Re: [Flightgear-devel] fgfs CVS: build a breeze! running gives OpenAL errors galore.

2004-06-05 Thread Erik Hofman
Lee Elliott wrote: On Saturday 05 June 2004 00:20, Chris Metzler wrote: OK, I finally got a big block of time to commit to building plib, SimGear, and FlightGear from CVS, only to find that I didn't need it. I was expecting to have to solve lots of problems; instead, the builds went like a breeze.

Re: [Flightgear-devel] new world scenery build

2004-06-05 Thread Erik Hofman
Curtis L. Olson wrote: We should probably start thinking seriously about doing our next FlightGear release soon so that we can have an official release out there that can take advantage of some of the new scenery features. While I agree with you we should be careful with this release because of

Re: [Flightgear-devel] SID, STAR, and airway data

2004-06-05 Thread Jorge Van Hemelryck
On Sun, 30 May 2004 21:58:12 +0200 Durk Talsma wrote: > I hadn't really thought about that so much. However, while these SIDs and > STARs wouldn't be very useful for AI traffic, they probably wouldn't be too > problematic either. As long as there is an initial and a final waypoint, the > "expec

[Flightgear-devel] Linspire to provide FlightGear binaries

2004-06-05 Thread Erik Hofman
Hi, I just received the Linspire weekly mailing and they now provide binaries for Linspire users for free at: http://info.linspire.com/mailers/ww/02-0504.html Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/l

Re: [Flightgear-devel] Linspire to provide FlightGear binaries

2004-06-05 Thread Erik Hofman
Erik Hofman wrote: Hi, I just received the Linspire weekly mailing and they now provide binaries for Linspire users for free at: http://info.linspire.com/mailers/ww/02-0504.html Looking at the changes they made I think it would be a good idea to incorporate most of them in FlightGear: http://ww

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Roy Vegard Ovesen
On Saturday 05 June 2004 00:25, Lee Elliott wrote: > This might be due to the ordering of the transparent objects relative to > the non-transparent parts.  Is/are the model objects in .AC format? I use Blender, and export to .AC format. >  If so > (I don't know if this also applies to other objec

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Erik Hofman
Roy Vegard Ovesen wrote: If so (I don't know if this also applies to other object formats such as .3DS) try moving the transparent parts to the bottom of the object hierarchy/list. How do I do that? Editing the .AC file with a text editor? In AC3D I can trick the program in doing that by selecting

[Flightgear-devel] Re: King Air cockpit progress (and question)

2004-06-05 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Saturday 05 June 2004 11:10: > On Saturday 05 June 2004 00:25, Lee Elliott wrote: > > try moving the transparent parts to the bottom of the object > > hierarchy/list. > > How do I do that? Editing the .AC file with a text editor? Either that, but I prefer to let the compute

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Roy Vegard Ovesen
On Saturday 05 June 2004 04:08, Ampere K. Hardraade wrote: > I don't know how things are done in other 3D modelling softwares, but in 3D > Studio, each effect has a seperated mapping channel. For example, if you > want transparency in certain areas of a texture, you need to assign a map > to the t

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Jim Wilson
Roy Vegard Ovesen said: > Here is a shot of the King Air cockpit i'm modeling: > > http://home.tiscali.no/rvovesen/king-air-cockpit.jpg > > Also I have a question: The fuel panel texture on the left has two "semi" > circles that have alpha 0% (transparent) in order to show fuel level gauges >

Re: [Flightgear-devel] c172 autopilot

2004-06-05 Thread Jorge Van Hemelryck
On Thu, 27 May 2004 17:00:17 -0400 David Megginson wrote: > shammake wrote: > > > Has anyone tried taking the c172 autopilot and converting it into a > > graphical representation? For possible use into Simulink? > > Do you mean creating a 2D or 3D instrument? Actually, I think he meant a gra

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-05 Thread Jorge Van Hemelryck
All these issues are a matter of adjusting the autopilot coefficients to specific aircraft dynamic characteristics. In order to avoid the "spiral into waypoint" problem, you should try and implement something like this: compute a track to the waypoint from the present position, memorize it, and su

Re: [Flightgear-devel] Does Flight Gear Support Multiple Aircraft

2004-06-05 Thread Jorge Van Hemelryck
On Fri, 28 May 2004 11:00:47 -0400 shammake wrote: > being simulated at once. For instance, if you wanted to show Aerial > Re-fueling, with a 747 tanker, and a UAV? What exactly do you have in mind ? Actually, there are several ways to see other aircraft in your FlightGear. There are AI aircraft

Re: [Flightgear-devel] Linspire to provide FlightGear binaries

2004-06-05 Thread Lee Elliott
On Saturday 05 June 2004 09:43, Erik Hofman wrote: > Erik Hofman wrote: > > Hi, > > > > I just received the Linspire weekly mailing and they now provide > > binaries for Linspire users for free at: > > http://info.linspire.com/mailers/ww/02-0504.html > > Looking at the changes they made I think it

Re: [Flightgear-devel] Re: King Air cockpit progress (and question)

2004-06-05 Thread Josh Babcock
Melchior FRANZ wrote: * Roy Vegard Ovesen -- Saturday 05 June 2004 11:10: On Saturday 05 June 2004 00:25, Lee Elliott wrote: try moving the transparent parts to the bottom of the object hierarchy/list. How do I do that? Editing the .AC file with a text editor? Either that, but I prefer to let the

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Frederic Bouvier
Roy Vegard Ovesen wrote: > On Saturday 05 June 2004 00:25, Lee Elliott wrote: > > This might be due to the ordering of the transparent objects relative to > > the non-transparent parts. Is/are the model objects in .AC format? > > I use Blender, and export to .AC format. > > > If so > > (I don't kn

