[Flightgear-devel] a small set of minor aircraft model question...

2012-03-05 Thread Francesco Angelo Brisa
Hi I was going to take some time to put my hands on some aircraft, before beginning I have some little questions: Aerostar 700: * The airspeed indicator looks like to be a default one (With no colored bars for velocities). is this due to the fact that it is as in the real aircraft or just

Re: [Flightgear-devel] Windturbines facing in wrong wind direction

2012-03-05 Thread Arnt Karlsen
On Wed, 29 Feb 2012 15:33:20 +, TDO wrote in message dub106-w2842f121108382786e2dc5f4...@phx.gbl: I also suspect that the speed of wind turbines is not just directly proportional to wind speed. As far as I know, the speed is generally regulated either by increasing the turbine load or

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-05 Thread Frederic Bouvier
Hi Thorsten, De: thorsten i renk I agree that we should merge the project rembrandt work sooner rather than later. However, we should also take some time and effort to make sure Thorsten's sky/haze/horizon effects are accounted for as well. I don't know what issues we will find

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-05 Thread thorsten . i . renk
Do you mean that v1.1 as posted on the forum can't be committed as is to git ? Technically it could, but at the expense of forcing everyone to use lightfield shaders. It overwrites for instance the default terrain and model shaders. The reason why this is implemented in that way is that I have

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-05 Thread Emilian Huminiuc
On Monday 05 March 2012 12:02:26 Frederic Bouvier wrote: Hi Thorsten, De: thorsten i renk I agree that we should merge the project rembrandt work sooner rather than later. However, we should also take some time and effort to make sure Thorsten's sky/haze/horizon effects are

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-05 Thread thorsten . i . renk
There is an important issue though, the functions appear to be different for objects and terrain. What?? Both model-default.eff and terrain-default.eff refer to terrain-haze.vert/frag as shaders - how can the fog function be different if they're using the same shader code??? I think you're

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-05 Thread Frederic Bouvier
Do you mean that v1.1 as posted on the forum can't be committed as is to git ? Technically it could, but at the expense of forcing everyone to use lightfield shaders. It overwrites for instance the default terrain and model shaders. The reason why this is implemented in that way is

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-05 Thread Emilian Huminiuc
On Monday 05 March 2012 13:27:00 thorsten.i.r...@jyu.fi wrote: There is an important issue though, the functions appear to be different for objects and terrain. What?? Both model-default.eff and terrain-default.eff refer to terrain-haze.vert/frag as shaders - how can the fog function be

[Flightgear-devel] Arduino

2012-03-05 Thread Roberto Inzerillo
Hi everybody. I'm spending some time with Arduino lately. I made a few replica of input/output systems for FlightGear. It makes fun :-) For the (very) few who don't know, Arduino is a prototyping platform based on ATmel microprocessors, it communicates easily over any serial connection and

Re: [Flightgear-devel] Arduino

2012-03-05 Thread Francesco Angelo Brisa
I work with Arduino, and I have used it to build some controllore for FG... If you need anything, just ask; 2 years ago I did a little project (Like many others), here you can find some photo/info: http://flightgear.org/forums/viewtopic.php?f=24t=11017#p114215 Tomorrow I will give a check your

Re: [Flightgear-devel] Arduino

2012-03-05 Thread Roberto Inzerillo
I remember you very well, Francesco. You were very helpfull :-) I work with Arduino, and I have used it to build some controllore for FG... If you need anything, just ask; ... Tomorrow I will give a check your article... and see if there is something to discuss. Cheers Francesco

Re: [Flightgear-devel] Arduino

2012-03-05 Thread Curtis Olson
Arduino is a nifty little package. I've played with the diydrones ardupilot and turned it into a little 4 channel servo controller and RC receiver monitor with a manual/auto mux that communicates with a more powerful upstream computer (gumstix/linux). I've flown a lot of hours with that little

Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-05 Thread Ron Jensen
On Monday 05 March 2012 02:53:59 Francesco Angelo Brisa wrote: Hi I was going to take some time to put my hands on some aircraft, before beginning I have some little questions: Aerostar 700: * The airspeed indicator looks like to be a default one (With no colored bars for velocities). is

Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-05 Thread Gary Neely
On Mon, Mar 5, 2012 at 6:05 PM, Ron Jensen w...@jentronics.com wrote: On Monday 05 March 2012 02:53:59 Francesco Angelo Brisa wrote: * Analogic instruments:  I was looking at two amazing done aircrafts: the DR400 and the Cessna 337; the DR400 has instruments with a glass reflection (Which is

Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-05 Thread Gene Buckle
On Mon, 5 Mar 2012, Gary Neely wrote: Flying means I need to be able to actually read the instrument, so I often prefer larger fonts and bolder lines than perhaps the original had. +1 I'd think that real aircraft engineers would seek to minimize these effects, and that they would manifest

Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-05 Thread dave perry
On 03/05/2012 06:40 PM, Gene Buckle wrote: On Mon, 5 Mar 2012, Gary Neely wrote: Flying means I need to be able to actually read the instrument, so I often prefer larger fonts and bolder lines than perhaps the original had. +1 I'd think that real aircraft engineers would seek to minimize