Re: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread Josh Babcock
Martin Spott wrote: Josh Babcock wrote: Would it be feasible instead to have an entry in the new object's xml file listing some exact coordinates at which any existing objects should be removed from the scene-graph? That would be transparent to the user [...] but this solution

Re: [Flightgear-devel] New scenery

2006-01-18 Thread Josh Babcock
Jon Stockill wrote: Josh Babcock wrote: This glideslope looks a bit under the weather. It's at the southwest corner of KADW. http://jrbabcock.home.comcast.net/flightgear/fgfs-screen-002.jpg The navaids were all placed at ground level - since the new scenery has been created using new

Re: [Flightgear-devel] material animation problem

2006-01-20 Thread Josh Babcock
Melchior FRANZ wrote: On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote: Solution: you have to change it back explicitly -- in a separate animation. Solution II: you can also watch the sun angle in a Nasal loop and set a property accordingly. Then you can leave the material

[Flightgear-devel] sun-angle-rad question

2006-01-22 Thread Josh Babcock
It looks like /sim/time/sun-angle-rad does not have the same value at dawn as it does at dusk. I am trying to calculate the angle between the sea-level horizon and any point on the sun disk in nasal. Anybody have any ideas? Using /sim/time/sun-angle-rad can have a difference as wide as the sun

[Flightgear-devel] two scenery ideas

2006-01-23 Thread Josh Babcock
I. Currently the terrain textures are UV mapped onto the terrain from directly above. This creates all sorts of problems in steep terrain. One of those problems is that cliffs and near cliffs look really bad. Perhaps if terrain with a slope greater than a certain threshold were to be mapped from

Re: [Flightgear-devel] two scenery ideas

2006-01-24 Thread Josh Babcock
Here's a better shot: http://jrbabcock.home.comcast.net/flightgear/three.jpg Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching

Re: [Flightgear-devel] Patch for XML-based tutorial system and C172 tutorials.

2006-01-24 Thread Josh Babcock
- I need to write a tutorial on writing tutorials, though there is a description in tutorial.nas How will you do that? Are there any tutorials on writing tutorials on tutorials on the net? Oops, my grammar checker just segfaulted. Josh ---

[Flightgear-devel] commit this to CVS anyone?

2006-01-24 Thread Josh Babcock
. There are three to chose from, each slightly offset. If the ambient light level is ever exposed, I will re-write this in a more elegant fashion. Josh # lighting.nas # # Josh Babcock 2006 # Released under the GPL # # provide some properties to be used by scenery objects for night lighting. # At some

Re: [Flightgear-devel] commit this to CVS anyone?

2006-01-25 Thread Josh Babcock
Erik Hofman wrote: Josh Babcock wrote: If the ambient light level is ever exposed, I will re-write this in a more elegant fashion. I'd expect this wouldn't take more than a few minutes to do, so I wanted to add it this week. Erik Hey, that's great. No point in committing

Re: [Flightgear-devel] Re: Using property listeners, and remapping JS controls on a per-ac basis

2006-01-26 Thread Josh Babcock
Melchior FRANZ wrote: * AJ MacLeod -- Thursday 26 January 2006 13:28: Which leads me to a linked question; is there any way of assigning nasal functions to joystick buttons on a per-aircraft basis (i.e. with the _aircraft_ setting the controls, not the JS config), in the same way the

Re: [Flightgear-devel] Re: Using property listeners, and remapping JS controls on a per-ac basis

2006-01-26 Thread Josh Babcock
AJ MacLeod wrote: On Thursday 26 January 2006 21:00, Josh Babcock wrote: AJ, I wasn't really following this, and didn't realize what you were doing. My joystick config has differential thrust based on the rudder position. Find it here: http://jrbabcock.home.comcast.net/flightgear/scripts/Cyborg

[Flightgear-devel] FOV broken?

2006-01-28 Thread Josh Babcock
Just compiled the latest greatest, and FOV does not seem to change. x and X pop up the FOV dialog, but the view does not change ... Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop!

Re: 0.9.10 Scenery Quirks (was Re: [Flightgear-devel] Discussion: next FlightGear release.)

2006-01-29 Thread Josh Babcock
Jon Stockill wrote: David Megginson wrote: On 28/01/06, Curtis L. Olson [EMAIL PROTECTED] wrote: Now that the v0.9.10 scenery is done. I would like to start thinking about the next FlightGear release which will be called v0.9.10 to match the scenery. I've been using the new scenery,

[Flightgear-devel] yasim gear props

2006-02-01 Thread Josh Babcock
Eric, We use one prop /controls/gear/gear-down to denote when gear is down and locked. does YASim just turn on the extra drag when that changes to 1 or does it slowly increase it over the time of extension? Josh --- This SF.net email is

[Flightgear-devel] interpolations in animations

2006-02-01 Thread Josh Babcock
Looks like interpolations in (at least) rotate animations fail if the ind entries are not in increasing order. I'm pretty sure that it didn't used to be that way. Is this intended or a bug? Josh --- This SF.net email is sponsored by: Splunk

Re: [Flightgear-devel] 3d editor

2006-02-04 Thread Josh Babcock
Justin Smithies wrote: Hi guys , i tried to compile Pretty polly editor from source but its way out of date for my system. What other Linux 3d editors will allow me to load the 3d models ? Justin Smithies --- This SF.net email is

[Flightgear-devel] translate animations

2006-02-05 Thread Josh Babcock
When are we going to be able to use the syntax: axis x1-m8.13/x1-m y1-m-2.68/y1-m z1-m0.23/z1-m x2-m7.79/x2-m y2-m-1.96/y2-m z2-m0.24/z2-m /axis inside of translate animations? It would really make some of these animations a lot easier to do. Josh

Re: [Flightgear-devel] 737 project

2006-02-05 Thread Josh Babcock
Major A wrote: There is already a new 737 model and 3D panel in the pipe line. Which one are you referring to? The current CVS model? I think I could contribute to FlightGear by writing code for instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it would be nice to have a

Re: [Flightgear-devel] 737 project

2006-02-05 Thread Josh Babcock
Georg Vollnhals wrote: Hi Andras, hi Josh! if you fly with AP it is a pleasure zooming on an instrument in 3d cockpit and read it/make your inputs. This is bad if you fly *manually/by hand*, you can't control your aircraft as you would like to :-/. Therefore my wish for the *future* would

Re: [Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival

2006-02-06 Thread Josh Babcock
Melchior FRANZ wrote: Would be nice if the b29 copilot reported gear down etc., or the bo105 copilot gave some navigation hints (I think we are too far already. :-) Actually, there are plans for this. Originally I was just going to have messages from the crew pop up in windows, but at one

Re: [Flightgear-devel] Displaying fullscreen PFD2

2006-02-06 Thread Josh Babcock
Justin Smithies wrote: So help me out guys please. Have you looked at OpenGC? It was made specifically for this, and fg has a built-in interface for it. Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for

[Flightgear-devel] handy manual for painting

2006-02-06 Thread Josh Babcock
http://www.ams.vr.it/dat/entry_eng/entry_eng.htm Scroll down to TO 1-1-4, it's the USAF technical order for how to paint all their aircraft. Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems?

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-06 Thread Josh Babcock
alexis bory wrote: Did anybody asked about a way to keep the hud's marks inside the hud screen ? If you are talking about the HUDs controlled by the 'h' key, I don't know the answer but I know it can be done so long as you want to constrain them to a rectangle. If you are talking about the

Re: [Flightgear-devel] Future feature proposal to think about...

2006-02-12 Thread Josh Babcock
Martin Spott wrote: Lee Elliott wrote: Funny where you are sometimes, when ideas occur to you. I was in the shower, [...] I know this phenomenon. You typically get the best ideas while being at places where there's no chance to write them down: In the shower, on a boring ride with the

Re: [Flightgear-devel] Future feature proposal to think about...

