[Flightgear-devel] Rockfish down?

2003-04-03 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Seems that the base repository is down. Has it moved or something? Thanks, David - -- It's not that engineers are boring people, we just get excited about boring things. -BEGIN PGP SIGNATURE- Version: GnuPG v1.2.1 (GNU/Linux)

Re: SB/[open ATC protocol] client for FlightGear (was Re: [Flightgear-devel] IPC communication for FlightGear)

2003-01-15 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wed, 15 Jan 2003 07:25 pm, Mathew McBride wrote this piece of wisdom: Developing a ATC client for FGFS is a good solution both Short and Long term (saying that no one with a copy of FS2002 uses it these days because of it's interactive ATC) I'm

Re: [Flightgear-devel] howto add a 3D plane ingame ?

2002-12-11 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07:09, giovedì 12 dicembre 2002, ace project wrote this piece of wisdom: Our (ACE/ICE) multiplayer engine is ready to draw planes in the game now, but I cant seem to figure out how to add them to the drawing graph in a way that I can actually

Re: [Flightgear-devel] PA-28-161 C-FBJO

2002-12-05 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 01:59, venerdì 06 dicembre 2002, David Megginson wrote this piece of wisdom: After a few months of dithering, searching, and researching, I've bought a used plane, a 1979 160 HP Piper Warrior II with (mostly) King IFR radios. It will be at

[Flightgear-devel] Standby

2002-11-28 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 for /.ing. Flightgear.org is on the front page. David - -- If you give someone a program, you will frustrate them for a day. If you teach them how to program, you will frustrate them for a lifetime. -BEGIN PGP SIGNATURE- Version: GnuPG

Re: [Flightgear-devel] 747 flight deck

2002-11-23 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sun, 24 Nov 2002 02:41 pm, Jim Wilson wrote this piece of wisdom: Well this probably isn't very impressive. But here it is. First view from the pilot's seat. Things are very rough at this point. Is that a 3D cockpit or a normal one? Thanks,

Re: [Flightgear-devel] runway lighting

2002-10-17 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 *drools over keyboard* Very nice. But can you see the pole and light assemblies at daytime? :-) Thanks, David - -- If you give someone a program, you will frustrate them for a day. If you teach them how to program, you will frustrate them for a

[Flightgear-devel] Bugzilla

2002-10-15 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Has anyone thought of using bugzilla to keep track of bugs and suggestions for FlightGear? If no one else wants to, I could administer it, since I seem to have no time to code these days. Thanks, David - -- If you give someone a program, you

Re: [Flightgear-devel] Bugzilla

2002-10-15 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wed, 16 Oct 2002 08:19 am, Bernie Bright wrote this piece of wisdom: We already have that facility on sourceforge but its hardly ever used. Well maybe it needs to be setup, and linked on the press releases and front page of the website, so

Re: [Flightgear-devel] Bugzilla

2002-10-15 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wed, 16 Oct 2002 08:19 am, Bernie Bright wrote this piece of wisdom: We already have that facility on sourceforge but its hardly ever used. BTW I think Bugzilla, with a KDE style bug reporting wizard would be more powerful for tracking these

[Flightgear-devel] Lightmap terrain shadowing

2002-10-04 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Does Plib have the capacity to do lightmapping? I've just been reading up and doing some work on dynamic terrain lightmaps for self shadowing terrain. It might may FGFS look a bit cooler. Thanks, David - -- If you give someone a program, you

Re: [Flightgear-devel] new random ground cover objects

2002-07-22 Thread David Findlay
I think something that will need to be done is to make sure that forest textures blend in with the trees we are putting on them. That way the distinction where billboarded trees are shown, and where they aren't would be less visible. At the moment the dark conifers do not fit in with the

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 16 Jul 2002 03:33, David Megginson entered data into a CPU register that indicated: Over the weekend, I finished my first take on dynamically-placed Just noted one problem. The billboard backgrounds are transparent only for the ground,

