Where's this autopilot-devel list you're talking about?
http://autopilot.sourceforge.net/.
Primarily intended top build a self controlled model helicopter (sort of
UAV),
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
No. You could *try* to use tempest to export it as quake model and
then convert that, but AFAIK no one has tried that yet.
If you create the airplane with FSDS, then it works.
Bye bye,
Wolfram.
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
Marcio Shimoda writes:
Hi!
I'm having problems to load aircrafts...
The command line flightgear --aircraft=c172 results in WARNING: ssgLoad:
Failed to open '/flightgear//flightgear/Aircraft/c172/Models/c172-dpm.ac'
for reading
Why???
It looks like its looking at the wrong path, judging
Initial Mail: http://www.geocrawler.com/lists/3/SourceForge/15951/0/8054454/
CVS: :pserver:[EMAIL PROTECTED]:/cvsroot/autopilot checkout sim
Screenshot: http://autopilot.sourceforge.net/images/sim.04.png (with some
code 'borrowed' from OpenGC)
Martin.
--
Unix _IS_ user friendly -
Andy Ross writes:
Why not use an output parameter then:
void getWhateverMatrix(sgMat4* out);
Returning a bunch of vectors seems kinda hackish.
That sounds great to me. As I mentioned before, I just copied over
what's there now for the vectors and matrices.
All the best,
Jim Wilson writes:
Nice seats too :-)
I'm probably not going to be able to get away with such low poly
counts for the interior for long, but I don't want to fork the models
quite yet.
All the best,
David
--
David Megginson
[EMAIL PROTECTED]
Danie Heath writes:
Just a question. If I create a 3-d model in GMAX, convert it into a .MDL
file for FS2K2, is there a way to get it (as well as detail things like
rotating wheels, moving control surfaces) into Flightgear ?
Yes. There's a bit of magic involved in getting the animations
David Megginson writes:
Danie Heath writes:
Just a question. If I create a 3-d model in GMAX, convert it into a .MDL
file for FS2K2, is there a way to get it (as well as detail things like
rotating wheels, moving control surfaces) into Flightgear ?
Yes.
Or no, according to
David Megginson wrote:
That's important. From what I've read, pilots can feel when they're
in uncoordinated flight -- they don't usually have to watch the ball
much once they have some flying experience. Moving the head a bit
gives some useful sensory feedback for computer users (Alex
It's just occurred to me that we may want to back off on the 100%
general view solution. One immediate problem is that the euler angle
conventions, in face, depend on context.
Inside the cockpit, when you move the view to the left (by moving the
mouse or hat switch to the left), you
--- David Megginson [EMAIL PROTECTED] wrote:
Tony Peden writes:
Restoring a flight is not
working in a running FlightGear session because
of
JSBSim trim-routine
problems,
What is it doing (or not, as the case may be)?
It's not setting body velocities from the save
--- David Megginson [EMAIL PROTECTED] wrote:
Tony Peden writes:
Restoring a flight is not
working in a running FlightGear session because
of
JSBSim trim-routine
problems,
What is it doing (or not, as the case may be)?
It's not setting body velocities from the save
On Thursday 14 March 2002 03:01 am, you wrote:
Hi
Well, over weekends she's most of the time receiving basic maintenance, so
there's endless time in which I can get some very nice pics, info etc.
Don't quote me on the following, but I heard that when they designed the
DC-3, the engineers
Any words on how to model (edit) your favorite 'airport.btg.gz' file?
Do you want to 'add' objects or change something about the
automatically generated runway and taxiway model.
I for instance would like to add some lights to my favourite home airport,
Martin.
--
Unix _IS_ user friendly
Martin Dressler wrote:
Please no! No hardcoded views. I want to run FlightGear one day in RC
mode with tower view as a default view. If you think that somewhere in
the code you need to know type of view, there should be function
globals-get_current_view()-get_type()
I didn't mean that
David wrote:
I get confused about what MDL formats plib does and does not support.
We can import almost any MSFS *.MDL model - if it has not been
generated by gmax. I created a simply cylinder with gmax and tried to
import it into PLIB and failed. I also tried the one gmax generated
airplane I
Martin Spott writes:
Any words on how to model (edit) your favorite 'airport.btg.gz' file?
Do you want to 'add' objects or change something about the
automatically generated runway and taxiway model.
I for instance would like to add some lights to my favourite home airport,
Are you
[ Please cc me on any replies. Thanks! ]
Cameron Moore wrote:
* [EMAIL PROTECTED] (Martin Spott) [2002.03.13 06:39]:
Hello, is anyone following the 'autopilot-devel' mailing list ?
Where's this autopilot-devel list you're talking about?
The overview is available from:
On Wednesday 13 March 2002 05:41, you wrote:
I figured out how to tweak the view position in the (very rough) 3D
cockpit, so that the runway is now visible during taxiing and
takeoff. As before, use
fgfs --aircraft=c172-3d
to try it out.
