Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread James Turner
On 30 Sep 2011, at 19:52, Michael Robson wrote: Essentially what I am looking to do is create some instruments of my own with some detailed generation of graphical entities that are being continually updated. I am therefore assuming that a 'dynamic texture' is the way to go with this.

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Alan Teeder
makes use of already existing code in Flightgear. Chase Zakharov for a better description of what is happening. Alan -Original Message- From: James Turner Sent: Saturday, October 01, 2011 9:40 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Query about groundradar

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Robbo
James, this sounds very interesting. I will check out the code this weekend if I get time and have a look through. I am pretty sure that this is the way I need to go to implement my instument! Alan, that instrument looks interesting. I may be able to use the technique for a 'layer' on my display.

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Michael Sgier
: [Flightgear-devel] Query about groundradar Instrument module To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Saturday, October 1, 2011, 11:07 AM Another way is to use the ZKV1000 instrument. See http://wiki.flightgear.org/FlightGear_Newsletter_October_2010. It is so

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Alan Teeder
From: Michael Sgier Sent: Saturday, October 01, 2011 3:43 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Query about groundradar Instrument module Any ideas/help on what to do? In GIT the Honda and DA20 are black/off? Thanks Michael I

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Alan Teeder
From: Robbo Sent: Saturday, October 01, 2011 10:57 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Query about groundradar Instrument module Alan, that instrument looks interesting. I may be able to use the technique for a 'layer' on my display. Is it essentially

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Robbo
-twin.org.uk wrote: *From:* Robbo robbo_b...@hotmail.com *Sent:* Saturday, October 01, 2011 10:57 AM *To:* FlightGear developers discussionsflightgear-devel@lists.sourceforge.net *Subject:* Re: [Flightgear-devel] Query about groundradar Instrument module Alan, that instrument looks interesting. I

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Robbo
...@hotmail.com *Sent:* Saturday, October 01, 2011 10:57 AM *To:* FlightGear developers discussionsflightgear-devel@lists.sourceforge.net *Subject:* Re: [Flightgear-devel] Query about groundradar Instrument module Alan, that instrument looks interesting. I may be able to use the technique for a 'layer

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-09-30 Thread Michael Robson
Hi, Thanks for your replies with regards to this subject. It is all starting to make some sense now. If I understand correctly then, the C++ module generates an in-memory texture that the xml files reference for displaying within the OSG tree. This texture is being continually re-generated

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-09-29 Thread Csaba Halász
On Thu, Sep 29, 2011 at 10:32 PM, Robbo robbo_b...@hotmail.com wrote: Hi, Essentially, there is a 'texture' declared as follows: static const char* default_texture_name = Aircraft/Instruments/Textures/od_groundradar.rgb; FGTextureManager::addTexture(texture_name, getTexture()); Now all is

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-09-29 Thread Scott
Robbo, I just went through the process of adding this texture to the A380 after reading the source code, for when you are taxiing around an airport. The output texture file is in essence a virtual file. So the texture is created in memory and given a path reference (it's never actually

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-09-29 Thread Ron Jensen
On Thursday 29 September 2011 14:32:54 Robbo wrote: Hi, I am trying to familiarise myself with Flightgear's source code so that I may try and contribute. I am currently looking at the 'groundradar' instrument module and there is something within that is causing me some confusion.