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 16 Jul 2002 20:38, David Megginson entered data into a CPU register that indicated: Actually, you might want to animate these; it would be annoying if the kangaroo always blocked the same runway. Of course! Mind you in Africa the the

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-15 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 16 Jul 2002 03:33, David Megginson wrote: Over the weekend, I finished my first take on dynamically-placed scenery objects. I'm attaching two screenshots: Special thanks to Curt, whose ground-lighting code I stole^H^H^H^H^Hused as

Re: [Flightgear-devel] dumb suggestion

2002-06-29 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sat, 29 Jun 2002 05:53, Curtis L. Olson wrote: I was just looking at the external view of the blue angels a4 ... If someone wanted to really waste some time it might be kind of neat to animate the helmet based on the direction of the internal

[Flightgear-devel] Viewangle input

2002-06-29 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Can the viewing angle now be set via the network interface? Thanks, David -BEGIN PGP SIGNATURE- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE9HaF9ZOfFgbBAbXARAmWTAJ9XDsp69ns9H9t9+od14oJMi3bHjwCgoXUJ

Re: [Flightgear-devel] new potential developer :)

2002-06-05 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Thu, 6 Jun 2002 02:02, you wrote: Christian Stock wrote: Hi, Let me introduce myself, before I start with what I'm interested at. Hi! My main goal is to convert the commercial 1:25000 topographical data for New Zealand, I'm sitting

Re: [Flightgear-devel] Multitexturing

2002-06-03 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sun, 2 Jun 2002 22:24, you wrote: David Findlay writes: Anyone know if multitexturing is supported by Plib? As far as I know, it is not. That would make airports and terrain look much better. Thanks, Well, yes or no depending on what

[Flightgear-devel] Multitexturing

2002-06-02 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Anyone know if multitexturing is supported by Plib? That would make airports and terrain look much better. Thanks, David -BEGIN PGP SIGNATURE- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org

[Flightgear-devel] Aircraft

2002-06-01 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I believe it may be time for us to make a decision on what aircraft are going to be in FGFS stable 1.0. At the moment there is lot's of work on lots of different aircraft, but it will take a long time to get them perfect. Maybe it would be a good

[Flightgear-devel] ATC

2002-05-18 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Wonder if we could use some of this stuff. http://www.openatc.org David -BEGIN PGP SIGNATURE- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE85fsZx58m2d272NoRAspWAJ0fySpRWprmXDadVXK/hxaTzj285gCgnlcd

[Flightgear-devel] SI vs Imperial

2002-05-15 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 As far as the SI vs. English units go, I restate my declared neutrality. While doing calculations *in* SI units is much safer and easier, I also see the advantages to representing them externally in traditional units. Typical (North American,

Re: [Flightgear-devel] Realistic cloud rendering

2002-05-04 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sun, 5 May 2002 12:47, you wrote: Mark Harris has a real time realistic cloud rendering web page which has been mentioned here before. The screen shots are quite spectacular: http://www.cs.unc.edu/~harrism/clouds/ Mark just sent me a

[Flightgear-devel] IANAE but is this useful?

2002-04-01 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 http://www.gamasutra.com/gdc2002/features/rayner/rayner_01.htm -BEGIN PGP SIGNATURE- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8qDMDx58m2d272NoRAlLzAKDOGi+97u+98Z/yla+S8EuKckCxyQCgoQYN

[Flightgear-devel] JSBSim compile error

2002-04-01 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 make[4]: Entering directory `/home/david/flightgear/FlightGear/src/FDM/JSBSim' c++ -DFGFS -I../../.. -I../../../src -I/usr/local/include - -I/usr/X11R6/include -g -O2 -D_REENTRANT -c JSBSim.cpp JSBSim.cpp: In method `bool

[Flightgear-devel] Change of email address

2002-03-24 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm posting this because a number of you have in the past privately emailed me, my new email address will be [EMAIL PROTECTED] Thanks, David -BEGIN PGP SIGNATURE- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org

Re: [Flightgear-devel] trees in flightgear

2002-03-22 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Fri, 22 Mar 2002 19:10, you wrote: Guys! Wanna ask Does anyone here try to implement trees coverage If yes please reply me I've been playing around with the beginings of an autogen manager in the style of the sound manager. If I can get it

Re: [Flightgear-devel] Bruce Perens Street Map of USA

2002-03-20 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wed, 20 Mar 2002 22:31, you wrote: David Findlay writes: This might be of use to us. Could we include this sort of data in the FGFS scenery? No, we cannot, with our current approach -- it would create far too many polygons. Even moving

[Flightgear-devel] Compile Error

2002-03-18 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Anyone getting this error with latest cvs of everything? make[2]: Entering directory `/home/david/flightgear/FlightGear/src/Scenery' c++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src - -I/usr/local/include -I/usr/X11R6/include

Re: [Flightgear-devel] Debian can wait

2002-03-17 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mon, 18 Mar 2002 07:42, you wrote: Well that install sucked. No Geforce2 support even - much easier to just go with RedHat7.2 for now. :) It does support it, you've just got to load the driver after install. But Debian probably isn't the

Re: [Flightgear-devel] simple tower view

2002-03-16 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sun, 17 Mar 2002 16:29, you wrote: I am wondering does the view manager work-in-progress support a simple tower view at this stage? Having gone from our non-CVS tower view in 0.7.8 to a recent CVS checkout leaves me wishing for more. Sounds

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I would guess this is a major factor in the relatively small amount of aircraft development for Fly! ... I know of several people who have exterior models, but can't contemplate the effort required to assemble a working panel. I think this is a

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-08 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sat, 9 Mar 2002 09:48, you wrote: FWIW thought I'd make a few comments on the new 3D view stuff, realizing that it is still being worked on. Note that when you change the 3D cockpit view angle in Fly!, the panel in effect becomes disabled and

Re: [Flightgear-devel] Virtual Cockpit!

2002-03-04 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mon, 4 Mar 2002 16:31, you wrote: David Findlay wrote: Andy Ross wrote: I spent most of today working on a virtual cockpit interface for the panel, and I'll be damned, it works! Umm, one problem. When you look down, the panel

[Flightgear-devel] Plane above the runway

2002-03-03 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 It appears that the plane is above the runway at least with the c172. David -BEGIN PGP SIGNATURE- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8gfQmF2H7v0XOYBIRAvWbAJ9aN6YmdPWSU7csgRP6GEyrSoP48wCggFIH

Re: [Flightgear-devel] Virtual Cockpit!

2002-03-03 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wed, 27 Feb 2002 17:32, you wrote: I spent most of today working on a virtual cockpit interface for the panel, and I'll be damned, it works! Umm, one problem. When you look down, the panel follows the bottom of the screen. Other than that it's

Re: [Flightgear-devel] Speed 1 ?

2002-02-27 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Thu, 28 Feb 2002 07:37, you wrote: To answer my question, I got into the code and put in a slow motion factor. I can now fly as slowly as I want. Shift Z should slow it down anyway. Z doubles the speed, shift-z halves the speed, AFAIK. At

Re: [Flightgear-devel] C 172 panel

2002-02-25 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 26 Feb 2002 05:57, you wrote: Hi, I´ve found this panel and it seem to be very cool. What do you think ? http://www.avsim.com/pages/1000/dreamfleet/dffull.jpg Now that's what we need, but with the yoke removed so all the switches below

[Flightgear-devel] KFLog

2002-02-25 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 http://www.kflog.org/ Check out that for a flight logging program. If only it had flight planning features Anyone know if we could hook it up to FlightGear? Thanks, David -BEGIN PGP SIGNATURE- Version: GnuPG v1.0.6 (GNU/Linux)

