Re: [Flightgear-devel] Building FlightGear with MSVC++ 10.0

2011-04-11 Thread Frederic Bouvier
- Alan Teeder a écrit : -- From: Frederic Bouvier Sent: Monday, April 11, 2011 6:03 PM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Building FlightGear with MSVC++ 10.0

Re: [Flightgear-devel] OSG caching

2011-04-13 Thread Frederic Bouvier
You can say THAT again! I wonder if OSG people know that they should also throw out stuff from cache, not just put things in! I have been bold enough to use the CACHE_ALL for today's TGA multiplayer event ... at the end of the 6th hour or so, FG's memory usage reached 7.5GB, with the

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-14 Thread Frederic Bouvier
On Wed, 2011-04-13 at 19:37 +0200, Durk Talsma wrote: Admittedly, I only looked at the corresponding forum topic very briefly, but the screenshots certainly looked promising. I'd be happy to commit the corresponding simgear and flightgear patches. I did see some comments from Fred in

Re: [Flightgear-devel] XML formating Was: [Flightgear-commitlogs] FlightGear Base Package branch, master

2011-04-16 Thread Frederic Bouvier
Is it wise to reformat preferences.xml with a tab length set to 2 ? see below : Le 15/04/2011 22:19, Flightgear-commitlogs a écrit : - Diff diff --git a/preferences.xml b/preferences.xml index 342734e..8612a78 100644 ---

Re: [Flightgear-devel] XML formating Was: [Flightgear-commitlogs] FlightGear Base Package branch, master

2011-04-16 Thread Frederic Bouvier
- Vivian Meazza vivian.mea...@lineone.net a écrit : Fred wrote Is it wise to reformat preferences.xml with a tab length set to 2 ? Well, it's better than the current mess of spaces and tabs. At least we can now read it. *You* can read it with your own MSVC preferences -Fred --

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 10

2011-05-20 Thread Frederic Bouvier
DISCLAIMER: the words below are not mine. Just to restore peaceful communication PREAMBULE: les mots ci-dessous ne sont pas les miens. Juste pour retrouver une communication appaisée. - Heiko Schulz a écrit : It appears that just come and complain on the devel list (which is intended

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 11

2011-05-20 Thread Frederic Bouvier
- BARANGER Emmanuel a écrit : 6 Posts unnecessary poluent the devel list just for the pleasure of drooling over the others. Heiko Bravo. People see for themselves. Un conseil Emmanuel: évite l'argot français, ça fait vraiment glauque en anglais -Fred -- Frédéric Bouvier

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Frederic Bouvier
AFAICS, MSVC2010 compiles current Git version without any problem. The OP doesn't say what version he is trying to build, but if I recall correctly, this error was fixed months ago. See http://gitorious.org/fg/simgear/commit/acbc09b232e4570462d5936eaf20d2671530d8f4 Last tested Boost is 1.44.0

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread Frederic Bouvier
- ThorstenB a écrit : It's generally a bad idea to use absolute paths in model files (even if it's unix paths - and there's loads of /home/username/... in our model), since you can never be sure if it's working for anyone except the original author (see above). But only the Windows paths

Re: [Flightgear-devel] Terrain engine

2011-06-05 Thread Frederic Bouvier
Le 05/06/2011 09:34, Michael Sgier a écrit : Salut Frederic what happened to the terrain engine, that you show at youtube? Could we get that into fgfs sometimes? Regards Michael On Sun, 2011-06-05 at 13:07 +0400, Slavutinsky Victor wrote: -Fred Little bit other topic. Hi

Re: [Flightgear-devel] Terrain engine

2011-06-06 Thread Frederic Bouvier
- Martin Spott a écrit : Hi Frederic, Frederic Bouvier wrote: 0) Does it meet the technical requirements for being used in FlightGear ? I'll let you elaborate on this topic before I could answer. My comment was addressing those who are judging over the usability just from

[Flightgear-devel] Flightgear gitorious repository corrupted ?

2011-06-10 Thread Frederic Bouvier
Hi, the Hudson server has difficulties to clone the flightgear repository lately, for building the win32 binaries. I tried myself and got : Frederic@NINJA /m $ git clone -o origin http://git.gitorious.org/fg/flightgear.git essai.fg Cloning into essai.fg... error: Unable to get pack file

Re: [Flightgear-devel] Flightgear gitorious repository corrupted ?

