Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org

2010-04-07 Thread Oliver Schroeder
Bandwidth is not easy to measure. I did some testing this morning and came to these results: ~ 50 kbit/sec per directly connected client ~ 3 kbit/sec per idle relay server (same as direct connected clients for active servers) With about 20 active users about ~ 650 kbit/sec over all with all

Re: [Flightgear-devel] Issue with default starting scenario

2010-04-07 Thread James Turner
On 7 Apr 2010, at 03:36, Ron Jensen wrote: I like the idea of using some standardized properties under /sim/realism/ and retrofitting all aircraft to respect start-dark or something similar. I am also firmly against turning on aircraft to aircraft collisions. Aircraft-aircraft collisions

Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org

2010-04-07 Thread kyle keevill
I may be able to do this. Gotta rumage through my stuff here. The floors still open for all. On Apr 7, 2010, at 5:40 AM, Oliver Schroeder wrote: Bandwidth is not easy to measure. I did some testing this morning and came to these results: ~ 50 kbit/sec per directly connected client ~ 3

Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org

2010-04-07 Thread Mattt
Oliver, To assist with my ambition for laziness, can you give me a round figure for monthly bandwidth? I may be able to assist - note, however, that my host is in AU. It is on several redundant 100mb ethernet connections, though ;-) kyle keevill wrote: I may be able to do this. Gotta

Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org

2010-04-07 Thread Csaba Halász
On Wed, Apr 7, 2010 at 12:52 PM, Mattt ma...@mattts.net wrote:   I may be able to assist - note, however, that my host is in AU. It is on several redundant 100mb ethernet connections, though ;-) It would be *awesome* to have a server in AU! Named 02, of course ;) -- Csaba/Jester

Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org

2010-04-07 Thread Mattt
Certainly for AU users :p Biggest problem is that we pay dearly for our bandwidth. I'm working with 60gb/mth presently, hence me worrying about the monthly spend. My work uses about 10gb of that and is, obviously, paramount :-) Csaba Halász wrote: On Wed, Apr 7, 2010 at 12:52 PM, Mattt

Re: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear

2010-04-07 Thread David Megginson
On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier fredfgf...@free.fr wrote: I presume it's the geometry shader support that is causing this. Try to disable technique number 8 in landmass.eff regards, That was it -- no crash after commenting it out. Is it likely a problem with my graphics

Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org

2010-04-07 Thread Csaba Halász
On Wed, Apr 7, 2010 at 2:08 PM, Mattt ma...@mattts.net wrote: Certainly for AU users :p Would be awesome for everybody if 02 could be replaced - it is causing a *lot* of grief due to relay problems. Biggest problem is that we pay dearly for our bandwidth. I'm working with 60gb/mth presently,

Re: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear

2010-04-07 Thread Frederic Bouvier
- David Megginson a écrit : On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier wrote: I presume it's the geometry shader support that is causing this. Try to disable technique number 8 in landmass.eff regards, That was it -- no crash after commenting it out. Is it likely a problem

Re: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear

2010-04-07 Thread Frederic Bouvier
On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier wrote: I presume it's the geometry shader support that is causing this. Try to disable technique number 8 in landmass.eff regards, That was it -- no crash after commenting it out. Is it likely a problem with my graphics card

[Flightgear-devel] AI-Balloons

2010-04-07 Thread Torsten Dreyer
Hi, I have just commited the add-on from the forum user gooneybird to the CVS- data. If you enable the balloon_demo scenario in your preferences.xml, you should see some balloons ahead of you aircraft after starting FlightGear. They get takeoff clearance before you will within the next minute

Re: [Flightgear-devel] Issue with default starting scenario

2010-04-07 Thread Arnt Karlsen
On Tue, 6 Apr 2010 20:05:45 -0400, David wrote in message j2m75cb920c1004061705w741c4696k17ba1147ec6ba...@mail.gmail.com: On Tue, Apr 6, 2010 at 7:34 PM, Peter Brown smoothwater...@adelphia.net wrote: In terms of simplicity, I would like to offer a suggestion of using one (or more) of

