Re: [Flightgear-devel] FlightGear on TechTV

2002-03-05 Thread Gene Buckle
> On Tue, 2002-03-05 at 17:20, Curtis L. Olson wrote: > > Tony Peden writes: > > > Chris Dibona (sp?) will, according to the teasers, be demoing FG on > > > TechTV's show The Screensavers sometime within the next hour and a half. > > > (4:00-5:30 PST) > > > > Is this a cable station? Public acce

Re: [Flightgear-devel] Virtual cockpit update

2002-03-06 Thread Gene Buckle
> Which leads me to a random digression: does anyone have a good > reference on historic HUD symbology? Not MIL-STD documents about > current fighters, nor research papers on what would be cool, but > actual photos and descriptions of the HUDs installed on (just for the > sake of argument) the Ha

Re: [Flightgear-devel] playing with runway lighting

2002-03-13 Thread Gene Buckle
> > > > > Yup, that's definitely in the piss me off category. :-) What about the rotating field beacon? *ducks* g. -- "I'm not crazy, I'm plausibly off-nominal!" http://www.f15sim.com - The only one of its kind. ___ Flightgear-devel mailing list

RE: [Flightgear-devel] ARGGHHH !

2002-03-15 Thread Gene Buckle
> I guess we could try to model running over 'curbs and 'potholes' ' but > Would it be that difficult to do? It certainly would add some fidelity to the ground-handling. Is this the kind of thing that's required handling in the Level D sims? g. -- "I'm not crazy, I'm plausibly off-nomi

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Gene Buckle
> > > The best solution would be for the UIUC guys to bite the > > > bullet and port their work to use JSBSim. :-) :-) :-) > > > > Hmm -- today seems to be a big day for trolls. I wonder if any of > > Jon's NASA contacts are still waiting for him to bite the bullet and > > port JSBSim to FOR

Re: [Flightgear-devel] ARGGHHH !

2002-03-15 Thread Gene Buckle
> * YASim can use the flat earth to compute a consistently flat runway >for the gear to press against, for example. With a per-gear >elevation like this, there would be no way to prevent the airplane >from seeing a "stair-step" (really, escalator) configuration >instead, which doe

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Gene Buckle
> On Friday 15 March 2002 05:15 pm, you wrote: > > > > > The best solution would be for the UIUC guys to bite the > > > > > bullet and port their work to use JSBSim. :-) :-) :-) > > > > > > > > Hmm -- today seems to be a big day for trolls. I wonder if any of > > > > Jon's NASA contacts are s

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Gene Buckle
> > > > > I'm just about to commit a massive series of changes that converts all > > > the .xml files to more standard .ini files. Oh, shoot, I meant to > > > save that announcement for 4/1/2002. :-) > > > > We have to coordinate better -- I'm just finishing switching them all > > to TeX. F

[Flightgear-devel] For those interested...

2002-03-27 Thread Gene Buckle
I've made an update to the F-15C flight sim site. Check it out at http://www.f15sim.com. Thanks! g. -- "I'm not crazy, I'm plausibly off-nominal!" http://www.f15sim.com - The only one of its kind. ___ Flightgear-devel mailing list [EMAIL PROTECTE

Re: [Flightgear-devel] Re: Configurable mouse ready to go

2002-03-28 Thread Gene Buckle
> ballpark). But it's just not like that anymore; really. It's a mild > optimization at best. > Andy, wouldn't even a mild optimization be of benefit when you're looking at things like poloygon budgets and such? Keep in mind that the more you can improve frame rate, the more you can throw in e

Re: [Flightgear-devel] My First Flight

2002-04-07 Thread Gene Buckle
> might change my mind over the next few weeks. Ground school starts in > late April, so I have some time to decide. > David, you owe it to yourself to give it another chance. I've only got 4.4 hours as a student in a C152, so I'm not a pilot (yet). The C172 is going to give you a completely d

[Flightgear-devel] [OT] Jon!

