Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-15 Thread Stuart Buchanan
Martin Spott wrote: > Not meaning to complain or trying to urge anyone, I just wanted to > report back that setting: > > --prop:/environment/weather-scenario=METAR > > either on the command line or in the ~/-fgfsrc file still does neither > set the "Weather source" to "METAR" in the "Weather S

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Csaba Halász
On Sun, Dec 14, 2008 at 10:58 PM, Martin Spott wrote: > > Not meaning to complain or trying to urge anyone, I just wanted to > report back that setting: > > --prop:/environment/weather-scenario=METAR > > either on the command line or in the ~/-fgfsrc file still does neither > set the "Weather sou

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Martin Spott
"Csaba Hal??sz" wrote: > On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott wrote: > > Stuart Buchanan wrote: > >> Martin wrote: > > > >> > Surprisingly, if you set another weather scenario via the menu, this is > >> > going to find its proper represenation, as seen in the property > >> > browser, in t

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Heiko Schulz
> > committed. Would it be possible to have some randomness > when creating a > layer : > http://frbouvi.free.fr/flightsim/fgfs_clouds_grid.jpg ? This > effect appeared with the last cloudset. Before that it was > unnoticable > because there was an overlap between cloud patches ( but > there was

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Frederic Bouvier
Hi Stuart, Stuart Buchanan a écrit : > Csaba wrote: > > >> Also, add one new bug reported by Jano: even if you are using METAR >> scenario, METAR updates don't affect the visuals. That is, if you fly >> to another airport, or wait for the 15 minute update interval, nothing >> changes even thoug

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Stuart Buchanan
Csaba wrote: > Also, add one new bug reported by Jano: even if you are using METAR > scenario, METAR updates don't affect the visuals. That is, if you fly > to another airport, or wait for the 15 minute update interval, nothing > changes even though the new values show in the property browser. Th

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-12 Thread Csaba Halász
On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott wrote: > Stuart Buchanan wrote: >> Martin wrote: > >> > Surprisingly, if you set another weather scenario via the menu, this is >> > going to find its proper represenation, as seen in the property >> > browser, in the "/environment/weather-scenario" pr

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-12 Thread Martin Spott
Stuart Buchanan wrote: > Martin wrote: > > Surprisingly, if you set another weather scenario via the menu, this is > > going to find its proper represenation, as seen in the property > > browser, in the "/environment/weather-scenario" property. If I set a > > different scenario via the property br

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Frederic Bouvier
Detlef Faber wrote : > I noticed that gimp adds such edges as anti-aliasing, so maybe this > is something similar? The color will full alpha is not defined and could be black or another ugly color that show up after filtering. I had better result by setting the whole image to white and then usi

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Right! > > > Erm, these are FlightGear pictures? Seems like I have > missed a lot. The > > ambient occlusion effect is obvious, but when did we > get reflections > > (see the windshield in the last picture)? > > Only a few years ago ;-) It's another application of > the "chrome" shader - > they

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Detlef Faber
Am Sonntag, den 26.10.2008, 07:51 + schrieb Stuart Buchanan: > LeeE wrote: > > > On Saturday 25 October 2008, Stuart Buchanan wrote: > > > Hi All, > > > > > > After a lot of effort, and help from Tim, I've finally got some > > > 3D shader-based clouds that work acceptably: > > > > > > http://

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Erik Hofman
Heiko Schulz wrote: > With Stuarts clouds we have the ability to have all cloud types we want to > have! Of course there are some bugs- it is a start, and a lot of things can > be added! > > Look here: > http://www.flightgear.org/forums/download/file.php?id=263 > http://www.flightgear.org/for

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hi, > And how does one get close to the model? Seems it isn't > included in CVS. > > Cheers, > Ralf Not with the livery yet, but you will find it here: http://www.flightgear.org/forums/viewtopic.php?f=13&t=2175

