Re: [Flightgear-devel] RFC: fgdata merge request 76: Improvedairport Textures

2011-05-11 Thread Christian Schmitt
Vivian Meazza wrote:


 The main problem is that the taxiway textures expose the workaround that
 we use because we don't (yet) have curved taxiways. The concrete colour
 does not blend with the old texture, which is still used for aprons etc.,
 and the edge and centre lines also serve to emphasize the problem. Here
 are a couple of examples.

I really don't see the problem here. The new textures look nicer as they 
have a slightly different colour than the apron. This looks more like planes 
are taxiing there and leave some tire traces behind.

 Note the lack of stopways. Presumably something went wrong with the merge.
 See how every segment of the taxiways is obvious. The colour of the grass
 is probably a matter of opinion, but note how it fails to merge with the
 surrounding textures, exposing the cut-in edge of the airfield. I'm very
 sorry, but IMO this all looks rather unprofessional. I would not wish to
 release this as it stands.
 

The stopways still work for me here, so there is maybe something wrong in 
your fgdata?
The taxiways in your screenshot surely look ugly but that's more due to the 
fact that they are not correctly ordered in the apt.dat file. It's not a 
problem of the new textures.
I'm sorry, but I can't reproduce those problems here

Chris

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Re: [Flightgear-devel] RFC: fgdata merge request 76:Improvedairport Textures

2011-05-11 Thread Vivian Meazza
Christian Schmitt wrote

 
 Vivian Meazza wrote:
 
 
  The main problem is that the taxiway textures expose the workaround that
  we use because we don't (yet) have curved taxiways. The concrete colour
  does not blend with the old texture, which is still used for aprons
 etc.,
  and the edge and centre lines also serve to emphasize the problem. Here
  are a couple of examples.
 
 I really don't see the problem here. The new textures look nicer as they
 have a slightly different colour than the apron. This looks more like
 planes
 are taxiing there and leave some tire traces behind.
 
  Note the lack of stopways. Presumably something went wrong with the
 merge.
  See how every segment of the taxiways is obvious. The colour of the
 grass
  is probably a matter of opinion, but note how it fails to merge with the
  surrounding textures, exposing the cut-in edge of the airfield. I'm very
  sorry, but IMO this all looks rather unprofessional. I would not wish to
  release this as it stands.
 
 
 The stopways still work for me here, so there is maybe something wrong in
 your fgdata?
 The taxiways in your screenshot surely look ugly but that's more due to
 the
 fact that they are not correctly ordered in the apt.dat file. It's not a
 problem of the new textures.
 I'm sorry, but I can't reproduce those problems here
 

Yes they do look ugly, because the new textures expose problems that are
hidden by the old ones. Here are some more:

ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/KSFO-Textures.jpg
ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/KSFO-Textures-1.jpg
ftp://abbeytheatre2.org.uk:2121//Terraflightgearin/KSFO-Textures-2.jpg

These are not ordering problems - these are errors. And they are not in any
old airport which I happened to find - they are at KSFO. Who is going to
find and correct all these errors? I think these errors, while minor, give
our primary airport an unacceptable appearance, and make the sim look
unprofessional. We have enough errors and omissions in our airports without
actually introducing more

I have absolutely up-to-date data and source from Git here - still no
stopways. Is your data up-to-date? But I suspect that the error is local,
since there are no other reports of this problem.

Vivian 



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Re: [Flightgear-devel] RFC: fgdata merge request 76:Improvedairport Textures

2011-05-11 Thread Heiko Schulz
Hi,

 
 Yes they do look ugly, because the new textures expose
 problems that are
 hidden by the old ones. Here are some more:
 
 ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/KSFO-Textures.jpg
 ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/KSFO-Textures-1.jpg
 ftp://abbeytheatre2.org.uk:2121//Terraflightgearin/KSFO-Textures-2.jpg
 
 These are not ordering problems - these are errors. And
 they are not in any
 old airport which I happened to find - they are at KSFO.
 Who is going to
 find and correct all these errors? I think these errors,
 while minor, give
 our primary airport an unacceptable appearance, and make
 the sim look
 unprofessional. We have enough errors and omissions in our
 airports without
 actually introducing more

From the pictures it looks indeed not really good.
Even this is caused just by ordering problems- until we don't have fixed 
every airport we have (and I guess we have a very lot of them- even 10% of our 
20.000 would be too much) and the new scenery is generated then, we should make 
FGFS not look more badly as it already does. 

