Curtis L. Olson wrote:
Frederic Bouvier wrote:
What is the right way to exit the main loop, rather than just calling
exit() ?
If there is no other option, we need an atexit call.
I put alutExit() before exit(), with a sample playing from a previous run
and the sound created by this
I am going to commit my OpenAL changes to SimGear and FlightGear this
afternoon. I haven't seen even one negative comment on OpenAL since I
first brought this topic up several days ago ... so hopefully everyone
is on board with this change.
I need help though from the Mac people and
I need help though from the Mac people and cygwin/mingwin people. What
are the openal libraries called on these platforms. At the moment the
I didn't see a CygWin platform listed for OpenAL on their web site
(openal.org). I also didn't see mention of Cygwin here:
Curtis L. Olson wrote:
I am going to commit my OpenAL changes to SimGear and FlightGear this
afternoon. I haven't seen even one negative comment on OpenAL since I
first brought this topic up several days ago ... so hopefully everyone
is on board with this change.
I need help though
Frederic Bouvier wrote:
I updated and compiled FG with OpenAL flawlessly. Before I downloaded
the Creative SDK for OpenAL and installed it. The headers are not in
an AL/ directory, just Include, so I created this folder and moved the
files to it.
I added the path to the headers and the
Curtis L. Olson wrote:
Frederic Bouvier wrote:
I updated and compiled FG with OpenAL flawlessly. Before I downloaded
the Creative SDK for OpenAL and installed it. The headers are not in
an AL/ directory, just Include, so I created this folder and moved the
files to it.
I added the path to the
Curtis L. Olson wrote:
Frederic Bouvier wrote:
I updated and compiled FG with OpenAL flawlessly. Before I downloaded
the Creative SDK for OpenAL and installed it. The headers are not in
an AL/ directory, just Include, so I created this folder and moved the
files to it.
I added the path
Curtis L. Olson wrote:
Curtis L. Olson wrote:
Frederic Bouvier wrote:
I updated and compiled FG with OpenAL flawlessly. Before I downloaded
the Creative SDK for OpenAL and installed it. The headers are not in
an AL/ directory, just Include, so I created this folder and moved the
I need help though from the Mac people and cygwin/mingwin people. What
are the openal libraries called on these platforms. At the moment the
configure script assumes we want to link with -lopenal, but I don't
expect this to work right for every platform. I expect there may be a
couple days
Jon,
I did a google search but so far have not found the words cygwin and openal
together in a meaningful web page.
http://cvs.seul.org/cgi-bin/cvsweb-1.80.cgi/games/openal/linux/configure.in
This looks like it could be the openal cvs source tree (I don't have it to
check). If you search for
Frederic Bouvier wrote:
What is the right way to exit the main loop, rather than just calling
exit() ?
If there is no other option, we need an atexit call.
I put alutExit() before exit(), with a sample playing from a previous run
and the sound created by this instance are shut, the program
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