2002-04-08 Thread Gene Buckle
Jon, I'm trying to find any research that NASA has done on G induced blackouts during spins. If you know where I can start digging for this kind of thing, please let me know (off list). I've been hammering all over and I'm coming up empty. Thanks! (sorry the noise guys!) g. ___

Re: [Flightgear-devel] FTD

2002-04-10 Thread Gene Buckle
YEah, well knowing Austin, I'm going to avoid any flight piloted by someone trained on his software. I'll live longer that way. g. On Wed, 10 Apr 2002, Cameron Moore wrote: > Looks like X-Plane beat us to the punch, but I'm still impressed. > http://www.x-plane.com/FTD.html > -- > Cameron Moo

Re: [Flightgear-devel] My Second Flight

2002-04-10 Thread Gene Buckle
> > Again, thanks everyone, > w00T! Congrats David! g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] YASim solution solution?

2002-05-29 Thread Gene Buckle
> [At supersonic speeds, lots of stuff is happening that won't be >modelled well by the current code at all. The F-15C that I did for >Gene, for example, was reading 130% N1 RPM at mach 2 or so. :)] > Say what?! When did you do this? Did you take the DECC/ECC into account? :) g. _

Re: [Flightgear-devel] Missing Model Problem

2002-05-29 Thread Gene Buckle
Jim, have you tried GMAX? g. On Wed, 29 May 2002, Jim Wilson wrote: > David Megginson <[EMAIL PROTECTED]> said: > > > By the way, the 747 model is looking good. > > Thanks. I'm doing some major re-work with it now...basicly after figuring out > how to get around some of ac3d limitations. AC3

Re: [Flightgear-devel] Missing Model Problem

2002-05-29 Thread Gene Buckle
I thought it saves under a 3DS compatible format. I'm not sure as I've never used it before. g. On Wed, 29 May 2002, Cameron Moore wrote: > * [EMAIL PROTECTED] (Gene Buckle) [2002.05.29 17:19]: > > Jim, have you tried GMAX? > > Can GMAX save to a format that plib c

Re: [Flightgear-devel] Dual monitors

2002-05-30 Thread Gene Buckle
It's generally accepted in the flight simulator community that trying to get two out-the-cockpit views on the same computer is a Bad Idea(tm). It's recommended that if you _must_ run two displays on the same computer that you run something less intense on the secondary display. For instance, amo

Re: [Flightgear-devel] Dual monitors

2002-05-30 Thread Gene Buckle
> I might modify your statement to read: two individual > video cards on the same computer is a bad idea. > > A dual head card - at least in my case - works very good. > The drawback is as I stated before, but that can be fixed > by not displaying the panel. The HUD, however, is split > between tw

Re: [Flightgear-devel] Dual monitors

2002-05-30 Thread Gene Buckle
> > The only dual-head card I'v ever dealt with is this ATI peice of crap > > in my workstation here at work. It *sucks* (for VERY large values of > > "suck"). ATI couldn't write a driver properly if you held a gun to > > their collective heads and their lives depended on it. > > ..which ATI dua

Re: [Flightgear-devel] Dual monitors

2002-05-31 Thread Gene Buckle
> > If memory serves, it's a Radeon VE. I'm using it with two 17" flat > > panels. The machine is a Dell dual P4 running Win2k. > > ..hmmm. Have you tried it under Linux? Mandrake 8.2 or > Red Hat 7.3 may be a better choise to support the card, > considering ATI's policy towards XFree86.org an

Re: [Flightgear-devel] Aircraft

2002-06-02 Thread Gene Buckle
> ..also, how about a _generic_ Mooney Bonanza? About 300 of Mooney didn't build the Bonanza, Beechcraft did. I have to admit though, a huge formation of forked-tail doctor killers would be a cool thing to see. :) g. ___ Flightgear-devel mailing l

Re: [Flightgear-devel] Aircraft

2002-06-03 Thread Gene Buckle
> On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote: > > > ..also, how about a _generic_ Mooney Bonanza? About 300 of > > > > Mooney didn't build the Bonanza, Beechcraft did. I have to admit though, > > a huge formation of forked-tail doctor kille

Re: [Flightgear-devel] Aircraft

2002-06-03 Thread Gene Buckle
> ..I'm abit confused; these Bonanza's? range in size from 1 seat > upwards, Mooney Mite? Could it be Beechcraft took over Mooney? > These planes are singles, nosewheel, dates back from the late > 50 - early 60 thru I believe mid 80, sports both V-tails and > conventional tails, was used for init

