RE: [Flightgear-devel] Lighting

2002-07-22 Thread Norman Vine
Curtis L. Olson writes: The problem only seems to happen when the 3d model is in the view. To me, that would point to a problem with the model, or a problem with plib's handling of the model. For instance if the 3d model tickles some material or lighting feature that plib doesn't normally

RE: [Flightgear-devel] Website updates

2002-07-22 Thread Norman Vine
David Megginson writes: Erik Hofman writes: It might be usefull to rearrange the website, to let the Table of Contents show up first on the page. It would be a good idea to add the News and Project Overview sections to the table of contents then. I'd suggest that starting with

RE: [Flightgear-devel] Lighting

2002-07-22 Thread Norman Vine
Norman Vine writes: Curtis L. Olson writes: The problem only seems to happen when the 3d model is in the view. To me, that would point to a problem with the model, or a problem with plib's handling of the model. For instance if the 3d model tickles some material or lighting feature that plib

RE: [Flightgear-devel] Re: lighting

2002-07-22 Thread Norman Vine
Curtis L. Olson writes: Ok, that was definitely helpful. If you go to src/Model/model.cxx, line #248 and comment out the Load panels section of code, the C172 becomes shaded again and the objects no longer glow at night. Good one ! Looks like we need something like void FGPanel::draw() {

RE: [Flightgear-devel] Website updates

2002-07-22 Thread Norman Vine
Norman Vine wrote: FWIW IMHO pictures do not belong on the main page at all !!! Instead IMHO we should present a 'well organized' entry point that is viewable on one page so as to impress our visitors with our 'professionalism' FWIW - One of my favorite sites is http://www.google.com Which

RE: [Flightgear-devel] [PATCH] tdfx fog

2002-07-23 Thread Norman Vine
Melchior FRANZ writes: Here's why my tdfx v3 doesn't show fog any more[1]: it's the glPolygonOffset() in the 3D-panel code. And I remembered that Andy had commented on this problem a while back in the already mentioned thread ... snip Index: panel.cxx

RE: [Flightgear-devel] Re: [PATCH] tdfx fog

2002-07-24 Thread Norman Vine
Curtis L. Olson writes: Up until recently glPolygonOffset() was an vendor extension to the official spec, perhaps that's why it's not included in glPush/PopAttrib()? Hmm... Looking at the NEW 1.4 OpenGL spec it appears as if glPolygonOffset() has been included in the spec since v1.1 1992 ?

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread Norman Vine
David Megginson writes: Curtis L. Olson writes: I don't know a lot about the 3d clouds, but I was under the impression that you could define different cloud shapes and complexities. We are just running with the cloud layout from Mark's demo. Understood. The demo is meant to

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread Norman Vine
John Wojnaroski writes: Curtis L. Olson writes: David Megginson writes: I'm wondering if we can make everything a bit simpler -- smaller textures, fewer particles, etc. We'd still get 3D clouds, but they wouldn't hit the GPUs as hard. I don't know a lot about the 3d clouds, but

Re: [Flightgear-devel] Another automake victim

2002-09-17 Thread Norman Vine
The Bergrens writes: Sounds like you need the perl module called strict to be installed. Or maybe your perl installation is hosed. You can get perl modules from cpan.org, I think. There was a bug in Cygwin Perl that 'can' be triggered by automake when running on a project on a 'text' mounted

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-18 Thread Norman Vine
Michael Basler writes: maybe on windows all is OK and problem is related to linux? Don't worry, on windows (cygwin), SimGear does not even compile - yet, despite all the patches ;-) - I think Norman is working on that, though. Things were going rather well for me on Windows then I

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-18 Thread Norman Vine
Curtis L. Olson writes: Jim, Norman, I'm getting the following compile error: fg_init.cxx: In function `void fgInitView()': fg_init.cxx:667: no matching function for call to `FGViewer::get_LOCAL ()' oops ... forgot one :-) I was doing a little sanity checking // $FG_SRC / Main /

