Lee Elliott wrote:
On Saturday 05 June 2004 00:20, Chris Metzler wrote:
OK, I finally got a big block of time to commit to building plib,
SimGear, and FlightGear from CVS, only to find that I didn't need
it. I was expecting to have to solve lots of problems; instead,
the builds went like a breeze.
Curtis L. Olson wrote:
We should probably start thinking seriously about doing our next
FlightGear release soon so that we can have an official release out
there that can take advantage of some of the new scenery features.
While I agree with you we should be careful with this release because of
On Sun, 30 May 2004 21:58:12 +0200
Durk Talsma wrote:
> I hadn't really thought about that so much. However, while these SIDs and
> STARs wouldn't be very useful for AI traffic, they probably wouldn't be too
> problematic either. As long as there is an initial and a final waypoint, the
> "expec
Hi,
I just received the Linspire weekly mailing and they now provide
binaries for Linspire users for free at:
http://info.linspire.com/mailers/ww/02-0504.html
Erik
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Erik Hofman wrote:
Hi,
I just received the Linspire weekly mailing and they now provide
binaries for Linspire users for free at:
http://info.linspire.com/mailers/ww/02-0504.html
Looking at the changes they made I think it would be a good idea to
incorporate most of them in FlightGear:
http://ww
On Saturday 05 June 2004 00:25, Lee Elliott wrote:
> This might be due to the ordering of the transparent objects relative to
> the non-transparent parts. Is/are the model objects in .AC format?
I use Blender, and export to .AC format.
> If so
> (I don't know if this also applies to other objec
Roy Vegard Ovesen wrote:
If so
(I don't know if this also applies to other object formats such as .3DS)
try moving the transparent parts to the bottom of the object
hierarchy/list.
How do I do that? Editing the .AC file with a text editor?
In AC3D I can trick the program in doing that by selecting
* Roy Vegard Ovesen -- Saturday 05 June 2004 11:10:
> On Saturday 05 June 2004 00:25, Lee Elliott wrote:
> > try moving the transparent parts to the bottom of the object
> > hierarchy/list.
>
> How do I do that? Editing the .AC file with a text editor?
Either that, but I prefer to let the compute
On Saturday 05 June 2004 04:08, Ampere K. Hardraade wrote:
> I don't know how things are done in other 3D modelling softwares, but in 3D
> Studio, each effect has a seperated mapping channel. For example, if you
> want transparency in certain areas of a texture, you need to assign a map
> to the t
Roy Vegard Ovesen said:
> Here is a shot of the King Air cockpit i'm modeling:
>
> http://home.tiscali.no/rvovesen/king-air-cockpit.jpg
>
> Also I have a question: The fuel panel texture on the left has two "semi"
> circles that have alpha 0% (transparent) in order to show fuel level gauges
>
On Thu, 27 May 2004 17:00:17 -0400
David Megginson wrote:
> shammake wrote:
>
> > Has anyone tried taking the c172 autopilot and converting it into a
> > graphical representation? For possible use into Simulink?
>
> Do you mean creating a 2D or 3D instrument?
Actually, I think he meant a gra
All these issues are a matter of adjusting the autopilot coefficients to
specific aircraft dynamic characteristics.
In order to avoid the "spiral into waypoint" problem, you should try and
implement something like this: compute a track to the waypoint from the
present position, memorize it, and su
On Fri, 28 May 2004 11:00:47 -0400
shammake wrote:
> being simulated at once. For instance, if you wanted to show Aerial
> Re-fueling, with a 747 tanker, and a UAV?
What exactly do you have in mind ? Actually, there are several ways to
see other aircraft in your FlightGear. There are AI aircraft
On Saturday 05 June 2004 09:43, Erik Hofman wrote:
> Erik Hofman wrote:
> > Hi,
> >
> > I just received the Linspire weekly mailing and they now provide
> > binaries for Linspire users for free at:
> > http://info.linspire.com/mailers/ww/02-0504.html
>
> Looking at the changes they made I think it
Melchior FRANZ wrote:
* Roy Vegard Ovesen -- Saturday 05 June 2004 11:10:
On Saturday 05 June 2004 00:25, Lee Elliott wrote:
try moving the transparent parts to the bottom of the object
hierarchy/list.
How do I do that? Editing the .AC file with a text editor?
Either that, but I prefer to let the
Roy Vegard Ovesen wrote:
> On Saturday 05 June 2004 00:25, Lee Elliott wrote:
> > This might be due to the ordering of the transparent objects relative to
> > the non-transparent parts. Is/are the model objects in .AC format?
>
> I use Blender, and export to .AC format.
>
> > If so
> > (I don't kn
* Josh Babcock -- Saturday 05 June 2004 19:10:
> Melchior FRANZ wrote:
> > The sctips doesn't work for *.ac files with object groups, though. (Which isn't a
> > problem, as Blender doesn't export groups, anyway.)
> Actually, it does. All you have to do is parent objects under and empty, and
> th
Curtis L. Olson wrote:
I'm pretty close to being finished with the new world scenery build.
A quick check with "du" shows that the previous build consumed 11.7 Gb
(extracted.) The new build consumes about 17.8 Gb extracted, which is
about 50% larger. I haven't had a chance to look closely, but
Oops, you are right. I have fixed the configuration on the server. I
also updated the default module in cvs terrasync.cxx.
Regards,
Curt.
Josh Babcock wrote:
Curtis L. Olson wrote:
I'm pretty close to being finished with the new world scenery build.
A quick check with "du" shows that the previo
How do I turn off the bump mapped cloud feature? Under some conditions
it looks great, and other times it looks horrible. I'd like to turn it
off to compare.
Here's what I'm seeing right now at KSFO:
http://www.flightgear.org/~curt/tmp/clouds.jpg
Thanks,
Curt.
--
Curtis Olsonhttp://w
On Saturday 05 June 2004 14:16, Jim Wilson wrote:
> So far this cockpit is really looking great! Very nice work on the control
> box.
Thanks. I found some very detailed close-up photos of a cockpit that I've
recreated with a vector drawing program (OpenOffice Draw).
>
> Scanning the other respo
On Saturday 05 June 2004 21:34, Roy Vegard Ovesen wrote:
>
> Frederic's solution to change the order using select animation in the xml
> file worked great.
Ooops! That wasn't select animation it was just null animation or whatever I
should call it.
--
Roy Vegard Ovesen
__
"Curtis L. Olson" <[EMAIL PROTECTED]> writes:
> How do I turn off the bump mapped cloud feature? Under some
> conditions it looks great, and other times it looks horrible. I'd
> like to turn it off to compare.
>
> Here's what I'm seeing right now at KSFO:
>
>http://www.flightgear.org/~curt/t
Alex Romosan wrote:
> "Curtis L. Olson" <[EMAIL PROTECTED]> writes:
>
> > How do I turn off the bump mapped cloud feature? Under some
> > conditions it looks great, and other times it looks horrible. I'd
> > like to turn it off to compare.
> >
> > Here's what I'm seeing right now at KSFO:
> >
>
Lee Elliott wrote:
What changes are you referring to? I couldn't see any on those links.
There is a link further down the page while links to a "diff" near "Link
to Source Code"
I was a bit amused to see them call the Piper Cub a 'Cessna' and the 1903
Wright Flyer an "old school biplane" :)
Yea
"Frederic Bouvier" <[EMAIL PROTECTED]> writes:
> I am surprised --prop:/sim/rendering/bump-mapping=false don't work for
> you. I am also able to turn it on and off with the property browser
> during flight.
it turns the bump mapping off but the ugly clouds are still there. i
am convinced it has s
On Saturday 05 June 2004 22:36, Erik Hofman wrote:
> Lee Elliott wrote:
> > What changes are you referring to? I couldn't see any on those links.
>
> There is a link further down the page while links to a "diff" near "Link
> to Source Code"
Ah - right! - found it. Most of it was over my head tho
Lee Elliott wrote:
On Saturday 05 June 2004 22:36, Erik Hofman wrote:
Lee Elliott wrote:
What changes are you referring to? I couldn't see any on those links.
There is a link further down the page while links to a "diff" near "Link
to Source Code"
Ah - right! - found it. Most
On Saturday 05 June 2004 23:48, Curtis L. Olson wrote:
> Lee Elliott wrote:
> >On Saturday 05 June 2004 22:36, Erik Hofman wrote:
> >>Lee Elliott wrote:
> >>>What changes are you referring to? I couldn't see any on those links.
> >>
> >>There is a link further down the page while links to a "diff"
LOL... got to love instance inspiration. :P
Regards,
Ampere
On June 6, 2004 12:28 am, Lee Elliott wrote:
> On Saturday 05 June 2004 23:48, Curtis L. Olson wrote:
> > Lee Elliott wrote:
> > >On Saturday 05 June 2004 22:36, Erik Hofman wrote:
> > >>Lee Elliott wrote:
> > >>>What changes are you ref
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