[Flightgear-devel] screen.window size of font

2008-11-23 Thread gerard robin
Hello, Nasal screen.window, and MP message How can we modify the size of font ? With a high Format screen (1920X1440) , without glasses it is very difficult to read the messages. Regards -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la

Re: [Flightgear-devel] Another person selling FlightGe ar under dubious pretenses

2008-11-22 Thread gerard robin
On samedi 22 novembre 2008, James Sleeman wrote: SNIP Using our screenshots is a clear copyright violation! We only (used to) allow that for I think this is really the main issue to resolve. I would suggest that it could be resolved in several ways, and that this is ultimately between

Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread gerard robin
On samedi 22 novembre 2008, Frederic Bouvier wrote: In this screenshot : http://frbouvi.free.fr/flightsim/fgfs_near_problem_4.jpg I am seated in the c172. Yes, really ;-) -Fred Matthew Tippett a écrit : It looks like the near clip plane is out too far. CVS fg and sg from yesterday.

[Flightgear-devel] recent model update and FG before Boost

2008-11-21 Thread gerard robin
Hello, I would like to get profit of the last models updated. now i get for instance with F-14 the following message: Nasal runtime error: No such member: initNode at /usr/local/share/FlightGear/data/Aircraft/f-14b/Nasal/fuel-system.nas, line 147 called from:

Re: [Flightgear-devel] recent model update and FG before Boost

2008-11-21 Thread gerard robin
On vendredi 21 novembre 2008, Tim Moore wrote: Csaba Halász wrote: On Fri, Nov 21, 2008 at 1:00 PM, gerard robin [EMAIL PROTECTED] wrote: ... Could not find at least one of the following objects for animation: I guess that is due to the recent update of FG CVS with Nasal ? which

Re: [Flightgear-devel] recent model update and FG before Boost

2008-11-21 Thread gerard robin
On vendredi 21 novembre 2008, Tim Moore wrote: gerard robin wrote: Hello Tim There won't be any problem, but i heard that a more recent not stable OSG version was necessary. If it is the case that is the problem. I've just checked in simgear and flightgear changes that should remove

[Flightgear-devel] CVS: data/Nasal view.nas, 1.40, 1.41 aircraft.nas, 1.77, 1.78 geo.nas,

2008-11-20 Thread gerard robin
Modified Files: view.nas aircraft.nas geo.nas globals.nas Log Message: make constants D2R, R2D, M2FT, FT2M global Is there anything modified within geo.nas ? Is there any consequence when using it ? Thanks -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux

Re: [Flightgear-devel] heads up: Boost dependency

2008-11-20 Thread gerard robin
On jeudi 20 novembre 2008, Martin Spott wrote: gerard robin wrote: On mercredi 19 novembre 2008, Martin Spott wrote: Tim Moore wrote: Seriously, I imagine that people don't mind needing OSG SVN. There isn't currently an autoconf test for the OSG version; that would probably

[Flightgear-devel] Crusader_F-8E News

2008-11-20 Thread gerard robin
Hello, Just in case, if somebody is interested on it: During the past weeks i have included to F-8E, some carrier features. That model is JSBSim FDM. 1/ the usual Carrier capabilities ( the same we have years ago with YASim) = the arrester Hook which operate on wires . That feature is

Re: [Flightgear-devel] heads up: Boost dependency

2008-11-20 Thread gerard robin
On vendredi 21 novembre 2008, Csaba Halász wrote: On Tue, Nov 18, 2008 at 11:59 PM, Tim Moore [EMAIL PROTECTED] wrote: FlightGear now has a dependency on the Boost library header files. See boost.org or your favorite distribution. I built against version 1.34, but the latest (1.37) should

Re: [Flightgear-devel] heads up: Boost dependency

2008-11-20 Thread gerard robin
On vendredi 21 novembre 2008, gerard robin wrote: On vendredi 21 novembre 2008, Csaba Halász wrote: On Tue, Nov 18, 2008 at 11:59 PM, Tim Moore [EMAIL PROTECTED] wrote: FlightGear now has a dependency on the Boost library header files. See boost.org or your favorite distribution. I built

Re: [Flightgear-devel] model manager: fluttering problem fixed

2008-11-19 Thread gerard robin
On mercredi 19 novembre 2008, Melchior FRANZ wrote: The model manager allows to add models at runtime. Most often they are static (- geo.put_model()), but one can also register them with adjustable position/orientation properties. If the object was moving (independently or placed relative to

Re: [Flightgear-devel] heads up: Boost dependency

2008-11-19 Thread gerard robin
On mercredi 19 novembre 2008, Detlef Faber wrote: Am Mittwoch, den 19.11.2008, 13:40 +0100 schrieb Frederic Bouvier: - Tim Moore a écrit : Frederic Bouvier wrote: Hi Tim, - Tim Moore a écrit : No new libraries are needed at this point; we're just using Boost

Re: [Flightgear-devel] heads up: Boost dependency

2008-11-19 Thread gerard robin
On mercredi 19 novembre 2008, Tim Moore wrote: The overloaded osg::clone() was introduced with OSG 2.7.3. I can either back out my use of this, or encourage you to upgrade and take advantage of the particle system fixes in current OSG :) Seriously, I imagine that people don't mind needing

Re: [Flightgear-devel] model manager: fluttering problem fixed

2008-11-19 Thread gerard robin
On mercredi 19 novembre 2008, Vivian Meazza wrote: gerard robin wrote On mercredi 19 novembre 2008, Melchior FRANZ wrote: The model manager allows to add models at runtime. Most often they are static (- geo.put_model()), but one can also register them with adjustable position

Re: [Flightgear-devel] heads up: Boost dependency

2008-11-19 Thread gerard robin
On mercredi 19 novembre 2008, Martin Spott wrote: Tim Moore wrote: Seriously, I imagine that people don't mind needing OSG SVN. There isn't currently an autoconf test for the OSG version; that would probably be useful. Indeed - and for the Boost version as well. Cheers, Martin.

Re: [Flightgear-devel] model manager: fluttering problem fixed

2008-11-19 Thread gerard robin
On mercredi 19 novembre 2008, Heiko Schulz wrote: Nice , now we will be able to make movies/snapshot with Aircraft formation flying ( with clones ) We have that already- look at the Buccaneer! Oh yes and i did it for a private usage with the Cruse. Probably i did not explain why i am so

[Flightgear-devel] JSBSim and carrier capabilities, for instance the F-8E

2008-11-16 Thread gerard robin
Hello, About Carrier capabilities with JSBSim , we have had a talk about it. Was said that we could not get the same features than we have with YASim. Since JSBSim with the external_reactions / forces offer a real flexibility ( magnitude, azimuth, direction, timing, BODY, LOCAL, WIND), it was a

Re: [Flightgear-devel] Call for aircraft nominations

2008-11-16 Thread gerard robin
On dimanche 05 octobre 2008, Durk Talsma wrote: While I'm at it. :-) With each release we include a selection of representative aircraft that highlight FlightGear's capabilities. Inclusion criteria include: Completeness, variability across categories, realism, suitability for demo flights

Re: [Flightgear-devel] release thoughts

2008-11-16 Thread gerard robin
On dimanche 16 novembre 2008, Tim Moore wrote: As thoughts are turning towards a release, I wanted to bring up a couple of things. This time we are depending on libraries -- OpenSceneGraph -- that are not usually built statically. They are built for dynamic linking, and libraries that

Re: [Flightgear-devel] release thoughts

2008-11-16 Thread gerard robin
On dimanche 16 novembre 2008, Tim Moore wrote: gerard robin wrote: SNIP That's works for me, or at least the cmake equivalent does, but we're talking about a binary release where we don't ask end users to build packages. SNIP I hope i misunderstand , and what you say is not an other

Re: [Flightgear-devel] How I spend my spare time

2008-11-12 Thread gerard robin
On mercredi 12 novembre 2008, Heiko Schulz wrote: Here are two new movies of my current progress. Shader programming inside : http://frbouvi.free.fr/flightsim/yafseng_6.avi [9.23 MB] http://frbouvi.free.fr/flightsim/yafseng_7.avi [11.55 MB] -Fred Mon dieu! C'est fantastic! Wow- I

Re: [Flightgear-devel] An aircraft which sink ! Yes, with FG that is possible.

2008-11-12 Thread gerard robin
On mercredi 12 novembre 2008, Arnt Karlsen wrote: On Wed, 12 Nov 2008 03:36:53 +0100, gerard wrote in message [EMAIL PROTECTED]: On mercredi 12 novembre 2008, Arnt Karlsen wrote: On Wed, 12 Nov 2008 02:22:12 +0100, gerard wrote in message [EMAIL PROTECTED]: Hello It is not

Re: [Flightgear-devel] An aircraft which sink ! Yes, with FG that is possible.

2008-11-12 Thread gerard robin
On mercredi 12 novembre 2008, Arnt Karlsen wrote: On Wed, 12 Nov 2008 14:07:12 +0100, gerard wrote in message [EMAIL PROTECTED]: On mercredi 12 novembre 2008, Arnt Karlsen wrote: On Wed, 12 Nov 2008 12:08:26 +0100, gerard wrote in message [EMAIL PROTECTED]: On mercredi 12

Re: [Flightgear-devel] An aircraft which sink ! Yes, with FG that is possible.

