Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-06 Thread Heiko Schulz
Hello, Frederic Bouvier wrote: This is just designers' art. The light poles don't have hard edges. With a carefully designed light volume and well tune attenuation parameters, the hard edges will disappear after some iterations. Thanks for the input here and on youtube. I tried your tips and

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-06 Thread Gene Buckle
On Fri, 6 Apr 2012, Heiko Schulz wrote: Hello, The Cub behaves perfect- here a little video showing beside the cockpit shadowing also the terrain shadowing: http://www.youtube.com/watch?v=Zcj7jpuhLeU Please watch in HD Very, very nice! g. -- Proud owner of F-15C 80-0007

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-05 Thread Renk Thorsten
No moon shadows? I see a long discussion coming up about how unrealistic this all is ;-) Did we not have a discussion a while back about our nights being too dark? I think moonlight would be great, but we would need to take into account the phases of the moon. Something to do as a

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-04 Thread Frederic Bouvier
- Scenery-terrain seems to cast shadows. Visible especially shortly before dawn or shortly after dusk. Great feature if so, but seems also need a lot of perfomance. Maybe it can be made switchable? - Comparing different aircraft-models showed me, that not the general number of vertices or

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-04 Thread Frederic Bouvier
- Scenery-terrain seems to cast shadows. Visible especially shortly before dawn or shortly after dusk. Great feature if so, but seems also need a lot of perfomance. Maybe it can be made switchable? - Comparing different aircraft-models showed me, that not the general number of

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-04 Thread Torsten Dreyer
The cost of shadows is the difference in fps between night and day, as shadow rendering is disabled at night. No moon shadows? I see a long discussion coming up about how unrealistic this all is ;-) Torsten --

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-04 Thread Vivian Meazza
Torsten wrote The cost of shadows is the difference in fps between night and day, as shadow rendering is disabled at night. No moon shadows? I see a long discussion coming up about how unrealistic this all is ;-) Did we not have a discussion a while back about our nights being too

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-04 Thread Curtis Olson
The phase of the moon is pretty much just the angle difference between the sun light vector and the moon light vector. small angle = crescent moon, zero angle = solar eclipse, 45 degree angle = 1/4 moon, 90 degree angle = 1/2 moon, 135 degree angle = 3/4 moon, 179 degree angle = full moon, 180

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Heiko Schulz
Hello, Does anyone know whether FG is unique amongst desktop simulators in offering this?  I have no experience of X-Plane nor FS-X. Yes, X-Plane 10 also makes use of deferred shading. They just named it Global Lighting/HDR. Framerates aren't better there as in FGFS as now. The difference is

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread TDO Brandano
@lists.sourceforge.net Subject: Re: [Flightgear-devel] More Rembrandt Feedback Hello, Does anyone know whether FG is unique amongst desktop simulators in offering this? I have no experience of X-Plane nor FS-X. Yes, X-Plane 10 also makes use of deferred shading. They just named it Global Lighting/HDR

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Frederic Bouvier
: Mardi 3 Avril 2012 17:41:24 Objet: Re: [Flightgear-devel] More Rembrandt Feedback Actually, what I wonder is, do we need the scenery cast shadows to be calculated on each frame? Is there a way that they can be stored and just updated every few minutes for static objects? Date: Tue, 3 Apr 2012

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Vivian Meazza
Stuart wrote Hi All, Rembrandt works well on my GT260M, and really moves FG's graphics on massively. I think it's a fantastic enhancement to FG, and we should really consider naming the July/August release as v3.0.0. Does anyone know whether FG is unique amongst desktop simulators in

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Chris Forbes
It's possible to have two layers of shadow map to separate static and dynamic things, but at a significant cost (you need the extra buffer, and the memory bandwidth to sample it, ...). Probably not a win on the kind of hardware that needs a speedup here. On Wed, Apr 4, 2012 at 7:45 AM, Vivian

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Martin Spott
Vivian Meazza wrote: [...] Much of the shared and scenery models need similar checking: the windsock is an obvious one. Given the fact that QA on scenery models (shared as well as static ones) has always been a bumpy road, I'm pretty much convinced that this task doesn't fit into a regular

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Frederic Bouvier
Each aircraft in the inventory needs checking for 2 sided faces, panel lights need converting, and nice to have are nav. lights and landing lights. Much of the shared and scenery models need similar checking: the windsock is an obvious one. Can you imagine the task for USS Vinson?

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Frederic Bouvier
Yes, X-Plane 10 also makes use of deferred shading. They just named it Global Lighting/HDR. Framerates aren't better there as in FGFS as now. The difference is only that landinglights there looks much smoother (no hard edges) This is just designers' art. The light poles don't have hard

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Vivian Meazza
Fred wrote: Each aircraft in the inventory needs checking for 2 sided faces, panel lights need converting, and nice to have are nav. lights and landing lights. Much of the shared and scenery models need similar checking: the windsock is an obvious one. Can you imagine the task for USS

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Ron Jensen
On Tuesday 03 April 2012 18:38:55 syd adams wrote: I assume that users complaining about ugly models is the only means to make many of the modellers fix their stuff. Cheers,        Martin. True :). Although it would be a great help to know what needs changing ... apparently I've