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Ralf Gerlich
Martin Spott wrote: > BTW, do you still remember sitting in the aircraft shown on this > picture ? I'm pleased to see how close the model gets ! And how does one get close to the model? Seems it isn't included in CVS. Cheers, Ralf -

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Martin Spott
Ralf Gerlich wrote: > Heiko Schulz wrote: > > http://www.flightgear.org/forums/download/file.php?id=263 [...] > Erm, these are FlightGear pictures? Seems like I have missed a lot. Nice, isn't it !? BTW, do you still remember sitting in the aircraft shown on this picture ? I'm pleased to see how c

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread gerard robin
On mardi 28 octobre 2008, Heiko Schulz wrote: > Hello, > > > however, in our home we have a nice reference with 3D > > clouds , and i am sure > > that if Plib had not been died these Clouds would have > > been improved again > > and again. > > Really? Never noticed that there was someone working

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread AJ MacLeod
On Tuesday 28 October 2008 15:53:47 Ralf Gerlich wrote: > Erm, these are FlightGear pictures? Seems like I have missed a lot. The > ambient occlusion effect is obvious, but when did we get reflections > (see the windshield in the last picture)? Only a few years ago ;-) It's another application o

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Ralf Gerlich
Hi Heiko! Heiko Schulz wrote: > Look here: > http://www.flightgear.org/forums/download/file.php?id=263 > http://www.flightgear.org/forums/download/file.php?id=264 > http://www.flightgear.org/forums/download/file.php?id=260 > http://www.flightgear.org/forums/download/file.php?id=261 > > Doesn't l

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hello, > FWIW here are a few pics of a 737 sim we just delivered to > NASA/HCSL at > Ames. We'll be using FlightGear on a 64bit machine > with OSG and a high > end graphics system on five large screen monitors. > > http://www/lfstech.com/img/hcs_one.jpg > http://www/lfstech.com/img/hcs_two.jpg

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hello, > however, in our home we have a nice reference with 3D > clouds , and i am sure > that if Plib had not been died these Clouds would have > been improved again > and again. Really? Never noticed that there was someone working on it > Won't it be better to refer to our 'old 3D >

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread John Wojnaroski
Matthew Tippett wrote: >For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? > >Regards... Matthew > > FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at Ames. We'll be using FlightGear on a 64bit machine with OSG and a high end graphics system on

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread gerard robin
ghtGear developers discussions > Sent: Monday, October 27, 2008 > 4:40:07 PM > Subject: Re: [Flightgear-devel] 3D Clouds - patch and progress report > > For comparison, can anyone show some screenshots of MS FSX or X-Plane > clouds? > > Regards... Matthew > > On 10/27

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hi, > Here are pics of FS2004 clouds, along with the paper/video > describing how it was done: > http://www.ofb.net/~niniane/clouds/ This is based originally on Mark Harris Code, and was enhanced quite good. But it isn't really uptodate. Have a look here: Windmarks Nimble 3D clouds http://d

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hi, > Yes Gerard, > the clouds Heiko showed us were much more > "squared" in size compared to > your and my pictures. > Georg > I could fix that yesterday- there was an issue with updating the textures. I had still the one from the first patch. But of course it looks still like Gerad's one. That

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-27 Thread slicksoft...@yahoo.com
ct: Re: [Flightgear-devel] 3D Clouds - patch and progress report For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? Regards... Matthew On 10/27/08, gerard robin <[EMAIL PROTECTED]> wrote: > On mardi 28 octobre 2008, Georg Vollnhals wrote: >> gerard robin sc

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-27 Thread Matthew Tippett
For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? Regards... Matthew On 10/27/08, gerard robin <[EMAIL PROTECTED]> wrote: > On mardi 28 octobre 2008, Georg Vollnhals wrote: >> gerard robin schrieb: >> > I did not notice any difference with my graphic card. >> > (7800

