[EMAIL PROTECTED]> said:
>
>
>>I've started texturing the interior of the C172 3D model. Here are
>>some shots:
>>
>> http://www.megginson.com/flightsim/interior-1.png
>> http://www.megginson.com/flightsim/interior-2.png
>>
>>To get the latest, update the
Jim Wilson wrote:
> Erik Hofman <[EMAIL PROTECTED]> said:
>>Do Normans changes get applied automatically, or do I have to do it
>>myself? There seem to be some nice features and it would be a pitty to
>>have them left out.
>
> Which ones? I did a lot of work
David Megginson wrote:
> Erik Hofman writes:
> > What I don't like is the fact that, when changing pointers, the
> > view stays fixed to the last position. I'm realy lost at where I'm
> > looking at and where I should expect the front of the plane.
Jonathan Polley wrote:
>
> On Thursday, March 28, 2002, at 06:12 AM, David Megginson wrote:
>
>> Jonathan Polley writes:
>>
>>> .\src\Input/input.hxx(321) : error C2248: 'MAX_MOUSE_BUTTONS' : cannot
>>> access private enumerator declared in class 'FGInput'
>>> .\src\Input/input.hxx(250)
David Megginson wrote:
.
>
> What does everyone else prefer -- should the mouse get stuck on the
> window edges in constrained mode, or should it wrap around? I have no
> strong preference either way. There are good arguments in favour of
> both: with wrap-around, you still see cursor movement
Andy Ross wrote:
> Norman Vine wrote:
> > I have always thought that FGFS development has been primarily aimed
> > at a RAW OPENGL SURFACE which is considerably different then any
> > Window !
>
> This isn't the case, even in windows. OpenGL rendering (or DirectX,
> for that matter), is alway
Alex Perry wrote:
>>In Britain, as far as I know, we always use two-digit numbers
>>
>
> Nope, not in the US. Dunno about elsewhere.
I think it's the same in Europe as it is in Brittain.
Erik
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Arnt Karlsen wrote:
> On Fri, 29 Mar 2002 07:52:01 -0800 (PST),
> Alex Perry <[EMAIL PROTECTED]> wrote in message
> <[EMAIL PROTECTED]>:
>
>
I don;t know. Maybe.
I have been thinking of placing fgfs in the ~/.xinitrc to start
FlightGear as a window manager. Has anybody tried it al
Hi,
When trying to compile the latest UIUC code I got the following error
for about a hundred times:
"../../../../src/FDM/UIUCModel/uiuc_menu.cpp", line 3399: error(1133):
expression must be a modifiable lvalue
Cnfabetaf_nAlphaArray[Cnfabetaf_index] = datafile_nxArray;
It seems li
Robert Deters wrote:
>>
>>Does anybody have any idea of how to solve this??
>>
>>Erik
>>
>>
> What are you using to compile it? It compiles fine with gcc version 2.96
> under Redhat 7.1.
If i change uiuc_menu.cpp (line 1412)
CXfabetaf_aArray[CXfabetaf_index] = datafile_xArray;
CXfabetaf_b
Jonathan Polley wrote:
> I just updated to the newest uiuc_menu.cpp and am still getting the
> compile problem, but far fewer instances. MSVC error is:
>
> c:\flightgear\src\fdm\uiucmodel\uiuc_menu.cpp() : error C2106: '=' :
> left operand must be l-value
>
>
> on the following lines:
>
Jonathan Polley wrote:
> I just updated to the newest uiuc_menu.cpp and am still getting the
> compile problem, but far fewer instances. MSVC error is:
>
> c:\flightgear\src\fdm\uiucmodel\uiuc_menu.cpp() : error C2106: '=' :
> left operand must be l-value
>
>
> on the following lines:
>
Marcio Shimoda wrote:
> Hi,
>
> When I try to compile the FG I got the following error
> "Compiling...
> fg_fx.cxx
> c:\flightgear-cvs\src\sound\soundmgr.hxx(98) : see reference to
> class template instantiation 'std::map std::char_traits,class std::allocator >,struct sample_ref
> *,struc
Alexander Kappes wrote:
> Hi David,
>
>
>>Just about any information you want is available in the property
>>tree. There's an interactive GUI browser built into FlightGear --
>>choose "Properties" from the "View" drop-down menu.
>>
>
> How do I have to imagine this property tree, I mean how is
Hi,
Cool, Davis is even more productive yet
;-)
> Changes: An important bug that crashed David when creating new files for the
>projects has been fixed.
http://freshmeat.net/projects/david/
Erik
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Robert Deters wrote:
>>
> Can some one with MSVC or SGI please try the above? If it works, I'll
> change it.
After some testing Im confident something like the following should
indeed work:
uiuc_menu.cpp line 1429:
ALERT: Process [mozilla-bin] pid 13567 killed: process or stack limit
excee
What should we do about this?