Re: [Flightgear-devel] AI-Balloons

2010-04-07 Thread Frederic Bouvier
- Curtis Olson a écrit : On Wed, Apr 7, 2010 at 9:39 AM, Torsten Dreyer wrote: Hi, I have just commited the add-on from the forum user gooneybird to the CVS- data. If you enable the balloon_demo scenario in your preferences.xml, you should see some balloons ahead of you

[Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Heiko Schulz
Hi, With Fred_s new binaries from yesterday I wanted to try the new reflection-shader. Updated all datas- matching to the right date; updated all needed Textures; even updated the Nvidea Driver, so it is working now! :-) Some (maybe) bugs I found together with some questions: -objects with

Re: [Flightgear-devel] AI-Balloons

2010-04-07 Thread Torsten Dreyer
On Wed, Apr 7, 2010 at 9:39 AM, Torsten Dreyer wrote: Hi, I have just commited the add-on from the forum user gooneybird to the CVS- data. If you enable the balloon_demo scenario in your preferences.xml, you should see some balloons ahead of you aircraft after starting FlightGear.

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Frederic Bouvier
- Heiko Schulz a écrit : I have to create now the next days the CubeMaps using FGFS and RealWorld. It would be nice if we could create the cube map texture as a screenshot from a position in flightgear -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery -

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Heiko Schulz
Hello, It would be nice if we could create the cube map texture as a screenshot from a position in flightgear -Fred And add it to Render-To-Texture;-) While Crome, Silver, Gold are now easy to do; I experimented a bit with it to make coatings like we can see on modern aircrafts or

Re: [Flightgear-devel] AI-Balloons

2010-04-07 Thread David Megginson
On Wed, Apr 7, 2010 at 10:39 AM, Torsten Dreyer tors...@t3r.de wrote: I have just commited the add-on from the forum user gooneybird to the CVS- data. If you enable the balloon_demo scenario in your preferences.xml, you should see some balloons  ahead of you aircraft after starting FlightGear.

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Heiko Schulz
The last two screenshots for today- this time the Ec135: www.hoerbird.net/EC135_shader.jpg www.hoerbird.net/EC135_shader2.jpg Thanks to all for the hard work on FGFS! Cheers Heiko __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Vivian Meazza
Heiko Schulz With Fred_s new binaries from yesterday I wanted to try the new reflection-shader. Updated all datas- matching to the right date; updated all needed Textures; even updated the Nvidea Driver, so it is working now! :-) Some (maybe) bugs I found together with some questions:

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Vivian Meazza
Heiko Schulz With Fred_s new binaries from yesterday I wanted to try the new reflection-shader. Updated all datas- matching to the right date; updated all needed Textures; even updated the Nvidea Driver, so it is working now! :-) Some (maybe) bugs I found together with some

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Vivian Meazza
Heiko Schulz -Original Message- The last two screenshots for today- this time the Ec135: www.hoerbird.net/EC135_shader.jpg www.hoerbird.net/EC135_shader2.jpg And not wishing to be outdone here are 2 post bugfix: ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/B29-closeup1.png

[Flightgear-devel] Normal map shader example - c172p

2010-04-07 Thread Stuart Buchanan
Hi All, I've just updated the c172p to make use of the bumpspec Effect for a bump-map. I've still to get the rivet separation right, but the effect so far is rather pleasing: http://www.nanjika.co.uk/flightgear/fgfs-screen-004.png Like most of the other shader effects, this looks better in-sim

[Flightgear-devel] Trust

2010-04-07 Thread Pete Morgan
I want to raise this issue again if I may. The FlightGear Trust as an entity, somehow. In my head we need and should be planning a kinda trust, for trademark, copyright and other issues. Think FG_ROOT.2120. The entity will achieve funds from various sources, and use them in the distribution

[Flightgear-devel] Issue with default starting scenario

2010-04-07 Thread Jörg Emmerich
As a long-hour ATC I really got p. (sorry) mad about those planes popping up on the active during heavy traffic - but it is also obvious that this happens mostly because of just following the default - as soon as they know how to do it better they do better (or go somewhere else). So I suggest

[Flightgear-devel] mpmap ILS data

2010-04-07 Thread Peter Brown
Perhaps this has been brought up before, but I see that the ILS beam data for each airport on the mpmap is derived from the runway alignment (as verified in taxidraw). This doesn't allow for magnetic deviation, and therefore all the course headings are incorrect. Makes it tough to line up