Re: [Flightgear-devel] Removed simgear/interpreter/

2002-09-18 Thread Norman Vine
David Megginson Curtis L. Olson writes: The MSVC work spaces are generated automatically whenever I run make dist. I have taken care of this. Thanks for handling that. If the files are autogenerated, we might want to yank them out of CVS. Most MSVC users probably don't have Perl

Re: [Flightgear-devel] 3d cloud rendering problems

2002-09-18 Thread Norman Vine
Curtis L. Olson Norman Vine writes: I think you are on to something ! That would explain the lightening of the clouds with each pass. BUT this only started after I updated my code the other day !. Also I never had the 'text' texture Right now I'm wondering if it is related

Re: [Flightgear-devel] Another automake victim

2002-09-18 Thread Norman Vine
Curtis L. Olson writes: I don't think anyone has sent me a copy of extgl.h to add to the cvs repository. It is in this tarball http://rockfish.net/~nhv/fgfs/clouds.tgz Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] CVS build problem, was Another automake vi ctim

2002-09-19 Thread Norman Vine
Boslough, Mark B writes: I just tried that and unfortunately I get exactly the same problem. OK I know what the problem is I am going to try again from scratch. Try changing SimGear\simgear\sky\clouds3d\Makefile around line 99 to read like this EXTRA_WIN32_SOURCES = extgl.c

Re: [Flightgear-devel] CVS question...

2002-09-19 Thread Norman Vine
Curtis L. Olson writes: We might need to learn more about how the imposters are rendered. I don't think this is an issue of drawing the imposter once it is generated, but in generating the imposter in the first place. The Impostors are generated with regular OpenGL calls just like

Re: [Flightgear-devel] Modeling wing twist animation

2002-09-20 Thread Norman Vine
David Megginson writes: Wolfram Kuss writes: PLIB is AFAIK able to do that with a technique called tweening. There is even an example of it, where a ball is tweened to a star and vice versa. I'm not sure how that would work with the loaders, though -- do we have to guarantee

Re: [Flightgear-devel] Still can't build devel CVS

2002-09-20 Thread Norman Vine
Jon S Berndt writes: Just to be sure: can you see the clouds ?? Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Still can't build devel CVS

2002-09-20 Thread Norman Vine
- Original Message - From: Boslough, Mark B [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 20, 2002 5:40 PM Subject: RE: [Flightgear-devel] Still can't build devel CVS That is correct. mark Part of the problem is I can not connect to CVS so I am not really sure

Re: [Flightgear-devel] Anybody seeing this ?

2002-09-20 Thread Norman Vine
Frederic Bouvier writes: http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-prop.png Any idea ? Yep, This is a known problem so Don't do that or disable the propellor node in the model when you are in a 3D cockpit of a plane with a propellor norman

[Flightgear-devel] jigdo (Jigsaw Download) - a download manager for CD images

2002-09-21 Thread Norman Vine
Does anyone have any experience with this ? It looks as if it could be quit useful http://home.in.tum.de/~atterer/jigdo/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Compiler/OS Version Question

2002-09-22 Thread Norman Vine
Curtis L. Olson writes: Jonathan Polley writes: I have a few questions brought about by some recent experiences, but what they boil down to is Are we going to reestablish the minimun system requirements for FlightGear. First, due to deficiencies in the compiler, it is becoming more

Re: [Flightgear-devel] Still can't build devel CVS

2002-09-22 Thread Norman Vine
Curtis L. Olson writes: Usually my common mistaek is to statr reversing letter piars when I get really tired or overly pumpde up on caffiene, and I remember taking about 4 tires to type that in before I got it right. Srory about that. Good one :-) this is currently $(EXTRA_SOURCES)

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-23 Thread Norman Vine
David Megginson writes: I've tried the request in two places: 1. When the *.stg file is first parsed and the OBJECT_SHARED directive is found. 2. When the deferred model is actually loaded. Both gave no intersection. BUT does the Terrain Graph contain the tile you are trying to

