Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Renk Thorsten
> I've also taken a bit of a look at merging Rembrandt and ALS, and I think > I understand the Rembrandt pipeline enough that I could add ALS to it. Just to provide some expectation management: Rembrandt (as deferred rendering) is very heavy on the fragment shader. ALS at low quality is currentl

Re: [Flightgear-devel] Tree issues

2013-04-25 Thread Renk Thorsten
Hi Stuart, this tree movement code is wonderful - how could you possibly not implement this? I've been looking out of the window, timing the movement of trees in our forest, and I think the time constant should rather be 1.7-2.0 and the amplitude about 2.5 times as large - all of which make

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Renk Thorsten
Hi Vivian, > ALS is very impressive work, but things broken? Have you forgotten the > flag shader (now fixed), wake effect and rainbow effect? I don't have a > particular problem with these and hope that they will be fixed > eventually, although I note that do you seem to have raced on to oth

Re: [Flightgear-devel] Tree issues

2013-04-25 Thread Curtis Olson
Vivian, Your description makes sense in conjunction with a mipmapping issue. Think about how mipmapping works. The default mipmap generation algorithm creates the 1/2 size image by averaging each 2x2 block of pixels in the higher level down to 1 pixel in the next level. Then repeat, generating

Re: [Flightgear-devel] Tree issues

2013-04-25 Thread Vivian Meazza
Stuart > On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote: > >> Definitely looks like it. Could you provide some further details on > >> this please: > >> a) Where are you seeing this ? > >> b) which materials file (dds ? regions? ) > >> c) Have you deleted the Textures.high file to use lowe

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
Stuart > Sent: 25 April 2013 22:24 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Atmospheric Light Scattering > > On Thu, Apr 25, 2013 at 3:28 PM, Stuart Buchanan wrote: > > On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: > >> Right now FG seems like a mess with

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Stuart Buchanan
On Thu, Apr 25, 2013 at 3:28 PM, Stuart Buchanan wrote: > On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: >> Right now FG seems like a mess with lots of things which "used to work >> (tm)": >> >> Screenshot directory entry in the gui doesn't work >> >> Ditto Terrasync directo

Re: [Flightgear-devel] Tree issues

2013-04-25 Thread Stuart Buchanan
Hi Curt, On Thu, Apr 25, 2013 at 9:42 PM, Curtis Olson wrote: > When I've seen the bits of pixels on the very edges of the transparent tree > areas it has sure looked like a texture wrapping issue to me. This is a > flag you can turn on/off at least at the low level of opengl and I'm sure > OSG

Re: [Flightgear-devel] Tree issues

2013-04-25 Thread Curtis Olson
When I've seen the bits of pixels on the very edges of the transparent tree areas it has sure looked like a texture wrapping issue to me. This is a flag you can turn on/off at least at the low level of opengl and I'm sure OSG would expose this. Basically the bits at the very top of the tree proba

Re: [Flightgear-devel] Tree issues

2013-04-25 Thread Stuart Buchanan
On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote: >> Definitely looks like it. Could you provide some further details on >> this please: >> a) Where are you seeing this ? >> b) which materials file (dds ? regions? ) >> c) Have you deleted the Textures.high file to use lower resolution >> text

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Thomas Albrecht
Henri, > > Thorsten only said, that _if_ you ask him to remove ALS because of > > concern for users without good graphics cards, you should aks FredB as > > well to remove Rembrandt, because the same argument would apply. Not > > doing it just shows that different standards are applied which is si

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Kleo G .
Stuart, This could be the best news I heard today! :) In addition to core developers, just a thought that just came to me while reading today's mail: IMHO I realize that the project lacks a Project Manager or at least a meeting where priorities would be set for the Devs to fix/implement BEFORE

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread henri orange
> On Thursday 25 April 2013 15:41:54 henri orange wrote: > > Here is quoted Renk sentence himself: > > "I hope you have the fairness to ask FredB to remove Rembrandt then as > > well, because we need to ship the default rendering scheme such that > > users without good graphics cards..." >

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread James Turner
On 25 Apr 2013, at 15:28, Stuart Buchanan wrote: > I've not had any time to look at the screenshot/terrasync directory issue. I > strongly suspect that I could fix it, but I only have so many hours in the > day, > and as mentioned before am spread pretty thin. I suspect both of these are my '

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
Stuart > -Original Message- > From: Stuart Buchanan [mailto:stuar...@gmail.com] > Sent: 25 April 2013 15:28 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Atmospheric Light Scattering > > Hi Vivian, > > I'm not going to address the high level debate, but I have

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Stuart Buchanan
Hi Vivian, I'm not going to address the high level debate, but I have some specific comments. On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: > I think a more general concern would be that we seem to be developing 3 or 4 > different Flightgears, in which different things work or not as the

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Stefan Seifert
On Thursday 25 April 2013 15:41:54 henri orange wrote: > Here is quoted Renk sentence himself: > "I hope you have the fairness to ask FredB to remove Rembrandt then as well, > because we need to ship the default rendering scheme such that users > without good graphics cards..." I know, yo

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread henri orange
Hi, Stefen > On Thursday 25 April 2013 14:45:05 henri orange wrote: > > So, your long answer to explain you don't like Rembrandt and you prefer > > to > > work on your own system, as just been underlined there by you. > > Your conclusion is "REMOVE REMBRANDT and keep up my own development" > > T

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
Thorsten > > ..yes, but we also need some patience with non-native English writers > > who _should_ include their French etc original so we don't get people > > wound up on questionable translations of things that may warrant > > discussion > > For the record, there is a repeating pattern here on

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Stefan Seifert
On Thursday 25 April 2013 14:45:05 henri orange wrote: > So, your long answer to explain you don't like Rembrandt and you prefer to > work on your own system, as just been underlined there by you. > Your conclusion is "REMOVE REMBRANDT and keep up my own development" > This clarify to everybody

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread henri orange
Le jeudi 25 avril 2013 06:24:41 Renk Thorsten a écrit : Hello, Renk > I hope you have the fairness to ask FredB to remove Rembrandt then as well, > because we need to ship the default rendering scheme such that users > without good graphics cards (the integrated intels for instance) can use FG >

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Renk Thorsten
> ..yes, but we also need some patience with non-native English > writers who _should_ include their French etc original so we > don't get people wound up on questionable translations of things > that may warrant discussion For the record, there is a repeating pattern here on and off list and I d

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Arnt Karlsen
On Thu, 25 Apr 2013 06:24:41 +, Renk wrote in message : > > Hi Henri, > > > However your approach is questionable. ..Stefan addressed this properly. ;o) > Please... can we keep some basic fairness and decency here? ..yes, but we also need some patience with non-native English writers wh