Re: [Flightgear-devel] Gear rumble

2002-06-03 Thread Gene Buckle
> much of it you can actually hear and how much you feel instead, but > since we cannot shake the user's chair, the rumbling is a good idea. > It's actually more along the lines of a low frequency sound produced *by* the vibration. I'm going to simulate this by driving a 12VDC motor with an "offs

Re: [Flightgear-devel] Connection refused

2002-06-03 Thread Gene Buckle
> Yes. He might have been talking about the motor whine for gear up and down > (that was my assumption). I know it can be heard clearly as a passenger, if The "motor whine" is most likely the drive systems for the leading edge slats and the flaps & speedbrakes. In most passenger airliners (AFA

Re: [Flightgear-devel] Gear rumble

2002-06-03 Thread Gene Buckle
> Did you already find a solution for the gun? > This was the most exciting part of the F-16 simulator, it sounds (and > feels) just lik a gimlet hitting the concrete ;-) > > Erik That's a way down the road yet. :) I'm working on getting my avionics straightened out right now. On the up side, I

Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread Gene Buckle
> > Tony: > > > > Should we make it "nastier"? Is there a human factors scale anywhere > > that has "Nasty" on it? :-) > > > Hmm, nasty enough? > > Eff = (16*h / b)*(16*h / b) > Oe = Eff*Eff/(1 + Eff*Eff)(where 0 <= Oe <= 1) > D = q_infinite * S * (CDo + 0e * ( (CL*CL)/(pi * e * A * r) ) ) >

Re: [Flightgear-devel] BGL Loader part 2

2002-06-07 Thread Gene Buckle
Screenshots! :) g. On Fri, 7 Jun 2002, [iso-8859-15] Jürgen Marquardt wrote: > Hi all, > > I just joined the mailing list... > Soon I'll get CVS access to PLIB then I'll check in my BGL loader patch. > In the meantime just to make you a little bit curious I'll post two links > to bgl files tha

Re: [Flightgear-devel] BGL Loader part 2

2002-06-07 Thread Gene Buckle
> > Screenshots! :) > > sure I can make some but where to post? > I think the list allows only attachments up to 40k.. > If you want, you can upload it to simpits.org via http://www.simpits.org/fileproc/upload.php - it can then be viewed by looking at the bottom of this: http://www.simpits.org/fil

Re: [Flightgear-devel] BGL Loader part 2

2002-06-07 Thread Gene Buckle
Those shots are great! Good work! g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: progress

2002-06-10 Thread Gene Buckle
> I've spent a little time looking at the EPIC and FSUIPC stuff, but haven't > really > looked at how to make a compatible interface with OpenGC and FG sockets. You might want to look into http://www.phidgets.com. He's building a 256 input device for $50. All of his stuff is USB and he's worki

Re: [Flightgear-devel] A-4C attitude indicator

2002-06-26 Thread Gene Buckle
> that is simple and effective. I've always thought it would be kind of > fun to impliment something like this on an R/C model, not that the > typical R/C model would need them ... > I once saw an F-4 with controllable slats - they weren't automagic though. The Bf-109 and Me-110 has aerodynamic

Re: [Flightgear-devel] A-4C attitude indicator

2002-06-27 Thread Gene Buckle
> extended position. Part > of the walk-around is to push up on the slats and note free and easy > movement. Air pressure against the wing moves them to the retracted > position. As airpseed is increased/reduced they extend or retract in > response to the > corresponding force of the relative wind

Re: [Flightgear-devel] A-4C attitude indicator

2002-06-29 Thread Gene Buckle
> > A number of Bf-109 pilots would have the slats bolted into the > > retracted position to keep a asymetrical slat deployment from > > ruining a gun attack. > > ..this was a "designed in feature", Luftwaffe rationale was > "help the pilot spray his fire". As survivors built aiming > skills, the

[Flightgear-devel] Metakit build problem...

2002-06-30 Thread Gene Buckle
I get the attached error when building Metakit. I'm using the latest Cygwin installation. /bin/sh ./libtool --mode=compile g++ -c -O2 -I../unix/../include -I/usr/include/ generic -I/usr/include ../unix/../tcl/mk4tcl.cpp rm -f .libs/mk4tcl.lo g++ -c -O2 -I../unix/../include -I/usr/include/generi

RE: [Flightgear-devel] Metakit build problem...