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-23 Thread Norman Vine
Curtis L. Olson Norman Vine writes: BUT does the Terrain Graph contain the tile you are trying to determine the AGL from ?? This is a prerequisite and AFAICT currently this is not gauranteed to be the case until AFTER the 'load function' leaves the select switch

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-23 Thread Norman Vine
David Megginson writes: Norman Vine writes: BUT does the Terrain Graph contain the tile you are trying to determine the AGL from ?? It should, because the OBJECT_STATIC directive occurs only in *.stg files, which are parsed when the tile containing the object is loaded

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-23 Thread Norman Vine
Jim Wilson writes: David Megginson [EMAIL PROTECTED] said: Norman Vine writes: BUT does the Terrain Graph contain the tile you are trying to determine the AGL from ?? It should, because the OBJECT_STATIC directive occurs only in *.stg files, which are parsed when the tile

Re: [Flightgear-devel] 3D-clouds and HUD markers

2002-09-24 Thread Norman Vine
Martin Spott So to reiterate what Curt This isn't quite ready for general consumption but some of us are working on it Sorry, I didn't mean to hurt anyone. No problem, just wanted to make sure everyone realizes this is still in development :-)

[Flightgear-devel] Fw: [vtp] Elevationdata of the Alps?

2002-09-24 Thread Norman Vine
A source for non-US 30 meter DEM's I believe that for those areas already processed and on line these are still free. We would have to build a new DEM reader to handle these but that should not be too dificult in that they are in a 'well known' format Norman - Original Message - From:

Re: [Flightgear-devel] defaults

2002-09-24 Thread Norman Vine
Curtis L. Olson wwrites: David Megginson writes: Curtis L. Olson writes: The preferences.xml file specifies the c172 as the default. It appears that even if you request a different aircraft as the default, the c172 config files get loaded first anyway, then the alternate

Re: [Flightgear-devel] ASTER DEMs

2002-09-26 Thread Norman Vine
Roman Grigoriev writes: I downloaded ASTER DEM and play with it Nice resolution (30m) but there are so many holes to use it So fightgear/terragear gurus maybe you tell me is there in dem library some tools to approximate aster dem data with gtopo30 data to eliminate holes? It is currently

[Flightgear-devel] Re: [Flightgear-users] Re: Windows binary (fwd)

2002-09-26 Thread Norman Vine
Jim Brennan jjb writes: Can anyone provide this for me? http://www.rockfish.net/~nhv/fgfs/mingw/fgfs_092602.tgz Note this does not have LaRCSim or UIUC support as there is a namespace clash with the beta MingW gcc compiler I am using. Norman

Re: [Flightgear-devel] Re: [Flightgear-users] Re: Windows binary (fwd)

2002-09-26 Thread Norman Vine
Michael Selig writes: At 9/26/02, Norman Vine wrote: Jim Brennan jjb writes: Can anyone provide this for me? http://www.rockfish.net/~nhv/fgfs/mingw/fgfs_092602.tgz Note this does not have LaRCSim or UIUC support as there is a namespace clash with the beta MingW gcc compiler I am

[Flightgear-devel] Flightdeck-UI Project Homepage.

2002-09-26 Thread Norman Vine
FYI http://openlight.com/fdui/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Static port and altimeter

2002-09-27 Thread Norman Vine
Curtis L. Olson writes: Yes, if you use an int and track time in increments of 1 / 1,000,000 then you get about 30 minutes before you hit an anomaly. This bug caused problem in the past such as radio station searches to only happen every other 30 minute period, or panel text to stop

Re: [Flightgear-devel] Static port and altimeter

2002-09-27 Thread Norman Vine
Curtis L. Olson Norman Vine writes: Yep there is a problem if you try to run a FGFS session on a Windows box much over 49 days :-) I wouldn't know anything about that, and far be it from me to blatantly bash windows, but if you manage to have your windows box run that long, I'd

Re: [Flightgear-devel] Updating to new CVS trunk repository

2002-09-27 Thread Norman Vine
Curtis L. Olson I actually have a rcs/sccs book sitting on my shelf (good thing I proofread my messages ... I originally wrote sitting on myself which is close, but doesn't quite convey the same thing.) I bought it because it advertised a cvs section, but the cvs info turned out to be

