Martin Spott wrote:
Josh Babcock wrote:
Would it be feasible instead to have an entry in the new object's xml
file listing some exact coordinates at which any existing objects should
be removed from the scene-graph? That would be transparent to the user
[...]
but this solution
Jon Stockill wrote:
Josh Babcock wrote:
This glideslope looks a bit under the weather. It's at the southwest
corner of KADW.
http://jrbabcock.home.comcast.net/flightgear/fgfs-screen-002.jpg
The navaids were all placed at ground level - since the new scenery has
been created using new
Melchior FRANZ wrote:
On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote:
Solution: you have to change it back explicitly -- in a
separate animation.
Solution II: you can also watch the sun angle in a Nasal loop
and set a property accordingly. Then you can leave the
material
It looks like /sim/time/sun-angle-rad does not have the same value at
dawn as it does at dusk. I am trying to calculate the angle between the
sea-level horizon and any point on the sun disk in nasal. Anybody have
any ideas? Using /sim/time/sun-angle-rad can have a difference as wide
as the sun
I. Currently the terrain textures are UV mapped onto the terrain from
directly above. This creates all sorts of problems in steep terrain. One
of those problems is that cliffs and near cliffs look really bad.
Perhaps if terrain with a slope greater than a certain threshold were to
be mapped from
Here's a better shot:
http://jrbabcock.home.comcast.net/flightgear/three.jpg
Josh
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- I need to write a tutorial on writing tutorials, though there is a
description in tutorial.nas
How will you do that? Are there any tutorials on writing tutorials on
tutorials on the net?
Oops, my grammar checker just segfaulted.
Josh
---
. There are three to chose from, each slightly offset.
If the ambient light level is ever exposed, I will re-write this in a
more elegant fashion.
Josh
# lighting.nas
#
# Josh Babcock 2006
# Released under the GPL
#
# provide some properties to be used by scenery objects for night lighting.
# At some
Erik Hofman wrote:
Josh Babcock wrote:
If the ambient light level is ever exposed, I will re-write this in a
more elegant fashion.
I'd expect this wouldn't take more than a few minutes to do, so I wanted
to add it this week.
Erik
Hey, that's great. No point in committing
Melchior FRANZ wrote:
* AJ MacLeod -- Thursday 26 January 2006 13:28:
Which leads me to a linked question; is there any way of assigning nasal
functions to joystick buttons on a per-aircraft basis (i.e. with the
_aircraft_ setting the controls, not the JS config), in the same way the
AJ MacLeod wrote:
On Thursday 26 January 2006 21:00, Josh Babcock wrote:
AJ, I wasn't really following this, and didn't realize what you were
doing. My joystick config has differential thrust based on the rudder
position. Find it here:
http://jrbabcock.home.comcast.net/flightgear/scripts/Cyborg
Just compiled the latest greatest, and FOV does not seem to change. x
and X pop up the FOV dialog, but the view does not change ...
Josh
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Jon Stockill wrote:
David Megginson wrote:
On 28/01/06, Curtis L. Olson [EMAIL PROTECTED] wrote:
Now that the v0.9.10 scenery is done. I would like to start thinking
about the next FlightGear release which will be called v0.9.10 to match
the scenery.
I've been using the new scenery,
Eric,
We use one prop /controls/gear/gear-down to denote when gear is down and
locked. does YASim just turn on the extra drag when that changes to 1 or
does it slowly increase it over the time of extension?
Josh
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Looks like interpolations in (at least) rotate animations fail if the
ind entries are not in increasing order. I'm pretty sure that it didn't
used to be that way. Is this intended or a bug?
Josh
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Justin Smithies wrote:
Hi guys , i tried to compile Pretty polly editor from source but its way out
of date for my system.
What other Linux 3d editors will allow me to load the 3d models ?
Justin Smithies
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When are we going to be able to use the syntax:
axis
x1-m8.13/x1-m
y1-m-2.68/y1-m
z1-m0.23/z1-m
x2-m7.79/x2-m
y2-m-1.96/y2-m
z2-m0.24/z2-m
/axis
inside of translate animations? It would really make some of these
animations a lot easier to do.