Erik
"/opt/include/boost/type_traits/arithmetic_traits.hpp", line 243: error(1029):
expected an expression
>::value));
^
"/opt/include/boost/type_traits/arithmetic_traits.hpp", line 254: error(1029):
expected an e
Bernie Bright wrote:
> "Curtis L. Olson" wrote:
>
>>Bernie Bright writes:
>>
>>>Erik Hofman wrote:
>>>
>>>>What should we do about this?
>>>>
>>>>Erik
>>>>
>>>>
>>>Seems to be boos
Erik Hofman wrote:
>> clib is new to me too, but I'm no irix expert. My guess is that it
>> provides style headers which was reported as a problem by
>> Erik. STLport appears the way to go though.
>
>
> While I agree that STLPort may be a good thing, I'm
Bernie Bright wrote:
>
> clib is a compatability library that comes with boost. I wasn't aware
> of it until now. Its purpose is to provide the form of C
> standard headers. Since its only 3K gzipped I've attached it here.
>
> I've also had a quick look at the boost regression test suite an
Erik Hofman wrote:
> Bernie Bright wrote:
>
>>
>> clib is a compatability library that comes with boost. I wasn't aware
>> of it until now. Its purpose is to provide the form of C
>> standard headers. Since its only 3K gzipped I've attached it here.
David Megginson wrote:
> Will I do it again, and pursue a private pilot's license? I don't
> know. One problem was that it wasn't fun or exciting really -- during
> the flight, I felt like I was just driving a very difficult car around
> the city, and being in the air didn't seem a lot differen
Bernie Bright wrote:
> Only a couple of minor changes to FlightGear were necessary, references
> to SGEphemeris become simgear::ephemeris::SGEphemeris.
I would sugges to replace SGfunc byt SG::func for ease of use, and
readabillity (prevents long lines).
Dito for JSBSim (using JSB:: instead of
David Megginson wrote:
> Erik Hofman writes:
>
> > In fact, I have decided to get my pilots license whenever possible,
> > despite the first experience in the simulator.
>
> I was surprised by how inexpensive an intro flight is (much less than
> a modest din
Curtis L. Olson wrote:
> David Megginson writes:
>
>>Curtis L. Olson writes:
>>
>> > Did we lose the stall horn somewhere along the way? It seems to be
>> > missing from the default C172.
>>
>>As long as we're bitching, I've noticed the slight nosewheel-bouncing
>>(during the takeoff run) are pr
Hi,
I've worked on changing the sound code to use the FGCondition code, but
I noticed the /surface-positions/flap-pos-norm propertie diesn;t get
updated (JSBSim latest base c172).
Am I the only one?
Erik
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Hi,
After not being able to compile FLightGear for about a week, I must say
FlightGear isn't improving.
I noticed several bugs/problems/annoyances:
* The scenery starts up in grayscale, and after a while turns to a
complete daylight situation. Just after e few seconds the scenery
returns t
David Megginson wrote:
> > Can JSBSim do 3D interpolation for, say, data as a function of angle of
> > attack, sideslip and flaps? We have this in our Twin Otter setup, for example
> > 276 CYfabetaf0.dat
> > 276 CYfabetaf20.dat
> > 276 CYfabetaf40.dat
> > decodes to
> > CY
Jonathan Polley wrote:
> I can easily submit patches for the more obvious errors (eliminating
> unreferenced local variables, adding some type casts), but I don't feel
Well, that can be problemeatic, since it might hide other problems if
changed without knowing the code well enough ...
Erik
Alex Perry wrote:
>>[... Andrew Ross wrote ...]
>>
>>>Here's a gedanken experiment [...]
>>
>>A _what_ ? Is this a valid word in your language ? I'm asking because it
>>definitely has german roots, the word 'gedanken' That's funny,
>
>
> It is a popular word in the USA. Not sure whether t
Mike McLean wrote:
> Hi,
>
> I've been building FlightGear fine from CVS for a while now. Everything
> usually runs smoothly, but today's CVS of SimGear, and FlightGear are giving
> me a cloud-like shape (closest thing I can come up with) when using the c172
> 3d panel, or from the external v
Jim Wilson wrote:
> As for the numbering, how about jumping to 0.8 and then continuing on as we
> have? This will look like a pretty major update with the new models and 3d
> internal view.
I would think 0.8.0 is reserved for a *stable* release. Although much
has changed in the recent past, ch
Curtis L. Olson wrote:
> This is off the top of my head with a healthy mix of speculation.
> But, I believe you can override the 'install' command in the
> Makefiles. Often it is just "cp" or the is often an actual "install"
> program or similar "install.sh" script. This means that in theory,
>
Hi,
When checking the flap postions I notices they return to another
postition then they came from:
down: 0.0 --> 0.34 --> 0.68 --> 1.0
up: 1.0 --> 0.66 --> 0.32 --> 0.0
Is this the default for the c172?
