Martin Spott wrote:
> Not meaning to complain or trying to urge anyone, I just wanted to
> report back that setting:
>
> --prop:/environment/weather-scenario=METAR
>
> either on the command line or in the ~/-fgfsrc file still does neither
> set the "Weather source" to "METAR" in the "Weather S
On Sun, Dec 14, 2008 at 10:58 PM, Martin Spott wrote:
>
> Not meaning to complain or trying to urge anyone, I just wanted to
> report back that setting:
>
> --prop:/environment/weather-scenario=METAR
>
> either on the command line or in the ~/-fgfsrc file still does neither
> set the "Weather sou
"Csaba Hal??sz" wrote:
> On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott wrote:
> > Stuart Buchanan wrote:
> >> Martin wrote:
> >
> >> > Surprisingly, if you set another weather scenario via the menu, this is
> >> > going to find its proper represenation, as seen in the property
> >> > browser, in t
>
> committed. Would it be possible to have some randomness
> when creating a
> layer :
> http://frbouvi.free.fr/flightsim/fgfs_clouds_grid.jpg ? This
> effect appeared with the last cloudset. Before that it was
> unnoticable
> because there was an overlap between cloud patches ( but
> there was
Hi Stuart,
Stuart Buchanan a écrit :
> Csaba wrote:
>
>
>> Also, add one new bug reported by Jano: even if you are using METAR
>> scenario, METAR updates don't affect the visuals. That is, if you fly
>> to another airport, or wait for the 15 minute update interval, nothing
>> changes even thoug
Csaba wrote:
> Also, add one new bug reported by Jano: even if you are using METAR
> scenario, METAR updates don't affect the visuals. That is, if you fly
> to another airport, or wait for the 15 minute update interval, nothing
> changes even though the new values show in the property browser.
Th
On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott wrote:
> Stuart Buchanan wrote:
>> Martin wrote:
>
>> > Surprisingly, if you set another weather scenario via the menu, this is
>> > going to find its proper represenation, as seen in the property
>> > browser, in the "/environment/weather-scenario" pr
Stuart Buchanan wrote:
> Martin wrote:
> > Surprisingly, if you set another weather scenario via the menu, this is
> > going to find its proper represenation, as seen in the property
> > browser, in the "/environment/weather-scenario" property. If I set a
> > different scenario via the property br
Detlef Faber wrote :
> I noticed that gimp adds such edges as anti-aliasing, so maybe this
> is something similar?
The color will full alpha is not defined and could be black or another
ugly color that show up after filtering. I had better result by setting
the whole image to white and then usi
Right!
>
> > Erm, these are FlightGear pictures? Seems like I have
> missed a lot. The
> > ambient occlusion effect is obvious, but when did we
> get reflections
> > (see the windshield in the last picture)?
>
> Only a few years ago ;-) It's another application of
> the "chrome" shader -
> they
Am Sonntag, den 26.10.2008, 07:51 + schrieb Stuart Buchanan:
> LeeE wrote:
>
> > On Saturday 25 October 2008, Stuart Buchanan wrote:
> > > Hi All,
> > >
> > > After a lot of effort, and help from Tim, I've finally got some
> > > 3D shader-based clouds that work acceptably:
> > >
> > > http://
Heiko Schulz wrote:
> With Stuarts clouds we have the ability to have all cloud types we want to
> have! Of course there are some bugs- it is a start, and a lot of things can
> be added!
>
> Look here:
> http://www.flightgear.org/forums/download/file.php?id=263
> http://www.flightgear.org/for
Hi,
> And how does one get close to the model? Seems it isn't
> included in CVS.
>
> Cheers,
> Ralf
Not with the livery yet, but you will find it here:
http://www.flightgear.org/forums/viewtopic.php?f=13&t=2175
Martin Spott wrote:
> BTW, do you still remember sitting in the aircraft shown on this
> picture ? I'm pleased to see how close the model gets !
And how does one get close to the model? Seems it isn't included in CVS.
Cheers,
Ralf
-
Ralf Gerlich wrote:
> Heiko Schulz wrote:
> > http://www.flightgear.org/forums/download/file.php?id=263
[...]
> Erm, these are FlightGear pictures? Seems like I have missed a lot.
Nice, isn't it !?
BTW, do you still remember sitting in the aircraft shown on this
picture ? I'm pleased to see how c
On mardi 28 octobre 2008, Heiko Schulz wrote:
> Hello,
>
> > however, in our home we have a nice reference with 3D
> > clouds , and i am sure
> > that if Plib had not been died these Clouds would have
> > been improved again
> > and again.
>
> Really? Never noticed that there was someone working
On Tuesday 28 October 2008 15:53:47 Ralf Gerlich wrote:
> Erm, these are FlightGear pictures? Seems like I have missed a lot. The
> ambient occlusion effect is obvious, but when did we get reflections
> (see the windshield in the last picture)?
Only a few years ago ;-) It's another application o
Hi Heiko!
Heiko Schulz wrote:
> Look here:
> http://www.flightgear.org/forums/download/file.php?id=263
> http://www.flightgear.org/forums/download/file.php?id=264
> http://www.flightgear.org/forums/download/file.php?id=260
> http://www.flightgear.org/forums/download/file.php?id=261
>
> Doesn't l
Hello,
> FWIW here are a few pics of a 737 sim we just delivered to
> NASA/HCSL at
> Ames. We'll be using FlightGear on a 64bit machine
> with OSG and a high
> end graphics system on five large screen monitors.
>
> http://www/lfstech.com/img/hcs_one.jpg
> http://www/lfstech.com/img/hcs_two.jpg
Hello,
> however, in our home we have a nice reference with 3D
> clouds , and i am sure
> that if Plib had not been died these Clouds would have
> been improved again
> and again.
Really? Never noticed that there was someone working on it
> Won't it be better to refer to our 'old 3D
>
Matthew Tippett wrote:
>For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds?
>
>Regards... Matthew
>
>
FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at
Ames. We'll be using FlightGear on a 64bit machine with OSG and a high
end graphics system on
ghtGear developers discussions
> Sent: Monday, October 27, 2008
> 4:40:07 PM
> Subject: Re: [Flightgear-devel] 3D Clouds - patch and progress report
>
> For comparison, can anyone show some screenshots of MS FSX or X-Plane
> clouds?
>
> Regards... Matthew
>
> On 10/27
Hi,
> Here are pics of FS2004 clouds, along with the paper/video
> describing how it was done:
> http://www.ofb.net/~niniane/clouds/
This is based originally on Mark Harris Code, and was enhanced quite good.
But it isn't really uptodate.
Have a look here:
Windmarks Nimble 3D clouds
http://d
Hi,
> Yes Gerard,
> the clouds Heiko showed us were much more
> "squared" in size compared to
> your and my pictures.
> Georg
>
I could fix that yesterday- there was an issue with updating the textures. I
had still the one from the first patch.
But of course it looks still like Gerad's one. That
ct: Re: [Flightgear-devel] 3D Clouds - patch and progress report
For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds?
Regards... Matthew
On 10/27/08, gerard robin <[EMAIL PROTECTED]> wrote:
> On mardi 28 octobre 2008, Georg Vollnhals wrote:
>> gerard robin sc
For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds?
Regards... Matthew
On 10/27/08, gerard robin <[EMAIL PROTECTED]> wrote:
> On mardi 28 octobre 2008, Georg Vollnhals wrote:
>> gerard robin schrieb:
>> > I did not notice any difference with my graphic card.
>> > (7800
On mardi 28 octobre 2008, Georg Vollnhals wrote:
> gerard robin schrieb:
> > I did not notice any difference with my graphic card.
> > (7800 GS )
>
> Yes Gerard,
> the clouds Heiko showed us were much more "squared" in size compared to
> your and my pictures.
> Georg
>
Looking at these snapshot ag
gerard robin schrieb:
> I did not notice any difference with my graphic card.
> (7800 GS )
>
>
Yes Gerard,
the clouds Heiko showed us were much more "squared" in size compared to
your and my pictures.
Georg
-
This SF.N
On dimanche 26 octobre 2008, Georg Vollnhals wrote:
>
> Hi,
> there seems to be a rather big difference how the clouds are displayed
> from one graphic-card/driver to another.
> Compare these (new) screenshots (NOT SELECTED) with HHS's ones. I
> think a remarkable difference.
>
> http://home.arc
Heiko Schulz schrieb:
> Hi,
>
> Just tried after updating the driver for Nvidea! (that's is a Must! for using
> the clouds!)
>
> Works! :-)
>
> I think the main glitch I see is the alpha blending!
> In a far distance the clouds looks really good, but from nearer positions
> If we could solve t
Hi,
Just tried after updating the driver for Nvidea! (that's is a Must! for using
the clouds!)
Works! :-)
I think the main glitch I see is the alpha blending!
In a far distance the clouds looks really good, but from nearer positions
If we could solve this, we will have naturally and realist
Martin wrote:
> Surprisingly, if you set another weather scenario via the menu, this is
> going to find its proper represenation, as seen in the property
> browser, in the "/environment/weather-scenario" property. If I set a
> different scenario via the property browser, this does not have any
> e
Ron Jensen wrote:
> I could never see the clouds with --enable-real-weather-fetch set
There's an interaction between the real weather fetch code and the 3D cloud that
I'm still working out. I think the root problem is that the 3D clouds are
bolted onto
the side of the 2D ones, and don't always g
On Sun, 2008-10-26 at 07:57 +, Stuart Buchanan wrote:
> George wrote:
>
> > 1. I started FG with --enable-real-weather-fetch, then 2. enabled
> > 3-D-clouds in the "Rendering Options" submenu - and did not see anything
> > like you.
I could never see the clouds with --enable-real-weather-fetc
On Sunday 26 October 2008, Stuart Buchanan wrote:
> LeeE wrote:
> > On Saturday 25 October 2008, Stuart Buchanan wrote:
> > > Hi All,
> > >
> > > After a lot of effort, and help from Tim, I've finally got
> > > some 3D shader-based clouds that work acceptably:
> > >
> > > http://www.nanjika.co.uk/f
Original Message
Subject: Re: [Flightgear-devel] 3D Clouds - patch and progress report
From: Martin Spott <[EMAIL PROTECTED]>
To: flightgear-devel@lists.sourceforge.net
Date: 26/10/08 08:47 AM
> Georg Vollnhals wrote:
>
>> Until I 3. enabled "Environm
Georg Vollnhals wrote:
> Until I 3. enabled "Environment => Weather scenerio" from "none" to
> "METAR". Does also work if I enable "Thunderstorm" or "fair weather".
Surprisingly, if you set another weather scenario via the menu, this is
going to find its proper represenation, as seen in the pro
Frederic Bouvier schrieb:
> Thanks Georg,
>
> I missed the "Weather scenario" thing. But when enabling "Fair weather"
> I got :
>
> VERTEX glCompileShader "" FAILED
> VERTEX Shader "" infolog:
> (1) : error C0201: unsupported version 120
>
> glLinkProgram "" FAILED
> Program "" infolog:
> Vertex in
Fred wrote:
> I missed the "Weather scenario" thing. But when enabling "Fair weather"
> I got :
>
> VERTEX glCompileShader "" FAILED
> VERTEX Shader "" infolog:
> (1) : error C0201: unsupported version 120
>
> glLinkProgram "" FAILED
> Program "" infolog:
> Vertex info
> ---
> (1) : erro
> on the console. Luckily, a driver update fixed the problem. Now
> committing ...
>
Commited
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer
---
Georg Vollnhals a écrit :
> Frederic Bouvier schrieb:
>
>> Georg Vollnhals a écrit :
>>
>>
>>> For those who want to have another look at the stuff, here are some
>>> screenshots from my first flight - no art, just some pics for demo:
>>>
>>> http://home.arcor.de/vollnhals-bremen/NewClou
George wrote:
> 1. I started FG with --enable-real-weather-fetch, then 2. enabled
> 3-D-clouds in the "Rendering Options" submenu - and did not see anything
> like you.
> Until I 3. enabled "Environment => Weather scenerio" from "none" to
> "METAR". Does also work if I enable "Thunderstorm" or "
LeeE wrote:
> On Saturday 25 October 2008, Stuart Buchanan wrote:
> > Hi All,
> >
> > After a lot of effort, and help from Tim, I've finally got some
> > 3D shader-based clouds that work acceptably:
> >
> > http://www.nanjika.co.uk/flightgear/clouds.jpg
> >
> > A patch is available from here:
> >
Hi,
>
> I've put quite a bit of effort into making the clouds
> as configurable as possible. The cloudlayers.xml file should
> allow any cloud-artists to create much prettier clouds than
> I have managed.
>
If I remember right, the weather informations we catch even tells us, which
type of clo
Frederic Bouvier schrieb:
> Georg Vollnhals a écrit :
>
>> For those who want to have another look at the stuff, here are some
>> screenshots from my first flight - no art, just some pics for demo:
>>
>> http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
>>
>>
>
> I applied the
Georg Vollnhals a écrit :
> For those who want to have another look at the stuff, here are some
> screenshots from my first flight - no art, just some pics for demo:
>
> http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
>
I applied the patch but I am not able to see anything. What is
On Saturday 25 October 2008, Stuart Buchanan wrote:
> Hi All,
>
> After a lot of effort, and help from Tim, I've finally got some
> 3D shader-based clouds that work acceptably:
>
> http://www.nanjika.co.uk/flightgear/clouds.jpg
>
> A patch is available from here:
> http:/www.nanjika.co.uk/flightgea
Heiko Schulz schrieb:
>
>
> Wow- when alpha blending will work and those ugly borderlines disapear- then
> we don't have to hide for other sims like X-Plane or MSFS!
>
> Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is
> EDDH, right?)
>
> Regards
> HHS
>
>
Yes, some
On samedi 25 octobre 2008, Stuart Buchanan wrote:
> Hi All,
>
> After a lot of effort, and help from Tim, I've finally got some 3D
> shader-based clouds that work acceptably:
>
> http://www.nanjika.co.uk/flightgear/clouds.jpg
>
> A patch is available from here:
> http:/www.nanjika.co.uk/flightgear/
Hi,
> For those who want to have another look at the stuff, here
> are some
> screenshots from my first flight - no art, just some pics
> for demo:
>
> http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
>
> Regards
> Georg EDDW
>
Wow- when alpha blending will work and those ugly bord
Stuart Buchanan schrieb:
> Hi All,
>
> After a lot of effort, and help from Tim, I've finally got some 3D
> shader-based clouds that work acceptably:
>
> http://www.nanjika.co.uk/flightgear/clouds.jpg
>
> A patch is available from here:
> http:/www.nanjika.co.uk/flightgear/clouds.tar.gz
>
> I've
Hi,
> Hi All,
>
> After a lot of effort, and help from Tim, I've finally
> got some 3D shader-based clouds that work acceptably:
>
> http://www.nanjika.co.uk/flightgear/clouds.jpg
>
> A patch is available from here:
> http:/www.nanjika.co.uk/flightgear/clouds.tar.gz
>
Very nice- thanks for t
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