2002-06-30 Thread Gene Buckle
> just replace the % make command above with % make core > or edit the all: target in the Makefile > to be like this > > all: core > Thanks Norman. I didn't realize the TCL stuff wasn't needed. g. ___ Flightgear-devel mailing list [EMAIL PROTECT

Re: [Flightgear-devel] Metakit build problem...

2002-06-30 Thread Gene Buckle
Thanks Julian! It explains _why_ Norman's suggestion worked. :) g. On Sun, 30 Jun 2002, Julian Foad wrote: > Gene Buckle wrote: > > > > I get the attached error when building Metakit. I'm using the latest > > Cygwin installation. > > > > g++

Re: [Flightgear-devel] ECMA source

2002-07-02 Thread Gene Buckle
What's the aim of adding this kind of scripting to FG? I missed the intial discussion and I'm curious. A pointer to the subject of the original message would be great. g. > Hi, > > I finally could put my new JavaScript source on my website. > It is not complete, but gives something to play wit

Re: [Flightgear-devel] ECMA source

2002-07-02 Thread Gene Buckle
> > http://mail.flightgear.org/pipermail/flightgear-devel/2002-June/008720.html > > Erik Thanks Erik! g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] transponder

2002-07-03 Thread Gene Buckle
> (f) Place the transponder data, if any and according to mode selected, > on the property system and ideally expose it in the multiplayer stuff. > That will subsequently make it easy to integrate a D-BRITE simulation. > H. SquawkBox & Pro Controller. :) g. ___

re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread Gene Buckle
> It was a particularly nasty trick on a 172M, which uses an up/down > toggle switch rather than a slider for flaps, but I caught on when the > plane wouldn't climb at 70kt with full power. > Next time, look to your left and a little bit up and to the rear. If there's a big honkin' chunk of meta

re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread Gene Buckle
> Gene Buckle writes: > > > > Next time, look to your left and a little bit up and to the rear. If > > there's a big honkin' chunk of metal blocking your view, check the flap > > switch. *huge grin* > > > > The other one I've learned from

re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread Gene Buckle
> > > status, if you also notice a big plume of something that looks a lot > > > like smoke coming off one or both wings, land and check your fuel tank > > > covers. (And extinguish your cigarettes.) :-) > > > > Ye gods. That's why you pre-flight _after_ you've fueled up. Gas it, > > park it a

Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Gene Buckle
> On Wed, 3 Jul 2002 23:00:45 +0200 > Melchior FRANZ <[EMAIL PROTECTED]> wrote: > > > > C:\CONGRTLS.W98 > > I don't get it. > It was actually for the release of Windows 95 and it translates to "Congradulations Windows 95" g. ___ Flightgear-devel

Re: [Flightgear-devel] July 4

2002-07-04 Thread Gene Buckle
> David Megginson writes: > > I just realized why the list is so quiet. I hope that all the > > U.S. members have a nice 4th of July holiday. > > Yah, and my British boss who is currently in Japan has been firing off > commands and requests all morning ... I'm guessing he forgot as well. :-( > Te

[Flightgear-devel] Good news?

2002-07-05 Thread Gene Buckle
It was announced today that Blender (a 3D modelling tool) will be released as open source. See http://www.blender3d.com for more info. Might this be a good tool for doing buildings & airframes? g. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Re: lighting

2002-07-22 Thread Gene Buckle
Ahhh, rectangular livestock! Must make them easy to stack for shipment, eh? :) g. On Mon, 22 Jul 2002, Melchior FRANZ wrote: > * Andy Ross -- Monday 22 July 2002 18:56: > > I'm fuzzy on what the exact problem is, though. Could you post a > > screenshot? > > Just look at http://www.flightgear

Re: [Flightgear-devel] DEM, sigh

2002-10-29 Thread Gene Buckle
> military defence (not that I doubt that the Canadian navy or French > army, for example, could actually fight a war on their own -- no, on > second thought, I do doubt it). > Well it all depends on how much we're currently charging for troop and cargo transport services aboard C-17's. :) g. _

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Gene Buckle
> Possibly if we divided the aircraft up by the class of license that > would be needed to fly them? Given we're trying for a high degree of > realism, that could easily be the most useful approach, and > certainly it'd be one that people might want as an option . . . > Wouldn't it just be easier

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Gene Buckle
> And FG already uses Zlib, so adding jar support wouldn't even require > another library dependency. > Is Zlib "zip" or "bzip2" based? Or is it just the InfoZip lib and I didn't know? :) > Crystal space again uses .zips for this purpose, with a VFS layer that > can 'mount' zip archives into the

Re: [Flightgear-devel] panel on Radeon 8500

2002-12-03 Thread Gene Buckle
> easy to get offsets wrong, the numbers are all magic (does anyone > really know how far a GS needle is off of the backplate?), The Narco VOR/LOC instruments I own place the needles about 1/8" inch off the face of the instrument. Same for the OFF flag. g.