*de-lurk*
Very impressive! Thank you for this
On Wed, 27 Feb 2002 06:05:18 -0500,
David Megginson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
John Check writes:
Hey David, I was thinking of getting another controller, what was
that one you recommended?
I use a Logitech WingMan RumblePad. It is USB-based and has two
On Thu, 28 Feb 2002 13:33:52 -0500,
David Megginson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Tony Peden writes:
All of my experience is with jets, what exactly are cowl flaps?
They're flaps around the front of the nacelle -- when you open them,
...typically behind the
On 01 Mar 2002 11:45:36 -0800,
Tony Peden [EMAIL PROTECTED] wrote in message
1015011936.2147.66.camel@raptor:
On Fri, 2002-03-01 at 08:05, Jon S Berndt wrote:
On Fri, 1 Mar 2002 07:15:14 -0800 (PST)
Tony Peden [EMAIL PROTECTED] wrote:
Will we need to do this with flaps, slats,
On Fri, 8 Mar 2002 13:42:33 -0500,
David Megginson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
John Wojnaroski writes:
I also think that I know *too much* about the details of the aero
and that pilots who don't have an in-depth understanding of aero
engineering can
On Mon, 25 Feb 2002 17:15:19 +0100,
Arnt Karlsen [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Mon, 25 Feb 2002 11:00:29 -,
D Luff [EMAIL PROTECTED] wrote in message
3C7A194D.20505.3A7A8A4@localhost:
None of this is going to appear very quickly (unless someone else
On Sunday 10 March 2002 03:20 pm, you wrote:
On Wed, 27 Feb 2002 06:05:18 -0500,
David Megginson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
John Check writes:
Hey David, I was thinking of getting another controller, what was
that one you recommended?
I use a Logitech
Arnt Karlsen writes:
...2 proportional joysticks, just like a model airplane radio
control transmitter??
I'm not sure what you mean by proportional, but they look exactly like
regular joysticks to Linux.
All the best,
David
--
David Megginson
[EMAIL PROTECTED]
Andy Ross writes:
Apropos of this stuff, David, you might want to look at panel.cxx and
investigate parameterizing the panel location. Right now, the panel
is drawn in front of the viewer, with the top edge six degrees down
from the center of the view and subtending 60 degrees of arc
David Megginson wrote:
Andy Ross writes:
Apropos of this stuff, David, you might want to look at panel.cxx
and investigate parameterizing the panel location.
I'd be thrilled for someone to take over the 2D panel code. I think
that the future lies with the 3D cockpit, and I'm
Martin Spott writes:
I for instance would like to add some lights to my favourite home airport,
Are you talking about standard runway and approach lighting, or other
types of lighting.
I'd be happy if I at least could add simple runway lighting as you did for
KSFO. I don't need more
Curtis L. Olson writes:
Jon S Berndt writes:
Curtis L. Olson wrote:
Andy Ross writes:
and the code to calculate the scenery center for each tile can
simply go away.
This however isn't true. You still need to have an 'origin' for each
scenery tile so you know how to translate it
Curtis writes:
Are you talking about standard runway and approach lighting, or other
types of lighting.
Well, there are the:
1) directional threshold lights (green on the approach, red on the
departure end)
2) 5, 6, 7, whatever combinations (arrangements) of approach lights
3)
On Thu, 14 Mar 2002 13:24:09 -0500,
John Check [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Sunday 10 March 2002 03:20 pm, you wrote:
On Wed, 27 Feb 2002 06:05:18 -0500,
David Megginson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
John Check writes:
Hey
Just a quick note and question. I've been
able to get engine sound for the different models except the UIUC models.
Specifically I've been running the different versions of the Cessna 172.
JSB and Larcsim both produce engine sound but UIUC doesn't. I've looked at
the xml files and larcsim
At 3/8/02, you wrote:
I noticed that the UIUC planes are buried under the runway
at startup. Is anybody else seeing this? Console output looks like
this:
FGLaRCsim::set_Altitude: 1.14496
(*) Current Altitude = -1.87 -1.85 forcing to 1.15
FGLaRCsim::set_Altitude: 1.14503
(*) Current Altitude =
At 3/14/02, you wrote:
Just a
quick note and question. I've been able to get engine sound for the
different models except the UIUC models. Specifically I've been
running the different versions of the Cessna 172. JSB and Larcsim
both produce engine sound but UIUC doesn't. I've looked at the xml
It looks like its looking at the wrong path, judging by the double
forward slash in it. Are you on Windows? I'm seeing the same
thing if I startup with a separate base directory and explicitly set
the FG_ROOT,
eg set FG_ROOT=f:\unix\cvs_base\fgfsbase
gives:
Failed to open
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