Re: [Flightgear-devel] Blackbird -SR71 A and B

2007-07-13 Thread bass pumped
On 7/13/07, Jon S Berndt <[EMAIL PROTECTED]> wrote: > On Fri, 13 Jul 2007 18:52:20 +0200 > "gh.robin" <[EMAIL PROTECTED]> wrote: > > On Fri 13 July 2007 18:32, AnMaster wrote: > >> gh.robin wrote: > >> > On Fri 13 July 2007 01:28, bass pumped wrote: > >> >> On 7/12/07, gh.robin <[EMAIL PROTECTED]

Re: [Flightgear-devel] [PATCH] jpg-httpd broken pipe handling

2007-07-13 Thread Pigeon
> The problem was if a client connects and closes the connection for > whatever reason while the jpg-httpd is sending the image (e.g. web > browser refreshes when loading the first image), a SIGPIPE will be > raised which isn't handled and causes FG to simply exits. > > The attached fix ca

Re: [Flightgear-devel] Blackbird -SR71 A and B

2007-07-13 Thread Jon S Berndt
On Fri, 13 Jul 2007 18:52:20 +0200 "gh.robin" <[EMAIL PROTECTED]> wrote: > On Fri 13 July 2007 18:32, AnMaster wrote: >> gh.robin wrote: >> > On Fri 13 July 2007 01:28, bass pumped wrote: >> >> On 7/12/07, gh.robin <[EMAIL PROTECTED]> wrote: >> >> SNIP >> >> >> While you are it... maybe a M-21 an

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread jean-yves lamoureux
Heiko Schulz wrote: Hi, O.k. - but then I think (suggestion) it should be seperated into branches of combat, sailing, driving, I'm not involved into the project but here are my 2 cents : A "civilian" simulator means nothing to me. The simulator itself handles physics, graphics, communicati

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread GWMobile
This whole idea could be leveraged to a time state as well. This would allow people who want to do period of time simming to share the same servers. You could declare your period of time of exitence and your software would render only other objects identifing themselves in a similiar window of

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread jean-yves lamoureux
Heiko Schulz wrote: Hi, O.k. - but then I think (suggestion) it should be seperated into branches of combat, sailing, driving, I'm not involved into the project but here are my 2 cents : A "civilian" simulator means nothing to me. The simulator itself handles physics, graphics, communicati

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread GWMobile
For people not interested in combat they could just declare themselves invulnerable and turn off visibilty of combat vehicles operating in their area. Meanwhile combat vehicles could contnue to straff them invisbly as human piloted drones. You just need a turn off vehicles indentying themselve

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Melchior FRANZ
* Heiko Schulz -- Friday 13 July 2007: > Of course it is open for all and everyone can do what > he want. But with this way we loose a lot of abilities > to develop. Which abilities do or did we lose exactly? And how? > It looks very chaotic for me - and that's > one point which maybe scares o

[Flightgear-devel] Vulcanb2 help patch

2007-07-13 Thread Stuart Buchanan
Hi All, Included below is a patch to make the vulcanb2 use the correct tags for keyboard help. Could someone please commit to both PLIB and OSG branches. Thanks -Stuart Index: vulcanb2-set.xml === RCS file: /var/cvs/FlightGear-0.

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Melchior FRANZ
* Heiko Schulz -- Friday 13 July 2007: > O.k. - but then I think (suggestion) it should be > seperated into branches of combat, sailing, driving, > etc... FDMs are already separated. You have to restart fgfs to change the mode. (Unfortunately!) > I can really remember, that one of you said, th

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Heiko Schulz
Hi, well I think, it should be discussed which way FGFS should go in the future. There was so much developements in the last time - FGFS isn't the FGFS which was it at the beginning. Of course it is open for all and everyone can do what he want. But with this way we loose a lot of abilities to d

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Curtis Olson
On 7/13/07, Heiko Schulz wrote: Hi, O.k. - but then I think (suggestion) it should be seperated into branches of combat, sailing, driving, etc... I can really remember, that one of you said, that the aim is to become a civilian simulator - so I'm mistaken? Clearly the primary purpose and a

