Hello,
Frederic Bouvier wrote:
This is just designers' art. The light poles don't have hard edges.
With a carefully designed light volume and well tune attenuation
parameters, the hard edges will disappear after some iterations.
Thanks for the input here and on youtube. I tried your tips and
On Fri, 6 Apr 2012, Heiko Schulz wrote:
Hello,
The Cub behaves perfect- here a little video showing beside the cockpit
shadowing also the terrain shadowing:
http://www.youtube.com/watch?v=Zcj7jpuhLeU
Please watch in HD
Very, very nice!
g.
--
Proud owner of F-15C 80-0007
No moon shadows? I see a long discussion coming up about how unrealistic
this all is ;-)
Did we not have a discussion a while back about our nights being too
dark? I
think moonlight would be great, but we would need to take into account
the
phases of the moon. Something to do as a
- Scenery-terrain seems to cast shadows. Visible especially shortly
before dawn or shortly after dusk. Great feature if so, but seems
also need a lot of perfomance. Maybe it can be made switchable?
- Comparing different aircraft-models showed me, that not the general
number of vertices or
- Scenery-terrain seems to cast shadows. Visible especially shortly
before dawn or shortly after dusk. Great feature if so, but seems
also need a lot of perfomance. Maybe it can be made switchable?
- Comparing different aircraft-models showed me, that not the
general number of
The cost of shadows is the difference in fps between night and day, as
shadow rendering is disabled at night.
No moon shadows? I see a long discussion coming up about how unrealistic
this all is ;-)
Torsten
--
Torsten wrote
The cost of shadows is the difference in fps between night and day, as
shadow rendering is disabled at night.
No moon shadows? I see a long discussion coming up about how unrealistic
this all is ;-)
Did we not have a discussion a while back about our nights being too
The phase of the moon is pretty much just the angle difference between the
sun light vector and the moon light vector. small angle = crescent moon,
zero angle = solar eclipse, 45 degree angle = 1/4 moon, 90 degree angle =
1/2 moon, 135 degree angle = 3/4 moon, 179 degree angle = full moon, 180
Hello,
Does anyone know whether FG is unique amongst desktop simulators in
offering this? I have no experience of X-Plane nor FS-X.
Yes, X-Plane 10 also makes use of deferred shading. They just named it Global
Lighting/HDR. Framerates aren't better there as in FGFS as now.
The difference is
@lists.sourceforge.net
Subject: Re: [Flightgear-devel] More Rembrandt Feedback
Hello,
Does anyone know whether FG is unique amongst desktop simulators in
offering this? I have no experience of X-Plane nor FS-X.
Yes, X-Plane 10 also makes use of deferred shading. They just named it Global
Lighting/HDR
: Mardi 3 Avril 2012 17:41:24
Objet: Re: [Flightgear-devel] More Rembrandt Feedback
Actually, what I wonder is, do we need the scenery cast shadows to be
calculated on each frame? Is there a way that they can be stored
and just updated every few minutes for static objects?
Date: Tue, 3 Apr 2012
Stuart wrote
Hi All,
Rembrandt works well on my GT260M, and really moves FG's graphics on
massively. I think it's a fantastic enhancement to FG, and we should
really
consider naming the July/August release as v3.0.0.
Does anyone know whether FG is unique amongst desktop simulators in
It's possible to have two layers of shadow map to separate static and
dynamic things, but at a significant cost (you need the extra buffer,
and the memory bandwidth to sample it, ...). Probably not a win on the
kind of hardware that needs a speedup here.
On Wed, Apr 4, 2012 at 7:45 AM, Vivian
Vivian Meazza wrote:
[...] Much of the shared and
scenery models need similar checking: the windsock is an obvious one.
Given the fact that QA on scenery models (shared as well as static
ones) has always been a bumpy road, I'm pretty much convinced that this
task doesn't fit into a regular
Each aircraft in the inventory needs checking for 2 sided faces,
panel lights need converting, and nice to have are nav. lights and
landing lights. Much of the shared and scenery models need similar
checking: the windsock is an obvious one.
Can you imagine the task for USS Vinson?
Yes, X-Plane 10 also makes use of deferred shading. They just named
it Global Lighting/HDR. Framerates aren't better there as in FGFS as
now.
The difference is only that landinglights there looks much smoother
(no hard edges)
This is just designers' art. The light poles don't have hard
Fred wrote:
Each aircraft in the inventory needs checking for 2 sided faces, panel
lights need converting, and nice to have are nav. lights and landing
lights. Much of the shared and scenery models need similar
checking: the windsock is an obvious one.
Can you imagine the task for USS
On Tuesday 03 April 2012 18:38:55 syd adams wrote:
I assume that users complaining about ugly models is the only means to
make many of the modellers fix their stuff.
Cheers,
Martin.
True :). Although it would be a great help to know what needs changing
... apparently I've
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