Josh
Major A wrote:
There is already a new 737 model and 3D panel in the pipe
line.
Which one are you referring to? The current CVS model?
I think I could contribute to FlightGear by writing code for
instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it
would be nice to have a
Georg Vollnhals wrote:
Hi Andras, hi Josh!
if you fly with AP it is a pleasure zooming on an instrument in 3d
cockpit and read it/make your inputs.
This is bad if you fly *manually/by hand*, you can't control your
aircraft as you would like to :-/.
Therefore my wish for the *future* would
Melchior FRANZ wrote:
Would be nice
if the b29 copilot reported gear down etc., or the bo105 copilot
gave some navigation hints (I think we are too far already. :-)
Actually, there are plans for this. Originally I was just going to have
messages from the crew pop up in windows, but at one
Justin Smithies wrote:
So help me out guys please.
Have you looked at OpenGC? It was made specifically for this, and fg has
a built-in interface for it.
Josh
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http://www.ams.vr.it/dat/entry_eng/entry_eng.htm
Scroll down to TO 1-1-4, it's the USAF technical order for how to paint
all their aircraft.
Josh
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alexis bory wrote:
Did anybody asked about a way to keep the hud's marks inside the hud
screen ?
If you are talking about the HUDs controlled by the 'h' key, I don't
know the answer but I know it can be done so long as you want to
constrain them to a rectangle. If you are talking about the
Martin Spott wrote:
Lee Elliott wrote:
Funny where you are sometimes, when ideas occur to you. I was in
the shower, [...]
I know this phenomenon. You typically get the best ideas while being at
places where there's no chance to write them down: In the shower, on a
boring ride with the
Lee Elliott wrote:
Funny where you are sometimes, when ideas occur to you. I was in
the shower, thinking about various aspects of FG when I thought,
while doing some logical toppling: wouldn't it be fun in
multi-player if there was a mode where instead of one player to
one aircraft we
I saw that two new features listed in the last release were:
- Support for new animations and effects such as heat-haze and chrome.
- Added a function that can intersect any arbitrary vector with the
loaded scenery and return the hit point.
I seem to have missed the implementation of these two.
Torsten Dreyer wrote:
Hi all,
can I use the params tag in 3d-Instruments?
Background:
For a piston-twin, I want to add two RPM gauges to the 3d-panel but I do not
want to create a separate 3d model for the LH and RH gauge but tell the model
which property drives the needle.
In 2d
Melchior FRANZ wrote:
Cool.
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Can anyone explain to me how the flash animation works? It seems to be
undocumented and I think it is what I need. I am trying to animate some
landing light halos, and I want to make them get dim as the view gets
off-axis.
Josh
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Frederic Bouvier wrote:
Great!
Now, is it possible to get it to scale only on two axis? I use a trick
with billboarding to avoid collisions between the light halos and body
parts.
|
x|
|
^ object center
^ face
This way, the object rotates around the object
Josh Babcock wrote:
Frederic Bouvier wrote:
OK, aside from the scaling thing, this is working great. But, to make it
work nicely, I tried to integrate it with Melchior's dist-scale
animation from fgfs-export.py:
LIT-LandingXparams
light-near0.4/light-near
light-med0.8/light-med
Josh Babcock wrote:
It seems to have the same behavior
if I reverse the order of the animations.
My mistake, it is broken in a new and creative way if the animations are
reversed:
http://jrbabcock.home.comcast.net/flightgear/fgfs-screen-012.jpg
http://jrbabcock.home.comcast.net/flightgear/fgfs
Melchior FRANZ wrote:
Could be, but I wasn't talking about that, but about a wrong XML
statement. Roberto presumably used something like red-prop1.0/red-prop.
But the -prop in the tag wants to say us that it expects a property path:
red-prop/path/to/a/number/red-prop. And the material
Tiago Gusmao and I were talking on IRC about doing light halos and the
problem of having them intersect with body parts and show up even when
the light is not in the line of sight. Look at the right landing light
(a flash animation) and the tail light (a billboard animation):
Roberto Inzerillo wrote:
I have a 3d object and I'd like to use a property out of the tree which
gets me the distance between the point of view and the object itself, in
order to apply an animation to that. Is there something like that
available?