Re: [Flightgear-devel] external model positioning

2002-09-27 Thread Norman Vine
Curtis L. Olson writes: I am working on interfacing an external flight model to FlightGear via the network. This particular code reports an altitude of zero/0.0f when the wheels are resting at sea level. The c172 3d model is drawn so that it's center of gravity is at the reported

Re: [Flightgear-devel] Error compiling FG 0.80

2002-09-28 Thread Norman Vine
Sydney Weidman writes: I was just trying to compile the latest release of FG, but I got a bunch of errors. I notice the errors involve gcc 3.2 stdc++ headers, so maybe I have used an unsupported version of gcc. Some compiler error messages follow. Thanks for this entertaining and

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-30 Thread Norman Vine
David Megginson writes: Norman Vine writes: I am still not convinced that your tile is actually loaded though and don't really know the 'best' way to check for that given the 'lazy' loader. I can think of two options: 1. we can attach a separate deferred model queue to each

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-30 Thread Norman Vine
David Megginson writes: I would like to make it possible to specify the elevation of static and shared objects AGL as well as ASL, but for that, I need to know the elevation ASL at a specific location (not the current view position). I have taken a look at the fgCurrentElev() functions in

[Flightgear-devel] ASP PHOTO GALLERY

2002-10-01 Thread Norman Vine
FYI http://www.ngs.noaa.gov/AERO/ASPphoto/aspphoto.html ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Documentation

2002-10-01 Thread Norman Vine
Jon Berndt writes: Jon S Berndt writes: Does anyone have any experience with moving from Doc++ to Doxygen? I'm thinking of making the move. Doxygen seems to be what I had hoped Doc++ would become, but seems to have stalled. It looks like many of the identifiers are the

Re: [Flightgear-devel] STL and vectors

2002-10-03 Thread Norman Vine
Erik Hofman writes: David Megginson wrote: Erik Hofman writes: Can someone explain me how to erase a member from an STL vector? I've tried several things, but it looks like it isn't removed anyhow. You need to use erase(), passing in an iterator (yes, I know, I hate STL

Re: [Flightgear-devel] Re: [Flightgear-users] Looking for property list - Q#4

2002-10-04 Thread Norman Vine
David Megginson Norman Vine writes: But there are many Fixed Lists of properties for example PitotSystem::init () { _serviceable_node = fgGetNode(/systems/pitot[0]/serviceable, true); _pressure_node = fgGetNode(/environment/pressure-inhg, true); _density_node

Re: [Flightgear-devel] ASP PHOTO GALLERY

2002-10-06 Thread Norman Vine
Alex Perry writes: Norman Vine writes: http://www.ngs.noaa.gov/AERO/ASPphoto/aspphoto.html Of course, for the non-free images which are dirt cheap on a per airport basis (given the scripting above), I note the absence of any licence comments on the site ... leading to the question

Re: [Flightgear-devel] VASI

2002-10-07 Thread Norman Vine
Curtis L. Olson writes: What I'm looking for is somethingn to the effect that a VASI light bar is a row of n lights spaced x meters apart. VASI light bars are spaced y meters apart along the length of the runway. And if I'm really lucky I'd get the difference in degrees in

Re: [Flightgear-devel] VASI

2002-10-07 Thread Norman Vine
Curtis L. Olson writes Norman Vine writes: Curtis L. Olson writes: What I'm looking for is somethingn to the effect that a VASI light bar is a row of n lights spaced x meters apart. VASI light bars are spaced y meters apart along the length of the runway

Re: [Flightgear-devel] environment mapping question

2002-10-09 Thread Norman Vine
Christian Mayer writes: Curtis L. Olson wrote: Here's a question I'll throw out to the list on my way to bed. I'm working on VASI/PAPI type lights tonight and am running into a problem. I'm using environment mapping with the normal aligned along the desired approach path. This

Re: [Flightgear-devel] ANN: AI traffic from Dave Luff

2002-10-10 Thread Norman Vine
David Megginson writes: That's a good point. The other option would be to cut down the Hz for the AIs -- how low could we make it before the autopilot lost control -- 10Hz? 2Hz? you can easily experiment for yourself by playing with the /sim/model-hz value good luck ! Norman

Re: [Flightgear-devel] Flightgear scenery editor?

