Re: [Flightgear-devel] How to stereo?
- Ron Jensena écrit : On Thursday 13 May 2010 20:43:06 小龙 陈 wrote: Hi, I use a Flightgear under windows, so How can I enable the stereo to see the red and cyan effect in Flightgear? Thanks! You must set ENVIRONMENT VARIABLES for OSG. I can not tell you how to do that on windows as I do not use that operating system. http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings You can set environment variables inside fgrun, advanced section -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Tracker crash
Hi, it seems, not all the MP servers are connected to the tracker currently: # sh /root/list_mpservers_connected.sh mpserver02.flightgear.org mpserver07.flightgear.org mpserver09.flightgear.org mpserver10.flightgear.org mpserver12.flightgear.org mpserver13.flightgear.org Maybe some of them haven't been restarted after the crash of tracker. Please restart them. Thanx, Gabor On Wednesday 2010 May 05 21:42:08 Gabor Toth wrote: Dear All, unfortunately, there was a double disk failure on Monday in the tracker server causing the server to crash. After replacing the disks I've been working to restore commercial services first, and today I could finally restore flightgear tracker as well. Sorry for the inconveniences, Regards, Gabor --- --- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Thanks for the Ride
Innis Cunningham wrote: Hi I have tried to help with FG for about 7 years but after installing FG 2.0 I give up. As I am not a computer programmer I am not able to help with coding so I tried to help with model building and AI and scenery. With FG2.0 it would appear that the AI is currently unusable and the shading in the models makes seeing things in the cockpit difficult unless the sun is in correct position.If the shading is ment to make things look better then I beg to differ. That's a pity; I can hardly believe that's the only reason for leaving. Sometimes new features need to mature before they become useful for everyone and as far as I know it AI can be turned off and Durk is working towards a rewrite of most of that code. Anyhow, good luck to you and don't forget to step by once in a while, we might surprise you sometime :) Erik -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Thanks for the Ride
On Fri, 14 May 2010, Innis Cunningham wrote: Hi I have tried to help with FG for about 7 years but after installing FG 2.0 I give up. As I am not a computer programmer I am not able to help with coding so I tried to help with model building and AI and scenery. With FG2.0 it would appear that the AI is currently unusable and the shading in the models makes seeing things in the cockpit difficult unless the sun is in correct position.If the shading is ment to make things look better then I beg to differ. My memory isn't as good as it used to be, but I can't seem to recall you EVER asking for assistance with any problems you've had with 2.0. At least on _this_ list. I'm quite sure that you'd get help from some of the awesome developers on this list if you'd asked. I know it's not as fun or dramatic as stomping away in a huff, but there you go. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Effects on OSX
- HB-GRAL a écrit : There seems to be a (maybe only ATI related) bug in fragment shaders. I could not find any information about this in the list/forum/bug tracker. Can you please check this: Following does not work in default.frag, terrain-default.frag and mat-anim.frag for some strict OpenGL/GSLS: recent code: if (!gl_FrontFacing) n = -n; changed to: if (n.z 0.1) n = -n; This works fine for me here. Can you check this? Have you seen this : http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=263576 or this : http://lists.apple.com/archives/mac-opengl/2009/Mar/msg1.html That would confirm your problems. ( I just did google( ati gl_FrontFacing ) BTW ) -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] professinal/educational uses of FlightGear...
Some time ago I ran across this thread: http://simhq.com/forum/ubbthreads.php/topics/2967421/Free_sourse_flight_sim_flightg.html#Post2967421 I'd to be able to rationally explain to these folks that while FlightGear might not be up to FSX in the eye-candy department, it essentially wipes the floor with FSX from a technical standpoint. I'd like to build as comprehensive list as possible that shows all the various professional educational uses users of FlightGear. This would go a long way towards showing potential FlightGear users that there is a LOT more to it than just the outside visuals. Gijs has been kind enough to get a running start on this list by creating the following wiki page: http://wiki.flightgear.org/index.php/Professional_and_educational_FlightGear_users If you know of an organization not listed here, please add it! If you don't have the time, please contact me directly and I'll add it for you. Thanks for reading! g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Effects on OSX
Frederic Bouvier schrieb: - HB-GRAL a écrit : There seems to be a (maybe only ATI related) bug in fragment shaders. I could not find any information about this in the list/forum/bug tracker. Can you please check this: Following does not work in default.frag, terrain-default.frag and mat-anim.frag for some strict OpenGL/GSLS: recent code: if (!gl_FrontFacing) n = -n; changed to: if (n.z 0.1) n = -n; This works fine for me here. Can you check this? Have you seen this : http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=263576 Can someone send me a screen with full working recent GIT/CVS shaders (without this change) with time-setting dusk, shader quality-level 3, all shaders engaged, captured from top, side and back of default cp172? Thank you very much, Y. -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Effects on OSX
HB-GRAL wrote: Can someone send me a screen with full working recent GIT/CVS shaders (without this change) with time-setting dusk, shader quality-level 3, all shaders engaged, captured from top, side and back of default cp172? Thank you very much, Y. http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html hans. -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Interlink a new server?
mpserver02 still needs to exist for the mpmap02 though ? mpmap01 has not been working for a while pete On Wed, May 12, 2010 at 11:26 PM, Sabin Densmore sa...@onegecko.com wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Makes sense to me. The box I'm using has the following IP address, which is probably better to use than the domain name: 74.208.230.119. - - sabin Csaba Halász wrote: On Tue, May 11, 2010 at 10:43 PM, Curtis Olson curtol...@gmail.com wrote: If someone tells me what dns changes should be made, I can make them. Okay, what do you think about this: 1) rename 02 to 14 (that is the next one, I believe) 2) assign 03 to the new server, as 03 has been down for a very long time Thus: 1) anybody who used 02 would be forced to reconsider his choice and hopefully make an intelligent pick 2) people who blindly start from 01 until they hit a working server would encounter 01,03,04 and 05, all - to my knowledge - quite powerful machines, and located in Europe,US,UK,US respectively. 3) pigeon's server would only have to handle the users from his region, hopefully it has enough bandwidth to cope without problems Comments? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJL6ysZAAoJED4rVSeGcLmpw7MH/RLb6aQU5C6VRbCms7sl+ebf T8Rztk+ydYWEhde37cH5CG0yvAyrqMhXJHhRDbaFnJNBJtly7zX+MMzYHB3DZQgc JQ61eqJ72fYmqLGJ62z7HBxZbH8wMeBxKlKT/53ShFcMvqVPyIF7Uc/zu4cHd/62 1/3dNejY2LrnkPBrHlZSWC6VIJ89qo1LJNRR72mSpyuVF/iNzeCBG4UcOlaMJeiT 5R7Kq8Kc89daN4zG5QsTTZhHqmXWUtlowftoJgDctGI4TNdO+YIKwHnD/EN8nr1h +yo/KLD6XEe3N5Rum48f+1JiCr7i88ZRewgP5ta2jUB6a/IFXCu0HIRUxUAvljM= =wb5j -END PGP SIGNATURE- -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Interlink a new server?
On Fri, May 14, 2010 at 9:02 PM, Peter Morgan p...@freeflightsim.org wrote: mpserver02 still needs to exist for the mpmap02 though ? mpmap02 should stay, with the default server adjusted. mpmap01 has not been working for a while From here it looks as if mpserver01 was down, mpmap01 is working fine. -- Csaba/Jester -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Effects on OSX
Hans Janssen schrieb: http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html hans. Thank you very much. Can you provide me some other screens? And can you do this with default livery instead of KLM? Still dusk? - One closer from the front, still seeing on the wings - And again one from top, but closer to the wings? - One from the cockpit view, looking down to all the instruments This would be very helpful for me. Thank you in advance. Y. -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] professinal/educational uses of FlightGear...
Gene Buckle wrote: I'd like to build as comprehensive list as possible that shows all the various professional educational uses users of FlightGear. Good idea - it's just that I'm slightly uncertain if all those people who are involved into professional use of FlightGear are permitted to talk about their respective projects in the public Gijs has been kind enough to get a running start on this list by creating the following wiki page: http://wiki.flightgear.org/index.php/Professional_and_educational_FlightGear_users I think you're basically in the process of forking this page: http://www.flightgear.org/Projects/ which might serve as a measure about how well recieved some parts of FlightGear's 'official' web site are ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Effects on OSX
HB-GRAL wrote: Hans Janssen schrieb: http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html hans. Thank you very much. Can you provide me some other screens? And can you do this with default livery instead of KLM? Still dusk? - One closer from the front, still seeing on the wings - And again one from top, but closer to the wings? - One from the cockpit view, looking down to all the instruments This would be very helpful for me. Thank you in advance. Y. Alright, same page different images. hans -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Effects on OSX
Vivian Meazza schrieb: Are you sure the shaders you see are working? ;-) The one that I wrote - sure :-). Vivian Oh! Now I see it too! This was not reflection what I have seen before, I apologize for that - I fear the b29 ;-) So I can replace !gl_FrontFacing with n.z 0.1 and it looks like reflect.frag works also fine for me (and btw. I did another small change with normalizing). -- void main (void) { //if (!gl_FrontFacing) discard; vec3 n, halfV; float NdotL, NdotHV; vec4 color = constantColor; vec4 specular = vec4(0.0); //n = VNormal; n = normalize(VNormal); if (n.z 0.1) n = -n; --- I am on the way to see all the nice work introduced with this new shaders! Thanks -Y -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Thanks for the Ride
Having corresponded with Innis numerous times on some Australasian scenery/AI stuff I can say that he isn't stomping away in a huff as you describe it. He has been a contributor to fg as he says for around 7 years, but not from a coding point of view, rather models and AI networks, which I have helped test prior to the release of 2.0. I'm in the same boat as Innis, in that I want to help with models and other non-code based parts of the sim. I first installed fg 7 years ago, which back then was a difficult task (for a non-coder and one used to using a GUI to manage software from a distro CD/DVD). My goal was to improve scenery, as the a/c were already pretty cool I thought, but it took nearly 5 years for me to successfully build terragear for the first time. It is the difficulty with which tools such as terragear are built/used that I think has meant no-one other than those who've asked, use any content I've done. I recall correspondence with Innis 8-9 months back where he expressed frustration with trying to get the tools working. I can sympathize with him on that although I did manage eventually (I'm a persistent SOB)... Ultimately its about the kind of people the fg community want to have helping out. People who like using the sim, but do not code, I think are left in the dark somewhat with wanting to help, as the tools with which that is accomplished are difficult to install and use. As I see it a nice QT/Gtk interface to tie together all the terragear tools shouldn't be a big deal for one of the developers to piece together. I did a mock-up QT tool, see more at... http://blobster.50webs.com/ Currently I'm trying to build up motivation to download all the libs (again) and rebuild 2.0 so I can see the urban shader effect, but motivation is lacking. It should be easier. Regards, Chris Wilkinson, YBBN/BNE. From: Gene Buckle ge...@deltasoft.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 14 May, 2010 11:33:43 PM Subject: Re: [Flightgear-devel] Thanks for the Ride On Fri, 14 May 2010, Innis Cunningham wrote: Hi I have tried to help with FG for about 7 years but after installing FG 2.0 I give up. As I am not a computer programmer I am not able to help with coding so I tried to help with model building and AI and scenery. With FG2.0 it would appear that the AI is currently unusable and the shading in the models makes seeing things in the cockpit difficult unless the sun is in correct position.If the shading is ment to make things look better then I beg to differ. My memory isn't as good as it used to be, but I can't seem to recall you EVER asking for assistance with any problems you've had with 2.0. At least on _this_ list. I'm quite sure that you'd get help from some of the awesome developers on this list if you'd asked. I know it's not as fun or dramatic as stomping away in a huff, but there you go. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Thanks for the Ride
On Thu, May 13, 2010 at 7:20 PM, Innis Cunningham inn...@hotmail.com wrote: Hi I have tried to help with FG for about 7 years but after installing FG 2.0 I give up. As I am not a computer programmer I am not able to help with coding so I tried to help with model building and AI and scenery. With FG2.0 it would appear that the AI is currently unusable and the shading in the models makes seeing things in the cockpit difficult unless the sun is in correct position.If the shading is ment to make things look better then I beg to differ. So thanks for the ride. Cheers Innis Meet local singles online. Browse profiles for FREE! -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Thanks for the Ride
Hi Chris, I mailed you about a month or so ago, but didn't get a response as yet - perhaps I mailed an old address, perhaps you were / are busy, etc, etc :-) I was basically just wondering if you're still planning to release your awesome YBBN scenery? I'll re-create it myself if necessary, but have limited time and, having seen the excellent work you've already done, I'm doubtful I could pull off what you did. I've only managed to build the tool chain and drop in the International terminal so far, and that's taken me a couple of months... Apologies to all for taking this thread off-topic, but I was a bit surprised to see Chris pop up suddenly and wanted to catch him while I could :-) Chris Wilkinson wrote: Having corresponded with Innis numerous times on some Australasian scenery/AI stuff I can say that he isn't stomping away in a huff as you describe it. He has been a contributor to fg as he says for around 7 years, but not from a coding point of view, rather models and AI networks, which I have helped test prior to the release of 2.0. I'm in the same boat as Innis, in that I want to help with models and other non-code based parts of the sim. I first installed fg 7 years ago, which back then was a difficult task (for a non-coder and one used to using a GUI to manage software from a distro CD/DVD). My goal was to improve scenery, as the a/c were already pretty cool I thought, but it took nearly 5 years for me to successfully build terragear for the first time. It is the difficulty with which tools such as terragear are built/used that I think has meant no-one other than those who've asked, use any content I've done. I recall correspondence with Innis 8-9 months back where he expressed frustration with trying to get the tools working. I can sympathize with him on that although I did manage eventually (I'm a persistent SOB)... Ultimately its about the kind of people the fg community want to have helping out. People who like using the sim, but do not code, I think are left in the dark somewhat with wanting to help, as the tools with which that is accomplished are difficult to install and use. As I see it a nice QT/Gtk interface to tie together all the terragear tools shouldn't be a big deal for one of the developers to piece together. I did a mock-up QT tool, see more at... http://blobster.50webs.com/ Currently I'm trying to build up motivation to download all the libs (again) and rebuild 2.0 so I can see the urban shader effect, but motivation is lacking. It should be easier. Regards, Chris Wilkinson, YBBN/BNE. *From:* Gene Buckle ge...@deltasoft.com *To:* FlightGear developers discussions flightgear-devel@lists.sourceforge.net *Sent:* Fri, 14 May, 2010 11:33:43 PM *Subject:* Re: [Flightgear-devel] Thanks for the Ride On Fri, 14 May 2010, Innis Cunningham wrote: Hi I have tried to help with FG for about 7 years but after installing FG 2.0 I give up. As I am not a computer programmer I am not able to help with coding so I tried to help with model building and AI and scenery. With FG2.0 it would appear that the AI is currently unusable and the shading in the models makes seeing things in the cockpit difficult unless the sun is in correct position.If the shading is ment to make things look better then I beg to differ. My memory isn't as good as it used to be, but I can't seem to recall you EVER asking for assistance with any problems you've had with 2.0. At least on _this_ list. I'm quite sure that you'd get help from some of the awesome developers on this list if you'd asked. I know it's not as fun or dramatic as stomping away in a huff, but there you go. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't...
Re: [Flightgear-devel] Thanks for the Ride
On Sat, May 15, 2010 at 1:40 AM, Chris Wilkinson blobster...@yahoo.com.au wrote: Currently I'm trying to build up motivation to download all the libs (again) and rebuild 2.0 so I can see the urban shader effect, but motivation is lacking. It should be easier. For ubuntu/debian systems we have scripted automatic compilation. It doesn't get much easier than that, if you want to compile. Of course there are also various precompiled binaries of 2.0 and development snapshots for windows, ubuntu, slackware, opensuse and whatnot. Terragear and friends are a different matter, of course. -- Csaba/Jester -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Thanks for the Ride
[Let me try sending that again] Innis, I personally have appreciated your contributions over the years. Therefore, I hope (and recommend) that you will irregularly take another look, for example after every major release, to see whether the technology implementation has changed and become suitable for you to want to be involved with FGFS again. Over the years, there have been several occasions where the developer team made changes that precluded my involvement with the project. A year or two later, other technology updates occurred that enabled me to rejoin the project again. Given the number of times that's happened to me, and I know of others it also happened to, it seems likely that you can follow the same pattern. Cheers, Alex. On Fri, May 14, 2010 at 4:43 PM, Alex Perry alex.pe...@ieee.org wrote: On Thu, May 13, 2010 at 7:20 PM, Innis Cunningham inn...@hotmail.com wrote: Hi I have tried to help with FG for about 7 years but after installing FG 2.0 I give up. As I am not a computer programmer I am not able to help with coding so I tried to help with model building and AI and scenery. With FG2.0 it would appear that the AI is currently unusable and the shading in the models makes seeing things in the cockpit difficult unless the sun is in correct position.If the shading is ment to make things look better then I beg to differ. So thanks for the ride. Cheers Innis Meet local singles online. Browse profiles for FREE! -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Thanks for the Ride
Actually, I managed to get Terragear, Taxidraw, FGSD, et al compiled and working on a Karmic box. I tarred up the result (modified source and built / installed binaries) and made them available on my web server at http://fgvas.mattts.net/fgsd.tar.bz2 in case anyone wants it :-) Csaba Halász wrote: On Sat, May 15, 2010 at 1:40 AM, Chris Wilkinson blobster...@yahoo.com.au wrote: Currently I'm trying to build up motivation to download all the libs (again) and rebuild 2.0 so I can see the urban shader effect, but motivation is lacking. It should be easier. For ubuntu/debian systems we have scripted automatic compilation. It doesn't get much easier than that, if you want to compile. Of course there are also various precompiled binaries of 2.0 and development snapshots for windows, ubuntu, slackware, opensuse and whatnot. Terragear and friends are a different matter, of course. -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] professinal/educational uses of FlightGear...
On Sat, May 15, 2010 at 5:40 AM, Martin Spott martin.sp...@mgras.net wrote: Gene Buckle wrote: I'd like to build as comprehensive list as possible that shows all the various professional educational uses users of FlightGear. Good idea - it's just that I'm slightly uncertain if all those people who are involved into professional use of FlightGear are permitted to talk about their respective projects in the public Gijs has been kind enough to get a running start on this list by creating the following wiki page: http://wiki.flightgear.org/index.php/Professional_and_educational_FlightGear_users I think you're basically in the process of forking this page: http://www.flightgear.org/Projects/ which might serve as a measure about how well recieved some parts of FlightGear's 'official' web site are ;-) Perhaps, Curt would like to add my current simulator project using Matlab and Flightgear. The FDM is purely built using Matlab m-file format with pnet function to communicate with Flightgear. Google Earth is also used to show the position of the aircraft on the map. The project is about learning building an FDM using wind tunnel data, developing the stability augmentation system and auto-pilot. Organisation : Universiti Teknologi Malaysia, Johor, Malaysia. Some youtube videos http://www.youtube.com/watch?v=LAodWcG6ddc http://www.youtube.com/watch?v=jBF1xeFzrUg http://www.youtube.com/watch?v=Rm92DIfVieM -- Istas F. Nusyirwan -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] professinal/educational uses of FlightGear...
On Fri, 14 May 2010, Martin Spott wrote: Gene Buckle wrote: I'd like to build as comprehensive list as possible that shows all the various professional educational uses users of FlightGear. Good idea - it's just that I'm slightly uncertain if all those people who are involved into professional use of FlightGear are permitted to talk about their respective projects in the public I suspect the ones that can, will. :) Gijs has been kind enough to get a running start on this list by creating the following wiki page: http://wiki.flightgear.org/index.php/Professional_and_educational_FlightGear_users I think you're basically in the process of forking this page: http://www.flightgear.org/Projects/ which might serve as a measure about how well recieved some parts of FlightGear's 'official' web site are ;-) ...my tines ring for thee! *laughs* g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel