Re: [Flightgear-devel] How to stereo?

2010-05-14 Thread Frederic Bouvier

- Ron Jensena écrit :

 On Thursday 13 May 2010 20:43:06 小龙 陈 wrote:
  Hi,
  I use a Flightgear under windows, so How can I enable the stereo to
 see the
  red and cyan effect in Flightgear? Thanks!
 
 You must set ENVIRONMENT VARIABLES for OSG.  I can not tell you how to
 do that
 on windows as I do not use that operating system.
 
 http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings

You can set environment variables inside fgrun, advanced section

-Fred

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Re: [Flightgear-devel] FlightGear Tracker crash

2010-05-14 Thread Gabor Toth
Hi,

  it seems, not all the MP servers are connected to the tracker currently:

# sh /root/list_mpservers_connected.sh
mpserver02.flightgear.org
mpserver07.flightgear.org
mpserver09.flightgear.org
mpserver10.flightgear.org
mpserver12.flightgear.org
mpserver13.flightgear.org

  Maybe some of them haven't been restarted after the crash of tracker.  
Please restart them.

Thanx,
Gabor

On Wednesday 2010 May 05 21:42:08 Gabor Toth wrote:
 Dear All,
 
   unfortunately, there was a double disk failure on Monday in the tracker
 server causing the server to crash. After replacing the disks I've been
 working to restore commercial services first, and today I could finally
 restore flightgear tracker as well.
 
 Sorry for the inconveniences,
 Regards,
 Gabor
 
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Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Erik Hofman
Innis Cunningham wrote:
 Hi
 I have tried to help with FG for about 7 years but after installing
 FG 2.0 I give up.
 As I am not a computer programmer I am not able to help with
 coding so I tried to help with model building and AI and scenery.
 With FG2.0 it would appear that the AI is currently unusable  and
 the shading in the models makes seeing things in the cockpit
 difficult unless the sun is in  correct position.If the shading is ment
 to make things look better then I beg to differ.

That's a pity; I can hardly believe that's the only reason for leaving.
Sometimes new features need to mature before they become useful for 
everyone and as far as I know it AI can be turned off and Durk is 
working towards a rewrite of most of that code.

Anyhow, good luck to you and don't forget to step by once in a while, we 
might surprise you sometime :)

Erik

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Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Gene Buckle
On Fri, 14 May 2010, Innis Cunningham wrote:


 Hi
 I have tried to help with FG for about 7 years but after installing
 FG 2.0 I give up.
 As I am not a computer programmer I am not able to help with
 coding so I tried to help with model building and AI and scenery.
 With FG2.0 it would appear that the AI is currently unusable  and
 the shading in the models makes seeing things in the cockpit
 difficult unless the sun is in  correct position.If the shading is ment
 to make things look better then I beg to differ.


My memory isn't as good as it used to be, but I can't seem to recall you 
EVER asking for assistance with any problems you've had with 2.0.  At 
least on _this_ list.

I'm quite sure that you'd get help from some of the awesome developers on 
this list if you'd asked.  I know it's not as fun or dramatic as stomping 
away in a huff, but there you go.

g.



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Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread Frederic Bouvier

- HB-GRAL a écrit :

 There seems to be a (maybe only ATI related) bug in fragment shaders.
 I 
 could not find any information about this in the list/forum/bug
 tracker.
 
 Can you please check this:
 
 Following does not work in default.frag, terrain-default.frag and 
 mat-anim.frag for some strict OpenGL/GSLS:
 
 recent code:
 
  if (!gl_FrontFacing)
  n = -n;
 
 changed to:
 
  if (n.z  0.1)
  n = -n;
 
 This works fine for me here. Can you check this?

Have you seen this :
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=263576

or this :
http://lists.apple.com/archives/mac-opengl/2009/Mar/msg1.html

That would confirm your problems.
( I just did google( ati gl_FrontFacing ) BTW )

-Fred


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[Flightgear-devel] professinal/educational uses of FlightGear...

2010-05-14 Thread Gene Buckle

Some time ago I ran across this thread:

http://simhq.com/forum/ubbthreads.php/topics/2967421/Free_sourse_flight_sim_flightg.html#Post2967421

I'd to be able to rationally explain to these folks that while FlightGear 
might not be up to FSX in the eye-candy department, it essentially wipes 
the floor with FSX from a technical standpoint.

I'd like to build as comprehensive list as possible that shows all the 
various professional  educational uses  users of FlightGear.  This would 
go a long way towards showing potential FlightGear users that there is a 
LOT more to it than just the outside visuals.

Gijs has been kind enough to get a running start on this list by creating 
the following wiki page:

http://wiki.flightgear.org/index.php/Professional_and_educational_FlightGear_users

If you know of an organization not listed here, please add it!  If you 
don't have the time, please contact me directly and I'll add it for you.

Thanks for reading!

g.


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Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread HB-GRAL
Frederic Bouvier schrieb:
 - HB-GRAL a écrit :
 
 There seems to be a (maybe only ATI related) bug in fragment shaders.
 I 
 could not find any information about this in the list/forum/bug
 tracker.

 Can you please check this:

 Following does not work in default.frag, terrain-default.frag and 
 mat-anim.frag for some strict OpenGL/GSLS:

 recent code:

  if (!gl_FrontFacing)
  n = -n;

 changed to:

  if (n.z  0.1)
  n = -n;

 This works fine for me here. Can you check this?
 
 Have you seen this :
 http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=263576

Can someone send me a screen with full working recent GIT/CVS shaders 
(without this change) with time-setting dusk, shader quality-level 3, 
all shaders engaged, captured from top, side and back of default cp172?

Thank you very much, Y.




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Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread Hans Janssen
HB-GRAL wrote:

 Can someone send me a screen with full working recent GIT/CVS shaders 
 (without this change) with time-setting dusk, shader quality-level 3, 
 all shaders engaged, captured from top, side and back of default cp172?
 
 Thank you very much, Y.
 

http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html

hans.

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Re: [Flightgear-devel] Interlink a new server?

2010-05-14 Thread Peter Morgan
mpserver02 still needs to exist for the mpmap02 though ?
mpmap01 has not been working for a while

pete

On Wed, May 12, 2010 at 11:26 PM, Sabin Densmore sa...@onegecko.com wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Makes sense to me. The box I'm using has the following IP address, which
 is probably better to use than the domain name: 74.208.230.119.

 - - sabin

 Csaba Halász wrote:
  On Tue, May 11, 2010 at 10:43 PM, Curtis Olson curtol...@gmail.com
 wrote:
  If someone tells me what dns changes should be made, I can make them.
 
  Okay, what do you think about this:
  1) rename 02 to 14 (that is the next one, I believe)
  2) assign 03 to the new server, as 03 has been down for a very long time
 
  Thus:
  1) anybody who used 02 would be forced to reconsider his choice and
  hopefully make an intelligent pick
  2) people who blindly start from 01 until they hit a working server
  would encounter 01,03,04 and 05, all - to my knowledge - quite
  powerful machines, and located in Europe,US,UK,US respectively.
  3) pigeon's server would only have to handle the users from his
  region, hopefully it has enough bandwidth to cope without problems
 
  Comments?
 

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 Version: GnuPG v1.4.10 (MingW32)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

 iQEcBAEBAgAGBQJL6ysZAAoJED4rVSeGcLmpw7MH/RLb6aQU5C6VRbCms7sl+ebf
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 =wb5j
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Re: [Flightgear-devel] Interlink a new server?

2010-05-14 Thread Csaba Halász
On Fri, May 14, 2010 at 9:02 PM, Peter Morgan p...@freeflightsim.org wrote:
 mpserver02 still needs to exist for the mpmap02 though ?

mpmap02 should stay, with the default server adjusted.

 mpmap01 has not been working for a while

From here it looks as if mpserver01 was down, mpmap01 is working fine.

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Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread HB-GRAL
Hans Janssen schrieb:
 
 http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html
 
 hans.

Thank you very much. Can you provide me some other screens? And can you 
do this with default livery instead of KLM? Still dusk?

- One closer from the front, still seeing on the wings
- And again one from top, but closer to the wings?
- One from the cockpit view, looking down to all the instruments

This would be very helpful for me. Thank you in advance.

Y.

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Re: [Flightgear-devel] professinal/educational uses of FlightGear...

2010-05-14 Thread Martin Spott
Gene Buckle wrote:

 I'd like to build as comprehensive list as possible that shows all the 
 various professional  educational uses  users of FlightGear.

Good idea - it's just that I'm slightly uncertain if all those people
who are involved into professional use of FlightGear are permitted to
talk about their respective projects in the public 

 Gijs has been kind enough to get a running start on this list by creating 
 the following wiki page:
 
 http://wiki.flightgear.org/index.php/Professional_and_educational_FlightGear_users

I think you're basically in the process of forking this page:

  http://www.flightgear.org/Projects/

  which might serve as a measure about how well recieved
some parts of FlightGear's 'official' web site are  ;-)

Cheers,
Martin.
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Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread Hans Janssen
HB-GRAL wrote:
 Hans Janssen schrieb:
 http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html

 hans.
 
 Thank you very much. Can you provide me some other screens? And can you 
 do this with default livery instead of KLM? Still dusk?
 
 - One closer from the front, still seeing on the wings
 - And again one from top, but closer to the wings?
 - One from the cockpit view, looking down to all the instruments
 
 This would be very helpful for me. Thank you in advance.
 
 Y.

Alright, same page different images.

hans

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Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread HB-GRAL
Vivian Meazza schrieb:

 Are you sure the shaders you see are working? ;-)

 
 The one that I wrote - sure :-). 
 
 Vivian
 

Oh! Now I see it too! This was not reflection what I have seen before, I 
apologize for that - I fear the b29 ;-)

So I can replace !gl_FrontFacing with n.z  0.1 and it looks 
like reflect.frag works also fine for me (and btw. I did another small 
change with normalizing).

--
void main (void)
{
 //if (!gl_FrontFacing) discard;

 vec3 n, halfV;
 float NdotL, NdotHV;
 vec4 color = constantColor;
 vec4 specular = vec4(0.0);
 //n = VNormal;
 n = normalize(VNormal);
 if (n.z  0.1)
 n = -n;
---

I am on the way to see all the nice work introduced with this new shaders!

Thanks -Y

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Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Chris Wilkinson
Having corresponded with Innis numerous times on some Australasian scenery/AI 
stuff I can say that he isn't stomping away in a huff as you describe it. He 
has been a contributor to fg as he says for around 7 years, but not from a 
coding point of view, rather models and AI networks, which I have helped test 
prior to the release of 2.0.

I'm in the same boat as Innis, in that I want to help with models and other 
non-code based parts of the sim. I first installed fg 7 years ago, which back 
then was a difficult task (for a non-coder and one used to using a GUI to 
manage software from a distro CD/DVD). My goal was to improve scenery, as the 
a/c were already pretty cool I thought, but it took nearly 5 years for me to 
successfully build terragear for the first time. It is the difficulty with 
which tools such as terragear are built/used that I think has meant no-one 
other than those who've asked, use any content I've done. I recall 
correspondence with Innis 8-9 months back where he expressed frustration with 
trying to get the tools working. I can sympathize with him on that although I 
did manage eventually (I'm a persistent SOB)...

Ultimately its about the kind of people the fg community want to have helping 
out. People who like using the sim, but do not code, I think are left in the 
dark somewhat with wanting to help, as the tools with which that is 
accomplished are difficult to install and use. As I see it a nice QT/Gtk 
interface to tie together all the terragear tools shouldn't be a big deal for 
one of the developers to piece together. I did a mock-up QT tool, see more at...

http://blobster.50webs.com/

Currently I'm trying to build up motivation to download all the libs (again) 
and rebuild 2.0 so I can see the urban shader effect, but motivation is 
lacking. It should be easier.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Gene Buckle ge...@deltasoft.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Fri, 14 May, 2010 11:33:43 PM
Subject: Re: [Flightgear-devel] Thanks for the Ride

On Fri, 14 May 2010, Innis Cunningham wrote:


 Hi
 I have tried to help with FG for about 7 years but after installing
 FG 2.0 I give up.
 As I am not a computer programmer I am not able to help with
 coding so I tried to help with model building and AI and scenery.
 With FG2.0 it would appear that the AI is currently unusable  and
 the shading in the models makes seeing things in the cockpit
 difficult unless the sun is in  correct position.If the shading is ment
 to make things look better then I beg to differ.


My memory isn't as good as it used to be, but I can't seem to recall you 
EVER asking for assistance with any problems you've had with 2.0.  At 
least on _this_ list.

I'm quite sure that you'd get help from some of the awesome developers on 
this list if you'd asked.  I know it's not as fun or dramatic as stomping 
away in a huff, but there you go.

g.



-- 
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http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

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Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Alex Perry
On Thu, May 13, 2010 at 7:20 PM, Innis Cunningham inn...@hotmail.com wrote:
 Hi
 I have tried to help with FG for about 7 years but after installing
 FG 2.0 I give up.
 As I am not a computer programmer I am not able to help with
 coding so I tried to help with model building and AI and scenery.
 With FG2.0 it would appear that the AI is currently unusable  and
 the shading in the models makes seeing things in the cockpit
 difficult unless the sun is in  correct position.If the shading is ment
 to make things look better then I beg to differ.

 So thanks for the ride.

 Cheers
 Innis

 
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Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Mattt

Hi Chris,

 I mailed you about a month or so ago, but didn't get a response as yet 
- perhaps I mailed an old address, perhaps you were / are busy, etc, etc :-)


 I was basically just wondering if you're still planning to release 
your awesome YBBN scenery? I'll re-create it myself if necessary, but 
have limited time and, having seen the excellent work you've already 
done, I'm doubtful I could pull off what you did. I've only managed to 
build the tool chain and drop in the International terminal so far, and 
that's taken me a couple of months...


 Apologies to all for taking this thread off-topic, but I was a bit 
surprised to see Chris pop up suddenly and wanted to catch him while I 
could :-)



Chris Wilkinson wrote:
Having corresponded with Innis numerous times on some Australasian 
scenery/AI stuff I can say that he isn't stomping away in a huff as 
you describe it. He has been a contributor to fg as he says for around 
7 years, but not from a coding point of view, rather models and AI 
networks, which I have helped test prior to the release of 2.0.


I'm in the same boat as Innis, in that I want to help with models and 
other non-code based parts of the sim. I first installed fg 7 years 
ago, which back then was a difficult task (for a non-coder and one 
used to using a GUI to manage software from a distro CD/DVD). My goal 
was to improve scenery, as the a/c were already pretty cool I thought, 
but it took nearly 5 years for me to successfully build terragear for 
the first time. It is the difficulty with which tools such as 
terragear are built/used that I think has meant no-one other than 
those who've asked, use any content I've done. I recall correspondence 
with Innis 8-9 months back where he expressed frustration with trying 
to get the tools working. I can sympathize with him on that although I 
did manage eventually (I'm a persistent SOB)...


Ultimately its about the kind of people the fg community want to have 
helping out. People who like using the sim, but do not code, I think 
are left in the dark somewhat with wanting to help, as the tools with 
which that is accomplished are difficult to install and use. As I see 
it a nice QT/Gtk interface to tie together all the terragear tools 
shouldn't be a big deal for one of the developers to piece together. I 
did a mock-up QT tool, see more at...


http://blobster.50webs.com/

Currently I'm trying to build up motivation to download all the libs 
(again) and rebuild 2.0 so I can see the urban shader effect, but 
motivation is lacking. It should be easier.


Regards,

Chris Wilkinson, YBBN/BNE.


*From:* Gene Buckle ge...@deltasoft.com
*To:* FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net

*Sent:* Fri, 14 May, 2010 11:33:43 PM
*Subject:* Re: [Flightgear-devel] Thanks for the Ride

On Fri, 14 May 2010, Innis Cunningham wrote:


 Hi
 I have tried to help with FG for about 7 years but after installing
 FG 2.0 I give up.
 As I am not a computer programmer I am not able to help with
 coding so I tried to help with model building and AI and scenery.
 With FG2.0 it would appear that the AI is currently unusable  and
 the shading in the models makes seeing things in the cockpit
 difficult unless the sun is in  correct position.If the shading is ment
 to make things look better then I beg to differ.


My memory isn't as good as it used to be, but I can't seem to recall you
EVER asking for assistance with any problems you've had with 2.0.  At
least on _this_ list.

I'm quite sure that you'd get help from some of the awesome developers on
this list if you'd asked.  I know it's not as fun or dramatic as stomping
away in a huff, but there you go.

g.



--
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http://www.simpits.org/geneb - The Me-109F/X Project

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A Multi-Value database for the masses, not the classes.
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Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Csaba Halász
On Sat, May 15, 2010 at 1:40 AM, Chris Wilkinson
blobster...@yahoo.com.au wrote:

 Currently I'm trying to build up motivation to download all the libs (again)
 and rebuild 2.0 so I can see the urban shader effect, but motivation is
 lacking. It should be easier.

For ubuntu/debian systems we have scripted automatic compilation. It
doesn't get much easier than that, if you want to compile. Of course
there are also various precompiled binaries of 2.0 and development
snapshots for windows, ubuntu, slackware, opensuse and whatnot.

Terragear and friends are a different matter, of course.

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Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Alex Perry
[Let me try sending that again]

Innis,
   I personally have appreciated your contributions over the years.
Therefore, I hope (and recommend) that you will irregularly take
another look, for example after every major release, to see whether
the technology implementation has changed and become suitable for you
to want to be involved with FGFS again.  Over the years, there have
been several occasions where the developer team made changes that
precluded my involvement with the project.  A year or two later, other
technology updates occurred that enabled me to rejoin the project
again.  Given the number of times that's happened to me, and I know of
others it also happened to, it seems likely that you can follow the
same pattern.
Cheers,
Alex.

On Fri, May 14, 2010 at 4:43 PM, Alex Perry alex.pe...@ieee.org wrote:
 On Thu, May 13, 2010 at 7:20 PM, Innis Cunningham inn...@hotmail.com wrote:
 Hi
 I have tried to help with FG for about 7 years but after installing
 FG 2.0 I give up.
 As I am not a computer programmer I am not able to help with
 coding so I tried to help with model building and AI and scenery.
 With FG2.0 it would appear that the AI is currently unusable  and
 the shading in the models makes seeing things in the cockpit
 difficult unless the sun is in  correct position.If the shading is ment
 to make things look better then I beg to differ.

 So thanks for the ride.

 Cheers
 Innis

 
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Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Mattt


 Actually, I managed to get Terragear, Taxidraw, FGSD, et al compiled 
and working on a Karmic box. I tarred up the result (modified source and 
built / installed binaries) and made them available on my web server at 
http://fgvas.mattts.net/fgsd.tar.bz2 in case anyone wants it :-)



Csaba Halász wrote:

On Sat, May 15, 2010 at 1:40 AM, Chris Wilkinson
blobster...@yahoo.com.au wrote:
  

Currently I'm trying to build up motivation to download all the libs (again)
and rebuild 2.0 so I can see the urban shader effect, but motivation is
lacking. It should be easier.



For ubuntu/debian systems we have scripted automatic compilation. It
doesn't get much easier than that, if you want to compile. Of course
there are also various precompiled binaries of 2.0 and development
snapshots for windows, ubuntu, slackware, opensuse and whatnot.

Terragear and friends are a different matter, of course.

  


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Re: [Flightgear-devel] professinal/educational uses of FlightGear...

2010-05-14 Thread Istas F. Nusyirwan
On Sat, May 15, 2010 at 5:40 AM, Martin Spott martin.sp...@mgras.net wrote:
 Gene Buckle wrote:

 I'd like to build as comprehensive list as possible that shows all the
 various professional  educational uses  users of FlightGear.

 Good idea - it's just that I'm slightly uncertain if all those people
 who are involved into professional use of FlightGear are permitted to
 talk about their respective projects in the public 

 Gijs has been kind enough to get a running start on this list by creating
 the following wiki page:

 http://wiki.flightgear.org/index.php/Professional_and_educational_FlightGear_users

 I think you're basically in the process of forking this page:

  http://www.flightgear.org/Projects/

   which might serve as a measure about how well recieved
 some parts of FlightGear's 'official' web site are  ;-)


Perhaps, Curt would like to add my current simulator project using
Matlab and Flightgear. The FDM is purely built using Matlab m-file
format with pnet function to communicate with Flightgear. Google Earth
is also used to show the position of the aircraft on the map.

The project is about learning building an FDM using wind tunnel data,
developing the stability augmentation system and auto-pilot.

Organisation : Universiti Teknologi Malaysia, Johor, Malaysia.

Some youtube videos

http://www.youtube.com/watch?v=LAodWcG6ddc
http://www.youtube.com/watch?v=jBF1xeFzrUg
http://www.youtube.com/watch?v=Rm92DIfVieM

-- 
Istas F. Nusyirwan

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Re: [Flightgear-devel] professinal/educational uses of FlightGear...

2010-05-14 Thread Gene Buckle
On Fri, 14 May 2010, Martin Spott wrote:

 Gene Buckle wrote:

 I'd like to build as comprehensive list as possible that shows all the
 various professional  educational uses  users of FlightGear.

 Good idea - it's just that I'm slightly uncertain if all those people
 who are involved into professional use of FlightGear are permitted to
 talk about their respective projects in the public 

I suspect the ones that can, will. :)

 Gijs has been kind enough to get a running start on this list by creating
 the following wiki page:

 http://wiki.flightgear.org/index.php/Professional_and_educational_FlightGear_users

 I think you're basically in the process of forking this page:

  http://www.flightgear.org/Projects/

   which might serve as a measure about how well recieved
 some parts of FlightGear's 'official' web site are  ;-)

...my tines ring for thee!

*laughs*

g.

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