2008-11-12 Thread gerard robin
On mercredi 12 novembre 2008, gerard robin wrote: On mercredi 12 novembre 2008, Arnt Karlsen wrote: On Wed, 12 Nov 2008 14:07:12 +0100, gerard wrote in message [EMAIL PROTECTED]: On mercredi 12 novembre 2008, Arnt Karlsen wrote: On Wed, 12 Nov 2008 12:08:26 +0100, gerard wrote

Re: [Flightgear-devel] An aircraft which sink ! Yes, with FG that is possible.

2008-11-12 Thread gerard robin
On mercredi 12 novembre 2008, Alex Perry wrote: Somewhat off topic. Has anyone done the 'ground vehicle AI' for these water environments? In the Florida area, for example, they have a long scaly body and large jaws ... That could be done, does these vehicles water only ? or both water and

[Flightgear-devel] source/src/MultiPlayer multiplaymgr.cxx, 1.25, 1.26

2008-11-12 Thread gerard robin
Log Message: add some more generic multiplay properties (now 20 of each type; was 10) does now the answer to that question ? sim/multiplay/generic/float how many ? is really20 -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la

Re: [Flightgear-devel] An aircraft which sink ! Yes, with FG that is possible.

2008-11-12 Thread gerard robin
On mercredi 12 novembre 2008, Arnt Karlsen wrote: ..yup, it rotates around the nose leg, rather than dig in and flip over around some moving point that moves from the nose in an 3D arc up to around the wing spar area as it flips over. ..so, basically, you dig out a hole in the rock solid

Re: [Flightgear-devel] c172p with terrain

2008-11-11 Thread gerard robin
On mardi 11 novembre 2008, Anders Gidenstam wrote: On Tue, 11 Nov 2008, gerard robin wrote: In addition to it there is a drag when the gear (down) is IN the water , i remember that Vivian couldn't take off the Catalina, since the gear were down. I may understand that you don't know

Re: [Flightgear-devel] c172p with terrain

2008-11-11 Thread gerard robin
On mardi 11 novembre 2008, Melchior FRANZ wrote: * gerard robin -- Wednesday 05 November 2008: In addition to it, with YASIm which is supposed to include that feature, i am unable to control my helicoptere rescue operation according to the terrain which is under, with water we could

Re: [Flightgear-devel] c172p with terrain

2008-11-11 Thread gerard robin
On mardi 11 novembre 2008, Melchior FRANZ wrote: * gerard robin -- Saturday 08 November 2008: Is it so difficult, to include within FG, the code which gives the information, or at least, to include as generic the 'famous Nasal script ?? May be any idea which is not coming from you

[Flightgear-devel] An aircraft which sink ! Yes, with FG that is possible.

2008-11-11 Thread gerard robin
Hello It is not the Concorde , nor the Titannic only the Crusader which sink. I have just updated the FDM of the F-8E Crusader, which will sink if you try to land on water. It only pretend to show that is possible to simulate an aircraft which sink when on the water. It is NOT an animation

Re: [Flightgear-devel] An aircraft which sink ! Yes, with FG that is possible.

2008-11-11 Thread gerard robin
On mercredi 12 novembre 2008, Arnt Karlsen wrote: On Wed, 12 Nov 2008 02:22:12 +0100, gerard wrote in message [EMAIL PROTECTED]: Hello It is not the Concorde , nor the Titannic only the Crusader which sink. I have just updated the FDM of the F-8E Crusader, which will sink if you try to

[Flightgear-devel] precipitation vs 3Dclouds

2008-11-10 Thread gerard robin
Hello, I did not notice when going through the 3Dclouds, that these clouds came into the cockpit, and that is good. We get rain into the cockpit. Since we are using OSG in both case won't it be possible to use the same process with precipitation ? Cheers -- Gérard

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-10 Thread gerard robin
On lundi 10 novembre 2008, Stuart Buchanan wrote: Our 3D clouds perform similar lighting calculations. The cloud texture is lit based on the dot product of it's position relative to the center of the cloud mass, and the lighting vector. So the sprites on side of the cloud facing away from

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread gerard robin
On dimanche 09 novembre 2008, Heiko Schulz wrote: Well, that seems to have solved the alpha blending issues! Thanks! Not 100% but way much better than the last one. I saw some unexpected sky/scenery blending, probably when a half of cloud is in front of another one and the other

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread gerard robin
On dimanche 09 novembre 2008, Torsten Dreyer wrote: It is only first try, but its look like we can make it better than in plib-fg. Oh - they look good! Thanks to all of you working on 3d clouds. I have assembled some in flight pictures showing various types of clouds that might aid in

