Re: [Flightgear-devel] hypothetical gpl question

2009-03-16 Thread Ron Jensen
On Mon, 2009-03-16 at 20:30 -0500, Curtis Olson wrote:
> Here's a hypothetical question.
> 
> Let's say some company "A" builds an internal product prototype that
> incorporates FlightGear as part of a larger aggregate system.

Murky waters here.  And a slippery slope to be on.

> Let's say they even make a few small changes to FlightGear.  Now they
> give away a demo system

This is distributing.  If there were no changes simply pointing to the
FG source at cvs.flightgear.org would be sufficient.  However, as they
distributed a modified executable, they owe the community the modified
sources to that executable.  That is simply the "cost" of using
flightgear.

>  to a couple different potential customers and say, "Hey what do you
> think."  They haven't rolled out an actual product, they haven't had
> any actual sales.  No customer has paid any money for the copy of the
> system.
> 
> Has the GPL been violated?

Probably.

>From the GPL v2 license preamble:
 Our General Public Licenses are designed to make sure that you have
 the freedom to distribute copies of free software (and charge for this
 service if you wish), that you receive source code or can get it if you
 want it, that you can change the software or use pieces of it in new
 free programs; and that you know you can do these things.

"You" above refers to both company "A" and the potential customers that
received flightgear from company "A."  Company "A" has the freedom to
sell copies of a modified flightgear. The potential customers have a
right to the modified source code, and the freedom to further distribute
the modified sources and binary.  "You" above also applies to anyone who
receives a copy of the modified flightgear.  

So if company "A" is distributing a modified binary copy of flightgear
without offering the modified sources, they have violated the GPL.

IANAL,
Ron



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Re: [Flightgear-devel] hypothetical gpl question

2009-03-16 Thread James Sleeman
Curtis Olson wrote:
> Now they give away a demo system to a couple different potential 
> customers and say, "Hey what do you think."  They haven't rolled out 
> an actual product, they haven't had any actual sales.  No customer has 
> paid any money for the copy of the system.
>
> Has the GPL been violated?

Probably, if they have distributed it to people outside of their 
organisation, even for "demo" purposes, money or lack of isn't of 
importance, so the only question is:
 
Is their work a derivative, or are they merely aggregating it into a 
distribution of softwares. 

If their work depends on the presence of flightgear, I think that's 
really a derivative.  If flightgear can be removed and the system still 
used (eg their system can export models that flightgear can use, oh and 
here is flightgear on the same CD to save you downloading it) then could 
just be aggregation, but even still linking to it (in terms of library) 
at all causes an issue. 

Murky water lies therein.






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Re: [Flightgear-devel] hypothetical gpl question

2009-03-16 Thread George Patterson
On Tue, Mar 17, 2009 at 12:30 PM, Curtis Olson  wrote:
> Here's a hypothetical question.
>
> Let's say some company "A" builds an internal product prototype that
> incorporates FlightGear as part of a larger aggregate system.  Let's say
> they even make a few small changes to FlightGear.  Now they give away a demo
> system to a couple different potential customers and say, "Hey what do you
> think."  They haven't rolled out an actual product, they haven't had any
> actual sales.  No customer has paid any money for the copy of the system.
>
> Has the GPL been violated?
>

Hi Curt,

I believe that as the software has not been released, this would be
the same as an software developer extending some software. As long as
the product hasn't been provided to the customer then everything is
okay. It's only when you have sold the software that you are required
to provide access to the software to that customer.

Having said that, if the company above are supplying the demo on
installation media, then the above doesn't apply and the GPL has been
violated.

Regards


George

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[Flightgear-devel] hypothetical gpl question

2009-03-16 Thread Curtis Olson
Here's a hypothetical question.

Let's say some company "A" builds an internal product prototype that
incorporates FlightGear as part of a larger aggregate system.  Let's say
they even make a few small changes to FlightGear.  Now they give away a demo
system to a couple different potential customers and say, "Hey what do you
think."  They haven't rolled out an actual product, they haven't had any
actual sales.  No customer has paid any money for the copy of the system.

Has the GPL been violated?

Curt.
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Re: [Flightgear-devel] ..1.0.2 "./makefg NOPAUSE DOUPD" SG compile fails: undefined reference to `clock_gettime'

2009-03-16 Thread Arnt Karlsen
On Mon, 16 Mar 2009 02:11:38 +0100, Arnt wrote in message 
<20090316021138.3368a...@a45.fmb.no>:

> Hi,
> 
> ..I get this compile error with Geoff's 1.0.2 ./makefg NOPAUSE DOUPD":

..1.0.3 fails in exactly the same way, /opt/bygg/fg/tmp/templog1.txt 
is attached: a...@a45:/opt/bygg/fg $ ll \ 
/opt/bygg/fg/tmp/templog1.txt &&md5sum /opt/bygg/fg/tmp/templog1.txt 
-rw-r--r-- 1 arnt arnt 3803 Mar 16 23:14 /opt/bygg/fg/tmp/templog1.txt
8db9161471b0e44388714493abe941fa  /opt/bygg/fg/tmp/templog1.txt
a...@a45:/opt/bygg/fg $ 

> /opt/bygg/fg/install/simgear/lib/libsgtiming.a(timestamp.o): 
> In function `SGTimeStamp::stamp()': 
> /opt/bygg/fg/simgear/source/simgear/timing/timestamp.cxx:79:
> undefined reference to `clock_gettime' 
> /opt/bygg/fg/simgear/source/simgear/timing/timestamp.cxx:76:
> undefined reference to `clock_gettime' 
> collect2: ld returned 1 exit status 
> make[2]: *** [fgfs] Error 1 
> make[2]: Leaving directory `/opt/bygg/fg/fgfs/source/src/Main' 
> make[1]: *** [all-recursive] Error 1 
> make[1]: Leaving directory `/opt/bygg/fg/fgfs/source/src' 
> make: *** [all-recursive] Error 1
> 


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Processing makefg, with command [NOPAUSE DOUPD]
makefg: Running in LSB Version: 
core-2.0-ia32:core-2.0-noarch:core-3.0-ia32:core-3.0-noarch:core-3.1-ia32:core-3.1-noarch:core-3.2-ia32:core-3.2-noarch:cxx-3.0-ia32:cxx-3.0-noarch:cxx-3.1-ia32:cxx-3.1-noarch:cxx-3.2-ia32:cxx-3.2-noarch:desktop-3.1-ia32:desktop-3.1-noarch:desktop-3.2-ia32:desktop-3.2-noarch:graphics-2.0-ia32:graphics-2.0-noarch:graphics-3.0-ia32:graphics-3.0-noarch:graphics-3.1-ia32:graphics-3.1-noarch:graphics-3.2-ia32:graphics-3.2-noarch:languages-3.2-ia32:languages-3.2-noarch:multimedia-3.2-ia32:multimedia-3.2-noarch:printing-3.2-ia32:printing-3.2-noarch:qt4-3.1-ia32:qt4-3.1-noarch
 Distributor ID: Debian Description: Debian GNU/Linux unstable (sid) Release: 
unstable Codename: sid 
Checking 2 arguments ... [NOPAUSE DOUPD]
All aguments ok. Will process: [ PLIB OSG SG FG FGRUN]
The script pauses for input of a 'y' frequently. Any other input, or none, and 
it will exit.
QUESTION? QUESTION? QUESTION? QUESTION?
 *** THIS APPEARS TO BE A NEW INSTALLATION in [/opt/bygg/fg] ***
Are you sure you want to continue?
Doing tool and package update...
package update... The following should NOT be required, but with the present 
SG/FG it is!
Will do 'sudo apt-get install libopenthreads6'
Continue to update these?
Done tool and package update. Continue?
WARNING: This is a NEW installation in the [/opt/bygg/fg] directory!
Create the install directory install?
Processing PLIB ...
PLIB checkout with svn co http://plib.svn.sourceforge.net/svnroot/plib/trunk 
plib
Doing PLIB checkout of trunk ... moment...
Done plib checkout. Force SG/FG AUTO and CLEAN
Running autogen.sh in /opt/bygg/fg/plib...
Done PLIB autogen.sh. Proceed?
Running ./configure --prefix=/opt/bygg/fg/install/plib 
--exec-prefix=/opt/bygg/fg/install/plib
Done PLIB configure. Proceed?
Creating PLIB install in /opt/bygg/fg/install/plib...
Done PLIB make. Continue to install?
Done all PLIB. Proceed?
Processing OpenSceneGraph ...
Doing svn donwload of trunk ... moment ...
Done OSG svn checkout ...
As this a FRESH checkout, you may have to run this script again,
to get OpenThreads, and other things to build correctly...
Done CO or UPD. Proceed with cmake?
NOTE WELL: Read the above CAREFULLY. It may contain warnings, and important 
advice.
Done cmake 1. Proceed to cmake with definitions?
Running cmake -D CMAKE_BUILD_TYPE=Release -D CMAKE_CXX_FLAGS=-O3 -D 
CMAKE_C_FLAGS=-O3 -D 
CMAKE_INSTALL_PREFIX:PATH=/opt/bygg/fg/install/OpenSceneGraph .
Done cmake with definitions. Proceed to make?
Done make. Proceed to install?
WARNING: OSG directory [/opt/bygg/fg/install/OpenSceneGraph/lib64] does NOT 
exist!
Done OSG. Proceed?
Processing simgear/source ...
Doing SG CVS checkout... moment...
CVS password: guest
Done SG checkout.
Done SG CO or UPD. Proceed with autogen.sh
Running autogen.sh in /opt/bygg/fg/simgear/source...
Done SG autogen.sh. Proceed with configure?
Doing SG ./configure --prefix=/opt/bygg/fg/install/simgear 
--exec-prefix=/opt/bygg/fg/install/simgear 
--with-osg=/opt/bygg/fg/install/OpenSceneGraph 
--with-plib=/opt/bygg/fg/install/plib --with-jpeg-factory
Done SG ./configure. Continue?
Done SG configure. Proceed with make clean?
Done SG make clean. Proceed with make?
Done SG make. Proceed to install?
SG all done. Continue?
Creating fgfs directory
Doing FG source checkout... moment...
Done FG source check out ...
Done FG CO or UPD. Proceed?
Running autogen.sh in /opt/bygg/fg/fgfs/source...
Done FG autogen.sh. Proceed to configure?
Doing FG ./configure --prefix=/opt/bygg/fg/install/fgfs 
--exec-prefix=/opt/bygg/fg/install/fgfs 
--with-osg=/opt/bygg/fg/install/OpenSceneGraph 
--with-simgear=/op

Re: [Flightgear-devel] OpenStreetMap Open Database License

2009-03-16 Thread Rob Oates
Why not simply ship scenery compiled with the osm data under a different
license?

On Mon, Mar 16, 2009 at 7:10 AM, Martin Spott wrote:

> Jon Stockill wrote:
> > Tim Moore wrote:
> >
> >> Obviously you've been following this more closely than I, but doesn't
> the
> >> proposed license specifically allow the use of OSM data in applications
> >> like flight simulators, with a fairly liberal license?
> >
> > I originally added the use case - it's been tweaked slightly since then,
> >  and is currently awaiting a response from the lawyer. Not really much
> > to do until that decision materialises.
>
> Well, neither the former nor the current wording of the "computer game"
> use case actually reflect the process of extracting road data from the
> OSM planet dump via 'osm2pgsql', compiling this into FlightGear Scenery
> and to distribute the result under the GPL (as we've been doing for
> ages). At least this is my understanding, therefore I still do sense
> the need for clarification.
>
> Cheers,
>Martin.
> --
>  Unix _IS_ user friendly - it's just selective about who its friends are !
> --
>
>
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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Tim Moore
Mathias Fröhlich wrote:
> Hi all,
> 
> For ac models, we have currently a step in the scenery loading process that 
> modifies the material settings to match the material settings of the old plib 
> loader.
> In fact this just overwrites the material settings and throws away useful 
> information that is in the ac file that is still there up to the point where 
> we 
> just destroy that information.
> I introduced that step at the time of the openscenegraph switch to make the 
> transition easier.
> 
> I would like to remove that step now and make use of the full material 
> information contained in the ac file.
> I believe that this is a step into the right direction, but this *does* 
> change 
> the visual appearance of some of our models. So when this gets removed, I 
> guess that some of the models material colours need to be adjusted in some 
> way.
> 
> Comments?
I'm working on something that might completely ignore the material settings in 
the
.ac file, but I think that's OK. I'm adding support for effects files that
specify, in addition to the material and parameter properties we have now in 
the .ac
file, shaders, uniform parameters for the shaders, fallbacks for environments 
that
don't have shaders. So far I've been working with the terrain, but my idea for
models is to associate an effect with a material in the .ac file by using the 
material's name.

There will more to comment on when I check in the first effects stuff later 
this week.

Tim

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[Flightgear-devel] .."./maketg NOPAUSE DOUPD" finds missing separator in gpc Makefile

2009-03-16 Thread Arnt Karlsen
Hi Geoff,

..I found a new bug with your maketg-1.0.3:
2009-03-16 22:02:57 (101 KB/s) - `gpc232.zip' saved [15606]

Archive:  gpc232.zip
  inflating: gpc232/gpc.c
  inflating: gpc232/gpc.h
  inflating: gpc232/VERSIONS.TXT
making and installing gpc library...
47c47
< #define GPC_EPSILON (DBL_EPSILON)
---
> #define GPC_EPSILON (0.01)
If the above substitution of 0.1 for DBL_EPSILON
looks correct, continue?
Creating gpc makefile...
# Unix/Linux makefile for GPC 2.32
#
# Riley Rainey  (riley.rai...@websimulations.com)
\nCFLAGS = -O -g
libgenpolyclip.a: gpc.o
\trm -f $@
\tar cr $@ $<
\tranlib $@
clean:
\trm -f libgenpolyclip.a *.o core *~
install: libgenpolyclip.a
\t-mkdir -p /usr/local/lib
\t-mkdir -p /usr/local/include
\tinstall libgenpolyclip.a /usr/local/lib/libgenpolyclip.a
\tinstall gpc.h /usr/local/include/gpc.h
\nCreated Makefile. Proceed to do make?
Makefile:6: *** missing separator.  Stop.
a...@a45:/opt/bygg/tg $  


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...with a number of polar bear hunters in his ancestry...
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Re: [Flightgear-devel] nimitz elevators non solid

2009-03-16 Thread jean pellotier
Mathias Fröhlich wrote :
> Hi,
>
> On Thursday 12 March 2009 22:43:15 jean pellotier wrote:
>   
>> I've got a problem with the elevators on nimitz, since some days, when
>> called up, it looks ok, but elevator 3d model isn't solid, the part
>> solid is where is the elevator down.
>> each try i finish on the low position (in best case) under the elevator
>> 3d model.
>> 
> Ok, I have now checked in everything that I have in this area.
> So, at least all *known* issues are solved.
> Is that still a problem?
>
> Greetings
>
> Mathias
>
>   
work well now, thanks

jano

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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Martin Spott
Curtis Olson wrote:

> [] I think the more of these material settings we can support so
> that the model in the simulation looks just like the model in the 3d
> modeling tool, the better life will be.

Indeed, this will also pave the way for interchangeability between the
various OSG-supported formats. Certainly a good move - which leaves the
orientation of AC3D models as a remaining issue 

Now, we already have approx. 1k5 3D Scenery models, so chances are high
that quite a few are affected by such a change and I'd be happy to
apply an automated conversion if this is technically possible.

What are we going to do about the users of our Scenery. Should we:
a) leave the Scenery 3D models unchanged until the next software
   release, thus leaving users of FlightGear/CVS with strange-looking
   3D models;
b) convert the Scenery 3D models _now_ together with the software at
   the risk of unsatisfied users of the latest official software
   release;
c) sync this sort of major changes with a minor software release ?

My vote goes to c).

Cheers,
Martin.
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Re: [Flightgear-devel] .."./maketg NOPAUSE DOUPD" FG compile error: simgear/scene/bvh/BVHNode.hxx: No such file or directory

2009-03-16 Thread Arnt Karlsen
On Mon, 16 Mar 2009 17:26:55 +0100, Geoff wrote in message 
<1237220815.6654.5.ca...@dell02>:

> Hi Arnt,
> 
> Without reviewing the maketg logs of the form templogNN.txt,

..doh!  You still want my 1.0.2 logs?

> written to, in your case, the '/opt/bygg/fg/tmp/' (I think),

..correct, and I have /opt/bygg/tg/tmp/ for TG too if you want 
them, /opt is my old 320GB (too small) Debian mirror disk. ;o)

> can only guess a little... but think I found it...
> 
> >> undefined reference to `clock_gettime'
> =
> 
> This is something Mathias added _VERY_ recently to SG/FG
> cvs - few days ago - see cvs logs...
> 
> Either my maketg incorrectly downloaded/updated SG
> cvs, instead of git SG, which would be shown in the
> log files... or something else... checking further...
> 
> >> error: simgear/scene/bvh/BVHNode.hxx: No such file or directory
> ==
> 
> This seems to confirm wrong simgear is being used,

..maybe, I do have simgear-cs/simgear/scene/:
a...@a45:/opt/bygg/fg $ cd -
/opt/bygg/tg
a...@a45:/opt/bygg/tg $ ll simgear-cs/simgear/scene/
total 56
-rw-r--r-- 1 arnt arnt 15030 Mar 16 15:54 Makefile
-rw-r--r-- 1 arnt arnt   199 Mar 16 00:01 Makefile.am
-rw-r--r-- 1 arnt arnt 14567 Mar 16 15:54 Makefile.in
drwxr-xr-x 3 arnt arnt  4096 Mar 16 15:55 material
drwxr-xr-x 3 arnt arnt  4096 Mar 16 15:56 model
drwxr-xr-x 3 arnt arnt  4096 Mar 16 15:57 sky
drwxr-xr-x 3 arnt arnt  4096 Mar 16 15:58 tgdb
drwxr-xr-x 3 arnt arnt  4096 Mar 16 15:58 util
a...@a45:/opt/bygg/tg $ ll -d simgear-cs/simgear/scene/
drwxr-xr-x 7 arnt arnt 4096 Mar 16 15:54 simgear-cs/simgear/scene/
a...@a45:/opt/bygg/tg $  

> since the last time I checked this whole directory
>  simgear/scene/bvh
> has _NOT_ yet made it into the git repository... And my clone of
> simgear-cs just now confirms this...
> 
> So it seems UNTIL this 'bvh' addition, and maybe other things,
> are added to the git repositories -
> - cvs FG will only compile with cvs SG
> - git TG will only compile with git SG
> - and cvs TG will NOT compile at all ;=(( unless perhaps
> a PRE-OSG SG, or at least an earlier version SG is used...
> 
> And another 'clue' that somehow simgear(cvs) and
> simgear-cs(git) are confused...
> "-I/opt/bygg/fg/install/simgear/include"
> IFF you are doing TERRAGEAR then I think this should be
> "-I/opt/bygg/fg/install/simgear-cs/include"... hmmm
> 
> AHH HA! GOT IT ;=)) My ~fg/maketg DOUPD NOPAUSE
> just ended with the similar error... WAIT, it is
> trying to compile FlightGear (FG) AND IT SHOULD NOT.
> 
> As the above implies, cvs FG CAN NOT BE COMPILED
> AGAINST git SG!!! And maketg should NOT be compiling FG!
> 
> Ok, looks like I got one of my && || chains in a twist ;=()
> 
> Now fixed - try version 1.0.3
>  http://geoffair.net/tmp/maketg 
>  http://geoffair.net/tmp/makefg 

..got them.

> Hint: DOUPD redoes everything, thus takes big time. In
> your case you could now just run -
> /opt/bygg/fg$ maketg SGUPD TGUPD
> to skip tools, PLIB and OSG - OSG updates takes FOREVER ;=((

..ah. ;o)

> You will also _NOTE_ I left out the NOPAUSE, since after
> the TG git source clone/update you have to exit to _PATCH_
> terragear-cs/configure.ac ;=()

..I'll try maketg both ways to try learn something from 
_how_ it crashes. ;o)

> No doubt you read my plea to add this to the TG git
> repository ... the patch is again included below -
> 
> Without this PATCH applied to terragear-cs/configure.ac
> you can _NOT_ use --with-plib and --with-osg, and even the
> --with-simgear gets clobbered...
> 
> With this new maketg 1.0.3, my update, patch, then continue
> build worked fine...
> 
> And remember the script 'installs' the final TG executables
> in $HOME/bin, 

..sure?  And not /opt/bygg/tg/install nor 
/opt/bygg/tg/install/bin in my case???:
a...@a45:/opt/bygg/tg $ ll $HOME/bin
ls: cannot access /home/arnt/bin: No such file or directory
a...@a45:/opt/bygg/tg $ 

> which I include in my path through an entry
> in .bash_aliases -
> export PATH=${PATH}:$HOME/bin
> You MUST change the script if you want them installed
> elsewhere...

..ok, for my 2 (fg & tg) trees, I will need 
"export PATH=${PATH}:/opt/bygg/fg/install/bin" and 
"export PATH=${PATH}:/opt/bygg/tg/install/bin" ?

..later, maybe make and install .deb's, .rpm's etc packages? 

> Happy TG building...
> 
> >> apt-cache show distcc ccache ccontrol dmucs
> ==
> 
> Do not understand your point about these???

..I have a _pile_ of nice dumpster find boxes that can 
run as distcc nodes ;o), half a dozen each of 1-3GHz 
32bit P4, K7, 450-550MHz K6-2's, a dozen P3's, 3 64bit 
P4's and a trashed amd64 laptop and they can double 
as heat source, in the summer I can net boot them on 
compile (farm) jobs. ;o) 
 
> distcc - distributed compiler client and server
> ccache - Compiler results cacher

..this should work for your single box scenario too, caching old
compiled bits a

Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Curtis Olson
On Mon, Mar 16, 2009 at 2:16 PM, syd adams wrote:

> Im also in favor of this change 
> I prefer to control the ambient property , myself.


Let me also chip in that in a past simulation system I worked with, it was
always highly annoying when a model looked good in the 3d modeler tool, but
looked awful or just different once it was loaded up in the real time
simulation.  I think the more of these material settings we can support so
that the model in the simulation looks just like the model in the 3d
modeling tool, the better life will be.

Regards,

Curt.
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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread syd adams
Im also in favor of this change 
I prefer to control the ambient property , myself.
Cheers
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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Curtis Olson
On Mon, Mar 16, 2009 at 11:48 AM, Ron Jensen wrote:

> Shouldn't ambient color be set scene wide?  From an artistic point of
> view I can see setting it on a per-material basis, but for a simulation
> environment that controls the direct lighting already it makes sense to
> give the ambient color over to the environment.


Actually no.

For each surface there are ambient, diffuse, specular, and emissive
properties.  These define the surface properties.

For each light souce there are also ambient, diffuse, specular, and and
emissive components.  This defines the nature of the light that is cast on
the surface.

OpenGL combines the light source properties and the surface material
properties to produce the actual visible color of the surface that is
reflected back to the viewer.

So it is correct to define the ambient, diffuse, specular, and emissive
properties of the model surfaces.  The environment defines the corresponding
values for the light that illuminates the surface.  OpenGl computes the
correct color that is reflected back for each pixel.

Regards,

Curt.
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Re: [Flightgear-devel] .."./maketg NOPAUSE DOUPD" FG compile error: simgear/scene/bvh/BVHNode.hxx: No such file or directory

2009-03-16 Thread Geoff McLane
Hi Arnt,

Without reviewing the maketg logs of the form templogNN.txt,
written to, in your case, the '/opt/bygg/fg/tmp/' (I think),
can only guess a little... but think I found it...

>> undefined reference to `clock_gettime'
=

This is something Mathias added _VERY_ recently to SG/FG
cvs - few days ago - see cvs logs...

Either my maketg incorrectly downloaded/updated SG
cvs, instead of git SG, which would be shown in the
log files... or something else... checking further...

>> error: simgear/scene/bvh/BVHNode.hxx: No such file or directory
==

This seems to confirm wrong simgear is being used,
since the last time I checked this whole directory
 simgear/scene/bvh
has _NOT_ yet made it into the git repository... And my clone of
simgear-cs just now confirms this...

So it seems UNTIL this 'bvh' addition, and maybe other things,
are added to the git repositories -
- cvs FG will only compile with cvs SG
- git TG will only compile with git SG
- and cvs TG will NOT compile at all ;=(( unless perhaps
a PRE-OSG SG, or at least an earlier version SG is used...

And another 'clue' that somehow simgear(cvs) and
simgear-cs(git) are confused...
"-I/opt/bygg/fg/install/simgear/include"
IFF you are doing TERRAGEAR then I think this should be
"-I/opt/bygg/fg/install/simgear-cs/include"... hmmm

AHH HA! GOT IT ;=)) My ~fg/maketg DOUPD NOPAUSE
just ended with the similar error... WAIT, it is
trying to compile FlightGear (FG) AND IT SHOULD NOT.

As the above implies, cvs FG CAN NOT BE COMPILED
AGAINST git SG!!! And maketg should NOT be compiling FG!

Ok, looks like I got one of my && || chains in a twist ;=()

Now fixed - try version 1.0.3
 http://geoffair.net/tmp/maketg 
 http://geoffair.net/tmp/makefg 

Hint: DOUPD redoes everything, thus takes big time. In
your case you could now just run -
/opt/bygg/fg$ maketg SGUPD TGUPD
to skip tools, PLIB and OSG - OSG updates takes FOREVER ;=((

You will also _NOTE_ I left out the NOPAUSE, since after
the TG git source clone/update you have to exit to _PATCH_
terragear-cs/configure.ac ;=()

No doubt you read my plea to add this to the TG git
repository ... the patch is again included below -

Without this PATCH applied to terragear-cs/configure.ac
you can _NOT_ use --with-plib and --with-osg, and even the
--with-simgear gets clobbered...

With this new maketg 1.0.3, my update, patch, then continue
build worked fine...

And remember the script 'installs' the final TG executables
in $HOME/bin, which I include in my path through an entry
in .bash_aliases -
export PATH=${PATH}:$HOME/bin
You MUST change the script if you want them installed
elsewhere...

Happy TG building...

>> apt-cache show distcc ccache ccontrol dmucs
==

Do not understand your point about these???

distcc - distributed compiler client and server
ccache - Compiler results cacher
ccontrol - takes over roles of compiler, linker and make
dmucs - do not have it installed... seems part of distcc

I am happy compiling it all in one machine, without
'distributing' it over a network... but as I say do
not understand the real point here???

Anyway, thanks for pointing out the error in the scripts.
I will take more care with if ( a && b || c ) chains. I wanted
if ( a && ( b || c ) ), but got if ( ( a && b ) || c )... maybe
I should read up on the precedence and order in scripts ;=))

Regards,

Geoff.


--- tg-cs/terragear-cs/configure.ac 2009-03-14 18:36:33.0 +0100
+++ fg/terragear-cs/configure.ac 2009-02-12 17:35:34.0 +0100
@@ -26,6 +26,22 @@
 EXTRA_DIRS="${EXTRA_DIRS} $with_simgear"
 fi
 
+# specify the plib location
+AC_ARG_WITH(plib, [  --with-plib=PREFIX  Specify the prefix path to
plib])
+
+if test "x$with_plib" != "x" ; then
+echo "plib prefix is $with_plib"
+EXTRA_DIRS="${EXTRA_DIRS} $with_plib"
+fi
+
+# specify the osg location
+AC_ARG_WITH(osg, [  --with-osg=PREFIX   Specify the prefix path to
osg])
+
+if test "x$with_osg" != "x" ; then
+echo "osg prefix is $with_osg"
+EXTRA_DIRS="${EXTRA_DIRS} $with_osg"
+fi
+
 dnl set the $host variable based on local machine/os
 AC_CANONICAL_HOST
 
@@ -142,7 +158,8 @@
 AC_CHECK_HEADER(windows.h)
 
 dnl extra library and include directories
-EXTRA_DIRS="/usr/local/plib /usr/X11R6"
+# EXTRA_DIRS="/usr/local/plib /usr/X11R6"
+EXTRA_DIRS="$EXTRA_DIRS /usr/X11R6"
 
 if test -d /opt/X11R6 ; then
  EXTRA_DIRS="$EXTRA_DIRS /opt/X11R6"




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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Melchior FRANZ
* Ron Jensen -- Monday 16 March 2009:
> Shouldn't ambient color be set scene wide?  From an artistic point of
> view I can see setting it on a per-material basis, but for a simulation
> environment that controls the direct lighting already it makes sense to
> give the ambient color over to the environment.  

Hmm, maybe. But if you run the bo105 and use the Ctrl-y dialog, then
you see what effects the various sliders have. And while some of them
look just ugly and unrealistic, others don't. People who don't want
separate control over diffuse and ambient can still just use the same
values for both. But there's no reason to artificially limit
possibilities IMHO. And in the end, different ambient and diffuse
is what people will see in the AC3D editor. Breaking that appearance
in fgfs is hard to justify.

m.

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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Melchior FRANZ
* Mathias Fröhlich -- Monday 16 March 2009:
> The ambient part (amb in the ac file) in the ac files is just
> ignored and set to the diffuse (rgb in the ac file) color part
> by the post processing step. 

Thanks. So getting the old result is beyond trivial. Then there's
IMHO no reason to delay this step. Taking the settings in *.ac
files seriously is the right thing to do. Ignoring parts of them
was acceptable for the transition phase, but in the long term it's
just a bug. For me that's a clear "please go ahead"!

(If someome doesn't want to bother fixing his/her aircraft: Just
tell me and I'll make amb=rgb for them. Or rather, as script will
do that.  :-)

m.



PS: Thanks for all your recent work on fgfs. To me none of that
looks like a fun job, but people are already noticing the
big improvements. Sometimes I wonder what frame rates we would
have today without your contributions, and my guess is 50%.
It started with your rewriting/overhauling of plib's ac3d loader,
then osg's ac3d loader, and ...

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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Ron Jensen
On Mon, 2009-03-16 at 16:50 +0100, Mathias Fröhlich wrote:
> Hi,
> 
> On Monday 16 March 2009 12:22:31 Melchior FRANZ wrote:
> > Gets my vote! Which elements of the MATERIAL entry are thrown away
> > at the moment, or which adjustments do people have to be prepared
> > for?
> 
> The ambient part (amb in the ac file) in the ac files is just ignored and set 
> to 
> the diffuse (rgb in the ac file) color part by the post processing step.
> 
> So, all models with a different ambient color than the diffuse color will 
> look 
> different. It appears to me that some models have a very dark ambient color 
> and 
> this appear very dark on that side that points away from the sun.
> 
> Greetings
> 
> Mathias

Shouldn't ambient color be set scene wide?  From an artistic point of
view I can see setting it on a per-material basis, but for a simulation
environment that controls the direct lighting already it makes sense to
give the ambient color over to the environment.  

My two cents,

Thanks,

Ron



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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Mathias Fröhlich

Hi,

On Monday 16 March 2009 12:22:31 Melchior FRANZ wrote:
> Gets my vote! Which elements of the MATERIAL entry are thrown away
> at the moment, or which adjustments do people have to be prepared
> for?

The ambient part (amb in the ac file) in the ac files is just ignored and set 
to 
the diffuse (rgb in the ac file) color part by the post processing step.

So, all models with a different ambient color than the diffuse color will look 
different. It appears to me that some models have a very dark ambient color and 
this appear very dark on that side that points away from the sun.

Greetings

Mathias

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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Mathias Fröhlich

Hi,

On Monday 16 March 2009 11:31:08 Heiko Schulz wrote:
> it depends on how many models are currently involved in these changes and
> what are the advantages?

I do not know which models are affected.
And this is not easy to say. As some of the models just look different but not 
worse. Some of the models are just way too dark.

The advantage is that you have more control over the material property of your 
surfaces.
My personal impression with that change here in my local tree is that the 
models look better when they move - even if some colors look too dark at the 
first time. The surfaces behave more natural when the light direction changes. 
Well this is clearly my personal impression.

The ac3d format has all 4 fields for the OpenGL material definitions. As far as 
I remember this post processing step ignores the ambient color and sets that 
equal to the diffuse one - or the other way round.
... may be I need to dig into that.

I had at some time a sed script that just modified the material definitions the 
same way the post processing step did. But that is questionable too.

Greetings

Mathias

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Re: [Flightgear-devel] nimitz elevators non solid

2009-03-16 Thread gerard robin
On lundi 16 mars 2009, Mathias Fröhlich wrote:
> Hi,
>
> On Thursday 12 March 2009 22:43:15 jean pellotier wrote:
> > I've got a problem with the elevators on nimitz, since some days, when
> > called up, it looks ok, but elevator 3d model isn't solid, the part
> > solid is where is the elevator down.
> > each try i finish on the low position (in best case) under the elevator
> > 3d model.
>
> Ok, I have now checked in everything that I have in this area.
> So, at least all *known* issues are solved.
> Is that still a problem?
>
> Greetings
>
> Mathias
>
AND now, again,  working with poly ( face) not  triangulated.
Thanks for the work

Cheers


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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread gerard robin
On lundi 16 mars 2009, gerard robin wrote:
> On lundi 16 mars 2009, Mathias Fröhlich wrote:
> > Hi all,
> >
> > For ac models, we have currently a step in the scenery loading process
> > that modifies the material settings to match the material settings of the
> > old plib loader.
> > In fact this just overwrites the material settings and throws away useful
> > information that is in the ac file that is still there up to the point
> > where we just destroy that information.
> > I introduced that step at the time of the openscenegraph switch to make
> > the transition easier.
> >
> > I would like to remove that step now and make use of the full material
> > information contained in the ac file.
> > I believe that this is a step into the right direction, but this *does*
> > change the visual appearance of some of our models. So when this gets
> > removed, I guess that some of the models material colours need to be
> > adjusted in some way.
> >
> > Comments?
> >
> > Greetings
> >
> > Mathias
>
> AND now, again,  working with poly ( face) not  triangulated.
> Thanks for the work
>
> Cheers

Ouups sorry was the wrong topic

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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread gerard robin
On lundi 16 mars 2009, Mathias Fröhlich wrote:
> Hi all,
>
> For ac models, we have currently a step in the scenery loading process that
> modifies the material settings to match the material settings of the old
> plib loader.
> In fact this just overwrites the material settings and throws away useful
> information that is in the ac file that is still there up to the point
> where we just destroy that information.
> I introduced that step at the time of the openscenegraph switch to make the
> transition easier.
>
> I would like to remove that step now and make use of the full material
> information contained in the ac file.
> I believe that this is a step into the right direction, but this *does*
> change the visual appearance of some of our models. So when this gets
> removed, I guess that some of the models material colours need to be
> adjusted in some way.
>
> Comments?
>
> Greetings
>
> Mathias
>

AND now, again,  working with poly ( face) not  triangulated.
Thanks for the work

Cheers


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Re: [Flightgear-devel] nasal animation

2009-03-16 Thread Melchior FRANZ
* itaf telecom -- Monday 16 March 2009:
> I would like to know how to add an animation  to an AI via nasal
> I tried  to load it from it's xml but it doesn't work.

This would be easier to answer if you explained more about what
exactly you are trying. You can:

- use XML embedded Nasal to add animations or to modify existing
  animation definitions. But this works at model load time only!
  (There's no example for this in CVS, AFAIK, but an analogue
  technique is used in some gui dialogs, where buttons are created
  dynamically at load time. (Search for "button-template" in
  $FG_ROOT/gui/dialogs/nasal-console.xml). I don't think that's
  what you are after.

- use XML embedded Nasal to drive properties that are used in
  animations. Example: the hangar in KNUQ where mouse-clicking
  the big doors opens/closes them (Ctrl-c to highlight them):
  $FG_ROOT/Scenery/Objects/w130n30/w123n37/moffett_hangar1.xml

- let the model manager load a model and modify its position,
  orientation, control surfaces etc. via nasal. Example:
  $FG_ROOT/Nasal/tanker.nas  (in CVS since yesterday)

More info after *you* gave move info.  :-)

m.

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[Flightgear-devel] nasal animation

2009-03-16 Thread itaf telecom
hi

I would like to know how to add an animation  to an AI via nasal I tried  to
load it from it's xml but it doesn't work.


thanks for your help
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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Melchior FRANZ
* Mathias Fröhlich -- Monday 16 March 2009:
> In fact this just overwrites the material settings and throws away
> useful information [...]
> I would like to remove that step now and make use of the full material 
> information contained in the ac file.

Gets my vote! Which elements of the MATERIAL entry are thrown away
at the moment, or which adjustments do people have to be prepared
for?

m.

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Re: [Flightgear-devel] OpenStreetMap Open Database License

2009-03-16 Thread Martin Spott
Jon Stockill wrote:
> Tim Moore wrote:
> 
>> Obviously you've been following this more closely than I, but doesn't the
>> proposed license specifically allow the use of OSM data in applications
>> like flight simulators, with a fairly liberal license?
> 
> I originally added the use case - it's been tweaked slightly since then, 
>  and is currently awaiting a response from the lawyer. Not really much 
> to do until that decision materialises.

Well, neither the former nor the current wording of the "computer game"
use case actually reflect the process of extracting road data from the
OSM planet dump via 'osm2pgsql', compiling this into FlightGear Scenery
and to distribute the result under the GPL (as we've been doing for
ages). At least this is my understanding, therefore I still do sense
the need for clarification.

Cheers,
Martin.
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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Heiko Schulz

Hi,
it depends on how many models are currently involved in these changes and what 
are the advantages? 

Hi all,

For ac models, we have currently a step in the scenery loading process that 
modifies the material settings to match the material settings of the old plib 
loader.
In fact this just overwrites the material settings and throws away useful 
information that is in the ac file that is still there up to the point where we 
just destroy that information.
I introduced that step at the time of the openscenegraph switch to make the 
transition easier.

I would like to remove that step now and make use of the full material 
information contained in the ac file.
I believe that this is a step into the right direction, but this *does* change 
the visual appearance of some of our models. So when this gets removed, I 
guess that some of the models material colours need to be adjusted in some 
way.

Comments?

Greetings

Mathias

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[Flightgear-devel] FLOATING POINT INTERRUPT (SIGFPE)

2009-03-16 Thread Jean-Baptiste Vallart
Hello there,

Sorry to bother you with the rookie problems, but I didn't find anything on
the Archive about that.
My newly installed FlightGear crashes when I launch it, and send me in
terminal the error in the object. It appears to happen when loading the
sceneries to be more precise.
I am running Fedora 9 and SDL as Glut Utility.

Did anyone get this problem before ?

Cheers,
JB
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[Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread Mathias Fröhlich

Hi all,

For ac models, we have currently a step in the scenery loading process that 
modifies the material settings to match the material settings of the old plib 
loader.
In fact this just overwrites the material settings and throws away useful 
information that is in the ac file that is still there up to the point where we 
just destroy that information.
I introduced that step at the time of the openscenegraph switch to make the 
transition easier.

I would like to remove that step now and make use of the full material 
information contained in the ac file.
I believe that this is a step into the right direction, but this *does* change 
the visual appearance of some of our models. So when this gets removed, I 
guess that some of the models material colours need to be adjusted in some 
way.

Comments?

Greetings

Mathias

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Re: [Flightgear-devel] OpenStreetMap Open Database License

2009-03-16 Thread Jon Stockill
Tim Moore wrote:

> Obviously you've been following this more closely than I, but doesn't the
> proposed license specifically allow the use of OSM data in applications
> like flight simulators, with a fairly liberal license?

I originally added the use case - it's been tweaked slightly since then, 
  and is currently awaiting a response from the lawyer. Not really much 
to do until that decision materialises.

Jon

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Re: [Flightgear-devel] nimitz elevators non solid

2009-03-16 Thread Mathias Fröhlich

Hi,

On Thursday 12 March 2009 22:43:15 jean pellotier wrote:
> I've got a problem with the elevators on nimitz, since some days, when
> called up, it looks ok, but elevator 3d model isn't solid, the part
> solid is where is the elevator down.
> each try i finish on the low position (in best case) under the elevator
> 3d model.
Ok, I have now checked in everything that I have in this area.
So, at least all *known* issues are solved.
Is that still a problem?

Greetings

Mathias

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Re: [Flightgear-devel] OpenStreetMap Open Database License

2009-03-16 Thread Tim Moore
Martin Spott wrote:
> Martin Spott wrote:
> 
>> OSM are currently discussing a draft of their to be expected future
>> license for their road database. If you're interesed in having OSM
>> roads show up one day in some future releases of the FlightGear World
>> Scenery, then feel free to reserve some time, start at:
>>
>>  http://wiki.openstreetmap.org/wiki/Open_Database_License
> 
> Until now I didn't notice any of those who feel like caring for
> FlightGear's future actually getting involved into the process.
> 
>>From my very personal perspective this is fine, BUT, we should be aware
> of the fact that we probably don't get OSM roads into FlightGear
> Scenery for free.
> So, if people are looking forward into having FlightGear Scenery
> releases basing upon OSM roads (one day), they should deal with the OSM
> re-licensing process and raise their voices there.
Obviously you've been following this more closely than I, but doesn't the
proposed license specifically allow the use of OSM data in applications
like flight simulators, with a fairly liberal license?

Tim

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