2006-02-12 Thread Josh Babcock
Lee Elliott wrote: Funny where you are sometimes, when ideas occur to you. I was in the shower, thinking about various aspects of FG when I thought, while doing some logical toppling: wouldn't it be fun in multi-player if there was a mode where instead of one player to one aircraft we

[Flightgear-devel] new features

2006-02-13 Thread Josh Babcock
I saw that two new features listed in the last release were: - Support for new animations and effects such as heat-haze and chrome. - Added a function that can intersect any arbitrary vector with the loaded scenery and return the hit point. I seem to have missed the implementation of these two.

Re: [Flightgear-devel] Question: using params in 3d model?

2006-02-18 Thread Josh Babcock
Torsten Dreyer wrote: Hi all, can I use the params tag in 3d-Instruments? Background: For a piston-twin, I want to add two RPM gauges to the 3d-panel but I do not want to create a separate 3d model for the LH and RH gauge but tell the model which property drives the needle. In 2d

Re: [Flightgear-devel] Re: A question about the mesh reordering animation

2006-02-18 Thread Josh Babcock
Melchior FRANZ wrote: Cool. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD

[Flightgear-devel] flash animation

2006-02-22 Thread Josh Babcock
Can anyone explain to me how the flash animation works? It seems to be undocumented and I think it is what I need. I am trying to animate some landing light halos, and I want to make them get dim as the view gets off-axis. Josh --- This SF.net

Re: [Flightgear-devel] flash animation

2006-02-22 Thread Josh Babcock
Frederic Bouvier wrote: Great! Now, is it possible to get it to scale only on two axis? I use a trick with billboarding to avoid collisions between the light halos and body parts. | x| | ^ object center ^ face This way, the object rotates around the object

[Flightgear-devel] dist-scale animation WAS: flash animation

2006-02-22 Thread Josh Babcock
Josh Babcock wrote: Frederic Bouvier wrote: OK, aside from the scaling thing, this is working great. But, to make it work nicely, I tried to integrate it with Melchior's dist-scale animation from fgfs-export.py: LIT-LandingXparams light-near0.4/light-near light-med0.8/light-med

Re: [Flightgear-devel] dist-scale animation WAS: flash animation

2006-02-22 Thread Josh Babcock
Josh Babcock wrote: It seems to have the same behavior if I reverse the order of the animations. My mistake, it is broken in a new and creative way if the animations are reversed: http://jrbabcock.home.comcast.net/flightgear/fgfs-screen-012.jpg http://jrbabcock.home.comcast.net/flightgear/fgfs

Re: [Flightgear-devel] Re: How to correctly change material emission using condi

2006-02-23 Thread Josh Babcock
Melchior FRANZ wrote: Could be, but I wasn't talking about that, but about a wrong XML statement. Roberto presumably used something like red-prop1.0/red-prop. But the -prop in the tag wants to say us that it expects a property path: red-prop/path/to/a/number/red-prop. And the material

[Flightgear-devel] animation to improve light halos

2006-02-25 Thread Josh Babcock
Tiago Gusmao and I were talking on IRC about doing light halos and the problem of having them intersect with body parts and show up even when the light is not in the line of sight. Look at the right landing light (a flash animation) and the tail light (a billboard animation):

Re: [Flightgear-devel] Is there a property that gest the distance between an object and the point of view?

2006-02-25 Thread Josh Babcock
Roberto Inzerillo wrote: I have a 3d object and I'd like to use a property out of the tree which gets me the distance between the point of view and the object itself, in order to apply an animation to that. Is there something like that available? No, but there is an animation called

Re: [Flightgear-devel] Re: Any Billboard animation doc around?

2006-02-25 Thread Josh Babcock
Melchior FRANZ wrote: Yes. Put the object's center into the center of the object. And if you want to scale the object, you better do that at origin and then move it to its final place. Why don't you search a model that does what you need and look into the code? Regurgitating the common

Re: [Flightgear-devel] Is there a property that gest the distance between an object and the point of view?

