Re: [Flightgear-devel] more GPL'd models

2002-12-21 Thread Erik Hofman
Norman Vine wrote: Norman Vine wrote: sample rate will remain exactly the same with my proposed scheme Actually if the proposed scheme has a higher fps the sample rate will increase accordingly also Maybe you could convince every one by supplying some patches ... :-) Erik ___

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Norman Vine wrote: > > sample rate will remain exactly the same with my proposed scheme Actually if the proposed scheme has a higher fps the sample rate will increase accordingly also Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http:/

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Tony Peden > > No matter how sophisticated the ECS may be, it can only react to changes > in the aircraft state ... or sensor state :-) > Aside from all that whatever lags or damping may exist should be modeled > by the code for the individual instrument. It shouldn't arise from lack > of samp

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Tony Peden
On Fri, 2002-12-20 at 19:22, Norman Vine wrote: > Tony Peden writes: > > > > On Fri, 2002-12-20 at 16:08, Norman Vine wrote: > > > > > > Anything that has built in damping, air pressure controlled devices ect, > > > probably have no need to be sampled at anything greater then 5 hz > > > unless yo

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Tony Peden writes: > > On Fri, 2002-12-20 at 16:08, Norman Vine wrote: > > > > Anything that has built in damping, air pressure controlled devices ect, > > probably have no need to be sampled at anything greater then 5 hz > > unless you are flying thru a tornado :-) > > This won't be as true for

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
David Megginson >> > You can spot a > trend with a needle much faster than you can read an absolute value, > and to fly steady, you really have to work hard to damp out the > movement. I agree and with my proposal you would see a deflection once the required 'delta' was reached. I am assuming

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Tony Peden
On Fri, 2002-12-20 at 16:08, Norman Vine wrote: > David Megginson > > > It's hard to picture any > > situation (other than parked with the engine off) where the main six > > and the mag compass won't need updating every frame. > > I respectfully disagree > > I think you would be surprised at how

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Tony Peden
On Fri, 2002-12-20 at 15:18, Norman Vine wrote: > Tony Peden writes: > > > > I think you'll find that once turbulence is introduced, this won't be > > true at all. Maintaining straight and level flight in even light > > turbulence requires the pilot (or autopilot) to constantly scan the > > inst

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread David Megginson
Norman Vine writes: > Anything that has built in damping, air pressure controlled devices ect, > probably have no need to be sampled at anything greater then 5 hz > unless you are flying thru a tornado :-) Needles start to look very awkward below 20 fps -- that's one reason I like FlightGear

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
David Megginson > It's hard to picture any > situation (other than parked with the engine off) where the main six > and the mag compass won't need updating every frame. I respectfully disagree I think you would be surprised at how steady some gauges are when sampled at 30 hz and displayed at th

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread David Megginson
Norman Vine writes: > That won't affect oil pressure temp gas gauges ect :-) If I ever find a plane without a wobbly gas gauge, I'll let you know. The point is well taken, though. The question is whether there's enough potential saving left to bother. All the best, David -- David Megginso

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread David Megginson
Tony Peden writes: > > ie in quasi steady flight conditions most instruments would probably go > > minutes before needing a refresh esp. if we were smart about the delta > > value that required an update. > > I think you'll find that once turbulence is introduced, this won't > be true at a

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Tony Peden writes: > > I think you'll find that once turbulence is introduced, this won't be > true at all. Maintaining straight and level flight in even light > turbulence requires the pilot (or autopilot) to constantly scan the > instruments and make adjustments. That won't affect oil pressur

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Tony Peden
On Fri, 2002-12-20 at 09:58, Norman Vine wrote: > David Megginson writes: > > > > Norman Vine writes: > > > > > If we can half the frame rate hit of the Panel using this kind of scheme, > > > and I expect even a better boost, then we could render half the instruments > > > one frame and the o

