[Flightgear-devel] Website down?
Hello, Just wondering if flightgear.org is down for everyone or just me? I'm getting fatal server errors like this: *Fatal error*: Out of memory (allocated 1048576) (tried to allocate 7680 bytes) in */home/flightge/public_html/wp-includes/compat.php* on line *41* Cheers, Chris C -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website down?
Awesome. WTG team! :-) On Wed, Jun 19, 2013 at 1:52 PM, Wil Neeley bentchic...@gmail.com wrote: It works on my computer. Wil Neeley On Wed, Jun 19, 2013 at 4:14 PM, Curtis Olson curtol...@flightgear.orgwrote: Should be back up again now. On Wed, Jun 19, 2013 at 3:01 PM, Curtis Olson curtol...@flightgear.orgwrote: That's on a different server ... On Wed, Jun 19, 2013 at 2:51 PM, Arnt Karlsen a...@iaksess.no wrote: On Wed, 19 Jun 2013 14:23:29 -0500, Curtis wrote in message CAHtsj_d4yiSETmD5AQT0=0a_XjGf8AkQFVKgWWEZe6=rxmu...@mail.gmail.com: I think there's more things wrong with the machine because everything is broke right now. ..http://wiki.flightgear.org/Main_Page is still up, maybe put a www mirror somewhere and point to it? -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Low visibility issues
Say, while you all are on the subject of key bindings, could anyone tell me where these keymappings are defined in flightgear? My friend is having a severe (to him) issue with the program, in that he loves flying in the sim but is running I believe three monitors. He is able to get the view across all three of his monitors by setting a very wide field of view, but this involves clicking for a _very_ long time on the widen field of view key. I'd love to be able to customize his build for him so it either defaults to where he wants it or else changes in much larger increments. Also, I just got myself a new joystick with fancy buttons all over it, and would like to remap some functions to them. Any advice appreciated! Thanks, Chris On Thu, Feb 28, 2013 at 1:31 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote: You asked for ideas for a more descriptive text - I've gone one better and added descriptive texts to the gui. My design aim was to provide the average user with some indication of which option he should choose and in which circumstance. It's only a shallow redesign. It would be nice, I think, to allow max vis range to be as low as 10kms, and also if this could be driven by z/Z. However, these items are beyond the scope of what I set out to do. Thanks. I can do the first item easily (I do think 10 km max visibility are a bit on the low side, but it doesn't hurt anyone..). As for z/Z - can we reach a decision first what to do with this? James and Stuart seemed to be considering to drop this key binding, and I would actually prefer that as well. Is there a compelling reason to manage visibility by key? For me, this resembles more an arcade game strategy than a realistic simulation. (If we keep z/Z, it'd be nice if anyone can give me a pointer how to link it with the max. visibility or just do it, because I don't know how it's done...) * Thorsten -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Looking for pointers on internal mechanics of scenery/model loading...
Hey everyone, First, in case you missed it, here is what I am doing: http://www.flightgear.org/forums/viewtopic.php?f=18t=19250 If you don't have time to read the post, the short story is I compiled up a version of the OSG FBX plugin, and tried using it with flightgear, with some success. Materials are broken and scale is off, but I assume those things will work out before too long. The biggest thing I'd like some pointers on, being new to the engine, is where exactly do we add all the SHARED_OBJECT models to the scenery? I've been looking through fgviewer.cxx, placement.cxx, and modelmgr.cxx, and can't (so far) seem to find a spot where we're actually adding each model to the scenegraph. The reason I'm looking for this is I would like to save a reference to my FBX models and start controlling their animations. As a starting point I'd like to just start whatever default animation the model has on board at load time, although ultimately of course I'll want to be able to turn them on and off on demand. Any advice would be appreciated. Of course I understand that I'm playing with fire here in terms of polycount by even considering adding skeletally animated humanoids to flightgear... but for my specific purposes it is worth the risk. I'll be using very lowpoly models, and won't be adding them to the main scenery database. ;-) Keep an eye on that thread if you're interested in this project, I'll post further updates there as I have them. Cheers, Chris -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Issues with windows build crashing on startup.
Hey everybody, Thanks for all of your great work! I'm new to this project, but very impressed so far! My issue is on my Windows 7 box... I downloaded all the git sources over the weekend and got it building and running just fine on my Ubuntu machine (12.10) but I'm having issues running my build in Windows. I got everything to compile (finally) but when it came to run time I realized I did not have any of the dlls that should live next to the executable, so I tried grabbing them all from my flightgear 2.8.0.5 binary install. Of course, it turned out those were all outdated, so I grabbed all new ones out of the OSG and libsvn projects. That covered almost all of the dlls in use, with the exceptions of iconv.dll, gettextlib.dll, gettextsrc.dll, the msvcr msvcp dlls, and the PocoFoundation and PocoNet dlls. (I think that's all of them anyway.) The really weird thing is I built it in debug, and when it crashed it was in msvcr90.dll... I have two versions of msvcr in my game directory actually, but they are msvcr71 and msvcr100. I searched around and found several copies of msvcr90 in my windows system folders, but they seemed to be mostly in archive folders, while in my system32 and system64 folders I have only msvcr100 and 110 versions. Does anyone know why or where windows would be finding msvcr90.dll instead of the one sitting right next to the program or in the system32 64 folders? Also, would there happen to be any kind of official stockpile of dlls to grab from when the base project updates one of its dependencies? Any advice would be much appreciated. Chris Calef BrokeAss Games, LLC -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] I love free software day!
Hi folks @ flightgear! I feel encouraged to express my big gratitude to all of you guys gals who make this happen! I Love FlightGear a lot and enjoy all you have done in the last time, well, since I have learned about FG that is! To have been able to see the progress this project has done was an amazing experience! Well, I think I joined around 2 or 3 years ago. I got deeper into it, about when local weather came around! What a giant step! Awesome! Then the light scattering came along, Rembrandt, just to name a few major milestones! Amazing!!! Thank you Thank you for letting me see the results of your hard work! Thank you for letting me benefit! And thank you for letting me in, on my humble attempts to contribute a small dose. So far I only managed to build one livery, and now I'm about to set it up for Rembrandt/Ubershader level. That's about how much a jelly-fish (in terms of tech-development) can do. And I very much appreciate what you all are doing and want to give you a big, big hug for that! :) Thx, and keep up your great work! Cheers chris_blues -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Removing landclass seams
Thorsten, A palette of 16 standard terrain textures can be stored in a single 2048x2048 texture sheet and referenced with a multi-texture coordinate, so we don't necessarily run out of texture units. A similar palette of overlay textures for all landclasses can be stored. You probably want to use 2D array textures where you've got them (all dx10-class hardware). This lets you avoid accidental sampling across borders, need for custom mipmap generation, coordinate fixups in the shader, etc. At least 64 layers are required to be supported, which ought to be more than enough. Which reminds me - is there a performance penalty for using many uniforms? My impression is not, at least I've never seen any, but it'd be good to have this confirmed. Yes, there is. It varies wildly across drivers and hardware though. Expect dx9-class hardware to be weirder about this. -- Chris -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnmore_122712 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] license
I still think we need another license for sceneries etc. ... not allowing any commmercial use. Why? Freedom Zero matters just as much for things other than code. -- Chris -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Compiling 2.8.0
Looks like its not bothering to link against libm (the system math library) On 5/09/2012 7:53 PM, zezinho lists.jjo...@free.fr wrote: hi, I am trying to package 2.8.0 in my Linux Mageia system, which already brings 2.6.0 in rpms. The 2.8 compilation fails with below error, any hints please? Is it a new build dependency? [ 4%] Building CXX object src/FDM/YASim/CMakeFiles/yasim.dir/FGFDM.cpp.o CMakeFiles/ShivaVG.dir/shContext.c.o: In function `vgRotate': /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shContext.c:480: undefined reference to `sincosf' CMakeFiles/ShivaVG.dir/shGeometry.c.o: In function `shSubrecurseArc': /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:173: undefined reference to `sincosf' CMakeFiles/ShivaVG.dir/shGeometry.c.o: In function `shStrokeJoinRound': /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:431: undefined reference to `acosf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:423: undefined reference to `sincosf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:431: undefined reference to `sqrtf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:431: undefined reference to `sqrtf' CMakeFiles/ShivaVG.dir/shGeometry.c.o: In function `shStrokePath': /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:683: undefined reference to `acosf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:683: undefined reference to `cosf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:648: undefined reference to `sqrtf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:683: undefined reference to `sqrtf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:683: undefined reference to `sqrtf' CMakeFiles/ShivaVG.dir/shPaint.c.o: In function `shGenerateStops': /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:275: undefined reference to `floorf' CMakeFiles/ShivaVG.dir/shPaint.c.o: In function `shDrawLinearGradientMesh': /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:431: undefined reference to `sqrtf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:429: undefined reference to `sqrtf' CMakeFiles/ShivaVG.dir/shPaint.c.o: In function `shDrawRadialGradientMesh': /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:648: undefined reference to `acosf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:667: undefined reference to `ceilf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:506: undefined reference to `sincosf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:506: undefined reference to `sincosf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:685: undefined reference to `sqrtf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:551: undefined reference to `sqrtf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:620: undefined reference to `sqrtf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:605: undefined reference to `sqrtf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:605: undefined reference to `sqrtf' CMakeFiles/ShivaVG.dir/shPaint.c.o:/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:605: more undefined references to `sqrtf' follow CMakeFiles/ShivaVG.dir/shParams.c.o: In function `shValidInputFloat2Int': /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171: undefined reference to `floorf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171: undefined reference to `floorf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171: undefined reference to `floorf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171: undefined reference to `floorf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171: undefined reference to `floorf' CMakeFiles/ShivaVG.dir/shParams.c.o:/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171: more undefined references to `floorf' follow CMakeFiles/ShivaVG.dir/shPath.c.o: In function `shTransformSegment': /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:1026: undefined reference to `sincosf' CMakeFiles/ShivaVG.dir/shPath.c.o: In function `shRealCoordToData': /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:316: undefined reference to `floorf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:316: undefined reference to `floorf' /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:316: undefined reference to `floorf'
Re: [Flightgear-devel] Patch for metar.exe for windows
Geoff, your patch is asking for the quirky old win95-era winsock1.1. Is this intentional? WSACancelBlockingCall and friends don't exist in modern winsock. -- Chris On Sat, Jul 28, 2012 at 5:03 AM, Geoff McLane ubu...@geoffair.info wrote: On Fri, 2012-07-27 at 17:39 +0100, James Turner wrote: On 27 Jul 2012, at 16:37, Geoff McLane wrote: For a long, LONG time the small utility program metar.exe has failed to work in windows... It turns out WSAStartup() is NOT called, thus the HTTP request always fails... Applied this simple patch below, and all is well ;=)) Hope this can get into fg git, and I hope pushed to Release/2.8.0 as well, and thus get into the next fgrun release 2.8 windows install... There's an even simpler fix: call: int simgear::Socket::initSockets() Which does whatever platform-specific socket initialisation is required. James Hi James, Just as my patch does... SAME code except for the throw sg_exception() ;=)) So 6 to one, and half dozen to the other... Just hope one of them gets pushed ;=)) Regards, Geoff. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Functions to textures?
Somewhat inversely, I'm also wondering if a simple texture1D() lookup might not be faster than evaluating the light function e / pow((1.0 + a * exp(-b * (x-c)) ),(1.0/d)) three times to get an (rgb)-triplet. That depends a lot on the GPU, and how coherent the texture coordinates are across a triangle. You also need enough ALU work elsewhere in the shader to mask the latency of the texture lookup. For the existing noise texture generation, take a look at make3DNoiseImage in scene/material/TextureBuilder.cxx in the simgear tree. This particular texture is filled CPU-side, but if you're more comfortable expressing things in a shader, you/someone could rig up some FBO wiring to quickly render a shader-defined function into a texture. -- Chris -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] DDS usage in effects files
If DDS is not politically acceptable, there should be an alternative way of providing premipped textures. Mipmap generation is a *significant* portion of the load time, particularly on the nicer aircraft with large textures. Even something as simple as a bunch of PNGs concatenated from small to large mips. -- Chris -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] A plan for a 3.0 release?