Re: [Flightgear-devel] PA-28-161 C-FBJO

2002-12-06 Thread Gene Buckle
> > legal ownership, but it is parked safely at the flying club waiting > > for me. I am quite impressed with the handling compared to the 172's > > I've flown. Here are some pics: > > > > http://www.megginson.com/private/C-FBJO/ > > For those of you that haven't been here for long, the same Da

Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-10 Thread Gene Buckle
> It sounds like avoiding the "vortex ring state" is doable but will > likely require a fair amount of training (and possibly some control law > mods) > Speaking of which - a recent issue of Aviation Leak that I have mentions that they've been unable to properly account for/simulate the VRS in the

Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-10 Thread Gene Buckle
> I think the big danger is at landing or takeoff. If you lose an > engine or have any sort of mechanical failure on a single side, you > are going to hit hard at some really odd angle. At least with a > helicopter you are probably going to land butt first and might have a > chance to try an auto

Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-10 Thread Gene Buckle
> > Curt, there is a central transmission in the wing that will transfer the > > drive to the operating engine automatically so that won't happen. If they > > both fail at once though > > You could also imagine that something downstream of this central > transmission could fail, again leaving

Re: [Flightgear-devel] Re: [Flightgear-announce] Red Baron (postscript)

2002-12-18 Thread Gene Buckle
> Just a quick update. I watched this at 8pm local time and it was > really well done. Michael got a lot of face time and there were quite > a few quick snippets showing FlightGear in the background (good job > Michael) :-) The actual simulation run for the test was done in a > different sim, so

Re: [Flightgear-devel] Re: [Flightgear-announce] Red Baron (postscript)

2002-12-19 Thread Gene Buckle
> Windows using OpenGL. Where it goes from here, nobody knows. It's code Bummer. It looks really good. > that he has been writing for years, and that's likely to continue. The 3D > aircraft models w/ movable surfaces, pilot's heads and rotating rotary > engines were done by his 16-yr old son M

Re: [Flightgear-devel] slashdot

2002-12-24 Thread Gene Buckle
The only time to be _really_ concerned is if you show up on the front page. Then it's dyin' time. :) g. On Tue, 24 Dec 2002, Jon Stockill wrote: > Incoming > > Keep your heads down, we got a mention on the /. thread on OpenGL Widget > sets. :-) > > -- > Jon Stockill > [EMAIL PROTECTED] > >

Re: [Flightgear-devel] slashdot

2003-01-01 Thread Gene Buckle
On Tue, 31 Dec 2002, Curtis L. Olson wrote: > Gene Buckle writes: > > The only time to be _really_ concerned is if you show up on the front > > page. Then it's dyin' time. :) > > I don't intend this as any sort of challenge, but I'd be really > sur

Re: [Flightgear-devel] Re: Flying under the bridge

2003-11-18 Thread Gene Buckle
> > Really? FG crashes? Or just the plane. The latter is known and > a feature. ;-) > > http://baron.me.umn.edu/pipermail/flightgear-devel/2003-August/020119.html > Well technically, it's a mis-feature... :) g. ___ Flightgear-devel mailing list [EM

[Flightgear-devel] Odd simgear problem...

2003-11-18 Thread Gene Buckle
I'm working on setting up a build envrionment for FG on a different machine. I checked out the .3 branch of SimGear and I get this: [EMAIL PROTECTED] SimGear]$ sudo ./autogen.sh Host info: Linux i686 automake: 1.7.9 (17) Running aclocal Running autoheader /usr/bin/m4: configure.in: No such file

Re: [Flightgear-devel] Odd simgear problem...

