John Wojnaroski wrote:
Gotta love those credits at the end of the movie segment...
I would like to also thank all who contributed to the show with their
equipment, time, and support. It was a lot of work and a lot of fun and
something I could not have accomplished alone.
It really is a nice setup.
Frederic Bouvier wrote:
Jon Stockill a écrit :
Assuming there's a unique ID in the DOF (I've not seen the file yet)
I'll maintain an exclusions list, so that when an updated DOF is
imported such buildings can be ignored because we have a better
version available.
http://frbouvi.free.fr/flights
Quoting Erik Hofman <[EMAIL PROTECTED]>:
> Frederic Bouvier wrote:
> > Jon Stockill a écrit :
>
> >> Assuming there's a unique ID in the DOF (I've not seen the file yet)
> >> I'll maintain an exclusions list, so that when an updated DOF is
> >> imported such buildings can be ignored because we hav
Frederic Bouvier wrote:
Quoting Erik Hofman <[EMAIL PROTECTED]>:
Are these generic buildings now officilally part of the database?
I don't know if it is official, but they are in the database I downloaded
recently.
Cool, that would make the scenery much more realistic IMHO.
I think the problem is
Hello,
I totally forgot to announce that I made another FGBenchmark-package
from the latest release. If anyone wants to try this ready-to-run
package, you're welcome to download from here (76 MByte):
ftp://ftp.uni-duisburg.de/FlightGear/Devel/FGBenchmark-0.0.5.tar.gz
A README is present as well
Quoting Erik Hofman <[EMAIL PROTECTED]>:
> Frederic Bouvier wrote:
> > Quoting Erik Hofman <[EMAIL PROTECTED]>:
>
> >>Are these generic buildings now officilally part of the database?
> >
> > I don't know if it is official, but they are in the database I downloaded
> > recently.
>
> Cool, that wou
Frederic Bouvier wrote:
I think this is nearly impossible to have the position that match. It should be
better to have areas of exclusion, either rectangular ( 2 points ), or circular
( center + radius ).
Unless the database allows one to replace the model you are right. I
think a 100 meter radius
BTW. Just for the sake of completeness, the models created by "Unknown"
are all created by me:
http://fgfsdb.stockill.org/author.php?id=1
Erik
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On Fri, 2005-02-18 at 09:37, Frederic Bouvier wrote:
> I think this is nearly impossible to have the position that match. It should
> be
> better to have areas of exclusion, either rectangular ( 2 points ), or
> circular
> ( center + radius ).
>
> -Fred
Could you not have something like RPM's "
Erik Hofman wrote:
Frederic Bouvier wrote:
Quoting Erik Hofman <[EMAIL PROTECTED]>:
Are these generic buildings now officilally part of the database?
I don't know if it is official, but they are in the database I downloaded
recently.
Cool, that would make the scenery much more realistic IMHO.
I
Erik Hofman wrote:
BTW. Just for the sake of completeness, the models created by "Unknown"
are all created by me:
http://fgfsdb.stockill.org/author.php?id=1
Thanks - this is now updated.
--
Jon Stockill
[EMAIL PROTECTED]
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Jon Stockill wrote:
Erik Hofman wrote:
BTW. Just for the sake of completeness, the models created by
"Unknown" are all created by me:
Thanks - this is now updated.
Thanks.
Erik
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Jon Stockill wrote:
> Erik Hofman wrote:
>> I think the problem is that your models are not listed in the database
>> then? If they where they would probably overwrite the default ones
>> (provided they are located at _exactly_ the same location).
>
> They don't need to be *exact* as they're li
Hi guys!
I want ask you about integrating normal maps into fgfs.
Scenery with normal maps look good but you have to load them during fgfs
initialization.
we have material loader that reads from materials.xml and load textures and
other properties
current version of plib doesn't support multitexturi
Roman Grigoriev wrote:
Hi guys!
I want ask you about integrating normal maps into fgfs.
Scenery with normal maps look good but you have to load them during fgfs
initialization.
we have material loader that reads from materials.xml and load textures and
other properties
current version of plib doesn
Jon,
I cannot reproduce this.
It just works for me with a plain cvs checkout
using that scenry tile from Scenery-0.9.8.
On Freitag 18 Februar 2005 01:24, Jon Stockill wrote:
> (gdb) bt
> #0 0x0ce8b760 in ?? ()
> #1 0x40142974 in __dynamic_cast (from=0xce8b760,
> to=0x8548f9c , require_pub
Quoting Frederic Bouvier:
> Quoting Mathias Fröhlich :
>
> >
> > Jon,
> >
> > I cannot reproduce this.
> > It just works for me with a plain cvs checkout
> > using that scenry tile from Scenery-0.9.8.
> >
> > On Freitag 18 Februar 2005 01:24, Jon Stockill wrote:
> > > (gdb) bt
> > > #0 0x0ce8b760
Quoting Mathias Fröhlich :
>
> Jon,
>
> I cannot reproduce this.
> It just works for me with a plain cvs checkout
> using that scenry tile from Scenery-0.9.8.
>
> On Freitag 18 Februar 2005 01:24, Jon Stockill wrote:
> > (gdb) bt
> > #0 0x0ce8b760 in ?? ()
> > #1 0x40142974 in __dynamic_cast (fr
Hi,
On Freitag 18 Februar 2005 16:08, Frederic Bouvier wrote:
> I don't know if it is true for gcc, but with MSVC, rtti needs to be
> activated with a specific compile-time option otherwise the result is
> unpredictable.
I see, this is the first usage of rtti in flightgear.
But all those dynamic
Mathias Fröhlich wrote:
Hi,
On Freitag 18 Februar 2005 16:08, Frederic Bouvier wrote:
I don't know if it is true for gcc, but with MSVC, rtti needs to be
activated with a specific compile-time option otherwise the result is
unpredictable.
I see, this is the first usage of rtti in flightgear.
But al
Hi,
Since one day YASim make use of the groundcache.
That means for aircraft models where the 3d-model animates the gear
compression well (like Vivians seahawk for example), the gears exaclty follow
the slope of the ground.
Also the aircraft carrier hardware is integrated in YASim.
Starting t
Mathias Fröhlich wrote:
From that backtrace:
There is exactly one dynamic_cast in this function.
In theory it should never happen that the argument to that dynamic_cast is
zero.
Since I cannot reproduce it myself, can you help me?
Could you please apply the attached patch and tell me of some of t
Quoting Jon Stockill :
> Mathias Fröhlich wrote:
>
> > From that backtrace:
> > There is exactly one dynamic_cast in this function.
> > In theory it should never happen that the argument to that dynamic_cast is
> > zero.
> >
> > Since I cannot reproduce it myself, can you help me?
> > Could you pl
Mathias Fröhlich
>
> Hi,
>
> Since one day YASim make use of the groundcache.
>
> That means for aircraft models where the 3d-model animates the gear
> compression well (like Vivians seahawk for example), the gears exaclty
> follow
> the slope of the ground.
>
> Also the aircraft carrier hardw
I wrote:
> Mathias Fröhlich
>
> >
> > Hi,
> >
> > Since one day YASim make use of the groundcache.
> >
> > That means for aircraft models where the 3d-model animates the gear
> > compression well (like Vivians seahawk for example), the gears exaclty
> > follow
> > the slope of the ground.
> >
>
* Mathias Fröhlich -- Friday 18 February 2005 17:09:
> That means for aircraft models where the 3d-model animates the gear
> compression well (like Vivians seahawk for example), the gears exaclty follow
> the slope of the ground.
The bo105 has no "carrier" support and doesn't animate the "gear
Hi,
On Freitag 18 Februar 2005 17:30, Frederic Bouvier wrote:
> Are you sure your runtime librairies ( that seems to be compiled with
> gcc-2.95.3 ) match your compiler ?
That is my impression too.
Greetings
Mathias
--
Mathias Fröhlich, email: [EMAIL PROTECTED]
___
During the Scale 3X show in LA last weekend, a podcaster named Harold J.
Johnson stopped by our our booth and did a few interviews with our
"staff." It turned out quite nice and can be listened to here:
/
/http://radio.linuxquestions.org/?p=26
Harold's personal page (top level link) is here
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Melchior FRANZ schrieb:
> * Christian Mayer -- Friday 18 February 2005 17:22:
>
>>Melchior FRANZ schrieb:
>>
>>> http://members.aon.at/mfranz/exhibit_A.jpg
>>
>>Ups, it happend again. Lasttime was the victim of my engines smaller
>>though (http://www
On 12/02/2005 at 22:31 Hans-Georg Wunder wrote:
>One question I have: With the left key,I am able to move around on
>the map. But then I destroy the flight track. Is it a bug or just a
>missing feature ?
>
A bit of both, I guess. It won't be fixed for this release, but it
irritates me as well
Erik Hofman wrote:
> Frederic once wrote a plib patch to add multitexturing by someone
> thought it was an ancient technology and everything should be done by
> shaders in the future. First I don't think we ;live in the future end
> secondly I don't think shaders will be fast enough to do _everythi
Dave,
How about retrying to make a release ?
-Fred
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2f585eeea02e2c79d7b1d8c4963bae2d
On February 17, 2005 02:42 pm, Josh Babcock wrote:
> Found a link to this on fark.com.
>
> http://www.airliners.net/open.file?id=777174&size=L&sok=&photo_nr=&prev_id=
>&next_id=
>
> Josh
This photo brings up one question again: curved taxiways.
With aircrafts like the A380 and B747, you can't mak
On February 18, 2005 08:02 am, Melchior FRANZ wrote:
> I'll find out anyway. I can't stand people borrowing things from me and
> returning them like *that*!
>
> http://members.aon.at/mfranz/exhibit_A.jpg
>
> m.
Yes, that's a very nice touch. =)
On February 18, 2005 12:45 pm, Christian Mayer wr
On February 18, 2005 04:07 pm, Ampere K. Hardraade wrote:
> On February 17, 2005 02:42 pm, Josh Babcock wrote:
> > Found a link to this on fark.com.
> >
> > http://www.airliners.net/open.file?id=777174&size=L&sok=&photo_nr=&prev_i
> >d= &next_id=
> >
> > Josh
>
> This photo brings up one question a
On February 18, 2005 04:11 am, Erik Hofman wrote:
> It really is a nice setup. Good work John.
> It also looks to me like a pleasant isle of joy in an otherwise boring
> event (am I right about that?).
>
>
> Erik
lol... I have a similar thought about the event.
Nice simulator, pictures and videos
"Ampere K. Hardraade"
On February 17, 2005 02:42 pm, Josh Babcock wrote:
> Found a link to this on fark.com.
>
>
http://www.airliners.net/open.file?id=777174&size=L&sok=&photo_nr=&prev_id=
>&next_id=
>
> Josh
This photo brings up one question again: curved taxiways.
With aircrafts like the A380
>
> lol... I have a similar thought about the event.
>
> Nice simulator, pictures and videos, by the way.
>
Actually, there were other interesting booths, the astronomy one was pretty
nice and there was some good network stuff. but none as interactive as the
FlightGear booth. I didn't have much ti
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