Fragment discard isn't anywhere near as free or beneficial as you think it is. It's pretty crippling on a lot of older hardware. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal CG: (Was: Sea color)
I have been working on a 4-color incremental mark/sweep collector with the intention of merging it into the Nasal interpreter. The work so far can be found at http://github.com/chrisforbes/incgc; There's still quite a lot to do, but the path is clear. -- Chris On Sat, May 19, 2012 at 9:51 PM, Erik Hofman e...@ehofman.com wrote: On Sat, 2012-05-19 at 10:22 +0100, Vivian Meazza wrote: I'm still hopeful that we will get a better GC. If someone wants to try to improve it this document might help: http://engineering.twitter.com/2011/03/building-faster-ruby-garbage-collector.html Erik -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH] nasal: parse: fix typo in comment
--- simgear/nasal/parse.c |2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/simgear/nasal/parse.c b/simgear/nasal/parse.c index 2e66d8f..10339c8 100644 --- a/simgear/nasal/parse.c +++ b/simgear/nasal/parse.c @@ -311,7 +311,7 @@ static struct Token* parsePrecedence(struct Parser* p, } // Another one: the . and (postfix) []/() operators should -// really be the same precendence level, but the existing +// really be the same precedence level, but the existing // implementation doesn't allow for it. Bump us up a level if we // are parsing for DOT but find a LPAR/LBRA at the end of the // list. -- 1.7.10.4 -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH] simgear: update .gitignore to include all current build results
simgear build off /next was leaving a bunch of untracked and unignored files lying around. most of these are new binaries, but some are intermediate files generated during the build. updates .gitignore to ignore all of them. --- .gitignore | 16 1 file changed, 16 insertions(+) diff --git a/.gitignore b/.gitignore index a6fdabb..1a8431a 100644 --- a/.gitignore +++ b/.gitignore @@ -13,3 +13,19 @@ CTestTestfile.cmake install_manifest.txt build* Build +DartConfiguration.tcl +simgear/environment/test_metar +simgear/io/httpget +simgear/io/test_binobj +simgear/io/test_http +simgear/io/test_sock +simgear/magvar/test_magvar +simgear/math/geometry_test +simgear/math/math_test +simgear/misc/test_path +simgear/misc/test_strings +simgear/misc/test_tabbed_values +simgear/props/test_propertyObject +simgear/props/test_props +simgear/scene/tgdb/BucketBoxTest +simgear/xml/expat_config.h -- 1.7.10.4 -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH] fg: update gitignore
Update .gitignore to ignore another build result --- .gitignore |1 + 1 file changed, 1 insertion(+) diff --git a/.gitignore b/.gitignore index 8a18462..d8d0fd4 100644 --- a/.gitignore +++ b/.gitignore @@ -15,3 +15,4 @@ CTestTestfile.cmake .kdev4 *.kdev4 *.pyc +src/FDM/YASim/yasim-proptest -- 1.7.10.4 -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH V2] fg: update gitignore
Update .gitignore to ignore another build result V2: Ignore the install_manifest too. --- .gitignore |2 ++ 1 file changed, 2 insertions(+) diff --git a/.gitignore b/.gitignore index 8a18462..1524d4c 100644 --- a/.gitignore +++ b/.gitignore @@ -15,3 +15,5 @@ CTestTestfile.cmake .kdev4 *.kdev4 *.pyc +src/FDM/YASim/yasim-proptest +install_manifest.txt -- 1.7.10.4 -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Random buildings improvements - phase 2
I would be happy to set up an automated are we fast yet-style system for FG. It would be nice to have perhaps 10 minutes worth of (representative) test that the machine can just run against every commit. What hardware do people think is actually a sensible baseline? The guy with the i5@3.3/8G/GT450 (and taking 50ms/frame for full-noise rembrandt) has a crapton of hardware grunt -- no current commercial game is going to bring that machine to its knees -- we're just *slow*. -- Chris -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrain Haze v1.3
Only a win if 1) your draw order wrt depth is chaotic and unfixable, and 2) you are fillrate bound ... -- Chris -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Trouble compiling FG on Ubuntu 12.04 64
Hi all! This is my first mail on this list, so please forgive me newbie-mistakes. :) I've posted this request for help on the forum and had no luck with it. No one answered. So, I'll try here. I hope I'm no bother... http://www.flightgear.org/forums/viewtopic.php?f=45t=16180 My problem: I've tried to update my fgfs with brisas script for Debian/Ubuntu, as I did for years now... Sometimes there are problems, and compilation aborts. Most of the time I'm able to fix them myself, but this time, I don't even know, what the problem is, or if it is a problem... In the attachment you'll find the complete output of the compilation of OSG, SIMGEAR and FGFS. I wasn't sure if only the output of FGFS would be enough. OSG and SG built fine, no errors. Only some mysterious warnings, that some lib couldn't be found, but didn't seem to be a problem. So, I suggest you skip to the lower end of the file (~line 1450) and look for FGFS-compilation. In essence the following lines appear and bring make to a halt, funnily it continues to build after that, and halt with some similar lines: `.text._ZN3osg13TemplateArrayINS_5Vec3fELNS_5Array4TypeE10ELi3ELi5126EED2Ev' referenced in section `.text._ZN3osg13TemplateArrayINS_5Vec3fELNS_5Array4TypeE10ELi3ELi5126EED1Ev[osg::TemplateArrayosg::Vec3f, (osg::Array::Type)10, 3, 5126::~TemplateArray()]' of /media/myfiles/software/games/FlightGear/git/install/simgear/lib/libsgtgdb.a(SGOceanTile.cxx.o): defined in discarded section `.text._ZN3osg13TemplateArrayINS_5Vec3fELNS_5Array4TypeE10ELi3ELi5126EED2Ev[_ZN3osg13TemplateArrayINS_5Vec3fELNS_5Array4TypeE10ELi3ELi5126EED5Ev]' of /media/myfiles/software/games/FlightGear/git/install/simgear/lib/libsgtgdb.a(SGOceanTile.cxx.o) `.text._ZN3osg13TemplateArrayINS_5Vec2fELNS_5Array4TypeE9ELi2ELi5126EED2Ev' referenced in section `.text._ZN3osg13TemplateArrayINS_5Vec2fELNS_5Array4TypeE9ELi2ELi5126EED1Ev[osg::TemplateArrayosg::Vec2f, (osg::Array::Type)9, 2, 5126::~TemplateArray()]' of /media/myfiles/software/games/FlightGear/git/install/simgear/lib/libsgtgdb.a(SGOceanTile.cxx.o): defined in discarded section `.text._ZN3osg13TemplateArrayINS_5Vec2fELNS_5Array4TypeE9ELi2ELi5126EED2Ev[_ZN3osg13TemplateArrayINS_5Vec2fELNS_5Array4TypeE9ELi2ELi5126EED5Ev]' of /media/myfiles/software/games/FlightGear/git/install/simgear/lib/libsgtgdb.a(SGOceanTile.cxx.o) `.text._ZN3osg13TemplateArrayINS_5Vec4fELNS_5Array4TypeE11ELi4ELi5126EED2Ev' referenced in section `.text._ZN3osg13TemplateArrayINS_5Vec4fELNS_5Array4TypeE11ELi4ELi5126EED1Ev[osg::TemplateArrayosg::Vec4f, (osg::Array::Type)11, 4, 5126::~TemplateArray()]' of /media/myfiles/software/games/FlightGear/git/install/simgear/lib/libsgtgdb.a(SGOceanTile.cxx.o): defined in discarded section `.text._ZN3osg13TemplateArrayINS_5Vec4fELNS_5Array4TypeE11ELi4ELi5126EED2Ev[_ZN3osg13TemplateArrayINS_5Vec4fELNS_5Array4TypeE11ELi4ELi5126EED5Ev]' of /media/myfiles/software/games/FlightGear/git/install/simgear/lib/libsgtgdb.a(SGOceanTile.cxx.o) collect2: ld gab 1 als Ende-Status zurück make[2]: *** [utils/fgviewer/fgviewer] Fehler 1 make[1]: *** [utils/fgviewer/CMakeFiles/fgviewer.dir/all] Fehler 2 make[1]: *** Warte auf noch nicht beendete Prozesse... [ 31%] Building CXX object utils/GPSsmooth/CMakeFiles/MIDGsmooth.dir/MIDG_main.cxx.o I hope someone recognizes these lines, or knows, what the problem might be - I'd love to get back to 2.7!!! :) Thanks in advance chris [OT] ...astounding what bz2 can do... [/OT] FGcompileErrors.txt.bz2 Description: application/bzip -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Trouble compiling FG on Ubuntu 12.04 64
Am Wed, 2 May 2012 14:25:09 +0200 (CEST) schrieb Frederic Bouvier fredfgf...@free.fr: These messages are link error. Did you do a 'make clean' on all OSG, SG et FG ? My guess is that some files could be compiled with on version of gcc and some with another. Regards, -Fred Hi Fred! Thanks for your answer! To my knowledge, I didn't! I also don't know, what this option (make clean) is there for :) But I believe these were compiled with the same version of gcc - unless I have multiple versions installed, and the script uses multiply versions by design... Seems a bit unlikely to me, but I'm not sure at all. How can I find out? Regards chris -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Trouble compiling FG on Ubuntu 12.04 64
Am Wed, 2 May 2012 15:02:42 +0200 (CEST) schrieb Frederic Bouvier fredfgf...@free.fr: Hi Chris, Am Wed, 2 May 2012 14:25:09 +0200 (CEST) schrieb Frederic Bouvier fredfgf...@free.fr: These messages are link error. Did you do a 'make clean' on all OSG, SG et FG ? My guess is that some files could be compiled with on version of gcc and some with another. Regards, -Fred Hi Fred! Thanks for your answer! To my knowledge, I didn't! I also don't know, what this option (make clean) is there for :) But I believe these were compiled with the same version of gcc - unless I have multiple versions installed, and the script uses multiply versions by design... Seems a bit unlikely to me, but I'm not sure at all. How can I find out? 'make clean' means deleting all generated files and redoing the whole build from scratch, not relying on a previous build. You may change compiler version if you enable OS updates. Regards, -Fred About gcc, I looked up synaptics. In the attachement is the summary of gcc packages I have installed. From what I can see, these are all the same version (4.6.3) I did upgrade my Ubuntu recently (11.10 -- 12.04). But additionally, because I earlier encountered problems after an upgrade, I usually delete the source folders and reload them from internet. And cleaning the build, sounds to me, like deleting the build-folder. Since some time, there popped out that folder build, that wasn't there before. I guess Brisa added it for these kinds of operations... I deleted it, along with the source-folders of OSG, Sg and FG. Again... Anyway, I started another build, right now it's building OSG... Maybe it's going to work now, although I don't think it's different from my last attempts. ... Hooray!!! It built through! Thanks to your idea of different gcc's on different versions of OS, it make me think about plib in the end. So I recompiled plib and there it was!!! My bad! I forgot all about plib! Thanks for your input!!! You just made one more happy flyer! :)) Cheers chrisattachment: compileerror.png-- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrain Haze v1.3
You'll have to elaborate on how 'spin' is special. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrain Haze v1.3
Presumably all these effects could actually be done as one screenspace pass? -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrain Haze v1.3
It would be interesting to use skeletal animation to get rid of some of the batch spam with complex multipart models. It wouldn't even necessarily require reworking the model data -- we could initially do the merge and bone attachment when a model is loaded. What are the animation cases? So far I have: - Things move or rotate - Things get removed completely Both of these are representable easily in a matrix palette (removal via w=0); Anything else? -- Chris On Sat, Apr 28, 2012 at 5:30 AM, Renk Thorsten thorsten.i.r...@jyu.fi wrote: This doesn't happen when you click on another slider or when we start at 1. Should be something specific to landmass. Tenuous, but: Terrain and models are sent to the same shader code (terrain-haze.*) by the effect file technique 5. To switch the detailed terrain rendering on, I used the landmass slider (since I remember snow first being available under landmass) - so that decides if terrain and models use the same or different shaders - if quality is 4, then terrain-haze-detaild.* is used for terrain but still terrain-haze.* by models (which shouldn't get snow, are not large enough for structured fog and might be dust-free). That makes the landmass slider special. What I don't understand is why this should fail specifically for models and work for terrain and why it should fail specifically at startup but not when you touch the slider. * Thorsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An empassioned plea
What do people think about dynamically scaling the eye candy to meet a target framerate? -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An empassioned plea
Assuming shaders ON, you can scale the fragment workload continuously by using dynamic resolution rendering. Pick your resolution per-frame, pay a constantish cost to copy it to the display buffer (which you're paying anyway if you need to tonemap down from an hdr buffer) -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An empassioned plea
What *is* the baseline hardware fg ought to be aiming at? -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Rembrandt] the plan
Ignoring the horrible artifacts for a moment, I think we need at least one more mip level on the instrument faces for the 172. Even at that low resolution they are very blurry. On Mon, Apr 16, 2012 at 9:24 PM, Martin Spott martin.sp...@mgras.net wrote: Frederic Bouvier wrote: This shader error affects shadow rendering and for now, I don't have a replacement. The only thing I can propose for this kind of card, is to disable shadow rendering : --prop:/sim/rendering/shadows/enabled=false Here's your weekly screenshot from 1 hour old GIT: jive: 11:14:57 ~ find .fgfs* find: No match. jive: 11:15:06 ~ env | grep \^FG FG_HOME=/opt/FlightGear FG_ROOT=/home/martin/SCM/FlightGear/fgdata jive: 11:15:10 ~ fgfs --timeofday=noon --enable-rembrandt --prop:/sim/rendering/shaders/quality-level=0 --prop:/sim/rendering/shaders/skydome=false --prop:/sim/rendering/random-vegetation=0 --prop:/sim/rendering/no-16bit-buffer=true --prop:/sim/rendering/shadows/enabled=false|tee fgfs-rembrandt_03.txt http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_03.png http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_03.txt Reminder, this is on stable Debian Linux/AMD64, Nvidia GeForce 7950 GT, closed source driver version 295.40. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000
Presumably you could just ask osg or the gl to discard the top mip level(s) rather than altering the source art to work around apple's driver bugs? -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More Rembrandt Feedback
It's possible to have two layers of shadow map to separate static and dynamic things, but at a significant cost (you need the extra buffer, and the memory bandwidth to sample it, ...). Probably not a win on the kind of hardware that needs a speedup here. On Wed, Apr 4, 2012 at 7:45 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Stuart wrote Hi All, Rembrandt works well on my GT260M, and really moves FG's graphics on massively. I think it's a fantastic enhancement to FG, and we should really consider naming the July/August release as v3.0.0. Does anyone know whether FG is unique amongst desktop simulators in offering this? I have no experience of X-Plane nor FS-X. I've noticed significant slowdown on my computer in the following circumstances: - Forests (e.g. KHAF). Having not looked at the code, my guess is that some NodeVisitor for the rending is delving too deeply into the OSG tree for the random vegetation. - Urban areas. My guess here is that is purely due to the number of models being rendered, each of which is casting a shadow. I know that there are still optimisations to be made, but could I suggest a property switch to limit shadowing to the user's aircraft? IMO the self-shadowing in the aircraft cockpit is the most impressive part of Rembrandt, and the combination of that plus shadowing on the ground might be an acceptable frame-rate compromise for many users. Don't get over excited. Fred is doing a great job, but there are many bugs to iron out yet. We haven't been able to port the water shader nor the ubershader completely to Project Rembrandt yet . Each aircraft in the inventory needs checking for 2 sided faces, panel lights need converting, and nice to have are nav. lights and landing lights. Much of the shared and scenery models need similar checking: the windsock is an obvious one. Can you imagine the task for USS Vinson? Random Vegetation is unusable. Frame rate is taking a big hit for most if not all systems . With a fair wind, and if we can jump over some of the technical hurdles, I think it might just be feasible to get something called FG 3.0.0 out of the door by the end of this year, but I wouldn't bet on it at this stage. Vivian -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] (no subject)
