Re: [Flightgear-devel] ..simgear(?) link error, undefined references to SGPagedLOD
Arnt Karlsen writes: > and OSG-svn does not build on neither g++-4.6 nor g++-4.5, which > compiler version is used on the Hudson server? what are you talking about? osg svn head builds just fine for me on debian unstable with g++ 4.5.2 and everything just works. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fwd: Issue 184 in flightgear-bugs: JSBSim: command line arguments broken
Roland Häder writes: > with that latest changes I get this compiler error: > http://pastebin.com/HuTaZ85Z this patch fixed for me: --- a/src/MultiPlayer/multiplaymgr.hxx +++ b/src/MultiPlayer/multiplaymgr.hxx @@ -34,6 +34,7 @@ #include #include +#include #include #include --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data protection. Download your free trial now. http://p.sf.net/sfu/quest-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] new An-2
Tim Moore writes: > I have created the ac-an2 repository, which includes only the An-2 > (duh), and deleted the an2 from fgdata. so where is the new repository? is there a way of integrating it with the rest of the data so that when i do a 'git pull' in fgdata it automatically does a 'git pull' in the ac-an2 repository as well? thanks. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Get a FREE DOWNLOAD! and learn more about uberSVN rich system, user administration capabilities and model configuration. Take the hassle out of deploying and managing Subversion and the tools developers use with it. http://p.sf.net/sfu/wandisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] new An-2
Tim Moore writes: > You can look at git submodules, which would give you a way to do that. i did, but it's not very clear to me what exactly i am supposed to do. i did a 'git clone git://.../ac-an2' in the fgdata/Aircraft directory, then i tried 'git submodule add Aircraft/ac-an2' in the fgdata directory but that gave me a copy of the ac-an2 in the fgdata directory. maybe somebody could post step-by-step instructions on how to do this. thanks. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- FREE DOWNLOAD - uberSVN with Social Coding for Subversion. Subversion made easy with a complete admin console. Easy to use, easy to manage, easy to install, easy to extend. Get a Free download of the new open ALM Subversion platform now. http://p.sf.net/sfu/wandisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] JSBSim Synch with FlightGear
Anders Gidenstam writes: > > 2. > The JSBSim class FGPropertyManager was previously derived from > SGPropertyNode, but isn't now. This affects the creation of the > main JSBSim object (FGFDMExec) since it requires a FGPropertyManager > instance to access the property tree. > > I have currently changed the FG JSBSim driver, JSBSim.cxx, like this: > -fdmex = new FGFDMExec( (FGPropertyManager*)globals->get_props() ); > +// FIXME: The FGPropertyManager object must be freed somewhere! > + fdmex = new FGFDMExec( new FGPropertyManager( > (FGPropertyNode*)globals->get_props() ) ); > > but this will leak a FGPropertyManager object on each reset. > Hopefully there is no problem to just keep track of the FGPropertyManager > object and delete it at reset. I have not tried that yet. > wouldn't it better to have something like this: FGPropertyManager pm = FGPropertyManager((FGPropertyNode*)globals->get_props() ); fdmex = new FGFDMExec(&pm); that way we don't leak an FGPropertyManager object on each reset. seems to work for me. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SimGear build fails
Torsten Dreyer writes: > I'm failing to build SimGear on 64bit linux: > EffectGeode.cxx:83:136: error: no matching function for call to > ‘osg::Geometry::setVertexAttribArray(int&, osg::Geometry::ArrayData)’ > > OSG is stable 3.0.1 from svn (same with OSG trunk) > SimGear is git next from today > > Yes, I rm-rf'ed previous artefacts and started from scratch. these are the changes i made to get simgear to compile with openscenegraph from svn: diff --git a/simgear/scene/material/EffectGeode.cxx b/simgear/scene/material/EffectGeode.cxx index 26eab38..d634ac8 100644 --- a/simgear/scene/material/EffectGeode.cxx +++ b/simgear/scene/material/EffectGeode.cxx @@ -80,15 +80,15 @@ void EffectGeode::runGenerators(osg::Geometry *geometry) int n = _effect->getGenerator(Effect::TANGENT); tsg->generate(geometry, 0); // 0 is normal_unit, but I have no idea what that is! if (n != -1 && !geometry->getVertexAttribArray(n)) -geometry->setVertexAttribData(n, osg::Geometry::ArrayData(tsg->getTangentArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE)); +geometry->setVertexAttribArray(n, tsg->getTangentArray()); n = _effect->getGenerator(Effect::BINORMAL); if (n != -1 && !geometry->getVertexAttribArray(n)) -geometry->setVertexAttribData(n, osg::Geometry::ArrayData(tsg->getBinormalArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE)); +geometry->setVertexAttribArray(n, tsg->getBinormalArray()); n = _effect->getGenerator(Effect::NORMAL); if (n != -1 && !geometry->getVertexAttribArray(n)) -geometry->setVertexAttribData(n, osg::Geometry::ArrayData(tsg->getNormalArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE)); +geometry->setVertexAttribArray(n, tsg->getNormalArray()); } } --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] problems with z-buffer
the latest commit to src/Main/CameraGroup.cxx changed the value of zNear from .1 to .4 and this causes strange artifacts to show up when panning around (like holes in the cockpit, etc.). the following patch changes it back: --- src/Main/CameraGroup.cxx27 Dec 2008 14:35:33 - 1.9 +++ src/Main/CameraGroup.cxx29 Dec 2008 06:58:41 - @@ -446,7 +446,7 @@ cgroup->buildGUICamera(pNode); } } -bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .4f); +bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .1f); bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 12.0f); bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField, 100.0f); any reason for the change? --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Groundcache overhaul
Frederic Bouvier writes: > Mathias Fröhlich a écrit : >> If you encounter any problems please report. >> > I see a huge memory consumption when trying to start from EGLL ( or > EDDF, or EHAM, or LFPO ) with the scenery available via TerraSync/SVN. > The process memory climbs to its maximum ( 2Gb for a 32 bits system - > WinXP ) and the fgfs.exe process dies. This phenomenon doesn't occur at > KSFO. The problem was not there yesterday morning. well on my linux machine at SFO i see fgfs now use a whopping 1.5GB plus it takes quite a while before it actually starts drawing the terrain. at EHAM (with the scenery from svn) it grew to 3GB (i have 4GB of memory) before i killed it and it still didn't draw the ground. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 777-200ER
syd adams writes: > Since that doesn't happen here , I suspect you have leftovers,but more > details would be helpful. i am not the original poster, but this is what i get when loading the 777-200ER: Error reading panel: Failed to open file at /usr/local/share/FlightGear/Aircraft/777-200/Models/Instruments/EICAS/AIR.xml (reported by SimGear XML Parser) Failed to load submodel: Failed to load panel Aircraft/777-200/Models/Instruments/EICAS/eicas-text-panel.xml Failed to load submodel: Failed to load panel Aircraft/777-200/Models/Instruments/EICAS/eicas-text-panel.xml Failed to load model: Failed to load panel Aircraft/777-200/Models/Instruments/EICAS/eicas-text-panel.xml FGMultiplayMgr - No receiver port, Multiplayermode disabled Segmentation fault you probably forgot to add Aircraft/777-200/Models/Instruments/EICAS/AIR.xml to CVS and commit it in. it happens... --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] working ridge lift !!
syd adams writes: > I tried this but no luck here Im still getting this message > about every second: > > Warning: invalid line segment passed to IntersectVisitor::addLineSegment(..) > nan nan 3.87514e+06 nan nan 3.85687e+06 segment ignored. i think this depends on the version of osg you are using. this particular warning comes from src/osgUtil/IntersectVisitor.cpp. can you try using a different version of osg? i use the latest from cvs and don't have any problems. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensign option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shift key ignored
dave perry writes: > I updated osg, SimGear, fgfs, and data from svn/cvs yesterday at > approximately 1400 zulu. None of the keyboard inputs involving shift > work any more. With the prior update about 7 days prior, shift was > working. I looked at when keyboard.xml was last changed in cvs, and > that was 2 months ago, so some other recent change has broken this. i bet you are using osg from svn. release 10269 changed the way key strokes are handled in src/osgViewer/GraphicsWindowX11.cpp. i am not sure what needs to be done to get flightgear to work with the new way but i backed out of those changes in the above file and things work fine. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp as they present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://p.sf.net/sfu/creativitycat-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shift key ignored
Melchior FRANZ writes: > * dave perry -- Friday 29 May 2009: >> None of the keyboard inputs involving shift work any more. > > That's now fixed in OSG/SVN. but the [ and ] keys still don't seem to work so there is no flaps control anymore. reverting src/osgViewer/GraphicsWindowX11.cpp to version 10268 gets flaps working again. can anybody else confirm this? --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- OpenSolaris 2009.06 is a cutting edge operating system for enterprises looking to deploy the next generation of Solaris that includes the latest innovations from Sun and the OpenSource community. Download a copy and enjoy capabilities such as Networking, Storage and Virtualization. Go to: http://p.sf.net/sfu/opensolaris-get ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] typo in Aircraft/f16/Models/adi.xml
diff -u -r1.4 adi.xml --- Aircraft/f16/Models/adi.xml 7 Jun 2009 08:25:53 - 1.4 +++ Aircraft/f16/Models/adi.xml 8 Jun 2009 18:30:04 - @@ -403,7 +403,7 @@ - glide-slop-index + glide-slope-index material controls/lighting/instruments-norm --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] multiple ai aircraft
i was just flying around kpdx when i ran into one of the ai aircraft. what made it strange is that instead of being just one plane there were about five or so aircrfat stacked on top of each other. you can see a picture at: http://caliban.lbl.gov/fgfs-weird.jpg not really sure where this is coming from. this happened with the latest cvs for both flightgear and simgear (and the data). --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Hans Janssen writes: > After this patch Flightgear gives me a compile error, > > ATCVoice.cxx: In member function ‘bool FGATCVoice::LoadVoice(const > std::string&)’: > ATCVoice.cxx:77: error: no matching function for call to > ‘SGSoundMgr::load(std::string&, void**, int*, unsigned int*, int*)’ > /home/hans/flightgear/build/devel/include/simgear/sound/soundmgr_openal.hxx:259: > > note: candidates are: bool SGSoundMgr::load(std::string&, void**, int*, > size_t*, int*) this patch should fix it: --- src/ATCDCL/ATCVoice.hxx 18 Sep 2009 15:27:25 - 1.5 +++ src/ATCDCL/ATCVoice.hxx 17 Oct 2009 14:45:53 - @@ -56,7 +56,7 @@ // the sound and word position data char* rawSoundData; - unsigned int rawDataSize; + size_t rawDataSize; SGSoundSample *SoundData; // A map of words vs. byte position and length in rawSoundData --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Custom scenery data startup location problem.
