Or add this little script by Anders to place the tower/view with a single
mouseclick in the scenery.
http://wiki.flightgear.org/Howto:_Make_nice_screenshots#Ground_to_Air
Cheers,
Gijs
Yet another month's over, yet another newsletter's been written! And we
shouldn't forget that
yet another version of FlightGear is released!
Nevertheless, development continues as usual, with breath taking progress on
Project Rembrandt,
an extensive simulation of the Boeing Dreamliner and much
Roland wrote:
Seems to not respond from here (Germany, censorship-provider Vodafone).
The wiki seems to have some issues today (it's very slow), not sure what's
going (wr)on(g).
It's certainly not just you and your provider ;-)
Please try again later on.
Curt wrote:
The wiki has been running well here -- what kind of issues are you seeing?
DNS? Server bandwidth/load?
During an hour or so it was very slow on loading pages. Seems to be fixed
now... :)
Whatever you do to fix it, please note that there is more than one windturbine
model ;)
E.g. this one I created recently:
http://scenemodels.flightgear.org/modeledit.php?id=2418
IIRC it has the same animation setup, just different numbers.
Martin wrote:
Do they have a recording available for download ?
The recording isn't online yet, but their latest episode took 6 days to show up
online,
so I think we can expect it by the end of the week :-)
It was a very nice interview, interesting questions and our boys did great!
Sadly
I just checked a few turbines in the Netherlands around EHAM - they all
look good to me. Is there any specific example or area to check?
AFAIK all windturbines I orignally submitted with 0 degrees orientation, until
Jon told
me to set it to 180 (and elevation to -); I think Jon set
Yves wrote:
Proposal for a first small meeting at #fg_scenery channel, this weekend:
http://www.timeanddate.com/worldclock/fixedtime.html?msg=IRC+Meeting+%40+%23fg_sceneryiso=20120226T17p1=945ah=1
Won't be able to be there :(
Rest of the week should be fine though...
Just in case you have some spare time, check out FSBreak, a flight
simulator podcast discussing recent developments and review.
Curt and Stuart are promoting FligthGear live right now!
http://www.fsbreak.net/
Hi all, and especially Martin,
first of all let me say that I completely respect your decision. I'm sure,
knowing you're way of decision making, that you've
been thinking it over for a while.
Without trying to change your opinion, I do like to give you my view on the
scenery issue.
Oliver wrote:
Goind to post it again on the newsletter and on the forums.
Made it a Forum announcement, so it shows up on top :)
Anyway, as RTFM (Read The FlightGear Manual) is clearly not the strongest part
of our community,
I doubt it will help much. I've got exactly the same problem with
Hi all,
now that the release has been rolled out, it's time to contact (local)
flightsim websites/magazines and spread
the word! I've created a wiki page to track progress, so we don't end up
contacting the same website multiple
times ;-)
Please contact one or two websites in your country
Gijs' Air Bucharest shot
All kuddos for that one go to Brett Harrison (livery), Heiko Schulz (aircraft)
and Don Lavelle (airport).
I was only at the right spot on the right time ;-)
Okay, not just the right time and place, but also the right combination of high
quality stuff :-)
It's indeed London Gatwick.
--
Virtualization Cloud Management Using Capacity
Martin wrote:
http://mapserver.flightgear.org/getstart/
I'm sure there's a link somewhere on The Wiki (if Hellosimon
didn't carry out his threat of moving it into the attic ;-)
It's right there, on the MAIN PAGE of the wiki! :D
http://wiki.flightgear.org/Main_Page
Yves wrote:
The wiki links to a two years old manual ?
Not anymore :D
--
Try before you buy = See our experts in action!
The most comprehensive online learning library for
http://code.google.com/p/flightgear-bugs/issues/detail?id=673
From: durkt...@gmail.com
Date: Sun, 19 Feb 2012 09:50:43 +0100
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] AI Models not (or badly) rendered
Hi Guys,
I just discovered that some bad has happened to
Stuart wrote:
On a related note, is there a plan in place for announcing 2.6.0 to
the wider flight simulator community?