Erik
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Tony Peden wrote:
> That's normal from JSBSim.
>
> Is it causing you some difficulty?
Well It's making it slightly difficult for the sound code.
But I saw YASim does the same.
I seem to remember this was {0.0 0.32 0.66 1.0} for both up and down.
Anyhow, I'll adjust the sound files for this.
E
Andy Ross wrote:
> Erik Hofman wrote:
> > Well It's making it slightly difficult for the sound code. But I saw
> > YASim does the same.
>
> These numbers are actually generated by the panel code, not the FDM.
> Both FDMs just seek the position to the specified c
FYI.
The Linux Users' Group of Davis (LUGOD), will be holding a meeting on:
Tuesday
May 7th, 2002
6:30pm - 9:30pm
(Doors open at 6:00pm; please try to arrive on-time!)
The meeting will be held at:
Z-World, Inc.
2900 Spafford Street
Davis, CA 95616
(Near Sacramento)
David Megginson wrote:
> Erik Hofman writes:
>
> > I think we should define a fixed value for each flap position, otherwise
> > every module looking at the value has to support (>0 && <0.32 or >0.34
> > && <0.66 or >0.66 && <
John Check wrote:
>>I would think 0.8.0 is reserved for a *stable* release. Although much
>>has changed in the recent past, changes ar this release won't be a good
>>and stable release as expected for a 0.8 release.
>>
>>Erik
> We need hotspots to work in the 3D cockpit to earn the .8.0
And as
Marcio Shimoda wrote:
> What version of Plib I have to use to compile FG and Simgear?
1.4.2 should do, but you would get some side effect when viewing the
propeller (most noticably in 3D cockpit mode). This requires two patches
for the 1.4.2 release.
When cathing the latest CVS release of PLIB
Hi,
I think 0.7.10 is not yet ready for relase:
$ /opt/bin/fgfs --aircraft=harrier-yasim
NewAirportInit KSFO
idx = 11133
Current greenwich mean time = Sun Apr 21 12:21:22 2002
Current local time = Sun Apr 21 14:21:22 2002
Fatal error: Failed to load 3D model
(received from )
Same
Sergio Roth wrote:
> I'm testing a code to work as server for FGFS. When I run FGFS with
> --native=socket,out,30,linux,ftp without starting server I get the expected
> message of no possible conection but when I start server before FGFS it runs
> ok. Thus I wonder server is connecting fine
Sam Varner wrote:
> How do I get sound for my FDM? I have an engine model and I can get the
> rotational speed. How do I use this to get the pitch of the engine
> sample?
You can take a look at FlightGear/Aircraft/c172/c172-sound.xml
for engine you would see:
/engines/engine/rpm
This m
Curtis L. Olson wrote:
> I'm just wondering if a windows developer would mind building a 0.7.10
> windows version (--without-logging) and send it to me for the ftp site
> ... likewise for the other platforms (or let me know when you have it
> built and available on your site so I can update the li
Sam Varner wrote:
> On Tue, 2002-04-23 at 04:41, Erik Hofman wrote:
>
>>Sam Varner wrote:
>>
>>>How do I get sound for my FDM? I have an engine model and I can get the
>>>rotational speed. How do I use this to get the pitch of the engine
>>>sa
Sam Varner wrote:
> On Tue, 2002-04-23 at 04:41, Erik Hofman wrote:
>
>>Sam Varner wrote:
>>
>>>How do I get sound for my FDM? I have an engine model and I can get the
>>>rotational speed. How do I use this to get the pitch of the engine
>>>sa
shreeganesh ramanan wrote:
> If the -g option is removed, everything compiles ok. But when fgfs is run,
> it remains silent for sometime and then core dumps with a Segfault.
>
> The IRIX we use is IRIX 6.5.12f on an O2 SGI machine
> The compiler is GCC 2.95.3
>
> Can anybody explain how this ca
Sam Varner wrote:
>>It's this line in the c172-sound.xml file:
>>
>>
>> 5.0
>
>
> I don't seem to have a c172-sound.xml file. Also, a grep-find in the
> FlightGear directory (from version 0.7.9) doesn't turn up any
> tags.
Ah, version 0.7.9 has these settings hardcoded in
FlightGear/src/So
John Wojnaroski wrote:
> Hi,
>
> Have been thinking about that slight error (bias) while in the heading
> hold mode. seeing similar behaivor
> with the FMC in the opengc displays. Note that the ailerons are equal
> displaced up and down when
> changing the bank angle.
>
> Do the FDMs account
Any volenteers?
http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html
Erik
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Alex Perry wrote:
>>Any volenteers?