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-27 Thread gerard robin
On mardi 28 octobre 2008, Georg Vollnhals wrote: > gerard robin schrieb: > > I did not notice any difference with my graphic card. > > (7800 GS ) > > Yes Gerard, > the clouds Heiko showed us were much more "squared" in size compared to > your and my pictures. > Georg > Looking at these snapshot ag

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-27 Thread Georg Vollnhals
gerard robin schrieb: > I did not notice any difference with my graphic card. > (7800 GS ) > > Yes Gerard, the clouds Heiko showed us were much more "squared" in size compared to your and my pictures. Georg - This SF.N

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-27 Thread gerard robin
On dimanche 26 octobre 2008, Georg Vollnhals wrote: > > Hi, > there seems to be a rather big difference how the clouds are displayed > from one graphic-card/driver to another. > Compare these (new) screenshots (NOT SELECTED) with HHS's ones. I > think a remarkable difference. > > http://home.arc

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Georg Vollnhals
Heiko Schulz schrieb: > Hi, > > Just tried after updating the driver for Nvidea! (that's is a Must! for using > the clouds!) > > Works! :-) > > I think the main glitch I see is the alpha blending! > In a far distance the clouds looks really good, but from nearer positions > If we could solve t

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Heiko Schulz
Hi, Just tried after updating the driver for Nvidea! (that's is a Must! for using the clouds!) Works! :-) I think the main glitch I see is the alpha blending! In a far distance the clouds looks really good, but from nearer positions If we could solve this, we will have naturally and realist

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
Martin wrote: > Surprisingly, if you set another weather scenario via the menu, this is > going to find its proper represenation, as seen in the property > browser, in the "/environment/weather-scenario" property. If I set a > different scenario via the property browser, this does not have any > e

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
Ron Jensen wrote: > I could never see the clouds with --enable-real-weather-fetch set There's an interaction between the real weather fetch code and the 3D cloud that I'm still working out. I think the root problem is that the 3D clouds are bolted onto the side of the 2D ones, and don't always g

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Ron Jensen
On Sun, 2008-10-26 at 07:57 +, Stuart Buchanan wrote: > George wrote: > > > 1. I started FG with --enable-real-weather-fetch, then 2. enabled > > 3-D-clouds in the "Rendering Options" submenu - and did not see anything > > like you. I could never see the clouds with --enable-real-weather-fetc

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread LeeE
On Sunday 26 October 2008, Stuart Buchanan wrote: > LeeE wrote: > > On Saturday 25 October 2008, Stuart Buchanan wrote: > > > Hi All, > > > > > > After a lot of effort, and help from Tim, I've finally got > > > some 3D shader-based clouds that work acceptably: > > > > > > http://www.nanjika.co.uk/f

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Matthew Tippett
Original Message Subject: Re: [Flightgear-devel] 3D Clouds - patch and progress report From: Martin Spott <[EMAIL PROTECTED]> To: flightgear-devel@lists.sourceforge.net Date: 26/10/08 08:47 AM > Georg Vollnhals wrote: > >> Until I 3. enabled "Environm

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Martin Spott
Georg Vollnhals wrote: > Until I 3. enabled "Environment => Weather scenerio" from "none" to > "METAR". Does also work if I enable "Thunderstorm" or "fair weather". Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the pro

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Georg Vollnhals
Frederic Bouvier schrieb: > Thanks Georg, > > I missed the "Weather scenario" thing. But when enabling "Fair weather" > I got : > > VERTEX glCompileShader "" FAILED > VERTEX Shader "" infolog: > (1) : error C0201: unsupported version 120 > > glLinkProgram "" FAILED > Program "" infolog: > Vertex in

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
Fred wrote: > I missed the "Weather scenario" thing. But when enabling "Fair weather" > I got : > > VERTEX glCompileShader "" FAILED > VERTEX Shader "" infolog: > (1) : error C0201: unsupported version 120 > > glLinkProgram "" FAILED > Program "" infolog: > Vertex info > --- > (1) : erro

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Frederic Bouvier
> on the console. Luckily, a driver update fixed the problem. Now > committing ... > Commited -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer ---

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Frederic Bouvier
Georg Vollnhals a écrit : > Frederic Bouvier schrieb: > >> Georg Vollnhals a écrit : >> >> >>> For those who want to have another look at the stuff, here are some >>> screenshots from my first flight - no art, just some pics for demo: >>> >>> http://home.arcor.de/vollnhals-bremen/NewClou

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
George wrote: > 1. I started FG with --enable-real-weather-fetch, then 2. enabled > 3-D-clouds in the "Rendering Options" submenu - and did not see anything > like you. > Until I 3. enabled "Environment => Weather scenerio" from "none" to > "METAR". Does also work if I enable "Thunderstorm" or "

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
LeeE wrote: > On Saturday 25 October 2008, Stuart Buchanan wrote: > > Hi All, > > > > After a lot of effort, and help from Tim, I've finally got some > > 3D shader-based clouds that work acceptably: > > > > http://www.nanjika.co.uk/flightgear/clouds.jpg > > > > A patch is available from here: > >

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Heiko Schulz
Hi, > > I've put quite a bit of effort into making the clouds > as configurable as possible. The cloudlayers.xml file should > allow any cloud-artists to create much prettier clouds than > I have managed. > If I remember right, the weather informations we catch even tells us, which type of clo

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Georg Vollnhals
Frederic Bouvier schrieb: > Georg Vollnhals a écrit : > >> For those who want to have another look at the stuff, here are some >> screenshots from my first flight - no art, just some pics for demo: >> >> http://home.arcor.de/vollnhals-bremen/NewClouds/images.html >> >> > > I applied the

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Frederic Bouvier
Georg Vollnhals a écrit : > For those who want to have another look at the stuff, here are some > screenshots from my first flight - no art, just some pics for demo: > > http://home.arcor.de/vollnhals-bremen/NewClouds/images.html > I applied the patch but I am not able to see anything. What is

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread LeeE
On Saturday 25 October 2008, Stuart Buchanan wrote: > Hi All, > > After a lot of effort, and help from Tim, I've finally got some > 3D shader-based clouds that work acceptably: > > http://www.nanjika.co.uk/flightgear/clouds.jpg > > A patch is available from here: > http:/www.nanjika.co.uk/flightgea

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Georg Vollnhals
Heiko Schulz schrieb: > > > Wow- when alpha blending will work and those ugly borderlines disapear- then > we don't have to hide for other sims like X-Plane or MSFS! > > Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is > EDDH, right?) > > Regards > HHS > > Yes, some

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread gerard robin
On samedi 25 octobre 2008, Stuart Buchanan wrote: > Hi All, > > After a lot of effort, and help from Tim, I've finally got some 3D > shader-based clouds that work acceptably: > > http://www.nanjika.co.uk/flightgear/clouds.jpg > > A patch is available from here: > http:/www.nanjika.co.uk/flightgear/

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Heiko Schulz
Hi, > For those who want to have another look at the stuff, here > are some > screenshots from my first flight - no art, just some pics > for demo: > > http://home.arcor.de/vollnhals-bremen/NewClouds/images.html > > Regards > Georg EDDW > Wow- when alpha blending will work and those ugly bord

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Georg Vollnhals
Stuart Buchanan schrieb: > Hi All, > > After a lot of effort, and help from Tim, I've finally got some 3D > shader-based clouds that work acceptably: > > http://www.nanjika.co.uk/flightgear/clouds.jpg > > A patch is available from here: > http:/www.nanjika.co.uk/flightgear/clouds.tar.gz > > I've

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Heiko Schulz
Hi, > Hi All, > > After a lot of effort, and help from Tim, I've finally > got some 3D shader-based clouds that work acceptably: > > http://www.nanjika.co.uk/flightgear/clouds.jpg > > A patch is available from here: > http:/www.nanjika.co.uk/flightgear/clouds.tar.gz > Very nice- thanks for t