Bandwidth is not easy to measure. I did some testing this morning and came to
these results:
~ 50 kbit/sec per directly connected client
~ 3 kbit/sec per idle relay server (same as direct connected clients for
active servers)
With about 20 active users about ~ 650 kbit/sec over all with all
On 7 Apr 2010, at 03:36, Ron Jensen wrote:
I like the idea of using some standardized properties
under /sim/realism/ and retrofitting all aircraft to respect start-dark
or something similar.
I am also firmly against turning on aircraft to aircraft collisions.
Aircraft-aircraft collisions
I may be able to do this. Gotta rumage through my stuff here.
The floors still open for all.
On Apr 7, 2010, at 5:40 AM, Oliver Schroeder wrote:
Bandwidth is not easy to measure. I did some testing this morning and came to
these results:
~ 50 kbit/sec per directly connected client
~ 3
Oliver,
To assist with my ambition for laziness, can you give me a round
figure for monthly bandwidth?
I may be able to assist - note, however, that my host is in AU. It is
on several redundant 100mb ethernet connections, though ;-)
kyle keevill wrote:
I may be able to do this. Gotta
On Wed, Apr 7, 2010 at 12:52 PM, Mattt ma...@mattts.net wrote:
I may be able to assist - note, however, that my host is in AU. It is on
several redundant 100mb ethernet connections, though ;-)
It would be *awesome* to have a server in AU! Named 02, of course ;)
--
Csaba/Jester
Certainly for AU users :p
Biggest problem is that we pay dearly for our bandwidth. I'm working
with 60gb/mth presently, hence me worrying about the monthly spend. My
work uses about 10gb of that and is, obviously, paramount :-)
Csaba Halász wrote:
On Wed, Apr 7, 2010 at 12:52 PM, Mattt
On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier fredfgf...@free.fr wrote:
I presume it's the geometry shader support that is causing this. Try to
disable technique number 8 in landmass.eff
regards,
That was it -- no crash after commenting it out. Is it likely a
problem with my graphics
On Wed, Apr 7, 2010 at 2:08 PM, Mattt ma...@mattts.net wrote:
Certainly for AU users :p
Would be awesome for everybody if 02 could be replaced - it is causing
a *lot* of grief due to relay problems.
Biggest problem is that we pay dearly for our bandwidth. I'm working with
60gb/mth presently,
- David Megginson a écrit :
On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier wrote:
I presume it's the geometry shader support that is causing this. Try
to disable technique number 8 in landmass.eff
regards,
That was it -- no crash after commenting it out. Is it likely a
problem
On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier wrote:
I presume it's the geometry shader support that is causing this.
Try
to disable technique number 8 in landmass.eff
regards,
That was it -- no crash after commenting it out. Is it likely a
problem with my graphics card
Hi,
I have just commited the add-on from the forum user gooneybird to the CVS-
data. If you enable the balloon_demo scenario in your preferences.xml, you
should see some balloons ahead of you aircraft after starting FlightGear.
They get takeoff clearance before you will within the next minute
On Tue, 6 Apr 2010 20:05:45 -0400, David wrote in message
j2m75cb920c1004061705w741c4696k17ba1147ec6ba...@mail.gmail.com:
On Tue, Apr 6, 2010 at 7:34 PM, Peter Brown
smoothwater...@adelphia.net wrote:
In terms of simplicity, I would like to offer a suggestion of using
one (or more) of
- Curtis Olson a écrit :
On Wed, Apr 7, 2010 at 9:39 AM, Torsten Dreyer wrote:
Hi,
I have just commited the add-on from the forum user gooneybird to the CVS-
data. If you enable the balloon_demo scenario in your preferences.xml, you
should see some balloons ahead of you
Hi,
With Fred_s new binaries from yesterday I wanted to try the new
reflection-shader.
Updated all datas- matching to the right date; updated all needed Textures;
even updated the Nvidea Driver, so it is working now! :-)
Some (maybe) bugs I found together with some questions:
-objects with
On Wed, Apr 7, 2010 at 9:39 AM, Torsten Dreyer wrote:
Hi,
I have just commited the add-on from the forum user gooneybird to the
CVS- data. If you enable the balloon_demo scenario in your
preferences.xml, you should see some balloons ahead of you aircraft
after starting FlightGear.
- Heiko Schulz a écrit :
I have to create now the next days the CubeMaps using FGFS and
RealWorld.
It would be nice if we could create the cube map texture as a screenshot from a
position in flightgear
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery -
Hello,
It would be nice if we could create the cube map texture as
a screenshot from a position in flightgear
-Fred
And add it to Render-To-Texture;-)
While Crome, Silver, Gold are now easy to do; I experimented a bit with it to
make coatings like we can see on modern aircrafts or
On Wed, Apr 7, 2010 at 10:39 AM, Torsten Dreyer tors...@t3r.de wrote:
I have just commited the add-on from the forum user gooneybird to the CVS-
data. If you enable the balloon_demo scenario in your preferences.xml, you
should see some balloons ahead of you aircraft after starting FlightGear.
The last two screenshots for today- this time the Ec135:
www.hoerbird.net/EC135_shader.jpg
www.hoerbird.net/EC135_shader2.jpg
Thanks to all for the hard work on FGFS!
Cheers
Heiko
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Heiko Schulz
With Fred_s new binaries from yesterday I wanted to try the new
reflection-shader.
Updated all datas- matching to the right date; updated all needed
Textures; even updated the Nvidea Driver, so it is working now! :-)
Some (maybe) bugs I found together with some questions:
Heiko Schulz
With Fred_s new binaries from yesterday I wanted to try the new
reflection-shader.
Updated all datas- matching to the right date; updated all needed
Textures; even updated the Nvidea Driver, so it is working now! :-)
Some (maybe) bugs I found together with some
Heiko Schulz
-Original Message-
The last two screenshots for today- this time the Ec135:
www.hoerbird.net/EC135_shader.jpg
www.hoerbird.net/EC135_shader2.jpg
And not wishing to be outdone here are 2 post bugfix:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/B29-closeup1.png
Hi All,
I've just updated the c172p to make use of the bumpspec Effect for a
bump-map. I've still to get the rivet separation right, but the effect
so far is rather pleasing:
http://www.nanjika.co.uk/flightgear/fgfs-screen-004.png
Like most of the other shader effects, this looks better in-sim
I want to raise this issue again if I may.
The FlightGear Trust as an entity, somehow.
In my head we need and should be planning a kinda trust, for trademark,
copyright and other issues. Think FG_ROOT.2120.
The entity will achieve funds from various sources, and use them in the
distribution
As a long-hour ATC I really got p. (sorry) mad about those planes
popping up on the active during heavy traffic - but it is also obvious
that this happens mostly because of just following the default - as
soon as they know how to do it better they do better (or go somewhere
else). So I suggest
Perhaps this has been brought up before, but I see that the ILS beam data for
each airport on the mpmap is derived from the runway alignment (as verified in
taxidraw). This doesn't allow for magnetic deviation, and therefore all the
course headings are incorrect. Makes it tough to line up
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