http://sorrynewyork.com/av5.php Chris Wilkinson blobster...@yahoo.com.au WilksJohn 3/25/2012 11:33:09 AM-- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Project Rembrandt - next steps
I doubt you're going to have an acceptable experience using a deferred renderer on a go7400, regardless of driver bugs. There's not a lot of fillrate there. On 7/03/2012 4:42 AM, Arnt Karlsen a...@c2i.net wrote: On Sat, 03 Mar 2012 21:17:30 +0100, Torsten wrote in message 4f527c5a.5060...@t3r.de: The screen stays white with three black corners (top right, bottom right and bottom left). No splash screen. I can exit after some time with (Esc)-(Enter). GPU is GeForce Go 7400 with latest driver. Anything I can do to help debugging? ..try the nouveau driver, it _might_ work here, and will in any case give a different set of error messages. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH] TrafficMgr: remove ~5M of unnecessary heap churn during startup
--- src/Traffic/TrafficMgr.cxx |4 +--- 1 files changed, 1 insertions(+), 3 deletions(-) diff --git a/src/Traffic/TrafficMgr.cxx b/src/Traffic/TrafficMgr.cxx index 44e8567..d4f20b3 100644 --- a/src/Traffic/TrafficMgr.cxx +++ b/src/Traffic/TrafficMgr.cxx @@ -674,9 +674,7 @@ void FGTrafficManager::endElement(const char *name) void FGTrafficManager::data(const char *s, int len) { -string token = string(s, len); -//cout Character data string(s,len) endl; -elementValueStack.back() += token; +elementValueStack.back().append(s, len); } void FGTrafficManager::pi(const char *target, const char *data) -- 1.7.5.4 -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH] SchedFlight: make comparison inlinable
Reduces the perf impact of FGAISchedule::findAvailableFlight() --- src/Traffic/SchedFlight.cxx |5 - src/Traffic/SchedFlight.hxx |5 - 2 files changed, 4 insertions(+), 6 deletions(-) diff --git a/src/Traffic/SchedFlight.cxx b/src/Traffic/SchedFlight.cxx index 5339a29..1b8586f 100644 --- a/src/Traffic/SchedFlight.cxx +++ b/src/Traffic/SchedFlight.cxx @@ -289,8 +289,3 @@ bool FGScheduledFlight::initializeAirports() return true; } - -bool compareScheduledFlights(FGScheduledFlight *a, FGScheduledFlight *b) -{ - return (*a) (*b); -}; diff --git a/src/Traffic/SchedFlight.hxx b/src/Traffic/SchedFlight.hxx index 0567102..c95f41d 100644 --- a/src/Traffic/SchedFlight.hxx +++ b/src/Traffic/SchedFlight.hxx @@ -121,7 +121,10 @@ typedef vectorFGScheduledFlight*::iterator FGScheduledFlightVecIterator; typedef std::map std::string, FGScheduledFlightVec FGScheduledFlightMap; -bool compareScheduledFlights(FGScheduledFlight *a, FGScheduledFlight *b); +static inline bool compareScheduledFlights(FGScheduledFlight *a, FGScheduledFlight *b) +{ + return (*a) (*b); +} #endif -- 1.7.5.4 -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [PATCH] TrafficMgr: remove ~5M of unnecessary
Martin, Is it acceptable to send merge requests with a git URL for a server elsewhere, or must it be on gitorious? -- Chris On Fri, Feb 17, 2012 at 11:23 PM, Martin Spott martin.sp...@mgras.net wrote: Hi Chris, Chris Forbes wrote: --- src/Traffic/TrafficMgr.cxx | 4 +--- 1 files changed, 1 insertions(+), 3 deletions(-) Would you consider cloning the repository and filing merge-requests on Gitorious ? That's much easier to track - and it preserves your name as the author of the fix. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH 3/9] remove pointless previousInstruction local in FGGroundNetwork::checkSpeedAdjustment
--- src/Airports/groundnetwork.cxx |2 -- 1 files changed, 0 insertions(+), 2 deletions(-) diff --git a/src/Airports/groundnetwork.cxx b/src/Airports/groundnetwork.cxx index 34ee61c..787057c 100644 --- a/src/Airports/groundnetwork.cxx +++ b/src/Airports/groundnetwork.cxx @@ -893,7 +893,6 @@ void FGGroundNetwork::checkSpeedAdjustment(int id, double lat, TrafficVectorIterator current, closest, closestOnNetwork; TrafficVectorIterator i = activeTraffic.begin(); bool otherReasonToSlowDown = false; -bool previousInstruction; if (activeTraffic.size()) { //while ((i-getId() != id) (i != activeTraffic.end())) while (i != activeTraffic.end()) { @@ -912,7 +911,6 @@ void FGGroundNetwork::checkSpeedAdjustment(int id, double lat, current = i; //closest = current; -previousInstruction = current-getSpeedAdjustment(); double mindist = HUGE_VAL; if (activeTraffic.size()) { double course, dist, bearing, az2; -- 1.7.5.4 -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH 6/9] remove pointless useInitialWayPoint/useCurrentWayPoint locals from FGAIFlightPlan::ctor
--- src/AIModel/AIFlightPlan.cxx | 13 - 1 files changed, 0 insertions(+), 13 deletions(-) diff --git a/src/AIModel/AIFlightPlan.cxx b/src/AIModel/AIFlightPlan.cxx index 21ad6f9..b94f033 100644 --- a/src/AIModel/AIFlightPlan.cxx +++ b/src/AIModel/AIFlightPlan.cxx @@ -164,25 +164,12 @@ FGAIFlightPlan::FGAIFlightPlan(FGAIAircraft *ac, gateId=0; taxiRoute = 0; start_time = start; - bool useInitialWayPoint = true; - bool useCurrentWayPoint = false; SGPath path( globals-get_fg_root() ); path.append( /AI/FlightPlans ); path.append( p ); SGPropertyNode root; isValid = true; - // This is a bit of a hack: - // Normally the value of course will be used to evaluate whether - // or not a waypoint will be used for midair initialization of - // an AI aircraft. However, if a course value of 999 will be passed - // when an update request is received, which will by definition always be - // on the ground and should include all waypoints. - if (course == 999) -{ - useInitialWayPoint = false; - useCurrentWayPoint = true; -} if (path.exists()) { -- 1.7.5.4 -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH 4/9] remove pointless elevation_feet local from FGGroundNetwork::render
--- src/Airports/groundnetwork.cxx |4 1 files changed, 0 insertions(+), 4 deletions(-) diff --git a/src/Airports/groundnetwork.cxx b/src/Airports/groundnetwork.cxx index 787057c..78e8812 100644 --- a/src/Airports/groundnetwork.cxx +++ b/src/Airports/groundnetwork.cxx @@ -1354,7 +1354,6 @@ void FGGroundNetwork::render(bool visible) group = new osg::Group; FGScenery * local_scenery = globals-get_scenery(); // double elevation_meters = 0.0; -double elevation_feet = 0.0; time_t now = time(NULL) + fgGetLong(/sim/time/warp); //for ( FGTaxiSegmentVectorIterator i = segments.begin(); i != segments.end(); i++) { //double dx = 0; @@ -1394,7 +1393,6 @@ void FGGroundNetwork::render(bool visible) SGGeod center2 = end; center2.setElevationM(SG_MAX_ELEVATION_M); if (local_scenery-get_elevation_m( center2, elevationEnd, NULL )) { -elevation_feet = elevationEnd * SG_METER_TO_FEET + 0.5; //elevation_meters += 0.5; } else { @@ -1454,7 +1452,6 @@ void FGGroundNetwork::render(bool visible) SGGeod center2 = segments[k]-getStart()-getGeod(); center2.setElevationM(SG_MAX_ELEVATION_M); if (local_scenery-get_elevation_m( center2, elevationStart, NULL )) { -elevation_feet = elevationStart * SG_METER_TO_FEET + 0.5; //elevation_meters += 0.5; } else { @@ -1466,7 +1463,6 @@ void FGGroundNetwork::render(bool visible) SGGeod center2 = segments[k]-getEnd()-getGeod(); center2.setElevationM(SG_MAX_ELEVATION_M); if (local_scenery-get_elevation_m( center2, elevationEnd, NULL )) { -elevation_feet = elevationEnd * SG_METER_TO_FEET + 0.5; //elevation_meters += 0.5; } else { -- 1.7.5.4 -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH 2/9] remove pointless minbearing local in FGGroundNetwork::checkSpeedAdjustment
--- src/Airports/groundnetwork.cxx |5 + 1 files changed, 1 insertions(+), 4 deletions(-) diff --git a/src/Airports/groundnetwork.cxx b/src/Airports/groundnetwork.cxx index 8e9b16f..34ee61c 100644 --- a/src/Airports/groundnetwork.cxx +++ b/src/Airports/groundnetwork.cxx @@ -915,7 +915,7 @@ void FGGroundNetwork::checkSpeedAdjustment(int id, double lat, previousInstruction = current-getSpeedAdjustment(); double mindist = HUGE_VAL; if (activeTraffic.size()) { -double course, dist, bearing, minbearing, az2; +double course, dist, bearing, az2; SGGeod curr(SGGeod::fromDegM(lon, lat, alt)); //TrafficVector iterator closest; closest = current; @@ -937,8 +937,6 @@ void FGGroundNetwork::checkSpeedAdjustment(int id, double lat, mindist = dist; closest = i; closestOnNetwork = i; -minbearing = bearing; - } } //Check traffic at the tower controller @@ -961,7 +959,6 @@ void FGGroundNetwork::checkSpeedAdjustment(int id, double lat, // endl; mindist = dist; closest = i; -minbearing = bearing; otherReasonToSlowDown = true; } } -- 1.7.5.4 -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH 9/9] simplify FGRadioTransmission::getFrequency
--- src/Radio/radio.cxx | 14 +++--- 1 files changed, 3 insertions(+), 11 deletions(-) diff --git a/src/Radio/radio.cxx b/src/Radio/radio.cxx index 169cd32..a22274a 100644 --- a/src/Radio/radio.cxx +++ b/src/Radio/radio.cxx @@ -77,19 +77,11 @@ FGRadioTransmission::~FGRadioTransmission() double FGRadioTransmission::getFrequency(int radio) { - double freq = 118.0; switch (radio) { - case 1: - freq = fgGetDouble(/instrumentation/comm[0]/frequencies/selected-mhz); - break; - case 2: - freq = fgGetDouble(/instrumentation/comm[1]/frequencies/selected-mhz); - break; - default: - freq = fgGetDouble(/instrumentation/comm[0]/frequencies/selected-mhz); - + case 1: return fgGetDouble(/instrumentation/comm[0]/frequencies/selected-mhz); + case 2: return fgGetDouble(/instrumentation/comm[1]/frequencies/selected-mhz); + default: return fgGetDouble(/instrumentation/comm[0]/frequencies/selected-mhz); } - return freq; } -- 1.7.5.4 -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH 8/9] remove unused percent_RPM local from FGPiston::doEnginePower
--- src/FDM/JSBSim/models/propulsion/FGPiston.cpp |3 +-- 1 files changed, 1 insertions(+), 2 deletions(-) diff --git a/src/FDM/JSBSim/models/propulsion/FGPiston.cpp b/src/FDM/JSBSim/models/propulsion/FGPiston.cpp index 0f47018..dbd494c 100644 --- a/src/FDM/JSBSim/models/propulsion/FGPiston.cpp +++ b/src/FDM/JSBSim/models/propulsion/FGPiston.cpp @@ -733,10 +733,9 @@ void FGPiston::doEnginePower(void) FMEP = 0; if (Running) { // FIXME: this needs to be generalized -double ME, percent_RPM, power; // Convienience term for use in the calculations +double ME, power; // Convienience term for use in the calculations ME = Mixture_Efficiency_Correlation-GetValue(m_dot_fuel/m_dot_air); -percent_RPM = RPM/MaxRPM; // Guestimate engine friction losses from Figure 4.4 of Engines: An Introduction, John Lumley FMEP = (-FMEPDynamic * MeanPistonSpeed_fps * fttom - FMEPStatic); -- 1.7.5.4 -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH 7/9] remove unused locals from Rotorpart::calculateAlpha
--- src/FDM/YASim/Rotorpart.cpp |9 ++--- 1 files changed, 2 insertions(+), 7 deletions(-) diff --git a/src/FDM/YASim/Rotorpart.cpp b/src/FDM/YASim/Rotorpart.cpp index bd54f41..b88087a 100644 --- a/src/FDM/YASim/Rotorpart.cpp +++ b/src/FDM/YASim/Rotorpart.cpp @@ -377,11 +377,8 @@ float Rotorpart::calculateAlpha(float* v_rel_air, float rho, float incidence, float cyc, float alphaalt, float *torque, float *returnlift) { -float moment[3],v_local[3],v_local_scalar,lift_moment,v_flap[3],v_help[3]; -float ias;//nur f. dgb -int i,n; -for (i=0;i3;i++) -moment[i]=0; +float v_local[3],v_local_scalar,lift_moment,v_flap[3],v_help[3]; +int n; float relgrav = Math::dot3(_normal,_rotor-getGravDirection()); lift_moment=-_mass*_len*9.81*relgrav; *torque=0;// @@ -427,7 +424,6 @@ float Rotorpart::calculateAlpha(float* v_rel_air, float rho, Math::mul3(1/v_local_scalar,v_local,v_help); float incidence_of_airspeed = Math::asin(Math::clamp( Math::dot3(v_help,_normal),-1,1)) + local_incidence; -ias = incidence_of_airspeed; //reduce the ias (Prantl factor) float prantl_factor=2/pi*Math::acos(Math::exp( @@ -437,7 +433,6 @@ float Rotorpart::calculateAlpha(float* v_rel_air, float rho, incidence_of_airspeed = (incidence_of_airspeed+ _rotor-getAirfoilIncidenceNoLift())*prantl_factor *_rotor_correction_factor-_rotor-getAirfoilIncidenceNoLift(); -ias = incidence_of_airspeed; float lift_wo_cyc = _rotor-getLiftCoef(incidence_of_airspeed -cyc*_rotor_correction_factor*prantl_factor,v_local_scalar) * v_local_scalar * v_local_scalar * A *rho *0.5; -- 1.7.5.4 -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH 1/9] remove pointless remainingTimeEnroute local in FGAISchedule::update()
--- src/Traffic/Schedule.cxx |4 1 files changed, 0 insertions(+), 4 deletions(-) diff --git a/src/Traffic/Schedule.cxx b/src/Traffic/Schedule.cxx index 789631b..05e4eda 100644 --- a/src/Traffic/Schedule.cxx +++ b/src/Traffic/Schedule.cxx @@ -196,7 +196,6 @@ bool FGAISchedule::update(time_t now, const SGVec3d userCart) time_t totalTimeEnroute, elapsedTimeEnroute, -remainingTimeEnroute, deptime = 0; if (!valid) { return false; @@ -259,7 +258,6 @@ bool FGAISchedule::update(time_t now, const SGVec3d userCart) totalTimeEnroute = flight-getArrivalTime() - flight-getDepartureTime(); if (flight-getDepartureTime() now) { elapsedTimeEnroute = now - flight-getDepartureTime(); - remainingTimeEnroute = totalTimeEnroute - elapsedTimeEnroute; double x = elapsedTimeEnroute / (double) totalTimeEnroute; // current pos is based on great-circle course between departure/arrival, @@ -275,7 +273,6 @@ bool FGAISchedule::update(time_t now, const SGVec3d userCart) speed = ((distanceM - coveredDistance) * SG_METER_TO_NM) / 3600.0; } else { // not departed yet - remainingTimeEnroute = totalTimeEnroute; elapsedTimeEnroute = 0; position = dep-geod(); SG_LOG (SG_GENERAL, SG_BULK, Traffic Manager: Flight is pending, departure in @@ -283,7 +280,6 @@ bool FGAISchedule::update(time_t now, const SGVec3d userCart) } } else { // departure / arrival coincident -remainingTimeEnroute = totalTimeEnroute = 0.0; elapsedTimeEnroute = 0; position = dep-geod(); } -- 1.7.5.4 -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Cleanup unused locals
These patches clean up some set-but-unused locals which cause warnings on current GCC. There should be no change in semantics. Tested against c5eba72c758b92b9120c38ae101f4a4ab2044ff8 ('next' at time of writing) -- Chris -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH 5/9] remove pointless elevation_feet local from FGStartupController::render
--- src/ATC/trafficcontrol.cxx |5 - 1 files changed, 0 insertions(+), 5 deletions(-) diff --git a/src/ATC/trafficcontrol.cxx b/src/ATC/trafficcontrol.cxx index 8e29f04..eb8ca7e 100644 --- a/src/ATC/trafficcontrol.cxx +++ b/src/ATC/trafficcontrol.cxx @@ -1328,8 +1328,6 @@ void FGStartupController::render(bool visible) group = new osg::Group; FGScenery * local_scenery = globals-get_scenery(); //double elevation_meters = 0.0; -double elevation_feet = 0.0; - //for ( FGTaxiSegmentVectorIterator i = segments.begin(); i != segments.end(); i++) { double dx = 0; @@ -1370,7 +1368,6 @@ void FGStartupController::render(bool visible) SGGeod center2 = end; center2.setElevationM(SG_MAX_ELEVATION_M); if (local_scenery-get_elevation_m( center2, elevationEnd, NULL )) { -elevation_feet = elevationEnd * SG_METER_TO_FEET + 0.5; //elevation_meters += 0.5; } else { @@ -1433,7 +1430,6 @@ void FGStartupController::render(bool visible) SGGeod center2 = segment-getStart()-getGeod(); center2.setElevationM(SG_MAX_ELEVATION_M); if (local_scenery-get_elevation_m( center2, elevationStart, NULL )) { -elevation_feet = elevationStart * SG_METER_TO_FEET + 0.5; //elevation_meters += 0.5; } else { @@ -1445,7 +1441,6 @@ void FGStartupController::render(bool visible) SGGeod center2 = segment-getEnd()-getGeod(); center2.setElevationM(SG_MAX_ELEVATION_M); if (local_scenery-get_elevation_m( center2, elevationEnd, NULL )) { -elevation_feet = elevationEnd * SG_METER_TO_FEET + 0.5; //elevation_meters += 0.5; } else { -- 1.7.5.4 -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG scam resurfaces...
http://flightsimulatorplus.com/terms.html Seems FSP or PFS or FPS or whatever has reinvented itself - that link showed on my Facebook page just now for the first time in perhaps 6 months. What shits me is that the site shows screenshots from v2.4.0 or from git, as the new shader effects are shown in some. Some others are obvious mock-ups. Once again they state that they provide world class support, something they claim is absent in the opensource community. I hereby (once again) declare them to be a scourge on this earth, bereft of any decency or humanity, only interested in making a fast buck from the ill-informed or the unsuspecting. Oh well, at least they're still around 12 months behind on the code...if project rembrandt and other new stuff can make it into git then once again fg will stay streets ahead of this imposter, something we should feel free to inform people about via forums, review sites etc... Kind regards, Chris Wilkinson, YBBN/BNE. -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG scam resurfaces...
