Hi
I was going to take some time to put my hands on some aircraft, before
beginning I have some little questions:
Aerostar 700:
* The airspeed indicator looks like to be a default one (With no colored
bars for velocities). is this due to the fact that it is as in the real
aircraft or just
On Wed, 29 Feb 2012 15:33:20 +, TDO wrote in message
dub106-w2842f121108382786e2dc5f4...@phx.gbl:
I also suspect that the speed of wind turbines is not just directly
proportional to wind speed. As far as I know, the speed is generally
regulated either by increasing the turbine load or
Hi Thorsten,
De: thorsten i renk
I agree that we should merge the project rembrandt work sooner
rather than later. However, we should also take some time and
effort to make sure Thorsten's sky/haze/horizon effects are
accounted for as well. I don't know what issues we will find
Do you mean that v1.1 as posted on the forum can't be committed
as is to git ?
Technically it could, but at the expense of forcing everyone to use
lightfield shaders. It overwrites for instance the default terrain and
model shaders.
The reason why this is implemented in that way is that I have
On Monday 05 March 2012 12:02:26 Frederic Bouvier wrote:
Hi Thorsten,
De: thorsten i renk
I agree that we should merge the project rembrandt work sooner
rather than later. However, we should also take some time and
effort to make sure Thorsten's sky/haze/horizon effects are
There is an important issue though, the functions appear to be different
for objects and terrain.
What?? Both model-default.eff and terrain-default.eff refer to
terrain-haze.vert/frag as shaders - how can the fog function be different
if they're using the same shader code???
I think you're
Do you mean that v1.1 as posted on the forum can't be committed
as is to git ?
Technically it could, but at the expense of forcing everyone to use
lightfield shaders. It overwrites for instance the default terrain
and model shaders.
The reason why this is implemented in that way is
On Monday 05 March 2012 13:27:00 thorsten.i.r...@jyu.fi wrote:
There is an important issue though, the functions appear to be different
for objects and terrain.
What?? Both model-default.eff and terrain-default.eff refer to
terrain-haze.vert/frag as shaders - how can the fog function be
Hi everybody.
I'm spending some time with Arduino lately. I made a few replica of
input/output systems for FlightGear. It makes fun :-)
For the (very) few who don't know, Arduino is a prototyping platform
based on ATmel microprocessors, it communicates easily over any serial
connection and
I work with Arduino, and I have used it to build some controllore for FG...
If you need anything, just ask;
2 years ago I did a little project (Like many others), here you can find
some photo/info:
http://flightgear.org/forums/viewtopic.php?f=24t=11017#p114215
Tomorrow I will give a check your
I remember you very well, Francesco. You were very helpfull :-)
I work with Arduino, and I have used it to build some controllore for FG...
If you need anything, just ask;
...
Tomorrow I will give a check your article... and see if there is
something to discuss.
Cheers
Francesco
Arduino is a nifty little package. I've played with the diydrones
ardupilot and turned it into a little 4 channel servo controller and RC
receiver monitor with a manual/auto mux that communicates with a more
powerful upstream computer (gumstix/linux). I've flown a lot of hours with
that little
On Monday 05 March 2012 02:53:59 Francesco Angelo Brisa wrote:
Hi
I was going to take some time to put my hands on some aircraft, before
beginning I have some little questions:
Aerostar 700:
* The airspeed indicator looks like to be a default one (With no colored
bars for velocities). is
On Mon, Mar 5, 2012 at 6:05 PM, Ron Jensen w...@jentronics.com wrote:
On Monday 05 March 2012 02:53:59 Francesco Angelo Brisa wrote:
* Analogic instruments:
I was looking at two amazing done aircrafts: the DR400 and the Cessna 337;
the DR400 has instruments with a glass reflection (Which is
On Mon, 5 Mar 2012, Gary Neely wrote:
Flying means I need to be able to actually read the instrument, so I often
prefer larger fonts and bolder lines than perhaps the original had.
+1
I'd think that real aircraft engineers would seek to minimize these
effects, and that they would manifest
On 03/05/2012 06:40 PM, Gene Buckle wrote:
On Mon, 5 Mar 2012, Gary Neely wrote:
Flying means I need to be able to actually read the instrument, so I often
prefer larger fonts and bolder lines than perhaps the original had.
+1
I'd think that real aircraft engineers would seek to minimize
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