Re: [Flightgear-devel] Live Multiplayer

2011-12-31 Thread Pedro Morgan
happy new year everyone.. ;-))) On Fri, Dec 30, 2011 at 4:45 AM, Scott scott.hamil...@popplanet.biz wrote: On Fri, 2011-12-30 at 02:50 +, Pedro Morgan wrote: Ok.. Then I;m in.. I'd like the idea to maintain openRadar in Java to at least build a skill set.. and get to know the code and

Re: [Flightgear-devel] Live Multiplayer

2011-12-30 Thread Martin Spott
Hi Scott, Scott wrote: If you are looking for a place to host this in gitorious (I'm not sure if it should be part of the FG repository???) Well, I suspect the FlightGear ecosystem is still the best ground for OpenRadar to develop on, therefore hosting it alongside with FG sounds like the

Re: [Flightgear-devel] Live Multiplayer

2011-12-29 Thread Pedro Morgan
Ok.. Then I;m in.. I'd like the idea to maintain openRadar in Java to at least build a skill set.. and get to know the code and mainly comment it..andhopefu;;y find some cool future team.. My hidden motivation is to android and devices for purpose eg a TCAS Android, or a PFD .. live atc chat on

Re: [Flightgear-devel] Live Multiplayer

2011-12-29 Thread Scott
On Fri, 2011-12-30 at 02:50 +, Pedro Morgan wrote: Ok.. Then I;m in.. I'd like the idea to maintain openRadar in Java to at least build a skill set.. and get to know the code and mainly comment it..andhopefu;;y find some cool future team.. I'm a JEE developer, not a Swing developer, so

Re: [Flightgear-devel] Live Multiplayer

2011-12-28 Thread Geoff McLane
On Sun, 2011-12-25 at 09:27 +, Martin Spott wrote: Pedro Morgan wrote: What the Sim missing at the moment is some real ATC... We have OpenRadar, Martin. Hi Martin, Hm, quite, quite interesting ;=)) After setting up openjdk-6-jre, and Eclipse, found one small fix needed

Re: [Flightgear-devel] Live Multiplayer

2011-12-28 Thread Martin Spott
Hi Geoff, Geoff McLane wrote: de.knewcleus.fgfs/src/de/knewcleus/fgfs/multiplayer/ protocol/MultiplayerPacket.java - public static final int MAX_PACKET_SIZE=1024; + public static final int MAX_PACKET_SIZE=1200; // FIX20111226 I knew there was an obvious flaw in one of the public

Re: [Flightgear-devel] Live Multiplayer

2011-12-27 Thread HB-GRAL
Am 25.12.11 15:52, schrieb Csaba Halász: At times, we had 2 servers but only one active with manual switching when necessary. That means there is no load balancing among multiple servers. In case anybody wants to volunteer maintaining a backup server, I am sure we can collect the knowledge

Re: [Flightgear-devel] Live Multiplayer

2011-12-27 Thread Pedro Morgan
We need an Winstaller ...and a dead reckno0re.. machine.. On Tue, Dec 27, 2011 at 12:43 PM, HB-GRAL flightg...@sablonier.ch wrote: Am 25.12.11 15:52, schrieb Csaba Halász: At times, we had 2 servers but only one active with manual switching when necessary. That means there is no

Re: [Flightgear-devel] Live Multiplayer

2011-12-26 Thread Stuart Buchanan
On Mon, Dec 26, 2011 at 12:07 AM, Martin Spott wrote: There are different ways to prevent a service outage. Setting up a second machine is just one of various different methods and you're well-advices to have a precise look at the bigger picture, evaluate the benefit against the drawbacks

Re: [Flightgear-devel] Live Multiplayer

2011-12-25 Thread Martin Spott
Pedro Morgan wrote: What the Sim missing at the moment is some real ATC... We have OpenRadar, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] Live Multiplayer