No, but there is an animation called
Melchior FRANZ wrote:
Yes. Put the object's center into the center of the object.
And if you want to scale the object, you better do that at
origin and then move it to its final place. Why don't you
search a model that does what you need and look into the code?
Regurgitating the common
Robicd wrote:
Melchior suggested me to move them to the center. Well I can't, they
have to scale separately around different centerpoints.
Yes you can. You scale them and then translate them to the points that
you want them. That's how all billboard animations have to be done. Take
a
David Megginson wrote:
On 22/02/06, Andy Ross [EMAIL PROTECTED] wrote:
But the variable speed code will always seek to the specified RPM, and
the current model gives it enough wiggle room to push the torque as
far down as it wants, essentially. You could try setting a
different/tunable floor
Josh Babcock wrote:
David Megginson wrote:
On 22/02/06, Andy Ross [EMAIL PROTECTED] wrote:
But the variable speed code will always seek to the specified RPM, and
the current model gives it enough wiggle room to push the torque as
far down as it wants, essentially. You could try setting
Melchior FRANZ wrote:
FYI: I've now added Nasal support for scenery objects to my copy of
sg fg. This can be used for 'intelligent' objects -- special lighting
Can you make a patch available for those of us that want to experiment
with this?
Josh
Perhaps there should be a way to tell a submodel to die when it hits the
ground, even it it has not reached it's life/ limit yet.
Josh
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Robicd wrote:
Julien Pierru wrote:
Right now svg2ac creates one .ac file containing all the buildings,
another containing all the runways and a last one containing all the
taxiways.
It would be easy for someone to go in the .ac file using either
blender or AC3D and edit the geometry, to
Ampere K. Hardraade wrote:
If I recall correctly, they do produce thrust to some extent. Perhaps one
can
model the APU as an engine with minimal thrust?
Ampere
That sort of depends on what kind of APU it is, and how it is mounted. I
recall seeing a few mounted sideways through the
polly wrote:
Hi,
I seem to get a rather graceless crash with a slew of this message :
Failed to load wav file:
at The operation was invalid in the current ALUT state
. [ and then: ]
Error loading MK VIII sound sample application-data-base-failed.wav
Then the splash
I don't know when this started, but /sim/replay/view no longer does
anything for me. Here's what I have in my preferences.xml file:
sim
replay
duration type=double60/duration
view type=int6/view
/replay
/sim
Unfortunately, upon starting replay mode I always
Here are some updates to make the time factor for the new brake
functions settable via the property tree. It sets a default value of
0.5s (if nothing else has already set it) that can later be updated by
preferences.xml, the user, or whatever.
Josh
Index: controls.nas
Erik Hofman wrote:
Rob Oates wrote:
I created a new set of world textures for Flightgear which should
look a little more interesting than the current set. If you want to
try them out you can and download the current beta from my site
http://mellonroot.acomp.usf.edu/~phoenix
Something has been bothering me for a long time. When the xml file for a
model has an error in it, fg gives no help at all telling you where it
is. Even with --log-level=bulk all I get is this:
Failed to load aircraft from Aircraft/b29/Models/b29-model.xml
(Falling back to glider.ac.)
This
Melchior FRANZ wrote:
Fixed. Now you get this:
Failed to load submodel: mismatched tag
at /usr/local/share/FlightGear/Aircraft/b29/Instruments/jrb-wbd-clock.xml,
line 22, column 3
Failed to load aircraft from Aircraft/b29/Models/b29-model.xml
(Falling back to glider.ac.)
m.
I was going to just send this to Andy, but I figured why bug him, maybe
someone else knows the answer, so ...
OK, I'm having trouble figuring out how to do this. Here's what I have.