2003-11-18 Thread Gene Buckle
> > machine. I checked out the .3 branch of SimGear and I get this: > > > > [EMAIL PROTECTED] SimGear]$ sudo ./autogen.sh > > Host info: Linux i686 > > automake: 1.7.9 (17) > > > > Running aclocal > > Running autoheader > > /usr/bin/m4: configure.in: No such file or directory > > ERROR: autoheade

Re: [Flightgear-devel] Odd simgear problem...

2003-11-18 Thread Gene Buckle
That was the problem - thanks Erik. g. On Tue, 18 Nov 2003, Erik Hofman wrote: > Gene Buckle wrote: > > >>You need at least the following version: > >>autoconf 2.5 > >>automake 1.6 > > > [EMAIL PROTECTED] geneb]$ automake --version > > automa

[Flightgear-devel] Another SimGear problem...

2003-11-18 Thread Gene Buckle
Any idea what would cause this? [EMAIL PROTECTED] SimGear]$ ./autogen.sh Host info: Linux i686 automake: 1.7.9 (17) Running aclocal Running autoheader Running automake --add-missing configure.ac:13: version mismatch. This is Automake 1.7.9, configure.ac:13: but the definition used by this AM_IN

RE: [Flightgear-devel] Speed of jpg-httpd / Another FlightGear movie)

2003-11-18 Thread Gene Buckle
> > Any ideas? > > You can try upping the speed with set_hz() > initialized in FlightGear\src\Network\jpg-httpd.cxx > What you might want to do is use FRAPS. It has a free downloadable demo and is unfortunately Windows only, but it will do exactly what you want. The main site is http://www.frap

[Flightgear-devel] 727 CPT up for grabs..

2003-11-24 Thread Gene Buckle
Check it out: http://www.simpits.org/~geneb/727cpt.html We're talking _dirt_ cheap here. Curt, it's probably local to you - Minnesota U. has it. They really need it gone so you'll get a good deal. It's begging for a FlightGear interface! :) g. _

Re: [Flightgear-devel] Taxiway progress

2003-11-26 Thread Gene Buckle
> On 11/25/03 at 6:22 PM Jon Stockill wrote: > > >With mouse control added, and the ability to directly edit the taxiway > >features I thought I'd have a try at something a bit more complex. > > > >I think this proves that Taxidraw is an extremely useful bit of software: > > > >http://flightgear.st

Re: [Flightgear-devel] Playing with textures

2003-12-02 Thread Gene Buckle
> > Unfortunately, plib (our scene graph engine) doesn't support > multitexturing at this point in life. :-( > >From what I've read, this isn't the only thing it doesn't support that would make life easier for you guys. Why not just dump it for a scene graph library that does the job you need it

Re: [Flightgear-devel] Playing with textures

2003-12-02 Thread Gene Buckle
> Gene Buckle writes: > > > > > > Unfortunately, plib (our scene graph engine) doesn't support > > > multitexturing at this point in life. :-( > > > > > > > From what I've read, this isn't the only thing it doesn't support th

Re: [Flightgear-devel] (OT) Kid's day at work

2003-12-03 Thread Gene Buckle
> > > >That's the way Boeing USED to make them. > >Compare that cockpit to a new 737-800 ... > > > >The new cockpits must make pilot's lives pretty boring. > > > >Paul Take a peek at the 727 and 737 here. Real analog stuff. :) http://deltasoft.fife.wa.us/BehindTheScenes/ g. _

Re: [Flightgear-devel] F-16 cockpit

2003-12-04 Thread Gene Buckle
Al, go take a peek at www.simpits.org g. On Thu, 4 Dec 2003 [EMAIL PROTECTED] wrote: > Hi, > Very nice piece of kit - but a little costly. I've been toying with the idea > of building my own generic single seat cockpit unit. I do MIDI, LCD, Serial > and Keyboard interface controllers. Recent

RE: Cockpit Hardware Building (was: Re: [Flightgear-devel]F-16cockpit)

2003-12-10 Thread Gene Buckle
> > If Curt doesn't mind providing the facility, I like the idea. > > It would be nice not to be dependant on the facilities offered by people > outside of flightgear to an extent. Also I'm going to be asking a lot of > dumb question about input in flightgear and I don't want it to be too public >

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread Gene Buckle
> One question though. I mentioned trying to line up with a fuel tanker > and how the delayed movement was throwing me off. My guess is that this > behavior was due to slow control surface movements. My question is if > JSBSim simulates control surface movement speeds (excluding the flaps > whic

Re: [Flightgear-devel] Linux machines

2004-01-08 Thread Gene Buckle
> Dell doesn't seem to market machines with Linux installed anymore, do > they? > > Can anyone point me to a major manufacturer that does? > Actually they do. I just got a Dell 2650 with Redhat 9 on it. However, they may not offer them in the "home" market. (The 2650 is an SMP machine). g.

Re: [Flightgear-devel] Borland C++BuilderX Personal for $10

2004-01-26 Thread Gene Buckle
> --- start --- > > "Accelerate your C++ development with Borland® C++BuilderX™ Personal, a > multiplatform development environment for building high-performance C++ > applications. An innovation in C++ development technology, C++BuilderX > provides an intuitive visual development environment with

Re: [Flightgear-devel] Borland C++BuilderX Personal for $10

2004-01-26 Thread Gene Buckle
> >Unless it's different from the downloaddable version, it does _not_ > >include any kind of RAD tool. > > > >g. > > You are probably thinking of the free Borland C++ 5.5 compiler. The > link I provided refers to the Personal Edition of C++BuilderX. They > are different products. Borland C++Build

Re: [Flightgear-devel] Borland C++BuilderX Personal for $10

2004-01-26 Thread Gene Buckle
> OK. Yes, I've used Delphi and C++ Builder for a while, but haven't > upgraded in a few years. The free C++ compiler BC++ 5.5 of course did > not come with an IDE. C++Builder (no "X") of course comes with RAD > functionality out of the box - that's what it is famous for. It's a > bit surprising t

[Flightgear-devel] Nasal & Sockets...

2004-03-12 Thread Gene Buckle
Andy, is it possible to make socket calls within a Nasal script? If not, how hard would it be to add that kind of ability? tnx! g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Nasal & Sockets...

2004-03-12 Thread Gene Buckle
> Gene Buckle wrote: > > Andy, is it possible to make socket calls within a Nasal script? If > > not, how hard would it be to add that kind of ability? > > Right now, you can only talk to the rest of FlightGear through the > properties tree. Adding the socket stuff prob

Re: [Flightgear-devel] Re: "driving" FlightGear from an external app

2004-03-23 Thread Gene Buckle
> > Arnt Karlsen wrote: > > > > > .._is_ www.cloudcaptech.org the correct address??? I get nothing > > ^^^ > > .com > > ..thanks. Oo, _neat_ toys. :-) > VERY neat toys. I wonder if that Crista IMU could be used to drive a ground based arti

Re: [Flightgear-devel] Re: "driving" FlightGear from an external app

2004-03-23 Thread Gene Buckle
> > > > Arnt Karlsen wrote: > > > > > > > > > .._is_ www.cloudcaptech.org the correct address??? I get > > > > > nothing > > > > ^^^ > > > > .com > > > > > > ..thanks. Oo, _neat_ toys. :-) > > > > > > > VERY neat toys. I wonder if that Cris

Re: [Flightgear-devel] De-glutification, stage one

2004-03-31 Thread Gene Buckle
> > > Roll our own: Probably no one will be interested in this option, but I > > thought I'd throw it out there just in case. FlightGear is a big > > enough project now that maintaining our own OS integration layer > > wouldn't be a terribly large part of the development effort. This > > would ge

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-05 Thread Gene Buckle
> > black box. As such, it is no different than any other piece of code: > > GIGO. > Just for curiosity: What is GIGO? > Garbage In, Garbage Out. g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flig

Re: [Flightgear-devel] DOS escape characters

2004-04-09 Thread Gene Buckle
Jon, just use standard ANSI escape sequences. g. On Fri, 9 Apr 2004, Jon S Berndt wrote: > Does anyone know how to do escape sequences in a DOS console? I mean, > how do you tell the DOS command shell to BOLD or Underline or change > the color of text? > > Jon > > _

RE: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Gene Buckle
> > +++ > > > Outside: > > > - flaps are in wrong position by default after starting flightgear > > > - flaps can't be triggered > > > > This is because flaps are flight computer controlled for the F-16. I > > suspect that about every (military) aircraft designed after the F-16 > > does

