Re: [Flightgear-devel] City signs

2005-05-14 Thread Jon Stockill
Dave Culp wrote:
I made a large (1000 meter) sign to place over the coordinates for Sembach and 
Enkenbach, Germany, because the scenery data for that area is not good enough 
for finding towns visually.

http://home.comcast.net/~davidculp2/city_sign.jpg
It would be possible to put these over lots of towns and have them switched 
on/off with a key binding.  Is there any interest in that sort of thing being 
applied elsewhere, and on a large scale,  amongst the developers?
It's easy enough to do using the date from GNS 
(http://earth-info.nga.mil/gns/html/) the biggest quiestion is how to 
generate the signs - imagemagick could be used to generate a texture to 
add to a standard model (and an appropriate xml file could be created at 
the same time to select it) but that would result in insane texture 
usage. A better way may be to generate the letters seperately, and add 
those to the scenery (not unlike a variation on the hollywood sign).

Jon
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Re: [Flightgear-devel] City signs

2005-05-14 Thread Harald JOHNSEN
Dave Culp wrote:
I made a large (1000 meter) sign to place over the coordinates for Sembach and 
Enkenbach, Germany, because the scenery data for that area is not good enough 
for finding towns visually.

   http://home.comcast.net/~davidculp2/city_sign.jpg
It would be possible to put these over lots of towns and have them switched 
on/off with a key binding.  Is there any interest in that sort of thing being 
applied elsewhere, and on a large scale,  amongst the developers?

Dave
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How did you made that ?
Is it a scenari object inserted in the .stg or a run time generated poly 
from a text string ?

Harald.
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Re: [Flightgear-devel] City signs

2005-05-14 Thread Paul Surgeon
On Saturday, 14 May 2005 12:50, Jon Stockill wrote:
 It's easy enough to do using the date from GNS
 (http://earth-info.nga.mil/gns/html/) the biggest quiestion is how to
 generate the signs - imagemagick could be used to generate a texture to
 add to a standard model (and an appropriate xml file could be created at
 the same time to select it) but that would result in insane texture
 usage. A better way may be to generate the letters seperately, and add
 those to the scenery (not unlike a variation on the hollywood sign).

A better way would be to generate the textures dynamically at runtime.
Dynamic scenery in FG ... I must be smoking grass seeing as we can't even do 
multitexturing yet.

My useless contribution for the day

Paul

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Re: [Flightgear-devel] City signs

2005-05-14 Thread Dave Culp
 How did you made that ?
 Is it a scenari object inserted in the .stg or a run time generated poly
 from a text string ?

I made a simple 1000m long rectangle to form the sign.  The texture is a 
256x256 rgb that can contain about 8 city names (depending on font size, of 
course).  I put it in the .stg file:

OBJECT_SHARED Scenery/Objects/e000n40/e007n49/sembach.ac7.855 49.513 500.0 
0.0

It hovers about 200m over the terrain.

This one was done by hand, no auto-generation involved.  


Dave

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Re: [Flightgear-devel] City signs

2005-05-14 Thread Dave Culp
  http://home.comcast.net/~davidculp2/city_sign.jpg

 It's easy enough to do using the date from GNS
 (http://earth-info.nga.mil/gns/html/) the biggest quiestion is how to
 generate the signs - imagemagick could be used to generate a texture to
 add to a standard model (and an appropriate xml file could be created at
 the same time to select it) but that would result in insane texture
 usage. A better way may be to generate the letters seperately, and add
 those to the scenery (not unlike a variation on the hollywood sign).

That sounds interesting.  Also, I wonder if the HUD could generate and place 
text strings instead?  Here are possibilities:

1)  Allow each .stg file to have one 256x256 texture, hand made, containing 
the names of the biggest 8 (or 16, or whatever) towns.  The signs and their 
associated .xml files would also be individual and hand made.

2)  Jon's hollywood sign method, where the signs are autogenerated using 
individual letters.

3)  Make a text animation (I'm guessing this doesn't exist yet?).  

4)  Have the HUD autogenerate tags that would appear superimposed over the 
appropriate coordinates.

Of these, number 1 is available now, in concept, although people will have to 
make the signs.  I'm willing to make a set for SFO.

Dave

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Re: [Flightgear-devel] City signs

2005-05-14 Thread Curtis L. Olson
Dave Culp wrote:
That sounds interesting.  Also, I wonder if the HUD could generate and place 
text strings instead?  Here are possibilities:

1)  Allow each .stg file to have one 256x256 texture, hand made, containing 
the names of the biggest 8 (or 16, or whatever) towns.  The signs and their 
associated .xml files would also be individual and hand made.

2)  Jon's hollywood sign method, where the signs are autogenerated using 
individual letters.

3)  Make a text animation (I'm guessing this doesn't exist yet?).  

4)  Have the HUD autogenerate tags that would appear superimposed over the 
appropriate coordinates.