2002-10-10 Thread Norman Vine
David Megginson David Luff writes: I'm sure someone on this list has mentioned that they're developing an interactive scenery editor, but I can't find a link to it either on the Flightgear site or Google. Could someone post a link if they know it please. I'm basically looking for

Re: [Flightgear-devel] Flightgear scenery editor?

2002-10-10 Thread Norman Vine
Curtis L. Olson writes: David Megginson writes: David Luff writes: I'm sure someone on this list has mentioned that they're developing an interactive scenery editor, but I can't find a link to it either on the Flightgear site or Google. Could someone post a link if they know it

Re: [Flightgear-devel] Init-order problem fixed for *-set.xml files

2002-10-10 Thread Norman Vine
Curtis L. Olson writes: David Megginson writes: I just checked in changed to fix the init-order problem for *-set.xml files. My solution was blunt but effective. I simply parse all of the system.fgfsrc, $HOME/.fgfsrc, and command-line options twice -- once before loading the *-set.xml

Re: [Flightgear-devel] Airspeed indicator and pitot system

2002-10-10 Thread Norman Vine
Alex Perry writes: David writes: I wonder if the casual users appreciate all the work we're doing to make the instruments less reliable. Don't you remember the massive amount of whingeing (a couple of years ago) when I stuck all the compass turning errors onto the DG instrument ? The

Re: [Flightgear-devel] Airport Database Model

2002-10-10 Thread Norman Vine
Andy Ross Curtis L. Olson wrote: Just a couple thoughts to consider. We are looking at 16-20,000 airports so we couldn't stuff them all in a single directory. Even splitting them into subdirectories by first letter probably isn't enough. There are 17073 airports in the current

Re: [Flightgear-devel] Airport Database Model

2002-10-10 Thread Norman Vine
Andy Ross writes: Norman wrote: [ ... indexing scheme involving spacial partitions and trees ... ] With such a scheme we should be able to access any airport and determine which airports are within some sane distance in much less then a few tenths of a second order of manitude less

Re: [Flightgear-devel] Init-order problem fixed for *-set.xml files

2002-10-10 Thread Norman Vine
David Megginson Norman Vine writes: I think preferences.xml and the aircraft-set.xml files pretty much cover any functionality that was intended to handle. PLEASE DO NOT REMOVE the .fgfsrc option until such time has we have a 'options editor' I have not suggested doing

Re: [Flightgear-devel] Airspeed indicator and pitot system

2002-10-10 Thread Norman Vine
David Megginson writes: Norman Vine wrote: To sum up I think that the work that has been done to make the 'instruments' act like a C172 is fantastic but it SHOULD be an option and not 'the way' It should be not just an option but the default option, at least when we're simulating

Re: [Flightgear-devel] Airspeed indicator and pitot system

2002-10-10 Thread Norman Vine
David Megginson Norman Vine writes: I will still argue that the method used was and still is poor There are those who want 'steam' and those who don't Sure, and we make both available through the property tree. If you want to know the exact true heading, look at /orientation

Re: [Flightgear-devel] FWIW

2002-10-14 Thread Norman Vine
Cameron Moore * [EMAIL PROTECTED] (Norman Vine) [2002.10.13 00:02]: but FWIW I just cheat http://www.crazy-compilers.com/bridgekeeper/ Interesting stuff. I can't help but point out that bridgekeeper is written in perl. ;-) But of course !! It has to parse a Perl program

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-15 Thread Norman Vine
Curtis L. Olson Geoff Reidy writes: The major problem I have with fgfs is that I seem to hit a race condition where all graphics and sound stop for extended periods of time (up to about 30 secs), This most likely relates to freeing tile memory (i.e. moving old tiles out of the cache