First, there is this property tree set up:
yasim
weights
bomb-bay
rack n=0 type=double0/rack
Josh Babcock wrote:
I originally had the above tied to sim/current-view/view-number, but it
sim/current-view/field-of-view
sorry,
Josh
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Josh Babcock wrote:
Josh Babcock wrote:
I originally had the above tied to sim/current-view/view-number, but it
sim/current-view/field-of-view
sorry,
Josh
Whoops, correction. I *did* have it tied to view-number, and that is
what was causing it not to work (but not crash). I now have
Arnt Karlsen wrote:
On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message
[EMAIL PROTECTED]:
Markus Barenhoff wrote:
· Berndt, Jon S [EMAIL PROTECTED] wrote:
If I'm not mistaken, the open source 3D modeing tool has been used
to develop 3D models for FlightGear. Correct? Can the 3D
Arnt Karlsen wrote:
On Mon, 20 Mar 2006 18:16:20 -0500, Josh wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen wrote:
On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message
[EMAIL PROTECTED]:
Markus Barenhoff wrote:
· Berndt, Jon S [EMAIL PROTECTED] wrote:
If I'm not mistaken,
alessandro marassi wrote:
Hi.
I use UFO to examine scenery.
I start from an airport, position the vehicle in air (altitude, longitude,
latitude, heading).
Is there a way to make it just hover in air setting its speed to 0?
Um, pull the throttle back to zero? If this does not work for
Martin Spott wrote:
Hello David,
David Megginson wrote:
1. Like most airport lighting, they're pretty much impossible to see
at night if the airport is near a lit-up residential area.
I used to live a few miles away from a small airport with a rotating
beacon, and it was clearly visible
syd sandy wrote:
One more - any votes on keeping or removing the popup GPS ? I
personally dont care for it myself, but it made testing much easier
I might as well try to fix as much as I can while I'm on a roll :).
I vote to put the clickable regions directly on the panel.
Josh
Berndt, Jon S wrote:
The compass on the BF109 is 180degrees off
Julien
Man ... that's gonna be a hard one to fix.
Jon
;-)
Naw, just fly backwards.
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Curtis L. Olson wrote:
In anticipation of the v0.9.10 release I have updated the aircraft
download page. However, I find that many of the recent additions do not
have a thumbnail.jpg image provided. If someone wants a quick way to
contribute, please consider filling in the missing snapshots:
David Megginson wrote:
On 24/03/06, James Turner [EMAIL PROTECTED] wrote:
Possibly this is just me, but: I find adding pilot models to the aircraft a
bit weird - could it be made optional (a submodel)? I can't quite explain
why, it just seems disconcerting to me. Of course there is an
Josh Babcock wrote:
I think it would be a good thing if aircraft designers started including
select animations tied to /sim/model/pilot-visible-internal and
/sim/model/pilot-visible-external with the appropriate conditions so
that they each work in the appropriate views
(/sim/current-view
Jon S. Berndt wrote:
Go ahead. Have you tested it? With several aircraft of different types? I'll
eventually add it in to JSBSim CVS, but have visitors this weekend.
Jon
What, they can't help?
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Curtis L. Olson wrote:
I have a little request if someone out there is interested in such a thing.
Mojave, CA is home to Scaled Composites (Burt Rutan, Spaceship1),
Orbital Dynamcics, The National Test Pilot School, Flight Research Inc.
and several others. It is sort of the civilian
Arnt Karlsen wrote:
..anything useful here?:
http://www.google.com/search?num=100hl=enlr=ie=UTF-8oe=UTF-8q=airfoil+%22polar+data%22+lift+drag+B-29+OR+B29+OR+B-50+OR+B50btnG=Search
Fraid not. There is a specific Boeing airfoil used in the B-29 and it's
variants, i think it's the 319.
Andy Ross wrote:
[redirecting to flightgear-devel]
If audio is required, then this ought to be tied to turbulence also,
or maybe to instantaneous acceleration changes (a delta of more than
YYY m/s^2 over the last 0.XX seconds triggers the start of a whump
sound).
I have been thinking about
http://jrbabcock.home.comcast.net/flightgear/ch53e/progress/progress.html
This poor, unsupported young aircraft model, like many in the third
world, has a grim future. It faces poverty, disease, and lack of any
good FlightGear rotary wing FDM.