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread gerard robin
On dimanche 09 novembre 2008, Stuart Buchanan wrote: Gerard Robin wrote: I do like that new version , i hope that the next one without that ordering problem will be perfect. It appears that Manuel has solved the ordering bug. Yeah, change nothing it is perfect, and the textures are right

Re: [Flightgear-devel] c172p with terrain

2008-11-08 Thread gerard robin
On samedi 08 novembre 2008, Melchior FRANZ wrote: * gerard robin -- 11/5/2008 4:27 PM: Though, that nasal Terrain script could be part of the FG generic nasal script , won't it be useful elsewhere (AI animation ? for instance) This script continously updates a property which tells

Re: [Flightgear-devel] c172p with terrain

2008-11-08 Thread gerard robin
On samedi 08 novembre 2008, gerard robin wrote: On samedi 08 novembre 2008, Melchior FRANZ wrote: * gerard robin -- 11/5/2008 4:27 PM: Though, that nasal Terrain script could be part of the FG generic nasal script , won't it be useful elsewhere (AI animation ? for instance

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-08 Thread gerard robin
On dimanche 09 novembre 2008, Heiko Schulz wrote: Hi, I've put together an improved 3D clouds patch, available from here: http://www.nanjika.co.uk/flightgear/clouds2.tar.gz It fixes the following issues (to a greater or lesser extent): 1) Performance. Quad trees used to improve

Re: [Flightgear-devel] c172p with terrain

2008-11-08 Thread gerard robin
On samedi 08 novembre 2008, Detlef Faber wrote: Am Samstag, den 08.11.2008, 12:26 +0100 schrieb gerard robin: On samedi 08 novembre 2008, Melchior FRANZ wrote: * gerard robin -- 11/5/2008 4:27 PM: Though, that nasal Terrain script could be part of the FG generic nasal script , won't

Re: [Flightgear-devel] c172p with terrain

2008-11-07 Thread gerard robin
On mercredi 05 novembre 2008, Martin Spott wrote: gerard robin wrote: I will need some space in my URL, so i will have to remove that file. Just in case, why don't you simply just put those files there which require to be changed - instead of the entire aircraft ? Cheers, Martin

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-07 Thread gerard robin
On vendredi 07 novembre 2008, Ron Jensen wrote: On Thu, 2008-11-06 at 20:47 +, Stuart Buchanan wrote: Hi All, I've put together an improved 3D clouds patch, available from here: http://www.nanjika.co.uk/flightgear/clouds2.tar.gz It fixes the following issues (to a greater or

Re: [Flightgear-devel] How to get data from members/users on a MP server?

2008-11-06 Thread gerard robin
On jeudi 06 novembre 2008, Holger Wirtz wrote: Hi all, can anyone tell me what would be the best way to get data about objects on a MP-server e.b. callsign, position-lon, position-lat, heigth? Perhaps someone has some C code for this :-) ? Thanks, Holger look at the properties

Re: [Flightgear-devel] Rendering option /Precipitation

2008-11-06 Thread gerard robin
On jeudi 06 novembre 2008, Nicolas wrote: Le mercredi 05 novembre 2008 à 23:55 +0100, Csaba Halász a écrit : On Wed, Nov 5, 2008 at 11:00 PM, gerard robin [EMAIL PROTECTED] wrote: On dimanche 02 novembre 2008, Frederic Bouvier wrote: But this patch isn't commited... Now

Re: [Flightgear-devel] c172p with terrain

2008-11-05 Thread gerard robin
On mardi 28 octobre 2008, Heiko Schulz wrote: Hello, You know that the JSBSim FDM Aircrafts can make the difference between water and solid, the models only wants a little update which include a terrain.nas nasal script. Every JSBSim models, that i have done which are in CVS do

Re: [Flightgear-devel] c172p with terrain

2008-11-05 Thread gerard robin
On mercredi 05 novembre 2008, Martin Spott wrote: gerard robin wrote: I will need some space in my URL, so i will have to remove that file. Just in case, why don't you simply just put those files there which require to be changed - instead of the entire aircraft ? Cheers, Martin

Re: [Flightgear-devel] c172p with terrain

2008-11-05 Thread gerard robin
On mercredi 05 novembre 2008, gerard robin wrote: On mercredi 05 novembre 2008, Martin Spott wrote: gerard robin wrote: I will need some space in my URL, so i will have to remove that file. Just in case, why don't you simply just put those files there which require to be changed

Re: [Flightgear-devel] c172p with terrain

2008-11-05 Thread gerard robin
On mercredi 05 novembre 2008, Martin Spott wrote: gerard robin wrote: Though, that nasal Terrain script could be part of the FG generic nasal script , won't it be useful elsewhere (AI animation ? for instance) Well, to my point of view - and I know I'm not the sole person having

