> I've also taken a bit of a look at merging Rembrandt and ALS, and I think
> I understand the Rembrandt pipeline enough that I could add ALS to it.
Just to provide some expectation management:
Rembrandt (as deferred rendering) is very heavy on the fragment shader. ALS at
low quality is currentl
Hi Stuart,
this tree movement code is wonderful - how could you possibly not implement
this?
I've been looking out of the window, timing the movement of trees in our
forest, and I think the time constant should rather be 1.7-2.0 and the
amplitude about 2.5 times as large - all of which make
Hi Vivian,
> ALS is very impressive work, but things broken? Have you forgotten the
> flag shader (now fixed), wake effect and rainbow effect? I don't have a
> particular problem with these and hope that they will be fixed
> eventually, although I note that do you seem to have raced on to oth
Vivian,
Your description makes sense in conjunction with a mipmapping issue.
Think about how mipmapping works. The default mipmap generation algorithm
creates the 1/2 size image by averaging each 2x2 block of pixels in the
higher level down to 1 pixel in the next level. Then repeat, generating
Stuart
> On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote:
> >> Definitely looks like it. Could you provide some further details on
> >> this please:
> >> a) Where are you seeing this ?
> >> b) which materials file (dds ? regions? )
> >> c) Have you deleted the Textures.high file to use lowe
Stuart
> Sent: 25 April 2013 22:24
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
>
> On Thu, Apr 25, 2013 at 3:28 PM, Stuart Buchanan wrote:
> > On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote:
> >> Right now FG seems like a mess with
On Thu, Apr 25, 2013 at 3:28 PM, Stuart Buchanan wrote:
> On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote:
>> Right now FG seems like a mess with lots of things which "used to work
>> (tm)":
>>
>> Screenshot directory entry in the gui doesn't work
>>
>> Ditto Terrasync directo
Hi Curt,
On Thu, Apr 25, 2013 at 9:42 PM, Curtis Olson wrote:
> When I've seen the bits of pixels on the very edges of the transparent tree
> areas it has sure looked like a texture wrapping issue to me. This is a
> flag you can turn on/off at least at the low level of opengl and I'm sure
> OSG
When I've seen the bits of pixels on the very edges of the transparent tree
areas it has sure looked like a texture wrapping issue to me. This is a
flag you can turn on/off at least at the low level of opengl and I'm sure
OSG would expose this.
Basically the bits at the very top of the tree proba
On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote:
>> Definitely looks like it. Could you provide some further details on
>> this please:
>> a) Where are you seeing this ?
>> b) which materials file (dds ? regions? )
>> c) Have you deleted the Textures.high file to use lower resolution
>> text
Henri,
> > Thorsten only said, that _if_ you ask him to remove ALS because of
> > concern for users without good graphics cards, you should aks FredB as
> > well to remove Rembrandt, because the same argument would apply. Not
> > doing it just shows that different standards are applied which is si
Stuart,
This could be the best news I heard today! :)
In addition to core developers, just a thought that just came to me while
reading today's mail:
IMHO I realize that the project lacks a Project Manager or at least a meeting
where priorities would be set for the Devs to fix/implement BEFORE
> On Thursday 25 April 2013 15:41:54 henri orange wrote:
> > Here is quoted Renk sentence himself:
> > "I hope you have the fairness to ask FredB to remove Rembrandt then as
> > well, because we need to ship the default rendering scheme such that
> > users without good graphics cards..."
>
On 25 Apr 2013, at 15:28, Stuart Buchanan wrote:
> I've not had any time to look at the screenshot/terrasync directory issue. I
> strongly suspect that I could fix it, but I only have so many hours in the
> day,
> and as mentioned before am spread pretty thin.
I suspect both of these are my '
Stuart
> -Original Message-
> From: Stuart Buchanan [mailto:stuar...@gmail.com]
> Sent: 25 April 2013 15:28
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
>
> Hi Vivian,
>
> I'm not going to address the high level debate, but I have
Hi Vivian,
I'm not going to address the high level debate, but I have some
specific comments.
On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote:
> I think a more general concern would be that we seem to be developing 3 or 4
> different Flightgears, in which different things work or not as the
On Thursday 25 April 2013 15:41:54 henri orange wrote:
> Here is quoted Renk sentence himself:
> "I hope you have the fairness to ask FredB to remove Rembrandt then as well,
> because we need to ship the default rendering scheme such that users
> without good graphics cards..."
I know, yo
Hi, Stefen
> On Thursday 25 April 2013 14:45:05 henri orange wrote:
> > So, your long answer to explain you don't like Rembrandt and you prefer
> > to
> > work on your own system, as just been underlined there by you.
> > Your conclusion is "REMOVE REMBRANDT and keep up my own development"
> > T
Thorsten
> > ..yes, but we also need some patience with non-native English writers
> > who _should_ include their French etc original so we don't get people
> > wound up on questionable translations of things that may warrant
> > discussion
>
> For the record, there is a repeating pattern here on
On Thursday 25 April 2013 14:45:05 henri orange wrote:
> So, your long answer to explain you don't like Rembrandt and you prefer to
> work on your own system, as just been underlined there by you.
> Your conclusion is "REMOVE REMBRANDT and keep up my own development"
> This clarify to everybody
Le jeudi 25 avril 2013 06:24:41 Renk Thorsten a écrit :
Hello, Renk
> I hope you have the fairness to ask FredB to remove Rembrandt then as well,
> because we need to ship the default rendering scheme such that users
> without good graphics cards (the integrated intels for instance) can use FG
>
> ..yes, but we also need some patience with non-native English
> writers who _should_ include their French etc original so we
> don't get people wound up on questionable translations of things
> that may warrant discussion
For the record, there is a repeating pattern here on and off list and I d
On Thu, 25 Apr 2013 06:24:41 +, Renk wrote in message
:
>
> Hi Henri,
>
> > However your approach is questionable.
..Stefan addressed this properly. ;o)
> Please... can we keep some basic fairness and decency here?
..yes, but we also need some patience with non-native English
writers wh
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