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-15 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: The same thing happens for me with both Cygwin gcc 2.95.2 and MingW gcc 3.2 both using Doug Lea's malloc routines which I believe is what most Linux distributions use It might be worth verifying that my partial tile free-er routine

Re: [Flightgear-devel] Wright flyer

2002-10-16 Thread Norman Vine
Jim Wilson writes: David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: Your Wright flyer model is really starting to look sharp! Good work. :-) It looks great -- this is the first time I've tried it. With the mouse, at least, it's also quite easy to fly -- I had

[Flightgear-devel] Boeing Unveils Bird of Prey Stealth Technology Demonstrator

2002-10-18 Thread Norman Vine
FYI http://www.boeing.com/news/releases/2002/q4/nr_021018m.html ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] breakage

2002-10-19 Thread Norman Vine
Andy Ross writes: John Check wrote: main.cxx:153: void (*glPointParameterfvEXT)(unsigned int, const GLfloat*) /usr/X11R6/include/GL/gl.h:2520: glPointParameterfvEXT(unsigned int, const GLfloat*)' OK, this one looks kinda wrong. Our code is defining its own copy of the

Re: [Flightgear-devel] Airspeed indicator and pitot system

2002-10-20 Thread Norman Vine
Alex Perry Alex Perry writes: I am not aware of a GPS unit that is able to report heading rather than track, but as far as I know, only cost is the driving factor there. http://www.intnlind.com/trimble/ms860.html I should have said aviation approved. Any three-antenna DGPS install

Re: [Flightgear-devel] Airspeed indicator and pitot system

2002-10-20 Thread Norman Vine
Alex Perry writes: Any three-antenna DGPS install can, among other things, replace all the INS platform (ignoring availability). Norman responded: AFAIK You don't need DGPS for heading I don't see how you'll manage heading reliably without going differential. The two links you

Re: [Flightgear-devel] ***long*** pauses after flying a while

2002-10-24 Thread Norman Vine
David Megginson Norman Vine writes: IMHO we should take advantage of our existing bucketing by fans and put the LOD nodes at the 'leaf's branch' level instead of the individual triangle level. Just doing this would save us LOTS of nodes and should speed things up a bit

Re: [Flightgear-devel] ***long*** pauses after flying a while

2002-10-24 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: How big is the hit if you simply delete a higher-level node and let plib delete all of the branches and leaves underneath automatically? My guess is that we would gain more by having the random objects connected to the leaf rather

Re: [Flightgear-devel] ***long*** pauses after flying a while

2002-10-24 Thread Norman Vine
Curtis L. Olson writes: David Megginson writes: What I meant is that you use your scheduler a little higher up the scene tree. The dynamic objects, for example, are under separate branches for each scenery triangle; just deleting the top-level triangle branch should be good enough,

Re: [Flightgear-devel] ***long*** pauses after flying a while

2002-10-24 Thread Norman Vine
Andy Ross writes: David Megginson wrote: How big is the hit if you simply delete a higher-level node and let plib delete all of the branches and leaves underneath automatically? Probably equivalent. The overhead is usually in all the per-chunk bookeeping, not the function calls. We

Re: [Flightgear-devel] Solution: setting the heading indicator from a GPS

2002-10-24 Thread Norman Vine
David Megginson writes: I little while ago, I made a posting asking how a pilot in the Canadian far north (where magnetic compass readings are not useful) could reset the heading indicator in flight using a single GPS receiver. The answer is actually fairly simple, if you don't mind a

Re: [Flightgear-devel] ***long*** pauses after flying a while

2002-10-24 Thread Norman Vine
David Megginson writes: Curtis L. Olson writes: However there is still an issue to worry about. The random ground cover code can create thousands of objects which means a branch node in our scene graph with thousands of kids. plib is not exactly efficient at deleting kids and

Re: [Flightgear-devel] Solution: setting the heading indicator froma GPS

2002-10-24 Thread Norman Vine
Tony Peden writes: Hmm, curious. How can you get anything but ground track from a single receiver with a single antenna? You can't, but ... your ground track is a 'heading' if ... you keep a steady course. This is not as hard as it sounds with a GPS because most units allow you to program

[Flightgear-devel] AECHELON TECHNOLOGY - IMAGE SERVER

2002-09-30 Thread Norman Vine
FYI http://www.aechelon.com/media/images_psi.html ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] 13.49 Maneuvering and Control of Surface and Underwater Vehicles, Fall 2000, Co

2002-09-30 Thread Norman Vine
FYI A lot of good stuff here much of it is directly applicable http://ocw.mit.edu/13/13.49/f00/index.html The book though aimed at the marine enviroment should be a good read for any control-simulation engineer Norman ___ Flightgear-devel mailing

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-30 Thread Norman Vine
David Megginson writes: Curtis L. Olson writes: I think Norman was talking about some sort of automated magic carpet mode. Exactly That would be slow, use minimal visibility and turn off any calls that actually render anything, ssgCullAndDraw, pre(post)RenderSky ect, and it should be

Re: [Flightgear-devel] Starter problem: solved

2002-10-11 Thread Norman Vine
David Megginson writes: Instead, we should set the appropriate switches to 'on' in preferences.xml or c172-*-set.xml so that the user can override. For the starter, a default to 'on' is clearly not what we want. NIT *-*-set.xml so that the user can override. The Sim is more then a

Re: [Flightgear-devel] starting the c310u3a-3d

2002-10-11 Thread Norman Vine
David Megginson writes: Please remember that FlightGear is not just a visualizer for batch-mode aero runs -- people use it to fly interactively. NIT: Please remember what it says on our Home Page The FlightGear project is working to create a sophisticated flight simulator framework for the

Re: [Flightgear-devel] Airspeed indicator and pitot system

2002-10-11 Thread Norman Vine
David Megginson Norman Vine writes: I don't think you really need a proper autopilot for using true values, just something that works with the magic FDM and moves the plane in a certain direction at a certain speed -- more of an animation manager than an autopilot. http

Re: [Flightgear-devel] Airport Database Model

2002-10-11 Thread Norman Vine
Simon Fowler writes: What about simply putting all the airport files in the scenery, and having a script that searched through the scenery directories for all the *-apt.xml files and built/updated a set of indexes from them? That keeps the files in the right place, and gives the indices

Re: [Flightgear-devel] Airport Database Model

2002-10-12 Thread Norman Vine
David Megginson writes: Norman Vine writes: 2) is a little more complicated but we allready have a good start if we leverage the Scenery directory structure Agreed. I suggested using a quadtree for each 10x10 degree block but there are spherical indexing methods

Re: [Flightgear-devel] Airport Database Model

2002-10-12 Thread Norman Vine
Andy Ross Right. But this indexing of nearby objects can be done in memory (since the set of nearby objects is already available via the tile set). There's not need for anything fancy on disk. FGFS should be able to answer simple flightplan questions like I am leaving from KSFO flying to

Re: [Flightgear-devel] Some little bugs report from an enthusiast new user...

2002-10-13 Thread Norman Vine
David Megginson Tommygio writes: 1) The swtch --cloud-disable disables the default cloud layer, but not the puffy effect at the layer altitude. OK, I've just fixed that -- the changes will appear in CVS shortly. 2) In the chase view with the default airplane, the cockpit's

Re: [Flightgear-devel] Wright Flyer

2002-10-17 Thread Norman Vine
Jim Wilson writes: Hmmm... I did a google on spirit level wright flyer and nothing came up. Any idea what it looks like? Probably like one oops two of these one aligned with the wing and one aligned with the body http://www.stanleylondon.com/inclinometer.htm Norman

Re: [Flightgear-devel] Numeric Terminology

2002-10-25 Thread Norman Vine
David Megginson writes: Are there simple technical terms to distinguish the digits on the left side of the decimal point from those on the right? whole part . decimal part ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] I've got a few minutes to spare

