Re: [Flightgear-devel] RFD: base package aircraft and aliases

2004-03-17 Thread kreuzritter2000
On Wednesday 17 March 2004 07:16, Martin Spott wrote: Hello Curt, Curtis L. Olson wrote: In the next couple weeks I'd like to start moving seriously towards our next release. I think it would be tremendously helpful to coordinate the with the next PLib release. There have been sooo many

Re: [Flightgear-devel] RFD: base package aircraft and aliases

2004-03-17 Thread kreuzritter2000
On Wednesday 17 March 2004 03:50, Curtis L. Olson wrote: 1. I'm growing less enthused with our aircraft alias naming system. I don't mind that we have the capability, but it becomes annoying to have 8 names for the same aircraft, even 2 names for the same aircraft. What would people say to

Re: [Flightgear-devel] RFD: base package aircraft and aliases

2004-03-17 Thread kreuzritter2000
On Wednesday 17 March 2004 13:17, Jon Berndt wrote: I completly agree with that, please keep the aliases and remove extenion names like jsbsim, 2d/3d etc. in the --show-aircraft list. How will the situation be handled where several FDMs model the same aircraft - that day is coming if it

Re: [Flightgear-devel] RFD: base package aircraft and aliases

2004-03-17 Thread kreuzritter2000
On Wednesday 17 March 2004 14:36, [EMAIL PROTECTED] wrote: So when starting flightgear with a different FDM model for the c172 it would look like this: ./fgfs --aircraft=c172 --fdm=yasim or ./fgfs --aircraft=c172 --fdm=jsbsim or ./fgfs --aircraft=c172 --fdm=LaRCsim I want to add like D.

[Flightgear-devel] FGEngine Bug still in Flightgear cvs

2004-03-12 Thread kreuzritter2000
Today i updated my flightgear cvs directory and tried to rebuilt it. But there was still this bug in FGEninge.cpp: FGEngine.cpp:71: no matching function for call to `basic_stringchar, string_char_traitschar, __default_alloc_templatetrue, 0 ::clear ()' Could someone with cvs access fix this

Re: [Flightgear-devel] FGEngine Bug still in Flightgear cvs

2004-03-12 Thread kreuzritter2000
On Friday 12 March 2004 17:33, Erik Hofman wrote: [EMAIL PROTECTED] wrote: Could someone with cvs access fix this and change in file ../src/FDM/JSBSim/FGEngine.cpp in line 71 this: Name.clear(); into this: Name = ; So that the compilation works. Done. Erik Thank you

Re: [Flightgear-devel] FGEngine Bug still in Flightgear cvs

2004-03-12 Thread kreuzritter2000
Now, I *know* I fixed this somewhere. Sorry about that. Can you tell me which compiler and platform you are building under? Is clear() not part of the string class in some distributions? Jon gcc version 2.95.3 plattform: i386 Linux distribution: Slackware 8.1 Best Regards, Oliver C.

Re: [Flightgear-devel] Re: Eye candy

2004-02-16 Thread kreuzritter2000
On Monday 16 February 2004 23:46, Melchior FRANZ wrote: And it's far easier to remember that g is for gear up and G for gear down etc. than to use two completely unrelated keys. One question, why don't we use lower case g key for gear up and for gear down? Why do we also need the upper G

Re: [Flightgear-devel] Eye candy - Wing Bending

2004-02-14 Thread kreuzritter2000
On Saturday 14 February 2004 22:10, Josh Babcock wrote: Actually, I was thinking of playing with wing flexing with the model that I am working on now, but I figured that I already had too many bells and whistles. I was going to divide each wing into about four sections and put them into a

Re: [Flightgear-devel] Eye candy - Wing Bending

2004-02-14 Thread kreuzritter2000
On Sunday 15 February 2004 08:39, [EMAIL PROTECTED] wrote: I am working on wing bending too but i am still on working out how a physical model of this wing bending would look like in real life. Upgrade: And how to simplify it and integrate it nicly into flightgear so that it is still fast

Re: [Flightgear-devel] ATC Talk

2003-12-30 Thread kreuzritter2000
On Tuesday 30 December 2003 17:50, Matevz Jekovec wrote: Heh, besides, you'll have English with Slovenian accent when entering Slovenian airspace, is that cool or what! :). - Matevz Yes, that sounds great. :) Best Regards, Oliver C. ___

Re: [Flightgear-devel] 3D clouds ATC Talk

2003-12-28 Thread kreuzritter2000
On Sunday 28 December 2003 20:44, Paul Surgeon wrote: Has anyone seen the video of how clouds are made and rendered in FS2004? I found it quite interesting and think it's a smart way of rendering clouds without too much of a frame rate hit. Particle systems normally consume too much video

Re: [Flightgear-devel] SimGear CVS - error

2003-12-27 Thread kreuzritter2000
Am Samstag, 27. Dezember 2003 15:55 schrieb Jacek: I have just tried to update from cvs: cvs update: Updating simgear/compatibility cvs update: Updating simgear/compatibility/MIPSpro721 cvs update: failed to create lock directory for

Re: [Flightgear-devel] SimGear CVS - error

2003-12-27 Thread kreuzritter2000
On Saturday 27 December 2003 18:39, Curtis L. Olson wrote: Ok, should be fixed ... Thank you. Now it works. :) Best Regards, Oliver C. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] next release ...

2003-09-23 Thread kreuzritter2000
Am Dienstag, 23. September 2003 19:51 schrieb Martin Spott: Curtis L. Olson [EMAIL PROTECTED] wrote: I think I would like to start prepairing for the 0.9.3 release of FlightGear. Lot's of stuff has changed, and the latest scenery works slightly better with the current cvs code. Nice to

Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread kreuzritter2000
We might also want to start thinking of an official organization hierarchy such as: Aircraft/ LightSingles/ JetFighters/ CommercialJets/ CommercialTurboProps/ Bombers/ WWI/ WWII/ SailPlanes/ Experimental/ Regards, Curt. Are there any plans for helicopters,

Re: [Flightgear-devel] startup time option

2003-09-15 Thread kreuzritter2000
Am Dienstag, 16. September 2003 00:56 schrieb Curtis L. Olson: I am just commiting an additional command line option to specify a starting time of day in the sense of: --timeofday=dawn --timeofday=dusk --timeofday=noon --timeofday=midnight The next step will be to wrap this up

Re: [Flightgear-devel] Flightgear mirror needed?

2003-09-11 Thread kreuzritter2000
Am Donnerstag, 11. September 2003 14:46 schrieb Martin Spott: Randy Locklair [EMAIL PROTECTED] wrote: Hey do we need another US mirror? I have a machine at rackspace.com that I could host the stuff on. Let me know.. We'll try it, and if the bandwidth doesn't get too ridiculous I'll keep

Re: [Flightgear-devel] Dutch Scenery

2003-09-10 Thread kreuzritter2000
Am Dienstag, 9. September 2003 10:24 schrieb Erik Hofman: [EMAIL PROTECTED] wrote: I have a question about creating new textures of buildings with a camera. Does the view angle (the place where i am and look at the building) when taking the picture play a large role for the qualitiy of

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread kreuzritter2000
Erik Hofman wrote: Ivo participating? I don't know if you've seen this page already, but we are allowed to use their work as textures since we credit them in out documentation: http://skyscraperpage.com It covers quite some buildings from The Netherlands. I don't know if I can help with

Re: [Flightgear-devel] EAA Sport Aviation - article

2003-09-07 Thread kreuzritter2000
Am Sonntag, 7. September 2003 06:47 schrieb Alex Perry: I haven't seen an online version of the article anywhere yet though. Hm, i never heared of that magazin but i am interested into this article. Could someone ask them if they could send this article to the Flightgear Developer

Re: [Flightgear-devel] --ceiling option

2003-09-02 Thread kreuzritter2000
Am Dienstag, 2. September 2003 03:12 schrieb David Megginson: I've added a new option to set an overcast ceiling quickly on the command line: --ceiling=FT_ASL[:THICKNESS_AGL] The default thickness is 2000 ft if the option is provided but the thickness is not included. For example,

[Flightgear-devel] Squared Terrain Textures any ideas how toimprove/change that?

2003-08-28 Thread kreuzritter2000
Hello, In Flightgear the Terrain is looking like a carpet with squared textures this looks IMO relative unnatural. Like in this Screenshot: http://www.flightgear.org/images/crop-variety.jpg Now i want to ask what solutions are available to change this, any ideas? For example when i take a look

Re: [Flightgear-devel] Squared Terrain Textures any ideas how toimprove/change that?

2003-08-28 Thread kreuzritter2000
Am Donnerstag, 28. August 2003 21:34 schrieb Jim Wilson: My apologies, I can't answer this. Somehow it doesn't appear that the Flying Fortress screenshots look any more natural than ours. The shots seem to have a sort of oil painting look to them. It is the shape of the textures that look

Re: [Flightgear-devel] Packaging data files

2003-08-25 Thread kreuzritter2000
Am Montag, 25. August 2003 20:43 schrieb Arnt Karlsen: I thought the LZW patent had expired? At least not in Europe. You'll have to wait until 2004. ..Europe??? Where is that?. ;-) ..for our US website, we're ok: USA Where is that? :-o Regards, Oliver C.

Re: [Flightgear-devel] Some European cities satelite photos

2003-08-16 Thread kreuzritter2000
Maybe :-) We _would_ speed it up by getting a real user interface setup, with the ability to switch aircraft and save configuration data. It seems those would be requirements for a 1.0 release. H...are we working toward a 1.0 release (as in first mass consumable for end user release)

[Flightgear-devel] Very accurate Cartography and Geodesy terrainData of Germany

2003-08-16 Thread kreuzritter2000
Hello, After i read the topic Some European cities satelite photos yesterday i had the idea to search for terrain data that is offered by my country (Germany). I found the following pages of the German Federal Agency for Cartography and Geodesy: Here are the links:

Re: [Flightgear-devel] shared base package question

2003-08-14 Thread kreuzritter2000
Am Donnerstag, 14. August 2003 13:16 schrieb Matevz Jekovec: All WinRAR, WinACE and WinIMP are able to treat .tar.gz file types. Also WinZIP is able to unzip them, but requires external program for this. IMO we should leave things as they are now for a certain time. For newer releases if we

Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCN Tower)

2003-08-10 Thread kreuzritter2000
Matevz Jekovec wrote: Curtis L. Olson wrote: FG_SCENERY_PATH=/usr/local/FlightGear/Scenery/:/usr/local/FlightGear/Lan dmarks/ What if we create /usr/local/FlightGear/Scenery/Terrain and /usr/local/FlightGear/Scenery/Models. I like that idea. I have also a question: Why do we use

Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZand CN Tower)

2003-08-08 Thread kreuzritter2000
Matevz Jekovec wrote: [EMAIL PROTECTED] wrote: I like that idea. I have also a question: Why do we use /usr/local/Flightgear as directory and not /usr/local/games/Flightgear ? I would prefer /usr/local/games/Flightgear for everything, the scenery, the game data and the runtime binary