On Wednesday 17 March 2004 07:16, Martin Spott wrote:
Hello Curt,
Curtis L. Olson wrote:
In the next couple weeks I'd like to start moving seriously towards our
next release.
I think it would be tremendously helpful to coordinate the with the
next PLib release. There have been sooo many
On Wednesday 17 March 2004 03:50, Curtis L. Olson wrote:
1. I'm growing less enthused with our aircraft alias naming system. I
don't mind that we have the capability, but it becomes annoying to have
8 names for the same aircraft, even 2 names for the same aircraft. What
would people say to
On Wednesday 17 March 2004 13:17, Jon Berndt wrote:
I completly agree with that, please keep the aliases
and remove extenion names like jsbsim, 2d/3d etc. in the
--show-aircraft list.
How will the situation be handled where several FDMs model the same
aircraft - that day is coming if it
On Wednesday 17 March 2004 14:36, [EMAIL PROTECTED] wrote:
So when starting flightgear with a different FDM model for the c172 it
would look like this:
./fgfs --aircraft=c172 --fdm=yasim
or
./fgfs --aircraft=c172 --fdm=jsbsim
or
./fgfs --aircraft=c172 --fdm=LaRCsim
I want to add like D.
Today i updated my flightgear cvs directory and tried to rebuilt it.
But there was still this bug in FGEninge.cpp:
FGEngine.cpp:71: no matching function for call to
`basic_stringchar, string_char_traitschar,
__default_alloc_templatetrue, 0 ::clear ()'
Could someone with cvs access fix this
On Friday 12 March 2004 17:33, Erik Hofman wrote:
[EMAIL PROTECTED] wrote:
Could someone with cvs access fix this and change in file
../src/FDM/JSBSim/FGEngine.cpp
in line 71 this:
Name.clear();
into this:
Name = ;
So that the compilation works.
Done.
Erik
Thank you
Now, I *know* I fixed this somewhere. Sorry about that. Can you tell
me which compiler and platform you are building under? Is clear() not
part of the string class in some distributions?
Jon
gcc version 2.95.3
plattform: i386
Linux distribution: Slackware 8.1
Best Regards,
Oliver C.
On Monday 16 February 2004 23:46, Melchior FRANZ wrote:
And it's far easier to
remember that g is for gear up and G for gear down etc. than
to use two completely unrelated keys.
One question, why don't we use lower case g key for gear up and for gear
down?
Why do we also need the upper G
On Saturday 14 February 2004 22:10, Josh Babcock wrote:
Actually, I was thinking of playing with wing flexing with the model
that I am working on now, but I figured that I already had too many
bells and whistles. I was going to divide each wing into about four
sections and put them into a
On Sunday 15 February 2004 08:39, [EMAIL PROTECTED] wrote:
I am working on wing bending too but i am still on working
out how a physical model of this wing bending would look like in real life.
Upgrade:
And how to simplify it and integrate it nicly into flightgear so that it is
still fast
On Tuesday 30 December 2003 17:50, Matevz Jekovec wrote:
Heh, besides, you'll
have English with Slovenian accent when entering Slovenian airspace, is
that cool or what! :).
- Matevz
Yes, that sounds great. :)
Best Regards,
Oliver C.
___
On Sunday 28 December 2003 20:44, Paul Surgeon wrote:
Has anyone seen the video of how clouds are made and rendered in FS2004?
I found it quite interesting and think it's a smart way of rendering clouds
without too much of a frame rate hit.
Particle systems normally consume too much video
Am Samstag, 27. Dezember 2003 15:55 schrieb Jacek:
I have just tried to update from cvs:
cvs update: Updating simgear/compatibility
cvs update: Updating simgear/compatibility/MIPSpro721
cvs update: failed to create lock directory for
On Saturday 27 December 2003 18:39, Curtis L. Olson wrote:
Ok, should be fixed ...
Thank you.
Now it works. :)
Best Regards,
Oliver C.
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
Am Dienstag, 23. September 2003 19:51 schrieb Martin Spott:
Curtis L. Olson [EMAIL PROTECTED] wrote:
I think I would like to start prepairing for the 0.9.3 release of
FlightGear. Lot's of stuff has changed, and the latest scenery works
slightly better with the current cvs code.
Nice to
We might also want to start thinking of an official organization
hierarchy such as:
Aircraft/
LightSingles/
JetFighters/
CommercialJets/
CommercialTurboProps/
Bombers/
WWI/
WWII/
SailPlanes/
Experimental/
Regards,
Curt.
Are there any plans for helicopters,
Am Dienstag, 16. September 2003 00:56 schrieb Curtis L. Olson:
I am just commiting an additional command line option to specify a
starting time of day in the sense of:
--timeofday=dawn
--timeofday=dusk
--timeofday=noon
--timeofday=midnight
The next step will be to wrap this up
Am Donnerstag, 11. September 2003 14:46 schrieb Martin Spott:
Randy Locklair [EMAIL PROTECTED] wrote:
Hey do we need another US mirror? I have a machine at rackspace.com that
I could host the stuff on. Let me know.. We'll try it, and if the
bandwidth doesn't get too ridiculous I'll keep
Am Dienstag, 9. September 2003 10:24 schrieb Erik Hofman:
[EMAIL PROTECTED] wrote:
I have a question about creating new textures of buildings with a camera.
Does the view angle (the place where i am and look at the building) when
taking the picture play a large role for the qualitiy of
Erik Hofman wrote:
Ivo participating?
I don't know if you've seen this page already, but we are allowed to use
their work as textures since we credit them in out documentation:
http://skyscraperpage.com
It covers quite some buildings from The Netherlands.
I don't know if I can help with
Am Sonntag, 7. September 2003 06:47 schrieb Alex Perry:
I haven't seen an online version of the article anywhere yet though.
Hm, i never heared of that magazin but i am interested into this article.
Could someone ask them if they could send this article to the Flightgear
Developer
Am Dienstag, 2. September 2003 03:12 schrieb David Megginson:
I've added a new option to set an overcast ceiling quickly on the
command line:
--ceiling=FT_ASL[:THICKNESS_AGL]
The default thickness is 2000 ft if the option is provided but the
thickness is not included. For example,
Hello,
In Flightgear the Terrain is looking like a carpet with squared textures this
looks IMO relative unnatural.
Like in this Screenshot:
http://www.flightgear.org/images/crop-variety.jpg
Now i want to ask what solutions are available to change this, any ideas?
For example when i take a look
Am Donnerstag, 28. August 2003 21:34 schrieb Jim Wilson:
My apologies, I can't answer this. Somehow it doesn't appear that the
Flying Fortress screenshots look any more natural than ours. The shots
seem to have a sort of oil painting look to them.
It is the shape of the textures that look
Am Montag, 25. August 2003 20:43 schrieb Arnt Karlsen:
I thought the LZW patent had expired?
At least not in Europe. You'll have to wait until 2004.
..Europe??? Where is that?. ;-)
..for our US website, we're ok:
USA Where is that? :-o
Regards,
Oliver C.
Maybe :-) We _would_ speed it up by getting a real user interface setup,
with the ability to switch aircraft and save configuration data. It seems
those would be requirements for a 1.0 release. H...are we working
toward a 1.0 release (as in first mass consumable for end user release)
Hello,
After i read the topic Some European cities satelite photos yesterday i
had the idea to search for terrain data that is offered by my country
(Germany).
I found the following pages of the German Federal Agency for Cartography and
Geodesy:
Here are the links:
Am Donnerstag, 14. August 2003 13:16 schrieb Matevz Jekovec:
All WinRAR, WinACE and WinIMP are able to treat .tar.gz file types. Also
WinZIP is able to unzip them, but requires external program for this.
IMO we should leave things as they are now for a certain time. For newer
releases if we
Matevz Jekovec wrote:
Curtis L. Olson wrote:
FG_SCENERY_PATH=/usr/local/FlightGear/Scenery/:/usr/local/FlightGear/Lan
dmarks/
What if we create /usr/local/FlightGear/Scenery/Terrain and
/usr/local/FlightGear/Scenery/Models.
I like that idea.
I have also a question:
Why do we use
Matevz Jekovec wrote:
[EMAIL PROTECTED] wrote:
I like that idea.
I have also a question:
Why do we use /usr/local/Flightgear as directory and not
/usr/local/games/Flightgear ?
I would prefer /usr/local/games/Flightgear for everything,
the scenery, the game data and the runtime binary
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