Just send the announcement (Curt will put it online when the major issues with
Mac
packages are fixed, which they currently are AFAIK) to as many sites/magazins
as you
Gijs wrote:
as many sites/magazins as you can think of :-)
Like this: http://www.dutchfs.com/ ;-)
More screenshots are available in the (growing) gallery:
http://www.flightgear.org/about/gallery-v2-6/
Heiko write:
It can be also a Minus as it seems for me as our system has been abused here,
and yes, the fact that all aircraft are downloadable without any sign of
their state
may FGFS let look bad!
You might like to start adding status ratings to your own aircraft then ;)
It's all
Stuart wrote:
the 2.6.0 Aircraft Download page will show ratings for aircraft
Great!
On a slightly related note, stumbled accross this: a HTML5 JavaScript library
to render 3D models
in .ac format using WebGL. Might be a nice addition to our download page...
Demo:
@Curt: in the media subforum ;-)
Date: Thu, 16 Feb 2012 00:46:08 +0100
From: joac...@gmx.de
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Final 2.6.0 Release Preparations
On Wed, 15 Feb 2012 15:38:59 -0600
Curtis Olson curtol...@gmail.com wrote:
Obviously
Please refrain from providing real/full links to those websites. You help them
getting more exposure
on search engines etc. (these mailinglist discussions are available online)
Gijs
Happy new year everyone!
The first FlightGear newsletter of 2012 features the upcoming release of
course, but
besides that we've collected a bunch of interesting topics. Ranging from a
unique
paragliding simulator to more realistic looking skies.
Enjoy!
Contributions for next month's
Sorry for the inconvenience, made a mistake in the link ;)
Happy new year everyone!
The first Flightgear newsletter of 2012 features the upcoming release of
course, but
besides that we've collected a bunch of interesting topics. Ranging from a
unique
paragliding simulator to more
I've written a parser to generate a local API documentation for Nasal scripts
I do see an issue, the menu isn't scrollable and it doesn't fit on my laptop
screen ;)
It is cut of at atc-chatter.
Other than that, nice work!
Gijs
Martin wrote:
Could you elaborate on which feature is broken ?
Sure. On the coverage map we used to see objects indicated by an arrow (when
zoomed in a lot).
Clicking such an arrow would open a popup showing the objects thumbnail and ID.
The Scenery Objects layer works fine and the Scenery
Try this one:
http://scenemodels.flightgear.org/maps/?zoom=16lon=9.37335lat=48.71824layers=0B0FFTTFTT
Same issue... tested on FF 9.01
(with IE the entire map doesn't load, but that's an old issue, unrelated :P)
Got the following errors in FF (in Dutch, but Google Translate should be able
to deal with that):
Waarschuwing: Fout tijdens het parsen van waarde voor ‘filter’. Declaratie
genegeerd.
Bronbestand:
http://scenemodels.flightgear.org/maps/?zoom=16lon=9.37335lat=48.71824layers=0B0FFTTFTT
Regel:
Is that just a different version numbering between Windows and Mac?
Or do you run really old versions of both? O_O
I've got:
FF: 9.0.1
IE: 9.0.8112.16421
--
Try before you buy
Nice work Olivier! Will you also (after the exams) add an option for object
IDs? So we can simply look the ID
up on the coverage map (this feature is currently broken, I've notified Jon
about it) rather than digging into
the stg file?
Cheers,
Gijs
Date: Sun, 29 Jan 2012 21:42:04 +
From:
Message from Gene (on IRC):
An ice storm knocked me off the net. My mail and dns servers are offline too.
Power company tells us it could be Sunday before power is restored.
--
Martin wrote:
I'd like to point out that I'm now having what I think should be
topologically clean CLC2000v15 and VMap0 edition 5.0 datasets. I'll
load these into the Landcover-DB as replacements for the current VMap0
and CLC layers.