Re: [Flightgear-devel] c172p with terrain

2008-11-05 Thread gerard robin
On mercredi 05 novembre 2008, gerard robin wrote: On mercredi 05 novembre 2008, Martin Spott wrote: gerard robin wrote: Though, that nasal Terrain script could be part of the FG generic nasal script , won't it be useful elsewhere (AI animation ? for instance) Well, to my point

Re: [Flightgear-devel] c172p with terrain

2008-11-05 Thread gerard robin
On mercredi 05 novembre 2008, Martin Spott wrote: gerard robin wrote: I only wonder if we won't get some adventage, within FG itself, to know with a property, if there is water or solid under (with nasal script or some code) I had recently in mind, to create animation with AI model

Re: [Flightgear-devel] Rendering option /Precipitation

2008-11-05 Thread gerard robin
On dimanche 02 novembre 2008, Frederic Bouvier wrote: Nicolas a écrit : Le samedi 01 novembre 2008 à 15:35 -0600, Ron Jensen a écrit : On Sat, 2008-11-01 at 18:22 +0100, Nicolas wrote: Hello, I have posted several months ago, a patch to complet the precipitation manager. So I send

Re: [Flightgear-devel] Rendering option /Precipitation

2008-11-05 Thread gerard robin
On mercredi 05 novembre 2008, Csaba Halász wrote: On Wed, Nov 5, 2008 at 11:00 PM, gerard robin [EMAIL PROTECTED] wrote: On dimanche 02 novembre 2008, Frederic Bouvier wrote: But this patch isn't commited... Now it is ;-) Does anybody has recently checked, that precipitation

Re: [Flightgear-devel] c172p with terrain

2008-11-05 Thread gerard robin
On jeudi 06 novembre 2008, Jon S. Berndt wrote: I don't pretend that is not be in the FDM , which should be more accurate according to the terrain ( runway, grass, sand, ... water and so on), i know that Jon intend to include it into JSBSim. I don't know if I understand this

Re: [Flightgear-devel] Rendering option /Precipitation

2008-11-05 Thread gerard robin
On jeudi 06 novembre 2008, Csaba Halász wrote: On Thu, Nov 6, 2008 at 12:52 AM, gerard robin [EMAIL PROTECTED] wrote: However, there something strange: if i predefine true within the preference.xml file into /sim/rendering/precipitation-enable/ the mark in the menu /View/Rendering

Re: [Flightgear-devel] c172p with terrain

2008-11-05 Thread gerard robin
On jeudi 06 novembre 2008, Jon S. Berndt wrote: Hello Jon I do not confuse both, -First an accurate development within the FDM itself, and here, you know better than i do, what must/could be done. -Second an external simple information which is given by FG =

Re: [Flightgear-devel] [Flightgear-users] World Scenery 1.0.1 (final directory comparison )

2008-11-04 Thread gerard robin
On mardi 04 novembre 2008, Ron Jensen wrote: On Tue, 2008-11-04 at 14:27 +0100, Melchior FRANZ wrote: * Ron Jensen -- 11/4/2008 1:15 PM: I'll shut up now since I've already been told I'm not a real FlightGear developer and I'm not welcome to create scenery. I hope that wasn't me. I

Re: [Flightgear-devel] [Flightgear-users] World Sc enery 1.0.1 (final directory comparison )

2008-11-04 Thread gerard robin
On mardi 04 novembre 2008, Arnt Karlsen wrote: On Tue, 04 Nov 2008 10:21:30 +0100, Melchior wrote in message [EMAIL PROTECTED]: Yes, because the need to have many files per airport was actually your only argument. I based my final suggestion on that requirement. But, ok, let's go with the

Re: [Flightgear-devel] RFC: use of boost libraries

2008-11-03 Thread gerard robin
On lundi 03 novembre 2008, Tim Moore wrote: I've been working on effects support for FlightGear, as part of the work I've been doing on integrating shadows into the OSG version. Roughly speaking an effect is like a material for an object, but it can support different techniques based on OpenGL

Re: [Flightgear-devel] World Scenery 1.0.1

2008-11-01 Thread gerard robin
On jeudi 30 octobre 2008, Ralf Gerlich wrote: Hello everybody! The World Custom Scenery Project is proud to finally present the long-awaited bugfix release V1.0.1 of the World Scenery. The scenery can currently be downloaded at http://mapserver.flightgear.org/Scenery We suggest that

[Flightgear-devel] Carriers and Wakes

2008-11-01 Thread gerard robin
Hello, Only for fun, i have tried to simulate some wakes with the Carrier Foch, which is available on CVS. It is supposed to be on a quiet sea. ( and full speed ) This is only an experiment ( with a lot of .osg scripts) which could be easily removed. I hope this won't be a 'CPU eater' . Here

Re: [Flightgear-devel] Rendering option /Precipitation

2008-11-01 Thread gerard robin
://www.progweb.com/precipitation.diff.gz This patch permits you to link the precipitation to rendering manager : ::: SGEnviro::get_precipitation_enable_state Regards, Nicolas VIVIEN Le jeudi 30 octobre 2008 à 17:27 +0100, gerard robin a écrit : On mardi 21 octobre 2008, gerard robin wrote

Re: [Flightgear-devel] Rendering option /Precipitation

2008-10-30 Thread gerard robin
On mardi 21 octobre 2008, gerard robin wrote: On lundi 20 octobre 2008, gerard robin wrote: On lundi 20 octobre 2008, robin424 wrote: Hello, I can't avoid precipitation with the Rendering option menu , is it just me ? Cheers And modifying any parameters within

Re: [Flightgear-devel] Rendering option /Precipitation

2008-10-30 Thread gerard robin
On jeudi 30 octobre 2008, Csaba Halász wrote: On Thu, Oct 30, 2008 at 5:27 PM, gerard robin [EMAIL PROTECTED] wrote: to me, two possibilities, nobody here, knows the answer OR my questions are too stupid to get any answer ( my feeling goes to that explanation ) We know you

Re: [Flightgear-devel] Rendering option /Precipitation

2008-10-30 Thread gerard robin
menu to check whether it really was precipitation, but nothing happened. I can't reproduce this currently due to a consistent crash, probably due to a version incompatibility with a too old OpenAL installation. Cheers, Ralf gerard robin wrote: I can't avoid precipitation with the Rendering

[Flightgear-devel] new scenery 1.0.1 Models name

2008-10-30 Thread gerard robin
Hello I have just tested the last scenery with 1.0.1 version , i mainly notice the quality of the coastline. I could check the Côte d' Azur , which is right again ( only missing some very little islands, which is not a problem) Thanks for it. However on Paris LFPO we get the following

Re: [Flightgear-devel] new scenery 1.0.1 Models name

2008-10-30 Thread gerard robin
On jeudi 30 octobre 2008, Ralf Gerlich wrote: Hi Gerard! Did you download and unpack the SharedModels.tgz from the static objects database, as noted in the announcement? Cheers, Ralf gerard robin wrote: However on Paris LFPO we get the following errors : Failed to load model: Failed

Re: [Flightgear-devel] KSFO Boeing jumper

2008-10-29 Thread gerard robin
On mercredi 29 octobre 2008, Martin Spott wrote: I realize that people are complaining pretty quickly, but I have not seen a single response which tells me wether my proposal (remove the entire Scenery folder before CVS update) has led to succes or not, Martin. Yes you are right. That

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread gerard robin
flightgear-devel@lists.sourceforge.net Sent: Monday, October 27, 2008 4:40:07 PM Subject: Re: [Flightgear-devel] 3D Clouds - patch and progress report For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? Regards... Matthew On 10/27/08, gerard robin [EMAIL PROTECTED] wrote

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread gerard robin
On mardi 28 octobre 2008, Heiko Schulz wrote: Hello, however, in our home we have a nice reference with 3D clouds , and i am sure that if Plib had not been died these Clouds would have been improved again and again. Really? Never noticed that there was someone working on it

[Flightgear-devel] c172p with terrain

2008-10-28 Thread gerard robin
Hello, You know that the JSBSim FDM Aircrafts can make the difference between water and solid, the models only wants a little update which include a terrain.nas nasal script. Every JSBSim models, that i have done which are in CVS do have that feature. For my home usage i had done a c172p which

[Flightgear-devel] KSFO Boeing jumper

2008-10-27 Thread gerard robin
Hello, I don't know if it is just me, and the Boeing aircrafts being frightened by the French Aircrafts, i get on KSFO that funny scenery animation. The animated aircrafts, on the tarmac, randomly jump on the top of the KSFO airport building.

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-27 Thread gerard robin
On dimanche 26 octobre 2008, Georg Vollnhals wrote: Hi, there seems to be a rather big difference how the clouds are displayed from one graphic-card/driver to another. Compare these (new) screenshots (NOT SELECTED) with HHS's ones. I think a remarkable difference.

[Flightgear-devel] NVidia release beta 3.0 for linux

2008-10-25 Thread gerard robin
Hello, maybe you could be interested on it coming from osg-users mailing list === === [osg-users] NVidia release beta 3.0 for linux Date : 2008-10-25 13:53 De : Robert Osfield [EMAIL PROTECTED] À : OpenSceneGraph Users [EMAIL PROTECTED] Répondre à :

[Flightgear-devel] NVidia release beta 3.0 for linux

2008-10-25 Thread gerard robin
Hello, maybe you could be interested on it coming from osg-users mailing list === === [osg-users] NVidia release beta 3.0 for linux Date : 2008-10-25 13:53 De : Robert Osfield [EMAIL PROTECTED] À : OpenSceneGraph Users [EMAIL PROTECTED] Répondre à :

Re: [Flightgear-devel] [Flightgear-cvslogs] -

2008-10-22 Thread gerard robin
On mercredi 22 octobre 2008, Martin Spott wrote: Syd Adams wrote: Update of /var/cvs/FlightGear-0.9/data/Aircraft/Velocity-XL/Models/Interior/Panel/I nstruments/KX165 In directory baron.flightgear.org:/tmp/cvs-serv28043/Models/Interior/Panel/Instruments /KX165 Added Files:

Re: [Flightgear-devel] Rendering option /Precipitation

2008-10-21 Thread gerard robin
On lundi 20 octobre 2008, gerard robin wrote: On lundi 20 octobre 2008, robin424 wrote: Hello, I can't avoid precipitation with the Rendering option menu , is it just me ? Cheers And modifying any parameters within preference.xml about precipitation don't change anything

Re: [Flightgear-devel] Bug report; UFO in CVS version...

2008-10-21 Thread gerard robin
On mercredi 22 octobre 2008, Sébastien MARQUE wrote: Hi, Melchior FRANZ a ecrit : And for the contest it should better have been something like var stat=(func{var _=stat;func(_)_(caller(0!=!0)[!yes][9]=_)})(); var isdir=func directory(caller(1!=!1)[!no][9])!=num(); m. :-) you

Re: [Flightgear-devel] x86_64 regression?

2008-10-21 Thread gerard robin
On mercredi 22 octobre 2008, Matthew Tippett wrote: Okay. I'll treat my install as bad, and do a clean build and a clean checkout of the data. (It was a new system, so autoconf and the build choked a couple of times - who is the autoco guru I can pass some more dependencies that have been

Re: [Flightgear-devel] Rendering option /Precipitation

2008-10-20 Thread gerard robin
On lundi 20 octobre 2008, robin424 wrote: Hello, I can't avoid precipitation with the Rendering option menu , is it just me ? Cheers And modifying any parameters within preference.xml about precipitation don't change anything Cheers -- Gérard

Re: [Flightgear-devel] asw20 was Blender - FSX MDL converter!

2008-10-19 Thread gerard robin
On dimanche 19 octobre 2008, Torsten Dreyer wrote: On samedi 18 octobre 2008, gerard robin wrote: Again with asw20 from the Torsten work , i have cleaned the model, now objects are not surfaces, they are merged with respect of the original textures, the model is smooth. Nice

Re: [Flightgear-devel] Blender - FSX MDL converter!

2008-10-18 Thread gerard robin
On samedi 18 octobre 2008, Heiko Schulz wrote: Hi, I didn't try this yet, but it sounds awsome: A converting tool for blender which converts models from Blender MSFS X and back! http://www.fsdeveloper.com/forum/showthread.php?t=8298page=2 So maybe we can get back the ASW20 which is

Re: [Flightgear-devel] Blender - FSX MDL converter!

2008-10-18 Thread gerard robin
On samedi 18 octobre 2008, gerard robin wrote: On samedi 18 octobre 2008, Heiko Schulz wrote: Hi, I didn't try this yet, but it sounds awsome: A converting tool for blender which converts models from Blender MSFS X and back! http://www.fsdeveloper.com/forum/showthread.php?t=8298page

Re: [Flightgear-devel] asw20 was Blender - FSX MDL converter!

2008-10-18 Thread gerard robin
Again with asw20 from the Torsten work , i have cleaned the model, now objects are not surfaces, they are merged with respect of the original textures, the model is smooth. If you want to commit it it is available here. -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être

Re: [Flightgear-devel] asw20 was Blender - FSX MDL converter!

2008-10-18 Thread gerard robin
On samedi 18 octobre 2008, gerard robin wrote: Again with asw20 from the Torsten work , i have cleaned the model, now objects are not surfaces, they are merged with respect of the original textures, the model is smooth. If you want to commit it it is available here. oops forgot the link

Re: [Flightgear-devel] CVS CitationX and Bravo segfault at EGPF

2008-10-18 Thread gerard robin
On samedi 18 octobre 2008, Melchior FRANZ wrote: * Alasdair Campbell -- Saturday 18 October 2008: fgfs --aircraft=CitationX --airport=EGPF No segfault here with fg/osg/head. Only lots of CullVisitor::apply(Geode) detected NaN, [...]. m. Not only CitationX and Bravo i get often

[Flightgear-devel] Random trees

2008-10-17 Thread gerard robin
Hello, Is it only me ? or is there a funny behaviour with the random objects ? I have found trees into the stadium :) http://pagesperso-orange.fr/GRTux/RandomTreesAndStadium.jpg -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé.

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread gerard robin
On vendredi 17 octobre 2008, Alexis Bory - xiii wrote: Torsten Dreyer wrote: Hi people, Be advised that the texture repeat parsing of the osg ac3d loader plugin changed on 3rd of october. This means, textures without a texrep value will not repeat any more. This might affect

Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-15 Thread gerard robin
On mercredi 15 octobre 2008, Melchior FRANZ wrote: * robin424 -- Wednesday 15 October 2008: You know the problem, we discussed it before, since YASim is not JSBSim i can't use the text condition only numeric condition. Sounds like jsbsim is a major millstone around your neck. What about

Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-15 Thread gerard robin
On mercredi 15 octobre 2008, Melchior FRANZ wrote: * robin424 -- Wednesday 15 October 2008: You know the problem, we discussed it before, since YASim is not JSBSim i can't use the text condition only numeric condition. Sounds like jsbsim is a major millstone around your neck. What about

[Flightgear-devel] Models/Geometry/Nimitz/Models/deck-edge-light.xml

2008-10-15 Thread gerard robin
Hello CVS is missing the following file data/Models/Geometry/Nimitz/Models/deck-edge-light.xml -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire -

Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-14 Thread gerard robin
On mardi 14 octobre 2008, Vivian Meazza wrote: I wrote gerard robin wrote On lundi 13 octobre 2008, Vivian Meazza wrote: Update of /var/cvs/FlightGear-0.9/data/Models/Geometry/Nimitz/Models/Effects In directory baron.flightgear.org:/tmp/cvs-serv25413 Added Files

Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread gerard robin
On mardi 14 octobre 2008, Heiko Schulz wrote: still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Torsten Dreyer [EMAIL PROTECTED] schrieb am Di, 14.10.2008: Von: Torsten Dreyer [EMAIL PROTECTED] Betreff: [Flightgear-devel]

Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread gerard robin
On mardi 14 octobre 2008, Heiko Schulz wrote: still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Torsten Dreyer [EMAIL PROTECTED] schrieb am Di, 14.10.2008: Von: Torsten Dreyer [EMAIL PROTECTED] Betreff: [Flightgear-devel]

Re: [Flightgear-devel] Two brothers A-7E versus F-8E

2008-10-14 Thread gerard robin
On dimanche 12 octobre 2008, gerard robin wrote: Hello, Since there is a A-7E within the Dave Culp hangar, http://home.comcast.net/~davidculp2/hangar/hangar.html i have invited on Clemenceau that AC. This is a real MP snapshot. http://pagesperso-orange.fr/GRTux/F-8E_A_7E_img2.jpg

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Models/Geometry/Nimitz/Models/Effects cat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-13 Thread gerard robin
On lundi 13 octobre 2008, Vivian Meazza wrote: Update of /var/cvs/FlightGear-0.9/data/Models/Geometry/Nimitz/Models/Effects In directory baron.flightgear.org:/tmp/cvs-serv25413 Added Files: cat-steam-eng.xml cat-steam.xml smoke.png Log Message: Add catapult steam effects hello

Re: [Flightgear-devel] texture updates...

2008-10-13 Thread gerard robin
On mardi 14 octobre 2008, Syd wrote: Hi all , No further responses , so I'm about to commit the png texture updates , and a patch for simgear/source/scene/sky to read png instead of rgb and rgba textures. The earlier problem I had turn out to be trashed png files transparency was

Re: [Flightgear-devel] CVS: data/Scenery/Terrain/w130n30/w123n37

2008-10-12 Thread gerard robin
On dimanche 12 octobre 2008, Martin Spott wrote: Alex Romosan wrote: what happened to the roads? all the highways around san francisco are gone. hope you'll put them back before the next build. Ah ! Hehe, we had to deal with so many unplanned topics, we obviously didn't look at

[Flightgear-devel] Two brothers A-7E versus F-8E

2008-10-12 Thread gerard robin
Hello, Since there is a A-7E within the Dave Culp hangar, http://home.comcast.net/~davidculp2/hangar/hangar.html i have invited on Clemenceau that AC. This is a real MP snapshot. http://pagesperso-orange.fr/GRTux/F-8E_A_7E_img2.jpg In addition to it you may notice the mule in front of the

<    1   2   3   4   5   6   7   >