Heiko

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Re: [Flightgear-devel] RFC: fgdata merge request 76:Improvedairport Textures

2011-05-11 Thread Csaba Halász
On Wed, May 11, 2011 at 6:38 PM, Vivian Meazza
vivian.mea...@lineone.net wrote:
 Christian Schmitt wrote

 The stopways still work for me here, so there is maybe something wrong in
 your fgdata?

 I have absolutely up-to-date data and source from Git here - still no
 stopways. Is your data up-to-date? But I suspect that the error is local,
 since there are no other reports of this problem.

For the record, I don't think I have ever seen any stopways. I have
now checked with fgdata from before the new textures were committed
and the current head - no stopways with either.

Anybody got a screenshot with stopways?

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Re: [Flightgear-devel] RFC: fgdata merge request 76:Improvedairport Textures

2011-05-11 Thread Ron Jensen
On Wednesday 11 May 2011 15:14:01 Csaba Halász wrote:
 On Wed, May 11, 2011 at 6:38 PM, Vivian Meazza

 vivian.mea...@lineone.net wrote:
  Christian Schmitt wrote
 
  The stopways still work for me here, so there is maybe something wrong
  in your fgdata?
 
  I have absolutely up-to-date data and source from Git here - still no
  stopways. Is your data up-to-date? But I suspect that the error is local,
  since there are no other reports of this problem.

 For the record, I don't think I have ever seen any stopways. I have
 now checked with fgdata from before the new textures were committed
 and the current head - no stopways with either.

 Anybody got a screenshot with stopways?


http://www.jentronics.com/fgfs/temp/genapts_stopway01.jpg
http://www.jentronics.com/fgfs/temp/genapts_stopway02.jpg
http://www.jentronics.com/fgfs/temp/genapts_stopway05.jpg

Stopways were added to genapts in January, 2010.

Ron

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Re: [Flightgear-devel] RFC: fgdata merge request 76:Improvedairport Textures

2011-05-11 Thread Heiko Schulz
 
 Anybody got a screenshot with stopways?
 
 -- 

Yep:

GIT 04/29/2011 win32 Hudson Build
www.hoerbird.net/fgfs-screen-251.jpg

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Re: [Flightgear-devel] RFC: fgdata merge request 76:Improvedairport Textures

2011-05-11 Thread Csaba Halász
On Wed, May 11, 2011 at 11:24 PM, Heiko Schulz aeitsch...@yahoo.de wrote:

 Anybody got a screenshot with stopways?

 Yep:
 www.hoerbird.net/fgfs-screen-251.jpg

Thanks! Apparently I have to use the scenery from fgdata and not
terrasync. With that, I have stopway with both the old and the new
textures.

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Re: [Flightgear-devel] RFC: fgdata merge request 76: Improvedairport Textures

2011-05-10 Thread Vivian Meazza
Ryan M

 -Original Message-
 From: Ryan M [mailto:tpbspamm...@gmail.com]
 Sent: 10 May 2011 03:46
 To: vivian.mea...@lineone.net; FlightGear developers discussions
 Subject: Re: [Flightgear-devel] RFC: fgdata merge request 76:
 Improvedairport Textures
 
 On Sun, 2011-05-08 at 23:46 +0100, Vivian Meazza wrote:
  I'm afraid that the improved textures really aren't an improvement.
  Not only do they not work for taxiways, we have also lost the chevrons
  at the threshold that were quite recently added:
 
 Really? I certainly did *not* touch the stopway textures- I just copied
 the high-resolution stopway textures, scaled them down, and put them
 into the low-resolution folder. If they were removed, I'm not sure what
 happened. I didn't do that in my commit.
 
 Stopway textures have been around for quite some time, but they were
 missing from materials.xml. I was the one who made that fix. :)
 
 As for them not looking good at all, most people agree that the grass is
 an improvement. Perhaps you could tell me what, specifically, is wrong
 with it. Is it too bright? Too bland? Too repetitive?


The main problem is that the taxiway textures expose the workaround that we
use because we don't (yet) have curved taxiways. The concrete colour does
not blend with the old texture, which is still used for aprons etc., and the
edge and centre lines also serve to emphasize the problem. Here are a couple
of examples. 

ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGMH-textures.jpg

ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGMH-textures-2.jpg

Note the lack of stopways. Presumably something went wrong with the merge.
See how every segment of the taxiways is obvious. The colour of the grass is
probably a matter of opinion, but note how it fails to merge with the
surrounding textures, exposing the cut-in edge of the airfield. I'm very
sorry, but IMO this all looks rather unprofessional. I would not wish to
release this as it stands.

Vivian 




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Re: [Flightgear-devel] RFC: fgdata merge request 76: Improvedairport Textures

2011-05-09 Thread Durk Talsma
Hi Vivian,

On 09 May 2011, at 00:46, Vivian Meazza wrote:

 I’m afraid that the “improved textures” really aren’t an improvement. Not 
 only do they not work for taxiways, we have also lost the chevrons at the 
 threshold that were quite recently added:
  
 https://picasaweb.google.com/gijsrooy/FlightGearSkyopSTextures#5604420979421192098
  
 The grass isn’t much of an improvement either. On balance, this upload is a 
 regression. IMO we should back it out.
  
 
Thanks for the report. A missing feature would certainly be a good argument to 
back out this commit (and I have to admit that I had completely missed that). 
With respect to the aesthetics, I personally didn't see that many differences, 
so I had to rely on the evaluation from others, which were generally positive 
in my reading. I will have a look into the chevron / taxiway issue, although it 
may take a few days before I'm actually taking action. So if others want to 
comment, please do so. 

Cheers,
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Re: [Flightgear-devel] RFC: fgdata merge request 76: Improvedairport Textures

2011-05-09 Thread Ryan M
On Sun, 2011-05-08 at 23:46 +0100, Vivian Meazza wrote:
 I’m afraid that the “improved textures” really aren’t an improvement.
 Not only do they not work for taxiways, we have also lost the chevrons
 at the threshold that were quite recently added: 

Really? I certainly did *not* touch the stopway textures- I just copied
the high-resolution stopway textures, scaled them down, and put them
into the low-resolution folder. If they were removed, I'm not sure what
happened. I didn't do that in my commit.

Stopway textures have been around for quite some time, but they were
missing from materials.xml. I was the one who made that fix. :)

As for them not looking good at all, most people agree that the grass is
an improvement. Perhaps you could tell me what, specifically, is wrong
with it. Is it too bright? Too bland? Too repetitive?


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Re: [Flightgear-devel] RFC: fgdata merge request 76: Improvedairport Textures

2011-05-08 Thread Vivian Meazza
I'm afraid that the improved textures really aren't an improvement. Not
only do they not work for taxiways, we have also lost the chevrons at the
threshold that were quite recently added: 

 

https://picasaweb.google.com/gijsrooy/FlightGearSkyopSTextures#5604420979421
192098 

 

The grass isn't much of an improvement either. On balance, this upload is a
regression. IMO we should back it out.

 

Vivian

 

-Original Message-
From: Durk Talsma [mailto:durkt...@gmail.com] 
Sent: 07 May 2011 09:39
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] RFC: fgdata merge request 76:
Improvedairport Textures

 

Whoops,

should have been: (request #61).

https://gitorious.org/fg/fgdata/merge_requests/61

(Need more coffee, need more coffee, need more coffeee . :-) )

D.

 

On 07 May 2011, at 10:35, Durk Talsma wrote:





Hi all,

Going through the list of open merge requests for fgdata, I noticed that
this one is still open:

https://gitorious.org/fg/fgdata/merge_requests/76

One person, other than the author commented positively on the new textures
in question (in addition to receiving generally positive comments on the
forum), so I would be inclined to accept this merge request, but I cannot
really judge if there are any side effects? Any objections?

Cheers,
Durk

 

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