[Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Stuart Buchanan
Hi All, I've made some initial changes to the Cub and c172p for project Rembrandt, including a landing light for the latter. Great work Fred! I'd highly recommend taking the Cub for a fly with the shadows turned on - the shadows of the overhead struts on the cockpit are particularly nice. I've

[Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Stuart Buchanan
Hi All, Rembrandt works well on my GT260M, and really moves FG's graphics on massively. I think it's a fantastic enhancement to FG, and we should really consider naming the July/August release as v3.0.0. Does anyone know whether FG is unique amongst desktop simulators in offering this? I have

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Martin Spott
Stuart Buchanan wrote: I've got a couple of questions for anyone who has flown a c172 at night: The landing light appears to be located on the left wing. I'm having trouble determining the angle of the light, and how far it extends. For the moment, I've pitched it slightly downwards, so the

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Martin Spott
Martin Spott wrote: The taxi light (I don't remember which one it is) [...] Service manual says: The left hand light is used for taxi and the right hand for landing. and Adjustment of the landing and taxi light is pre-set at the factory, however changes to this adjustment may be made as desired

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Gijs de Rooy
Secondly, what cockpit and instrument illumination is available? There are also those with individual instrument lights shining on the front side of the instrument. Those are the grey things on this picture:

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Stuart Buchanan
On Tue, Apr 3, 2012 at 10:43 AM, Martin Spott wrote: Stuart Buchanan wrote: The C172's I know (past 1970, I think) are having the two lights mounted into the cowling right below the prop - see:  http://www.c172fg.de/d-eeqa-dismount-1-03.jpg Thanks - looks like our c172p has got lights in the

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Edheldil
On 04/03/2012 11:12 AM, Stuart Buchanan wrote: Secondly, what cockpit and instrument illumination is available? I _think_ there's a general overhead floodlight in the ceiling of the aircraft (though I expect this isn't used during flight), and I've previously assumed that the instruments are

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Martin Spott
Martin Spott wrote: Service manual says: [...] Beginning with 1971 Models, the landing and taxi lights are located in the nose cowl. The D-EEQA (on the picture, sitting in wet grass) is a 1978's Cessna F 172N (serial 1697) and FlightGear's is, as far as I remember, a 1981's C172P. Therefore

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Martin Spott
Stuart Buchanan wrote: How's the cockpit project going BTW? Having a sponsor to pay the transport would be cool ;-) Aside from that, we're looking for a couple of small (8-12 range), bright and preferrably identical colour TFT displays for the panel, because the mechanics of the yoke prevent

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Jari Häkkinen
Newer models of C172 has landing and taxi lights located in the front edge of the left wing. This can be seen on Cessna web site and I've seen it on planes built in 2008. Of course, if fg's C172 is from 1981 then the new placement of the lights probably does not apply. Cheers, Jari On

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Heiko Schulz
Hello, Does anyone know whether FG is unique amongst desktop simulators in offering this?  I have no experience of X-Plane nor FS-X. Yes, X-Plane 10 also makes use of deferred shading. They just named it Global Lighting/HDR. Framerates aren't better there as in FGFS as now. The difference is

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Heiko Schulz
Hello, Martin Spott wrote: Service manual says: [...] Beginning with 1971 Models, the landing and taxi lights are located in the nose cowl. The D-EEQA (on the picture, sitting in wet grass) is a 1978's Cessna F 172N (serial 1697) and FlightGear's is, as far as I remember, a 1981's C172P.

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread TDO Brandano
Actually, what I wonder is, do we need the scenery cast shadows to be calculated on each frame? Is there a way that they can be stored and just updated every few minutes for static objects? Date: Tue, 3 Apr 2012 13:53:08 +0100 From: aeitsch...@yahoo.de To:

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Frederic Bouvier
Hi, We have a comics here where the main character is named Lucky Luke. He is a cowboy who run after the evil Dalton brothers and is famous to fire faster than his shadow. Do we want objects ahead of their shadows and play Lucky Luke in fg ? Rendering half the scene in the shadow map is not

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Gene Buckle
On Tue, 3 Apr 2012, Martin Spott wrote: Stuart Buchanan wrote: How's the cockpit project going BTW? Having a sponsor to pay the transport would be cool ;-) Aside from that, we're looking for a couple of small (8-12 range), bright and preferrably identical colour TFT displays for the

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Martin Spott
Heiko Schulz wrote: I didn't had any service manual when I started and announced the c172p-update and it seems I did not informed myself enough about the c172-history for the update. My comment wasn't meant to blame you for making a mistake ;-) it's just been an informal notice as I

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Martin Spott
Heiko Schulz wrote: Look here: http://cdn-www.airliners.net/aviation-photos/photos/6/4/3/2081346.jpg http://www.airliners.net/photo/Cessna-172P-Skyhawk/2076182/L/sid=40c47e6e201184197341cb50f65a74cd Bah, both are almost as ugly as our D-EEQA btw, the second one appears to be a

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Vivian Meazza
Stuart wrote Hi All, Rembrandt works well on my GT260M, and really moves FG's graphics on massively. I think it's a fantastic enhancement to FG, and we should really consider naming the July/August release as v3.0.0. Does anyone know whether FG is unique amongst desktop simulators in

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Chris Forbes
It's possible to have two layers of shadow map to separate static and dynamic things, but at a significant cost (you need the extra buffer, and the memory bandwidth to sample it, ...). Probably not a win on the kind of hardware that needs a speedup here. On Wed, Apr 4, 2012 at 7:45 AM, Vivian

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Martin Spott
Vivian Meazza wrote: [...] Much of the shared and scenery models need similar checking: the windsock is an obvious one. Given the fact that QA on scenery models (shared as well as static ones) has always been a bumpy road, I'm pretty much convinced that this task doesn't fit into a regular

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Frederic Bouvier
Each aircraft in the inventory needs checking for 2 sided faces, panel lights need converting, and nice to have are nav. lights and landing lights. Much of the shared and scenery models need similar checking: the windsock is an obvious one. Can you imagine the task for USS Vinson?

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Frederic Bouvier
Yes, X-Plane 10 also makes use of deferred shading. They just named it Global Lighting/HDR. Framerates aren't better there as in FGFS as now. The difference is only that landinglights there looks much smoother (no hard edges) This is just designers' art. The light poles don't have hard

[Flightgear-devel] Western U.S. Scenery

2012-04-03 Thread J. Holden
Hey guys, I have 17 chunks of 3x1 degree or 2x2 degree raw shapefile data I've been generating from USGS data for the western United States. These should be as topologically clean (as is practicable with shapefiles) because they've been exported from a 'clean' GRASS database and are ready to

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Martin Spott
Hi Gene, Gene Buckle wrote: Martin, if you were to pick up a copy of Mike Powell's book Building Simulated Aircraft Instruments, you could fill that whole panel pretty cheaply, including a servo based artificial horizon. I would be happy to supply you with any custom metal parts that

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Vivian Meazza
Fred wrote: Each aircraft in the inventory needs checking for 2 sided faces, panel lights need converting, and nice to have are nav. lights and landing lights. Much of the shared and scenery models need similar checking: the windsock is an obvious one. Can you imagine the task for USS

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Ron Jensen
On Tuesday 03 April 2012 18:38:55 syd adams wrote: I assume that users complaining about ugly models is the only means to make many of the modellers fix their stuff. Cheers,        Martin. True :). Although it would be a great help to know what needs changing ... apparently I've