It is a very mixed bag when it comes to screenshots - some look good, some look old (bad?), some look fake - surely that would be a give-away to warn people away from it? :-) Regards, Chris Wilkinson, YBBN/BNE. From: Frederic Bouvier fredfgf...@free.fr To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tuesday, 7 February 2012 2:17 AM Subject: Re: [Flightgear-devel] FG scam resurfaces... And they even have an old screenshot of FGSD showing LFPX (the airfield where I used to fly in RL) ROFL -Fred -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building Simgear with OSG 3.0.0
On Sat, 2011-11-12 at 12:55 +0100, ThorstenB wrote: Am 12.11.2011 11:03, schrieb Chris Marr: trying to build the latest GIT version of FG, when cmake'ing simgear it complains that OSG 2.9.7 is installed, even though I've just downloaded and compiled OSG 3.0.1 can someone provide some pointers as to how to fix this? Or is there's quick fix in the cmake system I can do? Indeed, =OSG3.0.0 is required now. Make sure you also install OSG3.0.1 after compiling it. Obviously cmake still finds your 2.9.7 OSG installation, so either remove the old OSG installation, or provide the path to your OSG3.0.1 _installation_ folder to cmake directly, i.e. using environment variables as described here: http://wiki.flightgear.org/Building_using_CMake cheers, Thorsten Cheers, I found the problem. It's due to the FindOpenSceneGraph rules for cmake - it specifies to look in /usr/lib, /usr/include etc. Specifically, making openscenegraph doesn't overwrite the find rules for cmake (in the /usr/share/cmake/Modules location) I'm using the build instructions here: http://wiki.flightgear.org/Building_FlightGear_-_Debian I don't know enough about this to fix or correct the problem, but perhaps the instruction on the wiki page needs an update, I've used the following (there's a GIT copy of the SVN source as well) and it's working fine (it's ok for me, I have nothing else on my system that can be impacted by changing OSG - but what if two versions of OSG need to co-exist?): cd $srcdir git clone git://github.com/openscenegraph/osg.git openscenegraph mkdir osg-build cd osg-build cmake -D CMAKE_BUILD_TYPE=Release $srcdir/OpenSceneGraph make sudo make install I think a better fix is either to allow a single definition (OSG_BASE_DIR) to define where _ALL_ the osg components can be found, rather than defining each of the OSG_ components for building simgear (I counted 18 of them and I really can't be arsed to type that much - I just want to specify the base and find all the OSG components relative to that base) Chris -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Building Simgear with OSG 3.0.0
Hi guys, trying to build the latest GIT version of FG, when cmake'ing simgear it complains that OSG 2.9.7 is installed, even though I've just downloaded and compiled OSG 3.0.1 can someone provide some pointers as to how to fix this? Or is there's quick fix in the cmake system I can do? Ta, Chris -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..is anyone backporting FlightGear-2.4 for Debian Squeeze and Debian Wheezy?
A backport should not be needed for wheezy as it is testing, it should just move in to testing, as you can see on the pts page ( http://packages.qa.debian.org/f/flightgear.html ) this hasn't happened yet. As for squeeze, openscenegraph would have to be backported first, so its not something I plan to look at. On 24 September 2011 18:35, Arnt Karlsen a...@c2i.net wrote: Hi, ..is anyone backporting flightgear-2.4 for squeeze and wheezy? http://www.flightgear.org/news/flightgear-v2-4-0-released/ http://packages.debian.org/search?suite=squeeze-backportssearchon=nameskeywords=flightgear http://packages.debian.org/search?suite=sidsearchon=nameskeywords=flightgear http://packages.debian.org/search?suite=wheezysearchon=nameskeywords=flightgear http://packages.debian.org/search?suite=squeezesearchon=nameskeywords=flightgear -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Two strange issues
Hi there From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thursday, 18 August 2011 5:08 PM Subject: Re: [Flightgear-devel] Two strange issues 2) I have the Corse custom scenery http://helijah.free.fr/flightgear/scenes.html#Corse installed under my FG 2.0.0 FGData. With my GIT version, I don't actually have any scenery under FGData but instead use the commandline option --fg-scenery=/usr/share/FlightGear-2.0.0/Scenery/ That works fine everywhere else I can see, *except* for Corse (LFKJ for instance) where I see none of the objects which should be there (works fine with 2.0.0). Try adding --prop:sim/paths/use-custom-scenery-data=false to the command line. I had the same issue, and thanks to help from list members that was and still is the only way my custom scenery can work with git/2.4.0... Best regards, Chris Wilkinson, YBBN/BNE. -- Get a FREE DOWNLOAD! and learn more about uberSVN rich system, user administration capabilities and model configuration. Take the hassle out of deploying and managing Subversion and the tools developers use with it. http://p.sf.net/sfu/wandisco-d2d-2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Kulula Airways RSA
Hi there, My partner (works for Virgin Australia) got an email of photos of new liveries for this low-cost South African carrier, here is a link to some... http://www.iloveplanes.com/aviation-news/commercial/special-sxswi-edition-saturday-wings-kulula/ Brilliant! Well worthy of an addition or 2 to the 737 livery set perhaps? :-) Kind regards, Chris Wilkinson, YBBN/BNE.-- AppSumo Presents a FREE Video for the SourceForge Community by Eric Ries, the creator of the Lean Startup Methodology on Lean Startup Secrets Revealed. This video shows you how to validate your ideas, optimize your ideas and identify your business strategy. http://p.sf.net/sfu/appsumosfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Objects not loading after recent upgrade
Hi there, READ ALLOW $FG_ROOT/* READ ALLOW $FG_HOME/* READ ALLOW $FG_AIRCRAFT/* READ ALLOW $FG_SCENERY/* Those are in my IOrules, so really that *should* cover everything, but when trying to run the UFO I got denied access to ~/.fgfs and another folder within the Scenery folder. I added those to the IOrules to prevent that error. Still no objects. I made another copy of the fresh fgdata folder, manually added the custom scenery/objects to that folder - again the terrain loads fine, but no objects are visible, and no errors are seen in the console. When I try to use the old fgdata everything is visible, and works fine apart from old dialogs, missing new textures, and missing skydome.eff. I'm completely out of ideas - fg just seems to be completely ignoring anything that didn't come with the fresh pull of fgdata. It seems it is ignoring data older than itself if both older and newer data exist in the fgdata path. If only older data exists it loads it, but the moment I copy across the custom older data to the new fgdata it ignores it. Very confusing. Best regards, Chris Wilkinson, YBBN/BNE. From: Scott scott.hamil...@popplanet.biz To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Cc: Chris Wilkinson blobster...@yahoo.com.au Sent: Sunday, 3 July 2011 10:52 AM Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade On Sat, 2011-07-02 at 18:39 -0600, Ron Jensen wrote: On Saturday 02 July 2011 17:52:23 Chris Wilkinson wrote: I re-read the messages on starting and I see... loadxml: reading '' denied (unauthorized access) snipped It to me, for that to happen globals-resolve_maybe_aircraft_path(file.str()) is returning a null. Is FG_AIRCRAFT set to a valid path or unset? Also, this is apparently nasal related. Is the path allowed in Nasal/IOrules? Just to add to this, I get the IOrules permission denied error if I leave a trailing / on the --fg-aircraft path, so it could be same case for the scenery directory path. Scott.-- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Objects not loading after recent upgrade
Hi Scott, That prop was set to true, so specifying false on the command line fixes the missing object problem. jetways.nas contains reference to that prop, but nothing else in fgdata seems to. Where is fg looking for scenery if the prop is set to true I wonder? Thanks mate, Best regards Chris Wilkinson, YBBN/BNE. From: Scott scott.hamil...@popplanet.biz To: flightgear-devel@lists.sourceforge.net Sent: Sunday, 3 July 2011 8:12 PM Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade Where is the scenery located? Try --prop:sim/paths/use-custom-scenery-data=false Scott. On Sun, 2011-07-03 at 00:50 -0700, Chris Wilkinson wrote: Hi there, READ ALLOW $FG_ROOT/* READ ALLOW $FG_HOME/* READ ALLOW $FG_AIRCRAFT/* READ ALLOW $FG_SCENERY/* Those are in my IOrules, so really that *should* cover everything, but when trying to run the UFO I got denied access to ~/.fgfs and another folder within the Scenery folder. I added those to the IOrules to prevent that error. Still no objects. I made another copy of the fresh fgdata folder, manually added the custom scenery/objects to that folder - again the terrain loads fine, but no objects are visible, and no errors are seen in the console. When I try to use the old fgdata everything is visible, and works fine apart from old dialogs, missing new textures, and missing skydome.eff. I'm completely out of ideas - fg just seems to be completely ignoring anything that didn't come with the fresh pull of fgdata. It seems it is ignoring data older than itself if both older and newer data exist in the fgdata path. If only older data exists it loads it, but the moment I copy across the custom older data to the new fgdata it ignores it. Very confusing. Best regards, Chris Wilkinson, YBBN/BNE. __ From: Scott scott.hamil...@popplanet.biz To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Cc: Chris Wilkinson blobster...@yahoo.com.au Sent: Sunday, 3 July 2011 10:52 AM Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade On Sat, 2011-07-02 at 18:39 -0600, Ron Jensen wrote: On Saturday 02 July 2011 17:52:23 Chris Wilkinson wrote: I re-read the messages on starting and I see... loadxml: reading '' denied (unauthorized access) snipped It to me, for that to happen globals-resolve_maybe_aircraft_path(file.str()) is returning a null. Is FG_AIRCRAFT set to a valid path or unset? Also, this is apparently nasal related. Is the path allowed in Nasal/IOrules? Just to add to this, I get the IOrules permission denied error if I leave a trailing / on the --fg-aircraft path, so it could be same case for the scenery directory path. Scott. -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Objects not loading after recent upgrade
There is nothing contradictory. Prior to the latest git pull (for me, was couple of months ago) flying at KSFO I remember seeing A/C sitting at the terminals and a lot of placed objects like power pylons etc around the vicinity of KSFO. When I try KSFO now with --prop:sim/paths/use-custom-scenery-data=false as suggested by Scott, everything is OK again - I see A/C at gates, 1 or 2 taxiing around the airfield, and I see all the objects like power pylons, bridges etc... - with --prop:sim/paths/use-custom-scenery-data=true (which is the default) there are a small group of a/c behaving weirdly in the middle of the airfield, all the objects like power pylons, buildings other than the terminal, etc are all gone. As I said *nothing* from the fgdata I downloaded a couple of days ago is overwritten - my old stuff (couple of WIP a/c, e150s30 Scenery tile rebuild, 2 folders of custom models) gets added to a copy of the latest fgdata so I can use it all, but unless I specify --prop:sim/paths/use-custom-scenery-data=false on the command line all my custom models vanish and ai planes do weird stuff. Its a non-issue now in that --prop:sim/paths/use-custom-scenery-data=false fixes it for me, but I'm confused as to why it would be set true by default. My goal in creating the custom stuff I did was to add to the default, not completely replace it. Unless I set --prop:sim/paths/use-custom-scenery-data=false it appears that my custom stuff, which is installed in the default location, is not used. How should default and custom scenery be arranged? Best regards, Chris Wilkinson, YBBN/BNE. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Monday, 4 July 2011 6:16 AM Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade Chris Wilkinson wrote: What I do when I update fgdata is I keep a backup copy of the fresh pull, along with a backup copy of the old fgdata complete with my custom stuff. When I say I 'merge' the folders I take a copy of the fresh pull, copy that to a location to use as my 'live' folder, then manually copy to the live location from my old fgdata all of my custom stuff. Nothing old overwrites anything new, it just gets added together - none of the old non-custom data overwrites any of the freshly pulled data. This sounds a bit contradictory to me: On one hand you claim not to overwrite anything in your 'live' folder, on the other hand you claim certain 'custom' aircraft not to show up at KSFO as they should (as far as I understand from your vague description). How do you mean to add custom aircraft to KSFO without overwriting or modifying any files ? Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Objects not loading after recent upgrade
While I do not disagree with a habit of keeping default and custom scenery separate, I foresee a problem arising from doing so. This is because I do not have custom scenery for all of the area I like to fly in (which covers Australasia and the Pacific Islands). Most of that regions scenery I have is default as downloaded from flightgear.org - only e150s30 has had terrain/landcover improved, and only some of the many 1x1 tiles have had any 3d objects added to the landscape to flesh it out a bit So if I keep custom and default separate, depending on which I start the sim with, one or the other will be absent (correct me if wrong). My tendency is to pilot heavies like the 777/787, and fly legs between major cities in NZ and Australia, so each flight might encompass flying over several different 1x1 tiles. Best regards, Chris Wilkinson. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Monday, 4 July 2011 7:47 AM Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade Chris Wilkinson wrote: How should default and custom scenery be arranged? In different directories, that's what --fg-scenery=path is for - see: http://www.flightgear.org/Docs/getstart/getstartch3.html#x8-450003.5.1 and http://www.flightgear.org/Docs/getstart/getstartch3.html#x8-260003.1.2 Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Objects not loading after recent upgrade
Hi there, I pulled the lastest fg and sg git code a few days ago, built it, installed it, pulled a fresh copy of the fgdata repo, and merged that over top of the existing folder I had so I could keep my custom scenery. When I run the sim the terrain loads but some custom ac3d models I installed don't show. I tried loading KSFO, and the terminal building appear, but no a/c are parked which seems odd. Nothing in the console alerts me to anything amiss. All ac3d models are in the right folders, the stg files contain OBJECT_SHARED definitions etc. Odd. Any clues anyone? Best regards, Chris Wilkinson, YBBN/BNE. -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Objects not loading after recent upgrade
Hi Martin, I re-read the messages on starting and I see... loadxml: reading '' denied (unauthorized access) Seems odd. I ran chmod to ensure no read permissions are unset, and chown and chgrp to ensure all files are set to my user 'chris' and group 'users'. Still get the same message. Is this perhaps a problem with the compile I've done? My custom stuff consists of 2 folders of models (Models/AUSworking, Models/NZworking), and a 1x1 tile rebuild of e150s30. All the custom Models/AUSworking, Models/NZworking, Scenery/Objects and Scenery/Terrain stuff is not part of the fgdata pull. What I do when I update fgdata is I keep a backup copy of the fresh pull, along with a backup copy of the old fgdata complete with my custom stuff. When I say I 'merge' the folders I take a copy of the fresh pull, copy that to a location to use as my 'live' folder, then manually copy to the live location from my old fgdata all of my custom stuff. Nothing old overwrites anything new, it just gets added together - none of the old non-custom data overwrites any of the freshly pulled data. That method has worked fine for me in the past, and there is no reason why it should not work now. Terrain loads, even my modified e150s30 terrain - just no objects defined in Scenery/Objects appear for any folder other than w130n30. The only difference I can see there is that all the custom models for KSFO are stored in the Scenery/Objects/w130n30/xxx folders and not somewhere under Models/. Paths are set correctly in the *.stg files under Scenery/Objects/... If I use the old fgdata as a live folder the objects load (fg complains about missing skydome shader etc). All I am doing is copying the old custom stuff into the new base package. The loadxml thing seems an obvious candidate to start looking at what is happening. Best regards, Chris Wilkinson, YBBN/BNE. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Sunday, 3 July 2011 4:44 AM Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade Hi Chris, Chris Wilkinson wrote: I pulled the lastest fg and sg git code a few days ago, built it, installed it, pulled a fresh copy of the fgdata repo, and merged that over top of the existing folder I had so I could keep my custom scenery. Copying Scenery directories over each other is a perfect candidate for creating an inconsistent and irreproducable state ;-) Therefore I doubt there'll be a reasonable chance guiding you to a solution unless you're installing known Scenery. Publishing your current state of Scenery directories might be a key to finding a solution. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] gnome 3 ?