2011-06-10 Thread Frederic Bouvier
- Emilian Huminiuc a écrit : On Friday 10 June 2011 15:57:53 Frederic Bouvier wrote: Hi, the Hudson server has difficulties to clone the flightgear repository lately, for building the win32 binaries. I tried myself and got : Frederic@NINJA /m $ git clone -o origin http

Re: [Flightgear-devel] Flightgear gitorious repository corrupted ?

2011-06-10 Thread Frederic Bouvier
- Gene Buckle a écrit : On Fri, 10 Jun 2011, Frederic Bouvier wrote: -Fred works here with the git:// url: $ git clone -o origin git://gitorious.org/fg/flightgear.git essai the http:// url fails in the same fashion as your tries. Thank you Emilian, I didn't notice

Re: [Flightgear-devel] Added missing terrsync make+header files...

2011-06-13 Thread Frederic Bouvier
- Alan Teeder a écrit : Added missing terrsync make+header files... commit 0fd7bb8d3f7bcf62230d960a01cafab2a59ddf2e Author: ThorstenB Date: Sat Jun 11 23:22:26 2011 +0200 Convert terrasync into a subsystem. Fixed scenery tile refresh method. Simgear automake

Re: [Flightgear-devel] Airbus A320

2011-06-13 Thread Frederic Bouvier
Currently, there are two A320s in fgdata- Fred's A320 and A320-family by me and Ampere. I propose that the former A320 be removed some time before release, to prevent confusion, etc. Feel free to remove mine if you think yours is better Regards, -Fred -- Frédéric Bouvier

Re: [Flightgear-devel] compiling FG :error code from Generation of config.h

2011-06-14 Thread Frederic Bouvier
Locate the 'config.h-msvc90' file in the 'Flightgear' project (inside VS2008) Open properties of that file Check Custom generation that should actually be a simple copy Regards, -Fred - Gaurav Tendolkar grvtendol...@gmail.com a écrit : Please help me out with this error. been stuck

Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Frederic Bouvier
Hi Vivian, Fred - should this work with MSVC9? Only if the required symbols are defined. It compiles and runs, but I get this error: Cannot start scenery download. Rsync scenery server is undefined. The server input in the menu item is blank, and does not accept any input Please pull

Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Frederic Bouvier
Please pull latest SimGear And Flightgear too -Fred -- Frédéric Bouvier http://www.youtube.com/user/fgfred64 Videos -- EditLive Enterprise is the world's most technically advanced content authoring tool.

Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Frederic Bouvier
It was not a reproach. I just committed fixes at the time I sent those messages -Fred - Vivian Meazza a écrit : Fred wrote Fred wrote Please pull latest SimGear And Flightgear too Well, I thought I had - otherwise I wouldn't have re-compiled and run it, would I? And

Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-18 Thread Frederic Bouvier
Vivian, embedded terrasync was not working for me because the scenery-dir entered in the dialog was not copied in the property. It should be fixed in fgdata now (dialog definition lacking a global dialog-apply). I don't know if it is related to the issue you are seeing, but fgfs nightly

Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-18 Thread Frederic Bouvier
- Martin Spott a écrit : Frederic Bouvier wrote: embedded terrasync was not working for me because the scenery-dir entered in the dialog was not copied in the property. It should be fixed in fgdata now (dialog definition lacking a global dialog-apply). Isn't the scenery-dir

Re: [Flightgear-devel] Heads up: scenery download /built-interrasync

2011-06-25 Thread Frederic Bouvier
- ThorstenB a écrit : This is true. But using Fred's MSVC9 solution files as provided it is not possible to switch off the libsvn stuff AFAIKS. That's not good, of course. libsvn should be optional, but no idea how we do such options for MSVC9. But it's certainly optional for any

[Flightgear-devel] RE : Link error on MSVC90-64

2011-07-24 Thread Frederic Bouvier
http://msdn.microsoft.com/en-us/library/ks07be9f(v=VS.90).aspx Hints that your msvc is corrupted, or you didn't install the latest service pack Regards -Fred -Frederic Bouvier Rob Dosogne ad...@truthsolo.net a écrit : ( This is a copy of a forum post from June—same error has persisted since

Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-08-04 Thread Frederic Bouvier
Funny (!) that the last one in the first list will be unmaintain from now if I read this ml correctly. Regards, -Fred - Mail original - I wouldn't touch the Vostock right now, it might be taken as an afront by the author (*Shrugs*) Looking at disk size, this list might help

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-06 Thread Frederic Bouvier
On Sat, 2011-08-06 at 14:43 +0300, thorsten.i.r...@jyu.fi wrote: Some visual impressions from the 3 cloud types I've converted to the new system so far here: http://www.flightgear.org/forums/viewtopic.php?f=5t=7358start=390#p132335 Stuart - please help: I get anti-shadowing for

Re: [Flightgear-devel] Fwd: Generic Protocol Error -- Error opening serial device COM27 The system cannot find the file specified.

2011-08-07 Thread Frederic Bouvier
Gene, Unless you've got 26 other serial ports on that machine, I'd strongly suggest researching what caused Windows to assign COM27 to your device. It's NOT typical behavior. You can assign any number you want to a COM port when it is driven by a USB-to-COM or Ethernet-to-COM adapter. Simply

Re: [Flightgear-devel] 2 Questions about library prerequisites

2011-08-17 Thread Frederic Bouvier
We compile the windows version with BOOST 1.44 and OSG 3.0.1 . I don't think they are required but as they are stable release we can say so. Regards, -Fred - Mail original - I have 2 quick questions: 1. What is our official minimum version of OSG required for the v2.4 release?

Re: [Flightgear-devel] FlightGear Display Location question

2011-08-18 Thread Frederic Bouvier
Maybe reading flightgear/docs-mini/README.multiscreen can help you ? Regards, -Fred - Mail original - I have installed FlightGear on a Dell laptop which is connected to a second monitor. When FlightGegear is started the cockpit display comes up on the (smaller) laptop screen. Is

[Flightgear-devel] RE : Cmake

2011-09-05 Thread Frederic Bouvier
My intention is, with the help of James and Gene, to convert the current Jenkins build to VS2010 and Cmake in the next few weeks. Cmake and VS2010 combinaison has always worked for me, and I am interested to here about issues. Regards, -Fred Alan Teeder ajtee...@v-twin.org.uk a écrit : Please

[Flightgear-devel] RE : Cmake

2011-09-05 Thread Frederic Bouvier
Alan, Your bad experience is not a generality. All you have to do is set the MSVC_3RDPARTY_DIR and hit configure again, and all the other directories should be set automatically. Regards, -Fred Alan Teeder ajtee...@v-twin.org.uk a écrit : -Original Message- From: MathiasFröhlich

Re: [Flightgear-devel] New experimental mapserver

2011-09-09 Thread Frederic Bouvier
etc. do only provide really flat areas. I did not see any small hills and valleys in FlightGear unless I saw the some artificial shaders from Frederic Bouvier Hm, indeed, for the moment I was only looking to the two dimensional triangles and saw that genapts (or terragear

Re: [Flightgear-devel] Cmake

2011-09-10 Thread Frederic Bouvier
Hi Durk, - Mail original - If you regularly pull+build 'next', please try a cmake based build, and report any issues you encounter - CMake should work 'out of the box' on Mac (Makefiles or XCode), Linux (32- and 64- bit) and Windows (VisualStudio 2008 and 2010 - mingw and

Re: [Flightgear-devel] Cmake

2011-09-10 Thread Frederic Bouvier
- Mail original - hi Fred, On 10 Sep 2011, at 10:28, Frederic Bouvier wrote: Hi Durk, FindOpenSceneGraph.cmake is in the Cmake distribution, in the share directory. You certainly need to tell Cmake where the installed OSG is. Regards, -Fred Thanks; looking

Re: [Flightgear-devel] RE : Cmake

2011-09-11 Thread Frederic Bouvier
-Cmake' (vs2010). The current vs2008 build and project will live until 2.6 is released, which should be based on the new build/compiler. After that it will be deprecated and removed from the repository. Regards, -Fred Le 05/09/2011 18:31, Frederic Bouvier a écrit : My intention

Re: [Flightgear-devel] Fairly recent change in sun/view position code?

2011-09-24 Thread Frederic Bouvier
Hi Erik, - Mail original - Hi, Has anything changed in the viewer or sun positioning code in the last year or so? I've been trying to hunt down why the fog/skydome brightening effect is misaligned with the sun position and basically concluded the following line at libe 451 of

Re: [Flightgear-devel] Fairly recent change in sun/view position code?

2011-09-24 Thread Frederic Bouvier
It would be nice if Tim Moore could also fix the fog/skydome misalignment he introduced. It's a bit harsh as the previous code was also buggy -Fred -- All of the data generated in your IT infrastructure is seriously

Re: [Flightgear-devel] git

2011-09-29 Thread Frederic Bouvier
- Mail original - Thorsten: I had an account and created a ssh key. Now it has a red cross below ready in gitorious. Something wrong with that? Now the fgdata clone should be on my pc alike the fgfs wiki or where? How to push or put a merge request?? If you cloned the official data

Re: [Flightgear-devel] Atmospheric haze modelling

2011-10-01 Thread Frederic Bouvier
Vivian, - Mail original - Emilian and I have been working on the water shader, and have run into some show stoppers caused by the lack mf vertices in the ocean tiles - there are just 4 so far as we can see, so the junctions between tiles always show up as you speculate. It might be

Re: [Flightgear-devel] A collection of issues

2011-10-06 Thread Frederic Bouvier
Unfortunately, we don't know what causes some properties to work and others not, just that this is the case. Maybe because some properties are directly tied to C++ variables and can't have a listener. Regards, -Fred

Re: [Flightgear-devel] osgviewer in windows build

2011-10-08 Thread Frederic Bouvier
- Mail original - Hi, David wrote: I don't know how the build process goes on a Windows box. However, i saw that the osgviewer(.exe) isn't build. It's just a little tool to visualize these .ac objects and all what OSG can handle. Some sort of fgviewer variant. It would

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. 38b0d83b4eee2e581823a4a9f119b37caa9470a0

2011-10-10 Thread Frederic Bouvier
Hi Vivian, - Mail original - commit 7aac380e2f0b1d1657b7179054acfeb61993f7ff Author: Vivian Meazza Date: Mon Oct 10 10:51:25 2011 +0100 Add taxiway symbols in dds. ... materials-dds.xml| 27 BTW, I added the possibility to load alternate materials

Re: [Flightgear-devel] PolygonOffset implementation

2011-10-31 Thread Frederic Bouvier
Hi, it's difficult to answer questions like this. If you can post the files you modified, one of us could compile it and see what's going on. Regards, -Fred - Mail original - Hello, This is my first try with mailing-list, I am icecode in IRC, Icecode GL in forum and a few time

Re: [Flightgear-devel] Automake removed - fgfs fails to run

2011-11-03 Thread Frederic Bouvier
Hi, By the way, I noticed that cmake checks for FLTK installed. Where is that used? FLTK is used by fgadmin Regards, -Fred -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1

Re: [Flightgear-devel] cmake

2011-11-04 Thread Frederic Bouvier
Hi James, On 4 Nov 2011, at 00:41, Jon Stockill wrote: I believe it's FG_DATA_DIR, as observed here: https://gitorious.org/fg/flightgear/commit/4b8ef9c3cf4f4f3565de3678cd733ad8067be6d9 Thanks - that worked (well, it returns the correct details when you run cmake with that

Re: [Flightgear-devel] Compiler error FlightGear 2.4 in VS2008

2011-11-04 Thread Frederic Bouvier
Hi, please read the README.MSVC files in Docs-mini/ Regards, -Fred - Mail original - Hi All, I download the source code in official page, the tgz file but not from git, I compiler the source code but some error in FligtGear project Fatal error C1083: cannot open file

Re: [Flightgear-devel] Broken fgadmin

2011-11-04 Thread Frederic Bouvier
- Mail original - Hi all, I have maybe fixed the find procedure for fgadmin, see attached patch for it. On my Debian system, FLTK_BIN_DIR is unset. If I use FLTK_FLUID_EXECUTABLE as shown in the patch, the script finally wants to compile fgadmin but ends up with error messages.

Re: [Flightgear-devel] Broken fgadmin

2011-11-04 Thread Frederic Bouvier
- Mail original - [...] compile fgadmin but ends up with error messages. Please see attached logfile for details. It is in git now. Thanks -Fred Thanks for checking it in. Still fgadmin is broken. Can someone please take a look at this? not for me :

Re: [Flightgear-devel] Broken fgadmin

2011-11-05 Thread Frederic Bouvier
[...] compile fgadmin but ends up with error messages. Please see attached logfile for details. It is in git now. Thanks -Fred Thanks for checking it in. Still fgadmin is broken. Can someone please take a look at this? not for me :

Re: [Flightgear-devel] Terragear now sans plib

2011-11-08 Thread Frederic Bouvier
Hi, FWIW, I added a TerraGear-Win-Cmake task to the Jenkins Server. Artifacts are archived. Regards, -Fred -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1

Re: [Flightgear-devel] Terragear now sans plib

2011-11-08 Thread Frederic Bouvier
- Mail original - On 8 Nov 2011, at 19:59, Frederic Bouvier wrote: FWIW, I added a TerraGear-Win-Cmake task to the Jenkins Server. Artifacts are archived. Brilliant, thanks Fred. I am still not sure about the right method to exclude OSG from the build. I added

Re: [Flightgear-devel] Terragear now sans plib

2011-11-09 Thread Frederic Bouvier
In Ubuntu linux, because I do NOT have OSG installed in any 'standard' place, in my makefg script, I do - export CXXFLAGS=-DNO_OPENSCENEGRAPH_INTERFACE=1 export CFLAGS=-DNO_OPENSCENEGRAPH_INTERFACE=1 to get terragear-cs to cmake build... Maybe the CFLAGS is not needed. I did try

Re: [Flightgear-devel] more cmake problems

2011-11-09 Thread Frederic Bouvier
SimGear not in sync with flightgear -Fred - Mail original - Oops , spoke too soon :) /home/syd/FG/flightgear/src/Scenery/tilemgr.cxx: In member function ‘virtual osg::Node* FGTileMgr::loadTileModel(const std::string, bool)’: /home/syd/FG/flightgear/src/Scenery/tilemgr.cxx:279:17:

Re: [Flightgear-devel] Terragear now sans plib

2011-11-10 Thread Frederic Bouvier
FWIW, I added a TerraGear-Win-Cmake task to the Jenkins Server. Artifacts are archived. And the 64 bit flavor is available too Regards, -Fred -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now

Re: [Flightgear-devel] cmake

2011-11-11 Thread Frederic Bouvier
Hi, I updated README.cmake with Windows instructions. Could a native English speaker review my spelling and grammar ? Regards, -Fred -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now

[Flightgear-devel] Aircraft rating now visible in fgrun

2011-11-11 Thread Frederic Bouvier
See : http://frbouvi.free.fr/flightsim/fgrun-rating-system.png Regards, -Fred -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___

Re: [Flightgear-devel] Aircraft rating now visible in fgrun

2011-11-12 Thread Frederic Bouvier
See : http://frbouvi.free.fr/flightsim/fgrun-rating-system.png And what about this one ? http://frbouvi.free.fr/flightsim/fgrun-rating-system-star-en.png -Fred -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now

Re: [Flightgear-devel] Aircraft rating now visible in fgrun

2011-11-12 Thread Frederic Bouvier
Hi Yves, Am 12.11.11 11:05, schrieb Frederic Bouvier: See : http://frbouvi.free.fr/flightsim/fgrun-rating-system.png And what about this one ? http://frbouvi.free.fr/flightsim/fgrun-rating-system-star-en.png Hi Fred Looking to the bars and the stars I think the stars are probably

Re: [Flightgear-devel] Aircraft rating now visible in fgrun

2011-11-12 Thread Frederic Bouvier
Am 12.11.11 19:35, schrieb Frederic Bouvier: Hi Yves, Am 12.11.11 11:05, schrieb Frederic Bouvier: See : http://frbouvi.free.fr/flightsim/fgrun-rating-system.png And what about this one ? http://frbouvi.free.fr/flightsim/fgrun-rating-system-star-en.png Hi Fred Looking

Re: [Flightgear-devel] Aircraft rating now visible in fgrun

2011-11-13 Thread Frederic Bouvier
De Stuart Buchanan : On Sat, Nov 12, 2011 at 10:05 AM, Frederic Bouvier wrote: See : http://frbouvi.free.fr/flightsim/fgrun-rating-system.png And what about this one ? http://frbouvi.free.fr/flightsim/fgrun-rating-system-star-en.png Of the two, I prefer the stars. Great work. Out

Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread Frederic Bouvier
De ThorstenB : On 19.11.2011 02:29, Pedro Morgan wrote: Maybe the next xmas.. a couple of weeks before Xmas then.. and ready for new year, new versiion.. I like the current timing (main testing phase in the end of December/January and the release in February) a lot. I guess many of

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-12 Thread Frederic Bouvier
De: Erik Hofman On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote: Also textures are just handed over to OpenGL. This reminds me that vegetation uses a texture strip with 8 different trees at a size of 256x64 pixels whereas clouds use one texture for every cloud (puff) using

Re: [Flightgear-devel] Angles

2011-12-13 Thread Frederic Bouvier
Hi Jakub, - Mail original - De: jakubzavrel jakubzav...@seznam.cz Hi, I want to use 3D stereoscopic view. I have head mounted display from Sensics, that means separetes displays for both eyes. I want to use vertical split, it works great, but I need specific angles of view not

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
De: Heiko Schulz Hello, Hi All, i am so excited I couldn't resist to share the first milestone of my current project : http://frbouvi.free.fr/flightsim/project_rembrandt_1.png As the name of the project hints, this is only the beginning. Regards, -Fred I thought cristmas

Re: [Flightgear-devel] OSG font rendering broken

2011-12-17 Thread Frederic Bouvier
Hi James, De: James Turner Since 'a day or two ago', all OSG text is rendering for me in the 'missing' font (built-in bitmap font, scaled). PLIB .txt appears fine. I've already checked rolling back flightgear to a couple of weeks ago, with no difference, so I think the issue is in simgear

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
De: Gene Buckle On Sat, 17 Dec 2011, Frederic Bouvier wrote: Hi All, i am so excited I couldn't resist to share the first milestone of my current project : http://frbouvi.free.fr/flightsim/project_rembrandt_1.png It looks great, but what are you doing? :) Noticed the shadows

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
On Sat, 17 Dec 2011, Frederic Bouvier wrote: De: Gene Buckle On Sat, 17 Dec 2011, Frederic Bouvier wrote: Hi All, i am so excited I couldn't resist to share the first milestone of my current project : http://frbouvi.free.fr/flightsim/project_rembrandt_1.png It looks

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
? Or is it a completly new SGSubsystem? 2011/12/17 Frederic Bouvier fredfgf...@free.fr blockquote You may want to contribute to the project /blockquote -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
Hi Mathias, - Mail original - De: Mathias Fröhlich Hi Fred, On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote: Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code in SG - maybe I will revert that). But the ultimate goal is to make them

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
o De: Gene Buckle On Sun, 18 Dec 2011, Frederic Bouvier wrote: Hi John, if you're still wondering what it is about, this video can help : http://youtu.be/peEzEapavkg VERY nice! Is there a way to make the same shadow effects apply to aircraft as well? It applies also

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
Is there a way to make the same shadow effects apply to aircraft as well? It applies also for aircraft, and for relief as well. Why do you thing it could be differently ? My implementation is very different from the one that was implemented in FG 1.0 I didn't know - my graphics

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-20 Thread Frederic Bouvier
Hi Robert, nothing changed for the GUI and the HUD. You seem to be a specialist. Do you plan to contribute ? Regards, -Fred - Mail original - De: Robert Great work, Frederic! We all have waited far too long for real shadows. I noticed you use deferred rendering. With the

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-21 Thread Frederic Bouvier
http://frbouvi.free.fr/flightsim/project_rembrandt_2.png http://frbouvi.free.fr/flightsim/project_rembrandt_3.png Admittedly, something should be done to increase shadow map resolution near the viewer. I have ideas on how to do that, but it's for another day ;) That looks _really_

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-22 Thread Frederic Bouvier
it to FlightGear. In such a huge project it is difficult to find out how the internals work. I would like to test your patches. I can implement PercentageCloserFiltering (PCF) if you haven't done it already. cheers, Robert 2011/12/20 Frederic Bouvier fredfgf...@free.fr Hi Robert, nothing

Re: [Flightgear-devel] ..is only the explicit data-dir checked for udev??? FG builds now fail.