That's excellent news indeed! Would you write a short
Hi,
the TerraGear-Win64-Cmake build from Jenkins seems to include some hardcode
paths. I get the following error running fgfs-construct:
Failed to load priorities file
D:/FGFSHudsonCMake/TerraGear_64/install/msvc100-64/TerraGear/share/TerraGear/default_priorities.txt
And this one with the
is there an easy way to disable this message?
since i'm using dds texture, it's flooding the console...
+1
Every single texture of --material=materials-dds.xml seems gives an error...
How about moving these messages to --log-level=warn or the like?
Hi guys!
Nice to see new features on the mapserver!
Martin wrote:
download.psp and map/index.php on the live page are now in sync
with GIT.
Not sure if I'm looking for something that you didn't add, but are the boxes
supposed to contain values?
click the lower left and upper right corner of a box and then the input
fields will get filled with the corresponding values.
Ah! That's it. /me expected a nice dragable rectangle :-)
I ran at the issue described in post
http://comments.gmane.org/gmane.games.flightgear.devel/64128
osgDB ac3d reader: could not parse texture coords while reading object
Mesh1 Component_1_1 M setting to (0,0)
As Martin correctly said it is the KSFO_DomesticGarage.ac.
Thanks for
Alan wrote:
Firefox loads up http://www.flightgear.org/ and its children OK here in
Portugal.
Same here in Martin's western-neighbour :)
Gijs --
Ridiculously easy VDI. With
And now I'm affected...
It's time to go to bed anyway, so thanks! :D
Gijs
--
Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex
infrastructure or vast IT
May I present you the last newsletter of 2011! Happy new year everyone!
Just like last month, this newsletter contains some important information for
contributors, so read it carefully. Altough most of the release cycle will be
the same as for
2.4.0, there are some important differences with
Hi Martin,
CS and CORINE download fine! (for NL at least :P)
Cheers,
Gijs
--
Write once. Port to many.
Get the SDK and tools to simplify cross-platform app development. Create
Hi Stuart and James,
nice work on the dialog updates. Works much better now :)
Some comments:
menu option is greyed out when MP is not enabled on startup (via
commandline/fgrun).maybe add a note like Individual servers can be down?
Could even add a button to open
the mpstatus website. People
Martin wrote:
If people don't think it's worth testing, then I might think it's not
worth maintaining
I think it's worth going on vacation first :)
Will testreport tomorrow.
c8d6a0afe0d9f2d35f2da9ce9a23b8974803b731
Author: Gijs de Rooy
Date: Thu Dec 29 17:02:33 2011 +0100
Taxiing tutorial: C172P does not move with throttle near idle.
[...]
+messageI've already started the engine. Press Shift-B to release the
parking brake. Throttle up to about
+ 20%
RPM is a more commonly
WOW
Even better than Rembrandt! :D
Gijs
--
Learn Windows Azure Live! Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for
developers. It
Oliver wrote:
This picture relay makes my day :-D
Just one day? I'd say the entire year! :-D
--
Learn Windows Azure Live! Tuesday, Dec 13, 2011
Microsoft is holding a special
Martin wrote:
Disabling the shaders requires moving the slider forth and back at
runtime in order to take effect - that's inconsistent, I'd say ;-)
Ah, good catch. Didn't think of that :P
Will commit a fix this evening, if no-one beats me to it.
Thanks!
Gijs
Hi James,
thanks for bringing this up (again)! Last Sunday I actualy started documenting
the use of rebase when
applying mere-requests: http://wiki.flightgear.org/Git#Merge_requests Would be
nice if you (and others,
like our Git-pro AndersG) could extend/correct it ;)
In the new git rules we
Hi all, Stephan in particular,
Stuart wrote:
I currently maintain the c172p. The only other changes I'm aware of are
some significant updates that Gijs was working on prior to the 2.4.0 release.
I don't know whether he's still working on them - Gijs?
Right, I had indeed quite some updates
Hi,
The recent shader options revamp seems to put me in the 4 fps mode even
though I set everything to minimal.
could it be thre trees? They are now no-longer dependant of the
Shader/Quality-vs-Performance setting...
Next to that there are some typos/faults in current Git with respect to
Hi,
I've been trying to make the shader's snow line listen to METAR. METAR reports
whether an airport
has snow on the ground or not. Apparently FlightGear was already set up to read
this and put it in a
property: /environment/metar/snow-cover.
I wrote a Nasal script, everything works fine,
Hi Csaba and Torsten,
valid
thanks for the tip! Seems to work fine now. Will do some more testing and
cleanups
before I commit the working stuff :)
Gijs
--
Cloud Services
We've just entered the last month of the year, so time for another FlightGear
newsletter!
This newsletter contains some very important information for contributors, so
read it carefully. Altough most of the release cycle will be the same as for
2.4.0, there are
some important differences with
Arnt,
...and some times brutal truths must be told. You have potential,
but you blow it all away with me with his overlenght and oversize
use of dots. Cut the crap, get to the points, not the dots.
Gijs
Stuart,
Excellent idea!
Gijs
Thanks for the feedback/ideas so far! Hope to get some more throughout the week.
Vivian wrote:
This proposal doesn’t seem to address the problem namely that 3d clouds and
Random
Vegetation (trees)
require Material Shaders to be checked in the gui
It does, partly. As I said, the 3D clouds
Hi all!
Martin wrote:
Does anyone know how to have the random trees without all this ?
In Effects/trees.eff, comment out/remove line 23.
!--property/sim/rendering/shader-effects/property--
If you would like to use the dialog to toggle the trees, you'll also need to
I already find the current dialog a bit overloaded. But how about
creating an advanced, separate dialog which lists all the shaders and
provides a checkbox for each? And all shaders should be modified to
check the main switch (/sim/rendering/shader-effects) plus at least one
additional
Martin wrote:
Well, having one where most of the available checkboxes are making just
a minor difference compared to the single, big Material shaders
switch isn't much better, I'd say ;-)
Agree. But do note that 3D clouds is also disabled when disabling Material
shaders.
For me, 3D
Following up on the framerate vs shaders discussion I made some changes to the
rendering
dialog and the way shaders are controlled. They are meant to make it easier for
(new) users
to get nice framerates, while still allowing the eye-candy that they find
important.
Some highlights:
The
Ah, nice! Thanks for letting me know! ;)
Enjoy!
Gijs Date: Thu, 17 Nov 2011 11:26:57 -0500
From: cesaresp...@gmail.com
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] forum registration problem
Gijs, thanks a lot!
it works, even at the blacklisted internet
Hi Cesar,
I'll send you a private email on the matter.
Gijs (forum mod)
--
All the data continuously generated in your IT infrastructure
contains a definitive record of
Fred wrote:
FWIW, I added a TerraGear-Win-Cmake task to the Jenkins Server. Artifacts are
archived.
Wow, thanks a lot!! I've been waiting for that ever since 2009 :)
Gijs --
I found 2 misspelled aircrafts name in FlightGear Aircraf
Ah, those are my typos :)
We'll have to redo the split anyway, and probably slightly different, so don't
worry.
Thanks for notifying though!!
Gijs
Michael wrote: If I do a git merge, as above, it seems to put into a wrong
directory? Any changes needed?
And how/who to ask for Flightgear inclusion?
You cannot simply merge a subdirectory. You should clone fgdata, add your
aircraft to your
clone and then request a merge from that one.
See
It's my honour to present you the fresh October edition of our monthly
newsletter!
It's a nicely filled edition, with a couple of interesting
developments featured.
As of this month we'll also have a monthly
interview with a contributor. The idea is
that contributors pick interview
Hi Ronald,
How should the answers (I would also count myself as a small
contributor, e.g. webspace for fgdata.bundle, fgms instance running and
long-term user with many bug reports in IRC) be added?
http://wiki.flightgear.org/Contributor_Name_Here_Interview_Answers
Is this fine? With
Hi Gary, The #1 reason I haven't added my projects (MD-81, Grumman Goose,
Edgley Optica, Velocity XL RG) to the repository is that I have no
ability to perform my own commits.
Which is exactly one of the things that we're working on with the FGData
Hi, good to see some more factual discussions. Let me emphasize that anyone is
welcome to add/edit
concerns/questions/answers/solution to the wiki:
http://wiki.flightgear.org/FlightGear_Git:_splitting_fgdata
Those who have commit rights are already busy with their own stuff. For a new
On the other side clone each of the 300+ aircraft isn't that comfortable as
well.
There are various ways to tackle that problem. One could write a script to
clone/pull all
the aircraft with a single click, but an even nicer solution might be to use
submodules,
as mentioned at the wiki
Hi Heiko, To my surprise they showed a picture of one of their simulators-
and it does shows Flightgear! (obviously KSFO 28R)
Please add them to the growing list -
http://wiki.flightgear.org/Professional_and_educational_FlightGear_users
You german is obviously much better than mine, so it
I'd loke to note that I listed pros and cons at the wiki. Some people
contributed, some didn't.
Rather than turning this into a me/we-vs-you/they fight I'd like to see that
people sit down
and add their thoughts (and facts) to the wiki. Makes it easier/healthier for
all of us ;)
Important message for anyone that uses Git:
DO NOT CLONE FGDATA-NEW for the moment.
That repository was meant for testing-purpose only. In fact we found out that
there were
still aircraft-commits in there and Jorg is currently pushing a new (testing!)
repository.
The old fgdata is still up
Torsten wrote: For some reason, there seems to be no ssh url available for
fgdata-new
and the aircraft projects? There is. g...@gitorious.org:fg/fgdata-new.git and
for the aircraft it's like
g...@gitorious.org:flightgear-aircraft/c172p.git (all aircraft repos simply
match
the respective
Torsten wrote:
git clone g...@gitorious.org:fg/fgdata-new data
Make sure you don't forget .git. Use this: git clone
g...@gitorious.org:fg/fgdata-new.git data
--
All the data
Hi all!
Cedric wrote:
ManDay, on behalf of the Split-Team ^^
ThorstenB wrote:
I don't think this is what we agreed upon.
I'd like to mention that Cedric did not wrote his email on my behalf nor on
Jorg's. Cedric has been
a great help (most of this wouldn't be possible without
Hi,
I started splitting fgdata this morning. Created a project to store FlightGear
aircraft repositories,
under https://gitorious.org/flightgear-aircraft
More details are available on the wiki:
http://wiki.flightgear.org/FlightGear_Git:_splitting_fgdata
For some reason, this splitting
Fred wrote:
Already there :
Oops :SNice to know! --
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application
There is a new red button My controls!
Don't they tend to say My aircraft!? ;-)
Anyway, sounds like a nice feature. Will test later this week,
when I return home (and to my Git machine).
Due to some unexpected problems with the wiki; a slightly later published
newsletter this month.
Nevertheless we got some nice subjects covered. Lots of (big) images this time,
we'll have to see
if that's something we'd like to continue with.
Comments, typos and anything else is welcome as
To: flightgear-devel@lists.sourceforge.net
Date: Tue, 4 Oct 2011 00:41:13 +0300
Subject: Re: [Flightgear-devel] FlightGear Newsletter - September 2011
On Monday, October 03, 2011 23:07:08 Gijs de Rooy wrote:
Lots of (big) images this time, we'll have to see if that's something we'd
like
Hm, works fine here.
Anyway, forwarding this to the wiki admin.
Gijs Date: Sun, 25 Sep 2011 14:52:00 +0200
From: m...@erikstreb.de
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] database or php error in the wiki Hello.
I just registered for the flightgear wiki. When I
Why not use Xplane's WED? Appears to be open-source (didn't check the license
though) and works with the 850 format...
Brings me to another question, are we allowed to use Robin's latest apt.dat,
once we can handle the new format? Looks like that day isn't too far away
anymore
Hi Jörg! I only checked the English manual and did not read it thoroughly (way
too much text. I got my (aerospace engineering!) study books last
week and I decided that I should save my eyes/mind for the millions of pages
(those books are way too heavy!) that I'll have to read the
upcoming
Even in the shadows of the big news of our 2.4.0 release, there's more exciting
stuff being developed ;)A much more advanced AI system, better weather
performance, new aircraft and additional development
tools to name a few.
Keep yourself up to date and enoy reading at the FlightGear
Hi Yves, I created a new experimental mapnik mapserver. looks nice! One
little thing though, it doesn't work on IE9 (see errors below).
Firefox works fine... ;)
GijsMozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; Trident/5.0; SLCC1;
.NET CLR 2.0.50727; Media Center PC 5.0; InfoPath.2;
Yves:
I guess you are joking sending me localized IE javascript reports ;-)
Oops, didn't notice that :P
but thanks anyway ! I tried to fix it in the openlayers script, please
try again (with IE9).
Yeah, works now! Well done!
Btw, is the taxiway layer not yet implemented, or is that
And avsim is on our side as well now :D
--
Get a FREE DOWNLOAD! and learn more about uberSVN rich system,
user administration capabilities and model configuration. Take
the
Please take your personal problems off this list.
Gijs wrote:
On the promotion side: did someone contact Avsim.com, flightsim.com etc.
already?
Done! Avsim and flightsim.com got an email. Will let you know when we show up
there.
Now, if everyone contacts local websites (Dutch, French,
, at 14:24, Gijs de Rooy wrote:Done! Avsim and flightsim.com got
an email. Will let you know when we show up there.
Now, if everyone contacts local websites (Dutch, French, Japanese etc.) we will
have a
global promotion campaign!
Cheers,
Gijs
Congrats all!
On the promotion side: did someone contact Avsim.com, flightsim.com etc.
already?
I don't see FG on their homepages (yet) ;)
Gijs --
Get a FREE DOWNLOAD! and learn
Martin wrote: Hi, if anyone is wondering why I'm responding even slower as
usual,
this might be caused by the simple fact that I'm being distracted by
our daughter who was given birth last night.
Fresh from a 3:40 + 7:28 hour flight from Costa Rica (via Atlanta, GA) I
found this happy
Okay, it isn't plain text (we can easily convert it once it's done, altough I
cannot think of a place where we'd publish
a plain-text-changelog, apparently we stopped updating the fgdata/NEWS file),
but this will allow us to work together
on a nice release announcement/changelog, so nothing
Hi,
Base package check failed ... Found version [none] at: \FlightGear
Please upgrade to version: 0.9.11
This indicates that you did not set $FG_ROOT properly. It should point
to your data directory.
I couldnt get the data zip file of 0.9.11.
so i used data of 2.0.0 and changed the
Stuart wrote:
1) Currently there is a wireframe option on the Rendering menu. While
it's of moderate interest to developers, I don't think it's really of
any interest to the average user. I'd like to move this option to the
Debug menu.
The reason I added it is that we got quite some
however, would still like to turn these off while testing and mucking
with the shaders. Is this possible with crashing the program?
Try --prop:/sim/rendering/shader-effects=0
Or use the in-sim View Rendering Options dialog.
Gijs
Torsten wrote:
1) is anybody willing to donate some time browsing through the
commitlogs of SimGear, FlightGear and FGDATA to provide a changelog for
the release?
Durk started with one for 2.3.0. I hope we didn't loose any features in the
meantime ;)
I won't repeat the monthly tune this time. All I have to say is: have a look at
a brand new newsletter!With details about the release status, a warm welcome
for a new familymember, and several aircraft
updates.
FlightGear Newsletter - June 2011
Contributions for next month's newsletter are
A little reminder for those that talked to me about the C172P update.The update
is now packed in a merge-request. Please test and report
bugs/opinions at Gitorious. https://gitorious.org/fg/fgdata/merge_requests/108
Thanks!
Gijs
Hi all,
Stuart wrote:
Both of the changes in question are major model overhauls to the respective
models (c172p, c150).
I need to correct that slightly. All I've been working on is a (c172p) new
panel
including the pedestal. There were a lot of faults and missing switches in the
previous
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