I use Gnome 3 and FlightGear and it works well. I do like the Shell, and after a while it does grow on you. The main problem I think is that people logically think that as Gnome 3 is released the Shell is completed, where that is far from the truth, much of the work is still to be done. As you point out its hard to configure and might not be as intuitive as it could be but it looks like an alright base to work from. On 3 June 2011 08:54, Stefan Seifert n...@detonation.org wrote: On Friday 03 June 2011 06:10:24 Curtis Olson wrote: Looks like the linux desktop folks have stopped chasing windows and are now chasing mac? Quote from an online review: gnome 3 gives you any color theme you like ... if you like black. s/linux desktop/Gnome/ There's still KDE and all the lighter desktops available which do not force anything on you. And according to a phoronix comparison, the KDE window manager seems most of the time to be the one affecting performance the least. And if that's still too much, deactivating desktop effects is just a shortcut away. http://www.phoronix.com/scan.php?page=articleitem=linux_desktop_managers1num=1 Stefan -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Build time on X6 Phenom 2...
Hi there, Latest git fg code, build time on Phenom 2 X6 1090T (3.2Ghz) - 2 minutes 43 seconds... I built this Phenom 2 PC only a few days ago, but am already highly impressed with the Phenom 2 - this same task used to take over 30 minutes on my Core 2 2GHz laptop... :-) Building done, next task - seeing how it runs on the GeForce GTX560ti driving a Dell U2711 2560x1440 monitor... :-) Kind regards, Chris Wilkinson, YBBN/BNE. -- WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Logos and licensing
On Mon, 2011-03-07 at 20:36 +0100, Oliver Fels wrote: I am not sure if you really noticed what I was going to say. If we do not respect the rights of trademarks owners (unless somebody slaps us) what would be the motivation for FPS to respect ours? My point, exactly. It's not about what one can get away with, whether one will be sued or not. It's about having respect for the rights of others. Btw, for the record, I wasn't intentionally making fun of a certain person's name. I changed the first letter so that the name would be more generic. I suppose I could have (and maybe should have) wrote Joe Blow but didn't If I offended anyone, I apologize. Anyway, this is my last post on this subject. Frankly, as an end-user my opinion is just that... a personal opinion. Take it or leave it. With that in mind, I don't have much else to add to the discussion. Regards, Chris -- What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Logos and licensing
letting that happen. Wait a minute! If we're going to look the other way and breach someone else's trademark rights, then why would we get snotty with someone who breaches our copyright? It seems a bit hypocritical to me. I don't know, I haven't researched it, but shoveling a problem around is not solving it. I agree, but removing trademarks from the official FG distribution doesn't shovel the problem but, rather, removes the Project's risk and places it exactly where it should be placed... solely on the author of the livery. If Mack Jermod (or anyone else for that matter) wants a Red Bull (or any other trademark) on their livery, then so be it but let Mack Jermod (and the others) distribute it themselves and assume any and all risk, not the FG Project! It would certainly lead to fragmentation of the project, but I think that's already happening to a certain extent. Not really a good idea. Personally, I don't care if I never see another airliner in FG, but there are others who do. Then let those folks assume the risk and responsiblity themselves. Regards, Chris -- What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Logos and licensing
On Fri, 2011-03-04 at 19:31 +0100, Arnt Karlsen wrote: ..in some jurisdictions, trade marks need merely be established, to become enforceable. In others, established trade marks needs to be registered before they become enforceable. Can of worms indeed. All the more reason for the FG Project to take the high road and only allow trademarks in liveries where it can be explicitly shown that the trademark owner has agreed to the use. Regards, Chris -- What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Logos and licensing
On Thu, 2011-03-03 at 09:43 +, Vivian Meazza wrote: I'm going to set you all a simple multiple choice test - pay attention because I'm only going to say this once: Okay, now it's my turn. Please answer the following: 1. Is there a difference between a trademark and a copyright? A. Yes B. No C. It doesn't matter because we should be able to ignore either of them and include well-known logos on aircraft liveries if we want. 2. Another flight simulator (X-Plane, MSFS, whatever) includes trademarks in their liveries. Therefore... A. It must be okay to do this because *they* do it. B. Even if it's not okay, we can do it because *they* do it. C. It really doesn't matter what they do. What matters is what *we* do. 3. Scenario: It's against the law to drive 60 mph (100 kph) in a 30 mph (50 kph) zone. I drive 60 mph in a 30 mph zone but I always: (a) make sure there are no police around, and (b) don't ask the police if I can do this. Which of the following statements is true? A. It's only wrong to drive 60 mph in a 30 mph zone if you hit something or run over somebody. B. Because I didn't ask permission (and so I couldn't be told I couldn't do it) and because no police are around, it is now okay to drive 60 mph in a 30 mph zone. C. No matter what, it's wrong to drive 60 mph in a 30 mph zone. 3. Scenario: The FlightGear Project decides they will only distribute aircraft with liveries containing trademark icons if the trademark owner grants permission. This means there are very few liveries containing trademarks in the distribution package. However, anyone wanting to have liveries with trademarks can easily obtain them by Googling flightgear liveries and then going to a multitude of independent sites that have livery repositories. Which of the following statements is true? A. That will spell the end of the FlightGear Project B. That would work Regards, Chris -- What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Logos and licensing
On Sun, 2011-02-27 at 16:09 -0600, Curtis Olson wrote: In the spirit of shifting the discussion. I would also like to point out there are two separate issues to consider here: 1. use of copyright/trademark/logos when building realistic 3d models. 2. ensuring that all content creation is one's own work (or borrowed with suitable permission from the original author, or borrowed from a work that explicitly allows copying and modification.) With all due respect, I fail to see a distinction between the two. On the surface, they do look like separate issues, but your next paragraph sure muddies the waters, at least for me. I'm not sure we'll ever fully agree on #1. However, on item #2, I believe we have a long history of making it very clear what we allow or don't allow within the FlightGear project. Work submitted for inclusion in the FlightGear project, must be licensed in a GPL compatible way. It must be either an original work created by the author and licensed for inclusion with FlightGear, or it must be an adaption of another author's work either with appropriate permission, or of work previously licensed in a gpl compatible way. Okay, that sounds simple enough. But, how is a trademarked icon *not* a work nor content in the context of it being used on a livery for an aircraft included in the FlightGear package? If I take Red Bull's logo (or MacDonald's, or Trojan's, or any other trademarked icon) and slap it on a aircraft livery, am I not using a work that: (a) is not licensed in a GPL compatible way, (b) is not my original creation, and (c) is being used without the appropriate permission of the original author? What you seem to be saying Curtis, is that it's okay to use someone else's original work without appropriate permission if it's a part of an aircraft livery, but it's *not* okay to use someone else's work if it's computer code, an FDM, etc. We depend on an honor system--that all content authors vouch for the originality of their own work. It's impossible to independently verify every author's claim, so within the FlightGear community contributors build up a reputation of trust. And unfortunately some authors have developed a track record in the other direction. Works that include borrowed portions with dubious origin simply cannot be included within the core FlightGear project. Pardon me for being dense but, again, I'm confused. How is it impossible vouch for the originality of an aircraft livery? If the livery includes an obvious reproduction of a well-known trademarked icon, then isn't it pretty obvious this is *not* an original work of the author of the livery, and isn't also pretty easy to then ask that person to document that they have the appropriate permission of the original author of the work to use the trademarked icon for that purpose? Our policy with respect to point #2 is well defined and not open for debate. It is not my intention to reach through the computer screen and tell anyone what they can or can't do on their own time, but we are very serious about maintaining the integrity of the core FlightGear project ... what we commit to our central repository and what we distribute as core portions of FlightGear. Again, with all due respect it seems to me that we're very serious about maintaining the integrity of the core FlightGear project *except* when it comes to using trademarked icons. Pardon my being blunt, but IMHO what we're really saying when we act this way is, It's okay for me to steal *your* work, but please don't steal mine! By the way, everyone seems to be focused on whether (or not) there's a risk of legal exposure (i.e. someone getting sued), and if that were to happen whether (or not) there would be financial consequences (incurring legal costs, losing a suit, etc.). However, I respectfully submit that the *real* issue is much simpler... is borrowing (i.e. using without permission) the artistic work (i.e. a trademarked icon) of another person (e.g. Red Bull, MacDonalds, whomever) *morally* right? If we allow this to occur, can we *really* say that we're serious about maintaining the integrity of the Project? In my personal opinion, knowingly allowing the use of trademarks in aircraft liveries without the permission of the trademark holder *damages* this Project's integrity. However, if the consensus of the core development team is that this kind of hair splitting is acceptable I'll shut up because, after all, I'm just a lowly end-user who happens to read this mailing list. Therefore, my personal legal and/or financial risk is fairly minimal. Regards, Chris -- Free Software Download: Index, Search Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance
Re: [Flightgear-devel] Logos and licensing
On Sun, 2011-02-27 at 16:09 -0600, Curtis Olson wrote: In the spirit of shifting the discussion. I would also like to point out there are two separate issues to consider here: 1. use of copyright/trademark/logos when building realistic 3d models. 2. ensuring that all content creation is one's own work (or borrowed with suitable permission from the original author, or borrowed from a work that explicitly allows copying and modification.) With all due respect, I fail to see a distinction between the two. On the surface, they do look like separate issues, but your next paragraph sure muddies the waters, at least for me. I'm not sure we'll ever fully agree on #1. However, on item #2, I believe we have a long history of making it very clear what we allow or don't allow within the FlightGear project. Work submitted for inclusion in the FlightGear project, must be licensed in a GPL compatible way. It must be either an original work created by the author and licensed for inclusion with FlightGear, or it must be an adaption of another author's work either with appropriate permission, or of work previously licensed in a gpl compatible way. Okay, that sounds simple enough. But, how is a trademarked icon *not* a work nor content in the context of it being used on a livery for an aircraft included in the FlightGear package? If I take Red Bull's logo (or MacDonald's, or Trojan's, or any other trademarked icon) and slap it on a aircraft livery, am I not using a work that: (a) is not licensed in a GPL compatible way, (b) is not my original creation, and (c) is being used without the appropriate permission of the original author? What you seem to be saying Curtis, is that it's okay to use someone else's original work without appropriate permission if it's a part of an aircraft livery, but it's *not* okay to use someone else's work if it's computer code, an FDM, etc. We depend on an honor system--that all content authors vouch for the originality of their own work. It's impossible to independently verify every author's claim, so within the FlightGear community contributors build up a reputation of trust. And unfortunately some authors have developed a track record in the other direction. Works that include borrowed portions with dubious origin simply cannot be included within the core FlightGear project. Pardon me for being dense but, again, I'm confused. How is it impossible vouch for the originality of an aircraft livery? If the livery includes an obvious reproduction of a well-known trademarked icon, then isn't it pretty obvious this is *not* an original work of the author of the livery, and isn't also pretty easy to then ask that person to document that they have the appropriate permission of the original author of the work to use the trademarked icon for that purpose? Our policy with respect to point #2 is well defined and not open for debate. It is not my intention to reach through the computer screen and tell anyone what they can or can't do on their own time, but we are very serious about maintaining the integrity of the core FlightGear project ... what we commit to our central repository and what we distribute as core portions of FlightGear. Again, with all due respect it seems to me that we're very serious about maintaining the integrity of the core FlightGear project *except* when it comes to using trademarked icons. Pardon my being blunt, but IMHO what we're really saying when we act this way is, It's okay for me to steal *your* work, but please don't steal mine! By the way, everyone seems to be focused on whether (or not) there's a risk of legal exposure (i.e. someone getting sued), and if that were to happen whether (or not) there would be financial consequences (incurring legal costs, losing a suit, etc.). However, I respectfully submit that the *real* issue is much simpler... is borrowing (i.e. using without permission) the artistic work (i.e. a trademarked icon) of another person (e.g. Red Bull, MacDonalds, whomever) *morally* right? If we allow this to occur, can we *really* say that we're serious about maintaining the integrity of the Project? In my personal opinion, knowingly allowing the use of trademarks in aircraft liveries without the permission of the trademark holder *damages* this Project's integrity. However, if the consensus of the core development team is that this kind of hair splitting is acceptable I'll shut up because, after all, I'm just a lowly end-user who happens to read this mailing list. Therefore, my personal legal and/or financial risk is fairly minimal. Regards, Chris -- Free Software Download: Index, Search Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance
Re: [Flightgear-devel] Logos and licensing
My apologies for the duplicate posting last night. Apparently, I had a system glitch so the message got sent twice. Sorry! Regards, Chris -- Free Software Download: Index, Search Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. http://p.sf.net/sfu/splunk-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Logos and licensing
I'm no lawyer, and I'm certainly not up on the law around the world, but there's a concept in North American common law that one must take reasonable and prudent steps to avoid liability. With this concept in mind, I respectfully ask whether it is reasonable and prudent to explicitly take the position that we'll look the other way when a possible copyright infringements are occurring? Likewise, is the if we don't ask permission they can't say no position reasonable and prudent? If this *really* is the position the developers want to take on this issue, then my recommendation is that ALL discussion on this subject cease IMMEDIATELY, and someone go through the archives ASAP and delete all traces of this conversation having taken place! Otherwise, someday some ticked-off company is going to hang us by our own words! And, finally, if the it's okay as long as we can get away with it argument is a valid defence, then maybe we should also shut up about the folks over at FlightProSim. Respectfully submitted... Regards, Chris -- Free Software Download: Index, Search Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. http://p.sf.net/sfu/splunk-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok?
I'm an ex Christchurch boy - my family are there, and OK, but distraught at what they've endured today. Andy Gorman is one list members name from Chch I remember - hoping all is well with him and others, but may be a day or 2 before we know as much infrastructure is damaged. Regards, Chris Wilkinson, YBBN/BNE. From: Arnt Karlsen a...@c2i.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tue, 22 February, 2011 7:36:48 PM Subject: [Flightgear-devel] ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok? Hi, ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok? James Sleeman, Innis, Syd, who else? News media reports telecom problems too, advicing sms and email, and discouraging phone calls, even the police can't handle their part of the phone call stampede. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Index, Search Analyze Logs and other IT data in Real-Time with Splunk Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. Free Software Download: http://p.sf.net/sfu/splunk-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Index, Search Analyze Logs and other IT data in Real-Time with Splunk Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. Free Software Download: http://p.sf.net/sfu/splunk-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request
I've been lurking on this discussion, and feel a need to add my $0.02. If there is a question over the legality of the use of certain trademarked logo's, why not ask the copyright holder(s)? Rather that than waste time on a pointless debate where the arguments either way are speculative at best... Frankly flightgear is a mature project that has been around a long time, and during that time has certainly made available any number of textured models displaying copyrighted logos etc. That no copyright holder has asked the team to remove any of those logos yet tells me that perhaps as a not-for-profit community based enterprise we're not considered a target for copyright enforcement. But again, only the copyright holders can clarify that with us with any certainty... Regards, Chris Wilkinson, YBBN/BNE. From: Duane Andre beanere...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 18 February, 2011 10:07:10 AM Subject: Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request Although Flight Gear is a 'not for profit', there are at least a couple of 'businesses' (ProFlightSimulator FlightProSimulator) that use FGS's software as their core including aircraft and world map. And, since those companies are in the 'for profit' realm, certain companies that are really serious about trademark infringement might consider going after them and, by association, come after FGS precisely because FGS software is the core of their product(s). Just a thought. Regards, Duane -Original Message- From: Stuart Buchanan [mailto:stuar...@gmail.com] Sent: Thursday, February 17, 2011 5:29 PM To: FlightGear developers discussions Cc: FlightGear developers discussions Subject: Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request Curt wrote: So why aren't we *removing* all our existing uses of the redbull logo ... or at least the ones that I can find in 2 seconds? None of the people who are saying Jack can't submit his helicopter with a redbull livery are saying anything about the 2 aircraft and several scenery database models that clearly also use the redbull logo and have existed in our sim for years. IMO we should do just that (and they shouldn't have been included in the first place). I had forgotten about them when I wrote my first email on this subject, otherwise I would have suggested they be removed as well. We should be consistent. However given that there us such disagreement on this subject I'm not going to unilaterally remove them. I think by far the best option is to wait to see what comes out of the request that someone on the forums made to RB. Assuming they reply that will provide clarification one way or the other. This smells strongly of a case where we like our policy better when it's applied to others and not ourselves. I'm not saying there isn't some logical explanation that I'm totally missing, I'm just saying what it smells like to me. Yes, you've said so twice. I think I've answered why I do not think that is the case and given an explicit example where the same standards have been applied to my own work. I'd like to think that you had a slightly higher opinion of my motives :) I have a policy of always assuming the best of intentions in others, even if I disagree with them. It's a great way to avoid getting worked up about things. -Stuart -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel
Re: [Flightgear-devel] Logos and licensing
Excellent. That is exactly what is needed - good clear advice direct from the source. It does appear they're not willing to allow anyone to use elements of copyrighted works in any 'visible' aspects of the models, so that would present some difficulty when it comes to re-creating liveries - at least it is better to know this than to not know... Regards, Chris Wilkinson, YBBN/BNE. From: Jon S. Berndt jonsber...@comcast.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 18 February, 2011 11:43:52 AM Subject: [Flightgear-devel] Logos and licensing Chris’ point is well-taken. If in doubt – in fact, even if not in doubt – it’s good to ask. Here’s an actual data point. There was an “event’ a few years ago that lead me to inquire with Boeing about the use of their company name in identifying certain aircraft that had been modeled in JSBSim and distributed with the source code. This was the response I got: Hello Jon, Thank you for your inquiry regarding use of Boeing trademarks. Since it appears as though JSBSim will use the product identifiers (e.g..Boeing 737) in a descriptive manner, and no profit will be derived from said usage, then we have no objection to inclusion of the product identifiers on the software. However, if a situation arises in which the aircraft models are to be sold for a profit, please contact us to discuss implementation of a Trademark License Agreement for the sale of consumer products. Please be advised that inclusion of the Boeing logo on any JSBSim is not compliant with our Corporate Brand Strategy, and is not approved. We have no objection to the proposed disclaimer provided, and prefer that it is used. Sincerely, Now, we (JSBSim) don’t have a problem with this since we don’t use the Boeing logo anywhere. I understand that this does open a huge can of worms. We’ve taken the step of putting a disclaimer in each aircraft model. Jon -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Blender question?
Hey Curt, This is the process I use in Blender 2.49 - its slightly different but similar for Blender 2.5x Use face select mode, select the faces you need to flip, and in 'mesh tools' click 'flip normals', then re-save your model - that *should* do the trick. Another useful trick is to click 'show normals' - you'll then see a small blue line extending from the centre of each face in the positive direction - if the normals point inward then they need to be flipped. The normal size can be changed if they are too hard to see. Regards, Chris Wilkinson, YBBN/BNE. From: Curtis Olson curtol...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 11 February, 2011 7:24:32 AM Subject: [Flightgear-devel] Blender question? I have a hopefully quick question. I've generated a 3d model mesh in ac3d format. I'm doing this from a perl script and I posted some pictures and details of the actual model here: http://www.flightgear.org/blogs/curt/uas/misc/3d-modelling-with-perl/ My script just generates the left half of the model. I assumed I could just import this into blender, duplicate the half and mirror it and produce the whole model. I'm new to blender, but I managed to duplicate the side and mirror it and the mesh looks perfect. My problem is that when I export the full model, the mirrored half is black from the outside. When I look inside of it, it's shaded properly. It appears that when I mirrored the surface, the face ordering didn't change so the mirrored half is inside out. I've been trying every possible face/normal/edge option I can find in blender and haven't been able to figure out how to get my faces back the right way. The original half of course looks just fine. It's probably something super simple, but I've googled and haven't found the right set of keywords I guess. Is there an easy way to get all my faces the right way so both sides of my model are right side out and look correct? Thanks, Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/ -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] VATSIM support?
On Tue, 2011-01-25 at 23:41 -0700, jac...@lfstech.com wrote: How about a show of hands? Is there enough interest and volunteers to organize a team to tackle the problem? As I said in my original post, I'm not a programmer so, unfortunately, I couldn't help in that regard. However, I'd be willing to help as an end-user/tester. Regards, Chris -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] VATSIM support?
[PREFACE: I'm a FG end-user who's not a programmer, nor am I an intellectual property rights attorney. My sole desire is to use FG as a realistic flight similator, as opposed to using it as a fun game. Please consider the remarks below in that context. Thanks!] On Wed, 2011-01-19 at 19:15 -0300, Victhor wrote: VATSIM requires any developer to sign a NDA before having access to their network, so it's not possible to make a open source client. SB747 was made before the NDA requirement, but I suppose sources can't be released due to obvious licensing issues. I'll get to this in a moment, but first... It seems it has been fixed so that it reports you as the aircraft you're currently using, but I'm not sure. Just to be clear, sb747 hasn't been fixed to report the proper aircraft but, rather, a workaround has been found whereby you file your flight plan via simroutes.com and then once that's done you file a blank flight plan with sb747. Since your simroutes.com flight plan contains the aircraft type, that's what is reported on VATSIM, Now, back to the whole licensing/NDA issue... IMHO, and with all due respect to those who might disagree, while the ideal would be that an FG--VATSIM broker (to use VATSIM's term) would be open source, I do not understand why this has to be mandatory? If VATSIM were saying that FG itself had to become closed-source for it to connect to their network, then I'd be in total agreement. However, that's NOT the case. Correct me if I'm wrong, but what VATSIM seems to be saying is that they don't want just anybody trying to connect to their network, hence the only approved clients policy, and in order to enforce that policy they want to be the only source for releasing the source code. I'm not aware of them wanting to extract licensing fees (i.e. earn income) for access to the source code (right?), and it seems to me they're merely trying to protect the integrity of their network. Is that so wrong? What we have here is an opportunity to take FG to a whole new level, and I'd *really* hate to see that opportunity rejected out-of-hand over this issue. We say on one hand that FG is a serious flight simulation environment (as opposed to merely being a game) and, yet, when presented with the possibility of linking FG to a serious air traffic controlled online flying environment we immediately reject the idea because a client to connect to that environment would not be open source? IMHO, the FG multiplayer environment will *never* match the realism and professionalism of air traffic controlled online flying that VATSIM has achieved. Yes, we have a handful of MP ATC's (jomo, redneck, wookierabbit, and a few others), and those folks do a *fabulous* job. But they're just a handful, and those of us who are seriously flying under their direction are often overwhelmed by gamers who spawn into MP on the runways, ignore ATC directions, and otherwise disrupt (either accidentally or purposely) our efforts to mimick real-life flying under ATC control. By comparison VATSIM has *hundreds* of ATC's who must pass rigid certification requirements before they go to work on the network. VATSIM requires those who access the network to follow ATC directions, and failing to do so will get you booted from that network pretty quickly. It's possible on VATSIM to fly across North America, or even transatlantic, and do the whole flight (including clearance and ground control) under air traffic control the entire time, while being passed to multiple controllers in the process. I have listened to real-life ATC comms on liveatc.net and I have flown FG on VATSIM and, frankly, it's pretty hard to tell the difference between the two. So, while some of us may not like the idea of having to sign an NDA in order to develop an FG--VATSIM broker/client, the simple fact of the matter is this... those of us who want to use FlightGear to fly online in a realistic and professional air traffic controlled environment *can't* currently do that in MP (and, IMHO, likely never will be able to do it), but we *can* do it in VATSIM. In closing, the squawkgear/sb747 solution is an exceptional hack that does work, but if we *really* want to get serious about providing FG users with the capability of using FG as a serious flight simulation environment, then IMHO we should give this a serious look. Regards, Chris -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Pro Flight Simulator disclaimer, accurate?
http://www.proflightsimulator.com/fg-help.htm Any comments into the accuracy of this statement? Regards, Chris Wilkinson, YBBN/BNE. -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator disclaimer, accurate?
I love the contradictory passages: - ProFlightSimulator is an open source stand alone Flight Simulator. - Customer support is only an email away (Open source products do not offer any support) They say open source projects don’t offer support (despite FlightGear offering community support through the mailing lists and forums), but then they say ProFlightSimulator is open source, but offers email support? Chris On Fri, 2011-01-14 at 02:08 -0800, Chris Wilkinson wrote: http://www.proflightsimulator.com/fg-help.htm Any comments into the accuracy of this statement? Regards, Chris Wilkinson, YBBN/BNE. -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel signature.asc Description: This is a digitally signed message part -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] pirates
That might prevent the scammers from adopting the latest source code, but unfortunately they appear to be using v1.9.x as the base for their commercial product - because it is a scam they may not care that they aren't using the latest version of flightgear so long as they are ripping people off. Regards, Chris Wilkinson, YBBN/BNE. From: Michael Sgier scrat_h...@yahoo.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thu, 13 January, 2011 5:22:10 PM Subject: [Flightgear-devel] pirates Those crappy pirates are going on my nervesWhy not add some convoluted code to display: Flightgear.org fly free or alike at various in game stages? Should not be that complicated? -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] pirates
Well let them read these emails, and have them serve as a warning - they and their ilk will not be tolerated, and they will be outed for the immoral scamming lowlifes that they are. I don't care if their enterprise is completely 100% legal (which in my interpretation of GPL v2 it is NOT). It is a scam, and targets and rips off those who know no better. I would like to posit that inaction in this matter could reflect badly on the flightgear project - after all if I purchased a blatant copy of a free software, but only realized after the fact, sure I'd be angry at the scammers but I'd also like to know whether or not the people behind the free software were trying to do something about it. Regards, Chris Wilkinson, YBBN/BNE. From: George Patterson george.patter...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thu, 13 January, 2011 8:48:37 PM Subject: Re: [Flightgear-devel] pirates On Thu, Jan 13, 2011 at 6:22 PM, Michael Sgier scrat_h...@yahoo.com wrote: Those crappy pirates are going on my nervesWhy not add some convoluted code to display: Flightgear.org fly free or alike at various in game stages? Should not be that complicated? It would be better would be to release a new version and publicise the release. This means press release to Flight Simulator magazines, twit it, rave about it on facebook, create videos on youtube. Yes, i know we (collectively) have been doing that anyway, but this is more effective than relying on the slime balls deciding to upgrade to the latest version. let's do our bet to outmarket them. There is probably more of us than them. Note: they could be reading this and associated emails now. Regards George -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] pirates
Thanks Curt, I appreciate the heads up on whats happening. It is good to know that stuff is being done, please keep it up. Please don't take my comments as a attack on the fg community, prior to your reply I was partly unaware of what others were doing, or if they were doing. I do however disagree on your belief that they can hurt us - its obvious that they are annoyed by what we've already done as evidenced by the callous use of the 'flightgear.us' webdomain (among other things), so it is my belief that the more we up the ante the more they may react, and in doing so they stand to expose themselves more and more for what they really are. It is worth understanding that their retaliatory tactics (creating webdomains, ads on facebook etc) cost money, ours thus far do not to any great degree (other than some time) - that gives us the upper hand, so I could suggest we keep doing what we're doing. I've been doing what I can by sending complaints to facebook, doing some analysis of the IP addresses associated with the scams websites to geolocate where they're sourced, informing anyone I know to also complain if they see the ads on facebook and other sites, and requesting that Dan H Freeman's articles on eZine be taken down due to the misleading nature of his/her/its/they're enterprise. How about adding the search words in the scam websites to the fg wiki and main site? That way google will bring up fg on search results that also find proflightsim - you can put a small message in the fg site header to alert people to the scam via google search. Regards, Chris Wilkinson, YBBN/BNE. From: Curtis Olson curtol...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 14 January, 2011 1:35:00 AM Subject: Re: [Flightgear-devel] pirates Hi Chris, A lot of people are trying to do things ... we've had boatloads of fake facebook pages shut down, we have gotten some of the affiliates to remove some of their most offensive lies. But for every page we get closed down, 10 more pop up. It's difficult to battle an opponent who thinks they can do anything and say anything with zero accountability. Why do they have zero accountability? Because they operate with fake accounts, fake names, fake addresses and they have tons of these setup and can make up more any time. Lately they've been running a video on the proflightsim site that is clearly not flightgear. Their excuse was that an affiliate sent them it to them, and they would look into it. It was still up on their page last I checked. We can tell them that they aren't tolerated and that we'll out them ... they don't care. A lot of people are spending time on this including myself. I've been in contact with clickbank (the affiliate/money mechanism for proflightsim sales). I've even been in direct contact with proflightsim. If you are a person who spent money of proflightsim-scam, just google through the flightgear forum and wiki and several other mainstream flight sim sites and you'll find plenty of information that is truthful and honest about this whole thing. If you don't think we are doing enough, the please, what are your ideas. If you don't think we are doing enough, then please pitch in and help. But please, let's keep our response ethical and our words honest. One thing we have seen is that every time we do get a page shutdown or hit them where it hurts, they come back in retaliatory form like it's all out war. They can hurt us too if we go down the path of all out war ... that's not what I want to do. If you hear of someone getting ripped off, or you yourself got ripped off ... please contact click bank ... they aren't exactly bastions of innocence but they have to keep up a good front and if enough complaints come in it forces them to respond. Likewise, proflightsim is about as slimy as it gets, good luck cashing in on your 100% rock solid money back guarantee if you decide you want it. But people who have pressed them hard enough have gotten through and gotten their money back. And by all means, let's keep posting and talking about this issue. Every email, every forum post, every blog or tweet or facebook comment adds to the body of evidence available on the web. As this body of evidence grows and spreads it becomes easier to find and someone who does a bit of legitimate research ahead of purchasing should hopefully have a good chance at digging up some valid information. For those that just whip out their credit card and click buy without thinking or researching ... I do feel bad for them, but maybe that's a lesson learned ... and it would be great if they turn around and help the rest of the world by posting their experiences in a variety of places. The more information we can get out there in more places the better. Curt. On Thu, Jan 13, 2011 at 5:18 AM, Chris Wilkinson blobster
