Re: [Flightgear-devel] GPS

2009-11-16 Thread Victhor Foster
You need to use the Route Manager dialog. The route will only activate once the aircraft is airborne. Look at the GPS dialog. If you see that the destination airport on the current leg is your departure airport, go back to the route manager, search for your destination's ICAO code, then press

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Vivian Meazza
Tom, I don't think there is anything particularly wrong with your suggestion, just that it does not meet the original remit, which was to be able to ignore players who were not following the rules, either intentionally or through ignorance. We already almost have what you propose with

Re: [Flightgear-devel] GPS

2009-11-16 Thread James Turner
On 16 Nov 2009, at 08:53, Victhor Foster wrote: You need to use the Route Manager dialog. The route will only activate once the aircraft is airborne. Uh, I hope not :) That's not the intended behaviour, and it's not what I see. Indeed, I normally activate the route before I taxi out to

Re: [Flightgear-devel] GPS

2009-11-16 Thread James Turner
On 16 Nov 2009, at 07:43, syd adams wrote: Just tried the b1900d after a long while , and I have no idea how to use my own KLN90B anymore ... any pointers on how I can fix this ? In particular , I cant set the destination waypoint , though it appears with a search. I assume when you talk

Re: [Flightgear-devel] Clouds

2009-11-16 Thread Stuart Buchanan
syd adams wrote: Looks good . Yeah maybe the runway lights should go in lighting... Just a thought , what about a 'rendering options' and 'view options' in the main menu , rather than a single view button ? At least lots of room in the view to add my FOV button :) Glad you like it. I'm

Re: [Flightgear-devel] GPS

2009-11-16 Thread Stuart Buchanan
syd adams wrote: Hello James , Just tried the b1900d after a long while , and I have no idea how to use my own KLN90B anymore ... any pointers on how I can fix this ? In particular , I cant set the destination waypoint , though it appears with a search. Thanks. I had a fairly successful

Re: [Flightgear-devel] Clouds

2009-11-16 Thread Jacob Burbach
My screenshot didn't show the proposed menu structure, so here it is: View - Display Options - Rendering Options - Cockpit View Options - Adjust View Distance - Adjust HUD Properties - Instant Replay - Adjust LOD Ranges* While we're at it, could Adjust View Distance be changed to Adjust

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Stuart Buchanan
Pete Morgan wrote: Seperate ports are gonna be a problem with firewalls. Is there a way to create a group using the callsign? eg my_group:callsign ? just a thought. Pete My personal preference is to simply to expand the Ignore option to hide the AI model on the client-side. Should be

Re: [Flightgear-devel] Clouds

2009-11-16 Thread Stuart Buchanan
Jacob Burbach wrote: To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Mon, 16 November, 2009 11:44:38 Subject: Re: [Flightgear-devel] Clouds My screenshot didn't show the proposed menu structure, so here it is: View - Display Options - Rendering

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Anders Gidenstam
On Mon, 16 Nov 2009, Stuart Buchanan wrote: Pete Morgan wrote: My personal preference is to simply to expand the Ignore option to hide the AI model on the client-side. Should be pretty straightforward to do and doesn't require any messing around with the MP connection. Adding an additional

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Vivian Meazza
Stuart Buchanan wrote -Original Message- From: [mailto:stuart_d_bucha...@yahoo.co.uk] Sent: 16 November 2009 12:44 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Ignoring MP pilots Pete Morgan wrote: Seperate ports are gonna be a problem with firewalls.

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Csaba Halász
On Mon, Nov 16, 2009 at 2:44 PM, Vivian Meazza vivian.mea...@lineone.net wrote: Stuart Buchanan wrote On a related note, I believe Jester finished the work that I had originally intended in the MP chat to provide per-frequency chat, rather than a single global frequency. My understanding

Re: [Flightgear-devel] GPS

2009-11-16 Thread James Turner
On 16 Nov 2009, at 11:35, Stuart Buchanan wrote: One minor bug was that selecting a NAV ID in the GPS reset the set altitude to the NAV ID height, but didn't update that altitude select on the panel. I think this might be seen as a bug in the GPS code rather than the panel, as that's

[Flightgear-devel] Cliffs

2009-11-16 Thread cullam Bruce-Lockhart
Terribly sorry to send this out again, but I never got any response to my previous query. I'm planning on developing procedures that automatically assign cliff textures to any scenery beyond a certain slope. From reading through the flightgear devel archives, this idea has come up before.

Re: [Flightgear-devel] Cliffs

2009-11-16 Thread Jon Stockill
cullam Bruce-Lockhart wrote: Terribly sorry to send this out again, but I never got any response to my previous query. I'm planning on developing procedures that automatically assign cliff textures to any scenery beyond a certain slope. From reading through the flightgear devel

Re: [Flightgear-devel] Cliffs

2009-11-16 Thread Vadym Kukhtin
2009/11/16 cullam Bruce-Lockhart culla...@yahoo.com: I'm planning on developing procedures that automatically assign cliff textures to any scenery beyond a certain slope. From reading through the flightgear devel archives, this idea has come up before. Does anybody know if any work was

Re: [Flightgear-devel] FSWeekend impressions

2009-11-16 Thread Wolfram Kuss
Unfortunately I dont have time to write a long impression or clean up my photos a lot, so here is simply a huge 150MB pack of fotos with a small text file: http://www.3d-raumplan.com/wk_privat/Fotos_FSWeekend.rar It was my first FS Weekend and I was surprised at how large both the museum and the

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread dave perry
Heiko Schulz wrote: The Model-Author of the c172p has this on his list, but did not find any time to change this... Hi Heiko (and anyone who is maintaining the c172P), Several questions: First, who is the Model-Author for the c172p? A search of the c172 folder only yields David

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread Martin Spott
dave perry wrote: First, who is the Model-Author for the c172p? Heiko Schulz is the author of the current 3D model, yet I'm pretty convinced that he left the FDM unchanged, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread James Turner
On 16 Nov 2009, at 17:37, dave perry wrote: Second, I have edited my local copy for cvs so that the nav-light switch also controls instrument/pannel lights so the c172p can be flown at night. I also point the vors to the recent changed Instruments-3d/vor folder which you can try out

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread Erik Hofman
James Turner wrote: In general, I would far prefer the C172P to be as high quality (and functional as possible), I would even say that the default c172p would be the sample implementation of an aircraft in FlightGear meaning that it should reflect the latest code as closely as possible.

Re: [Flightgear-devel] GPS

2009-11-16 Thread syd adams
Ok I'll look into it further ... need to learn how to use it before i update the KLN90B... Altitude is set from a separate instrument , not linked to the GPS in any way. As for the EFIS-84 settings , I haven't come across any good refences for the controller, so it can only be set from the dialog

Re: [Flightgear-devel] Clouds

2009-11-16 Thread syd adams
I meant the main menu the current layout is ... File View Location Autopilot Environment ... etc I was suggesting ... File View Rendering Location Autopilot Environment ... etc Just another idea... Cheers On 11/16/09, Stuart Buchanan stuart_d_bucha...@yahoo.co.uk wrote: Jacob Burbach

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Arnt Karlsen
On Mon, 16 Nov 2009 09:25:57 -, Vivian wrote in message 6e5e9a144a174d9c84057da9eff57...@main: Tom, I don't think there is anything particularly wrong with your suggestion, just that it does not meet the original remit, which was to be able to ignore players who were not following

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread Heiko Schulz
Hello Dave, I did the the 3d-model incl. the 3d-panel, but there was still a lot of issues. All other things (fdm, wrapping xml's, 2d-panels etc) I left untouched.   Hi Heiko (and anyone who is maintaining the c172P), Several questions: First, who is the Model-Author for the c172p?  A

[Flightgear-devel] Automatically hide/show the menubar

2009-11-16 Thread Torsten Dreyer
Hi, I just committed a featurette for the menubar which is disabled by default but can be enabled by setting /sim/menubar/autovisibility/enabled to true. If enabled, the menubar is invisible and pops up when the mouse in mode 0 hits the upper edge of the fgfs window. It stays visible until the

Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Martin Spott
Hi Tim, Tim Moore wrote: [...] I want to shake out what the changes may have broken first. Animations, particularly material animations, may very likely be messed up; please report any breakage. The prop disc of the Seneca, when lit almost from the same direction as viewed at (sitting in the

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread dave perry
Heiko Schulz wrote: Hello Dave, I did the the 3d-model incl. the 3d-panel, but there was still a lot of issues. All other things (fdm, wrapping xml's, 2d-panels etc) I left untouched. Hi Heiko (and anyone who is maintaining the c172P), Several questions: First, who is the

Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Heiko Schulz
Hello Tim, Hi Tim, Tim Moore wrote: [...] I want to shake out what the changes may have broken first. Animations, particularly material animations, may very likely be messed up; please report any breakage. There are some more, maybe older: -particles emmissive is broken ( no

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Martin Spott
Jacob Burbach wrote: [...] On the pilots list next to each client should be two buttons, one for ignoring chat, and one for ignoring the model as well. plus, maybe, one button to ignore the entire chat (if that one doesn't already exist), Martin. -- Unix _IS_ user friendly -

Re: [Flightgear-devel] Custom scenery data startup location problem.