[Flightgear-devel] Re: King Air cockpit progress (and question)

2004-06-05 Thread Melchior FRANZ
* Josh Babcock -- Saturday 05 June 2004 19:10: > Melchior FRANZ wrote: > > The sctips doesn't work for *.ac files with object groups, though. (Which isn't a > > problem, as Blender doesn't export groups, anyway.) > Actually, it does. All you have to do is parent objects under and empty, and > th

Re: [Flightgear-devel] new world scenery build

2004-06-05 Thread Josh Babcock
Curtis L. Olson wrote: I'm pretty close to being finished with the new world scenery build. A quick check with "du" shows that the previous build consumed 11.7 Gb (extracted.) The new build consumes about 17.8 Gb extracted, which is about 50% larger. I haven't had a chance to look closely, but

Re: [Flightgear-devel] new world scenery build

2004-06-05 Thread Curtis L. Olson
Oops, you are right. I have fixed the configuration on the server. I also updated the default module in cvs terrasync.cxx. Regards, Curt. Josh Babcock wrote: Curtis L. Olson wrote: I'm pretty close to being finished with the new world scenery build. A quick check with "du" shows that the previo

[Flightgear-devel] bump map clouds

2004-06-05 Thread Curtis L. Olson
How do I turn off the bump mapped cloud feature? Under some conditions it looks great, and other times it looks horrible. I'd like to turn it off to compare. Here's what I'm seeing right now at KSFO: http://www.flightgear.org/~curt/tmp/clouds.jpg Thanks, Curt. -- Curtis Olsonhttp://w

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Roy Vegard Ovesen
On Saturday 05 June 2004 14:16, Jim Wilson wrote: > So far this cockpit is really looking great! Very nice work on the control > box. Thanks. I found some very detailed close-up photos of a cockpit that I've recreated with a vector drawing program (OpenOffice Draw). > > Scanning the other respo

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Roy Vegard Ovesen
On Saturday 05 June 2004 21:34, Roy Vegard Ovesen wrote: > > Frederic's solution to change the order using select animation in the xml > file worked great. Ooops! That wasn't select animation it was just null animation or whatever I should call it. -- Roy Vegard Ovesen __

[Flightgear-devel] Re: bump map clouds

2004-06-05 Thread Alex Romosan
"Curtis L. Olson" <[EMAIL PROTECTED]> writes: > How do I turn off the bump mapped cloud feature? Under some > conditions it looks great, and other times it looks horrible. I'd > like to turn it off to compare. > > Here's what I'm seeing right now at KSFO: > >http://www.flightgear.org/~curt/t

Re: [Flightgear-devel] Re: bump map clouds

2004-06-05 Thread Frederic Bouvier
Alex Romosan wrote: > "Curtis L. Olson" <[EMAIL PROTECTED]> writes: > > > How do I turn off the bump mapped cloud feature? Under some > > conditions it looks great, and other times it looks horrible. I'd > > like to turn it off to compare. > > > > Here's what I'm seeing right now at KSFO: > > >

Re: [Flightgear-devel] Linspire to provide FlightGear binaries

2004-06-05 Thread Erik Hofman
Lee Elliott wrote: What changes are you referring to? I couldn't see any on those links. There is a link further down the page while links to a "diff" near "Link to Source Code" I was a bit amused to see them call the Piper Cub a 'Cessna' and the 1903 Wright Flyer an "old school biplane" :) Yea

[Flightgear-devel] Re: bump map clouds

2004-06-05 Thread Alex Romosan
"Frederic Bouvier" <[EMAIL PROTECTED]> writes: > I am surprised --prop:/sim/rendering/bump-mapping=false don't work for > you. I am also able to turn it on and off with the property browser > during flight. it turns the bump mapping off but the ugly clouds are still there. i am convinced it has s

Re: [Flightgear-devel] Linspire to provide FlightGear binaries

2004-06-05 Thread Lee Elliott
On Saturday 05 June 2004 22:36, Erik Hofman wrote: > Lee Elliott wrote: > > What changes are you referring to? I couldn't see any on those links. > > There is a link further down the page while links to a "diff" near "Link > to Source Code" Ah - right! - found it. Most of it was over my head tho

Re: [Flightgear-devel] Linspire to provide FlightGear binaries

2004-06-05 Thread Curtis L. Olson
Lee Elliott wrote: On Saturday 05 June 2004 22:36, Erik Hofman wrote: Lee Elliott wrote: What changes are you referring to? I couldn't see any on those links. There is a link further down the page while links to a "diff" near "Link to Source Code" Ah - right! - found it. Most

Re: [Flightgear-devel] Linspire to provide FlightGear binaries

2004-06-05 Thread Lee Elliott
On Saturday 05 June 2004 23:48, Curtis L. Olson wrote: > Lee Elliott wrote: > >On Saturday 05 June 2004 22:36, Erik Hofman wrote: > >>Lee Elliott wrote: > >>>What changes are you referring to? I couldn't see any on those links. > >> > >>There is a link further down the page while links to a "diff"

Re: [Flightgear-devel] Linspire to provide FlightGear binaries

2004-06-05 Thread Ampere K. Hardraade
LOL... got to love instance inspiration. :P Regards, Ampere On June 6, 2004 12:28 am, Lee Elliott wrote: > On Saturday 05 June 2004 23:48, Curtis L. Olson wrote: > > Lee Elliott wrote: > > >On Saturday 05 June 2004 22:36, Erik Hofman wrote: > > >>Lee Elliott wrote: > > >>>What changes are you ref