Re: [Flightgear-devel] More flightprosim offshoots
There is also Boeing flight simulator, according to the website. Incidentally when you click on the link to the airbus one it shows 3 shots of Boeings, when you click on the link to the boeing one it shows an airbus. Go figure! It is such a poorly designed website, using the same html template as all the other variants - I'm hoping that any rational minded person stumbling upon this would have the common sense to mistrust it and avoid it like its the plague... I'd be interested to know how Airbus and Boeing view the use of their IP in the name(s) of the website. Perhaps I should forward the Airbus and Boeing folk an email? Regards, Chris Wilkinson, YBBN/BNE. From: Peter Brown smoothwater...@adelphia.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thu, 30 December, 2010 1:08:15 AM Subject: [Flightgear-devel] More flightprosim offshoots http://www.airbusflightsimulator.com/index.html http://www.airbusflightsimulator.com/buy-flight-simulator.html http://www.airbusflightsimulator.com/flight-simulator-planes.html -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More flightprosim offshoots
I've taken the liberty of sending an email to the Airbus customer service team, outlining some brief background about FPS and a link to the infringing website. Wodonga? Wow this guy moves (his alleged location) around - lets see if we can pin him down more closely... Georeferencing the IP address gleaned from a traceroute we can see that... airbusflightsimulator.com is hosted near Marcy Squares New York, but leap-frogs via Coconut Creek, Florida. proflightsim.com is hosted in Washington State, but leap-frogs via the same Florida location. flightgear.us is hosted in Burlington, Massachusetts, but again leap-frogs via the exact same Florida location. I'm not a betting man, but Florida is looking kinda good odds currently... Regards, Chris Wilkinson, YBBN/BNE. From: George Patterson george.patter...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thu, 30 December, 2010 11:52:46 AM Subject: Re: [Flightgear-devel] More flightprosim offshoots On Thu, Dec 30, 2010 at 2:17 AM, Heiko Schulz aeitsch...@yahoo.de wrote: Hi, http://www.airbusflightsimulator.com/index.html http://www.airbusflightsimulator.com/buy-flight-simulator.html http://www.airbusflightsimulator.com/flight-simulator-planes.html A mail to Airbus should be enough to deal with! This domain name is registered to Wodonga, in Victoria Australia, contact email address is a web design company (velvetmice.com). So yes, a email to Airbus could be the best way to deal with it. Especially when they are making it sound as though their 'solution' is a certified flight simulator. After reading a newsarticle about products piraty of german cars like SMART and Mercedes in China I slowly begin to think more and more that the poeple behind the rip-off sits in China, and it isn't just one man behind Yes and no. It's an affiliate Multi-level marketing scheme. If I could figure out a way of playing off one affiliate against another and not get caught in the cross fire, I would do it. In the mean time, search youtube for flight pro sim but under search options, select Today. and thumb down their videos so at least they do not rank highly in youtube.com Reporting a video as scam/fraud seems to be very hit and miss. Perhaps youtube staff don't have long to review a video to decide whether to pull the video or not (only guessing here). BTW, I wouldn't want to say where in the world these slime balls are located. Regards George -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] EzineArticles.com
Hi there, I reported author 'Dan H Freeman' to that website as being misleading about his software and running a scam, explaining the situation with FlightGear and ProFlightSim. They asked if I was a 'representative' of FlightGear. I replied that I was a user of the software, but not deeply involved in the development/community as such. They then suggested that if the creators/operators of flightgear would like to contact them then please go ahead. So if anyone more entrenched in the development of fg would like to take up this offer to communicate with EzineArticles, regarding Dan H Freeman and his little enterprise, please let me know. I will forward the contact email address. The goal I suggested to EzineArticles would be to remove his articles from the site, due to the misleading nature of his business. I informed them of reports from people being ripped off by the scam, and about the use of mis-appropriated historical names on the websites and other immoral tactics being used, including the registration of the 'www.flightgear.us' domain. Regards, Chris Wilkinson, YBBN/BNE. -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement
Thats just plain nasty. I guess our collective efforts to unmask and out this criminal have chapped his ass a little, so he's taking it personally - good. I will redouble my efforts to make life as difficult as possible for this guy. As a suggestion it might be worthemailing the web admin of the hosting siteabout misrepresentation and deception, and request the "flightgear.us" domain be taken down - as Peter says it is clearly being used to deceive people. Regards, Chris Wilkinson, YBBN/BNE. From: Peter Brown smoothwater...@adelphia.netTo: FlightGear developers discussions flightgear-devel@lists.sourceforge.netSent: Tue, 14 December, 2010 7:53:34 AMSubject: Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement On Dec 10, 2010, at 2:51 PM, Gene Buckle wrote: On Fri, 10 Dec 2010, Alexander Barrett wrote: Sorry I haven't been keeping up with things, but have flightsim.com and simmarket.com run the statement yet? If not I'm sure I can get it on their weekly mailing lists and front pages, been friends with the owners for many years. I would also suggest that if you've got a Facebook account that you spend some time searching within "Flight simulator". Look for the "proflightsim" phony box art to locate their pages and report them as a scam to FB. I've opened "THIS IS A SCAM" discussions on many of the pages. The most entertaining of the threads has unfortunately, been deleted. (I'm not sure how insulting it is when someone yells, "You Zero Affiliate!", but it was pretty damn funny.) It appears that the sock-puppet hurling those "insults" has also been removed from FB, so it does do SOME good to report this crap to them.Thanks!g. Just to add some new info - The flightsim guys (people?) just registered and has public a new website, "Flightgear.us". It's listed as a new group on Facebook, and the whois trace shows Tel Aviv, Isreal as the address, although hosted by a company in Burlington, MA USA as listed below - They are getting more aggressive - and this is direct attack to deceive. It's dated today, 12/13/10. Domain Name: FLIGHTGEAR.USDomain ID: D31250901-USSponsoring Registrar: TUCOWS INC.Registrar URL (registration services): whois.opensrs.orgDomain Status: clientTransferProhibitedDomain Status: clientUpdateProhibitedRegistrant ID: TU3QYDFLMBM80CNQRegistrant Name: alon zurRegistrant Organization: alon zurRegistrant Address1: bakat 5Registrant City: tel avivRegistrant State/Province: NARegistrant Postal Code: 742311Registrant Country: IsraelRegistrant Country Code: ILRegistrant Phone Number: +1.0527121996Registrant Email:Registrant Application Purpose: P1Registrant Nexus Category: C11Administrative Contact ID: TUFR67AUOLT2AJG0Administrative Contact Name: alon zurAdministrative Contact Organization: alon zurAdministrative Contact Address1: bakat 5Administrative Contact City: tel avivAdministrative Contact State/Province: NAAdministrative Contact Postal Code: 742311Administrative Contact Country: IsraelAdministrative Contact Country Code: ILAdministrative Contact Phone Number: +1.0527121996Administrative Contact Email:Administrative Application Purpose: P1Administrative Nexus Category: C11Billing Contact ID: TUNWMNRK7UTC4GYUBilling Contact Name: alon zurBilling Contact Organization: alon zurBilling Contact Address1: bakat 5Billing Contact City: tel avivBilling Contact State/Province: NABilling Contact Postal Code: 742311Billing Contact Country: IsraelBilling Contact Country Code: ILBilling Contact Phone Number: +1.0527121996Billing Contact Email:Billing Application Purpose: P1Billing Nexus Category: C11Technical Contact ID: TUUXA6GBSLBMPAOXTechnical Contact Name: K.L. PetersonTechnical Contact Organization: StartLogicTechnical Contact Address1: 70 Blanchard RoadTechnical Contact City: BurlingtonTechnical Contact State/Province: MATechnical Contact Postal Code: 01803Technical Contact Country: United StatesTechnical Contact Country Code: USTechnical Contact Phone Number: +1.8007258064Technical Contact Facsimile Number: +1.7812726550Technical Contact Email:Technical Application Purpose: P1Technical Nexus Category: C11Name Server: NS1.STARTLOGIC.COMName Server: NS2.STARTLOGIC.COMCreated by Registrar: TUCOWS INC.Last Updated by Registrar: TUCOWS INC.Domain Registration Date: Sun Dec 12 09:40:10 GMT 2010Domain Expiration Date: Sun Dec 11 23:59:59 GMT 2011Domain Last Updated Date: Sun Dec 12 09:40:12 GMT 2010 Whois database was last updated on: Mon Dec 13 21:40:58 GMT 2010 -- Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Water Clipping
Thanks Martin, I will double check the licence attached to the data I have, but I'm confident it is free to use and distribute so long as any subsequent end-use is of personal or private non-profit nature. Cheers, Chris Wilkinson, YBBN/BNE. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Fri, 10 December, 2010 5:09:36 PM Subject: Re: [Flightgear-devel] Airport Water Clipping Chris - and whoever is having custom land cover data on their hard disks, Chris Wilkinson wrote: If better data is available to build more accurate scenery then I think by all means we should use it. The next time a build is going to happen for the world scenery on the fg website I've got the shapefiles I used to generate my scenery so I'm happy to forward it to someone for use. The licence its under will allow that I believe. Please negotiate with John Holden, who started this thread. John has already done some fantastic improvements to our land cover collection - like in this area: http://mapserver.flightgear.org/map/?lon=-72.7lat=42.4zoom=10layers=B00FT and he's pretty familiar with the requirements. As a general hint I'd say: Please be careful wrt. the license. As an example, don't blindly copy features from OpenStreetMap - their license and ours are somewhat (still) irreconcilable. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Water Clipping
Geosciences was one source, but there was at least one other I struggle to remember. It was 3 years ago that I first downloaded any data. In any eventuality I need to download the data again, so will double check the licenses for each source. It would be a little disheartening to not be allowed to distribute my scenery to anyone else. Regards, Chris Wilkinson, YBBN/BNE. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Fri, 10 December, 2010 10:27:22 PM Subject: Re: [Flightgear-devel] Airport Water Clipping Stuart Buchanan wrote: On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote: I will double check the licence attached to the data I have, but I'm confident it is free to use and distribute so long as any subsequent end-use is of personal or private non-profit nature. Please double-check. That second clause would mean that it is not GPL compatible, and can't be added to the Landcover DB. Yup. BTW, Chris, is there a name to the source of your data ? If you're in Australia, the source probably might already be known. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Water Clipping
Is there a legal expert on the list? :-) Without having a license in front of me I can only speculate. I can posit that GPL software does not need to exclusively deal with GPL compliant data, or else plenty of existing GPL software would not be allowed to open non-GPL fileformats. Thats the tricky one - fgfs is GPL, but if the license for the GIS data used to create scenery is not GPL, but allows rendering into derivative format (ie fg scenery), then is it OK for fgfs to be able to open derivatives (scenery) of the original data? The scenery is after all derived, not original. Regards, Chris Wilkinson From: Scott Hamilton scott.hamil...@popplanet.biz To: flightgear-devel@lists.sourceforge.net Sent: Fri, 10 December, 2010 11:07:28 PM Subject: Re: [Flightgear-devel] Airport Water Clipping On Fri, 2010-12-10 at 12:27 +, Martin Spott wrote: Stuart Buchanan wrote: On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote: I will double check the licence attached to the data I have, but I'm confident it is free to use and distribute so long as any subsequent end-use is of personal or private non-profit nature.Please double-check. That second clause would mean that it is not GPL compatible, and can't be added to the Landcover DB. Yup. BTW, Chris, is there a name to the source of your data ? If you're in Australia, the source probably might already be known. Cheers, Martin. This may be a dumb question, (I've read the GPL license, but I'm certainly not an expert in it), but is it possible that the input data is not GPL itself, but that it could allow GPL scenery output (given that it goes through a process)? cheers S. -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Water Clipping
Hi there, In the experimenting I've done with my local region scenery I used vastly more accurate lake, river, road, rail, and landclass data to generate my custom scenery. The amount of disk space gobbled up by the custom scenery I built was no bigger than that taken up by the default - that surprised me in a good way. :-) If better data is available to build more accurate scenery then I think by all means we should use it. The next time a build is going to happen for the world scenery on the fg website I've got the shapefiles I used to generate my scenery so I'm happy to forward it to someone for use. The licence its under will allow that I believe. Regards, Chris Wilkinson, YBBN/BNE. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Fri, 10 December, 2010 4:38:49 AM Subject: Re: [Flightgear-devel] Airport Water Clipping J. Holden wrote: For an airport like Innsbruck, where the airport automatically generated grass polygon juts into the river cs_lake, or like Honolulu or Macau, when there is a lake in the middle of the airfield, would it be possible to take a lake layer (or the lake layer) and burn the water texture into the airfield before any of the taxiways are applied? Yes, in the not so distant future this should well be possible - at least technically. Yet I'd like to point out that this is going to open a new can of worms, not only but also because most of our lake/river data is so inaccurate that we might end up flooding large areas within airfields which are probably just being crossed by a single, small brook ;-) Also note that the grass areas in and around airfields do also serve the reasonable purpose of keeping random vegetation and other partially automated stuff away from runways. Therefore I'd recommend not to generally ditch these grass areas but instead to make them optional on a by-airfield basis. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Water Clipping
Hey Scott, The Brisbane scenery thing was partly a test - some things worked well, others not so well. Next will be to rebuild Australasia. My goal is to use better data for rivers, lakes, roads, rail, and modify landcover to match local features like parks etc. 3D buildings in all major cities. Improve the airport runway/taxiway/apron layouts. Help finish the neat AI stuff that Innis did. 3D models of terminals and airport infrastructure. There are things like braided rivers in NZ that will need some work to make look good, but I have some ideas for those and other natural features. It will be a huge job, and I make no predictions of when it will be done. I'll start grabbing the data first, but a Phenom 2 X6 superPC will be needed to build it all - ooops, I better ask she who must be obeyed if thats OK for me to buy - damn joint bank accounts... :-) Regards, Chris Wilkinson, YBBN/BNE. From: Scott Hamilton scott.hamil...@popplanet.biz To: blobster...@yahoo.com.au Sent: Fri, 10 December, 2010 9:43:13 AM Subject: Re: [Flightgear-devel] Airport Water Clipping Hey Chris, Would this be for all of Aus, or just BNE? Be very happy to see better terrain and landuse scenery for the rest of Australia. S. On Thu, 2010-12-09 at 13:25 -0800, Chris Wilkinson wrote: Hi there, In the experimenting I've done with my local region scenery I used vastly more accurate lake, river, road, rail, and landclass data to generate my custom scenery. The amount of disk space gobbled up by the custom scenery I built was no bigger than that taken up by the default - that surprised me in a good way. :-) If better data is available to build more accurate scenery then I think by all means we should use it. The next time a build is going to happen for the world scenery on the fg website I've got the shapefiles I used to generate my scenery so I'm happy to forward it to someone for use. The licence its under will allow that I believe. Regards, Chris Wilkinson, YBBN/BNE. From:Martin Spott martin.sp...@mgras.net To:flightgear-devel@lists.sourceforge.net Sent:Fri, 10 December, 2010 4:38:49 AM Subject:Re: [Flightgear-devel] Airport Water Clipping J. Holden wrote: For an airport like Innsbruck, where the airport automatically generated grass polygon juts into the river cs_lake, or like Honolulu or Macau, when there is a lake in the middle of the airfield, would it be possible to take a lake layer (or the lake layer) and burn the water texture into the airfield before any of the taxiways are applied? Yes, in the not so distant future this should well be possible - at least technically. Yet I'd like to point out that this is going to open a new can of worms, not only but also because most of our lake/river data is so inaccurate that we might end up flooding large areas within airfields which are probably just being crossed by a single, small brook ;-) Also note that the grass areas in and around airfields do also serve the reasonable purpose of keeping random vegetation and other partially automated stuff away from runways. Therefore I'd recommend not to generally ditch these grass areas but instead to make them optional on a by-airfield basis. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel ** This message is intended for the addressee named and may contain privileged information or confidential information or both. If you are not the intended recipient please delete it and notify the sender. ** -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSImulator
Sounds like the dude is getting desperate... Dan H Freeman says he is located at 13 Hickson Rd, Marsh Bay, Sydney. There is a website that covers that precinct, listing the businesses in that area. Among the names are some very well to do businesses and people (top lawyers, exclusive restaurants etc), defintely the high end of town - I've walked down that street on a visit to Sydney once, and as much as I wanted to I didn't eat there because I thought I probably couldn't afford to! Actress Cate Blanchett even runs a theatre company in a suite on that street! You get the picture... The only thing I found is a business called Stephenson Mansell Group, who describe themselves as an executive coaching and mentoring group - the contact name for the group was a Sophie Freeman - probably unrelated, as the business looks fairly legit. So its a false street address supplied, as it would also need to look like Suite 1, 13 Hickson Road to be valid for Australia Post to deliver to it - there are maybe a dozen business suites running at that street address, and 84 businesses in the whole precinct. This guy is a slimebag. Actually I take that back - pond scum has vastly greater dignity than this guy. Regards, Chris Wilkinson, YBBN/BNE. From: Jon S. Berndt jonsber...@comcast.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thu, 2 December, 2010 3:33:20 PM Subject: Re: [Flightgear-devel] ProFlightSImulator Woohoo!!! I clicked on one of those ProFlightSimulator ads, and it took me to a page saying: ACCOUNT SUSPENDED. See for yourself here! http://www.proflightsimulator.com/cgi- sys/suspendedpage.cgi?hop=txflyer20 Cheers! Drinks all around! Check Six, Jack It's back. I was viewing a page on Facebook (with a picture of an older jet fighter on the Hornet that someone had taken ... you may have seen it :-) and the simulator ad was right there. It links to this page: http://www.pennystock-pro.info/ProFligthSimulator.html It's funny, because flight simulator isn't even spelled right in the link. Jon -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
Cheers Curt, I'll keep writing letters to any e-site that publishes his material. I've also asked my facebook friends to click on his ads, then go back and remove them for being misleading. For at least the last 20 years I've happily stood up and raised my fist against many persons or organizations (governments included) who have willingly disadvantaged others, through greed, racism, bigotry, fascism, religious intervention, and more. As you say its OK to rebrand and sell fgfs, but the slimy means by which this scam makes its money gets a raised fist from me. Most of us do an honest days work in this contrived monetary society - those who gather wealth to the disadvantage of others (there are a LOT of these) should beware - it might only be matter of time before the economic crisis and other world issues serve as a catalyst for critical mass of actions from angry people. Regards, Chris Wilkinson, YBBN/BNE. From: Curtis Olson curtol...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 1 December, 2010 3:30:47 AM Subject: Re: [Flightgear-devel] (no subject) Thanks Chris, Your letter seems pretty fairly written. What's emerging as my biggest concern with this guy is the number of people we are hearing from who haven't been able to get a refund without filing a complaint with their credit card company and going to extreme measures. That makes the prosim 100% moneyback guarantee sound pretty flimsy ... not that a new person would know that. So from my point of view: - rebranding and selling flightgear: ok and within the terms of the GPL - doing everything possible to hide the fact that it's flightgear: slimy - proflightsim marketing tactics: extreme sliminess, pushing ethical boundaries - not honoring your 100% money back guarantee and taking care of your customers: that could be downright illegal. If this guy would take care of his customers, he wouldn't have to work so hard to find new ones. :-) Thanks, Curt. On Mon, Nov 29, 2010 at 8:43 PM, Chris Wilkinson wrote: To whom it may concern, I note that you are hosting articles created by author Dan H Freeman. Please be aware that Mr Freeman appears to be running a scam. He says he is behind ProFlightSimulator, or software with variations on that name. The software can be purchased over the internet, and various claims are made as to it be being the most realistic simulator ever. In reality this software is nothing but a copy of open-source flight simulator FlightGear (fgfs), and an out-of-date verison of that at best. That fact is barely conceded or alluded to on his website. Please also be aware that Dan H Freeman may be an alias. Previously the name Charlie Taylor was used on his website, but was recently removed after I linked that name back to a historical figure in aviation history, Charles E Taylor, the 3rd Wright Brother, whose work ensured the Wright Flyer was able to take to the air. It is my belief that other opensource softwares are being scammed by this same person or organization. A software named Celestia (an opensource astronomy software) has also been copied, and the person mentioned on the website for that copy (John Bayer) also relates to a historical figure in astronomy, Johann Bayer, who created the first complete celestial atlas hundreds of years ago. It is obvious that the names put forward for each software are taken from historical data related to each software, in an attempt to hide who the scammer really is. FlightGear is released under the GPL v2, which allows some concessions to selling the software. However it is my belief, and the belief of a number of people within the FlightGear opensource community, that the conditions of the GPL v2 licence are not being followed completely with the sale and distribution of this software. Hence I would like to request that you consider removing Mr Freemans articles from your website until such time as the validity of his enterprise is determined. However legal Mr Freemans enterprise may or may not be, his ethical and moral standing is without doubt very poor. There are a number of people who recently have attested to being ripped off by this man, so to prevent more people losing money to this scam please consider this request seriously. Best regards, Chris Wilkinson, Brisbane, Australia. FlightGear community member. -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net
[Flightgear-devel] (no subject)
To whom it may concern, I note that you are hosting articles created by author Dan H Freeman. Please be aware that Mr Freeman appears to be running a scam. He says he is behind ProFlightSimulator, or software with variations on that name. The software can be purchased over the internet, and various claims are made as to it be being the most realistic simulator ever. In reality this software is nothing but a copy of open-source flight simulator FlightGear (fgfs), and an out-of-date verison of that at best. That fact is barely conceded or alluded to on his website. Please also be aware that Dan H Freeman may be an alias. Previously the name Charlie Taylor was used on his website, but was recently removed after I linked that name back to a historical figure in aviation history, Charles E Taylor, the 3rd Wright Brother, whose work ensured the Wright Flyer was able to take to the air. It is my belief that other opensource softwares are being scammed by this same person or organization. A software named Celestia (an opensource astronomy software) has also been copied, and the person mentioned on the website for that copy (John Bayer) also relates to a historical figure in astronomy, Johann Bayer, who created the first complete celestial atlas hundreds of years ago. It is obvious that the names put forward for each software are taken from historical data related to each software, in an attempt to hide who the scammer really is. FlightGear is released under the GPL v2, which allows some concessions to selling the software. However it is my belief, and the belief of a number of people within the FlightGear opensource community, that the conditions of the GPL v2 licence are not being followed completely with the sale and distribution of this software. Hence I would like to request that you consider removing Mr Freemans articles from your website until such time as the validity of his enterprise is determined. However legal Mr Freemans enterprise may or may not be, his ethical and moral standing is without doubt very poor. There are a number of people who recently have attested to being ripped off by this man, so to prevent more people losing money to this scam please consider this request seriously. Best regards, Chris Wilkinson, Brisbane, Australia. FlightGear community member. -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Waterfalls
...and high res DEM data to build the terrain with - I've tried to fly up the valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) in the Gold Coast hinterland falls into - I have to rely on knowing the lat / lon of the fall and valley to know I'm in it, relying on VFR would be impossible. Regards, Chris Wilkinson, YBBN/BNE. From: Frederic Bouvier fredfgf...@free.fr To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 24 November, 2010 1:12:37 AM Subject: Re: [Flightgear-devel] Waterfalls - Martin Spott a écrit : J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. and a particle system ;-) -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Waterfalls
It is a little old, but it never hurts to refresh the memory... :-) TanDEM-X is the data to look for in the near future. This mission when complete will have created a worldwide DEM that conforms to DTED level 3, providing a DEM with about a 12 metre point spacing, and vertical accuracy of better than 2 metres. Preliminary 3D images rendered from the data that has already been collected look simply stunning. I'd love to be the guinea pig to experiment with high-res terrain in fgfs, although I'm not a programmer. I'll have a high-end hex core PC soon, which I'm sure could be put to good use testing modified terragear to create high-res terrain... Regards, Chris Wilkinson, YBBN/BNE. From: Esa Koivuniemi esa.koivuni...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 24 November, 2010 9:41:09 AM Subject: Re: [Flightgear-devel] Waterfalls Hi guys/gals Talking about high res DEM, have you guys noticed there is new 30 m (= 1 arc sec, I guess) world wide Aster DEM dataset available? http://geology.com/nasa/world-topographic-map/ If this is old news, please don't beat me up :) -esa- On Tue, Nov 23, 2010 at 10:55 PM, Martin Spott martin.sp...@mgras.net wrote: Chris Wilkinson wrote: Frederic Bouvier wrote: - Martin Spott a écrit : J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. and a particle system ;-) ...and high res DEM data to build the terrain with [...] plus a modified TerraGear which is capable of processing this high-res DEM data - if you volunteer for improving TerraGear, I'll bring the DEM data for the waterfall :-) [...] - I've tried to fly up the valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) in the Gold Coast hinterland falls into - I have to rely on knowing the lat / lon of the fall and valley to know I'm in it, relying on VFR would be impossible. That's life, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FSP facebook ads
Hi guys/gals, I notice a big step up in frequency of seeing those pesky FSP ads on facebook. Sometimes I'm seeing 2 of them on the same page. My response to those is to click the little 'X' and respond that its either misleading, or click 'other' and give a quick comment that it may not fully meet the terms of the GPL, and is a rip-off of fgfs. It looks like there are only 2 or 3 different ads, but it took clicking on at least 14-16 of them before they stopped appearing on my fb page - nice, those behind FSP are uploading the same ads over and over, and calling them new ones each time... Regards, Chris Wilkinson, YBBN/BNE. -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSP facebook ads
I'll route FSP's domains to 127.0.0.0 in my hosts file, then start clicking... My hope is that facebook will actually pay heed to my complaints, and look into the legality of the FSP adverts. That might save us from having to employ someone to do the same. Regards, Chris Wilkinson, YBBN/BNE. From: Ron Jensen w...@jentronics.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tue, 23 November, 2010 1:04:55 PM Subject: Re: [Flightgear-devel] FSP facebook ads On Monday 22 November 2010 14:41:42 Chris Wilkinson wrote: Hi guys/gals, I notice a big step up in frequency of seeing those pesky FSP ads on facebook. Sometimes I'm seeing 2 of them on the same page. My response to those is to click the little 'X' and respond that its either misleading, or click 'other' and give a quick comment that it may not fully meet the terms of the GPL, and is a rip-off of fgfs. It looks like there are only 2 or 3 different ads, but it took clicking on at least 14-16 of them before they stopped appearing on my fb page - nice, those behind FSP are uploading the same ads over and over, and calling them new ones each time... Regards, Chris Wilkinson, YBBN/BNE. Hmm, I just assume it costs them money each time I click on them... So I do. :P Ron -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever
Sydney would be better for me (to go hunt this scumbag down) than somewhere in the USA - its only an 8 hr drive to Sydney for me, although I'd prefer to fly... :-) Who knows where he actually trades from, I suspect with the number of aliases used and web domains registered for the same product two things this guy/gal/group doesn't want is to be either found or identified (or held accountable) - the hallmarks of a true criminal. Regards, Chris Wilkinson, YBBN/BNE. From: Arnt Karlsen a...@c2i.net To: flightgear-devel@lists.sourceforge.net Sent: Wed, 17 November, 2010 12:57:48 PM Subject: Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever On Tue, 16 Nov 2010 18:25:06 -0800 (PST), Chris wrote in message 86015.90161...@web56902.mail.re3.yahoo.com: From: Mally ma...@tklm.freeserve.co.uk flightgear-devel@lists.sourceforge.net Sent: Wed, 17 November, 2010 11:43:05 AM Subject: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever ?Looks familiar? http://www.proflightsimulator.com/index3.html Not to be confused with FlightProSim (obviously). Mally Dan Freeman has a few articles on Ezine, however I have just reported him to Ezine. Ezine reports he is based in the USA, yet his business trades out of NZ. Dodgy. ..maybe he took flight lessons from the opera kangaroos... ;o) I have suggested Ezine remove him from their site, based on his/her/its continued unwillingness to adhere to the explicit conditions of the GPL, in selling these opensource softwares. If it is within my power to do so, I will do what I can to make life difficult for this scum. Regards, Chris Wilkinson, YBBN/BNE. ..a...@a45:~/Documents/pdfer $ jwhois proflightsimulator.com [Querying whois.verisign-grs.com] [Redirected to whois.enom.com] [Querying whois.enom.com] [whois.enom.com] =-=-=-= Visit AboutUs.org for more information about proflightsimulator.com a href=http://www.aboutus.org/proflightsimulator.com;AboutUs: proflightsimulator.com/a Registration Service Provided By: Namecheap.com Contact: supp...@namecheap.com Visit: http://namecheap.com Domain name: proflightsimulator.com Registrant Contact: Media Mix Merch Dan Freeman () Fax: 13 Hickson Road, Walsh Bay #09-02 Sydney, NSW 2000 AU Administrative Contact: Media Mix Merch Dan Freeman (ad...@proflightsimulator.com) +61.581990163 Fax: +1.55 13 Hickson Road, Walsh Bay #09-02 Sydney, NSW 2000 AU Technical Contact: Media Mix Merch Dan Freeman (ad...@proflightsimulator.com) +61.581990163 Fax: +1.55 13 Hickson Road, Walsh Bay #09-02 Sydney, NSW 2000 AU Status: Locked Name Servers: ns1639.hostgator.com ns1640.hostgator.com Creation date: 26 Feb 2009 18:55:02 Expiration date: 26 Feb 2013 18:55:02 Get Noticed on the Internet! Increase visibility for this domain name by listing it at www.whoisbusinesslistings.com =-=-=-= The data in this whois database is provided to you for information purposes only, that is, to assist you in obtaining information about or related to a domain name registration record. We make this information available as is, and do not guarantee its accuracy. By submitting a whois query, you agree that you will use this data only for lawful purposes and that, under no circumstances will you use this data to: (1) enable high volume, automated, electronic processes that stress or load this whois database system providing you this information; or (2) allow, enable, or otherwise support the transmission of mass unsolicited, commercial advertising or solicitations via direct mail, electronic mail, or by telephone. The compilation, repackaging, dissemination or other use of this data is expressly prohibited without prior written consent from us. We reserve the right to modify these terms at any time. By submitting this query, you agree to abide by these terms. Version 6.3 4/3/2002 a...@a45:~/Documents/pdfer $ jwhois FlightProSim.com [Querying whois.verisign-grs.com] [Redirected to whois.godaddy.com] [Querying whois.godaddy.com] [whois.godaddy.com] The data contained in GoDaddy.com, Inc.'s WhoIs database, while believed by the company to be reliable, is provided as is with no guarantee or warranties regarding its accuracy. This information is provided for the sole purpose of assisting you in obtaining information about domain name registration records. Any use of this data for any other purpose is expressly forbidden without the prior written permission of GoDaddy.com, Inc. By submitting an inquiry, you agree
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever
Dan Freeman has a few articles on Ezine, however I have just reported him to Ezine. Ezine reports he is based in the USA, yet his business trades out of NZ. Dodgy. I have suggested Ezine remove him from their site, based on his/her/its continued unwillingness to adhere to the explicit conditions of the GPL, in selling these opensource softwares. If it is within my power to do so, I will do what I can to make life difficult for this scum. Regards, Chris Wilkinson, YBBN/BNE. From: Mally ma...@tklm.freeserve.co.uk To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 17 November, 2010 11:43:05 AM Subject: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever ?Looks familiar? http://www.proflightsimulator.com/index3.html Not to be confused with FlightProSim (obviously). Mally - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1153 / Virus Database: 424/3259 - Release Date: 11/15/10 -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever
For the Windows brethren I'd be inclined to run a virus checker over that package before opening it. Spybots, virii, and trojans run hand in hand with the scammer community... I'm curious to see how old that source is, so will download a copy tonite... Regards, Chris Wilkinson, YBBN/BNE. From: Curtis Olson curtol...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 17 November, 2010 12:47:43 PM Subject: Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever Out of curiosity, has anyone been able to obtain a copy of their source code? Could this be posted in a known location? Or is there a known link for downloading their code? It might be useful for us to maintain a reference copy ourselves somewhere. It should be no problem to get a copy of their code, right? On Tue, Nov 16, 2010 at 6:57 PM, Gene Buckle wrote: On Wed, 17 Nov 2010, Mally wrote: ?Looks familiar? http://www.proflightsimulator.com/index3.html Not to be confused with FlightProSim (obviously). I'm curious about the claimed SimConnect FSUIPC compatibility. :D Which one of you lurking geniuses submitted THAT patch, hrm? *laughs* g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/ -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel