[Flightgear-devel] Re: property control question

2005-04-07 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 07 April 2005 08:30: > * Ampere K. Hardraade -- Thursday 07 April 2005 06:00: > > On April 6, 2005 05:18 am, Melchior FRANZ wrote: > > > It's just a waste of CPU cycles and then, > > > > Something along these lines may be able to free up those CPU cycles: > > Huh? WHA

Re : Re: [Flightgear-devel] compiling with .NET

2005-04-07 Thread BONNEVILLE David
I think I see what you mean, but my intention is to make a .NET project that is coherent with the GNU makefiles so that I could fully use all the wonderful .NET functionnalities is it too much ? ;) Comments ? David --- Message d'origine --- > De : Gerhard Wesp <[EMAIL PROTECTED]> > À : Flig

Re: [Flightgear-devel] Re: Glut problem

2005-04-07 Thread darko
Asking for how to fix the compilation problems would have been a little smarter, wouldn't it? Probably you don't have the glut headers installed. No, they are installed in /usr/include/GL and also into the X11 includes. Infact I have the problem only with that file. Bytheway, you didn't answer

Re: [Flightgear-devel] Re: Glut problem

2005-04-07 Thread Erik Hofman
darko wrote: No, they are installed in /usr/include/GL and also into the X11 includes. Infact I have the problem only with that file. Bytheway, you didn't answer to my question: which exact version of GLUT I need to compile FG? You will need the very latest (at least 3.7.x) Erik ___

[Flightgear-devel] Re: Glut problem

2005-04-07 Thread Melchior FRANZ
* darko -- Thursday 07 April 2005 10:26: > >Asking for how to fix the compilation problems would have been a little > >smarter, wouldn't it? Probably you don't have the glut headers installed. > > > No, they are installed in /usr/include/GL and also into the X11 > includes. Infact I have the prob

[Flightgear-devel] Simgear related problem

2005-04-07 Thread BONNEVILLE David
Hi there, I get errors running FG under Windows in debug mode : assertion failed in ctype.h in isspace cause a character was not in the range 0..255. Running in debug mode I saw that the problem happened during airports loading because of the copyright character. I modified simgear/misc/strutils.

Re: [Flightgear-devel] Simgear related problem

2005-04-07 Thread Frederic Bouvier
Quoting BONNEVILLE David: > > Hi there, > > I get errors running FG under Windows in debug mode : > assertion failed in ctype.h in isspace cause a character was not in the range > 0..255. Running in debug mode I saw that the problem happened during airports > loading because of the copyright chara

Re: [Flightgear-devel] Re: Glut problem

2005-04-07 Thread darko
Melchior FRANZ wrote: Yes. Did you read somewhere that I would answer all questions? If so, this was a lie and you should complain to the author. :-P don't worry, I'm a developer too, brother ;-) Anyway: I would use freeglut from here: http://freeglut.sf.net/ This is (almost fully) compatible

[Flightgear-devel] Re: Glut problem

2005-04-07 Thread Melchior FRANZ
* darko -- Thursday 07 April 2005 11:43: > don't worry, I'm a developer too, brother ;-) Sometimes I miss the obvious. :-) m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-deve

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Steve Hosgood
On Wed, 2005-04-06 at 18:13, Josh Babcock wrote: > Arnt Karlsen wrote: > > On Tue, 05 Apr 2005 22:22:48 -0400, Josh wrote in message > >>Be warned, racy but authentic nose art... > > > > ..cute. We need more of these, to remain authentic. ;o) > > > > > > Yeah, this is an excellent opportunit

[Flightgear-devel] Re: b-29 alpha

2005-04-07 Thread Melchior FRANZ
* Steve Hosgood -- Thursday 07 April 2005 13:58: > FlightGear is basically a video game. BS! No matter how much you detest it, it's still a simulator. Yes, it has shortcomings, and yes, in some areas we lack reliable data. But this doesn't make it a game. (Where is the "gameplay". How do you enter

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Andy Ross
Steve Hosgood probed: > However, we can't ignore the fact that, good though it may be, > FlightGear is basically a video game. Don't feed the trolls, folks. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.o

Re: Re : Re: [Flightgear-devel] compiling with .NET

2005-04-07 Thread Andy Ross
BONNEVILLE David wrote: > I think I see what you mean, but my intention is to make a .NET > project that is coherent with the GNU makefiles so that I could > fully use all the wonderful .NET functionnalities is it too > much ? Don't feed the trolls, folks. :) (OK, that probably wasn't an inte

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Curtis L. Olson
Steve Hosgood wrote: Interactive history is certainly far better than dry facts in books, but we'd have to be careful how we "spread historical information". FlightGear might well be a great means of keeping the historical flying experience alive. The trouble is, AFAIK *no* airplane currently model

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Steve Hosgood
On Thu, 2005-04-07 at 15:45, Curtis L. Olson wrote: > >AFAIK *no* airplane currently modelled > >in FlightGear has ever been verified against the original machine. > > > > I'm not disagreeing, but I would like to point out that FlightGear has a > lot of stuff built in for those that want to move

Re: [Flightgear-devel] Re: b-29 alpha

2005-04-07 Thread Steve Hosgood
On Thu, 2005-04-07 at 13:24, Melchior FRANZ wrote: > * Steve Hosgood -- Thursday 07 April 2005 13:58: > > FlightGear is basically a video game. > > BS! No matter how much you detest it, it's still a simulator. I *knew* I'd get flamed by Melchior! I don't detest FG, it's a fine bit of work. True

[Flightgear-devel] Re: b-29 alpha

2005-04-07 Thread Melchior FRANZ
* Steve Hosgood -- Thursday 07 April 2005 17:48: > I *knew* I'd get flamed by Melchior! Hey, you can count on me! (And I was only flaming back.) m. ;-) ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailma

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Martin Spott
Steve Hosgood wrote: > Some of the folk on this list are private pilots from what I see being > discussed. How well do those pilots reckon the simulated aircraft in > FlightGear mimic the real ones, given that the FDMs are (apparently) > empirically created from the aircraft's basic layout and phy

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Curtis L. Olson
Martin Spott wrote: To my knowledge there _are_ aircraft in FlightGear that are build upon real data. Right ? I think this is always the case. Take the B-29 for instance. Josh has obviously done a ton of research to get the dimensions and proportions down exactly right ... that's a key compo

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Andy Ross
Steve Hogood wrote: > Some of the folk on this list are private pilots from what I see being > discussed. How well do those pilots reckon the simulated aircraft in > FlightGear mimic the real ones, given that the FDMs are (apparently) > empirically created from the aircraft's basic layout and physi

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Erik Hofman
Martin Spott wrote: To my knowledge there _are_ aircraft in FlightGear that are build upon real data. Right ? Yes, the C172p. At least and the F-104, F-15 and F-16 are based on windtunnel data. The T-37 is partially based on flight test data. And Both the Fokker 70/100 and Fokker 50 use available

RE: [Flightgear-devel] Help with B-29

2005-04-07 Thread Vivian Meazza
Andy Ross wrote: > > I wrote: > > Jim Wilson wrote: > > > 4) Fixed rpm/power numbers under the prop tags. They need to be > > >scaled back according to the gear ratio. Someone with a better > > >understanding of mech engineering might be able to explain why the > > >BHP on the prop

Re: [Flightgear-devel] Help with B-29

2005-04-07 Thread Andy Ross
Vivian Meazza wrote: > However (and there's always a however), I can't land the > thing. Closing the throttle and pulling back the propeller pitch > control doesn't reduce the power enough. I reasoned that there was too > much boost with the throttle closed, (currently set at 10%, > AFAICS). 10% of

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Josh Babcock
Andy Ross wrote: Steve Hosgood probed: However, we can't ignore the fact that, good though it may be, FlightGear is basically a video game. Don't feed the trolls, folks. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.f

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Josh Babcock
Steve Hosgood wrote: On Wed, 2005-04-06 at 18:13, Josh Babcock wrote: Arnt Karlsen wrote: On Tue, 05 Apr 2005 22:22:48 -0400, Josh wrote in message Be warned, racy but authentic nose art... ..cute. We need more of these, to remain authentic. ;o) Yeah, this is an excellent opportunity to spread

RE: [Flightgear-devel] Help with B-29

2005-04-07 Thread Vivian Meazza
Andy Ross wrote > > Vivian Meazza wrote: > > However (and there's always a however), I can't land the > > thing. Closing the throttle and pulling back the propeller pitch > > control doesn't reduce the power enough. I reasoned that there was too > > much boost with the throttle closed, (currently

Re: [Flightgear-devel] Help with B-29

2005-04-07 Thread Arnt Karlsen
On Thu, 7 Apr 2005 19:16:08 +0100, Vivian wrote in message <[EMAIL PROTECTED]>: > Andy Ross wrote > > > > > Vivian Meazza wrote: > > > However (and there's always a however), I can't land the > > > thing. Closing the throttle and pulling back the propeller pitch > > > control doesn't reduce the

Re: [Flightgear-devel] Help with B-29

2005-04-07 Thread Arnt Karlsen
On Thu, 7 Apr 2005 21:37:31 +0200, Arnt wrote in message <[EMAIL PROTECTED]>: > On Thu, 7 Apr 2005 19:16:08 +0100, Vivian wrote in message > <[EMAIL PROTECTED]>: > > > Andy Ross wrote > > > > Working on it right now. BTW the Merlin had a Roots type > > displacement compressor. ..apologies al

Re: [Flightgear-devel] Re: property control question

2005-04-07 Thread Ampere K. Hardraade
On April 7, 2005 03:09 am, Melchior FRANZ wrote: > Your standard Nasal > key binding skeleton with one commented out line would do (literally) > nothing to solve this problem. But maybe I just didn't understand your > performance enhancement!? Are you suggesting that we replace all nasal > key bind

RE: [Flightgear-devel] Help with B-29

2005-04-07 Thread Vivian Meazza
Arnt Karlsen wrote > > > Andy Ross wrote > > > > > > > > Vivian Meazza wrote: > > > > However (and there's always a however), I can't land the > > > > thing. Closing the throttle and pulling back the propeller pitch > > > > control doesn't reduce the power enough. I reasoned that there was > > >

Re: [Flightgear-devel] can flightgear give distances from aircraft toa nearby ob

2005-04-07 Thread Michael Matkovic
Both. To be more accurate, anything in the vicinity of the aircraft's flightpath. From: Mathias Fröhlich <[EMAIL PROTECTED]> Reply-To: FlightGear developers discussions To: FlightGear developers discussions Subject: Re: [Flightgear-devel] can flightgear give distances from aircraft toa nearb

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Jim Wilson
> From: Steve Hosgood > > FlightGear might well be a great means of keeping the historical flying > experience alive. The trouble is, >AFAIK That is right. You don't know. > *no* airplane currently modelled > in FlightGear has ever been verified against the original machine. > I'm *not* k

Re: [Flightgear-devel] can flightgear give distances from aircraft toa nearby ob

2005-04-07 Thread Mathias Fröhlich
On Donnerstag 07 April 2005 23:37, Michael Matkovic wrote: > Both. To be more accurate, anything in the vicinity of the aircraft's > flightpath. There is no generic intersection test routine available. But you can find the locations of the other aircraft/ships/whatever in the property tree under