Of these, number 1 is available now, in concept, although people will have to 
make the signs.  I'm willing to make a set for SFO.
 

It seems like it should be a lot simpler than that.  The HUD uses the 
plib font system.  This is simply a 256x256 texture with all the letters 
placed in rows/columns.  With a little investigation, it should be 
pretty simple to build an object and texture it with the appropriate 
bits from the font texture, I wouldn't be surprised if plib would 
provide the necessary capability.

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] City signs

2005-05-14 Thread Arnt Karlsen
On Sat, 14 May 2005 08:02:42 -0500, Dave wrote in message 
[EMAIL PROTECTED]:

  How did you made that ?
  Is it a scenari object inserted in the .stg or a run time generated
  poly from a text string ?
 
 I made a simple 1000m long rectangle to form the sign.  The texture is
 a  256x256 rgb that can contain about 8 city names (depending on font
 size, of  course).  I put it in the .stg file:
 
 OBJECT_SHARED Scenery/Objects/e000n40/e007n49/sembach.ac7.855
 49.513 500.0  0.0
 
 It hovers about 200m over the terrain.

..how 'bout an AI C182 towing a Welcome to $TOWN banner around $TOWN?


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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[Flightgear-devel] City signs

2005-05-14 Thread ImaSudonim
Dave, 

Interesting you should mention that. This would be great for those of us who 
fly fgfs using VFR. 

Have you seen my mail from a while back 
http://mail.flightgear.org/pipermail/flightgear-devel/2003-February/015331.html?
 If I remember correctly this MSFS add-on allows you to do something similar.

As I'm very visually challenged, a sign in the air over an airport saying KJFK 
2.5 miles or some such would be a big help finding my way around. Identifying 
particular buildings in the air would be nice too. (Golden Gate bridge, 
Washington Monument, landmarks like large cemetaries and parks). I'd love to 
work on this eventually but that'll probably never happen at the rate I'm 
going. 8-(

Yes, a sign pointing the way to Mount Ranier would definitely help me also. I 
know it's big, but somehow I can't seem to find it with my eyes. 8-)

Perhaps something similar could be used to mark restricted airspace. Something 
especially useful would be signs for those features found on vfr charts.

For example, the San Antonio sectional has:

A border with Mexico
Various Defence areas
River Names
Campgrounds


Outdoor theaters, bridges, railroads, mountains and so forth. Lots of useful 
information for finding where you are in a sectional chart or other map/chart.

Perhaps the signs can be turned on/off with various levels as the log messages 
are? 

OBJECT_SHARED Scenery/Objects/e000n40/e007n49/sembach.ac7.855
49.513 500.0  0.0

It hovers about 200m over the terrain.

Perhaps showing the height of the tallest elevation on the sign would also be a 
help? (height of mountains, buildings, statues, etc).

Just some ideas. Very, very interesting, thanks!

I am still wondering if there is a free database anywhere of buildings and 
locations. Anyone heard of any?  Would using the information off of a chart or 
other online data 
for example, Sierra de los Pilares on the San Antonio sectional has a spot 
elevation of 4816. Could that be used or would it need to be based on other 
sources. In high school, we were always told that if you found the same 
information in more than two sources it's common knowledge and doesn't need to 
be attributed. Is that also true of maps and charts? If so, how could one 
document where the information being put on signs is coming from?  Is US 
government information on public charts available for use? How is this 'common 
knowledge' and US government sources impacted by GPL and other licenses?

Sorry for all the questions. Thanks!

Ima

BTW, I am in the process of switching isps and hope this msg is coming through 
without html. Sorry if not! 8-(


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Re: [Flightgear-devel] City signs

2005-05-14 Thread Dave Culp
 As I'm very visually challenged, a sign in the air over an airport saying
 KJFK 2.5 miles or some such would be a big help finding my way around.
 Identifying particular buildings in the air would be nice too. (Golden Gate
 bridge, Washington Monument, landmarks like large cemetaries and parks).
 I'd love to work on this eventually but that'll probably never happen at
 the rate I'm going. 8-(

Something like this?

 http://home.comcast.net/~davidculp2/tourist-sign.jpg


 Perhaps something similar could be used to mark restricted airspace.
 Something especially useful would be signs for those features found on vfr
 charts.

That should be easy to do, provided the areas are built by hand, like the 
current buildings and bridges.  They could also be toggled on/off with a key 
binding for airspace marking (seperate from the key binding for city names or 
tourist signs).  It would be interesting to make a terminal control area 
also.  I could do all this, but I would need a sectional, an area to work on 
(SFO area?), and some assurance that I'll get the key bindings and that the 
work won't be for naught.


 Perhaps the signs can be turned on/off with various levels as the log
 messages are?

I think we could use properties for each type of sign, 
i.e. /sim/signs/cities, /sim/signs/tourist, /sim/signs/airspace, etc.  The 
properties could be set on at your command line, or startup script, and 
controlled at any time with a key binding.


 Is US government information on public charts
 available for use? How is this 'common knowledge' and US government sources
 impacted by GPL and other licenses?

I believe the data can be found freely in text format, i.e. there is a control 
zone at lat xxx, lon xxx, surface to FLxxx.  This is all we'd need.


Dave

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[Flightgear-devel] City signs

2005-05-14 Thread ImaSudonim
Dave, 

Yes, that's invaluable. You're fast! 8-) That's EXACTLY what I was looking for!

Now if it only said, Alcatraz 2.5 miles @ 255 degrees. Oh, but I can dream 
can't I? 8-) 


You can get prices of sectional charts here, they're about 8 dollars or so 
each. Here's a price list: 
http://naco.faa.gov/content/naco/pricelists/PriceListNACOAeroOct2004.pdf 

I buy them at a tiny airport about 10 miles from my house, they charge 
reasonable prices. All my charts are out of date (not for realworld 
navigation), but I will send you the San Francisco one if you email me a snail 
mail address. (Actually, I can't find the San Francisco one, but I have Chicago 
and San Antonio at hand at the moment and will look for San Francisco).

The properties and keybinding idea you suggest does seem like a very good way 
to go.

Thanks again, and please let me know if you need me to look for the SFO chart.

Great my isp isn't quoting right for internet mail: assume the following is 
quoted one more level.

As I'm very visually challenged, a sign in the air over an airport saying
 KJFK 2.5 miles or some such would be a big help finding my way around.
 Identifying particular buildings in the air would be nice too. (Golden Gate
 bridge, Washington Monument, landmarks like large cemetaries and parks).
 I'd love to work on this eventually but that'll probably never happen at
 the rate I'm going. 8-(

Something like this?

 http://home.comcast.net/~davidculp2/tourist-sign.jpg


 Perhaps something similar could be used to mark restricted airspace.
 Something especially useful would be signs for those features found on vfr
 charts.

That should be easy to do, provided the areas are built by hand, like the 
current buildings and bridges.  They could also be toggled on/off with a key 
binding for airspace marking (seperate from the key binding for city names or 
tourist signs).  It would be interesting to make a terminal control area 
also.  I could do all this, but I would need a sectional, an area to work on 
(SFO area?), and some assurance that I'll get the key bindings and that the 
work won't be for naught.


 Perhaps the signs can be turned on/off with various levels as the log
 messages are?

I think we could use properties for each type of sign, 
i.e. /sim/signs/cities, /sim/signs/tourist, /sim/signs/airspace, etc.  The 
properties could be set on at your command line, or startup script, and 
controlled at any time with a key binding.


 Is US government information on public charts
 available for use? How is this 'common knowledge' and US government sources
 impacted by GPL and other licenses?

I believe the data can be found freely in text format, i.e. there is a control 
zone at lat xxx, lon xxx, surface to FLxxx.  This is all we'd need.


Dave

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[Flightgear-devel] City signs

2005-05-14 Thread ImaSudonim
Melchior, 

That's also very nice! Either would work very well for me.  Yours is very 
colorful!

I can see the balls working also as the circles do in the msoft flightsimulator 
tutorial. In the tutorial, you can fly down hoops to catch the right glideslope 
for landing. It helps to hold my vertical descent rate (not that I've used that 
other simulator since starting flightgear). 8-)

It would be nice if flightgear could do something similar. Maybe help for a 
tutorial or for new users. A new flyer could just follow the balls down to 
landing... Just another idea...

Thanks to you and dave for your suggestions and efforts! Is all this neat stuff 
in CVS or the scenery data? 8-)

Ima

---
MFranz wrote:


Hey, I had something like that implemented:

  http://members.aon.at/mfranz/marker.jpeg  [60 kB]

It popped up balloons over the nearest 5 airports. Was all done by
my late metar script written in Perl. I would just need to add some
text ...   :-)

m.

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Re: [Flightgear-devel] City signs

2005-05-14 Thread Chris Metzler
On Sat, 14 May 2005 14:04:17 +0200
Paul Surgeon wrote:

 A better way would be to generate the textures dynamically at runtime.
 Dynamic scenery in FG ... I must be smoking grass seeing as we can't
 even do  multitexturing yet.

I suppose you'll be working on that, then.

-c

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[Flightgear-devel] City signs

2005-05-13 Thread Dave Culp
I made a large (1000 meter) sign to place over the coordinates for Sembach and 
Enkenbach, Germany, because the scenery data for that area is not good enough 
for finding towns visually.

http://home.comcast.net/~davidculp2/city_sign.jpg

It would be possible to put these over lots of towns and have them switched 
on/off with a key binding.  Is there any interest in that sort of thing being 
applied elsewhere, and on a large scale,  amongst the developers?


Dave

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