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread David Megginson
Norman Vine writes: > also note I think we would all be happy with a 15hz instrument update > if it meant we went from a 30hz to a 60hz screen refresh rate :-) For VFR, usually; for IFR, never. Even in VFR, we have to watch the instruments closely sometimes -- on final approach, I want the upd

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
David Megginson writes: > > Norman Vine writes: > > > If we can half the frame rate hit of the Panel using this kind of scheme, > > and I expect even a better boost, then we could render half the instruments > > one frame and the other half the next and still have the ~same instrument > > u

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread David Megginson
Norman Vine writes: > If we can half the frame rate hit of the Panel using this kind of scheme, > and I expect even a better boost, then we could render half the instruments > one frame and the other half the next and still have the ~same instrument > update rate as we currently have and an

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Curtis L. Olson writes: > > Norman Vine writes: > > > > This method should also be *considerably* faster then the current > > Panel code in that the actual updating of the instruments can be > > done on a round robin basis reducing the work done per pass as > > all but the instrument texture being

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread David Megginson
Curtis L. Olson writes: > One of the knocks against programs like Fly and MSFS is their horribly > slow instrument update rate. I will confirm that comment on FLY. The panel operation is great for startup, etc., but it's basically unusable for IFR because of the slow update. All the best,

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Curtis L. Olson
Norman Vine writes: > Norman Vine wrote: > > > > In the case of a 3D cockpit there may be a good use for this > > in building the texture up but the main problem I see is still > > going to be polygon offset related, so I am suggesting that > > a better approach might be to bind to textureObjects

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Norman Vine wrote: > > In the case of a 3D cockpit there may be a good use for this > in building the texture up but the main problem I see is still > going to be polygon offset related, so I am suggesting that > a better approach might be to bind to textureObjects rather > then an actual texture

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Jim Wilson writes: > Norman Vine <[EMAIL PROTECTED]> said: > > > Jim Wilson writes: > > > > > Then what does ssgTexTrans:: support? > > > > It controls the texture transform > > > > google( "glMatrixMode GL_TEXTURE" ) > > > > That's correct, but I haven't used that. My reading is you can app

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > Then what does ssgTexTrans:: support? > > It controls the texture transform > > google( "glMatrixMode GL_TEXTURE" ) > That's correct, but I haven't used that. My reading is you can apply matrices to rotate and translate the text

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Jim Wilson writes: > Norman Vine <[EMAIL PROTECTED]> said: > > > David Megginson writes: > > > > > > He means texture animations (moving the UV coordinates around). > > > > Probably easier to use pbuffers or the equivalent on those platforms > > that don't support pbuffers > > > > ie reconstru

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > and text is just another texture > Right, I'm just thinking about something like the text layer in the 2D panel, except that it is applied a poly that is part of a 3D model. The texture gets regenerated each frame. Best, Jim ___

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > David Megginson writes: > > > > He means texture animations (moving the UV coordinates around). > > Probably easier to use pbuffers or the equivalent on those platforms > that don't support pbuffers > > ie reconstruct the texture each frame with OpenGL ca

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Norman Vine
David Megginson writes: > > Norman Vine writes: > > > > Two things we really need for doing real 3D instrument work is texture > > > transforms and text for things like radio, gps and atari ferrari displays. > > > > not sure I follow you here > > texture will just transform with the underlyi

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Frederic BOUVIER
Norman Vine <[EMAIL PROTECTED]> writes : > > Jim Wilson writes > > > > Two things we really need for doing real 3D instrument work is texture > > transforms and text for things like radio, gps and atari ferrari displays. > > not sure I follow you here > texture will just transform with the underlyi

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread David Megginson
Norman Vine writes: > > Two things we really need for doing real 3D instrument work is texture > > transforms and text for things like radio, gps and atari ferrari displays. > > not sure I follow you here > texture will just transform with the underlying geometry > and text is just another

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Norman Vine
Jim Wilson writes > > Two things we really need for doing real 3D instrument work is texture > transforms and text for things like radio, gps and atari ferrari displays. not sure I follow you here texture will just transform with the underlying geometry and text is just another texture norman _