2002-10-26 Thread Norman Vine
Jon Berndt I've got a few minutes to spare this evening, so I'm going to try again to build the latest development flightgear. Questions: 1) I plan on using the latest bleeding edge flightgear sources from development CVS. Which base package do I download? 2) Does the base package from

Re: [Flightgear-devel] Clickable cockpit

2002-10-26 Thread Norman Vine
Andy Ross writes: OK, I *finally* got a chance this weekend to sit down and crank on FlightGear code. It's been a while. Attached are three patches for review. Complete files for Curt are available at: http://www.plausible.org/fgfs-andy-2002Oct26.tar.gz. The first is just a port of an

Re: [Flightgear-devel] Clickable cockpit

2002-10-27 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: Your scrollable HUD is GREAT but can you make this a 'preferences' controled option so that we can keep the older HUD as there are many reasons for having a 'fixed' fullscreen HUD too. There is a need for a 3D view-dependent HUD that mimics

Re: [Flightgear-devel] screen shots lights

2002-10-27 Thread Norman Vine
David Megginson writes: Curtis L. Olson writes: We artifically raise the lights a bit to attempt to avoid zbuffer fighting. The formula is based on the altitude above ground and the distance away ... however, it's rough and imperfect ... I'm still working on understanding the

Re: [Flightgear-devel] Clickable cockpit

2002-10-27 Thread Norman Vine
'Johnny' wrote: Now, what broke? The 2D HUD You still haven't answered what it is you want, The functionality of the 2D HUD Seriously, name your requirement Seriously, The functionality of the existing 2D HUD and we can try to meet it. Thank you very much for the offer but since

Re: [Flightgear-devel] Clickable cockpit

2002-10-27 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: Andy Ross wrote: You still haven't answered what it is you want, The functionality of the 2D HUD Seriously, name your requirement Seriously, The functionality of the existing 2D HUD Norman, this isn't constructive. Andy The code used

Re: [Flightgear-devel] Clickable cockpit

2002-10-27 Thread Norman Vine
David Megginson writes: Andy Ross writes: Norman, this isn't constructive. Here are some things I'm quite certain you don't want: + A velocity vector that doesn't point where the aircraft is going see the discussion about the horizon below as to part of the problem + HUD

Re: [Flightgear-devel] I've got a few minutes to spare

2002-10-27 Thread Norman Vine
Jon Berndt writes: The simgear CVS retrieval still hangs. It is a known problem that using compression with the Cygwin cvs executable will cause an apparent hang FYI What actually happens is a failure to return after the operation has finished, this is indistinguishable from a hang from the

Re: [Flightgear-devel] I've got a few minutes to spare

2002-10-27 Thread Norman Vine
David Megginson writes: Here is the approach they were flying (I think): https://www.americanflyers.net/ap/default.asp?t=downloadf=L\011L$100.PDF Here is a good mapping engine for the site

Re: [Flightgear-devel] segfault

2002-10-28 Thread Norman Vine
Michael Selig writes: I am trying to compile and run the latest version of fgfs, but I have hit a problem. When I run it I promptly get the error message Segmentation Fault There are no other messages. (gdb) run Starting program:

Re: [Flightgear-devel] Clickable cockpit

2002-10-28 Thread Norman Vine
Andy Ross writes: Not quite. The big change was making it resolution, FOV, and aspect ratio independent. I figured that if it had to be changed anyway, I might as well invert it to mean what it says. There is no way to keep the old scaling scheme and be view-independent at the same time,

Re: [Flightgear-devel] HUD

2002-10-28 Thread Norman Vine
Jon Berndt writes: Is the HUD configurable at all? I mean via a config file or something? Symbology is different in the various aircraft -particularly spacecraft. If one wanted to modify the HUD symbology is this possible to modify without code, like the panel instruments? what in docs /

Re: [Flightgear-devel] OT: XML Question

2002-10-29 Thread Norman Vine
Jonathan Polley writes: My end goal is to use XML to define the configuration files for a series of applications. The first application may have the most complicated configuration file. I need the file to contain type and instance declarations. I *think* that XMl may be a solution

<    1   2   3   4   5   6   7   8   9   10   >