Re: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Gene Buckle
> Gene Buckle wrote: > > > I have a hard time with the computer controlled flap thing. :) I know > > that with every jet I've studied, you can manually select the trailing > > edge flap position. This does not hold true for the leading edge flap > > t

RE: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
> > > The FC adjusts the flap settings to optimal performance under _all_ > > > circumstances. I have yet to read somewhere there is a flap override for > > > the F-16. > > > > > > > Hmmm. I knew there was a reason I didn't like that airplane. :) > > You can see the leading edge slats responding t

Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
> There was an otherwise forgettable "Strike Fighters" game > released about a year ago that did contrails really well. You > could finish a dogfight and look up to see bright, looping > contrail traces of the fight in the sky. > I don't know why you'd call it forgettable. There's a huge followin

Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
> Gene Buckle wrote: > > Andy Ross wrote: > > > [...] otherwise forgettable "Strike Fighters" game [...] > > > > I don't know why you'd call it forgettable. There's a huge > > following that's been making new aircraft and other th

Re: [Flightgear-devel] flightgear and hardware: mailinglist created

2004-04-30 Thread Gene Buckle
You could've saved yourself the effort and joined the simpits-tech mailing list at http://www.simpits.org. There's over 300 people on the list. g. On Fri, 30 Apr 2004, Manuel Bessler wrote: > Hi all, > > I've created a mailinglist for those of us who build hardware, > homecockpits and such. >

Re: [Flightgear-devel] flightgear and hardware: mailinglist created

2004-04-30 Thread Gene Buckle
> On Fri, 30 Apr 2004 09:56:08 -0700 (PDT) > Gene Buckle wrote: > > > You could've saved yourself the effort and joined the simpits-tech > > mailing list at http://www.simpits.org. There's over 300 people on > > the list. > > I AM on that list :) >

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Gene Buckle
> * Curtis L. Olson -- Friday 30 April 2004 22:52: > > Because it samples only once per frame, it will almost never see the > > wall. [...] Besides, flying into buildings isn't exactly top form > > these days. > > That's OK. Also being able to fly through buildings isn't really such > a problem, al

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Gene Buckle
> > At a minimum, the simulator should freeze with a message denoting a > > destructive contact or out of bounds attitude. For instance, the > > MD-83 sim at Alaska Airlines is configured to freeze if the bank angle > > exceeds 45 degrees - they don't want their pilots doing that unless > > it's a

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Gene Buckle
> Arnt Karlsen wrote: > > >..dude. This is another "common wisdom"? I can understand 'not > >allowing it with paying passengers'. But I won't ever put my ass in > >a spam can driven by some clueless burger flippers who has never > >been _allowed_to_learn_ how to get out of trouble. > > > >..the

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Gene Buckle
Nah, how about: +---+ | We regret to inform you that your son was | | killed because he was stupid. | | | | +--+ | | | OK | | | +--

Re: [Flightgear-devel] [OT, article] Memphis Belle pilot passes away

2004-05-17 Thread Gene Buckle
> > I hope this doesn't offend anyone's sensitivities, but from a purely > > Only because it's from fox news. > Don't bother wasting time on a reply, just eat shit Tex. > What a wildly inappropriate response. Are you mad at old bomber pilots or something? I've met him, I thought he was a really c

Re: [Flightgear-devel] Newsletter

2004-06-04 Thread Gene Buckle
Just thought of this - "Flight Notes" g. On Fri, 4 Jun 2004, Erik Hofman wrote: > John Wojnaroski wrote: > > >Jon Berndt wrote: > >>What's the status on the FlightGear newsletter? Did a name ever get > >> chosen? > > > > The list has been narrowed and will be announced with the first issue. Whi

Re: [Flightgear-devel] atc speach

2004-06-30 Thread Gene Buckle
> Does the ATC currently have speach or is it just printed at the top? Might I > suggest linking in the festival text-to-speach library for this? > What really sucks is that ATC is missing speech too. *grin* g. ___ Flightgear-devel mailing list [EMA

Re: [Flightgear-devel] Re: bo105 + patch

2004-08-06 Thread Gene Buckle
> * Alex Romosan -- Saturday 07 August 2004 00:36: > > you can clearly hear the woman say that if you lift the collective you > > increase the pitch of the blades so you get more lift and you'll go > > up. so it would seem that collective up means helicopter goes up. > > maybe in austria they do it

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