2009-11-16 Thread Alex Romosan
Anders Gidenstam anders-...@gidenstam.org writes: I wonder if anyone alse has noticd that the startup location on runways with a displaced threshold differs depending on whether the custom scenery ICAO.threshold.xml file or apt.dat is used? i've solved this problem by applying the following

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Rob Shearman, Jr.
Arnt Karlsen: ..in the GNU spirit; Why not simply _use_ IRC for FG MP??? It'll be fast paced etc alright, but it allows e.g. #FG-ATC, #FG-newbies, #FG-dogfight etc, e.g. on the same ports we use now. The additional benefit here would be that anyone with access to an MPMap and an IRC client

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Rob Shearman, Jr.
Martin Spott: plus, maybe, one button to ignore the entire chat (if that one doesn't already exist), Off the top of my head, I think there's a checkbox with that effect in the rendering options panel? -R. (MD-Terp) Robert M. Shearman, Jr. Transit Operations Supervisor, University of

[Flightgear-devel] lib

2009-11-16 Thread Bgs
Hi, First of all I'd like to emphasize that I'm absolutely new to flightgear. The reason I'm interested in it is that I plan to do a development and need some libs to help me with that. What I want to do is more about AI. Simulate flight of several airplanes. For this I'd like to use an

Re: [Flightgear-devel] SoundSystem continued

2009-11-16 Thread Dave
Erik Hofman wrote: daveluff wrote: Erik Hofman wrote: Hi, I was wondering if anybody has any problems/bugs/oddities that needs to be addressed in the latest SoundSystem code. Hi Erik, I'm still unable to run without a segfault since the new sound system was

Re: [Flightgear-devel] SoundSystem continued

2009-11-16 Thread Dave
Vivian Meazza wrote: MSVC9 is available for free download. I don't know if using that would help. FG builds and runs with that here, although I do get a segfault on reset, which I have only just noticed. (MSVC10 Beta 2 is also available, but I haven't tried that) Hi Vivian, It's good

Re: [Flightgear-devel] SoundSystem continued

2009-11-16 Thread Vivian Meazza
Dave wrote Vivian Meazza wrote: MSVC9 is available for free download. I don't know if using that would help. FG builds and runs with that here, although I do get a segfault on reset, which I have only just noticed. (MSVC10 Beta 2 is also available, but I haven't tried that) Hi

Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Victhor Foster
I am experiencing this bug: Some 3D objects/models are untextured, while some others are. There are two screenshots showing this bug on the links below. http://img163.imageshack.us/i/fgfsscreen021.png/

[Flightgear-devel] terragear

2009-11-16 Thread Pete Morgan
Dont know if this is the right newsgroup, but am trying to compile terragear. Pulled from here http://mapserver.flightgear.org/git/?p=terragear-cs;a=summary Also simgear from here http://mapserver.flightgear.org/git/?p=simgear-cs;a=summary It configures ok but a compile error as below.

[Flightgear-devel] multiple instances of given ai aircraft

2009-11-16 Thread Alex Romosan
while flying out of jfk today i noticed once again multiple instances of a given ai aircraft. looking at the properties tree i noticed that there were multiple aircraft with the same call sign. after a bit of detective work i noticed that the number of aircrafts corresponds to the number of

Re: [Flightgear-devel] lib

2009-11-16 Thread Johnathan Van Why
Hi, First of all I'd like to emphasize that I'm absolutely new to flightgear. The reason I'm interested in it is that I plan to do a development and need some libs to help me with that. What I want to do is more about AI. Simulate flight of several airplanes. For this I'd like to use an

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread Ron Jensen
On Mon, 2009-11-16 at 20:37 +0100, Erik Hofman wrote: James Turner wrote: In general, I would far prefer the C172P to be as high quality (and functional as possible), I would even say that the default c172p would be the sample implementation of an aircraft in FlightGear meaning that it

Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Tim Moore
On 11/17/2009 01:53 AM, Victhor Foster wrote: I am experiencing this bug: Some 3D objects/models are untextured, while some others are. There are two screenshots showing this bug on the links below. http://img163.imageshack.us/i/fgfsscreen021.png/