2006-02-25 Thread Josh Babcock
Robicd wrote: Melchior suggested me to move them to the center. Well I can't, they have to scale separately around different centerpoints. Yes you can. You scale them and then translate them to the points that you want them. That's how all billboard animations have to be done. Take a

[Flightgear-devel] Re: Adjustable pitch stops for YASim CS propellers (was Re: [Flightgear-devel] YASim question: propeller idle RPM)

2006-02-26 Thread Josh Babcock
David Megginson wrote: On 22/02/06, Andy Ross [EMAIL PROTECTED] wrote: But the variable speed code will always seek to the specified RPM, and the current model gives it enough wiggle room to push the torque as far down as it wants, essentially. You could try setting a different/tunable floor

Re: [Flightgear-devel] Re: Adjustable pitch stops for YASim CS propellers (was Re: [Flightgear-devel] YASim question: propeller idle RPM)

2006-02-26 Thread Josh Babcock
Josh Babcock wrote: David Megginson wrote: On 22/02/06, Andy Ross [EMAIL PROTECTED] wrote: But the variable speed code will always seek to the specified RPM, and the current model gives it enough wiggle room to push the torque as far down as it wants, essentially. You could try setting

Re: [Flightgear-devel] Nasal in scenery object XML files

2006-03-01 Thread Josh Babcock
Melchior FRANZ wrote: FYI: I've now added Nasal support for scenery objects to my copy of sg fg. This can be used for 'intelligent' objects -- special lighting Can you make a patch available for those of us that want to experiment with this? Josh

[Flightgear-devel] submodel sugesstion

2006-03-01 Thread Josh Babcock
Perhaps there should be a way to tell a submodel to die when it hits the ground, even it it has not reached it's life/ limit yet. Josh --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications

Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Josh Babcock
Robicd wrote: Julien Pierru wrote: Right now svg2ac creates one .ac file containing all the buildings, another containing all the runways and a last one containing all the taxiways. It would be easy for someone to go in the .ac file using either blender or AC3D and edit the geometry, to

Re: [Flightgear-devel] 737-300 APU

2006-03-12 Thread Josh Babcock
Ampere K. Hardraade wrote: If I recall correctly, they do produce thrust to some extent. Perhaps one can model the APU as an engine with minimal thrust? Ampere That sort of depends on what kind of APU it is, and how it is mounted. I recall seeing a few mounted sideways through the

Re: [Flightgear-devel] Sound

2006-03-14 Thread Josh Babcock
polly wrote: Hi, I seem to get a rather graceless crash with a slew of this message : Failed to load wav file: at The operation was invalid in the current ALUT state . [ and then: ] Error loading MK VIII sound sample application-data-base-failed.wav Then the splash

[Flightgear-devel] /sim/replay/view gone lame

2006-03-15 Thread Josh Babcock
I don't know when this started, but /sim/replay/view no longer does anything for me. Here's what I have in my preferences.xml file: sim replay duration type=double60/duration view type=int6/view /replay /sim Unfortunately, upon starting replay mode I always

[Flightgear-devel] new brake code

2006-03-15 Thread Josh Babcock
Here are some updates to make the time factor for the new brake functions settable via the property tree. It sets a default value of 0.5s (if nothing else has already set it) that can later be updated by preferences.xml, the user, or whatever. Josh Index: controls.nas

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-16 Thread Josh Babcock
Erik Hofman wrote: Rob Oates wrote: I created a new set of world textures for Flightgear which should look a little more interesting than the current set. If you want to try them out you can and download the current beta from my site http://mellonroot.acomp.usf.edu/~phoenix

[Flightgear-devel] gripe: model loading routine debug output

2006-03-17 Thread Josh Babcock
Something has been bothering me for a long time. When the xml file for a model has an error in it, fg gives no help at all telling you where it is. Even with --log-level=bulk all I get is this: Failed to load aircraft from Aircraft/b29/Models/b29-model.xml (Falling back to glider.ac.) This

Re: [Flightgear-devel] Re: gripe: model loading routine debug output

2006-03-17 Thread Josh Babcock
Melchior FRANZ wrote: Fixed. Now you get this: Failed to load submodel: mismatched tag at /usr/local/share/FlightGear/Aircraft/b29/Instruments/jrb-wbd-clock.xml, line 22, column 3 Failed to load aircraft from Aircraft/b29/Models/b29-model.xml (Falling back to glider.ac.) m.

[Flightgear-devel] Nasal question

2006-03-17 Thread Josh Babcock
I was going to just send this to Andy, but I figured why bug him, maybe someone else knows the answer, so ... OK, I'm having trouble figuring out how to do this. Here's what I have. First, there is this property tree set up: yasim weights bomb-bay rack n=0 type=double0/rack

Re: [Flightgear-devel] nasal infinite loop?

2006-03-19 Thread Josh Babcock
Josh Babcock wrote: I originally had the above tied to sim/current-view/view-number, but it sim/current-view/field-of-view sorry, Josh --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications

Re: [Flightgear-devel] nasal infinite loop?

2006-03-19 Thread Josh Babcock
Josh Babcock wrote: Josh Babcock wrote: I originally had the above tied to sim/current-view/view-number, but it sim/current-view/field-of-view sorry, Josh Whoops, correction. I *did* have it tied to view-number, and that is what was causing it not to work (but not crash). I now have

Re: [Flightgear-devel] 3D models and Blender

2006-03-20 Thread Josh Babcock
Arnt Karlsen wrote: On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message [EMAIL PROTECTED]: Markus Barenhoff wrote: · Berndt, Jon S [EMAIL PROTECTED] wrote: If I'm not mistaken, the open source 3D modeing tool has been used to develop 3D models for FlightGear. Correct? Can the 3D

Re: [Flightgear-devel] 3D models and Blender

2006-03-20 Thread Josh Babcock
Arnt Karlsen wrote: On Mon, 20 Mar 2006 18:16:20 -0500, Josh wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message [EMAIL PROTECTED]: Markus Barenhoff wrote: · Berndt, Jon S [EMAIL PROTECTED] wrote: If I'm not mistaken,

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-21 Thread Josh Babcock
alessandro marassi wrote: Hi. I use UFO to examine scenery. I start from an airport, position the vehicle in air (altitude, longitude, latitude, heading). Is there a way to make it just hover in air setting its speed to 0? Um, pull the throttle back to zero? If this does not work for

Re: [Flightgear-devel] Any lights on TWR?

2006-03-21 Thread Josh Babcock
Martin Spott wrote: Hello David, David Megginson wrote: 1. Like most airport lighting, they're pretty much impossible to see at night if the airport is near a lit-up residential area. I used to live a few miles away from a small airport with a rotating beacon, and it was clearly visible

Re: [Flightgear-devel] b1900d questions.....

2006-03-22 Thread Josh Babcock
syd sandy wrote: One more - any votes on keeping or removing the popup GPS ? I personally dont care for it myself, but it made testing much easier I might as well try to fix as much as I can while I'm on a roll :). I vote to put the clickable regions directly on the panel. Josh

Re: [Flightgear-devel] BF109

2006-03-23 Thread Josh Babcock
Berndt, Jon S wrote: The compass on the BF109 is 180degrees off Julien Man ... that's gonna be a hard one to fix. Jon ;-) Naw, just fly backwards. --- This SF.Net email is sponsored by xPML, a groundbreaking

Re: [Flightgear-devel] Aircraft thumbnails on the download page

2006-03-23 Thread Josh Babcock
Curtis L. Olson wrote: In anticipation of the v0.9.10 release I have updated the aircraft download page. However, I find that many of the recent additions do not have a thumbnail.jpg image provided. If someone wants a quick way to contribute, please consider filling in the missing snapshots:

Re: [Flightgear-devel] Pilot models

2006-03-24 Thread Josh Babcock
David Megginson wrote: On 24/03/06, James Turner [EMAIL PROTECTED] wrote: Possibly this is just me, but: I find adding pilot models to the aircraft a bit weird - could it be made optional (a submodel)? I can't quite explain why, it just seems disconcerting to me. Of course there is an

Re: [Flightgear-devel] Pilot models

2006-03-24 Thread Josh Babcock
Josh Babcock wrote: I think it would be a good thing if aircraft designers started including select animations tied to /sim/model/pilot-visible-internal and /sim/model/pilot-visible-external with the appropriate conditions so that they each work in the appropriate views (/sim/current-view

Re: [Flightgear-devel] Re: FG core dump when running Concorde

2006-03-24 Thread Josh Babcock
Jon S. Berndt wrote: Go ahead. Have you tested it? With several aircraft of different types? I'll eventually add it in to JSBSim CVS, but have visitors this weekend. Jon What, they can't help? --- This SF.Net email is sponsored by xPML,

Re: [Flightgear-devel] Possible contribution for someone

2006-03-31 Thread Josh Babcock
Curtis L. Olson wrote: I have a little request if someone out there is interested in such a thing. Mojave, CA is home to Scaled Composites (Burt Rutan, Spaceship1), Orbital Dynamcics, The National Test Pilot School, Flight Research Inc. and several others. It is sort of the civilian

Re: [Flightgear-devel] Aircraft with old JSBSim specs in base package

2006-04-05 Thread Josh Babcock
Arnt Karlsen wrote: ..anything useful here?: http://www.google.com/search?num=100hl=enlr=ie=UTF-8oe=UTF-8q=airfoil+%22polar+data%22+lift+drag+B-29+OR+B29+OR+B-50+OR+B50btnG=Search Fraid not. There is a specific Boeing airfoil used in the B-29 and it's variants, i think it's the 319.

Re: [Flightgear-devel] Re: [Flightgear-users] Stalls

2006-04-06 Thread Josh Babcock
Andy Ross wrote: [redirecting to flightgear-devel] If audio is required, then this ought to be tied to turbulence also, or maybe to instantaneous acceleration changes (a delta of more than YYY m/s^2 over the last 0.XX seconds triggers the start of a whump sound). I have been thinking about

[Flightgear-devel] YOU CAN HELP!

2006-04-08 Thread Josh Babcock
http://jrbabcock.home.comcast.net/flightgear/ch53e/progress/progress.html This poor, unsupported young aircraft model, like many in the third world, has a grim future. It faces poverty, disease, and lack of any good FlightGear rotary wing FDM. But it doesn't have to be that way. For an annual

[Flightgear-devel] FGFS exiting abnormally after Xlib GLX error

2006-04-09 Thread Josh Babcock
I'm getting this with CVS/head as well as a slightly older version. I suspect that some of my local data is corrupt, but all I can think of is checking Textures/Sky, and all of them looked fine. I blew away the dir and did a cvs up just in case, but I still get the same results. Anyone have any

[Flightgear-devel] interpolate() acting funny

2006-04-12 Thread Josh Babcock
I'm getting some strange results from interpolate(). I put the attached code into ch53e.nas and get the following results: * GearIndicator0-pos instantly goes to 0, then after 6 seconds goes to -1 or 1, depending on the gear condition. This is the desired behavior. * GearIndicator1-pos does not

Re: [Flightgear-devel] Multiplayer views

2006-04-13 Thread Josh Babcock
Frank Olaf Sem-Jacobsen wrote: s as a stowaway passenger ;) Btw, is there any nasal documentation available somewhere? www.plausible.org/nasal --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends

Re: [Flightgear-devel] Aircraft repaint request

2006-04-18 Thread Josh Babcock
Curtis L. Olson wrote: The son of one of the Tuskegee airman would love to have us do a repaint of our P-51 in the classic Tuskegee scheme with the distinctive red tail. I don't know the best place to get official information on the marking scheme, but if you do a google image search for

Re: [Flightgear-devel] Better way to edit XML files

2006-05-03 Thread Josh Babcock
Torsten Dreyer wrote: Is there a better way to edit FG XML files than using a text editor? There is also an syntax definition for XML in VI. Josh --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done

Re: [Flightgear-devel] Better way to edit XML files

2006-05-03 Thread Josh Babcock
Curtis L. Olson wrote: And of course, every experienced unix professional knows the original vi was already perfect. These so called improvements in vim are simply a bunch of dumb bandaids and cruches to help out those lazy people who don't have 6 months to learn *real* vi and who think

Re: [Flightgear-devel] F-14 anyone?

2006-05-04 Thread Josh Babcock
Robicd wrote: There are mirrors inside, for the pilots (look at http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if there's a way with FGFS to create those mirrors, some kind of picture-in-picture technique :-) Or should that be implemented in the code? Are such mirrors

Re: [Flightgear-devel] F-14 anyone?

2006-05-04 Thread Josh Babcock
flying.toaster wrote: Just one question before I get started ... What is the reasonnable polygon count (in triangles or quads) that can be accepted by most platforms without turning into a slideshow ? For strike fighters this is somewhere in the 10,000 range (with a damage model).

Re: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-11 Thread Josh Babcock
Steve Hosgood wrote: Before I say anything, I'd like to commend you Jon, along with Dave Culp and Erik Hofman for your three replies to my original question. *None* of you flamed me or anyone else, and answered pretty much all my questions really neatly. You're not subscribed to [EMAIL

Re: [Flightgear-devel] A380 Development

2006-06-01 Thread Josh Babcock
Arnt Karlsen wrote: On Thu, 01 Jun 2006 08:20:59 +0200, Frederic wrote in message [EMAIL PROTECTED]: Selon Ampere K. Hardraade : I suspect it is FDM's issue. Try using the Null FDM. Yes, that's why I am saying it shouldn't be finished. It doesn't fly very well with the null fdm :

Re: [Flightgear-devel] Property Browser: old dog, new tricks

2006-06-03 Thread Josh Babcock
Melchior FRANZ wrote: I've hacked the property browser a bit: - it unselects entries after editing is finished (i.e. after the small edit window has disappeared) - doesn't scroll the list back to top after editing value (which was very annoying) - makes bool entries toggle on

Re: [Flightgear-devel] Seneca II updated

2006-06-03 Thread Josh Babcock
Torsten Dreyer wrote: Hi, I spent some time on the Seneca II model. The update is available here Very nice! Can you fix this link though? I get a 403 error. http://www.t3r.de/fg/seneca/SenecaII.dcm Josh ___ Flightgear-devel mailing list

Re: [Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists

2006-06-03 Thread Josh Babcock
AJ MacLeod wrote: I posted a preview of animations (landing gear retraction) at avsim forum. I think I got the blender inverse kinematics right now, but I am wondering if this is of any use since blender uses bones as a replacement for transforms in the animations (actually bones are

Re: [Flightgear-devel] Harrier checkin

2006-06-03 Thread Josh Babcock
AJ MacLeod wrote: My only request at this stage is an easy one - that the aircraft starts off with the parking brake engaged. There are few things more irritating than having the fg screen fade in only to find yourself pitching off the carrier deck or into the nearest windsock! Hmm,

Re: [Flightgear-devel] Google earth mapping for fgfs scenery

2006-06-04 Thread Josh Babcock
Pigeon wrote: Currently they do not allow any non-web application use the google map data/images. Not sure about google earth but i imagine similar terms So what you are saying is that we need to re-implement fg in javascript? Josh ___

Re: [Flightgear-devel] Property Browser: old dog, new tricks

2006-06-04 Thread Josh Babcock
Melchior FRANZ wrote: It would be on my TODO list right after buying a scroll wheel mouse, if that was on my TODO list. Which it isn't. :-] m. Do you accept small gifts? Josh ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Josh Babcock
AJ MacLeod wrote: On Sunday 04 June 2006 04:24, Josh Babcock wrote: Hmm, rather than force everyone to start with the P-brake engaged, why don't you just set it in your preferences.xml file? This is the sort of thing that really has nothing to to with the aircraft, and everything to do

Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Josh Babcock
AJ MacLeod wrote: I'm not claiming having the parking brake set at this point is the height of realism, just that it's slightly less bad than the alternative. I've still not heard a convincing reason why FG starting up with out of control runaway aircraft is a good idea... I don't have a

Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Josh Babcock
Georg Vollnhals wrote: Hi Josh, although I can't understand why someone would like to start a flightsim session with programmed trouble (=aircraft not in a stable position) I accept the argument that the status of the aircraft should be set up separately, ie in the preferences file.

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-05 Thread Josh Babcock
Curtis L. Olson wrote: Martin Doege wrote: However, calculating the tide for a given coordinate is probably the lesser problem here (one can use xtide's output for reference, etc.) My main issue is whether the visualization of the tidal effects can somehow be done with e.g. a Nasal script

Re: [Flightgear-devel] Lee Elliot-ComperSwift

2006-06-06 Thread Josh Babcock
Lee Elliott wrote: lowest I dared stall? Like he had a choice? Josh ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-09 Thread Josh Babcock
Martin Spott wrote: Christian Mayer wrote: Perhaps - but then only with our own watermark, so that everybody who finds them knows where they are from. Hehe, good idea ! Do you know a method how to place such a watermark without requiring Curt to open every single screenshot in Gimp (did I

Re: [Flightgear-devel] configurable HUD colors [breaks backward compatibility]

2006-06-10 Thread Josh Babcock
Melchior FRANZ wrote: * Melchior FRANZ -- Thursday 08 June 2006 20:07: Here's a screeshot (for the lazy bums): http://members.aon.at/mfranz/hud.jpg [81 kB] I've now fixed the alpha problem and made the f16-hud transparent. This addresses Isao's valid complaints. The colors depend now on

Re: [Flightgear-devel] remove me from discussion list

2006-06-10 Thread Josh Babcock
Dustin Hilderley wrote: I think i may have accidentally become a part of a discussion list that is overflowing my in box please help me to be free of this inconvenience [EMAIL PROTECTED]

Re: [Flightgear-devel] apt.dat changes ?

2006-06-10 Thread Josh Babcock
Tony Pelton wrote: well, if austin wrote it, besides being amused by the thought, you'd have to question his sanity, given the code base of parsers already available in the wild. I'm sure that XML would also end up with a few new features, like extend DTD while in flight and each element and

Re: [Flightgear-devel] cvs commit e-mail

2006-06-10 Thread Josh Babcock
Tony Pelton wrote: is there a list i can join, or someone i can ask, such that i could get e-mail from the CVS server when someone commits to the codebase ? FlightGear-CVSLogs http://www.flightgear.org/mail.html Josh ___ Flightgear-devel mailing

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-11 Thread Josh Babcock
Correu PelDavid wrote: Hello, After lots of exams, and almost infinite tasks at university, and before some more to come, I'd like to ask for a few things I'd like to do in the quiet sunny summer days. I'd like to mix FlightGear with Matlab through the aerospace toolbox. Weeks ago I

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-12 Thread Josh Babcock
Martin Spott wrote: Correu PelDavid wrote: Isn't the FDM much good? I thought it would be. What fidelity lacks? I find the helicopter FDM quite reasonable. I've been flying a model helicopter about the time when I finished school but this is already 20 years ago, so my memory might

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Josh Babcock
Martin Spott wrote: Josh Babcock wrote: For instance: translational lift, ground effect, retreating blade stall, and VRS. I don't think that there is any kind of realism regarding the energy model for the blades. (AFAIK, all they do is spool up to the specified rpm when the engines

Re: [Flightgear-devel] No textures rendered with i915 graphic card

2006-06-13 Thread Josh Babcock
savas yatmaz wrote: http://img119.imageshack.us/img119/6794/f7im.jpg Cool. PsychedelicGear. Kick the tires, light the fires, and drop a tab. Josh ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Josh Babcock
Martin Spott wrote: I want to see a simulation of what is supposed to happen during a flight and I'm quite satisfied for now. Apparently you want to see a simulation of what is _not_ supposed to happen during a flight, so your expecations and your valuation of what's already there differs

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Josh Babcock
Melchior FRANZ wrote: * Georg Vollnhals -- Wednesday 14 June 2006 11:57: Melchior FRANZ schrieb: * Georg Vollnhals -- Wednesday 14 June 2006 03:02: Take the BO105 and goo for a straight and level flight with 100-120 knts. Then push the collective down. [...] ^^^

Re: [Flightgear-devel] Autopilot Bug/Feature

2006-06-14 Thread Josh Babcock
Vivian Meazza wrote: Hi, In the course of developing the KC135, I noticed that parts of the autopilot function do not work in that model, copied from the B737 - the bits described as vor/loc and app. Investigation showed that the cause was simple - in JSBSim a jet ac does not have vacuum

Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-14 Thread Josh Babcock
I say we issue everyone a GPS unit and start taking out own data :) Josh ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

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