Re: [Flightgear-devel] KFLog

2002-02-25 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 26 Feb 2002 08:26, you wrote: David Findlay writes: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 http://www.kflog.org/ Check out that for a flight logging program. If only it had flight planning features Anyone know

Re: [Flightgear-devel] Aircraft

2002-02-13 Thread David Findlay
As always, licensing is an issue for 3d models. As a compromise I've been including all the markup in the set files so that users only need download models from Wolframs site, unzip them and drop 'em in. That's why we need to create models for each of the aircraft before we ship 0.8. David

[Flightgear-devel] Aircraft

2002-02-12 Thread David Findlay
Can we try to make a decision of what aircraft are going to be in the 0.7.9 release, and then get them ready with panels, sounds and models? This way everything it ships with will be good. Thanks, David ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] tiled panel background

2002-02-12 Thread David Findlay
On Wed, 13 Feb 2002 15:02, you wrote: It turned out to be quite easy to add multiple tiles for a panel background. This simple one could be enhanced to have more detail but it does look quite a bit better than a single 256x256 stretched accross the window.

[Flightgear-devel] Linux.conf.au

2002-02-09 Thread David Findlay
Well my talk at Linux.conf.au didn't go all to plan. The talk went okay, but the projector decided to kill itself making the demos a little difficult. I got to do a demo for the conference dinner though. A lot of people were impressed, so we can expect to see a few in fgfs-user's soon. Also

[Flightgear-devel] Coastlines

2002-02-09 Thread David Findlay
I've noted some irregularities in the coastline data we are using. Is this coming from the coastline extractor, or from somewhere else? Thanks, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-01-31 Thread David Findlay
On Fri, 1 Feb 2002 11:44, you wrote: Aside from stabilizing our current flight models, I think that the absolute top priority for 0.8 should be at least a minimal level of runway lighting. While the general scenery lighting makes night flying nice (and makes roads look great), landing at

Re: [Flightgear-devel] New Screenshots?

2002-01-31 Thread David Findlay
On Fri, 1 Feb 2002 12:30, you wrote: On Thursday 31 January 2002 08:56 pm, you wrote: Anyone got any new screenshots of coming features or anything special that I could show during my talk next week? Thanks, David I can post the foils from my presentation, but I lifted a lot of those

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-01-31 Thread David Findlay
On Fri, 1 Feb 2002 12:51, you wrote: David Findlay writes: I think the other thing needed is stabilising all current features. There's lots of little annoying bugs that need to be reported and fixed. 0.7.9 should be released soon, then everyone could bug hunt that version

Re: [Flightgear-devel] embedded screenshot httpd server

2002-01-16 Thread David Findlay
On Thu, 17 Jan 2002 07:09, you wrote: Thanks to Norman Vine's unique combination of genius hackery we now support this as an option: http://128.101.142.57:5501/ Server up and running for a short time so check it out now before I take it down. Um. All I see is gibberish characters.

Re: [Flightgear-devel] embedded screenshot httpd server

2002-01-16 Thread David Findlay
On Thu, 17 Jan 2002 08:09, you wrote: On Thu, 17 Jan 2002 07:09, you wrote: Thanks to Norman Vine's unique combination of genius hackery we now support this as an option: http://128.101.142.57:5501/ Server up and running for a short time so check it out now before I take it

Re: [Flightgear-devel] FlightGear TLE

2002-01-14 Thread David Findlay
Sorry a little slow on reading the list lately. This is one I've been using for quite a while as a desktop icon...its just something hacked out of the webpage logo: http://www.spiderbark.com/fgfs/fgfs-jims-icon.png I'm not one to criticise David Megginson's artwork, I think this one is

Re: [Flightgear-devel] 0.7.9 freeze ?