2011-12-25 Thread Martin Spott
HB-GRAL wrote: Can you point me to docs how to setup a fgcom server ? I didn?t find it at all, and it looks like FlightGear has only one FGCom server, one radio station at all. One FGcom server != one radio station Martin. -- Unix _IS_ user friendly - it's just selective about

Re: [Flightgear-devel] Live Multiplayer

2011-12-25 Thread Martin Spott
HB-GRAL wrote: Yes, right, mutiple stations. FGCom server down, all radio stations down. One FGcom server up, all radio stations up :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Live Multiplayer

2011-12-25 Thread George Patterson
On 25 December 2011 22:39, Martin Spott martin.sp...@mgras.net wrote: HB-GRAL wrote: Yes, right, mutiple stations. FGCom server down, all radio stations down. One FGcom server up, all radio stations up  :-) Which doesn't mitigate the single point of failure. :-P Regards George

Re: [Flightgear-devel] Live Multiplayer

2011-12-25 Thread Geoff McLane
On Sun, 2011-12-25 at 02:05 +0100, HB-GRAL wrote: Am 25.12.11 01:59, schrieb Hal V. Engel: You can do this today with fgcom. Just setup a fgcom server on your local upstairs machine and you are good to go. You don't even need FG running to use fgcom to communicate with other users on

Re: [Flightgear-devel] Live Multiplayer

2011-12-25 Thread Csaba Halász
On Sun, Dec 25, 2011 at 2:20 PM, Geoff McLane ubu...@geoffair.info wrote: It would certainly be nice to have a 2nd, or more, servers, like say fgcom.fgx.ch:16661, or on any other port, that can be used with the fgcom client, or in the fgcomgui... Then we would not be dependent on just one

Re: [Flightgear-devel] Live Multiplayer

2011-12-25 Thread Martin Spott
George Patterson wrote: On 25 December 2011 22:39, Martin Spott martin.sp...@mgras.net wrote: HB-GRAL wrote: Yes, right, mutiple stations. FGCom server down, all radio stations down. One FGcom server up, all radio stations up  :-) Which doesn't mitigate the single point of failure. :-P

Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread Hal V. Engel
On Friday, December 23, 2011 06:22:35 PM Pedro Morgan wrote: Is there a way we can work towards a more accessible multiplayer enviroment for next year + snip ATC == chat.. we need to look at skype. android and speakers with text to sound.. We alrady have fgcom - no need for skype since

Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread Pedro Morgan
Ok here's the scenario.. I'm a kid and taken off in a 747 and need some real world kinda help to land for teens... Problem with FG is that it needs to simulate a bit more.. and not be a long winded things snip ATC == chat.. we need to look at skype. android and speakers with text to

Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread Hal V. Engel
On Saturday, December 24, 2011 04:07:06 PM Pedro Morgan wrote: Ok here's the scenario.. I'm a kid and taken off in a 747 and need some real world kinda help to land for teens... Problem with FG is that it needs to simulate a bit more.. and not be a long winded things snip

Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread HB-GRAL
Am 25.12.11 01:59, schrieb Hal V. Engel: You can do this today with fgcom. Just setup a fgcom server on your local upstairs machine and you are good to go. You don't even need FG running to use fgcom to communicate with other users on your network. Hi Hal Can you point me to docs how to

Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread Pedro Morgan
Yes am very interested in fgcom.. particular how to set up a server and clients.. even the fgcom without the FG dependance.. ie no FG install.. just a lighweight radar client.. and VOIP .. Is there even an index of fgcom servers.. but am extemely interested in this area.. pete On Sun, Dec 25,

[Flightgear-devel] Live Multiplayer

2011-12-23 Thread Pedro Morgan
Is there a way we can work towards a more accessible multiplayer enviroment for next year + What I would maybe like is.. A dead reckoning system of current network And easy way to chat.. And to do some of the Multiplayer tasks without FG.. as an install.. eg being an ATC with an Android and a