2011-12-28 Thread Frederic Bouvier
Hi, De: James Turner On 25 Dec 2011, at 23:58, Csaba Halász wrote: As far as I can see, udev is not the reason for the failed build, X11_Xft_LIB and X11_Xinerama_LIB are. Right, Fred added those libraries:

Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-28 Thread Frederic Bouvier
Hi James, De: James Turner So, what's the next step in understanding this? The effect claims to use the noise texture (in unit 9, as always): texture-unit unit9/unit typenoise/type /texture-unit Can you post the output from glxinfo -l. OpenGL

Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-28 Thread Frederic Bouvier
De: James Turner On 28 Dec 2011, at 16:15, Csaba Halász wrote: Since we are talking about shaders, aren't the limits GL_VERTEX_SHADER_ARB: GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB =

Re: [Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-30 Thread Frederic Bouvier
Hi, De: Mathias Fröhlich * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu in the database loader thread. This would help all textures not only the ones that could be converted. May be this is the most generic solution. I implemented a mipmap control and

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-30 Thread Frederic Bouvier
Hi Mathias De: Mathias Fröhlich Fred, On Sunday, December 18, 2011 10:18:39 Frederic Bouvier wrote: Your patronage will be welcome. Ok. My problem is that I have too many open projects currently. So, promising to help here is something I cannot do today. But Sure, if you have

Re: [Flightgear-devel] Announcing Project Rembrandt

2012-01-01 Thread Frederic Bouvier
Hi Mathias, De: Mathias Fröhlich On Friday, December 30, 2011 11:45:21 Frederic Bouvier wrote: The problem I have to solve currently is how to feed the G-Buffer to the Effect system because the textures used to store it are camera-dependent (in a multi screen context) but the pass

Re: [Flightgear-devel] Cloud altitudes in shader?

2012-01-09 Thread Frederic Bouvier
Hi Thorsten, De: thorsten i renk I don't think the Model matrix will help you much either, as IIRC (0,0,0) is the center of the earth spheroid. Hm, the line is gl_Position = gl_ModelViewProjectionMatrix * gl_Position; Doesn't gl_ModelViewProjectionMatrix transform things into 2d

Re: [Flightgear-devel] Announcing Project Rembrandt

2012-01-15 Thread Frederic Bouvier
Hi Mathias, De: Mathias Fröhlich On Sunday, January 01, 2012 16:14:17 Frederic Bouvier wrote: Exactly. I want to give access to every stage of the rendering to the effect system. The geometry pass outputs to render target, but the fog, the lights, the bloom need to have access

Re: [Flightgear-devel] Default effects for cockpit

2012-01-16 Thread Frederic Bouvier
And with Project Rembrandt waiting in the wings is this worth doing at this stage at all? Project Rembrandt seems to be about something different - detailed rendering of shadows in the near zone (~15 km) - what I do is about approximate rendering of atmospheric shading in the far zone

Re: [Flightgear-devel] Atmosphere light - some personal perspective

2012-01-17 Thread Frederic Bouvier
De: thorsten i renk And with Project Rembrandt waiting in the wings is this worth doing at this stage at all? Project Rembrandt seems to be about something different - detailed rendering of shadows in the near zone (~15 km) - what I do is about approximate rendering of

[Flightgear-devel] Fwd: [Flightgear-builds] Build failed in Jenkins: Windows-release #296

2012-01-17 Thread Frederic Bouvier
Hi, The windows released is not supposed to be built with MSVC 9 using msbuild. We should use MSVC 10 and Cmake, so please ignore these build until they are converted. Regards, -Fred -- Keep Your Developer Skills

Re: [Flightgear-devel] Fwd: [Flightgear-builds] Build failed in Jenkins: Windows-release #296

2012-01-17 Thread Frederic Bouvier
Am 17.01.2012 23:48, schrieb Frederic Bouvier: Hi, The windows released is not supposed to be built with MSVC 9 using msbuild. We should use MSVC 10 and Cmake, so please ignore these build until they are converted. Regards, -Fred Right, I just created the fgmeta release

Re: [Flightgear-devel] Jenkins back...

2012-01-23 Thread Frederic Bouvier
Hi Gene, MSVC machine is down currently Regards, -Fred - Mail original - De: Curtis Olson curtol...@gmail.com À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Lundi 23 Janvier 2012 14:13:25 Objet: Re: [Flightgear-devel] Jenkins back... Thanks

Re: [Flightgear-devel] LaRCsim broken?

2012-01-30 Thread Frederic Bouvier
Make sure that LaRCsim is selected when configuring fg with Cmake Regards, -Fred - Mail original - De: D-NXKT d_n...@yahoo.de À: flightgear-devel@lists.sourceforge.net Envoyé: Mardi 31 Janvier 2012 01:02:27 Objet: [Flightgear-devel] LaRCsim broken? Hello, could it be that

Re: [Flightgear-devel] LaRCsim broken?

2012-01-31 Thread Frederic Bouvier
You can try to switch on ENABLE_UIUC_MODEL too as one of the undefined relates to uiuc -Fred - Mail original - De: D-NXKT Objet: [Flightgear-devel] LaRCsim broken? Hello Fred, thanks for your reply. I wasn't aware of this option. I assume configuring fg with Cmake means

Re: [Flightgear-devel] fgdata version in master branch

2012-02-05 Thread Frederic Bouvier
Hi Robert, De: Robert Hi everybody, since one or two weeks I have the following problem: When I start fgfs it tells me that it needs version 2.7.0 of fgdata and quits immediately. I am using SimGear/Flightgear next branch, and fgdata master branch. After maually changing the

Re: [Flightgear-devel] Shader performance

2012-02-06 Thread Frederic Bouvier
Pushing most of the haze shader computation from the vertex to the fragment level would seem to suggest an approximately constant cost for the haze for the same view regardless of scenery complexity since the number of hazy fragments remain about the same. Thanks for the explanations -

Re: [Flightgear-devel] Shader performance

2012-02-06 Thread Frederic Bouvier
Pushing most of the haze shader computation from the vertex to the fragment level would seem to suggest an approximately constant cost for the haze for the same view regardless of scenery complexity since the number of hazy fragments remain about the same. Thanks for the

Re: [Flightgear-devel] FG scam resurfaces...

2012-02-06 Thread Frederic Bouvier
And they even have an old screenshot of FGSD showing LFPX (the airfield where I used to fly in RL) ROFL -Fred -- Try before you buy = See our experts in action! The most comprehensive online learning library for

[Flightgear-devel] RE : Did anyone test the 2.6.0 release on Windows 7 64 Bit?

2012-02-21 Thread Frederic Bouvier
Hi, I am away from my computer so I can comment specifically any point, but I have few questions :  1. did these problem occurs in the release candidates or are specific to the final version ? 2. We know that you didn't install in Program Files but we don't know where exactly. Could there be

[Flightgear-devel] RE : Looking at a nice project from outside

2012-02-24 Thread Frederic Bouvier
I just don't understand why these submissions are not just refused with a baked reply. You all are burning yourself and then will blame the community as a whole in anger.  Please enforce the rules ! Regards, -Fred Gijs de Rooy gijsr...@hotmail.com a écrit :   Oliver wrote: Goind to post it

Re: [Flightgear-devel] Jenkins thrashing...

2012-02-27 Thread Frederic Bouvier
Hi Gene, It appears that the windows-release target rebuilds _everything_ regardless of whether or not it's necessary. This build gets triggered multiple times for some reason and due to disk thrashing, renders the machine basically unusable until it's done. Since this machine also

Re: [Flightgear-devel] Stuart and Curt, live on FSBreak!

2012-02-29 Thread Frederic Bouvier
Curt and Stuart are promoting FligthGear live right now! Do they have a recording available for download ? Try : http://fr.twitch.tv/fsbreak/b/309747803 -Fred -- Virtualization Cloud Management Using Capacity

[Flightgear-devel] Project Rembrandt - next steps

2012-03-02 Thread Frederic Bouvier
Now that release 2.6 is out, perhaps it is time to discuss further developments concerning project Rembrandt. Although it may already produce pretty images when used by a talented designer (see for example the P92), it is however, not usable by most people. The Wiki page summarizes the list of

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-02 Thread Frederic Bouvier
De: Anders Gidenstam On Fri, 2 Mar 2012, Frederic Bouvier wrote: * Register all transparent surfaces Just a quick question: Doesn't OSG already detect translucent meshes and treat them differently from the rest during rendering? Hence, couldn't this classification be done more

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-03 Thread Frederic Bouvier
De: Torsten Dreyer Am 02.03.2012 19:03, schrieb Frederic Bouvier: Now that release 2.6 is out, perhaps it is time to discuss further developments concerning project Rembrandt. Although it may already produce pretty images when used by a talented designer (see for example the P92

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