Re: [Flightgear-devel] Iceland textures

2013-02-28 Thread Oliver Thurau
Did you test your airfield grass with some of the newer generated terrain (LOWI in my case)? No, I didn't. Shouldn't make a difference for rendering purposes how you created it, at this stage it's all vertices and pixels and the shaders don't care where they come from or how they connect.

Re: [Flightgear-devel] Iceland textures

2013-02-15 Thread Oliver Thurau
Hi Thorsten Since work has eaten up most of my free time, i did not update fgdata since today and want to report that the flickering in the airfield are is gone. Looks great now and transition and landmass works up to level 5 with atmospheric light scattering enabled. (without atmospheric light

Re: [Flightgear-devel] Iceland textures

2012-12-31 Thread Oliver Thurau
now on the mountain areas like rock, but only the airfield are / grass is still flickering like before. All the best and a happy new year, Oliver 2012/12/22 Oliver Thurau oli.thu...@googlemail.com Sorry for the late reply. I missed your answer, while i was traveling. I habe no problem

Re: [Flightgear-devel] Iceland textures

2012-12-22 Thread Oliver Thurau
Sorry for the late reply. I missed your answer, while i was traveling. I habe no problem with editing code and help finding the ati bug, but it will have to wait until i am back from family x-mas. Oliver Am 15.12.2012 08:53 schrieb Renk Thorsten thorsten.i.r...@jyu.fi: - no errors on the

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Oliver Thurau
Hi Thorsten - no errors on the console - latest drivers for the ati card (tested with all ati drivers from 2012 for win7 64bit) - the artifacts show up if the landmass shader is over 3 (counting from left / starting with 0) - the artefacts show up if the transition shader is over 1 / at 2 only

Re: [Flightgear-devel] Iceland textures

2012-12-13 Thread Oliver Thurau
Hi Thorsten With an ati 5870 on win7 64bit the transition effect is not working as expected. I get what is best described as fast flickering artifacts... but have a look at the screen shoots yourself.

Re: [Flightgear-devel] FG performance on a modern GPU

2012-11-26 Thread Oliver Thurau
2012/11/26 Renk Thorsten thorsten.i.r...@jyu.fi So, some of my impressions of how FG runs on the GeForce 670M (Windows). * in default terrain (I did Nevada, going with the F-16 from KNID to KLSV), all procedural effects in atmospheric light scattering on, some snow on the Sierra Nevada, 120

Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-11 Thread Oliver Thurau
That error is not exclusive for the random buildings (at least with the win 32bit fgfs). Just try to fly over detailed scenery long enough. With trees enabled the problem shows up sooner. And if you use a heavy airplane like the 787-8 from Omega95, fgfs will run out of memory on startup if you

Re: [Flightgear-devel] Terrain Haze v1.3

2012-04-30 Thread Oliver Thurau
Actually, no. All that needs to be on is the skydome shader button, no matter altitude or shader settings. When you move water or landmass above 4, the detailed version of the shaders come on. It is possible that the non-detailed version of the shader doesn't run for you either (Emilian told

Re: [Flightgear-devel] Random Buildings

2012-04-25 Thread Oliver Thurau
Emilian suggested I check random vegetation (which generates many more quads), at LOWI with vegetation off/onthe difference is from 50 fps down to 30ish, and quad count goes from 100k to 200k - but nothing like what happens for buildings with draw / GPU time. Interesting to note that

Re: [Flightgear-devel] updates to nav.dat.gz

2012-04-11 Thread Oliver Thurau
The same applies to shipping modified apt.dat files with the Base Package as long as use-custom-scenery-data flag wasn't established as default. Noticed yesterday that the preferences.xml in fgdata does not contain the use-custom-scenery-data part anymore? Is that intentional? Shared

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Oliver Thurau
Stunning and more then wonderful. This picture relay makes my day :-D -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide

Re: [Flightgear-devel] More realistic videos

2011-07-25 Thread Oliver Thurau
I remember this video showing a nice camera feature. http://www.youtube.com/watch?v=skCsUxFEVukfeature=mfu_in_orderlist=UL Something like this would indeed be nice. Oliver -Ursprüngliche Nachricht- Von: Jon S. Berndt [mailto:jonsber...@comcast.net] Gesendet: Freitag, 22. Juli 2011

Re: [Flightgear-devel] Shaders

2011-03-21 Thread Oliver Thurau
I am running fgfs git a hd5850 on win7... Did a quick check since I did not fly ksfo for a long time. With all shaders applied I get around 38 to 60 fps depending on how much mp players are there. (fair weather) Enabling or disabling the shaders gives a gain of 3fps. Oliver -Ursprüngliche

[Flightgear-devel] Question about use-custom-scenery-data type=booltrue/use-custom-scenery-data

2011-01-02 Thread Oliver Thurau
Using latest git (2011.01.01) on win7/64bit I created a new folder in Models/Airport to store some shared models I develop. I try to reference a .ac file in there Models//Airport/AP_Lights/ runway_light_white.ac from a custom scenery folder / stg file using: OBJECT_SHARED

Re: [Flightgear-devel] New Weather menu- bugs?

2010-09-21 Thread Oliver Thurau
Updated yesterday too… and observed the same. I noticed the setting for the Transition effect seems to be not saved for next fgfs start-up and the LOD Range does not have any effect at all. (at least not on the trees) Since I did not update since august I figured the crop shader is

Re: [Flightgear-devel] dumb git question

2010-06-22 Thread Oliver Thurau
I figured to not delete the file and use the revert option. (using tortoisegit on win7) Not sure if there is a better way to do this. Cheers, Oliver _ Von: Curtis Olson [mailto:curtol...@gmail.com] Gesendet: Dienstag, 22. Juni 2010 22:21 An: FlightGear developers discussions Betreff:

[Flightgear-devel] YASim question - move a fuselage part?

2010-04-13 Thread Oliver Thurau
Hi all I am currently working on a update to the v22 ( http://www.flightgear.org/forums/viewtopic.php?f=4 http://www.flightgear.org/forums/viewtopic.php?f=4t=7205 t=7205 ) and run into a question about YASim. I want to implement the engine nacelles fuselage to the YASim fdm, but since it is a

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-30 Thread Oliver Thurau
fredfgf...@free.fr What about shaders and other rendering options ? Are the data in sync with the program ? Is there a rendering option where the problem doesn't arise ? (try to disable shaders one by one) -Fred - Oliver Thurau a écrit : What steps will reproduce the problem? 1. loading

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-30 Thread Oliver Thurau
Hello Fred After trying the settings i figured the landmass shader causes the crash. After reading the post of the topping I was trying to check out 29 th and 27 and figured I was always getting the same files. It seems my version of tortoise cvs when set to German has issues with the Date. It

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-30 Thread Oliver Thurau
? what means no cube map? I was replying to a side question earlier in this thread about a patch Vivian mentioned to make the new Lightning F1 work ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1-1.png -Fred - Oliver Thurau a écrit : Hello Fred After trying the settings i

[Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-29 Thread Oliver Thurau
What steps will reproduce the problem? 1. loading FG with any plane at KSFO or Moffet 2. after plane loading switch to outside view and look around 3. FG crashes after a couple of seconds without any log entry and freeze with a black screen. cpu load 100%. terragear seems to still work. What is