>>http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html
>
>
> I remember that someone posted a link to a forward scattering method
> about six months ago, dunno whether it was this one. It seemed to be
> unfeasible for use on single computers in an ad-hoc f
Marcel Wittebrood wrote:
>>IIRC windows requires commandline arguments (or parts thereof)
>>to be quoted.
>
>
> Thanks John,
>
> I added localhost and indeed the program opens the channel. Maybe I will
> add some input- checking on this when I get more experience.
>
> I solved the problem with
Curtis L. Olson wrote:
> Re: the attached message, any comments? I don't speak even a tiny bit
> of Danish so it's hard for me to know what this magazine/website is
> all about. My best guess is that it looks like a general purpose PC
> magazine.
>
> As long as they abide by the GPL, they techn
David Megginson wrote:
> Norm: which do you think would be more efficient for a forest of, say,
> 500 trees?
I would say, billboarded spherical trees handled as particles.
Erik
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David Megginson wrote:
> Erik Hofman writes:
>
> > > Norm: which do you think would be more efficient for a forest of, say,
> > > 500 trees?
> >
> > I would say, billboarded spherical trees handled as particles.
>
> I don't understand 'p
David Megginson wrote:
> Update of /var/cvs/FlightGear-0.7/FlightGear/src/Navaids
> In directory seneca:/tmp/cvs-serv23071/src/Navaids
>
> Modified Files:
> fix.hxx ils.hxx nav.hxx
> Log Message:
> Mac OS X patches from Jonathan Polley.
> *** 37,41
> #elif defined( SG_HAVE_NATIVE
Bernie Bright wrote:
> Erik, I was thinking we could use Boost's compatability library I sent
> you as a starting point.
I think I agree, but we might face some difficulties when implementing
it because only some (combinations) of hardware/compiler needs it.
It might be worth a try though.
Er
Jim Wilson wrote:
> Hope I'm not being a pest but it's been a while since the last sound patch.
> The gear-lock sound doesn't work on the c310. Nor do the engine[0] sounds.
> And the cranking is weird (very short?) on everything. I tried playing around
> with the xml some but didn't get any re
Curtis L. Olson wrote:
>>I know. There is a strange problem there. I suspect the conditions don't
>>work properly, but I'm not realy sure. So there needs to be some more
>>investigation before I could fix this. I'm absolutely positive most of
>>this worked when I sent the patches :-(
>>
>>I ha
> So in the end, I'm not sure which is better. They each have their
> pluses ...
Lets move it over to an XML file ...
Erik
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David Megginson wrote:
> The span-m property has to do with the texture UV coordinates, and
> should eventually be handled some other way. The following types are
> available (these are all that SimGear supports):
>
> 1. clear
> 2. mostly-sunny
> 3. mostly-cloudy
> 4. overcast
> 5. cirrus
I s
Jim Wilson wrote:
> Ah, this is where it got confusing! The following patch will get the engine
> cranking working again. There is different problem with the gear-lock. The
> left engine works in the c310 with a modification to the c310-sound.xml file
> that I'll update shortly.
Hey cool! Tha
Hi,
Another approach to cliud modelling could be found here:
http://nis-lab.is.s.u-tokyo.ac.jp/~nis/abs_cgi.html#pg01
Looking at the images it has about the same looks, but seems to be
cheaper in CPU/GPU performance:
http://nis-lab.is.s.u-tokyo.ac.jp/~nis/img/cmlcloud1s.jpg
http://nis-lab.i
C. Hotchkiss wrote:
> Actually, what we have had was not an Easter egg, but a surprise
> improvement that might someday be the norm. Program Easter eggs are
> supposed to be hidden and activated by an arcane sequence of operator
> inputs. So, what should we consider adding into the program to be o
Andy Ross wrote:
> Whee, here we go again. :)
>
> David Megginson wrote:
>
>>Andy -- can you actually manage the DC-3 in a ground roll and takeoff?
>>I have not been able to do so for a long time -- it always ends up
>>spinning like a top. If you can do it, perhaps it would help if you
>>posted
Jim Wilson wrote:
> The moon looked so good tonight, I couldn't help posting a shot. This is the
> 747-400 model still quite rough. You can't tell yet but I've got the flaps
> (10 of them, did I miss any?) done. The engine is done, just waiting to hang
> 'em on the wings last. You also can't t
Is there already a good solution for the following problem (it might be
plib-1.4.2 related):
Fatal error: Failed to load 3D model
(received from )
Erik
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Jim Wilson wrote:
> Erik Hofman <[EMAIL PROTECTED]> said:
>
>
>>Is there already a good solution for the following problem (it might be
>>plib-1.4.2 related):
>>
>>Fatal error: Failed to load 3D model
>> (received from )
>>
>>Eri
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