Re: [Flightgear-devel] Starting point for heli sim ?!

2002-03-14 Thread Martin Spott
Where's this autopilot-devel list you're talking about? http://autopilot.sourceforge.net/. Primarily intended top build a self controlled model helicopter (sort of UAV), Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread Wolfram Kuss
No. You could *try* to use tempest to export it as quake model and then convert that, but AFAIK no one has tried that yet. If you create the airplane with FSDS, then it works. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Problem loading aircrafts

2002-03-14 Thread D Luff
Marcio Shimoda writes: Hi! I'm having problems to load aircrafts... The command line flightgear --aircraft=c172 results in WARNING: ssgLoad: Failed to open '/flightgear//flightgear/Aircraft/c172/Models/c172-dpm.ac' for reading Why??? It looks like its looking at the wrong path, judging

Re: [Flightgear-devel] Starting point for heli sim ?!

2002-03-14 Thread Martin Spott
Initial Mail: http://www.geocrawler.com/lists/3/SourceForge/15951/0/8054454/ CVS: :pserver:[EMAIL PROTECTED]:/cvsroot/autopilot checkout sim Screenshot: http://autopilot.sourceforge.net/images/sim.04.png (with some code 'borrowed' from OpenGC) Martin. -- Unix _IS_ user friendly -

Re: [Flightgear-devel] A viewer interface suggestion

2002-03-14 Thread David Megginson
Andy Ross writes: Why not use an output parameter then: void getWhateverMatrix(sgMat4* out); Returning a bunch of vectors seems kinda hackish. That sounds great to me. As I mentioned before, I just copied over what's there now for the vectors and matrices. All the best,

Re: [Flightgear-devel] 3D Cockpit, cont'd

2002-03-14 Thread David Megginson
Jim Wilson writes: Nice seats too :-) I'm probably not going to be able to get away with such low poly counts for the interior for long, but I don't want to fork the models quite yet. All the best, David -- David Megginson [EMAIL PROTECTED]

re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread David Megginson
Danie Heath writes: Just a question. If I create a 3-d model in GMAX, convert it into a .MDL file for FS2K2, is there a way to get it (as well as detail things like rotating wheels, moving control surfaces) into Flightgear ? Yes. There's a bit of magic involved in getting the animations

re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread David Megginson
David Megginson writes: Danie Heath writes: Just a question. If I create a 3-d model in GMAX, convert it into a .MDL file for FS2K2, is there a way to get it (as well as detail things like rotating wheels, moving control surfaces) into Flightgear ? Yes. Or no, according to

Re: [Flightgear-devel] A viewer interface suggestion

2002-03-14 Thread Erik Hofman
David Megginson wrote: That's important. From what I've read, pilots can feel when they're in uncoordinated flight -- they don't usually have to watch the ball much once they have some flying experience. Moving the head a bit gives some useful sensory feedback for computer users (Alex

Re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-14 Thread Martin Dressler
It's just occurred to me that we may want to back off on the 100% general view solution. One immediate problem is that the euler angle conventions, in face, depend on context. Inside the cockpit, when you move the view to the left (by moving the mouse or hat switch to the left), you

re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_props.cxx,1.49,1.50

2002-03-14 Thread Tony Peden
--- David Megginson [EMAIL PROTECTED] wrote: Tony Peden writes: Restoring a flight is not working in a running FlightGear session because of JSBSim trim-routine problems, What is it doing (or not, as the case may be)? It's not setting body velocities from the save

re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_props.cxx,1.49,1.50

2002-03-14 Thread Tony Peden
--- David Megginson [EMAIL PROTECTED] wrote: Tony Peden writes: Restoring a flight is not working in a running FlightGear session because of JSBSim trim-routine problems, What is it doing (or not, as the case may be)? It's not setting body velocities from the save

Re: [Flightgear-devel] Douglas DC-3 Dakota

2002-03-14 Thread John Check
On Thursday 14 March 2002 03:01 am, you wrote: Hi Well, over weekends she's most of the time receiving basic maintenance, so there's endless time in which I can get some very nice pics, info etc. Don't quote me on the following, but I heard that when they designed the DC-3, the engineers

Re: [Flightgear-devel] playing with runway lighting

2002-03-14 Thread Martin Spott
Any words on how to model (edit) your favorite 'airport.btg.gz' file? Do you want to 'add' objects or change something about the automatically generated runway and taxiway model. I for instance would like to add some lights to my favourite home airport, Martin. -- Unix _IS_ user friendly

Re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-14 Thread Andy Ross
Martin Dressler wrote: Please no! No hardcoded views. I want to run FlightGear one day in RC mode with tower view as a default view. If you think that somewhere in the code you need to know type of view, there should be function globals-get_current_view()-get_type() I didn't mean that

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread Wolfram Kuss
David wrote: I get confused about what MDL formats plib does and does not support. We can import almost any MSFS *.MDL model - if it has not been generated by gmax. I created a simply cylinder with gmax and tried to import it into PLIB and failed. I also tried the one gmax generated airplane I

Re: [Flightgear-devel] playing with runway lighting

2002-03-14 Thread Curtis L. Olson
Martin Spott writes: Any words on how to model (edit) your favorite 'airport.btg.gz' file? Do you want to 'add' objects or change something about the automatically generated runway and taxiway model. I for instance would like to add some lights to my favourite home airport, Are you

[Flightgear-devel] Re: Starting point for a heli-sim ?!

2002-03-14 Thread Tramm Hudson
[ Please cc me on any replies. Thanks! ] Cameron Moore wrote: * [EMAIL PROTECTED] (Martin Spott) [2002.03.13 06:39]: Hello, is anyone following the 'autopilot-devel' mailing list ? Where's this autopilot-devel list you're talking about? The overview is available from:

Re: [Flightgear-devel] 3D Cockpit, cont'd

2002-03-14 Thread William L. Riley
On Wednesday 13 March 2002 05:41, you wrote: I figured out how to tweak the view position in the (very rough) 3D cockpit, so that the runway is now visible during taxiing and takeoff. As before, use fgfs --aircraft=c172-3d to try it out. *de-lurk* Very impressive! Thank you for this

Re: [Flightgear-devel] Model Performance and dc3 donuts

2002-03-14 Thread Arnt Karlsen
On Wed, 27 Feb 2002 06:05:18 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: John Check writes: Hey David, I was thinking of getting another controller, what was that one you recommended? I use a Logitech WingMan RumblePad. It is USB-based and has two

Re: [Flightgear-devel] Re: DC-3 model now animated

2002-03-14 Thread Arnt Karlsen
On Thu, 28 Feb 2002 13:33:52 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Tony Peden writes: All of my experience is with jets, what exactly are cowl flaps? They're flaps around the front of the nacelle -- when you open them, ...typically behind the

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-14 Thread Arnt Karlsen
On 01 Mar 2002 11:45:36 -0800, Tony Peden [EMAIL PROTECTED] wrote in message 1015011936.2147.66.camel@raptor: On Fri, 2002-03-01 at 08:05, Jon S Berndt wrote: On Fri, 1 Mar 2002 07:15:14 -0800 (PST) Tony Peden [EMAIL PROTECTED] wrote: Will we need to do this with flaps, slats,

Re: [Flightgear-devel] idea ... (?)

2002-03-14 Thread Arnt Karlsen
On Fri, 8 Mar 2002 13:42:33 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: John Wojnaroski writes: I also think that I know *too much* about the details of the aero and that pilots who don't have an in-depth understanding of aero engineering can

..spam accusations, was: [Flightgear-devel] ATC

2002-03-14 Thread Arnt Karlsen
On Mon, 25 Feb 2002 17:15:19 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Mon, 25 Feb 2002 11:00:29 -, D Luff [EMAIL PROTECTED] wrote in message 3C7A194D.20505.3A7A8A4@localhost: None of this is going to appear very quickly (unless someone else

Re: [Flightgear-devel] Model Performance and dc3 donuts

2002-03-14 Thread John Check
On Sunday 10 March 2002 03:20 pm, you wrote: On Wed, 27 Feb 2002 06:05:18 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: John Check writes: Hey David, I was thinking of getting another controller, what was that one you recommended? I use a Logitech

Re: [Flightgear-devel] Model Performance and dc3 donuts

2002-03-14 Thread David Megginson
Arnt Karlsen writes: ...2 proportional joysticks, just like a model airplane radio control transmitter?? I'm not sure what you mean by proportional, but they look exactly like regular joysticks to Linux. All the best, David -- David Megginson [EMAIL PROTECTED]

Re: [Flightgear-devel] 3D Cockpit, cont'd

2002-03-14 Thread David Megginson
Andy Ross writes: Apropos of this stuff, David, you might want to look at panel.cxx and investigate parameterizing the panel location. Right now, the panel is drawn in front of the viewer, with the top edge six degrees down from the center of the view and subtending 60 degrees of arc

Re: [Flightgear-devel] 3D Cockpit, cont'd

2002-03-14 Thread Andy Ross
David Megginson wrote: Andy Ross writes: Apropos of this stuff, David, you might want to look at panel.cxx and investigate parameterizing the panel location. I'd be thrilled for someone to take over the 2D panel code. I think that the future lies with the 3D cockpit, and I'm

Re: [Flightgear-devel] playing with runway lighting

2002-03-14 Thread Martin Spott
Martin Spott writes: I for instance would like to add some lights to my favourite home airport, Are you talking about standard runway and approach lighting, or other types of lighting. I'd be happy if I at least could add simple runway lighting as you did for KSFO. I don't need more

RE: [Flightgear-devel] Coordinates fact check

2002-03-14 Thread Norman Vine
Curtis L. Olson writes: Jon S Berndt writes: Curtis L. Olson wrote: Andy Ross writes: and the code to calculate the scenery center for each tile can simply go away. This however isn't true. You still need to have an 'origin' for each scenery tile so you know how to translate it

Re: [Flightgear-devel] playing with runway lighting

2002-03-14 Thread John Wojnaroski
Curtis writes: Are you talking about standard runway and approach lighting, or other types of lighting. Well, there are the: 1) directional threshold lights (green on the approach, red on the departure end) 2) 5, 6, 7, whatever combinations (arrangements) of approach lights 3)

Re: [Flightgear-devel] Model Performance and dc3 donuts

2002-03-14 Thread Arnt Karlsen
On Thu, 14 Mar 2002 13:24:09 -0500, John Check [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Sunday 10 March 2002 03:20 pm, you wrote: On Wed, 27 Feb 2002 06:05:18 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: John Check writes: Hey

[Flightgear-devel] engine sounds with UIUC models

2002-03-14 Thread Robert Deters
Just a quick note and question. I've been able to get engine sound for the different models except the UIUC models. Specifically I've been running the different versions of the Cessna 172. JSB and Larcsim both produce engine sound but UIUC doesn't. I've looked at the xml files and larcsim

Re: [Flightgear-devel] UIUC planes below runway

2002-03-14 Thread Michael Selig
At 3/8/02, you wrote: I noticed that the UIUC planes are buried under the runway at startup. Is anybody else seeing this? Console output looks like this: FGLaRCsim::set_Altitude: 1.14496 (*) Current Altitude = -1.87 -1.85 forcing to 1.15 FGLaRCsim::set_Altitude: 1.14503 (*) Current Altitude =

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-14 Thread Michael Selig
At 3/14/02, you wrote: Just a quick note and question. I've been able to get engine sound for the different models except the UIUC models. Specifically I've been running the different versions of the Cessna 172. JSB and Larcsim both produce engine sound but UIUC doesn't. I've looked at the xml

Re: [Flightgear-devel] Problem loading aircrafts

2002-03-14 Thread Marcio Shimoda
It looks like its looking at the wrong path, judging by the double forward slash in it. Are you on Windows? I'm seeing the same thing if I startup with a separate base directory and explicitly set the FG_ROOT, eg set FG_ROOT=f:\unix\cvs_base\fgfsbase gives: Failed to open