Anders Gidenstam writes: > I wonder if anyone alse has noticd that the startup location on > runways with a displaced threshold differs depending on whether the > custom scenery .threshold.xml file or apt.dat is used? i've solved this problem by applying the following patch to flightgear: diff -u -r1.43 runways.cxx --- ./Airports/runways.cxx 16 Sep 2009 00:17:12 - 1.43 +++ ./Airports/runways.cxx 16 Nov 2009 21:33:10 - @@ -153,7 +153,7 @@ // compute the new runway center, based on the threshold lat/lon, length, // and any displaced threshold. - double offsetFt = (0.5 * _length) - _displ_thresh; + double offsetFt = (0.5 * _length) + _displ_thresh; SGGeod newCenter; double dummy; SGGeodesy::direct(newThreshold, _heading, offsetFt * SG_FEET_TO_METER, newCenter, dummy); and now the plane is positioned at the beginning of the runway proper. if --prop:/sim/paths/use-custom-scenery-data is set to false than the aircraft is positioned at the beginning of the threshold. i think this is the right fix but somebody more knowledgable should take a look and maybe commit it to cvs. thanks. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] multiple instances of given ai aircraft
while flying out of jfk today i noticed once again multiple instances of a given ai aircraft. looking at the properties tree i noticed that there were multiple aircraft with the same call sign. after a bit of detective work i noticed that the number of aircrafts corresponds to the number of entries for that given aircraft in AI/Traffic. For example Delta0080 is listed 7 times departing from jfk, once for each day of the week, and that's how many aircraft were drawn on the screen. after trying to understand the scheduler code i think i finally came up with a patch: --- src/Traffic/Schedule.cxx3 Sep 2009 20:18:34 - 1.40 +++ src/Traffic/Schedule.cxx17 Nov 2009 02:15:32 - @@ -372,7 +372,7 @@ SG_LOG (SG_GENERAL, SG_DEBUG, "Traffic manager: " << registration << " is scheduled for a flight from " << dep->getId() << " to " << arr->getId() << ". Current distance to user: " << distanceToUser); - if (distanceToUser < TRAFFICTOAIDISTTOSTART) + if (distanceToUser < TRAFFICTOAIDISTTOSTART && ((*i)->getDepartureTime()-now<1800)) { string flightPlanName = dep->getId() + string("-") + arr->getId() + string(".xml"); which basically creates the AI model only if the departure time is 30 mins or less from now. i don't know if this is the correct solution, but i believe the reason we see multiple instances of a given AI aircraft is because we draw a new plane for each entry in the schedule. hope this helps. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] sound system oddity
this is with the f-16. while inside the cockpit then engine sound changes depending on the heading of the aircraft. going west the sound is very loud going east it's almost completely gone. as the plane turns the sound gradually changes going either up or down depending on the direction of the turn. hope this helps. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] multiple instances of given ai aircraft
Durk Talsma writes: > Just out of curiosity, is there a specific problem that you try to > address? I.e. a problem with multiple aircraft of the same call sign > in the property tree, or multiple AI aircraft with similar call signs, > showing up on the radar? One thing that I noticed a while ago is that > all the inactive flights are still showing up on the radar. To prevent > this, we should probably deactivate the transponder of these inactive > aircraft. I'm not too familiar with the internal workings of the > radar, but I don't think that that should be too hard. well, you get multiple aircraft flying together as one. i posted a picture a while ago: http://caliban.lbl.gov/fgfs-weird.jpg and then two more taken yesterday: http://caliban.lbl.gov/fgfs-weird1.jpg http://caliban.lbl.gov/fgfs-weird2.jpg --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] multiple instances of given ai aircraft
Durk Talsma writes: > Just out of curiosity, is there a specific problem that you try to > address? I.e. a problem with multiple aircraft of the same call sign > in the property tree, and i forgot to mention, all the duplicate aircraft have the same call sign in the property tree and fly together as one as you can see in the pictures i mentioned in the previous post. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] multiple instances of given ai aircraft
Gijs de Rooy writes: > What I see on your pictures and know from my own encounters with such > aircraft is that they do not fly, as in "flying an airplane". They > just hover above the ground. if that's the case (and it seems to be because i looked and the airplane velocities and they were all 0) then it would make sense to draw the airplane only 30 mins before the scheduled departure date since it will eliminate all these conflicts (as i tried to do in my patch). unfortunately i still haven't seen any of those planes take off. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] sound system oddity
Alex Romosan writes: > this is with the f-16. while inside the cockpit then engine sound > changes depending on the heading of the aircraft. going west the sound > is very loud going east it's almost completely gone. as the plane turns > the sound gradually changes going either up or down depending on the > direction of the turn. hope this helps. that was at JFK. if i fly at EHAM the directions seem to be north-south, with south at no sound and north at maximum. strange. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] failed assertion
if i try to set the time of day (--timeofday) to anything i get fgfs: sunsolver.cxx:60: void fgSunPositionGST(double, double*, double*): Assertion `sun' failed. Abort without the timeofday flightgear starts normally. this is with the latest git. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] aircraft search
