Melchior FRANZ wrote:
be aware that the UFO is primarily a means to explore the scenery, to take
screenshots, for scenery object placement etc. An UFO cockpit and fancy
realistic flight behavior might not be compatible with this purpose.
We'd have to take a look at this first. In the end it
Hi Melchior,
I had tried getting the ufo from cvs last month, had trouble, and didn't have
time to dive in...
From the ufo_20060710.zip dated 2006-Jul-11 25134 bytes:
Using arrow keys gives
Nasal runtime error: non-objects have no members
at /usr/local/FlightGear/data/Aircraft/ufo/ufo.nas,
After some research into this, I understand how my models cannot be GPL due to
Paramount/Viacom rights regarding their copyrighted material.
So I partially take back my wish to replace the ufo. At least the Greys from
the Roswell saucer don't have lawyers. ;)
But my models are still available.
* Stewart Andreason -- Saturday 10 March 2007:
Perhaps the improvements I made, regarding VTOL or vertical hovering, with
bindings to joystick and now keyboard, could be integrated into your ufo?
Would I check out the current cvs to make proposed patches?
It's not really my UFO, although I
Stewart Andreason schrieb:
Many new screenshots available, (but only 4 Mb per hour)
Stewart
Hi Stewart,
can you give the link - I lost it somehow.
Thank you.
Georg EDDW
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* Georg Vollnhals -- Saturday 10 March 2007:
can you give the link - I lost it somehow.
http://www.geocities.com/sandreas41/flightgear_aircraft.html
m.
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Sure, sorry!
http://www.geocities.com/sandreas41/flightgear_aircraft.html
Georg Vollnhals wrote:
Hi Stewart,
can you give the link - I lost it somehow.
Thank you.
Georg EDDW
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Oh no, No cockpit! :)
Just the VTOL or hover capabilities might be useful.
Melchior FRANZ wrote:
You should
be aware that the UFO is primarily a means to explore the scenery, to take
screenshots, for scenery object placement etc. An UFO cockpit and fancy
realistic flight behavior might not
Stewart Andreason schrieb:
Sure, sorry!
http://www.geocities.com/sandreas41/flightgear_aircraft.html
Thank you both Melchior and Stewart for the link!
Just downloading, the interior stuff looks really nice on the screenshots!
Regards
Georg
* Stewart Andreason -- Saturday 10 March 2007:
When I added shadows to the 3 craft I have, I found it nicer to
have the shadow shrink as altitude increases.
Err ... but they don't in real life. They just *look* smaller
when they are farther away, just like in FlightGear already.
(Theoretically,
Melchior FRANZ wrote:
* Stewart Andreason -- Saturday 10 March 2007:
When I added shadows to the 3 craft I have, I found it nicer to
have the shadow shrink as altitude increases.
Err ... but they don't in real life. They just *look* smaller
when they are farther away, just like in
Hi M,
Well yes, you're right. The outside edge of the shadow should get larger,
albeit fractionally.
But what I was attempting to replicate was the light that refracts around the
object makes the shadow Appear smaller, like you also said.
The alternative I guess, would be to make the
Hi Durk,
Thanks for the technical tip.
I should rename my shadows as Umbra(s) ;D
And probably recalculate the % decrease in width. Sounds like a fun math
problem. :)
Stewart
Durk Talsma wrote:
Hmm, technically, either one of you guys can be right, depending on
which shadow you look at.
Hi Stewart,
Stewart Andreason wrote:
I thought I was done, but you know how it goes. I thought of several ideas
for
improvements, and managed to write the code to do it.
How would you define non-profit commercial use. Does your intention
meet the demands of the GPLv2 ?
Cheers,
Hi Martin,
That quote comes from the credits file in the danube package, written by
Matthew Allen, complete with misspellings and discontinued email addresses.
My interpretation of non-commercial is, not to be sold by a business without
compensation. I don't see FlightGear as commercial, or
Martin Spott wrote:
Hi Stewart,
Stewart Andreason wrote:
I thought I was done, but you know how it goes. I thought of several ideas for
improvements, and managed to write the code to do it.
How would you define non-profit commercial use. Does your intention
meet the demands of the
I thought I was done, but you know how it goes. I thought of several ideas for
improvements, and managed to write the code to do it.
In the latest, and hopefully final release of shuttlecraft and runabout, I
have doubled the nasal code size to make ALL engine animations and sound
effects act
To everybody who is interested in ufo alternatives,
the runabout and both shuttles are now out of development, and have undergone
substantial improvements.
http://www.geocities.com/sandreas41/flightgear_aircraft.html
Enjoy!
Stewart
Joacim Persson wrote:
Ha! You can run but you can't hide from
On Fri, 26 Jan 2007, Stewart Andreason wrote:
Hi Ampere,
Actually creating a cloaking device isn't that difficult,
Ha! You can run but you can't hide from the PS-05/Blue Vixen radar. ;)
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On Friday 26 January 2007 01:16, Ampere K. Hardraade wrote:
AJ is currently holding 1st place with nearly 50,000 vertices with his
Sopwith Camel.
To be fair, Vivian has added a fair percentage of those too :-) (the Camel is
a joint project). Worth every one of them though - have a look at the
Hi Ampere,
Actually creating a cloaking device isn't that difficult,
having already experimented with transparency for the windows.
I created a patch for danube runabout, and put it here:
http://www.geocities.com/sandreas41/data/danube_cloak_patch.zip
Press [TAB] to bring up the dialog menu to
I'm personally hoping a shuttlecraft will replace the ufo. Light and
maneuverable, excellent for flying close to the ground, up mountain canyons.
But you probably guessed that already. ;)
Perhaps the Klingon Bird of Prey is small enough to fly near the ground.
If it doesn't have too many
On Thursday 25 January 2007 02:46, Dene wrote:
With or without cloaking device?
Oooh... I wonder what sort of methods could pull that off. :)
Wouldn't a Klingon warbird be a nice alternative to the UFO?
I would assume so. :)
Ampere
On 1/25/07, Ampere K. Hardraade wrote:
Actually, it wouldn't be hard to implement a cloaking device. Just make
every object an animation, and turn it off...
Ah, but on the shows, the ships don't disappear suddenly; they fade out
with
that characteristic cloaking noise. :)
Kind of defeats
* Stewart Andreason -- Wednesday 24 January 2007:
Is there a programmer's guide to nasal and xml?
Use of Nasal in XML is no different from using it elsewhere.
Here in this case you can't embed any nasal:
emission
factor-prop/velocities/airspeed-kt/factor-prop
--- Stewart Andreason [EMAIL PROTECTED]
schrieb:
Hi,
Sorry, but I get following message:
Sorry, this GeoCities site is currently unavailable.
And a question: Why it is called Danube ? :-)
Greetings
HHS
Screenshots and downloadable files are at:
Curtis Olson schreef:
On 1/24/07, *Heiko Schulz* wrote:
Hi,
Sorry, but I get following message:
Sorry, this GeoCities site is currently unavailable.
And a question: Why it is called Danube ? :-)
Greetings
HHS
Screenshots and downloadable files are at:
Hi,
Geocities has an hourly limit of 4.2Mb for free accounts, so there's not much
I can do short of finding a different site to host on.
I had forgotten about this and did not anticipate the high level of interest.
Because Danube is shorter than runabout? ;)
or because I wouldn't name a c172
I think the models look great!!
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Hi,
Problem with orbital flight in FlightGear, is the scenery cache gets bogged
down fast enough as it is.
I believe I saw a comment about that, perhaps in the last month, that the tile
cache doesn't get deleted properly.
Of course, not a problem for normal aircraft, or short flights.
The
Hi Melchior,
Melchior FRANZ wrote:
* Stewart Andreason -- Wednesday 24 January 2007:
Is there a programmer's guide to nasal and xml?
Use of Nasal in XML is no different from using it elsewhere.
But I still need a manual. I can only learn from existing code, when said
models have every
On Wednesday 24 January 2007 14:54, Stewart Andreason wrote:
I have finally reached a point where I can call it done, with only some
flight-handling details remaining.
So I have a few questions:
Is there a programmer's guide to nasal and xml?
Not really, though there is a homepage for
Hi Ampere and Melchior and everybody who downloaded the shuttlecraft models,
I have completed the VTOL and ground handling I desired to put in the model!
Many thanks to those who answered the questions, it was helpful.
I have updated all files, but if you were successful in downloading anything
Is there a programmer's guide to nasal and xml?
http://wiki.flightgear.org/ has a lot
http://www.plausible.org/nasal is good for nasal
the Docs dircectory of the fg installation
And of course - source code is the best documentation ;-)
Nice models - I am looking forward to a klingon vessel!
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