Did you test your airfield grass with some of the newer generated terrain
(LOWI in my case)?
No, I didn't. Shouldn't make a difference for rendering purposes how you
created it, at this stage it's all vertices and pixels and the shaders
don't care where they come from or how they connect.
Hi Thorsten
Since work has eaten up most of my free time, i did not update fgdata since
today and want to report that the flickering in the airfield are is gone.
Looks great now and transition and landmass works up to level 5 with
atmospheric light scattering enabled.
(without atmospheric light
now on the mountain areas like rock, but only the
airfield are / grass is still flickering like before.
All the best and a happy new year,
Oliver
2012/12/22 Oliver Thurau oli.thu...@googlemail.com
Sorry for the late reply. I missed your answer, while i was traveling.
I habe no problem
Sorry for the late reply. I missed your answer, while i was traveling.
I habe no problem with editing code and help finding the ati bug, but it
will have to wait until i am back from family x-mas.
Oliver
Am 15.12.2012 08:53 schrieb Renk Thorsten thorsten.i.r...@jyu.fi:
- no errors on the
Hi Thorsten
- no errors on the console
- latest drivers for the ati card (tested with all ati drivers from 2012
for win7 64bit)
- the artifacts show up if the landmass shader is over 3 (counting from
left / starting with 0)
- the artefacts show up if the transition shader is over 1 / at 2 only
Hi Thorsten
With an ati 5870 on win7 64bit the transition effect is not working as
expected.
I get what is best described as fast flickering artifacts... but have a
look at the screen shoots yourself.
2012/11/26 Renk Thorsten thorsten.i.r...@jyu.fi
So, some of my impressions of how FG runs on the GeForce 670M (Windows).
* in default terrain (I did Nevada, going with the F-16 from KNID to
KLSV), all procedural effects in atmospheric light scattering on, some snow
on the Sierra Nevada, 120
That error is not exclusive for the random buildings (at least with the
win 32bit fgfs).
Just try to fly over detailed scenery long enough. With trees enabled
the problem shows up sooner.
And if you use a heavy airplane like the 787-8 from Omega95, fgfs will
run out of memory on startup if you
Actually, no. All that needs to be on is the skydome shader button, no
matter altitude or shader settings. When you move water or landmass above
4, the detailed version of the shaders come on. It is possible that the
non-detailed version of the shader doesn't run for you either (Emilian told
Emilian suggested I check random vegetation (which generates many more
quads), at LOWI with vegetation off/onthe difference is from 50 fps down to
30ish, and quad count goes from 100k to 200k - but nothing like what
happens for buildings with draw / GPU time.
Interesting to note that
The same applies to shipping modified apt.dat files with the Base
Package as long as use-custom-scenery-data flag wasn't established as
default.
Noticed yesterday that the preferences.xml in fgdata does not contain the
use-custom-scenery-data part anymore?
Is that intentional?
Shared
Stunning and more then wonderful.
This picture relay makes my day :-D
--
Learn Windows Azure Live! Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for
developers. It will provide
I remember this video showing a nice camera feature.
http://www.youtube.com/watch?v=skCsUxFEVukfeature=mfu_in_orderlist=UL
Something like this would indeed be nice.
Oliver
-Ursprüngliche Nachricht-
Von: Jon S. Berndt [mailto:jonsber...@comcast.net]
Gesendet: Freitag, 22. Juli 2011
I am running fgfs git a hd5850 on win7...
Did a quick check since I did not fly ksfo for a long time.
With all shaders applied I get around 38 to 60 fps depending on how much mp
players are there. (fair weather)
Enabling or disabling the shaders gives a gain of 3fps.
Oliver
-Ursprüngliche
Using latest git (2011.01.01) on win7/64bit I created a new folder in
Models/Airport to store some shared models I develop.
I try to reference a .ac file in there Models//Airport/AP_Lights/
runway_light_white.ac from a custom scenery folder / stg file using:
OBJECT_SHARED
Updated yesterday too… and observed the same.
I noticed the setting for the Transition effect seems to be not saved for
next fgfs start-up and the LOD Range does not have any effect at all. (at
least not on the trees)
Since I did not update since august I figured the crop shader is
I figured to not delete the file and use the revert option. (using
tortoisegit on win7)
Not sure if there is a better way to do this.
Cheers, Oliver
_
Von: Curtis Olson [mailto:curtol...@gmail.com]
Gesendet: Dienstag, 22. Juni 2010 22:21
An: FlightGear developers discussions
Betreff:
Hi all
I am currently working on a update to the v22 (
http://www.flightgear.org/forums/viewtopic.php?f=4
http://www.flightgear.org/forums/viewtopic.php?f=4t=7205 t=7205 ) and
run into a question about YASim.
I want to implement the engine nacelles fuselage to the YASim fdm, but since
it is a
fredfgf...@free.fr
What about shaders and other rendering options ?
Are the data in sync with the program ?
Is there a rendering option where the problem doesn't arise ? (try to
disable shaders one by one)
-Fred
- Oliver Thurau a écrit :
What steps will reproduce the problem?
1. loading
Hello Fred
After trying the settings i figured the landmass shader causes the crash.
After reading the post of the topping I was trying to check out 29 th and 27
and figured I was always getting the same files. It seems my version of
tortoise cvs when set to German has issues with the Date. It
?
what means no cube map?
I was replying to a side question earlier in this thread about a patch
Vivian mentioned to make the new Lightning F1 work
ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1-1.png
-Fred
- Oliver Thurau a écrit :
Hello Fred
After trying the settings i
What steps will reproduce the problem?
1. loading FG with any plane at KSFO or Moffet
2. after plane loading switch to outside view and look around
3. FG crashes after a couple of seconds without any log entry and freeze
with a black screen. cpu load 100%. terragear seems to still work.
What is
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