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread GWMobile
Personally I would love to see online free dogfighting with guns or "lasertag". Its great fun and a great test of your ability as a pilot. It is also the best way to really understand about momentum and drag and lift and thrust and forces of turning etc. Remember guys even if modeled realistic

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Heiko Schulz wrote: > Hi, > > O.k. - but then I think (suggestion) it should be > seperated into branches of combat, sailing, driving, > etc... I don't think that would be a too good idea, after all it would be quite fun if they all could share one

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Heiko Schulz
Hi, O.k. - but then I think (suggestion) it should be seperated into branches of combat, sailing, driving, etc... I can really remember, that one of you said, that the aim is to become a civilian simulator - so I'm mistaken? HHS --- GWMobile <[EMAIL PROTECTED]> schrieb: > Flight gear was origin

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread GWMobile
Flight gear was originally proposed by myself and others to be a sim that wnet where people wrote code for it. If there are people who want to write code for combat then it should be included. The same is true for ships and cars. I would love it if flightgear also became a good driving simulato

[Flightgear-devel] fgcom

2007-07-13 Thread BARANGER Emmanuel
I'm sorry but the mail of fgcom programmer is not avaible. I post my message here. Hello, First of all to ask you forgiveness for my bad English. Actually I use Google to translate for me because I do not speak English. > > [EMAIL PROTECTED] src]$ make > > gcc -O2 -DDEBUG -D'SVN_REV="18M"' -c f

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread
On Fri, 13 Jul 2007 17:47:32 +0100 leee <[EMAIL PROTECTED]> wrote: > Yes, it absolutely be part of flight simulation software. The main reason I > made the Canberra B(I)8 was so that I had an appropriate aircraft to > investigate LABS/toss-bombing scenarios and techniques. This wasn't because

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Heiko Schulz
Hi, That's right, it's an OpenSource-Project, everyone can implement what he wants. But we don't have to forget that the aim is to have a civil simulation. I'm not against to see military aircrafts here in the sim, but where is the limit? Showing only bombs? The resultats? Or dogfighting? At le

Re: [Flightgear-devel] Blackbird -SR71 A and B

2007-07-13 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Mike Schuh wrote: > On Fri, 13 Jul 2007, AnMaster wrote: > >> gh.robin wrote: >>> You are right >>> it would a good idea, and why no a bell-X1 with the B-29, >>> or the B52 and X15 (we have both into FG) >>> that would be a challenge to have wit

Re: [Flightgear-devel] Blackbird -SR71 A and B

2007-07-13 Thread Mike Schuh
On Fri, 13 Jul 2007, AnMaster wrote: >gh.robin wrote: >> >> You are right >> it would a good idea, and why no a bell-X1 with the B-29, >> or the B52 and X15 (we have both into FG) >> that would be a challenge to have within MP both Aircrafts Mother and Child >> flying first together , and then

Re: [Flightgear-devel] Blackbird -SR71 A and B

2007-07-13 Thread gh.robin
On Fri 13 July 2007 18:32, AnMaster wrote: > gh.robin wrote: > > On Fri 13 July 2007 01:28, bass pumped wrote: > >> On 7/12/07, gh.robin <[EMAIL PROTECTED]> wrote: > > SNIP > > >> While you are it... maybe a M-21 and launchable D-21 might work great > >> too! > >> > >> :p > >> > >> To be really co

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread leee
Yes, it absolutely be part of flight simulation software. The main reason I made the Canberra B(I)8 was so that I had an appropriate aircraft to investigate LABS/toss-bombing scenarios and techniques. This wasn't because I wanted to pretend to vapourise lots of people but because the aerial m

Re: [Flightgear-devel] Blackbird -SR71 A and B

2007-07-13 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 gh.robin wrote: > On Fri 13 July 2007 01:28, bass pumped wrote: >> On 7/12/07, gh.robin <[EMAIL PROTECTED]> wrote: SNIP >> While you are it... maybe a M-21 and launchable D-21 might work great too! >> >> :p >> >> To be really cool would be to then d

Re: [Flightgear-devel] Blackbird -SR71 A and B

2007-07-13 Thread gh.robin
On Fri 13 July 2007 01:28, bass pumped wrote: > On 7/12/07, gh.robin <[EMAIL PROTECTED]> wrote: SNIP > > > > the full package is available here (5 mo) > > http://perso.orange.fr/GRTux/SR71-BlackBird.tar.gz > > > > Regads > > > > -- > > Gérard > > > > > > > SNIP > While you are it... maybe a M-21 a

Re: [Flightgear-devel] [RFC] changing key definitions: SPACE & s-key

2007-07-13 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 12 July 2007: > I would like to redefine two keys: > > now then > -- > SPACE starter/prop browserPTT > s-key toggle 2D panels starter > S-key --

Re: [Flightgear-devel] Blackbird -SR71 A and B

2007-07-13 Thread gh.robin
On Fri 13 July 2007 13:19, Melchior FRANZ wrote: > * gh.robin -- Friday 13 July 2007: > > i guess the space key change which is discussed here will not modify > > the process). > > Didn't look at the code, but I doubt it. If you redefine the SPACE > key, then you also redefine the PTT function. Yo

Re: [Flightgear-devel] [RFC] changing key definitions: SPACE & s-key

2007-07-13 Thread Melchior FRANZ
* Anders Gidenstam -- Friday 13 July 2007: > I think it might also be nice to use a nasal wrapper for the PTT key > binding (like most things in controls.nas), that way a user could more > easily add more bindings for PTT (e.g. a joystick button). Yes, of course. I plan a two-stage wrapper. One

Re: [Flightgear-devel] Blackbird -SR71 A and B

2007-07-13 Thread Melchior FRANZ
* gh.robin -- Friday 13 July 2007: > i guess the space key change which is discussed here will not modify > the process). Didn't look at the code, but I doubt it. If you redefine the SPACE key, then you also redefine the PTT function. Your aircraft works as you intended, with your SPACE-key over

Re: [Flightgear-devel] [RFC] changing key definitions: SPACE & s-key

2007-07-13 Thread Melchior FRANZ
* AnMaster -- Friday 13 July 2007: > I think it makes sense to change from space, but I'm not sure about to "s". > After all that key is quite easy to hit by mistake (some other such are t/T > and r, all those should be moved some less dangerous place as I don't think > they are used a lot either).

Re: [Flightgear-devel] [RFC] changing key definitions: SPACE & s-key

2007-07-13 Thread Anders Gidenstam
On Fri, 13 Jul 2007, Holger Wirtz wrote: > That redefinition would be great (because there is not need for me > patching the keyboard.xml for the PTT key anymore :-) ). > > This makes it possible for fgcom to switch through the COMs and NAVs - > something like a switchboard simulation. I am curren

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Stuart Buchanan
--- Torsten Dreyer wrote: > Hi, > > should this really be part of a flight simulation software? If yes, what > will > be the next step? > - Should the demolition of buildings be modeled? > - What about humans in the scenery? > - Any sound for this? > > My personal vote is "please do not commit".

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Detlef Faber
Am Freitag, den 13.07.2007, 10:27 +0200 schrieb Heiko Schulz: > Hi, > > I agree with Torsten - FGFS is a civil simulator - not > a war simulator. > first of all FG is an open source simulator, so the author of an airplane, or contributor of code can implement any (legal) feature he wishes. Gre

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Heiko Schulz
Hi, I agree with Torsten - FGFS is a civil simulator - not a war simulator. --- Torsten Dreyer <[EMAIL PROTECTED]> schrieb: > Hi, > > should this really be part of a flight simulation > software? If yes, what will > be the next step? > - Should the demolition of buildings be modeled? > - Wha

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Torsten Dreyer wrote: > Hi, > > should this really be part of a flight simulation software? If yes, what will > be the next step? I think should be part of the simulation, also what about impact craters when the airplane crashes? > - Should the dem

Re: [Flightgear-devel] OpenSceneGraph 2.0

2007-07-13 Thread Holger Wirtz
Hi, On Wed, Jul 11, 2007 at 02:55:44PM +0200, Csaba Halász wrote: > On 7/11/07, John Denker <[EMAIL PROTECTED]> wrote: > > On 07/10/2007 01:40 PM, Csaba Halász wrote: > > > > > Maybe try the sed hack with a shorter prefix, such as replacing > > > _ZNSt6vector with _ZNSt6vectorX. Note that it is a