But it doesn't have to be that way. For an annual
I'm getting this with CVS/head as well as a slightly older version. I
suspect that some of my local data is corrupt, but all I can think of is
checking Textures/Sky, and all of them looked fine. I blew away the dir
and did a cvs up just in case, but I still get the same results. Anyone
have any
I'm getting some strange results from interpolate(). I put the attached
code into ch53e.nas and get the following results:
* GearIndicator0-pos instantly goes to 0, then after 6 seconds goes to
-1 or 1, depending on the gear condition. This is the desired behavior.
* GearIndicator1-pos does not
Frank Olaf Sem-Jacobsen wrote:
s as a stowaway passenger ;)
Btw, is there any nasal documentation available somewhere?
www.plausible.org/nasal
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Curtis L. Olson wrote:
The son of one of the Tuskegee airman would love to have us do a repaint
of our P-51 in the classic Tuskegee scheme with the distinctive red tail.
I don't know the best place to get official information on the marking
scheme, but if you do a google image search for
Torsten Dreyer wrote:
Is there a better way to edit FG XML files than using a text editor?
There is also an syntax definition for XML in VI.
Josh
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Get stuff done
Curtis L. Olson wrote:
And of course, every experienced unix professional knows the original
vi was already perfect. These so called improvements in vim are
simply a bunch of dumb bandaids and cruches to help out those lazy
people who don't have 6 months to learn *real* vi and who think
Robicd wrote:
There are mirrors inside, for the pilots (look at
http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
there's a way with FGFS to create those mirrors, some kind of
picture-in-picture technique :-)
Or should that be implemented in the code?
Are such mirrors
flying.toaster wrote:
Just one question before I get started ...
What is the reasonnable polygon count (in triangles or quads) that can be
accepted by most platforms without turning into a slideshow ?
For strike fighters this is somewhere in the 10,000 range (with a damage
model).
Steve Hosgood wrote:
Before I say anything, I'd like to commend you Jon, along with Dave Culp
and Erik Hofman for your three replies to my original question. *None*
of you flamed me or anyone else, and answered pretty much all my
questions really neatly.
You're not subscribed to [EMAIL
Arnt Karlsen wrote:
On Thu, 01 Jun 2006 08:20:59 +0200, Frederic wrote in message
[EMAIL PROTECTED]:
Selon Ampere K. Hardraade :
I suspect it is FDM's issue. Try using the Null FDM.
Yes, that's why I am saying it shouldn't be finished.
It doesn't fly very well with the null fdm :
Melchior FRANZ wrote:
I've hacked the property browser a bit:
- it unselects entries after editing is finished (i.e. after the small edit
window has disappeared)
- doesn't scroll the list back to top after editing value (which was very
annoying)
- makes bool entries toggle on
Torsten Dreyer wrote:
Hi,
I spent some time on the Seneca II model.
The update is available here
Very nice! Can you fix this link though? I get a 403 error.
http://www.t3r.de/fg/seneca/SenecaII.dcm
Josh
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AJ MacLeod wrote:
I posted a preview of animations (landing gear retraction) at avsim forum.
I think I got the blender inverse kinematics right now, but I am wondering if
this is of any use since blender uses bones as a replacement for
transforms in the animations (actually bones are
AJ MacLeod wrote:
My only request at this stage is an easy one - that the aircraft starts off
with the parking brake engaged. There are few things more irritating than
having the fg screen fade in only to find yourself pitching off the carrier
deck or into the nearest windsock!
Hmm,
Pigeon wrote:
Currently they do not allow any non-web application use the google
map data/images. Not sure about google earth but i imagine similar terms
So what you are saying is that we need to re-implement fg in javascript?
Josh
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Melchior FRANZ wrote:
It would be on my TODO list right after buying a scroll wheel mouse,
if that was on my TODO list. Which it isn't. :-]
m.
Do you accept small gifts?