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > We could make use of the instrument textures for certain. We're > tending to move away from 2D panels in FlightGear and towards 3D > panels in the aircraft itself, but there's still room for both. > Can't imagine using anything more than the textures

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Curtis L. Olson
David Megginson writes: > Michael Selig writes: > > > Panels -- From what I can gather, Chuck Dome is a real pro at making MSFS > > panels. If those can be converted to FGFS, then we would have a slew of > > panels to pick from because if asked I am pretty sure he would GPL them > > like h

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread David Megginson
Michael Selig writes: > Panels -- From what I can gather, Chuck Dome is a real pro at making MSFS > panels. If those can be converted to FGFS, then we would have a slew of > panels to pick from because if asked I am pretty sure he would GPL them > like he has w/ the models. > > Many of

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread David Megginson
Norman Vine writes: > PPE just uses the conversion code from PLIB it does no additional massaging > > ie it is the same as > > ssgModelPath ( "data" ) ; > ssgTexturePath ( "data" ) ; > ssgEntity *my_obj = ssgLoad( "my_obj.mdl" ) ; > ssgSaveAC("my_obj.ac",my_obj); Right, with

Re: [Flightgear-devel] more GPL'd models

2002-12-18 Thread Norman Vine
Jim Wilson writes: > Michael Selig <[EMAIL PROTECTED]> said: > > > Thank you for this explanation. It reminds me now of some past comments > > from you along these lines. > > > > I was hoping for the answer "use this code to convert the files", but > > things are not so simple unfortunately.

Re: [Flightgear-devel] more GPL'd models

2002-12-18 Thread Jim Wilson
Michael Selig <[EMAIL PROTECTED]> said: > Thank you for this explanation. It reminds me now of some past comments > from you along these lines. > > I was hoping for the answer "use this code to convert the files", but > things are not so simple unfortunately. If you are handy at scripting yo

Re: [Flightgear-devel] more GPL'd models

2002-12-18 Thread Curtis L. Olson
Michael Selig writes: > Panels -- From what I can gather, Chuck Dome is a real pro at making MSFS > panels. If those can be converted to FGFS, then we would have a slew of > panels to pick from because if asked I am pretty sure he would GPL them > like he has w/ the models. > > Many of his pan

Re: [Flightgear-devel] more GPL'd models

2002-12-18 Thread Michael Selig
At 12/18/02, Jim Wilson wrote: Michael Selig <[EMAIL PROTECTED]> said: > Chuck Dome has OK'ed our use of his models w/ FlightGear. Here's a list of > his ~70+ aircraft that he has GPL'd: > http://www.fs2000.org/dome/index.htm > > This list grows w/ updates coming from: > http://home.cfl.rr.com/

Re: [Flightgear-devel] more GPL'd models

2002-12-18 Thread Norman Vine
Jim Wilson writes: > > Now when converting from mdl to ac3d using ppe (which _maybe_ isn't the same > thing as just loading the mdl) PPE just uses the conversion code from PLIB it does no additional massaging ie it is the same as ssgModelPath ( "data" ) ; ssgTexturePath ( "data" ) ; ssg

Re: [Flightgear-devel] more GPL'd models

2002-12-18 Thread Jim Wilson
Michael Selig <[EMAIL PROTECTED]> said: > Chuck Dome has OK'ed our use of his models w/ FlightGear. Here's a list of > his ~70+ aircraft that he has GPL'd: > http://www.fs2000.org/dome/index.htm > > This list grows w/ updates coming from: > http://home.cfl.rr.com/cdfss/ > This is great! But

[Flightgear-devel] more GPL'd models

2002-12-17 Thread Michael Selig
Chuck Dome has OK'ed our use of his models w/ FlightGear. Here's a list of his ~70+ aircraft that he has GPL'd: http://www.fs2000.org/dome/index.htm This list grows w/ updates coming from: http://home.cfl.rr.com/cdfss/ Unfortunately, these newer MSFS models (FS2000/2002) are not FlightGear fri