2002-01-13 Thread David Findlay
On Sun, 13 Jan 2002 17:24, you wrote: It would be nice if we could freeze and release 0.7.9 in the next two weeks. That way, people visiting the LWCE booth in New York will be able to download something that looks like the version being demonstrated at the show. Currently, the release is

[Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread David Findlay
EasyXML is missing from simgear CVS, stopping a few things from building. I was also wondering how close we are to a new release of FlightGear. What has changed since 0.7.8? Is there any documentation on the format of taxiway sign files? I'll be attempting to add signs to the local Brisbane

Re: [Flightgear-devel] Airports problem.

2002-01-07 Thread David Findlay
On Tue, 8 Jan 2002 02:24, you wrote: I added some uruguayan airports to default.apt in the alphabetically corresponding place: I think you need to rebuild the relevant part of the scenery with the modified default.apt before using the airport. That'll give you runways. You also

Re: [Flightgear-devel] Linux.conf.au Update

2002-01-07 Thread David Findlay
Cool! Good luck. I used some screenshots from the main FGFS site, feel free to use anything on my site. I was just thinking, it may be cool to have page with some photo's of developers in my slides. Anyone else agree with this? I'll at least use that map of where the developers are if I can.

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread David Findlay
On Sat, 5 Jan 2002 13:24, you wrote: That would add about 2000 different aircrafts in one night to the FGFS. There should only be an additional FGFS file which would give those parameters that are not found in MSFS files. And that could be some default file for most new planes until the

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread David Findlay
On Sun, 6 Jan 2002 12:42, you wrote: Not to disagree with what you said lowsy physics. I think the word is lousy meaning infested with lice. Appropriate ? Yep that too. :-) well maybe no lice, but it;s not great. David ___ Flightgear-devel

Re: [Flightgear-devel] Objects

2001-12-14 Thread David Findlay
On Fri, 14 Dec 2001 18:20, you wrote: It is code to enable lighting on the aircraft carrier incuding an Optical Landing aid (fixed at 3.75 deg). It is not enabled by default unless you add that define. As far as I know only I am using it. Ah okay. If you haven't already written code for

Re: [Flightgear-devel] Objects

2001-12-14 Thread David Findlay
On Fri, 14 Dec 2001 18:20, you wrote: Dave if u nedda tree database (perfect textures) I can give u them Okay thanks. At the moment I just need one or two types for testing purposes and then once that's right we can add more. Could you email me some? Thanks, David

Re: [Flightgear-devel] Objects

2001-12-14 Thread David Findlay
On Fri, 14 Dec 2001 18:20, you wrote: What's FG_EXPERIMENTAL_LIGHTING? And is it used by default? It is code to enable lighting on the aircraft carrier incuding an Optical Landing aid (fixed at 3.75 deg). It is not enabled by default unless you add that define. As far as I know only I am

Re: [Flightgear-devel] Objects

2001-12-14 Thread David Findlay
On Fri, 14 Dec 2001 18:44, you wrote: ok specify type of trees and height Any hieght or res, I will transform and scale it in the sim. i have bushes deciduous trees and pine trees Pine trees would probably be the best to start with. what format do you prefer? i have in tga format SGI RGB

Re: [Flightgear-devel] Objects

2001-12-14 Thread David Findlay
On Fri, 14 Dec 2001 19:31, you wrote: do u have multigen creator? No, is it free and where can I get it? if yes i can give u trees in flt format and u don't needa to build billboards So are they 3D trees? Wouldn't that create too many polygons, especially in massive forrests? or u need

[Flightgear-devel] Having some difficulties

2001-12-14 Thread David Findlay
in December 2001 - by David Findlay [EMAIL PROTECTED] // Please feel free to criticise, flame, or denounce me over the quality // of this code. :-) ssgLeaf* FGTileEntry::gen_trees( ssgVertexArray *trees, int inc ) { // generate a repeatable random seed // Shamelessly stolen from Curt's ground

[Flightgear-devel] Billboard function?

2001-12-14 Thread David Findlay
I'm having a little difficulty understanding the fgBillBoard function. Anyone care to help me figure out how to change it so I can billboard any sized rectangular billboard? Thanks, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Objects

2001-12-14 Thread David Findlay
On Fri, 14 Dec 2001 23:21, you wrote: David Findlay writes: On Fri, 14 Dec 2001 19:31, you wrote: do u have multigen creator? No, is it free and where can I get it? if yes i can give u trees in flt format and u don't needa to build billboards FYI - PLib will read some versions

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread David Findlay
On Fri, 14 Dec 2001 02:19, you wrote: Oh btw I'm leaning toward doing a c310 first...(that's the shape I started with on this latest version). These are the reference pictures I'm using right now (for the panel): http://www.vickivt.com/vicki/planes/cessna%20t310q%201974_3.jpg

Re: [Flightgear-devel] Objects

2001-12-13 Thread David Findlay
On Fri, 14 Dec 2001 13:56, you wrote: David Findlay writes: Where in the source code are the objects loaded? I'm thinking about whether it would be possibly to randomly chuck in trees if the material type is a forest type. Then later add more local information on the types of trees

[Flightgear-devel] Skyglow

2001-12-13 Thread David Findlay
Would it be possible to model skyglow in FlightGear? That way you could see when you're approaching a city, even when you can't see it for mountains etc. Thanks, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] c310 Panel

2001-12-09 Thread David Findlay
On Sat, 8 Dec 2001 21:38, you wrote: John Check writes: Yes. FWIW I did find some pix with a fair to middlin' amount of detail http://www.philyoder.com/ That's a 310R, with a longer nose, more powerful engines and (I suspect) turbosupercharging, so there may be some minor differences on

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread David Findlay
On Fri, 7 Dec 2001 11:58, you wrote: That said, I'm sure other people have much more practical priorities. I'd guess that buildings and other ground stuff would probably top the list. In particular, bridges and radio towers are important landmarks (obstacles) for VFR (IFR) navigation.

Re: [Flightgear-devel] c310 Panel

2001-12-06 Thread David Findlay
On Fri, 7 Dec 2001 13:59, you wrote: Anyone working on an airspeed dial? If not I'll make one, probably tomorrow. Also have made a tiny bit of progress on a 3D panel model...but it's at the point where it could be either a c310 or c172 with a little stretching here and there (given my

Re: [Flightgear-devel] High altitude stuff

2001-12-05 Thread David Findlay
On Wed, 5 Dec 2001 02:18, you wrote: You are outside the inverted bowl Curtis designed. You can play with the size in SGSky. I added an altitude factor to darken the sky from blue to deep violet to dark and increased the radius of the bowl At 125,000 the sky is dark, and turns blue as you

Re: [Flightgear-devel] Retractable Gear

2001-12-02 Thread David Findlay
On Mon, 3 Dec 2001 11:04, you wrote: On Sunday 02 December 2001 02:07 pm, you wrote: On Mon, 3 Dec 2001 03:22, you wrote: OK, JSBSim now supports retractable gear. I have built flightgear with it and it works. Note that if the gear are not fully down, they essentially don't exist

Re: [Flightgear-devel] ANN: Cessna 310 twin-prop

2001-11-30 Thread David Findlay
On Sat, 1 Dec 2001 08:42, you wrote: John Check writes: First item on my list is correct style throttle, pitch and mixture controls. Where can I get engine specs so I can redo the gauge faces? Are they readable on any of the pics I sent you? If not, try to find a screenshot from a

Re: [Flightgear-devel] creating tilable textures

2001-11-29 Thread David Findlay
On Fri, 30 Nov 2001 05:04, you wrote: Curtis L. Olson writes: - At one point we were playing around with 1024x1024 textures but consider that a single RGB texture at that resolution with mipmapping turned on can consume about 6Mb of your cards RAM so I think in general we