Josh
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AJ MacLeod wrote:
On Sunday 04 June 2006 04:24, Josh Babcock wrote:
Hmm, rather than force everyone to start with the P-brake engaged, why
don't you just set it in your preferences.xml file? This is the sort of
thing that really has nothing to to with the aircraft, and everything to
do
AJ MacLeod wrote:
I'm not claiming having the parking brake set at this point is the height of
realism, just that it's slightly less bad than the alternative. I've still
not heard a convincing reason why FG starting up with out of control runaway
aircraft is a good idea...
I don't have a
Georg Vollnhals wrote:
Hi Josh,
although I can't understand why someone would like to start a flightsim
session with programmed trouble (=aircraft not in a stable position) I
accept the argument that the status of the aircraft should be set up
separately, ie in the preferences file.
Curtis L. Olson wrote:
Martin Doege wrote:
However, calculating the tide for a given coordinate is probably the
lesser problem here (one can use xtide's output for reference, etc.)
My main issue is whether the visualization of the tidal effects can
somehow be done with e.g. a Nasal script
Lee Elliott wrote:
lowest I dared stall? Like he had a choice?
Josh
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Martin Spott wrote:
Christian Mayer wrote:
Perhaps - but then only with our own watermark, so that everybody who
finds them knows where they are from.
Hehe, good idea ! Do you know a method how to place such a watermark
without requiring Curt to open every single screenshot in Gimp (did I
Melchior FRANZ wrote:
* Melchior FRANZ -- Thursday 08 June 2006 20:07:
Here's a screeshot (for the lazy bums):
http://members.aon.at/mfranz/hud.jpg [81 kB]
I've now fixed the alpha problem and made the f16-hud transparent. This
addresses Isao's valid complaints. The colors depend now on
Dustin Hilderley wrote:
I think i may have accidentally become a part of a discussion list that
is overflowing my in box
please help me to be free of this inconvenience
[EMAIL PROTECTED]
Tony Pelton wrote:
well, if austin wrote it, besides being amused by the thought, you'd
have to question his sanity, given the code base of parsers already
available in the wild.
I'm sure that XML would also end up with a few new features, like
extend DTD while in flight and each element and
Tony Pelton wrote:
is there a list i can join, or someone i can ask, such that i could
get e-mail from the CVS server when someone commits to the codebase ?
FlightGear-CVSLogs
http://www.flightgear.org/mail.html
Josh
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Correu PelDavid wrote:
Hello,
After lots of exams, and almost infinite tasks at university, and before
some more to come, I'd like to ask for a few things I'd like to do in
the quiet sunny summer days.
I'd like to mix FlightGear with Matlab through the aerospace toolbox.
Weeks ago I
Martin Spott wrote:
Correu PelDavid wrote:
Isn't the FDM much good?
I thought it would be. What fidelity lacks?
I find the helicopter FDM quite reasonable. I've been flying a model
helicopter about the time when I finished school but this is
already 20 years ago, so my memory might
Martin Spott wrote:
Josh Babcock wrote:
For instance: translational lift, ground effect, retreating blade stall,
and VRS. I don't think that there is any kind of realism regarding the
energy model for the blades. (AFAIK, all they do is spool up to the
specified rpm when the engines
savas yatmaz wrote:
http://img119.imageshack.us/img119/6794/f7im.jpg
Cool. PsychedelicGear. Kick the tires, light the fires, and drop a tab.
Josh
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Martin Spott wrote:
I want to see a simulation of what is supposed to happen during a
flight and I'm quite satisfied for now. Apparently you want to see a
simulation of what is _not_ supposed to happen during a flight, so your
expecations and your valuation of what's already there differs
Melchior FRANZ wrote:
* Georg Vollnhals -- Wednesday 14 June 2006 11:57:
Melchior FRANZ schrieb:
* Georg Vollnhals -- Wednesday 14 June 2006 03:02:
Take the BO105 and goo for a straight and level flight with 100-120
knts. Then push the collective down. [...] ^^^
Vivian Meazza wrote:
Hi,
In the course of developing the KC135, I noticed that parts of the autopilot
function do not work in that model, copied from the B737 - the bits
described as vor/loc and app. Investigation showed that the cause was simple
- in JSBSim a jet ac does not have vacuum
I say we issue everyone a GPS unit and start taking out own data :)
Josh
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