James Turner writes: >> dante:~$ fgfs --help >> Cannot find specified aircraft: b1900d >> Config option parsing failed ... >> >> All options command line options fail in the same way. (That's a >> little worrying actually.) > > Unfortunately that's due to how the --aircraft option is parsed - > *before* most of the config files are loaded. > > You're on Unix, I infer from the paths you posted earlier ... hmm. Can > you email me your .fgfsrc? i noticed something even stranger. for me, if the aircraft file matches the directory name then i can load it using --aircraft= syntax (tried it with f16, f-14b, b1900d and some others). if it doesn't (p61 and x35) then i get: Cannot find specified aircraft: p61 Config option parsing failed ... i tried it with and without a .fgfsrc file with the same results. this is with the latest from git. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] aircraft search
James Turner writes: > Can you email me what you get for --show-aircraft? (off list, is best) fgfs --show-aircraft Available aircraft: (that is nothing). this on linux. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] aircraft search
James Turner writes: > Alex and Lance, I'm still confused as to the failures you are seeing. > Assuming you're still seeing same issues after updating (and anyone > else who is seeing something similar), I will make up a debug patch to > see what's going on. still doesn't work for me (same behaviour). i'll try to find some time and figure out what's going on. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] aircraft search
James Turner writes: > My basic plan is to send you a patch that adds many log calls, and get > you to send me the console output with that applied. If you can get me > an ssh login to a box with debug-enabled fgfs, I can do it in GDB, of > course. post the patch, i'll give it a try. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] aircraft search
Alex Romosan writes: > James Turner writes: > >> Can you email me what you get for --show-aircraft? (off list, is best) > > fgfs --show-aircraft > > Available aircraft: > > > (that is nothing). this on linux. on non ext* file systems readdir doesn't return the file type in d_type so this explains why i kept getting an empty list for show-aircraft (my flightgear directory is on reiserfs). i've already sent the patch to james, but maybe somebody else also wants to give it a try (works for me). diff --git a/simgear/misc/sg_dir.cxx b/simgear/misc/sg_dir.cxx index 9c5aa78..64232c3 100644 --- a/simgear/misc/sg_dir.cxx +++ b/simgear/misc/sg_dir.cxx @@ -119,25 +119,11 @@ PathList Dir::children(int types, const std::string& nameFilter) const continue; } -int type = entry->d_type; -if (type == DT_LNK) { - // find symlink target type using stat() - struct stat s; - if (stat(file(entry->d_name).c_str(), &s)) { -continue; // stat() failed - } - - if (S_ISDIR(s.st_mode)) { -type = DT_DIR; - } else if (S_ISREG(s.st_mode)) { -type = DT_REG; - } else { -// symlink to block/fifo/char file, ignore -continue; - } -} // of symlink look-through - -if (type == DT_DIR) { +struct stat st; +if(stat(file(entry->d_name).c_str(), &st)) + continue; // stat() failed + +if (S_ISDIR(st.st_mode)) { if (!(types & TYPE_DIR)) { continue; } @@ -147,7 +133,7 @@ PathList Dir::children(int types, const std::string& nameFilter) const continue; } } -} else if (type == DT_REG) { +} else if (S_ISREG(st.st_mode)) { if (!(types & TYPE_FILE)) { continue; } --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] ATC sound problems
looks like ATC is trying to open to sound device even if i run fgfs with --disable-sound fgfs --disable-sound open /dev/[sound/]dsp: Device or resource busy Audio initialization failed! There was an error opening the ALC device Fatal error: Failed to load wav file. at /usr/local/share/FlightGear/ATC/default.wav looking at the code in ATC directory i can see that we check only at compile time for ENABLE_AUDIO_SUPPORT but we don't do anything at run time (like looking at /sim/sound/pause). i suggest the code inside #ifdef ENABLE_AUDIO_SUPPORT / #endif should also be wrapped in if (fgGetNode(/sim/sound/pause)) / endif. or something like that. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: CVS: FlightGear/src/FDM/JSBSim/math FGColumnVector3.cpp,NONE,1.1 FGColumnVector3.h,NONE,1.1 FGFunction.cpp,NONE,1.1 FGFunction.h,NONE,1.1 FGLocation.cpp,NONE,1.1 FGLocation.h,NO
Erik Hofman <[EMAIL PROTECTED]> writes: > Log Message: > sync. with JSBSim v. 2.0 we should also remove the old files from the JSBSim directory now that they've been moved to specific subdirectories. for example FGColumnVector3.cpp is both in the top directory (old version) and math (the new one), and so on. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: 64 bit
"Jon S. Berndt" <[EMAIL PROTECTED]> writes: > Has anyone tried compiling the newest CVS FlightGear with a 64 bit > machine? I can't get JSBSim to compile under a 64 bit OS (the > Sourceforge compile farm Alpha). i compile it on amd64; debian version 4.0.3 20060104 (prerelease). stand alone JSBSim compiles fine as well. what exactly is the error you are getting? --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: 64 bit
"Ampere K. Hardraade" <[EMAIL PROTECTED]> writes: > On January 16, 2006 01:39 pm, Alex Romosan wrote: >> i compile it on amd64; debian version 4.0.3 20060104 (prerelease). >> stand alone JSBSim compiles fine as well. what exactly is the error you >> are getting? >> >> --alex-- > > Do you mean gcc 4.0.3? yes, cut and paste typo :-( gcc debian version 4.0.3 20060104 (prerelease) --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] night slowdown with nvidia GeForce 6200 on linux
i am currently running flightgear on an amd64 linux machine with an nvidia geforce 6200 pci express card. i normally get about 60fps but the moment the lights come on the display grinds to a halt (~1-2fps). playing with the rendering options i discovered that if i turn enhanced lighting on and off then the frame rate goes back to normal. so i looked at src/Main/renderer.cxx and after applying this patch: RCS file: /var/cvs/FlightGear-0.9/source/src/Main/renderer.cxx,v retrieving revision 1.35 diff -u -r1.35 renderer.cxx --- src/Main/renderer.cxx 21 Jan 2006 12:07:40 - 1.35 +++ src/Main/renderer.cxx 25 Jan 2006 21:24:09 - @@ -226,8 +226,8 @@ glFrontFace ( GL_CCW ); // Just testing ... -glEnable(GL_POINT_SMOOTH); -glEnable(GL_LINE_SMOOTH); +//glEnable(GL_POINT_SMOOTH); +//glEnable(GL_LINE_SMOOTH); // glEnable(GL_POLYGON_SMOOTH); glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE); glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE); flightgear runs at 60fps even when the lights are on (except if i enable enhanced runway lighting). so it looks like my card has problems with glEnable(GL_POINT_SMOOTH). i am not really sure what this does (so if somebody could clue me in i would appreciate it) but i wonder if it wouldn't be worth it to remove the glEnable(GL_POINT_SMOOTH) call altogether from FGRenderer::init(). alternatively, could anybody think of a better fix? forgot to say, the system is running linux kernel 2.6.16-rc1 with nvidia driver 1.0-8178. thanks. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: night slowdown with nvidia GeForce 6200 on linux
Alex Romosan <[EMAIL PROTECTED]> writes: > so i looked at src/Main/renderer.cxx and after applying this patch: > > RCS file: /var/cvs/FlightGear-0.9/source/src/Main/renderer.cxx,v > retrieving revision 1.35 > diff -u -r1.35 renderer.cxx > --- src/Main/renderer.cxx 21 Jan 2006 12:07:40 - 1.35 > +++ src/Main/renderer.cxx 25 Jan 2006 21:24:09 - > @@ -226,8 +226,8 @@ > glFrontFace ( GL_CCW ); > > // Just testing ... > -glEnable(GL_POINT_SMOOTH); > -glEnable(GL_LINE_SMOOTH); > +//glEnable(GL_POINT_SMOOTH); > +//glEnable(GL_LINE_SMOOTH); > // glEnable(GL_POLYGON_SMOOTH); > glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE); > glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE); after some googling looks like the problems is with GL_POINT_SMOOTH and the latest nvidia driver (GL_LINE_SMOOTH is okay). so i suggest we don't enable GL_POINT_SMOOTH by default in FGRenderer::init(). --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: night slowdown with nvidia GeForce 6200 on linux
Josh Babcock <[EMAIL PROTECTED]> writes: > Alex Romosan wrote: > >> >> after some googling looks like the problems is with GL_POINT_SMOOTH >> and the latest nvidia driver (GL_LINE_SMOOTH is okay). so i suggest we >> don't enable GL_POINT_SMOOTH by default in FGRenderer::init(). >> >> --alex-- >> > > It is turned off in the default preferences.xml, IIRC. no it's not. FGRenderer::init() makes an unconditional call to glEnable(GL_POINT_SMOOTH). look at src/Main/renderer.cxx line 230. enhanced-lighting is off, if that's what you mean, but that's irrelevant here. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: night slowdown with nvidia GeForce 6200 on linux
Erik Hofman <[EMAIL PROTECTED]> writes: > Alex Romosan wrote: >> i am currently running flightgear on an amd64 linux machine with an >> nvidia geforce 6200 pci express card. i normally get about 60fps but >> the moment the lights come on the display grinds to a halt (~1-2fps). >> playing with the rendering options i discovered that if i turn >> enhanced lighting on and off then the frame rate goes back to normal. >> so i looked at src/Main/renderer.cxx and after applying this patch: > >> -glEnable(GL_POINT_SMOOTH); >> -glEnable(GL_LINE_SMOOTH); >> +//glEnable(GL_POINT_SMOOTH); >> +//glEnable(GL_LINE_SMOOTH); > >> flightgear runs at 60fps even when the lights are on (except if i >> enable enhanced runway lighting). > > I really hat it when OpenGL driver manufacturers are lying about the > capabilities of their drivers. The glHint(GL_POLYGON_SMOOTH_HINT, > GL_DONT_CARE) call tels the driver to only use point smoothing if the > hardware supports it. Obviously NVidia doesn't to support that :-( > > What do we do now, disable this again because NVidia screws up? or you can add a call to glEnable(GL_POINT_SPRITE): --- src/Main/renderer.cxx 21 Jan 2006 12:07:40 - 1.35 +++ src/Main/renderer.cxx 25 Jan 2006 23:23:34 - @@ -226,6 +226,7 @@ glFrontFace ( GL_CCW ); // Just testing ... +glEnable(GL_POINT_SPRITE); glEnable(GL_POINT_SMOOTH); glEnable(GL_LINE_SMOOTH); // glEnable(GL_POLYGON_SMOOTH); this allowed me to use GL_POINT_SMOOTH on my nvidia card (enhanced lighting works fine now). i think this would be a better solution (tested only on my nvidia card though). --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: night slowdown with nvidia GeForce 6200 on linux
Erik Hofman <[EMAIL PROTECTED]> writes: > Alex Romosan wrote: >> or you can add a call to glEnable(GL_POINT_SPRITE): > >> +glEnable(GL_POINT_SPRITE); >> this allowed me to use GL_POINT_SMOOTH on my nvidia card (enhanced >> lighting works fine now). >> i think this would be a better solution (tested only on my nvidia >> card >> though). > > Ok, I've added support for point sprites. I does indeed increase the > framerate in my PC. I find this a rather peculiar extension though. > Especially since SGI has always been using point sprites without > naming them. i still think we are papering over a real bug in the fgfs display code when we enable point sprites. the attached program: #include #include #include /* Header File For The OpenGL Library */ #include /* Header File For The GLU Library */ #include #define NB_PIXELS 1000 void GLUTdraw(void) { int i; int done=0; GLfloat pixels[NB_PIXELS*3]; for(i=0;i enables GL_POINT_SMOOTH and runs just fine on my nvidia card without the need to enable GL_POINT_SPRITE. so it's something else we do along the way that gets the driver in a very confused state. btw, if i understand correctly GL_POINT_SMOOTH is supposed to give you round points instead of square ones (GL_FASTEST/GL_NICEST hints refer to the most efficient/correct option, while GL_DONT_CARE means the client has no preference). GL_POINT_SPRITE will also let you map a texture across a point sprite if GL_COORD_REPLACE is enabled. still trying to figure out the real reason why the nvidia driver is slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more about openGL then i ever wanted to know). --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. |
[Flightgear-devel] Re: night slowdown with nvidia GeForce 6200 on linux
Erik Hofman <[EMAIL PROTECTED]> writes: > Alex Romosan wrote: > >> still trying to figure out the real reason why the nvidia driver is >> slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more >> about openGL then i ever wanted to know). > > If I'm correct then you're not using points larger than one pixel in > this test application. Maybe that's the reason? the point size is set to 5. that's not it. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: night slowdown with nvidia GeForce 6200 on linux
Diogo Kastrup writes: > I've modified your test program to follow what is done in flightgear, > and looks like the problem is the lack of acceleration when drawing > triangles in point mode. So, if this is right, we can't get the > acceleration again without changing the way lights are drawn. thanks. this makes it a lot easier to find some kind of workaround. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: 3d editor
Justin Smithies <[EMAIL PROTECTED]> writes: > Hi guys , i tried to compile Pretty polly editor from source but its > way out of date for my system. What other Linux 3d editors will > allow me to load the 3d models ? huh? are you sure you have the latest cvs version? i had no problems compiling it on my linux machine with no changes whatsoever. what errors are you getting? --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ATISs upgrade
John Denker writes: > On 03/03/2007 12:32 PM, Melchior FRANZ wrote: > >> hxx: >> +virtual void Init(); >> cxx: >> +void FGATC::Init() { >> +// This should never be called, since each derived class will have its >> own >> +// Init() that overrides this one. >> +} >> >> So, why are you adding it?! > > Perhaps because the code wouldn't be correct without it?! then make in a pure virtual function in the header file. virtual void Init()=0; this way every derived class will have to implement it but there is no definition in the base class. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Error building FG
Roy Vegard Ovesen writes: > I tried the patch from the users list first, but while it got past > model_panel.cxx I gor similar errors on Main/renderer.cxx. there are two patches i posted. you need to apply both. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed
Ralf Gerlich <[EMAIL PROTECTED]> writes: > Scenery V1.0.0 has been built using VMAP0 landmass and shoreline data. scenery v0.9.8 was also built with the vmap0 landmass and shoreline data. looking at: http://mapserver.flightgear.org/openlayers_sfobay.html?zoom=13&lat=37.86284&lon=-122.28796&layers=B0TFFTFTT (this is the bay area). i am not really sure how to interpret the colours but if you look at the berkeley coastline in v1.0.0 you'll see that the berkeley marina is missing, big chunks of alameda are also missing, and so on. on the above map it looks like the actual coast is outlined in a red line, then there is some white (same as the water) and then there are the red and green chunks (which is the scenery in v1.0.0). the berkeley marina is present in 0.9.8 (but it disappeared in subsequent scenery releases). something is wrong (and it's been wrong for a long time). it will be interesting to compare the current algorithm with the one used to generate the coastline in 0.9.8 to try to understand why all these things have disappeared. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] f16 speedbrakes
i noticed that on the f16 the speedbrakes have no effect at all and i managed to track it down to the fact that the various coefficients use fcs/mag-speedbrake-pos-rad on input which never gets set anywhere (so it is always 0). digging through the cvs logs i found that in version 1.17 of f16.xml the output of fcs/speedbrake-cmd-norm used to be fcs/speedbrake-pos-rad and it was set to 1.05 (which would translate roughly to 60 degrees). so i tried applying this patch: --- f16.xml 18 Jul 2008 14:41:41 - 1.50 +++ f16.xml 31 Jul 2008 20:22:09 - @@ -572,6 +572,12 @@ fcs/speedbrake-pos-norm + + fcs/speedbrake-pos-norm + 60. + fcs/speedbrake-pos-deg + + now the various coefficients change when i activate the speedbrake but there is still no noticeable effect on the plane. does anybody have any ideas how to fix the speedbrakes? --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: > Looking at the code it looks like setting speed-break-pos-norm should be > the same as setting speed-break-pos-rad so the patch shouldn't have any > effect. look at aero/coefficient/CDDsb or fcs/mag-speedbrake-pos-rad in the property browser. when you deploy the speed brakes the values are still zero (they never change). and i looked at the code speed-break-pos-norm never sets speed-break-pos-rad (it couldn't really, what would be the correlation). --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: > You were right, I had to map speedbrake-pos-norm to > speedbrake-pos-rad/deg by using an aerosurface scale section. i think there is still something wrong with the speedbrakes but i am not sure how to quantify this. basically i think they provide way too much lift (which makes me suspect there is a sign problem somewhere). the effect is more pronounced at slower speeds (250 - 300 knots or so). extend the speedbrakes and see the f16 suddenly start climbing. handy if you are too low on approach but not realistic at all (i would expect the speedbrakes to cause the plane to lose altitude faster not provide lift). --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: > Ok, I think I have most of it figured out. I might even consider > upgrading the status to 'production' the way it is now. hmm, i don't know how the real f-16 behaves but i still find the current behaviour a bit strange. level flight, ~350 knots extend the brakes the aircraft pitches up slightly and really starts to climb (no effect on the speed at all). push the nose down (quite a lot) to bring it back to level flight speed actually increases. not very useful if you are actually trying to slow down. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: > Ok, tested it again. The only way I could reproduce your scenario is not > to have the throttle near idle. > As I did state earlier, the speeedbrakes of the F-16 are quite small and > as it turns out the engine can easily produce enough thrust to overcome > the increased drag. yes, the throttle was nowhere near idle. thanks for the great work. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: > Ok, tested it again. The only way I could reproduce your scenario is > not to have the throttle near idle. > As I did state earlier, the speeedbrakes of the F-16 are quite small > and as it turns out the engine can easily produce enough thrust to > overcome the increased drag. i hate to bring this up again but i still think the speedbrakes don't work as they should, instead generating quite a lot of lift. i've tested this on final approach at about 160-170 knots, speedbrakes on; i can keep the plane level. retract the speedbrakes, the plane starts descending really fast (the nose position doesn't change). open the speed brakes, the plane goes climbing. again this is with the engine at idle and at very slow speeds. anyway, keep up the great work. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: > Believe me, this is correct behavior, and this is why: i found a nice article about flying in an f16: http://www.avweb.com/news/skywrite/181916-1.html this is the part about the speed brakes: "Here's where the speed brakes come in handy, I'll open em up. And you'll see what happens." I felt what happens! It seemed my face was being pulled from my skull. I couldn't believe how effective those speed brakes were. An F-16's speed brakes are located at the back of the fuselage either side of the engine nacelle, and really look diminutive. However, introducing even that much surface area to hang out in the 600-mph breeze has a pronounced effect on one's forward motion. We slowed to about 400 then he retracted the brakes and let the airspeed start increasing again. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: > Alex Romosan wrote: >> >> I felt what happens! It seemed my face was being pulled from my >> skull. I couldn't believe how effective those speed brakes were. An >> F-16's speed brakes are located at the back of the fuselage either >> side of the engine nacelle, and really look diminutive. However, >> introducing even that much surface area to hang out in the 600-mph >> breeze has a pronounced effect on one's forward motion. We slowed to >> about 400 then he retracted the brakes and let the airspeed start >> increasing again. > > This says nothing about generating lift or not.. no, but it would seem to indicate that the speed brakes are quite effective at slowing down the aircraft which is not at all the case with the current model in flightgear. and nothing to do with the speed brakes, but this is a really cool video of an f16 dead stick landing: http://www.patricksaviation.com/videos/SUPERGT/3384 --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: > Sorry, I got the data from windtunnel test data performed by NASA. can you give me a pointer as to where i could get this data? thanks. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: > Alex Romosan wrote: >> can you give me a pointer as to where i could get this data? thanks. >> > Search for NASA Technical Paper 1538 thanks. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: > Alex Romosan wrote: >> can you give me a pointer as to where i could get this data? thanks. >> > Search for NASA Technical Paper 1538 i've been looking at it but i can't figure out the relationship between the number in the report and the numbers in the flightgear model. if somebody could explain the "magic" involved i would really appreciate it. thanks. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Jon S. Berndt writes: > I don't know if this matters, but remember that not too long ago we > added the ability to enter aero coefficients in several coordinate > systems - including BODY and WIND, etc. so if i were to represent the wind tunnel data in x,y,z axis then the drag due to horizontal tail deflection (the data on pages 45-49 of the nasa technical paper 1538) would then look like this: Drag_due_to_horizontal_tail_deflection aero/qbar-psf metrics/Sw-sqft aero/beta-deg aero/alpha-deg fcs/elevator-pos-deg -30 -25 -20 -15 -10 -8 -6 -4 -2 0 2 4 6 8 10 15 20 25 30 -20 -0.1837 -0.1853 -0.1904 -0.1899 -0.1949 -0.1914 -0.1872 -0.186 -0.186 -0.1868 -0.1899 -0.1902 -0.19 -0.1896 -0.1883 -0.1833 -0.1838 -0.1787 -0.1771 -15 -0.1714 -0.1765 -0.1792 -0.1827 -0.1816 -0.1834 -0.1852 -0.1853 -0.1877 -0.1875 -0.1898 -0.1876 -0.1868 -0.1848 -0.1841 -0.1852 -0.1817 -0.179 -0.1739 -10 -0.1531 -0.1627 -0.1692 -0.1718 -0.1695 -0.1693 -0.1707 -0.1735 -0.1772 -0.1787 -0.1769 -0.1729 -0.1711 -0.1706 -0.1698 -0.1721 -0.1695 -0.163 -0.1534 -5 -0.1151 -0.1232 -0.1276 -0.1317 -0.139 -0.1415 -0.142 -0.1425 -0.1437 -0.1432 -0.1425 -0.1422 -0.141 -0.1397 -0.1372 -0.1299 -0.1258 -0.1214 -0.1133 0 -0.0907 -0.0985 -0.1043 -0.1093 -0.112 -0.1115 -0.1122 -0.1124 -0.113 -0.1132 -0.1129 -0.1119 -0.111 -0.1102 -0.1092 -0.1065 -0.1015 -0.0957 -0.0879 5 -0.0514 -0.0567 -0.0603 -0.064 -0.0653 -0.0661 -0.0668 -0.0675 -0.069 -0.0693 -0.0686 -0.068 -0.0664 -0.065 -0.0649 -0.0631 -0.0594 -0.0558 -0.0505 10 -0.0079 -0.0108 -0.0099 -0.0101 -0.0074 -0.007 -0.0078 -0.009 -0.0116 -0.012 -0.0123 -0.0106 -0.0088 -0.0083 -0.008 -0.0107 -0.0105 -0.0114 -0.0085 15 0.0354 0.0358 0.0388 0.0402 0.0477 0.0503 0.0535 0.0553 0.0538 0.0537 0.0533 0.0536 0.0527 0.0509 0.0485 0.041 0.0396 0.0366 0.0362 20 0.074 0.0756 0.0746 0.0745 0.0867 0.0888 0.0924 0.0941 0.0948 0.0951 0.0975 0.0939 0.0913 0.0867 0.0824 0.0702 0.0703 0.0713 0.0697 25 0.1092 0.1124 0.1102 0.1067 0.1101 0.1121 0.1126 0.1129 0.1123 0. 0.1122 0.1125 0.1136 0.1115 0.1075 0.1041 0.1076 0.1098 0.1066 30 0.0915 0.101 0.0975 0.1079 0.1188 0.1333 0.1399 0.1422 0.1443 0.1435 0.1431 0.1407 0.1379 0.1359 0.1323 0.1214 0.111 0.1145 0.105 35 0.1079 0.1137 0.1198 0.1278 0.1402 0.1425 0.1478 0.157 0.1623 0.1663 0.1667 0.1664 0.1637 0.156 0.146 0.1336 0.1256 0.1195 0.1137 40 0.1306 0.1437 0.135 0.1441 0.1574 0.1585 0.1601 0.1682 0.1726 0.1739 0.1711 0.1699 0.1655 0.1611 0.1567 0.1434 0.1343 0.143 0.1299 45 0.1535 0.1603 0.1605 0.1604 0.1637 0.1671 0.1664 0.1639 0.1674 0.1659 0.1649 0.165 0.1625 0.1597 0.1573 0.154 0.1541 0.1539 0.1471 50 0.1471 0.1584 0.1646 0.1671 0.1712 0.1712 0.1676 0.1644 0.1656 0.1693 0.1714 0.1728 0.1749 0.1725 0.173 0.1537 0.1457 0.1435 0.1362 55 0.1554 0.1615 0.1568 0.1661 0.1778 0.1769 0.1765 0.1749 0.1762 0.1804 0.1743 0.1666 0.1677 0.1724 0.1761 0.1722 0.1347 0.1448 0.1442 60 0.1501 0.1599 0.1647 0.1525 0.1664 0.1662 0.1704 0.171 0.1719 0.1718 0.1728 0.173 0.1734 0.1721 0.1688 0.1471 0.1462 0.1486 0.146 70 0.1501 0.1536 0.1569 0.142 0.1573 0.1595 0.1788 0.1715 0.1738 0.1695 0.171 0.1712 0.173 0.172 0.1686 0.1474 0.1567 0.1557 0.1545 80 0.1685 0.1615 0.1559 0.152 0.1521 0.1521 0.1535 0.1585 0.1566 0.1598 0.1573 0.1563 0.1586 0.1558 0.1572 0.141 0.141 0.1467 0.1538 90 0.1712 0.1651 0.1608 0.1648 0.1676 0.166 0.1686 0.1667 0.1669 0.166 0.1672 0.1662 0.1664 0.1711 0.1677 0.1531 0.1493 0.1549 0.1624 -30 -25 -20 -15 -10 -8 -6 -4 -2 0 2 4 6 8 10 15 20 25 30 -20 -0.1362 -0.1351 -0.1419 -0.1386 -0.1374 -0.133 -0.1268 -0.1249 -0.1222 -0.1223 -0.1246 -0.1247 -0.1252 -0.1257 -0.1282 -0.1294 -0.1327 -0.1259 -0.127 -15 -0.1216 -0.1245 -0.1235 -0.1208 -0.1176 -0.1176 -0.117 -0.1177 -0.1184 -0.1188 -0.1185 -0.1187 -0.1182 -0.1178 -0.1184 -0.1216 -0.1243 -0.1253 -0.1224 -10 -0.1018 -0.1066 -0.1068 -0.1071 -0.1061 -0.1068 -0.1072 -0.1083 -0.1094 -0.1147 -0.1095 -0.1084 -0.1077 -0.1063 -0.1069 -0.1079 -0.1076 -0.1074 -0.1026 -5 -0.0655 -0.0706 -0.0746 -0.0771 -0.0836 -0.0864 -0.0876 -0.0887 -0.0889 -0.0893 -0.0885 -0.0875 -0.0859 -0.0842 -0.0812 -0.0747 -0.0722 -0.0682 -0.0631 0 -0.0483 -0.0509 -0.0532 -0.0544 -0.0578 -0.0589 -0.0597 -0.0606 -0.0613 -0.0617 -0.0611 -0.0603 -0.0595 -0.0577 -0.0561 -0.0527 -0.0515 -0.0492 -0.0466 5 -0.0118 -0.0106 -0.0096 -0.0102 -0.0142 -0.0148 -0.0155 -0.0161 -0.0177 -0.0172 -0.0178 -0.0167 -0.0156 -0.0141 -0.0133 -0.0093 -0.0087 -0.0106 -0.0127 10 0.0268 0.0328 0.0367 0.0399 0.0412 0.0417 0.0408 0.0413 0.0406 0.0399 0.0399 0.0409 0.0415 0.0414 0.0412 0.0399 0.0367 0.0328 0.0268 15 0.0735 0.08 0.0887 0.0934 0.0983 0.1006 0.1024 0.1034 0.1033 0.
Re: [Flightgear-devel] f16 speedbrakes
Jon S. Berndt writes: > This would be good to see in a plot. Can you do that? i guess jsbsim can do it but i never tried it. any pointers? --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] CVS: data/Scenery/Terrain/w130n30/w123n37
Martin Spott writes: > Update of /var/cvs/FlightGear-0.9/data/Scenery/Terrain/w130n30/w123n37 > In directory baron.flightgear.org:/tmp/cvs-serv26589/Terrain/w130n30/w123n37 > > Scenery 1.0.1 Base Package 'preview' what happened to the roads? all the highways around san francisco are gone. hope you'll put them back before the next build. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] texture updates...
Syd writes: >No further responses , so I'm about to commit the png texture updates , > and a patch for simgear/source/scene/sky to read png instead of rgb > and rgba textures. > The earlier problem I had turn out to be trashed png files > transparency was removed ... the sun shows up as a square with a square halo around it http://caliban.lbl.gov/fgfs-sun-square.jpg this is with the latest cvs on linux with an nvidia card. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] texture updates...
Syd writes: > Yes things will look strange until someone applies the patch I sent no problem, it actually makes things more interesting... --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: CVS: FlightGear/src/Instrumentation wxradar.cxx,1.6,1.7 wxradar.hxx,1.4,1.5
Melchior Franz writes: > Update of /var/cvs/FlightGear-0.9/FlightGear/src/Instrumentation > In directory baron:/tmp/cvs-serv8740 > > Modified Files: > wxradar.cxx wxradar.hxx > Log Message: > make headers include headers they depend on, don't rely on the c(xx) > file to do that. (This is a requirement for header precompiling.) i don't understand what you mean by precompiling but making the header file include unnecessary headers is wrong. i looked at this particular case, and it's okay to forward declare a class and include the header file in the c++ source file. you actually want to do this as it minimizes the amount of recompilation in case the base header files changes. i suspect all your changes are unnecessary (this one really looks like it) so i suggest you revert them. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: CVS: FlightGear/src/Instrumentation wxradar.cxx,1.6,1.7 wxradar.hxx,1.4,1.5
Melchior FRANZ writes: > It's OK to forward declare classes that are referred to via > *pointers*. But it is not OK to use class/type instances that are > not known to the header, and relying on external code to make them > known. How often would you say again changes plib/ssg.h? Per year? > Once? 0.5 times? the header itself might not change that often, but the time-stamp definitely changes every time you reinstall plib (because some other part got changed, and you recompiled it) and this will trigger needless recompilation. things are never that simple (and the header file dependency in flightgear/simgear is already messy enough as it is). if you feel like recompiling everything all the time, by all means, make as many changes as this as you want. what's the point of having fast computers if not to recompile code over and over again?! --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: CVS: FlightGear/src/Instrumentation wxradar.cxx,1.6,1.7 wxradar.hxx,1.4,1.5
Melchior FRANZ writes: > But I'm not keen to fight such fights, even less with > one-time-contributors. okay, i'll let you do the contributing --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert
Melchior FRANZ writes: > * Torsten Dreyer -- Tuesday 28 November 2006 13:38: >> [...] due to a patch applied a few days ago. >^^^ ^^ >> May I kindly ask to revert this patch > > *Which* patch? the patch was committed on saturday by erik hofman: 3. SenecaII\Models\SenecaII.xml changed to relocate the OAT thermometer down to lower part of windshield just right of the center post. Now the instrument panel does not have to be moved to monitor the outside temperature. Icing was experienced between Calgary and Edmonton at -10 degrees centrigrade. Airspeed was dropping together with loss of altitude. This icing occurred without any pilot setup. De-icers restored the proper flight dynamics. this is to Aircraft/SenecaII/Models/SenecaII.xml. the relevant part would be (i think): *** 100,107 oat ! -1.43604 ! -0.0860261 ! 1.94829 ! 50 --- 79,86 oat ! -1.7 ! 0.0860261 ! 1.67 ! 0 --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel